Warp <war### [at] tagpovrayorg> wrote:
> nemesis <nam### [at] gmailcom> wrote:
>
> > clipka <ano### [at] anonymousorg> wrote:
> > > As good as MCPov renders tend look - they're actually physically wrong.
> > > Have a look at this:
> > >
> > > The following images show a 100% white diffusely reflecting plane
> > > (actually a large slab; left side),...
> > > Reflection is perfect, i.e. 100%.
>
> > I don't think perfect reflection is physically possible. 100% white is tough
> > too.
>
> Talk about missing the point... ;)
I think it's perfectly on topic: how is a "physically-based" renderer supposed
to behave in the face of a situation beyond the realm of physics? Perhaps they
should do some phong shading?
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