> To state clearly what you probably know - for non-stereo images -
> POV-Ray has the spherical built in camera
Sorry Bill P, this was my fault.
I tested spherical camera some days ago, but caused by an error in my code i
wrong suppose it is a POV-Ray problem. Sorry again.
I confirm that camera{spherical} without any other parameter (like angle) works
perfectly with every video player i tested in VR headset. Non-stereo of course.
I still think will be a great improvement if POV-Ray can support side-by-side
and up-down stereo format out-of-the-box, considering it's now a de-facto
standard and this kind of render will become common with VR headset upcoming
market.
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