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hi,
William F Pokorny <ano### [at] anonymousorg> wrote:
> On 7/4/20 12:05 PM, jr wrote:
> > found a 'xpovicon.xpm' in the 3.5c source, copied that, and both the make and
> > make check went through. ...
>
> Thanks much!
a real pleasure, actually. (see below)
> ...
> Aside: In the whither thread you gently tossed an arrow at the Simple
> DirectMedia Layer use. ...
> My understanding is that SDL1.2 was chosen for v3.7 because of problems
> with x11 at the time - which perhaps are not all that different from
> what we still see with x11 today.
that, I think needs .. re-stating. :-)
I'm not a betting person, but would put good money on: if you were to create a
VM and installed either Slackware (of course! :-)) or some BSD-derived Linux,
or Solaris, you'd find no "problems with x11"[*]. I think that rather than from
the X Windows system, problems will occur when using a Ubuntu. (Mark
Shuttleworth tried too hard to become the "cock on the midden" :-)) (although,
having said that, who knows, perhaps it goes back to Debian)
[*] that's not to say that the API isn't .. cumbersome, or perfect. O'Reilly
published a really good set of references to X11R5 and X11R6.
> In my povr/POV-Ray use all three display options still have issues with
> x11 being the worst behaving. The x11 and SDL1.2 options suffer from
> occasional hangs requiring a kill command to stop with x11 being worse.
> Not seen the hangs in SDL2.0, but there is once in a while a had row of
> pixels usually in the upper left on scaling to fit a window. I recommend
> SDL2.0 use today if you have a choice.
well now, "povr -y x11 ..." works beautifully here. :-) the only difference I
see is that the x11 gives me window that starts with a transparent background,
while the (default) SDL2 window is black when empty.
and _I_ really like that the X functionality is making a comeback.
first impressions, have only run a handful of scenes for quick trying out that
it "just works". fully installed ~4.2M -- nice! it feels quite .. sprightly,
the difference to the 10064268.alpha seems to be ~5% faster parse and ~10%
faster render.
I'll play some more in the week, then post a list of .. issues.
regards, jr.
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