POV-Ray : Newsgroups : povray.newusers : How can I fix surface perfections on my render? : Re: How can I fix surface perfections on my render? Server Time
25 Apr 2024 16:39:58 EDT (-0400)
  Re: How can I fix surface perfections on my render?  
From: Bald Eagle
Date: 9 May 2020 20:00:00
Message: <web.5eb743e649257b65fb0b41570@news.povray.org>
"circuit" <nomail@nomail> wrote:

Update to #version 3.8 if at all possible.

>         Antialias_Threshold=0.05

I truly don't know squat about aa settings, but maybe try 0.3 - which seems
standard.


>             // Standard finish
>             #declare StdFinish = finish { crand 0.01 diffuse 0.8 };

Get rid of crand.  _Especially_ if you're doing an animation.
Diffuse seems a bit high, I might be tempted to add a touch of specular
(0.1-0.2), but that's inconsequential to your problem.


>             //default light
>             light_source {
>                 cam_location
>                 color White
>                 area_light <100, 0, 0>, <0, 0, 100>, 10, 10
>                 adaptive 1
>                 jitter
>             }

That seems - excessive?  Especially for a simple render.
And it might have something to do with the weird look.
Just use a standard point light source, and you'll get adequate lighting and
good shadows.

Hard to really say what other potential problems may be without seeing the scene
as a whole.   You can post .pov files in the scene files section if the above
doesn't fix anything.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.