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	<title>povray.windows message digest</title>
	<description>Last 500 items posted to group povray.windows</description>
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	<lastBuildDate>Wed, 5 Feb 2025 17:25:00 GMT</lastBuildDate>
	<item>
		<title>[Bald Eagle] Re: Modern Pov-Ray &amp; Modern AI: chat-style gener... [445 days 20 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Kenneth&amp;quot; &amp;lt;kdw###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The AI-generated Pyramid macro is also badly composed:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;         #macro Pyramid(position, size)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The lowercase 'size' variable used there is actually a POV-ray preserved&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; keyword, meant only for use in a 'facets' pattern-- which has nothing to do with&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; that particular macro. So the code would probably fail even with the additional&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; closing bracket that Bald Eagle mentioned.&lt;/span&gt;

There are a lot of different AI packages, and I would assume each has their
particular strengths and weaknesses.

I have access to M$ CoPilot - which seems to do a truly suprisingly good job
with certain algorithms and SDL syntax - and then just completely drops the ball
when I try to model something which is (to me) comparatively simple, like
twisted rope.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The AI generator should have written it differently, like  Size  or  SIZE  or&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; something else, to be different from the keyword. Apparently 'the Brain' hasn't&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; learned such syntax rules yet ;-)&lt;/span&gt;

Try a different AI model, or post a request for submitting your prompt to
another user's AI.

It's also just a good idea to hunt through your code and use it as a way to
learn proper SDL syntax, and good code formatting.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 5 Feb 2025 17:25:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Kenneth] Re: Modern Pov-Ray &amp; Modern AI: chat-style gener... [445 days 21 hours and 4 minutes ago]</title>
		<description>
&lt;pre&gt;The AI-generated Pyramid macro is also badly composed:
        #macro Pyramid(position, size)

The lowercase 'size' variable used there is actually a POV-ray preserved
keyword, meant only for use in a 'facets' pattern-- which has nothing to do with
that particular macro. So the code would probably fail even with the additional
closing bracket that Bald Eagle mentioned.

The AI generator should have written it differently, like  Size  or  SIZE  or
something else, to be different from the keyword. Apparently 'the Brain' hasn't
learned such syntax rules yet ;-)
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 5 Feb 2025 16:50:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Bald Eagle] Re: Modern Pov-Ray &amp; Modern AI: chat-style gener... [446 days 15 hours and 39 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Kinesis&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Here's an example, as a screenshot. It is broken! I have been trying to utilize&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; PovRay for fun with AI but it is not working correctly (messages from Povray say&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; that '}' is misplaced, commonly).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;

You don't have a terminating } in your light source.

Try formatting your code to have { and } for each level at some fixed
indentation, so that it's easy to visually check opening and closing curly
braces.

texture
{
     pigment
     {
          pigment_map
          {

          }
     }
}

sorta thing.

- BW
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 4 Feb 2025 22:15:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Kinesis] Modern Pov-Ray &amp; Modern AI: chat-style generated... [446 days 16 hours and 9 minutes ago]</title>
		<description>
&lt;pre&gt;Here's an example, as a screenshot. It is broken! I have been trying to utilize
PovRay for fun with AI but it is not working correctly (messages from Povray say
that '}' is misplaced, commonly).
--
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 4 Feb 2025 21:45:00 GMT</pubDate>
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	</item>
	<item>
		<title>[yesbird] Re: Keeping line numbers [719 days 4 hours and 37 minutes ago]</title>
		<description>
&lt;pre&gt;On 08/05/2024 05:31, Ilya Razmanov wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Note that, unlike the other settings on this property page, the Line &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Numbers setting only applies to the current editor file. Additionally, &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; it is not preserved across invocations of the editor; once you exit, the &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; setting is forgotten.&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

Thanks, Ilya.
This is unusual behavior, but at least I know the reason now.
--
YB
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 8 May 2024 09:17:34 GMT</pubDate>
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	</item>
	<item>
		<title>[Ilya Razmanov] Re: Keeping line numbers [719 days 11 hours and 22 minutes ago]</title>
		<description>
&lt;pre&gt;On 06.05.2024 11:08, yesbird wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi all !&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Could someone suggest, how to turn on line numbers permanently in Povray&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; windows editor ? Now they are disappears after editor restart.&lt;/span&gt;

https://www.povray.org/documentation/view/3.6.1/662/

&amp;quot;Note that, unlike the other settings on this property page, the Line 
Numbers setting only applies to the current editor file. Additionally, 
it is not preserved across invocations of the editor; once you exit, the 
setting is forgotten.&amp;quot;

-- 
Ilyich the Toad
https://dnyarri.github.io/
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 8 May 2024 02:31:56 GMT</pubDate>
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	</item>
	<item>
		<title>[yesbird] Re: Keeping line numbers [720 days 4 hours and 2 minutes ago]</title>
		<description>
&lt;pre&gt;On 07/05/2024 07:20, Ilya Razmanov wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; But we keep our experiments going. Public health is our main goal.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

Thanks, Ilya !
Hope you will heal the editor, at least ).
--
YB
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 7 May 2024 09:52:16 GMT</pubDate>
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	</item>
	<item>
		<title>[Ilya Razmanov] Re: Keeping line numbers [720 days 9 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;On 07.05.2024 6:35, Ilya Razmanov wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; HKEY_CURRENT_USER\SOFTWARE\POV-Ray\v3.7\POV-Edit&lt;/span&gt;

Ok, great, I've made some experiments and now I can't get line numbers 
to be seen at all. Excellent.

But we keep our experiments going. Public health is our main goal.

-- 
Ilyich the Toad
https://dnyarri.github.io/
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 7 May 2024 04:20:12 GMT</pubDate>
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	</item>
	<item>
		<title>[Ilya Razmanov] Re: Keeping line numbers [720 days 10 hours and 19 minutes ago]</title>
		<description>
&lt;pre&gt;On 06.05.2024 11:08, yesbird wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Could someone suggest, how to turn on line numbers permanently in Povray&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; windows editor ? Now they are disappears after editor restart.&lt;/span&gt;

That's an interesting question. AFAIK, under Windows editor preferences 
go to (don't know how it it's called really without 
localization)\HKEY_CURRENT_USER\SOFTWARE\POV-Ray\v3.7\POV-Edit but I 
don't see which one may be related to line numbering. Anyway, may be 
it's worth checking out permissions for the whole group?

-- 
Ilyich the Toad
https://dnyarri.github.io/
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 7 May 2024 03:35:15 GMT</pubDate>
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	</item>
	<item>
		<title>[yesbird] Disable 'revision.txt' and 'changes.txt' loading [721 days 5 hours and 38 minutes ago]</title>
		<description>
&lt;pre&gt;Hi, all !

Can't figure out how to avoid loading annoying 'revision.txt' and
'changes.txt' on windows editor's start. Looked through all the settings
and did not find how to do it.

Any suggestions please !
--
YB.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 6 May 2024 08:15:40 GMT</pubDate>
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	</item>
	<item>
		<title>[yesbird] Keeping line numbers [721 days 5 hours and 46 minutes ago]</title>
		<description>
&lt;pre&gt;Hi all !

Could someone suggest, how to turn on line numbers permanently in Povray
windows editor ? Now they are disappears after editor restart.

Thanks in advance.
--
YB.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 6 May 2024 08:08:05 GMT</pubDate>
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	</item>
	<item>
		<title>[Ilya Razmanov] Precision problems? [821 days 23 hours and 44 minutes ago]</title>
		<description>
&lt;pre&gt;I have a weird problems with some prisms. Please see the file attached, 
it's tiny example. As you can see, both hexagonal prisms and their 
translations are calculated using school math; moreover, when it comes 
to irrational floats, the same values are used whenever possible via 
declaring the variable, so it have no choice but match. Still, there is 
a gap between objects in vertical direction.

I'm out of ideas regarding the cause of it. Any inspiration?

Ilyich the Tod
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 26 Jan 2024 14:09:53 GMT</pubDate>
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	</item>
	<item>
		<title>[Bald Eagle] Re: converting from openscad to povray [957 days 19 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;aysays&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; can someone please help with the instructions here:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; https://github.com/archie305/openscad2povray&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I can't seem to get it right :/&lt;/span&gt;

I have written scripts in both POV-Ray and OpenSCAD, and I can tell by looking
at the output of that github repository, that you'd be far better off learning
to make the minor modifications to an existing OpenSCAD script in order to
convert it to a POV-Ray SDL scene.

The languages are nearly identical, the SDL scene that you write will be
shorter, more understandable, will parse and render faster, and will look better
and be more useful.

Now, having said that, since you're using a 9-year-old conversion utility, it
might be worth looking into what version it was designed to work with.  I'd
guess it was 3.6.

Also  - what aren't you getting right?
Does it run?
Do you get a POV-Ray SDL scene as output?
If you're running that in POV-Ray, what version are you using, and what errors
are you seeing?

- BW
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 12 Sep 2023 18:20:00 GMT</pubDate>
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	</item>
	<item>
		<title>[aysays] converting from openscad to povray [957 days 21 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;can someone please help with the instructions here:
https://github.com/archie305/openscad2povray

I can't seem to get it right :/
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 12 Sep 2023 16:40:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Leroy] Re: Problem with macros and translate function :/ [977 days 19 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;aysays&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hello I'm new to Pov-Ray and am trying to write a broccoli fractal code however&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm having problems with the translate function. If I understood it correctly,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; translate only accepts numerical values. I tried writing a macro but that didn't&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; work either. How am I supposed to write a recursive function that utilizes&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; translate? :/ Here is my code:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Welcome to POV! Hope you'll have as much fun as I've had.

I don't do many recursive macros. But I do see that one problem is the i loop is
in a cone so you have a n-1 cones with 100 closing }. You can't put cones in
cones that way.

The #macro trans() look alright, the i and ang variables are #declare  before
it's called. That works fine. But when we write a macro we usually feed values
to it. Like #macro trans(C,A) and use C &amp;amp; A in the macro. It just help you keep
track of what the macro needs and makes the macro more mobile.

There is a lot more that macros can do. Read the documentation! There is a lot
to POV. I'm still learn something new once in awhile and been at it for over 30
years.

Come to think of it, do a search for POV recursive macros and there is probable
a few complete macros you can use.

Hoped I helped in a small way.

Have Fun!
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 23 Aug 2023 18:25:00 GMT</pubDate>
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	</item>
	<item>
		<title>[aysays] Problem with macros and translate function :/ [978 days 1 hour and 54 minutes ago]</title>
		<description>
&lt;pre&gt;Hello I'm new to Pov-Ray and am trying to write a broccoli fractal code however
I'm having problems with the translate function. If I understood it correctly,
translate only accepts numerical values. I tried writing a macro but that didn't
work either. How am I supposed to write a recursive function that utilizes
translate? :/ Here is my code:

#include &amp;quot;colors.inc&amp;quot;

global_settings {
    ambient_light rgb &amp;lt;1, 1, 1&amp;gt;
    assumed_gamma 1.0
}

camera {
    location &amp;lt;0, 0, -25&amp;gt;
    look_at &amp;lt;0, 0, 0&amp;gt;
}

light_source {
    &amp;lt;-100, -100, -100&amp;gt;
    color rgb &amp;lt;1, 1, 1&amp;gt;
}

#declare phi = (1 + sqrt(5))/2;
#declare ang = 360 * (1 - 1/phi);




#macro trans()
    translate&amp;lt; sqrt(i)* cos(i * ang),
           sqrt(i) * sin(i * ang),
           10-sqrt(pow(sqrt(i)* cos(i * ang),2) + pow(sqrt(i) * sin(i *
ang),2))&amp;gt;
#end

#macro frac(n)
    #if(n &amp;gt; 0)
        cone {
            &amp;lt;0, 10, 0&amp;gt;, 10
            &amp;lt;0, 0, 0&amp;gt;, 0
            texture {
                pigment { Green }
                finish { ambient 0.2 }
            }


        #declare i = 1;
        #while (i &amp;lt;= 100)
            //#declare theta = i * ang;
            //#declare r = sqrt(i);
            //#declare a = r * cos(theta);
            //#declare b = r * sin(theta);


            trans()



            scale 0.15
       }
            frac(n - 1)

            #declare i = i + 1;
        #end
    #end
#end

frac(3);



Thanks in advance :)
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 23 Aug 2023 12:00:00 GMT</pubDate>
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	</item>
	<item>
		<title>[gfernval] Re: povdos needed [1086 days 16 hours and 39 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Mr&amp;quot; &amp;lt;mauriceraybaud [at] hotmail dot fr&amp;gt;&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;DigitalBox&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; &amp;quot;Rocco&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Following this discussion, maybe someone will be interested. This will not be&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; the latest version but this week I switched on my old computer and. I found my&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; build scripts of POVRay 3.61 on MinGW32. I recompiled this with my MinGW64&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; environment and the result is a command-line POVRay version that renders as&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; expected. The build scripts is mostly inspired by what you see above. If there&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; is demand about binaries, I can host it on my OneDrive for example. Even if 3.7&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; is out now, 3.61 is still usable and feature-rich...&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; This build works and renders as expected. You should only be careful about file&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; paths (add them in the .INI for example).&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I have been able to compile last 3.7 version with MSYS2/MinGW64.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; It works fine and I've this unofficial version available if someone is&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; interesting by it&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Happy coding with POV :)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;     Yes! please , do share. And in thelong run, This might lay foundation for a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; truly Cross-platform build process.  I believe that suggestion made by Campbell&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Barton aka ideasman 42 a few months or year ago was one reason preventing to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ship PoV along with its exporter, Making it disadvantaged compared to other open&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; source renderers such as cycles, eevee, or Freestyle.&lt;/span&gt;



Hi: Could you post the patched file unixconsole.cpp and the another file in
order to be able to compile with MINGW32/MINGW64?
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 6 May 2023 21:15:00 GMT</pubDate>
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	</item>
	<item>
		<title>[kamalasubha] What is difference bt Release-AVX and Release So... [1235 days 20 hours and 4 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,
I tried installing the latest release - POV-Ray Beta Release v3.8.0-beta.2 using
the installer
&amp;lt;https://github.com/POV-Ray/povray/releases/download/v3.8.0-beta.2/povwin-v3.8.0-beta.2-setup.exe&amp;gt;.
It installs and the bin directory from the installed path shows the following
set of executables 1) pvengine.exe 2) pvengine64.exe 3) pvengine-sse2.exe.

