POV-Ray : Newsgroups : povray.binaries.images : 3.5 Blurred Reflection : Re: 3.5 Blurred Reflection Server Time
27 Sep 2024 19:24:25 EDT (-0400)
  Re: 3.5 Blurred Reflection  
From: Ron Parker
Date: 17 Oct 2001 14:32:13
Message: <slrn9srjlf.ct6.ron.parker@fwi.com>
On Wed, 17 Oct 2001 21:30:23 +0300, Kari Kivisalo wrote:
>Ron Parker wrote:
>>
>> anisotropic blurring.
>
>Didn't someone ask about brushed/machined metal textures?
>Let's see some :)

Well, the downside of this is that it requires antialiasing for the whole
scene.  In my case, I rendered with +a0.0 +am2 +r5, which takes forever
even for that size image even on an Athlon 1.4GHz.

-- 
#macro R(P)z+_(P)_(P)_(P+1)_(P+1)+z#end#macro Q(C)bicubic_patch{type 1u_steps 6
v_steps 6R(1)R(3)R(5)R(7)translate 9*z-2pigment{rgb z}}#end#macro _(Y)#local X=
asc(substr(C,Y,1))-65;<mod(X,4)div(X,4)>#end#local O=union{Q("ABEFUQWS")Q(// RON
"WSXTLOJN")}Q("JNKLCGCD")union{O}union{O translate 3*x}light_source{x 1}//PARKER


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