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"Uncle Josh" <nomail@nomail> wrote:
> I'm trying to animate a burning effect on object. I tried both pigment map and
> texture maps, but the turbulence applied to the outer texture is being applied
> to the inner textures, which I don't want.
> I've tried this with material maps and pigment maps. I've tried putting the
> turbulence in a warp block, nothing works.
>
> I thought this was possible to do. Am I wrong?
Well, the turbulence only applies to the underlying pattern(s). So what you
need to do is turbulate the pattern(s) that you want to layer on top.
#declare T_fire = texture { pigment { P_fire turbulence 0.2} }
The mapping applies to the gradient pattern, and if you want to turbulate the
mapping, then what you do is turbulate _that_ pattern, which the map applies to.
#declare Burning_Texture =
texture {
gradient x turbulence 0.2 ....
I'm not entirely understanding what you want to do, so I hope this helps
somewhat...
-Bill
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