When I was checking the source code for the respective installer
&amp;lt;https://github.com/POV-Ray/povray/archive/refs/tags/v3.8.0-beta.2.zip&amp;gt;, I could
see windows shows the following set of build configurations 1) Debug 2) Release
3) Release-AVX 4) Release-SSE2.

I am able to map Release-SSE2 generates
pvengine-sse2.exe. But, which solution configuration generates pvengine.exe and
pvengine64.exe? Whether it is Release or Release-AVX? Kindly help me on this.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 8 Dec 2022 17:50:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Dick Balaska] Re: Testing Thunderbird [1626 days 17 hours and 39 minutes ago]</title>
		<description>
&lt;pre&gt;On 11/11/2021 9:17 AM, Chris Rath wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Sorry for the intrusion, just testing to see if posting with Thunderbird &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; is working.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
There is a povray.test group for just such porpoises.

dik
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 12 Nov 2021 20:15:16 GMT</pubDate>
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	</item>
	<item>
		<title>[Chris Rath] Testing Thunderbird [1627 days 23 hours and 37 minutes ago]</title>
		<description>
&lt;pre&gt;Sorry for the intrusion, just testing to see if posting with Thunderbird 
is working.

-- 
-- Chris Rath
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 11 Nov 2021 14:17:28 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: POV-Ray v3.8.0-beta.1 [1732 days 7 hours and 57 minutes ago]</title>
		<description>
&lt;pre&gt;Op 29/07/2021 om 21:54 schreef clipka:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Am 29.07.2021 um 17:45 schrieb Thomas de Groot:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I still do not understand this parse warning as I do *not* run a &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; version 3.5 scene. Does it refer to POV-Ray includes which /mention/ &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; version 3.5?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; functions.inc seem to be the only include file containing this.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Just a short explanation would be enough about this mysterious warning.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It's a bug in `functions.inc`: At the start it claims that it needs only &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; v3.5, but later it uses the `deprecated` keyword, which wasn't &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; introduced until v3.7.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; In other words, if someone were to use genuine POV-Ray v3.5, and render &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the scene with that very same include file, they'd get an error message.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The fact that POV-Ray warns about such scenarios is a brand new feature &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; of v3.8.0-beta.1.&lt;/span&gt;

OK. Thanks for this. I shall just close my eyes ;-)

-- 
Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 30 Jul 2021 05:57:15 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: POV-Ray v3.8.0-beta.1 [1732 days 18 hours ago]</title>
		<description>
&lt;pre&gt;Am 29.07.2021 um 17:45 schrieb Thomas de Groot:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I still do not understand this parse warning as I do *not* run a version &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 3.5 scene. Does it refer to POV-Ray includes which /mention/ version 3.5?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; functions.inc seem to be the only include file containing this.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Just a short explanation would be enough about this mysterious warning.&lt;/span&gt;

It's a bug in `functions.inc`: At the start it claims that it needs only 
v3.5, but later it uses the `deprecated` keyword, which wasn't 
introduced until v3.7.

In other words, if someone were to use genuine POV-Ray v3.5, and render 
the scene with that very same include file, they'd get an error message.

The fact that POV-Ray warns about such scenarios is a brand new feature 
of v3.8.0-beta.1.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 29 Jul 2021 19:54:36 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: POV-Ray v3.8.0-beta.1 [1732 days 22 hours and 9 minutes ago]</title>
		<description>
&lt;pre&gt;I still do not understand this parse warning as I do *not* run a version 
3.5 scene. Does it refer to POV-Ray includes which /mention/ version 3.5?
functions.inc seem to be the only include file containing this.

Just a short explanation would be enough about this mysterious warning.

Thanks,

Thomas

Op 19-7-2021 om 14:17 schreef Thomas de Groot:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Rendering a 3.8 version scene which includes functions.inc, I get the &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; following parse warning:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;functions.inc&amp;quot; line 167: Parse warning: use of POV-Ray v3.7 keyword &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ('deprecated') detected in alleged v3.5 scene.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The only place were version 3.5 is mentioned is precisely at the start &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; of functions.inc:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #ifndef(Functions_Inc_Temp)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare Functions_Inc_Temp = version;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #version 3.5;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #end&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; At the mentioned line 167 of this /new/ functions.inc shipped with the &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; beta, a /new/ if statement has been introduced, not there in previous &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; versions:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #if (Functions_Inc_Temp &amp;lt; 3.8)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  &amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160; #declare deprecated once &amp;quot;f_enneper was broken
prior to v3.8; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; results will most likely differ.&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 
&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;
f_enneper = function { internal(18) }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #else&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  &amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160; #declare f_enneper = function { internal(18) }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #end&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;


-- 
Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 29 Jul 2021 15:45:03 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: POV-Ray v3.8.0-beta.1 [1743 days 1 hour and 37 minutes ago]</title>
		<description>
&lt;pre&gt;Rendering a 3.8 version scene which includes functions.inc, I get the 
following parse warning:

&amp;quot;functions.inc&amp;quot; line 167: Parse warning: use of POV-Ray v3.7 keyword 
('deprecated') detected in alleged v3.5 scene.

The only place were version 3.5 is mentioned is precisely at the start 
of functions.inc:

#ifndef(Functions_Inc_Temp)
#declare Functions_Inc_Temp = version;
#version 3.5;
...
#end

At the mentioned line 167 of this /new/ functions.inc shipped with the 
beta, a /new/ if statement has been introduced, not there in previous 
versions:

#if (Functions_Inc_Temp &amp;lt; 3.8)
     #declare deprecated once &amp;quot;f_enneper was broken prior to v3.8; 
results will most likely differ.&amp;quot;
              f_enneper = function { internal(18) }
#else
     #declare f_enneper = function { internal(18) }
#end


-- 
Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 19 Jul 2021 12:17:24 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] POV-Ray v3.8.0-beta.1 [1751 days 1 hour and 57 minutes ago]</title>
		<description>
&lt;pre&gt;It's official now:

https://github.com/POV-Ray/povray/releases/tag/v3.8.0-beta.1


A note to Unix users:

We're now providing Unix-specific source code packages again. We 
recommend that you build from the `povunix-*.tar.gz` tarball, rather 
than the &amp;quot;Source code (tar.gz)&amp;quot; or &amp;quot;Source code (zip)&amp;quot; packages or the 
raw repo contents.


A note to Windows XP users:

Let us know if there are still any of you out there. Otherwise we'll 
presume that Vista (and higher) support should be enough for everybody.


Happy Testing!
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 11 Jul 2021 11:56:51 GMT</pubDate>
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	</item>
	<item>
		<title>[Ray] Re: Download [1761 days 21 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;Chris Cason &amp;lt;del###&amp;nbsp;[at]&amp;nbsp;deletethistoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;povray&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I had a look at this also and did notice one thing: at least in Firefox,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the FTP download links (present on the v3.6 page but not used for 3.7)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; don't work anymore. FTP is deprecated in v89 and will be removed&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; entirely in v90. Chrome appears to have already turned it off by default.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The FTP download links were a bit of a relic of a past age when dialup&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; was the norm and a FTP connection was a little more stable than HTTP, so&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; they're not really needed. Accordingly I've removed them (but kept a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; reference to the FTP server for those who want to use it).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Not sure if this was the issue facing Ray but thought it worth mentioning.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -- Chris&lt;/span&gt;

Hello Chris,

Yeah that seems to be the issue. I should have mentioned that I was using chrome
as the default browser.

Thanks
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 30 Jun 2021 16:00:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Alain Martel] Re: Download [1761 days 22 hours and 51 minutes ago]</title>
		<description>
&lt;pre&gt;Le 2021-06-29 &amp;#224; 20:00, Ray a &amp;#233;crit&amp;#160;:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hello,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I heard that you can render transparent backgrounds for images done in VMD. I am&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; trying to download version 3.6 since I am not sure if the latest version will be&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; compatible. Everytime I click on the download link nothing shows up; I have&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; tried to do both x32 and x64 for windows and even tried to download the 3.7&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; version. My browser does not seem to indicate that a pop-up is being blocked so&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I am lost as to why I cannot download the files. Any help would be awesome.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Ray&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

Unless your computer is very old with a very old OS, you should get 
version 3.7. By very old, I mean Pentium 3 or earlier running Windows ME 
or earlier.
If you have a multicore CPU, then, you should definitively get version 
3.7, as version 3.6 can only use a single core.
If your OS is 64 bits, then, get the 64 bits version.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 30 Jun 2021 15:02:44 GMT</pubDate>
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	</item>
	<item>
		<title>[Chris Cason] Re: Download [1762 days 1 hour and 14 minutes ago]</title>
		<description>
&lt;pre&gt;I had a look at this also and did notice one thing: at least in Firefox, 
the FTP download links (present on the v3.6 page but not used for 3.7) 
don't work anymore. FTP is deprecated in v89 and will be removed 
entirely in v90. Chrome appears to have already turned it off by default.

The FTP download links were a bit of a relic of a past age when dialup 
was the norm and a FTP connection was a little more stable than HTTP, so 
they're not really needed. Accordingly I've removed them (but kept a 
reference to the FTP server for those who want to use it).

Not sure if this was the issue facing Ray but thought it worth mentioning.

-- Chris
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 30 Jun 2021 12:40:30 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: Download [1762 days 8 hours and 51 minutes ago]</title>
		<description>
&lt;pre&gt;Am 30.06.2021 um 02:00 schrieb Ray:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hello,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I heard that you can render transparent backgrounds for images done in VMD. I am&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; trying to download version 3.6 since I am not sure if the latest version will be&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; compatible. Everytime I click on the download link nothing shows up; I have&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; tried to do both x32 and x64 for windows and even tried to download the 3.7&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; version. My browser does not seem to indicate that a pop-up is being blocked so&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I am lost as to why I cannot download the files. Any help would be awesome.&lt;/span&gt;

I presume you are trying to download from 
&amp;lt;https://www.povray.org/download/&amp;gt; and 
&amp;lt;https://www.povray.org/download/index-3.6.php&amp;gt;, respectively?

I don't see any immediate issue on our end. Using Firefox 89.0.2 
(64-Bit), I can download the .MSI installer files for both the 32-Bit 
and 64-Bit versions of POV-Ray v3.6.2.


In case something about the redirect is putting your browser off, you 
could try downloading directly from the FTP server:

https://www.povray.org/ftp/pub/povray/


If that also doesn't work, you could try downloading POV-Ray v3.7.0 from 
GitHub:

https://github.com/POV-Ray/povray/releases/tag/v3.7.0.0
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 30 Jun 2021 05:02:49 GMT</pubDate>
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	</item>
	<item>
		<title>[Ray] Download [1762 days 13 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;Hello,

I heard that you can render transparent backgrounds for images done in VMD. I am
trying to download version 3.6 since I am not sure if the latest version will be
compatible. Everytime I click on the download link nothing shows up; I have
tried to do both x32 and x64 for windows and even tried to download the 3.7
version. My browser does not seem to indicate that a pop-up is being blocked so
I am lost as to why I cannot download the files. Any help would be awesome.

Thanks,
Ray
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 30 Jun 2021 00:05:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.60dbb410816ce026a0e10587b552ed4c%40news.povray.org%3E/#%3Cweb.60dbb410816ce026a0e10587b552ed4c%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[clipka] Re: version 3.7.0.RC7.msvc10-sse2.win32 [1767 days 4 hours and 36 minutes ago]</title>
		<description>
&lt;pre&gt;Am 14.07.2020 um 09:01 schrieb Thomas de Groot:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Alternatively, there is also this: &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; https://github.com/POV-Ray/povray/releases/tag/v3.7.1-rc.1&lt;/span&gt;

For the records: That version had officially been RETRACTED, and should 
not be used, distributed nor recommended anymore.
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 25 Jun 2021 09:17:53 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] POV-Ray v3.8 backing up a bit [1782 days 4 hours and 7 minutes ago]</title>
		<description>
&lt;pre&gt;Hi folks,

this is a heads-up for all of you who are faithfully working on 
derivatives of POV-Ray - be it qtpovray, the mac port, or what-have-you.

