I am trying to give each column an individual texture
#declare Count=0;
#while (Count < 10)
// #declare (My_Marble = 0;
// #while (My_Marble < 10)
object{My_Column translate -x*12 // rotate - 100*y
// texture { My_Marble rotate y*15//
<rand(RandomSeed),Count,rand(RandomSeed)> //
*Count rotate - 100*y
}
#declare Count=Count+1;
// #declare My_Marble=My_Marble+1;
#end
Can anyone help with the code ?
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