POV-Ray : Newsgroups : moray.win : Mesh coordinates and animation : Re: Mesh coordinates and animation Server Time
20 Apr 2024 01:02:56 EDT (-0400)
  Re: Mesh coordinates and animation  
From: Kenneth
Date: 5 May 2009 12:55:01
Message: <web.4a006e4ac4c8e8b8f50167bc0@news.povray.org>
"Kzerphii Toomk" <kze### [at] orangefr> wrote:
> Is it possible to change coordinates of a mesh (or mesh 2) during an
> animation...?
>
> I'd like give life to meshes but XYZ resize is not enough... :))
>
> Thanks for answers.
>

If this is possible--and someone comes up with a way to do it in POV-Ray--then I
see all sorts of interesting possibilities.

A 'conceptual' example could be something like this:

object{
     my_mesh_2_object
     translate -clock*z
     warp{turbulence...}
     translate clock*z
      }

....which would move the turbulence through the mesh.

Of course, the *reality* of moving all the triangle vertices around in this way,
in a coherent fashion, might be a tough coding problem.

KW


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