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On Wed, 17 Oct 2001 20:34:36 +0200, JRG wrote:
>"Ron Parker" <ron### [at] povrayorg> ha scritto nel messaggio
>news:slr### [at] fwicom...
>> On Wed, 17 Oct 2001 21:30:23 +0300, Kari Kivisalo wrote:
>> >Ron Parker wrote:
>> >>
>> >> anisotropic blurring.
>> >
>> >Didn't someone ask about brushed/machined metal textures?
>> >Let's see some :)
>>
>> Well, the downside of this is that it requires antialiasing for the whole
>> scene. In my case, I rendered with +a0.0 +am2 +r5, which takes forever
>> even for that size image even on an Athlon 1.4GHz.
>
>...which too bad does not make it likely to be used in *real* scenes :-(
Here's another one, with slightly less blurring because I rendered it on
my P200 rather than my Athlon. It's notable for the jaggy lines in the
checkerboard floor...
Rendered with a development build of 3.5, but with a custom patch. Whether
that patch makes it into 3.5 or into the next MegaPOV is something I need to
discuss with some people. Render time was 4:32, which isn't bad for a P200.
The cylinder was supersampled 25 times per ray (vs. 1089 for the images I
posted before.)
So what's so special about this patch compared to the old reflection blur?
Well, let's just say it's not limited to reflection, shall we?
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