We're currently preparing to enter the beta phase of POV-Ray v3.8; 
however, in order to do so, we will _not_ continue from the current 
master, but rather back up a bit, to the last commit before we 
integrated the overhauled tokenizer/scanner into the parser. To help you 
more easily find that commit in question (85db57d9), we've tagged it as:

     `nexus-v3.8-v4.0`

Also, v3.8 development will _not_ continue in the `master` branch, but 
rather a dedicated branch, `release/v3.8.0` (which already exists and is 
currently ahead of The Nexus, but will be backed up and branch off soon).

Note that besides reverting to the old parser, this will also revert 
back to the use of the boost-thread and boost-system libraries.


We recommend that you _do_ keep all the work you've done since The 
Nexus, as the current state of v3.8 will live on under the moniker v4.0.

There's nothing fundamentally wrong with the changes we introduced since 
The Nexus - we just won't be able to get them to a clean state as fast 
as we'd like to, and we'd probably have to break backward compatibility 
more than we'd be comfortable with in a v3.x release.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 10 Jun 2021 09:47:02 GMT</pubDate>
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	</item>
	<item>
		<title>[Dick Balaska] Re: qtpovray 3.80.15 [1887 days 15 hours and 46 minutes ago]</title>
		<description>
&lt;pre&gt;On 2/22/2021 4:51 AM, Mike Horvath wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Also, how do I change the folder for this stuff to the &amp;quot;Public&amp;quot; user &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; instead of my admin user. Thanks.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Mike&lt;/span&gt;

The installer should have selected your Documents directory.  (I did see 
it pick admin once in testing, but I thought that was fixed.)

During install, there was a place where it asked what directory to 
install to.

qtpovray doesn't really use the register.  For povray sdl, the important 
thing is the root directory when you created the workspace.  For the 
help, includes, and inserts, those can be changed in the configure dialog.

I'm working on making the Windows ini usage of qtpovray more consistent 
with POV-Ray for Windows.

-- 
dik
Rendered 50,081,587,200 of 50,081,587,200 pixels (100%)
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 24 Feb 2021 22:08:03 GMT</pubDate>
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	</item>
	<item>
		<title>[Mike Horvath] Re: qtpovray 3.80.15 [1889 days 20 hours and 13 minutes ago]</title>
		<description>
&lt;pre&gt;On 2/22/2021 10:33 AM, Alain Martel wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Le 2021-02-22 &amp;#195;&amp;#160; 04:45, Mike Horvath a &amp;#195;&amp;#169;crit&amp;#194;&amp;#160;:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; On 2/11/2021 10:33 AM, Alain Martel wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Le 2021-02-08 &amp;#195;&amp;#160; 16:20, Mike Horvath a &amp;#195;&amp;#169;crit&amp;#194;&amp;#160;:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; How do I specify the INI file in qtpovray? I don't know the correct &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; menu option.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; (On Windows.)&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Mike&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Those should be the same as the regular POV-Ray files.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; &amp;#194;&amp;#160;From POV-Ray for Windows, it's under Tools. The first two options.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; You can also find those, along with several other, in the Documents &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; folder.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; ../Documents/povray3.7/ini/&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I don't see a Tools menu. I only see File, Edit and Help.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Mike&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Not normal. There are 8 more menu top items.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The following are missing : Search, Text, Editor, Insert, Render, &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Options, Tools and Window.&lt;/span&gt;


I'm talking about qtpovray.


Mike
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 22 Feb 2021 17:41:24 GMT</pubDate>
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	</item>
	<item>
		<title>[Alain Martel] Re: qtpovray 3.80.15 [1889 days 22 hours and 20 minutes ago]</title>
		<description>
&lt;pre&gt;Le 2021-02-22 &amp;#195;&amp;#160; 04:45, Mike Horvath a &amp;#195;&amp;#169;crit&amp;#194;&amp;#160;:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 2/11/2021 10:33 AM, Alain Martel wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Le 2021-02-08 &amp;#195;&amp;#160; 16:20, Mike Horvath a &amp;#195;&amp;#169;crit&amp;#194;&amp;#160;:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; How do I specify the INI file in qtpovray? I don't know the correct &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; menu option.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; (On Windows.)&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Mike&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Those should be the same as the regular POV-Ray files.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &amp;#194;&amp;#160;From POV-Ray for Windows, it's under Tools. The first two options.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; You can also find those, along with several other, in the Documents &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; folder.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; ../Documents/povray3.7/ini/&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I don't see a Tools menu. I only see File, Edit and Help.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Mike&lt;/span&gt;

Not normal. There are 8 more menu top items.
The following are missing : Search, Text, Editor, Insert, Render, 
Options, Tools and Window.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 22 Feb 2021 15:33:37 GMT</pubDate>
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	</item>
	<item>
		<title>[Mike Horvath] Re: qtpovray 3.80.15 [1890 days 4 hours and 3 minutes ago]</title>
		<description>
&lt;pre&gt;On 2/12/2021 10:16 PM, Dick Balaska wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 2/7/2021 12:40 AM, Mike Horvath wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I am a first time qtpovray user.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Does the program not use an INI file for settings?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; How do I set up multiple include paths?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Thanks.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Mike&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Um, erm, I guess I didn't really set that up properly.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On my box, it is looking for&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; SYSINI = C:/Users/dick/Documents\qtpovray\v3.8\ini\povray.ini&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; but it doesn't exist and I don't care.&amp;#194;&amp;#160; I guess I should.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;


Also, how do I change the folder for this stuff to the &amp;quot;Public&amp;quot; user 
instead of my admin user. Thanks.


Mike
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 22 Feb 2021 09:51:09 GMT</pubDate>
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	</item>
	<item>
		<title>[Mike Horvath] Re: qtpovray 3.80.15 [1890 days 4 hours and 9 minutes ago]</title>
		<description>
&lt;pre&gt;On 2/11/2021 10:33 AM, Alain Martel wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Le 2021-02-08 &amp;#195;&amp;#160; 16:20, Mike Horvath a &amp;#195;&amp;#169;crit&amp;#194;&amp;#160;:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; How do I specify the INI file in qtpovray? I don't know the correct &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; menu option.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; (On Windows.)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Mike&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Those should be the same as the regular POV-Ray files.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  From POV-Ray for Windows, it's under Tools. The first two options.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You can also find those, along with several other, in the Documents folder.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ../Documents/povray3.7/ini/&lt;/span&gt;


I don't see a Tools menu. I only see File, Edit and Help.


Mike
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 22 Feb 2021 09:45:25 GMT</pubDate>
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	</item>
	<item>
		<title>[Mike Horvath] Re: qtpovray 3.80.15 [1890 days 4 hours and 12 minutes ago]</title>
		<description>
&lt;pre&gt;On 2/12/2021 10:16 PM, Dick Balaska wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 2/7/2021 12:40 AM, Mike Horvath wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I am a first time qtpovray user.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Does the program not use an INI file for settings?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; How do I set up multiple include paths?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Thanks.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Mike&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Um, erm, I guess I didn't really set that up properly.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On my box, it is looking for&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; SYSINI = C:/Users/dick/Documents\qtpovray\v3.8\ini\povray.ini&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; but it doesn't exist and I don't care.&amp;#194;&amp;#160; I guess I should.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

A menu to pick whatever INI file I want like in standard POV-Ray for 
Windows would be nice to have. Thanks!


Mike
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 22 Feb 2021 09:41:49 GMT</pubDate>
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	</item>
	<item>
		<title>[Dick Balaska] Re: qtpovray 3.80.15 [1899 days 10 hours and 38 minutes ago]</title>
		<description>
&lt;pre&gt;On 2/7/2021 12:40 AM, Mike Horvath wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I am a first time qtpovray user.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Does the program not use an INI file for settings?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; How do I set up multiple include paths?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Mike&lt;/span&gt;

Um, erm, I guess I didn't really set that up properly.

On my box, it is looking for
SYSINI = C:/Users/dick/Documents\qtpovray\v3.8\ini\povray.ini
but it doesn't exist and I don't care.  I guess I should.

-- 
dik
Rendered 50,081,587,200 of 50,081,587,200 pixels (100%)
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 13 Feb 2021 03:16:18 GMT</pubDate>
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	</item>
	<item>
		<title>[Alain Martel] Re: qtpovray 3.80.15 [1900 days 22 hours and 20 minutes ago]</title>
		<description>
&lt;pre&gt;Le 2021-02-08 &amp;#195;&amp;#160; 16:20, Mike Horvath a &amp;#195;&amp;#169;crit&amp;#194;&amp;#160;:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; How do I specify the INI file in qtpovray? I don't know the correct menu &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; option.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (On Windows.)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Mike&lt;/span&gt;

Those should be the same as the regular POV-Ray files.

 From POV-Ray for Windows, it's under Tools. The first two options.

You can also find those, along with several other, in the Documents folder.
../Documents/povray3.7/ini/
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 11 Feb 2021 15:33:50 GMT</pubDate>
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	</item>
	<item>
		<title>[Bald Eagle] Re: qtpovray 3.80.15 [1903 days 14 hours and 19 minutes ago]</title>
		<description>
&lt;pre&gt;Mike Horvath &amp;lt;mik###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; How do I specify the INI file in qtpovray? I don't know the correct menu&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; option.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (On Windows.)&lt;/span&gt;

Not sure about that.

Pop off an email to DB:
http://www.buckosoft.com/mailto.php
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 8 Feb 2021 23:35:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Mike Horvath] Re: qtpovray 3.80.15 [1903 days 16 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;On 2/7/2021 9:15 AM, Bald Eagle wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Mike Horvath &amp;lt;mik###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I am a first time qtpovray user.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Does the program not use an INI file for settings?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; How do I set up multiple include paths?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Mine got installed in&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; /usr/local/share/povray-3.8/ini&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;


How do I specify the INI file in qtpovray? I don't know the correct menu 
option.

(On Windows.)


Mike
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 8 Feb 2021 21:20:08 GMT</pubDate>
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	</item>
	<item>
		<title>[Alain Martel] Re: qtpovray 3.80.15 [1903 days 22 hours and 46 minutes ago]</title>
		<description>
&lt;pre&gt;Le 2021-02-07 &amp;#195;&amp;#160; 00:40, Mike Horvath a &amp;#195;&amp;#169;crit&amp;#194;&amp;#160;:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I am a first time qtpovray user.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Does the program not use an INI file for settings?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; How do I set up multiple include paths?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Mike&lt;/span&gt;

Under Windows, any current version.

In povray.imi, you need something like this :
Library_Path=&amp;quot;C:\Users\&amp;lt;user&amp;gt;\POV Images&amp;quot;

You can have any number of &amp;#194;&amp;#171;Library_Path&amp;#194;&amp;#187;, and they'll be
explored in order.

And, in pvengine.ini, lines like this :
[Permitted Input Paths]
1=%INSTALLDIR%
2=%PROFILEDIR%
3=%FONTDIR%
4=&amp;quot;C:\Users\&amp;lt;user&amp;gt;\POV Images&amp;quot;

The first 3 lines shoupd already be present. Don't change them.
The paths here must match those added in povray.ini.

The paths in povray.ini tell where to look.
The paths in pvengine.ini tell where you are allowed to look.



Alain
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 8 Feb 2021 15:08:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Bald Eagle] Re: qtpovray 3.80.15 [1904 days 23 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;Mike Horvath &amp;lt;mik###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I am a first time qtpovray user.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Does the program not use an INI file for settings?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; How do I set up multiple include paths?&lt;/span&gt;

Mine got installed in

/usr/local/share/povray-3.8/ini
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 7 Feb 2021 14:20:10 GMT</pubDate>
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	</item>
	<item>
		<title>[Mike Horvath] Re: qtpovray 3.80.15 [1905 days 8 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;I am a first time qtpovray user.

Does the program not use an INI file for settings?

How do I set up multiple include paths?

Thanks.


Mike
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 7 Feb 2021 05:40:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Mr] Re: qtpovray 3.80.15 [1909 days 17 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;Dick Balaska &amp;lt;dic###&amp;nbsp;[at]&amp;nbsp;buckosoft&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 2/2/2021 1:35 PM, Bald Eagle wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Dick Balaska &amp;lt;dic###&amp;nbsp;[at]&amp;nbsp;buckosoft&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; Ah, all this time I read your name as &amp;quot;mister&amp;quot;.  Now I know better. :)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; :D   I had been doing the same - but I figured out that it was Maurice.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yes, Now when I see &amp;quot;Mr&amp;quot; I get the earworm for Maurice Ravel's &amp;quot;Bolero&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; going in my head.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  &amp;gt; I just got home after loading 14 cords of firewood,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 14 cords!!!!!!!!!!!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I can't even imagine, ... unless there was lots of heavy machinery involved.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; dik&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Rendered 50,081,587,200 of 50,081,587,200 pixels (100%)&lt;/span&gt;

HAHAHA!  I'm not THAT spectacular X-D... qtpovray works nice for me now since I
sometimes have to switch unexpectedly between Windows, Linux, etc, it's good to
have more tools as alternatives. Especially the image preview looks very nice
docked with QT. I don't know yet how to use the breakpoints but this makes me
curious.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 2 Feb 2021 20:40:08 GMT</pubDate>
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	</item>
	<item>
		<title>[Bald Eagle] Re: qtpovray 3.80.15 [1909 days 18 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;Dick Balaska &amp;lt;dic###&amp;nbsp;[at]&amp;nbsp;buckosoft&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 14 cords!!!!!!!!!!!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I can't even imagine, ... unless there was lots of heavy machinery involved.&lt;/span&gt;

The first time I ever processed 10 cords of firewood was over a whole weekend
with 5 other people - chainsaws, log splitter, beer, smoke, on the side of a
mountain - at night.  :|      (they were insane)

This firewood comes split and packaged in 18 lb bags - 90 per pallet, but they
have to be broken up and re-stacked onto pallets according to truck load and
order number.   So, I have an electric ride-on Crown pallet jack to move the
pallets around - but I still have to lift and stack it all by hand.

