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On Wed, 17 Oct 2001 21:30:23 +0300, Kari Kivisalo wrote:
>Ron Parker wrote:
>>
>> anisotropic blurring.
>
>Didn't someone ask about brushed/machined metal textures?
>Let's see some :)
Well, the downside of this is that it requires antialiasing for the whole
scene. In my case, I rendered with +a0.0 +am2 +r5, which takes forever
even for that size image even on an Athlon 1.4GHz.
--
#macro R(P)z+_(P)_(P)_(P+1)_(P+1)+z#end#macro Q(C)bicubic_patch{type 1u_steps 6
v_steps 6R(1)R(3)R(5)R(7)translate 9*z-2pigment{rgb z}}#end#macro _(Y)#local X=
asc(substr(C,Y,1))-65;<mod(X,4)div(X,4)>#end#local O=union{Q("ABEFUQWS")Q(// RON
"WSXTLOJN")}Q("JNKLCGCD")union{O}union{O translate 3*x}light_source{x 1}//PARKER
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