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hi,
clipka <ano### [at] anonymousorg> wrote:
> >> ... sure it's not simply an artifact of the way you observe this number?
> >
> > there's more than one way to read it? :-)
>
> As far as I'm aware, POV-Ray for Windows only reports the token count in
> the status line, so the count disappears as soon as the render proper
> starts.
same for the *nix version, afaict.
when needed, I capture terminal io with:
$ script mylog.txt
$ povray ...
$ exit
and have complete "transcript" for later.
> I take it you're not running Windows then. (Sorry, I tend to not keep
> track of who runs which OS.)
not anymore. my household is 100% Microsoft-free. (well, I kept the fonts :-))
> > curiously, the alpha reports the "no objects in scene" warning one line earlier
> > than the x.tokenizer versions.
>
> Not much of a surprise there. Line number counting has been rewritten
> from scratch, and may differ in how it behaves at the end of the file.
ok.
> >> That said, the main focus of this version is on furthering my
> >> understanding of what's left of the legacy parser code. ...
> > ah, I might not be much help here, I have no code requiring earlier than 3.6,
> > still, I'll keep using the latest x.tokenizer as the day-to-day version.
>
> Sorry, misunderstanding I guess. The term "legacy" above wasn't
> referring to language constructs (as in e.g. v3.7 vs v3.0 scene
> language), but rather the parser itself (as in alpha vs. x.tokenizer
> parser code).
ah yes, I (now) see you wrote legacy parser. so, so far then, six scenes
tested, all run slower in the alpha (all versions self-compiled etc).
regards, jr.
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