Got it done with a bit of help in 5 hours.  B)

Good times.    Strong body, strong mind.   ;)


But lemme tell ya- between the lifting and the steering, I can really feel it in
my trapezius...
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 2 Feb 2021 19:30:02 GMT</pubDate>
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	</item>
	<item>
		<title>[Dick Balaska] Re: qtpovray 3.80.15 [1909 days 18 hours and 43 minutes ago]</title>
		<description>
&lt;pre&gt;On 2/2/2021 1:35 PM, Bald Eagle wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Dick Balaska &amp;lt;dic###&amp;nbsp;[at]&amp;nbsp;buckosoft&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Ah, all this time I read your name as &amp;quot;mister&amp;quot;.  Now I know better. :)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; :D   I had been doing the same - but I figured out that it was Maurice.&lt;/span&gt;

Yes, Now when I see &amp;quot;Mr&amp;quot; I get the earworm for Maurice Ravel's &amp;quot;Bolero&amp;quot; 
going in my head.

 &amp;gt; I just got home after loading 14 cords of firewood,

14 cords!!!!!!!!!!!
I can't even imagine, ... unless there was lots of heavy machinery involved.

-- 
dik
Rendered 50,081,587,200 of 50,081,587,200 pixels (100%)
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 2 Feb 2021 19:11:35 GMT</pubDate>
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	</item>
	<item>
		<title>[Bald Eagle] Re: qtpovray 3.80.15 [1909 days 19 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;Nope - disregard, it's all good.

I just got home after loading 14 cords of firewood, and had someone talking to
me...   &amp;quot;multitasking with a new file while exhausted....&amp;quot;


Works fine.  :)
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 2 Feb 2021 18:40:02 GMT</pubDate>
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	</item>
	<item>
		<title>[Bald Eagle] Re: qtpovray 3.80.15 [1909 days 19 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;Dick Balaska &amp;lt;dic###&amp;nbsp;[at]&amp;nbsp;buckosoft&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Ah, all this time I read your name as &amp;quot;mister&amp;quot;.  Now I know better. :)&lt;/span&gt;

:D   I had been doing the same - but I figured out that it was Maurice.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 2 Feb 2021 18:40:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.60199b63a5220c241f9dae300%40news.povray.org%3E/#%3Cweb.60199b63a5220c241f9dae300%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Bald Eagle] Re: qtpovray 3.80.15 [1909 days 19 hours and 19 minutes ago]</title>
		<description>
&lt;pre&gt;Hmmm.

I did a
sudo apt-get update
sudo apt-get upgrade

and It opens the editor, but when I try to render, it just sends output to the
terminal:

PATHS
  HOME        = /home/oem
  SYSCONF     = /etc/qtpovray/3.8/povray.conf
  USERCONF    = /home/oem/.qtpovray/3.8/povray.conf
  SYSINI      = /etc/qtpovray/3.8/povray.ini
  SYSINI_OLD  = /etc/povray.ini
  USERINI     = /home/oem/.povray/3.8/povray.ini
  USERINI_OLD = /home/oem/.povrayrc

So, no idea what's going on there...  I guess one of the ini files got
overwritten...


(Good to see you here and updating qtpovray.   Hope you're doing lots better.
Congrats on the new box   :) )
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 2 Feb 2021 18:35:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Dick Balaska] Re: qtpovray 3.80.15 [1909 days 19 hours and 25 minutes ago]</title>
		<description>
&lt;pre&gt;On 2/1/2021 5:42 AM, Mr wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Dick Balaska &amp;lt;dic###&amp;nbsp;[at]&amp;nbsp;buckosoft&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;

&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Some rando facebook messengered me saying he couldn't get the ppa for&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Ubuntu 18 to work in Ubuntu 20.  So there's that build too.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I am the rando. thanks for the update(s!)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

Ah, all this time I read your name as &amp;quot;mister&amp;quot;.  Now I know better. :)

-- 
dik
Rendered 50,081,587,200 of 50,081,587,200 pixels (100%)
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 2 Feb 2021 18:29:25 GMT</pubDate>
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	</item>
	<item>
		<title>[Mr] Re: qtpovray 3.80.15 [1911 days 3 hours and 9 minutes ago]</title>
		<description>
&lt;pre&gt;Dick Balaska &amp;lt;dic###&amp;nbsp;[at]&amp;nbsp;buckosoft&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; https://github.com/dickbalaska/qtpovray/releases/tag/v3.80.15&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; https://launchpad.net/~qtpovray/+archive/ubuntu/qtpovray&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Bug 27 - Release qtpovray for Windows&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Bug 28 - Release qtpovray for Ubuntu 20, focal&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; So, my wife bought me this nifty new box (16 cores 32GB 2TB SSD) with&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the condition that I play steam games with her.  Hello Windows 10!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I had to get qtpovray running on Windows again (clipka removed&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; boost::thread) and I made an installer for it.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Some rando facebook messengered me saying he couldn't get the ppa for&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Ubuntu 18 to work in Ubuntu 20.  So there's that build too.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; dik&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Rendered 50,081,587,200 of 50,081,587,200 pixels (100%)&lt;/span&gt;

I am the rando. thanks for the update(s!)
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 1 Feb 2021 10:45:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Dick Balaska] qtpovray 3.80.15 [1912 days 7 hours and 22 minutes ago]</title>
		<description>
&lt;pre&gt;https://github.com/dickbalaska/qtpovray/releases/tag/v3.80.15
https://launchpad.net/~qtpovray/+archive/ubuntu/qtpovray

Bug 27 - Release qtpovray for Windows
Bug 28 - Release qtpovray for Ubuntu 20, focal


So, my wife bought me this nifty new box (16 cores 32GB 2TB SSD) with 
the condition that I play steam games with her.  Hello Windows 10!
I had to get qtpovray running on Windows again (clipka removed 
boost::thread) and I made an installer for it.

Some rando facebook messengered me saying he couldn't get the ppa for 
Ubuntu 18 to work in Ubuntu 20.  So there's that build too.


-- 
dik
Rendered 50,081,587,200 of 50,081,587,200 pixels (100%)
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 31 Jan 2021 06:32:13 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: Not using all CPU [1928 days 6 hours and 9 minutes ago]</title>
		<description>
&lt;pre&gt;Op 14/01/2021 om 18:13 schreef Alain Martel:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Leaving the rendering priority to normal and using all logical cores all &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the time and I experience no slowing down for the other processes.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; IF I set the rendering priority to high, then I do need to reserve at &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; least one core for other tasks.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The normal priority set the rendering effective priority to &amp;#194;&amp;#171;lower than &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; normal&amp;#194;&amp;#187; while the high priority do set the effective priority to high.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

Ah, ok. I still have ingrained habits from older times it seems ;-)

However, I do prefer to set a bit lower number of WT's on my laptop 
because of the insane noise of the fans otherwise when rendering complex 
scenes. Maybe I should use Duty Cycle instead... It is something I have 
not thought about really seriously.

-- 
Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 15 Jan 2021 07:45:30 GMT</pubDate>
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	</item>
	<item>
		<title>[Mike Horvath] Re: Not using all CPU [1928 days 7 hours and 53 minutes ago]</title>
		<description>
&lt;pre&gt;This worked, thank you.


Mike




On 1/14/2021 2:48 AM, Thomas de Groot wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Op 13/01/2021 om 20:46 schreef Mike Horvath:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Yeah, my old PC was always pegged at 100% CPU on all 4 cores.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; This is frustrating because the whole reason I got such a powerful CPU &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; was so that I could do more raytracing. Otherwise, I don't need such a &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; good CPU.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; :(&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; For a render, I typically set +WT at 'maximum logical processors minus &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 2'. As I have here 6 cores and thus 12 logical processors, I set +WT10. &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thus I am always able to do something else besides the render.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Possibly, your WT is set low by default. Changing WT and watching the &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Task Manager you will see CPU utilisation change. I noticed that when &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; CPU utilisation gets close to 90+% no render time is really gained, so &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; it seems always better to set a lower WT to keep it under the 100%&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 15 Jan 2021 06:00:59 GMT</pubDate>
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	</item>
	<item>
		<title>[Alain Martel] Re: Not using all CPU [1928 days 20 hours and 41 minutes ago]</title>
		<description>
&lt;pre&gt;Le 2021-01-14 &amp;#195;&amp;#160; 02:48, Thomas de Groot a &amp;#195;&amp;#169;crit&amp;#194;&amp;#160;:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Op 13/01/2021 om 20:46 schreef Mike Horvath:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Yeah, my old PC was always pegged at 100% CPU on all 4 cores.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; This is frustrating because the whole reason I got such a powerful CPU &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; was so that I could do more raytracing. Otherwise, I don't need such a &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; good CPU.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; :(&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; For a render, I typically set +WT at 'maximum logical processors minus &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 2'. As I have here 6 cores and thus 12 logical processors, I set +WT10. &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thus I am always able to do something else besides the render.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Possibly, your WT is set low by default. Changing WT and watching the &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Task Manager you will see CPU utilisation change. I noticed that when &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; CPU utilisation gets close to 90+% no render time is really gained, so &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; it seems always better to set a lower WT to keep it under the 100%&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

Leaving the rendering priority to normal and using all logical cores all 
the time and I experience no slowing down for the other processes.
IF I set the rendering priority to high, then I do need to reserve at 
least one core for other tasks.

The normal priority set the rendering effective priority to &amp;#194;&amp;#171;lower than 
normal&amp;#194;&amp;#187; while the high priority do set the effective priority to high.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 14 Jan 2021 17:13:04 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: Not using all CPU [1929 days 6 hours and 5 minutes ago]</title>
		<description>
&lt;pre&gt;Op 13/01/2021 om 20:46 schreef Mike Horvath:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yeah, my old PC was always pegged at 100% CPU on all 4 cores.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This is frustrating because the whole reason I got such a powerful CPU &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; was so that I could do more raytracing. Otherwise, I don't need such a &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; good CPU.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; :(&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;


For a render, I typically set +WT at 'maximum logical processors minus 
2'. As I have here 6 cores and thus 12 logical processors, I set +WT10. 
Thus I am always able to do something else besides the render.

Possibly, your WT is set low by default. Changing WT and watching the 
Task Manager you will see CPU utilisation change. I noticed that when 
CPU utilisation gets close to 90+% no render time is really gained, so 
it seems always better to set a lower WT to keep it under the 100%

-- 
Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 14 Jan 2021 07:48:41 GMT</pubDate>
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	</item>
	<item>
		<title>[Mike Horvath] Re: Not using all CPU [1929 days 16 hours and 45 minutes ago]</title>
		<description>
&lt;pre&gt;On 1/13/2021 3:25 PM, Le_Forgeron wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Did the render take enough time ?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; What is the size of the image, compared to the blocksize (+BS setting,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; default is 32, IIRC)&lt;/span&gt;

Width=1920
Height=1440
Preview_Start_Size=16
Preview_End_Size=16
Render_Block_Size=16
Render_Pattern=3


&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Did you try to run the benchmark ?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

No. I will do this when the current render is completed. (One or two days?)




&lt;span class=&quot;RC1&quot;&gt;&amp;gt; How is the temperature censor of the CPU as the render progresses ?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

I have been unable to get a temperature reading off the CPU using 
several programs. The readings for the GPU and even the HDD show up, but 
not the CPU. Weird. It's a Dell so maybe there is proprietary software? 
Dunno.




&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Is it a laptop in economy mode ?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

Desktop.




&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Is there some energy management in use ?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

I have no idea.




&lt;span class=&quot;RC1&quot;&gt;&amp;gt; i5 10400 is reported as 6 cores, 12 threads, base frequency 2.9, max&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; turbo at 4.3 (but turbo is out of question with povray, it is a mode&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; when only a single core is used)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; TDP is 65 W, I do not know how much that is for a 14nm. (hence my&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; question about temperature above)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Also, povray enjoy floating point operation everywhere, so it might&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; trigger bottleneck on the execution of threads (2) over single true&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; core(1). I do not know the cache size of the CPU per core either.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;






&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The graphic chip is also embedded, I do not know if it can have an impact.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

I am using an external nVidia card.



Thanks for the help.

