POV-Ray : Newsgroups : povray.binaries.programming : Parsing Feature Question "pack and GO" or "briefcase" style tool : Parsing Feature Question "pack and GO" or "briefcase" style tool Server Time
18 Apr 2024 17:02:26 EDT (-0400)
  Parsing Feature Question "pack and GO" or "briefcase" style tool  
From: Andycadd
Date: 4 Feb 2007 13:45:00
Message: <web.45c62983ee0398bafedbe4b90@news.povray.org>
Has anyone created a "pack and go" style tool for povray?

Basically a tool to take the multiple include files
and strip out all the unused items writing a single POV file sequenced
for rendering.

I ask because I tend to put all my new textures and shapes into a small
number of files and then call them all during the first parse.  I recently
generated a bunch of color files from most of the paint companies and even
larger image mapping files from the architectural finish companies
(wallpapers, siding, etc...).  Currently I cut and paste the textures I
want from the very large, many thousand of textures, texture/material
library files, this works but is not very convenient.

This feature would not render and would infact have to parse, basically in
reverse, finding all the objects and their textures and then finding all
their definition files and then finding all the constants and variables.

While I've never been a big fan of image_maps, the flooring, wallpaper and
siding companies have a large number of Named texture tiles available on
their sites and taking advantage of that resource only makes sense.

As for colors I have found 5 or 6 thousand  RGB listings of named colors and
used spreadsheets to defin/declare them all to their manufacturers names.

Attached are the color texture and normal files from all the silk thread
manufacturers I could find the "finnorm.inc" file is used as defaults for
all the different textures I have set up so far.


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Attachments:
Download 'silks.zip' (17 KB)

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