> > 0.2 translate (x*X2)+0.2 pigment { color Green}}
>
> Is it intentional that you translate by 0.2 in /all/ three dimensions
> (in addition to translating by X2 along the x axis)?
No. So I guess I need to do x*(X2+0.2)
I've always found the translate syntax confusing because my brain wants to
multiply the present X location by the float, instead of adding it like what
actually happens. Grrrr.
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