Mike
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 13 Jan 2021 21:09:16 GMT</pubDate>
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	<item>
		<title>[Le Forgeron] Re: Not using all CPU [1929 days 17 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;Le 13/01/2021 &amp;#195;&amp;#160; 20:53, Mike Horvath a &amp;#195;&amp;#169;crit&amp;#194;&amp;#160;:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 1/13/2021 12:09 PM, Alain Martel wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; What can make your CPU time go lower could be thermal throttling. This&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; can happen if there is to much dust in the heat sink of the CPU. It&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; should be cleaned at least once a year, more if you are in a dusty&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; environment.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The PC is virtually brand new and I just peeked inside the case a few&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; weeks ago. It is clean.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

Did the render take enough time ?
What is the size of the image, compared to the blocksize (+BS setting,
default is 32, IIRC)
So a picture of 256 x 256 is made of only 64 blocks, and they are not
evenly distributed, at the end it is always some late single block which
is blocking every one else.
64 blocks to render on a wallpaper, 12 cores remove 12 blocks,
52 blocks to render on a wallpaper, 12 cores remove 12 blocks,
40 blocks to render on a wallpaper, 11 cores remove 11 blocks, one core
is late.
29 blocks to render on a wallpaper, 10 cores remove 10 blocks, two cores
are late.
19 blocks to render on a wallpaper, 12 cores remove 12 blocks,
7 blocks to render on a wallpaper, 5 cores are idle, 4 cores remove 4
blocks,
3 blocks to render on a wallpaper...


Did you try to run the benchmark ?


How is the temperature censor of the CPU as the render progresses ?

Is it a laptop in economy mode ?

Is there some energy management in use ?

i5 10400 is reported as 6 cores, 12 threads, base frequency 2.9, max
turbo at 4.3 (but turbo is out of question with povray, it is a mode
when only a single core is used)

TDP is 65 W, I do not know how much that is for a 14nm. (hence my
question about temperature above)

Also, povray enjoy floating point operation everywhere, so it might
trigger bottleneck on the execution of threads (2) over single true
core(1). I do not know the cache size of the CPU per core either.

The graphic chip is also embedded, I do not know if it can have an impact.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 13 Jan 2021 20:25:03 GMT</pubDate>
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	<item>
		<title>[Mike Horvath] Re: Not using all CPU [1929 days 18 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;On 1/13/2021 12:09 PM, Alain Martel wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; What can make your CPU time go lower could be thermal throttling. This &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; can happen if there is to much dust in the heat sink of the CPU. It &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; should be cleaned at least once a year, more if you are in a dusty &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; environment.&lt;/span&gt;

The PC is virtually brand new and I just peeked inside the case a few 
weeks ago. It is clean.





&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Some other possible causes would be another CPU hungry process running, &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; or memory use getting to high and swapping start happening.&lt;/span&gt;

The CPU is at about 40% usage (according to Task Manager) for all 
programs currently running.

Memory usage is like 60%.


Mike
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 13 Jan 2021 19:53:07 GMT</pubDate>
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	</item>
	<item>
		<title>[Mike Horvath] Re: Not using all CPU [1929 days 18 hours and 7 minutes ago]</title>
		<description>
&lt;pre&gt;Yeah, my old PC was always pegged at 100% CPU on all 4 cores.

This is frustrating because the whole reason I got such a powerful CPU 
was so that I could do more raytracing. Otherwise, I don't need such a 
good CPU.

:(


Mike



On 1/13/2021 1:51 PM, Norbert Kern wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Mike Horvath &amp;lt;mik###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I just got a new PC with an i5 10400.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I noticed that Povray for Windows is only using 35% of the CPU. The load&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; does seem spread across multiple cores however.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Why isn't Povray using more CPU?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Thanks.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Mike&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Interesting - my win10 machine shows the opposite problem (since a recent&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; win-update I assume). Despite setting povray priority to the lowest value&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; possible, I have to pause any render for using Firefox or even the windows&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; explorer...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; According to the task-manager Povray uses at least 99 % CPU power (i7-8700K - 6&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; cores 12 threads).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Norbert&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 13 Jan 2021 19:46:56 GMT</pubDate>
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	</item>
	<item>
		<title>[Norbert Kern] Re: Not using all CPU [1929 days 18 hours and 59 minutes ago]</title>
		<description>
&lt;pre&gt;Mike Horvath &amp;lt;mik###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I just got a new PC with an i5 10400.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I noticed that Povray for Windows is only using 35% of the CPU. The load&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; does seem spread across multiple cores however.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Why isn't Povray using more CPU?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Mike&lt;/span&gt;


Interesting - my win10 machine shows the opposite problem (since a recent
win-update I assume). Despite setting povray priority to the lowest value
possible, I have to pause any render for using Firefox or even the windows
explorer...

According to the task-manager Povray uses at least 99 % CPU power (i7-8700K - 6
cores 12 threads).

Norbert
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 13 Jan 2021 18:55:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Alain Martel] Re: Not using all CPU [1929 days 20 hours and 45 minutes ago]</title>
		<description>
&lt;pre&gt;Le 2021-01-13 &amp;#195;&amp;#160; 05:55, Le_Forgeron a &amp;#195;&amp;#169;crit&amp;#194;&amp;#160;:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Le 12/01/2021 &amp;#195;&amp;#160; 23:29, Mike Horvath a &amp;#195;&amp;#169;crit&amp;#194;&amp;#160;:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; 6 physical cores&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; 12 logical cores&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; What is &amp;quot;WT&amp;quot;? Thanks.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; WT is working thread; the number of thread uses by the engine to trace.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; +WT1 forces to use a single thread.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; IIRC, windows is not very cooperative in its scheduler, so using all the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; cores might be dangerous.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Also, did you check if you have any &amp;quot;thermal&amp;quot; tuning (I do not know if&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; that change make it in the production version, it was done for&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; space-ship usage). It might be all in the menu part.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

As long as you don't set the priority to high, you should set WT to the 
actual number of logical cores.
For 6 cores with 12 logical cores, you should use +wt12.
Also, by default, POV-Ray version 1.7 and later is be set to use all the 
logical cores present. At least, that's the case on my computer.

Yes, the &amp;#194;&amp;#171;duty cycle&amp;#194;&amp;#187; is present since version 1.6. It can be
set from 
10% to 100% in 10% increments, and yes, it was implemented for use on 
the ISS.

What can make your CPU time go lower could be thermal throttling. This 
can happen if there is to much dust in the heat sink of the CPU. It 
should be cleaned at least once a year, more if you are in a dusty 
environment.

Some other possible causes would be another CPU hungry process running, 
or memory use getting to high and swapping start happening.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 13 Jan 2021 17:09:35 GMT</pubDate>
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	</item>
	<item>
		<title>[Le Forgeron] Re: Not using all CPU [1930 days 2 hours and 59 minutes ago]</title>
		<description>
&lt;pre&gt;Le 12/01/2021 &amp;#195;&amp;#160; 23:29, Mike Horvath a &amp;#195;&amp;#169;crit&amp;#194;&amp;#160;:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 6 physical cores&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 12 logical cores&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; What is &amp;quot;WT&amp;quot;? Thanks.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

WT is working thread; the number of thread uses by the engine to trace.

+WT1 forces to use a single thread.

IIRC, windows is not very cooperative in its scheduler, so using all the
cores might be dangerous.
Also, did you check if you have any &amp;quot;thermal&amp;quot; tuning (I do not know if
that change make it in the production version, it was done for
space-ship usage). It might be all in the menu part.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 13 Jan 2021 10:55:20 GMT</pubDate>
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	</item>
	<item>
		<title>[Mike Horvath] Re: Not using all CPU [1930 days 15 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;6 physical cores
12 logical cores

What is &amp;quot;WT&amp;quot;? Thanks.



Mike



On 1/12/2021 11:34 AM, Le_Forgeron wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Le 10/01/2021 &amp;#195;&amp;#160; 07:55, Mike Horvath a &amp;#195;&amp;#169;crit&amp;#194;&amp;#160;:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I just got a new PC with an i5 10400.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I noticed that Povray for Windows is only using 35% of the CPU. The load&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; does seem spread across multiple cores however.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Why isn't Povray using more CPU?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Thanks.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Mike&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; How many core do you have now ?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Have you any WT setting in your ini ?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 12 Jan 2021 22:29:54 GMT</pubDate>
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	</item>
	<item>
		<title>[Le Forgeron] Re: Not using all CPU [1930 days 21 hours and 19 minutes ago]</title>
		<description>
&lt;pre&gt;Le 10/01/2021 &amp;#195;&amp;#160; 07:55, Mike Horvath a &amp;#195;&amp;#169;crit&amp;#194;&amp;#160;:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I just got a new PC with an i5 10400.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I noticed that Povray for Windows is only using 35% of the CPU. The load&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; does seem spread across multiple cores however.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Why isn't Povray using more CPU?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Mike&lt;/span&gt;

How many core do you have now ?
Have you any WT setting in your ini ?
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 12 Jan 2021 16:34:52 GMT</pubDate>
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	</item>
	<item>
		<title>[Mike Horvath] Not using all CPU [1933 days 6 hours and 58 minutes ago]</title>
		<description>
&lt;pre&gt;I just got a new PC with an i5 10400.

I noticed that Povray for Windows is only using 35% of the CPU. The load 
does seem spread across multiple cores however.

Why isn't Povray using more CPU?

Thanks.


Mike
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 10 Jan 2021 06:55:45 GMT</pubDate>
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	</item>
	<item>
		<title>[jr] Re: version 3.7.0.RC7.msvc10-sse2.win32 [2102 days 17 hours and 44 minutes ago]</title>
		<description>
&lt;pre&gt;hi,

&amp;quot;Leroy&amp;quot; &amp;lt;whe###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Leroy&amp;quot; &amp;lt;whe###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;  I might download both the 3.7 and the 3.8. the more the merrier.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  Oh! no you won't. 3.8 don't like winXP or so the download page said.&lt;/span&gt;

you may need to post this in a different group:

&amp;quot;These binaries require Windows Vista or higher, due to limitations of our
automated build system. Please contact us on
http://news.povray.org/povray.beta-test if you need Windows XP-compatible
binaries of this particular version.&amp;quot;
&amp;lt;https://github.com/POV-Ray/povray/releases/tag/v3.8.0-x.10064738&amp;gt;


regards, jr.
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 24 Jul 2020 20:10:00 GMT</pubDate>
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		<title>[Leroy] Re: version 3.7.0.RC7.msvc10-sse2.win32 [2102 days 18 hours and 4 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Leroy&amp;quot; &amp;lt;whe###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  I might download both the 3.7 and the 3.8. the more the merrier.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
 Oh! no you won't. 3.8 don't like winXP or so the download page said.
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 24 Jul 2020 19:50:01 GMT</pubDate>
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		<title>[Leroy] Re: version 3.7.0.RC7.msvc10-sse2.win32 [2104 days 19 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;Thanks for all your replies.
 I just didn't remember when I download this win version.
I still have all the version of POV from dos3.0 to win3.7 on my computer. I
don't know Why I still keep them all. Lazy I guess. I still use win3.5 &amp;amp;6
editors to edit c++ files.

 I've gotten away from downloading betas. I use to wait with baited breath for a
new version and run it through it paces. I slowly turned to doing more objects
and scenes. And don't forget COLORS that's the reason I started with POV.

 I might download both the 3.7 and the 3.8. the more the merrier.

Have fun!
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 22 Jul 2020 18:05:01 GMT</pubDate>
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		<title>[Thomas de Groot] Re: version 3.7.0.RC7.msvc10-sse2.win32 [2113 days 6 hours and 52 minutes ago]</title>
		<description>
&lt;pre&gt;Alternatively, there is also this: 
https://github.com/POV-Ray/povray/releases/tag/v3.7.1-rc.1

Christoph wrote: [quote] **IMPORTANT NOTE:** In contrast to the betas, 
the Windows version of the
release candidate does NOT make any attempt to co-exist with v3.7.0. If
you intend to keep v3.7.0 around, make sure to back up the binaries, or
install v3.7.1 in a different location. You may also want to back up the
include files first. Also, there is no way to prevent the installations
from sharing most settings. [/quote]

I can tell that this version is stable and without problems.

There is also: 
https://github.com/POV-Ray/povray/releases/tag/v3.8.0-alpha.10064268

stable and with interesting new features; I use this version exclusively 
and without problems since start 2019. See the povray.beta-test newsgroup.

-- 
Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 14 Jul 2020 07:02:00 GMT</pubDate>
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		<title>[Thomas de Groot] Re: version 3.7.0.RC7.msvc10-sse2.win32 [2113 days 7 hours and 18 minutes ago]</title>
		<description>
&lt;pre&gt;Op 13/07/2020 om 22:20 schreef Leroy:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Is this the latest version of 3.7.0 for windows?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have been having problems with the insert menu. It's crazy to edit.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; First it displays all the folders backward (reverse order) but the files in&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; these folders are normal. When I try to add a new folder it placed like the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; others in reverse order. But the files are all over the place, it seems no&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; matter the name the last one made will be the last in the folder.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; One other thing when I replace the insert menu with the 3.6 version it worked&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; fine.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

No. According to http://www.povray.org/download/ it is: 
povwin-3.7-agpl3-setup.exe


-- 
Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 14 Jul 2020 06:36:05 GMT</pubDate>
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	<item>
		<title>[Leroy] version 3.7.0.RC7.msvc10-sse2.win32 [2113 days 17 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;Is this the latest version of 3.7.0 for windows?

I have been having problems with the insert menu. It's crazy to edit.
First it displays all the folders backward (reverse order) but the files in
these folders are normal. When I try to add a new folder it placed like the
others in reverse order. But the files are all over the place, it seems no
matter the name the last one made will be the last in the folder.

