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"Bald Eagle" <cre### [at] netscapenet> wrote:
> Hey -
> that is REALLY nice! :)
>
> That ought to be really nice to apply to volcanoes, dust, steam, water, nukes,
> and all sorts of other fluidized thingamabobs. :D
>
Thanks!
Years ago, I actually worked out a much more complex version of this kind of
thing-- a full explosion-- but I didn't use media for it. Instead, to save
rendering time, the spheres used image_maps (simple ones, but heavily distorted
with animated turbulence), along with some crazy overlayed pigments that changed
colors. It actually looked OK-- from a distance-- but depended on the image_maps
and pigments constantly facing the camera. *If* I can find the old animation
video that I made, I'll post it... but don't hold your breath ;-)
Media just 'looks better', although it's a bear to code all the complexities--
and to render all the necessary but slow tests!
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