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// PoVRay 3.7 Scene File " ... .pov"
// author: ...
// date: ...
//------------------------------------------------------------------------
#version 3.7;
global_settings{ assumed_gamma 1.0 }
#default{ finish{ ambient 0.1 diffuse 0.9 }}
//------------------------------------------------------------------------
#include "colors.inc"
#include "textures.inc"
#include "glass.inc"
#include "metals.inc"
#include "golds.inc"
#include "stones.inc"
#include "woods.inc"
#include "shapes.inc"
#include "shapes2.inc"
#include "functions.inc"
#include "math.inc"
#include "transforms.inc"
//------------------------------------------------------------------------
#declare Camera_0 = camera {/*ultra_wide_angle*/ angle 15 // front view
location <0.0 , 1.0 ,-40.0>
right x*image_width/image_height
look_at <0.0 , 1.0 , 0.0>}
#declare Camera_1 = camera {/*ultra_wide_angle*/ angle 20 // diagonal view
location <20.0 , 15.0 ,-20.0>
right x*image_width/image_height
look_at <0.0 , 2 , 0.0>}
#declare Camera_2 = camera {/*ultra_wide_angle*/ angle 90 //right side view
location <3.0 , 1.0 , 0.0>
right x*image_width/image_height
look_at <0.0 , 1.0 , 0.0>}
#declare Camera_3 = camera {/*ultra_wide_angle*/ angle 90 // top view
location <0.0 , 3.0 ,-0.001>
right x*image_width/image_height
look_at <0.0 , 1.0 , 0.0>}
camera{Camera_1}
//------------------------------------------------------------------------
// sun -------------------------------------------------------------------
light_source{<0,100,-250> color <1,.75,.5> *2}
// sky -------------------------------------------------------------------
sky_sphere{ pigment{ gradient <0,1,0>
color_map{ [0 color rgb<1,1,1> ]//White
[0.4 color rgb<0.14,0.14,0.56>]//~Navy
[0.6 color rgb<0.14,0.14,0.56>]//~Navy
[1.0 color rgb<1,1,1> ]//White
}
scale 2 }
} // end of sky_sphere
//------------------------------------------------------------------------
//------------------------------ the Axes --------------------------------
//------------------------------------------------------------------------
#macro Axis_( AxisLen, Dark_Texture,Light_Texture)
union{
cylinder { <0,-AxisLen,0>,<0,AxisLen,0>,0.05
texture{checker texture{Dark_Texture }
texture{Light_Texture}
translate<0.1,0,0.1>}
}
cone{<0,AxisLen,0>,0.2,<0,AxisLen+0.7,0>,0
texture{Dark_Texture}
}
} // end of union
#end // of macro "Axis()"
//------------------------------------------------------------------------
#macro AxisXYZ( AxisLenX, AxisLenY, AxisLenZ, Tex_Dark, Tex_Light)
//--------------------- drawing of 3 Axes --------------------------------
union{
#if (AxisLenX != 0)
object { Axis_(AxisLenX, Tex_Dark, Tex_Light) rotate< 0,0,-90>}// x-Axis
text { ttf "arial.ttf", "x", 0.15, 0 texture{Tex_Dark}
rotate<20,-45,0> scale 0.75 translate <AxisLenX+0.05,0.4,-0.10>
no_shadow}
#end // of #if
#if (AxisLenY != 0)
object { Axis_(AxisLenY, Tex_Dark, Tex_Light) rotate< 0,0, 0>}// y-Axis
text { ttf "arial.ttf", "y", 0.15, 0 texture{Tex_Dark}
rotate<10,0,0> scale 0.75 translate <-0.65,AxisLenY+0.50,-0.10>
rotate<0,-45,0> no_shadow}
#end // of #if
#if (AxisLenZ != 0)
object { Axis_(AxisLenZ, Tex_Dark, Tex_Light) rotate<90,0, 0>}// z-Axis
text { ttf "arial.ttf", "z", 0.15, 0 texture{Tex_Dark}
rotate<20,-45,0> scale 0.85 translate <-0.75,0.2,AxisLenZ+0.10>
no_shadow}
#end // of #if
} // end of union
#end// of macro "AxisXYZ( ... )"
//------------------------------------------------------------------------
#declare Texture_A_Dark = texture {
pigment{ color rgb<1,0.45,0>}
finish { phong 1}
}
#declare Texture_A_Light = texture {
pigment{ color rgb<1,1,1>}
finish { phong 1}
}
object{ AxisXYZ( 4.50, 3.00, 5.00, Texture_A_Dark, Texture_A_Light)}
//-------------------------------------------------- end of coordinate axes
// ground -----------------------------------------------------------------
//---------------------------------<<< settings of squared plane dimensions
#declare RasterScale = 1.0;
#declare RasterHalfLine = 0.035;
#declare RasterHalfLineZ = 0.035;
//-------------------------------------------------------------------------
#macro Raster(RScale, HLine)
pigment{ gradient x scale RScale
color_map{[0.000 color rgbt<1,1,1,0>*0.6]
[0+HLine color rgbt<1,1,1,0>*0.6]
[0+HLine color rgbt<1,1,1,1>]
[1-HLine color rgbt<1,1,1,1>]
[1-HLine color rgbt<1,1,1,0>*0.6]
[1.000 color rgbt<1,1,1,0>*0.6]} }
#end// of Raster(RScale, HLine)-macro
//-------------------------------------------------------------------------
plane { <0,1,0>, 0 // plane with layered textures
texture { pigment{color White*1.1}
finish {ambient 0.45 diffuse 0.85}}
texture { Raster(RasterScale,RasterHalfLine ) rotate<0,0,0> }
texture { Raster(RasterScale,RasterHalfLineZ) rotate<0,90,0>}
rotate<0,0,0>
}
//------------------------------------------------ end of squared plane XZ
//--------------------------------------------------------------------------
//---------------------------- objects in scene ----------------------------
box{ <-1,-0.5,-1>,<1,1,1>
pigment{ rgbt 1 }
hollow
interior{ //-----------
media{
emission <.9,.9,1>*1.5
absorption <0,0,.5>
scattering{ 3, <1,1,1>
extinction 2.0 }
density{ gradient <1,.25,.5> // controls the cloud formation
turbulence 0.5
frequency 5
color_map {
[0.0 rgb 0.0]//border
[0.5 rgb 0.1]
[1.0 rgb 1.0]//center
} // end color_map
} // end of density
} // end of media ----
} // end of interior
translate <0,1,0>
scale <5,1.5,5>
} //------- end of box
fog{ fog_type 2
distance 2
color White *0.8
fog_offset 0.1
fog_alt 1.25
turbulence 1.8
} //----------------
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