One other thing when I replace the insert menu with the 3.6 version it worked
fine.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 13 Jul 2020 20:25:07 GMT</pubDate>
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	<item>
		<title>[Mr] Re: Parsing error with Pov Ray addon for blender... [2221 days 1 hour and 14 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;tylerm8101&amp;quot; &amp;lt;tyl###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Mr&amp;quot; &amp;lt;mauriceraybaud [at] hotmail dot fr&amp;gt;&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; &amp;quot;tylerm8101&amp;quot; &amp;lt;tyl###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Thomas de Groot &amp;lt;tho###&amp;nbsp;[at]&amp;nbsp;degroot&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; Op 10/09/2019 om 05:10 schreef tylerm8101:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt; Hi.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt; I'm using the Pov ray addon for Blender 2.79. On windows 10.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt; Yesterday I ran into an issue where it wouldn't parse correctly. So... I
looked&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt; at what Pov ray said:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;quot;Parse error: No matching } in 'texture', undeclared identifier
'Material_051'&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt; found instead.&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt; It also highlighted a line of text:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;quot;texture{Material_051}&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt; This text was apart of a larger group of text:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt; #declare MAT_Material_034 =&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt; texture{&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt;          slope { lampTarget1 }&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt;          texture_map {&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt;              [0.98 finish {diffuse 0.72}]&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt;              [0.002&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt;                  pigment {rgbft&amp;lt;1, 0.638, 0.716, 0, 0&amp;gt;}&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt;                  finish {shader_Material_034}&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt;              ]&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt;          }&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt;      }&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt;      texture_list {&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt;          9&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt;   texture{Material_051}&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt;   texture{Material_052}&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt;   texture{Material_034}&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt;   texture{Material_035}&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt;   texture{Material_038}&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt;   texture{Material_059}&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt;   texture{Material_015}&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt; Im not sure if I needed to show more, I dont know what influences what.
Sorry.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; Those types of errors are often difficult to track down. At first guess&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; I would suggest to check:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; - is Material_51 included somewhere in the scene or in another include&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; file, and if yes, is its built consistent? If no, include the texture&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; and see if everything works.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; - what happens if you comment out texture{Material_051} (and change the&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; preceding '9' into '8')? Is the error gone? if not, does the error now&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; mention Material_052? i.d. the next texture in the list?&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; - if no remedy, copy here the complete MAT_Material_034 texture so that&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; we may look at it.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; - as last resort (or first one) a successful testing involves to&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; gradually build up the texture from simple to complex and each time test&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; the result. If it works, add a new element until the error appears: you&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; then know where the problem arises from.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; Thomas&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Hi.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Sorry this is a late reply but I was contacted by a dude named Alain Martel who&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; emailed me and said this...&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;quot; This looks highly suspicious to me :&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;   #declare MAT_Material_034 =&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; It looks like there is a &amp;#171;MAT_&amp;#187; prepended to the material's name.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Look if you have a&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; #dedclare MAT_Material_051&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; somewhere in your scene.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; If that's the case, look in the settings if you can prevent prepending&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; material's names with that &amp;#171;MAT_&amp;#187;.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Alternately, do a search and replace to replace all instances of&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;#171;MAT_Material&amp;#187; to just &amp;#171;Material&amp;#187;. &amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; I couldn't ask him anything because google can't recognize his address, Ill ask&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; them here...&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; I have a #declare MAT_Material_051 in the file, what exactly does this do and&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; why is it bad?&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; If I change the MAT_Material to just Material, would It need the same amount of&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; indentation?&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; And... how could I possibly prevent materials having MAT_ prepended by using the&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; settings?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Anything after declare can be arbitrary provided it's written the same way when&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; invoked into the objects that follow this definition, it&amp;#180;s just a name, with
the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; &amp;quot;MAT&amp;quot; prefix, it appeared to us, in a way, safer, as it avoided confusion with&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; POV syntax reserved keywords such as &amp;quot;texture&amp;quot; or &amp;quot;material&amp;quot; and here &amp;quot;MAT&amp;quot; also&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; specifies the hierarchy of the translated Blender&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; item to be a material (in Blender terms), as opposed to a texture (in Blender&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; terms) that can be nested into the said materials. Since users of the graphical&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; interface could perfectly have given them the same names, this explains our way&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; of thinking as a disambiguation.  Now, this does not mean that you should not go&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; over your scene and check whether every named #declare MAT_something is also&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; called as MAT_something later in the scene. And, if not, you could indeed rename&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; them with the same name (but it can be whatever you want). To do this it is&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; required that you first fully grasp what is attempted by a stable working&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; version of the script (before Blender 2.8 broke everything leaving us with huge&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; rewriting tasks(2.78 should do)). Namely and as explained in my previous link,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; try to understand:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; *POV-Ray &amp;quot;finish map&amp;quot; trick that is used to create specular maps,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; *layered textures, as they are used to overlay various textures that could have&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; transparencies,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; *what the &amp;quot;metallic&amp;quot; keyword does since it is used to emulate the colored&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; specular feature of previous Blender versions by specifying a colored but&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; trasparent finish to put over a simpler form of pigment,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; * normal and image_map to be used into the respective bump and diffuse Blender&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; influence channels from texture slots (Blender 2.8 broke texture slots)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; *Finally the replacement of a texture by a function to be able to call its&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; components (whatever.s to get its saturation or .v for value) and this allows it&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; to be used equally in grey level expecting keywords or other channels with just&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; one initial declaration.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; You will find all of this, and even more, into the excellent POV-Ray&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; documentation which is objectively the best in the world, Thanks mostly to Jim&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Holsenback ! (...and the rest of this lovely community :-))&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I hope you do get there, so you can help us to get the exporter back on its feet&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; after the earthquake through which we managed to hold what remains together ;-)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Thanks for your patience.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; That is a lot of jargon.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This doesn't have to do anything with my problem, but yesterday I downloaded the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; blender 2.79 nightly build, which allowed me to basically restart Blender.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; When I want to enable the Pov ray addon it has these 2 branches, one saying&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;binaries location&amp;quot; and the other say &amp;quot;include location&amp;quot;.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I usually put the pvengine64.exe in the Binary branch, but leave the &amp;quot;Included&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; empty. Am I supposed to put something there? And.. am I supposed to even put the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; pov ray executable in the binaries branch?&lt;/span&gt;

Hi, sorry for the very late response which probably is no longer necessary but
still worth giving for archival :
The two fields aren't as necessary under windows where most things get
autodetected but providing them is safer : Binary path is indeed your
pvengine64.exe path,  while include path is the path where your default POV
includes will be such as colors.inc etc.
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 28 Mar 2020 12:40:01 GMT</pubDate>
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	</item>
	<item>
		<title>[tylerm8101] Re: Parsing error with Pov Ray addon for blender... [2410 days 18 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Mr&amp;quot; &amp;lt;mauriceraybaud [at] hotmail dot fr&amp;gt;&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;tylerm8101&amp;quot; &amp;lt;tyl###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Thomas de Groot &amp;lt;tho###&amp;nbsp;[at]&amp;nbsp;degroot&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Op 10/09/2019 om 05:10 schreef tylerm8101:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; Hi.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; I'm using the Pov ray addon for Blender 2.79. On windows 10.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; Yesterday I ran into an issue where it wouldn't parse correctly. So... I
looked&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; at what Pov ray said:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;quot;Parse error: No matching } in 'texture', undeclared identifier 'Material_051'&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; found instead.&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; It also highlighted a line of text:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;quot;texture{Material_051}&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; This text was apart of a larger group of text:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; #declare MAT_Material_034 =&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; texture{&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt;          slope { lampTarget1 }&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt;          texture_map {&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt;              [0.98 finish {diffuse 0.72}]&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt;              [0.002&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt;                  pigment {rgbft&amp;lt;1, 0.638, 0.716, 0, 0&amp;gt;}&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt;                  finish {shader_Material_034}&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt;              ]&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt;          }&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt;      }&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt;      texture_list {&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt;          9&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt;   texture{Material_051}&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt;   texture{Material_052}&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt;   texture{Material_034}&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt;   texture{Material_035}&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt;   texture{Material_038}&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt;   texture{Material_059}&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt;   texture{Material_015}&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; Im not sure if I needed to show more, I dont know what influences what. Sorry.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Those types of errors are often difficult to track down. At first guess&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; I would suggest to check:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; - is Material_51 included somewhere in the scene or in another include&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; file, and if yes, is its built consistent? If no, include the texture&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; and see if everything works.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; - what happens if you comment out texture{Material_051} (and change the&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; preceding '9' into '8')? Is the error gone? if not, does the error now&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; mention Material_052? i.d. the next texture in the list?&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; - if no remedy, copy here the complete MAT_Material_034 texture so that&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; we may look at it.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; - as last resort (or first one) a successful testing involves to&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; gradually build up the texture from simple to complex and each time test&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; the result. If it works, add a new element until the error appears: you&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; then know where the problem arises from.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Thomas&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Hi.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Sorry this is a late reply but I was contacted by a dude named Alain Martel who&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; emailed me and said this...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; &amp;quot; This looks highly suspicious to me :&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;   #declare MAT_Material_034 =&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; It looks like there is a &amp;#171;MAT_&amp;#187; prepended to the material's name.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Look if you have a&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; #dedclare MAT_Material_051&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; somewhere in your scene.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; If that's the case, look in the settings if you can prevent prepending&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; material's names with that &amp;#171;MAT_&amp;#187;.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Alternately, do a search and replace to replace all instances of&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; &amp;#171;MAT_Material&amp;#187; to just &amp;#171;Material&amp;#187;. &amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I couldn't ask him anything because google can't recognize his address, Ill ask&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; them here...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I have a #declare MAT_Material_051 in the file, what exactly does this do and&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; why is it bad?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; If I change the MAT_Material to just Material, would It need the same amount of&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; indentation?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; And... how could I possibly prevent materials having MAT_ prepended by using the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; settings?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Anything after declare can be arbitrary provided it's written the same way when&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; invoked into the objects that follow this definition, it&amp;#180;s just a name, with
the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;MAT&amp;quot; prefix, it appeared to us, in a way, safer, as it avoided confusion with&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV syntax reserved keywords such as &amp;quot;texture&amp;quot; or &amp;quot;material&amp;quot; and here &amp;quot;MAT&amp;quot; also&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; specifies the hierarchy of the translated Blender&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; item to be a material (in Blender terms), as opposed to a texture (in Blender&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; terms) that can be nested into the said materials. Since users of the graphical&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; interface could perfectly have given them the same names, this explains our way&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; of thinking as a disambiguation.  Now, this does not mean that you should not go&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; over your scene and check whether every named #declare MAT_something is also&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; called as MAT_something later in the scene. And, if not, you could indeed rename&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; them with the same name (but it can be whatever you want). To do this it is&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; required that you first fully grasp what is attempted by a stable working&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; version of the script (before Blender 2.8 broke everything leaving us with huge&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; rewriting tasks(2.78 should do)). Namely and as explained in my previous link,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; try to understand:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; *POV-Ray &amp;quot;finish map&amp;quot; trick that is used to create specular maps,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; *layered textures, as they are used to overlay various textures that could have&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; transparencies,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; *what the &amp;quot;metallic&amp;quot; keyword does since it is used to emulate the colored&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; specular feature of previous Blender versions by specifying a colored but&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; trasparent finish to put over a simpler form of pigment,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; * normal and image_map to be used into the respective bump and diffuse Blender&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; influence channels from texture slots (Blender 2.8 broke texture slots)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; *Finally the replacement of a texture by a function to be able to call its&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; components (whatever.s to get its saturation or .v for value) and this allows it&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to be used equally in grey level expecting keywords or other channels with just&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; one initial declaration.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You will find all of this, and even more, into the excellent POV-Ray&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; documentation which is objectively the best in the world, Thanks mostly to Jim&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Holsenback ! (...and the rest of this lovely community :-))&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I hope you do get there, so you can help us to get the exporter back on its feet&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; after the earthquake through which we managed to hold what remains together ;-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks for your patience.&lt;/span&gt;

Hi.

That is a lot of jargon.


This doesn't have to do anything with my problem, but yesterday I downloaded the
blender 2.79 nightly build, which allowed me to basically restart Blender.

When I want to enable the Pov ray addon it has these 2 branches, one saying
&amp;quot;binaries location&amp;quot; and the other say &amp;quot;include location&amp;quot;.

