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"jr" <cre### [at] gmailcom> wrote:
> there is one drawback, from my perspective, the lack of a second media which
> interacts, otoh I now know that the animation related stuff can be taken care of
> early, earlier than I thought.
I'd say it would have to be integrated from the start, due to the translations,
etc that are clock dependent.
What would the second media do? Just produce a different color, and a third
color when all 3 overlap? I'll give it a go - or you could just change my code
to make one media cylinder 100% red, and 50% green, and another media cylinder
50% green and 100% blue. Then have them move in opposite directions, or easier
- just rotate one y*90.
> > Slow is smooth, smooth is fast.
> > You can't miss fast enough to win.
>
> not familiar with that phrase. like: you can't win a race in the opening lap?
It's more of a sporting activity referring to hitting the intended area.
Don't rush - take your time. That makes things smooth. The smoother it is, the
faster it will be when you speed it up.
You can be the _fastest_ person to miss the target 1000 times.... no score.
> I'm too old to work on-screen exclusively. :-) but an outline, no matter how
> detailed, cannot compensate for lacking .. in the basics.
I have mountains of scribble paper, and sometimes use the 3 sides of a cardboard
box (x, y, z)
> like, two media?! ;-)
Unless you beat me to it. :P
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