Warp <war### [at] tagpovrayorg> wrote:
> nemesis <nam### [at] gmailcom> wrote:
> > > Talk about missing the point... ;)
>
> > I think it's perfectly on topic: how is a "physically-based" renderer supposed
> > to behave in the face of a situation beyond the realm of physics? Perhaps they
> > should do some phong shading?
>
> So he should have used eg. 50% white instead of 100% to keep you happy?
95% white is ok, I guess, but I'm more concerned about the 100% reflexive
surface.
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