I usually put the pvengine64.exe in the Binary branch, but leave the &amp;quot;Included&amp;quot;
empty. Am I supposed to put something there? And.. am I supposed to even put the
pov ray executable in the binaries branch?
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 20 Sep 2019 19:30:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Mr] Re: Parsing error with Pov Ray addon for blender... [2416 days 16 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;tylerm8101&amp;quot; &amp;lt;tyl###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thomas de Groot &amp;lt;tho###&amp;nbsp;[at]&amp;nbsp;degroot&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Op 10/09/2019 om 05:10 schreef tylerm8101:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Hi.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; I'm using the Pov ray addon for Blender 2.79. On windows 10.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Yesterday I ran into an issue where it wouldn't parse correctly. So... I looked&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; at what Pov ray said:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;quot;Parse error: No matching } in 'texture', undeclared identifier 'Material_051'&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; found instead.&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; It also highlighted a line of text:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;quot;texture{Material_051}&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; This text was apart of a larger group of text:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; #declare MAT_Material_034 =&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; texture{&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;          slope { lampTarget1 }&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;          texture_map {&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;              [0.98 finish {diffuse 0.72}]&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;              [0.002&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;                  pigment {rgbft&amp;lt;1, 0.638, 0.716, 0, 0&amp;gt;}&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;                  finish {shader_Material_034}&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;              ]&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;          }&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;      }&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;      texture_list {&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;          9&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;   texture{Material_051}&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;   texture{Material_052}&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;   texture{Material_034}&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;   texture{Material_035}&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;   texture{Material_038}&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;   texture{Material_059}&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;   texture{Material_015}&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Im not sure if I needed to show more, I dont know what influences what. Sorry.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Those types of errors are often difficult to track down. At first guess&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I would suggest to check:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; - is Material_51 included somewhere in the scene or in another include&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; file, and if yes, is its built consistent? If no, include the texture&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; and see if everything works.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; - what happens if you comment out texture{Material_051} (and change the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; preceding '9' into '8')? Is the error gone? if not, does the error now&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; mention Material_052? i.d. the next texture in the list?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; - if no remedy, copy here the complete MAT_Material_034 texture so that&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; we may look at it.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; - as last resort (or first one) a successful testing involves to&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; gradually build up the texture from simple to complex and each time test&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; the result. If it works, add a new element until the error appears: you&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; then know where the problem arises from.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Thomas&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Sorry this is a late reply but I was contacted by a dude named Alain Martel who&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; emailed me and said this...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot; This looks highly suspicious to me :&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   #declare MAT_Material_034 =&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It looks like there is a &amp;#171;MAT_&amp;#187; prepended to the material's name.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Look if you have a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #dedclare MAT_Material_051&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; somewhere in your scene.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If that's the case, look in the settings if you can prevent prepending&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; material's names with that &amp;#171;MAT_&amp;#187;.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Alternately, do a search and replace to replace all instances of&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;#171;MAT_Material&amp;#187; to just &amp;#171;Material&amp;#187;. &amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I couldn't ask him anything because google can't recognize his address, Ill ask&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; them here...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have a #declare MAT_Material_051 in the file, what exactly does this do and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; why is it bad?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If I change the MAT_Material to just Material, would It need the same amount of&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; indentation?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; And... how could I possibly prevent materials having MAT_ prepended by using the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; settings?&lt;/span&gt;

Anything after declare can be arbitrary provided it's written the same way when
invoked into the objects that follow this definition, it&amp;#180;s just a name, with the
&amp;quot;MAT&amp;quot; prefix, it appeared to us, in a way, safer, as it avoided confusion with
POV syntax reserved keywords such as &amp;quot;texture&amp;quot; or &amp;quot;material&amp;quot; and here &amp;quot;MAT&amp;quot; also
specifies the hierarchy of the translated Blender
item to be a material (in Blender terms), as opposed to a texture (in Blender
terms) that can be nested into the said materials. Since users of the graphical
interface could perfectly have given them the same names, this explains our way
of thinking as a disambiguation.  Now, this does not mean that you should not go
over your scene and check whether every named #declare MAT_something is also
called as MAT_something later in the scene. And, if not, you could indeed rename
them with the same name (but it can be whatever you want). To do this it is
required that you first fully grasp what is attempted by a stable working
version of the script (before Blender 2.8 broke everything leaving us with huge
rewriting tasks(2.78 should do)). Namely and as explained in my previous link,
try to understand:
*POV-Ray &amp;quot;finish map&amp;quot; trick that is used to create specular maps,
*layered textures, as they are used to overlay various textures that could have
transparencies,
*what the &amp;quot;metallic&amp;quot; keyword does since it is used to emulate the colored
specular feature of previous Blender versions by specifying a colored but
trasparent finish to put over a simpler form of pigment,
* normal and image_map to be used into the respective bump and diffuse Blender
influence channels from texture slots (Blender 2.8 broke texture slots)
*Finally the replacement of a texture by a function to be able to call its
components (whatever.s to get its saturation or .v for value) and this allows it
to be used equally in grey level expecting keywords or other channels with just
one initial declaration.

You will find all of this, and even more, into the excellent POV-Ray
documentation which is objectively the best in the world, Thanks mostly to Jim
Holsenback ! (...and the rest of this lovely community :-))
I hope you do get there, so you can help us to get the exporter back on its feet
after the earthquake through which we managed to hold what remains together ;-)
Thanks for your patience.
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 14 Sep 2019 21:25:01 GMT</pubDate>
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	</item>
	<item>
		<title>[tylerm8101] Re: Parsing error with Pov Ray addon for blender... [2416 days 17 hours and 19 minutes ago]</title>
		<description>
&lt;pre&gt;Thomas de Groot &amp;lt;tho###&amp;nbsp;[at]&amp;nbsp;degroot&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Op 10/09/2019 om 05:10 schreef tylerm8101:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Hi.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I'm using the Pov ray addon for Blender 2.79. On windows 10.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Yesterday I ran into an issue where it wouldn't parse correctly. So... I looked&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; at what Pov ray said:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; &amp;quot;Parse error: No matching } in 'texture', undeclared identifier 'Material_051'&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; found instead.&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; It also highlighted a line of text:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; &amp;quot;texture{Material_051}&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; This text was apart of a larger group of text:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; #declare MAT_Material_034 =&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; texture{&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;          slope { lampTarget1 }&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;          texture_map {&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;              [0.98 finish {diffuse 0.72}]&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;              [0.002&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;                  pigment {rgbft&amp;lt;1, 0.638, 0.716, 0, 0&amp;gt;}&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;                  finish {shader_Material_034}&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;              ]&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;          }&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;      }&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;      texture_list {&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;          9&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;   texture{Material_051}&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;   texture{Material_052}&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;   texture{Material_034}&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;   texture{Material_035}&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;   texture{Material_038}&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;   texture{Material_059}&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;   texture{Material_015}&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Im not sure if I needed to show more, I dont know what influences what. Sorry.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Those types of errors are often difficult to track down. At first guess&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I would suggest to check:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - is Material_51 included somewhere in the scene or in another include&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; file, and if yes, is its built consistent? If no, include the texture&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and see if everything works.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - what happens if you comment out texture{Material_051} (and change the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; preceding '9' into '8')? Is the error gone? if not, does the error now&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; mention Material_052? i.d. the next texture in the list?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - if no remedy, copy here the complete MAT_Material_034 texture so that&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; we may look at it.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - as last resort (or first one) a successful testing involves to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; gradually build up the texture from simple to complex and each time test&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the result. If it works, add a new element until the error appears: you&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; then know where the problem arises from.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thomas&lt;/span&gt;

Hi.

Sorry this is a late reply but I was contacted by a dude named Alain Martel who
emailed me and said this...


&amp;quot; This looks highly suspicious to me :
  #declare MAT_Material_034 =

It looks like there is a &amp;#171;MAT_&amp;#187; prepended to the material's name.

Look if you have a
#dedclare MAT_Material_051
somewhere in your scene.

If that's the case, look in the settings if you can prevent prepending
material's names with that &amp;#171;MAT_&amp;#187;.

Alternately, do a search and replace to replace all instances of
&amp;#171;MAT_Material&amp;#187; to just &amp;#171;Material&amp;#187;. &amp;quot;



I couldn't ask him anything because google can't recognize his address, Ill ask
them here...


I have a #declare MAT_Material_051 in the file, what exactly does this do and
why is it bad?

If I change the MAT_Material to just Material, would It need the same amount of
indentation?

And... how could I possibly prevent materials having MAT_ prepended by using the
settings?
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 14 Sep 2019 20:35:06 GMT</pubDate>
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	<item>
		<title>[Mr] Re: Parsing error with Pov Ray addon for blender... [2420 days and 4 minutes ago]</title>
		<description>
&lt;pre&gt;Thomas de Groot &amp;lt;tho###&amp;nbsp;[at]&amp;nbsp;degroot&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Op 10/09/2019 om 14:06 schreef William F Pokorny:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; The SDL text posted is confusing to me. I doubt it's aligned well with&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; the error message. The texture_list keyword is used only within meshes(1).&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; As this is linked to Blender, I assume that the involved object is&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; indeed a mesh.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thomas&lt;/span&gt;

Indeed we used texture_list to assign different materials to different faces of
a mesh. that's the only way to support this former Blender feature (which might
no longer be available in Blender 2.8 afaik) This choice has led us to give up
the use of the POV-Ray material(texture+interior) wrapper as one object can have
only one interior while textures, on the other hand could be better modularized
and applied several at a time on one mesh object that way.

Here's a memo on guidelines for what we did :
https://archive.blender.org/wiki/index.php/Dev:2.6/Py/Scripts/Render/POV-Ray/#texture_list
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 11 Sep 2019 13:50:01 GMT</pubDate>
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		<title>[Thomas de Groot] Re: Parsing error with Pov Ray addon for blender... [2420 days 7 hours and 17 minutes ago]</title>
		<description>
&lt;pre&gt;Op 10/09/2019 om 14:06 schreef William F Pokorny:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The SDL text posted is confusing to me. I doubt it's aligned well with &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the error message. The texture_list keyword is used only within meshes(1).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

As this is linked to Blender, I assume that the involved object is 
indeed a mesh.

-- 
Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 11 Sep 2019 06:36:39 GMT</pubDate>
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		<title>[Bald Eagle] Re: Parsing error with Pov Ray addon for blender... [2420 days 19 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;William F Pokorny &amp;lt;ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The texture_list keyword is used only within meshes(1).&lt;/span&gt;

Well, let's just chalk up another thing that I don't think I've ever even heard
of...  :O

http://wiki.povray.org/content/Documentation:Tutorial_Section_3.9

Very cool.   [X] I have learned something new today.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (1) There is a concept of TEXTURE_LIST which gets used with block&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; patterns as in:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare TextureChecker = texture {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      checker&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      texture { Tred }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      texture { Tgreen }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      scale 0.2&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      warp {turbulence 0.5}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; }&lt;/span&gt;

I suppose that's implied...   Always good to go back and sift through the very
basics.   I kind of just dove in and probably just skipped over a lot   ;)
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 10 Sep 2019 18:25:01 GMT</pubDate>
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		<title>[William F Pokorny] Re: Parsing error with Pov Ray addon for blender... [2421 days 1 hour and 48 minutes ago]</title>
		<description>
&lt;pre&gt;On 9/9/19 11:10 PM, tylerm8101 wrote:
...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This text was apart of a larger group of text:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare MAT_Material_034 =&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; texture{&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;          slope { lampTarget1 }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;          texture_map {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;              [0.98 finish {diffuse 0.72}]&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;              [0.002&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;                  pigment {rgbft&amp;lt;1, 0.638, 0.716, 0, 0&amp;gt;}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;                  finish {shader_Material_034}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;              ]&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;          }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      texture_list {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;          9&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   texture{Material_051}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   texture{Material_052}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   texture{Material_034}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   texture{Material_035}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   texture{Material_038}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   texture{Material_059}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   texture{Material_015}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Im not sure if I needed to show more, I dont know what influences what. Sorry.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

As others have said the undeclared identifier means POV-Ray didn't know 
what that token meant, at the point it saw it, while parsing a texture 
block.

The SDL text posted is confusing to me. I doubt it's aligned well with 
the error message. The texture_list keyword is used only within meshes(1).

I'm pretty sure a texture_list {...} hanging in space won't itself 
parse. I don't know how we reached the token, Material_051, if this the 
SDL text causing the error.

Hmm, I guess it all could be inside a mesh/mesh2 block not shown, but 
declaring MAT_Material_034 inline/on the fly within a mesh like that 
would be odd - if such a thing works at all.

Bill P.


(1) There is a concept of TEXTURE_LIST which gets used with block 
patterns as in:

#declare TextureChecker = texture {
     checker
     texture { Tred }
     texture { Tgreen }
     scale 0.2
     warp {turbulence 0.5}
}
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 10 Sep 2019 12:06:04 GMT</pubDate>
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	<item>
		<title>[Bald Eagle] Re: Parsing error with Pov Ray addon for blender... [2421 days 3 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;tylerm8101&amp;quot; &amp;lt;tyl###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Parse error: No matching } in 'texture', undeclared identifier 'Material_051'&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; found instead.&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It also highlighted a line of text:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;texture{Material_051}&amp;quot;&lt;/span&gt;

Right.   So there's supposed to be a thing called Material_051 that gets
#declared somewhere for use in your layered texture.

PoseRay does the same thing and usually creates an include file   &amp;quot;Filename.inc&amp;quot;
that contains all of that info.

See if you have any .inc files in the directory where Blender exports your stuff
to, and somewhere before that group of text add

#include &amp;quot;Filename.inc&amp;quot;

for each of the .inc files and see if that works.

if one .inc file depends on what's in another, then that one needs to be after
the one it depends on, so you may have to reorder them if you get [new] errors.

If you can't get that to work, and just need to render the scene, you can just
define simple place-holder textures for those things or comment them out.




