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clipka <ano### [at] anonymousorg> wrote:
> Am 26.07.2016 um 17:06 schrieb Mr:
>
> > Blender now features a POV-Ray importer along with the exporter when you enable
> > it as a renderer.
>
> Any information on the limitations?
It's quite raw and any help to refine it would be appreciated
Textures are not completely imported because they can happen in so many
different ways
(only pigment specified, texture alone, or inside material, etc.), so I used
the exporter interface to rebuild them. instances weren't imported either, i
created them in blender (using mirror modifiers for symetries).
lights and camera import could be added, but aren't available yet.
It is tested to import primitives of Avogadro scene files into povray specific
sphere and cylinder, a few other primitives are also supported, so the idea is
to have one day a non destructive workflow to work on some povray data with
blender. mesh files get imported (several include or pov files can be selected
at once for import.
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