POV-Ray : Newsgroups : povray.binaries.programming : My idea: Developers need tips! Help me, please! : Re: My idea: Developers need tips! Help me, please! Server Time
23 Apr 2024 08:57:25 EDT (-0400)
  Re: My idea: Developers need tips! Help me, please!  
From: LanuHum
Date: 4 Nov 2016 08:05:00
Message: <web.581c783c397eea9f7a3e03fe0@news.povray.org>
Now the scene I add Povray mesh2


                PyObject* textureList = PyList_GetItem(blenderObject,5);
                number_of_textures = PyObject_Size(textureList);
                if (number_of_textures>0)
                {
                    Textures = reinterpret_cast<TEXTURE
**>(POV_MALLOC(number_of_textures*sizeof(TEXTURE *), "triangle mesh data"));
                    for(i=0; i<number_of_textures; i++)
                    {
                        PyObject* pyName = PyList_GetItem(textureList,i);
                        PyObject* pyTexture = PyObject_Repr(pyName);
                        pyTexture = PyUnicode_AsEncodedString(pyTexture,
"ASCII","Error ~");
                        const char *cTexture = PyBytes_AS_STRING(pyTexture);
                        Textures[i] = Create_Texture();
                        Post_Textures(Textures[i]);
                    }
                }


At textures no name. How to initialize?


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