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Edit: You may think the problem is an infinite loop, but when I make a render
with the following code:
//#version 3.7;
global_settings{ assumed_gamma 1.0 }
camera{
location <0, 22, -65>
look_at <0, 12, 0>
}
light_source{ <3, 4, -3>*1000000 color srgb 1 }
#include "treeFiles/kapok.tree"
#include "povtree/TOMTREE-1.5.inc"
#debug "Loaded KapokTree\n"
#for(it_x, -20, 20, 2)
#for(it_z, -20, 20, 2)
object{TREE translate <it_x, 0, it_z> }
#end
#end
//-------------------------------------
I have about 9.2 GB spared and a render is done (I even see "Loaded KapokTree\n"
in the console). That's why I think (see my message above) something's wrong
with the macro and prevents povray to do good memory management.
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