POV-Ray : Newsgroups : povray.macintosh : How to compile : Re: How to compile Server Time
23 Apr 2024 12:23:58 EDT (-0400)
  Re: How to compile  
From: Charles C
Date: 20 Mar 2007 13:00:02
Message: <web.46001fd1e1043e0b160ffde0@news.povray.org>
"sahraoui" <sch### [at] uiucedu> wrote:
> Hi
>
> I have downloaded a POV today. I have no idea how or where to start.
> I use Mac OsX. I tried to look into the reference booklet and the tutorial
> but I cannot take off. I tried to open a variety of files .pov. .ini, .inc
> (I know
> that .inc are C specific) but it seems that I need to compile
> some files before I can have an image.
>
> Can any one tell me HOW can I get that BLOODY image so that i can use
> it in my article.
>
> thanks for the pointer

It sounds like you want to render an image from a .pov file, correct?
Normally "compile" isn't used for this.  At first I thought you wanted to
compile the program's source code into an executable.  By convention,
POV-Ray include-files happen to share the same .inc file extension as C
include-files, but it is not C. Instead POV-Ray uses it's own "Scene
Description Language" or SDL.  The part of running POV-Ray which is similar
to compiling is refered to as "parsing."

I don't actually have a Mac* (I use the Windows version), but as I
understand it, the Mac version of POV-Ray also has an editor.  What file
are you wanting to render?  If it's anything like the Windows version, it
should be a matter of dragging your scene-file into POV-Ray's editor and
then hitting the "Run" button, or similar.    You might also want to read
in the documentation about .ini files or command-line settings which will
tell you how to set resolution, library paths, output directory, and other
settings.

Hope this helps,
Charles

*so somebody else can probably answer more clearly than I can.


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