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Mike Horvath <mik### [at] gmailcom> wrote:
> was wondering if there were maybe some way of automating the process,
> by outputting the outlines of the objects...
.....
> Any ideas? Thanks so much!
Hmmm.
If you have all of the objects as object{}s, then you could
1. Use the object pattern and take a thin slice out of the center.
2. Apply a pigment map that is clear except for a slice in the center.
3. Use an infinitely scaled object pattern in a function
http://news.povray.org/povray.binaries.images/message/%3Cweb.5db22e5fa64722ab4eec112d0%40news.povray.org%3E/#%3Cweb.5db
22e5fa64722ab4eec112d0%40news.povray.org%3E
4. scale the objects _really thin_
aside from that, maybe you could use trace()
OR
If you just define the object's pigment with a finish {diffuse 0} and give it a
face-on lighting with a hard shadow, then maybe that would give you a real
optical silhouette.
There was that discussion a while back about offset curves / shells, so you
could likely use that to make an isosurface shell...
That's it off the top of my head.
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