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Hi,
I'm having a problem rendering emitting objects, where transparent objects seem
to be blocking the light from others behind.
It can be seen in the minimal code (part of a larger scene) below and in this
render https://www.dropbox.com/s/fki0av19wjwnbvu/minimal_bug_example.png?dl=0
The left hand cylinder seems to obscure the right hand one, and I can't work out
why. Can anyone help?
Thanks!
----
#include "colors.inc"
camera {
location <15,0,40>
look_at <5,0,0>
angle 45
}
//background
background { color Black }
#declare thick = 1.5;
union {
#for (ii, 8, 9)
cylinder{
(ii*thick*x), (((ii+1)*thick*x)-0.000001), 1
pigment { Clear }
hollow
interior {
media {
emission White * 0.03
}
}
scale <1,12.4,12.4>
}
#end
}
----
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