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Alain <kua### [at] videotronca> wrote:
> Translating a point is just the addition of some displacement to that point.
> You can also do a scalling like operation by multiplying that point by
> something like:
> <1,2,3>*<8,7,6> is equivalent to scale <8,7,6>
Right, it's easy and simple once you see the solution clearly.
I was (as usual) trying to overcomplicate it.
I had "translate" in my head, and wanted to put a vector into a statement, but
"points" are not POV-Ray primitives, and I was trying to use obj { translate {
..... arrrrrgggghhhh.
Then I walked away from it for a bit, and I disabused my mind of that.
Though in some way it seems like it ought to be possible to do exactly that...
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