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> Thanks for the input, you are right, it would be a cool feature to have an
> "un-union" that would shield things like size and/or position in a union group.
> Looks like I will have to write a c++ program for my particular situation....
Well, I have questions-
> > > I have a union object that is made up of a cylinder with two spheres, one sphere
> > > on each end of the cylinder.
If you have a "union object" - what exactly does that mean?
You have a mesh that has been generated from the union of 2 spheres and a
cylinder in a separate program?
If you are trying to render that in POV-Ray, why not just ... do it in POV-Ray?
All you need are coordinates and dimensions, and you can render it "fresh".
Just trying to save you a lot of unnecessary work, if there's a better way.
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