POV-Ray : Newsgroups : povray.tools.general : Adding POV-Ray to http://www.blender.org/download/external-renderers/ : Adding POV-Ray to http://www.blender.org/download/external-renderers/ Server Time
19 Apr 2024 12:48:32 EDT (-0400)
  Adding POV-Ray to http://www.blender.org/download/external-renderers/  
From: Mr
Date: 20 Mar 2014 05:20:00
Message: <web.532ab20cfce35bf016086ed00@news.povray.org>
hello, I want to ask Blender.org website to add a link to POV on the external
renderer's page : http://www.blender.org/download/external-renderers/

First, about the logo, do you guys think this
http://wiki.povray.org/uploaded/3/34/DocImgPovlogotext.jpg is the proper one
that would look good on the page?
or is there one that is just as accepted by the pov community with more modern
fonts ?


About the text, I gathered from official sources the following compact and
feature rich description of the software:

The Persistence of Vision Raytracer, or POV-Ray, is the oldest free and
open-source 3D renderer. It generates images from a text-based scene description
language. In addition to standard triangle meshes and geometric primitives, it
supports mathematically defined ones. These are more accurate than their
polygonal counterparts. Objects that can be described in terms of spheres,
planar surfaces, cylinders, tori and the like are perfectly smooth and accurate
in POV-Ray renderings.

POV-Ray has matured substantially since it was created. Recent versions of the
software include the following features:

    *A Turing-complete scene description language (SDL) that supports macros and
loops.
    *Extensive user documentation
    *Library of ready-made scenes, textures, and objects
    *Support for a number of geometric primitives and constructive solid
geometry
    *Subsurface Scattering (sss) and translucency
    *Atmospheric effects such as fog and media (smoke, clouds)
    *Reflections, refractions, and light caustics using photon mapping
    *Lots of procedural patterns, for use in textures, or volumetrics
    *Global Illumination Radiosity: interdiffuse reflections with "color
bleeding"
    *Symmetric multiprocessing (SMP), use multiple processors. (benchmark for
some Intel Corp. processor)
    *Support for High dynamic range imaging (HDRI), including the OpenEXR and
Radiance file formats.
    *Bounding using BSP trees and other methods.
    *64-bit compatibility.
    *Pause and restart a render after shutdown.
    *Real Time Rendering mode
    *A development version with blurry reflections and full motion blur

POV-Ray was the first ray tracer to render an image in orbit, rendered by Mark
Shuttleworth inside the International Space Station.


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