POV-Ray : Newsgroups : povray.programming : Implementing a new pigment : Re: Implementing a new pigment Server Time
25 Apr 2024 10:51:07 EDT (-0400)
  Re: Implementing a new pigment  
From: Reactor
Date: 29 Nov 2008 15:30:00
Message: <web.4931a5a6f92217108f18ce0@news.povray.org>
Nicolas Alvarez <nic### [at] gmailcom> wrote:
> Reactor wrote:
> > Can you describe what the desired end result is?
>
> Hmm fine...
>
> Ability to use a svg in a pigment, like an image_map, without first
> rendering it as a fixed-resolution bitmap.
>
> If you think that's possible from SDL, you're welcome to try :)

Offhand, I'd probably make a macro to read the SVG file and produce and object
for use with the an object pigment.  That way, you have the arbitrary
resolution that the SVG file permits, and you could, in theory, implement just
about all of the features that SVG 1.2 has.


-Reactor


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