POV-Ray : Newsgroups : povray.animations : Clockless_Animation : Re: Clockless_Animation Server Time
18 Apr 2024 18:59:23 EDT (-0400)
  Re: Clockless_Animation  
From: omniverse
Date: 24 Jun 2017 15:10:00
Message: <web.594eb8e7992dfbe2604e2e5c0@news.povray.org>
William F Pokorny <ano### [at] anonymousorg> wrote:
> On 06/23/2017 12:03 PM, muyu wrote:
> > I would like to generate animation using a very big file. It took a lot of time
> > in sparsing. Each time, only the camera position will change.  As I see,
> > Clockless_Animation may be the function to save the time cost.
> >
> > I set the following in .ini file:
> > Real_Time_Raytracing = on
> > Clockless_Animation = on
> >
> >
> > I add several camera positions, but there is in the DSL. The rendering runs
> > without stop and no output.

> I, like you, have never been able to get this option to work. I just
> pulled the demo scene from:
>
> http://www.oyonale.com/modeles.php?lang=en&page=54
>
> and tried again. I get a blank screen on Ubuntu and stats that indicate
> a single fame rendered though the screen is black. If I render without
> the +rtr +kla command line versions of your options I get a valid render
> preview and output file.
>
> IIRC, most testing of this tentative feature was done on windows so
> perhaps it works there?
>
> This feature isn't that useful without screen capture (win32 only I
> think when it worked) or some method to modify the scene via keyboard
> input say as a sort of modeling aid. Windows had to be pretty small too,
> if I remember, to get decent frame rates.

I tried the example file on windows 10 with 3.7.1 release candidate 1 and it
does render the window at a good frame rate up to 320 x 240 resolution for me.
Unfortunately I forgot to check for an output file of any kind before I left
home.


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