&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Im not sure if I needed to show more, I dont know what influences what. Sorry.&lt;/span&gt;

Maybe some of the beginning of the scene to show any #include statements, and
the list of filenames in your Blender export directory.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 10 Sep 2019 10:30:01 GMT</pubDate>
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		<title>[Thomas de Groot] Re: Parsing error with Pov Ray addon for blender... [2421 days 7 hours and 4 minutes ago]</title>
		<description>
&lt;pre&gt;Op 10/09/2019 om 05:10 schreef tylerm8101:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm using the Pov ray addon for Blender 2.79. On windows 10.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yesterday I ran into an issue where it wouldn't parse correctly. So... I looked&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; at what Pov ray said:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Parse error: No matching } in 'texture', undeclared identifier 'Material_051'&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; found instead.&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It also highlighted a line of text:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;texture{Material_051}&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This text was apart of a larger group of text:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare MAT_Material_034 =&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; texture{&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;          slope { lampTarget1 }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;          texture_map {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;              [0.98 finish {diffuse 0.72}]&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;              [0.002&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;                  pigment {rgbft&amp;lt;1, 0.638, 0.716, 0, 0&amp;gt;}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;                  finish {shader_Material_034}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;              ]&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;          }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      texture_list {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;          9&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   texture{Material_051}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   texture{Material_052}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   texture{Material_034}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   texture{Material_035}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   texture{Material_038}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   texture{Material_059}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   texture{Material_015}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Im not sure if I needed to show more, I dont know what influences what. Sorry.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

Those types of errors are often difficult to track down. At first guess 
I would suggest to check:

- is Material_51 included somewhere in the scene or in another include 
file, and if yes, is its built consistent? If no, include the texture 
and see if everything works.

- what happens if you comment out texture{Material_051} (and change the 
preceding '9' into '8')? Is the error gone? if not, does the error now 
mention Material_052? i.d. the next texture in the list?

- if no remedy, copy here the complete MAT_Material_034 texture so that 
we may look at it.

- as last resort (or first one) a successful testing involves to 
gradually build up the texture from simple to complex and each time test 
the result. If it works, add a new element until the error appears: you 
then know where the problem arises from.

-- 
Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 10 Sep 2019 06:49:44 GMT</pubDate>
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	</item>
	<item>
		<title>[tylerm8101] Parsing error with Pov Ray addon for blender. &quot;N... [2421 days 10 hours and 39 minutes ago]</title>
		<description>
&lt;pre&gt;Hi.

I'm using the Pov ray addon for Blender 2.79. On windows 10.

Yesterday I ran into an issue where it wouldn't parse correctly. So... I looked
at what Pov ray said:

&amp;quot;Parse error: No matching } in 'texture', undeclared identifier 'Material_051'
found instead.&amp;quot;

It also highlighted a line of text:

&amp;quot;texture{Material_051}&amp;quot;

This text was apart of a larger group of text:

#declare MAT_Material_034 =
texture{
        slope { lampTarget1 }
        texture_map {
            [0.98 finish {diffuse 0.72}]
            [0.002
                pigment {rgbft&amp;lt;1, 0.638, 0.716, 0, 0&amp;gt;}
                finish {shader_Material_034}
            ]
        }
    }
    texture_list {
        9
 texture{Material_051}

 texture{Material_052}

 texture{Material_034}

 texture{Material_035}

 texture{Material_038}

 texture{Material_059}

 texture{Material_015}

Im not sure if I needed to show more, I dont know what influences what. Sorry.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 10 Sep 2019 03:15:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Mr] Re: povdos needed [2476 days 14 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;DigitalBox&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Rocco&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Following this discussion, maybe someone will be interested. This will not be&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; the latest version but this week I switched on my old computer and. I found my&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; build scripts of POVRay 3.61 on MinGW32. I recompiled this with my MinGW64&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; environment and the result is a command-line POVRay version that renders as&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; expected. The build scripts is mostly inspired by what you see above. If there&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; is demand about binaries, I can host it on my OneDrive for example. Even if 3.7&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; is out now, 3.61 is still usable and feature-rich...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; This build works and renders as expected. You should only be careful about file&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; paths (add them in the .INI for example).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have been able to compile last 3.7 version with MSYS2/MinGW64.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It works fine and I've this unofficial version available if someone is&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; interesting by it&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Happy coding with POV :)&lt;/span&gt;

    Yes! please , do share. And in thelong run, This might lay foundation for a
truly Cross-platform build process.  I believe that suggestion made by Campbell
Barton aka ideasman 42 a few months or year ago was one reason preventing to
ship PoV along with its exporter, Making it disadvantaged compared to other open
source renderers such as cycles, eevee, or Freestyle.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 16 Jul 2019 23:30:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Mr  Robot Jacket] Great [2485 days 3 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Bald Eagle&amp;quot; &amp;lt;cre###&amp;nbsp;[at]&amp;nbsp;netscape&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Stephen &amp;lt;mca###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I don't know if this will be of any use. It has equations in it, though. :-)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; http://www.beosil.com/download/MeshlessDeformations_SIG05.pdf&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks - that looks interesting, from a mathematical modeler's point of view,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; anyway   ;)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I always find it odd that papers like that don't mention what software they used&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to make the images.&lt;/span&gt;

Sorry for the wide extent of the inquiry. I mean the material science/code. Im
taking a shot at a pong clone and have everything filling in as I need (only 2
paddles that go here and there and stop at the edges of the board.) All I need
presently is the ball! Tho ive given it thought and I think itll be the hardest
part. So indeed, can any1 help? :)


Visit www.dailyonplanet.com/
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 8 Jul 2019 10:25:01 GMT</pubDate>
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	</item>
	<item>
		<title>[DigitalBox] Re: povdos needed [2492 days 1 hour and 19 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Rocco&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Following this discussion, maybe someone will be interested. This will not be&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the latest version but this week I switched on my old computer and. I found my&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; build scripts of POVRay 3.61 on MinGW32. I recompiled this with my MinGW64&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; environment and the result is a command-line POVRay version that renders as&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; expected. The build scripts is mostly inspired by what you see above. If there&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; is demand about binaries, I can host it on my OneDrive for example. Even if 3.7&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; is out now, 3.61 is still usable and feature-rich...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This build works and renders as expected. You should only be careful about file&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; paths (add them in the .INI for example).&lt;/span&gt;

I have been able to compile last 3.7 version with MSYS2/MinGW64.

It works fine and I've this unofficial version available if someone is
interesting by it

Happy coding with POV :)
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 1 Jul 2019 12:35:01 GMT</pubDate>
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	</item>
	<item>
		<title>[DigitalBox] Re: Installing CLI interface [2492 days 5 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;dick balaska &amp;lt;dic###&amp;nbsp;[at]&amp;nbsp;buckosoft&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Am 2017-02-02 01:08, also sprach binki:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; How do I install the povray.exe CLI interface on Windows? I find the GUI&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; annoying. I want to be able to run the same scripts that I do on unix on my&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Windows system, but I find pvengine with a bunch of hard to use parameters like&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; /EXIT and /RENDER. Also, the Windows GUI likes to make noise, etc.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I am currently working around this by using the Windows 10 Subsystem for Linux&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; feature to install the Ubuntu POV-Ray binaries. But this is bulky because I have&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; to invoke the Ubuntu version of the povray CLI through an Ubuntu shell or&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; indirectly via bash -c &amp;quot;povray&amp;quot;. When can I look forward to the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Download page&amp;#146;s Windows installer providing a native povray.exe which behaves&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; like the povray CLI for unix?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have a build of povray3.7.1-alpha built. It's a wee bit old, but not&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; too much...  http://www.buckosoft.com/povclipse2/povray/&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The only issue with it is I have to say +wt8 on the CL to use all 8&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; threads on my box.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It's just the .exe, you still need a povray distribution first.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; dik&lt;/span&gt;

I have compiled an unofficial 3.7.0.8 version which behave like the Unix
version, so you can use all the CLI parameters :
digital.box.free.fr/files/win/povray-3.7-console.zip
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 1 Jul 2019 08:30:01 GMT</pubDate>
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	</item>
	<item>
		<title>[DigitalBox] Re: povdos needed [2495 days 4 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Rocco&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Following this discussion, maybe someone will be interested. This will not be&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the latest version but this week I switched on my old computer and. I found my&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; build scripts of POVRay 3.61 on MinGW32. I recompiled this with my MinGW64&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; environment and the result is a command-line POVRay version that renders as&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; expected. The build scripts is mostly inspired by what you see above. If there&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; is demand about binaries, I can host it on my OneDrive for example. Even if 3.7&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; is out now, 3.61 is still usable and feature-rich...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This build works and renders as expected. You should only be careful about file&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; paths (add them in the .INI for example).&lt;/span&gt;


Finally got it running by patching unixconsole.cpp plus another file, and
compiling it with MinWG64/MSYS2.

I have run a benchmark :

povray --benchmark
POV-Ray 3.7.0.8.unofficial (g++ 8.3.0 @ x86_64-w64-mingw32)

Entering the standard POV-Ray 3.7 benchmark version 2.01.

This built-in benchmark requires POV-Ray to be installed on your system
before running it.  There will be neither display nor file output, and
any additional command-line option except setting the number of render
threads (+wtN for N threads) and library paths (+Lpath) will be ignored.
To get an accurate benchmark result you might consider running POV-Ray
with the Unix 'time' command (e.g. 'time povray -benchmark').

The benchmark will run using 4 render thread(s).
Press &amp;lt;Enter&amp;gt; to continue or &amp;lt;Ctrl-C&amp;gt; to abort.
povray: creating C:\msys64\mingw64\bin/pov17784.ini
povray: creating C:\msys64\mingw64\bin/pov17784.pov
Running standard POV-Ray benchmark version 2.01
Persistence of Vision(tm) Ray Tracer Version 3.7.0.8.unofficial (g++ 8.3.0 @
 x86_64-w64-mingw32)
This is an unofficial version compiled by:
 DigitalBox
 The POV-Ray Team is not responsible for supporting this version.

POV-Ray is based on DKBTrace 2.12 by David K. Buck &amp;amp; Aaron A. Collins
Copyright 1991-2013 Persistence of Vision Raytracer Pty. Ltd.

Primary POV-Ray 3.7 Architects/Developers: (Alphabetically)
  Chris Cason         Thorsten Froehlich  Christoph Lipka

With Assistance From: (Alphabetically)
  Nicolas Calimet     Jerome Grimbert     James Holsenback    Christoph Hormann
  Nathan Kopp         Juha Nieminen

Past Contributors: (Alphabetically)
  Steve Anger         Eric Barish         Dieter Bayer        David K. Buck
  Nicolas Calimet     Chris Cason         Aaron A. Collins    Chris Dailey
  Steve Demlow        Andreas Dilger      Alexander Enzmann   Dan Farmer
  Thorsten Froehlich  Mark Gordon         James Holsenback    Christoph Hormann
  Mike Hough          Chris Huff          Kari Kivisalo       Nathan Kopp
  Lutz Kretzschmar    Christoph Lipka     Jochen Lippert      Pascal Massimino
  Jim McElhiney       Douglas Muir        Juha Nieminen       Ron Parker
  Bill Pulver         Eduard Schwan       Wlodzimierz Skiba   Robert Skinner
  Yvo Smellenbergh    Zsolt Szalavari     Scott Taylor        Massimo Valentini
  Timothy Wegner      Drew Wells          Chris Young

Other contributors are listed in the documentation.

Support libraries used by POV-Ray:
  ZLib 1.2.11, Copyright 1995-2012 Jean-loup Gailly and Mark Adler
  LibPNG 1.6.37, Copyright 1998-2012 Glenn Randers-Pehrson
  LibJPEG 80, Copyright 1991-2013 Thomas G. Lane, Guido Vollbeding
  LibTIFF 4.0.10, Copyright 1988-1997 Sam Leffler, 1991-1997 SGI
  Boost 1.70, http://www.boost.org/

Parser Options
  Input file: C:\msys64\mingw64\bin/pov17784.pov (compatible to version 3.70)
  Remove bounds........On
  Split unions.........Off
  Library paths:
    C:/msys64/mingw64/share/povray-3.7/include
  Clock value:    0.000  (Animation off)
Image Output Options
  Image resolution.....512 by 512 (rows 1 to 512, columns 1 to 512).
  Output file: Disabled
  Graphic display......Off
  Mosaic preview.......Off
  Continued trace......Off
Information Output Options
  All Streams to console..........On
  Debug Stream to console.........On
  Fatal Stream to console.........On
  Render Stream to console........On
  Statistics Stream to console....On
  Warning Stream to console.......On
==== [Parsing...] ==========================================================


 Building mesh2:
   - vertex_vectors
   - normal_vectors
   - uv_vectors
   - face_indices
----------------------------------------------------------------------------
Parser Statistics
----------------------------------------------------------------------------
Finite Objects:          175
Infinite Objects:          3
Light Sources:             2
Total:                   180
----------------------------------------------------------------------------
Parser Time
  Parse Time:       0 hours  0 minutes  0 seconds (0.609 seconds)
              using 1 thread(s) with 0.609 CPU-seconds total
  Bounding Time:    0 hours  0 minutes  0 seconds (0.000 seconds)
              using 1 thread(s) with 0.000 CPU-seconds total
----------------------------------------------------------------------------
Render Options
  Quality:  9
  Bounding boxes.......On   Bounding threshold: 3
  Antialiasing.........On  (Method 1, Threshold 0.300, Depth 3, Jitter 0.30,
 Gamma 2.50)
==== [Rendering...] ========================================================
Rendered 262144 of 262144 pixels (100%)
----------------------------------------------------------------------------
Render Statistics
Image Resolution 512 x 512
----------------------------------------------------------------------------
Pixels:           294912   Samples:          775998   Smpls/Pxl: 2.63
Rays:            2453818   Saved:             10601   Max Level: 12/12
----------------------------------------------------------------------------
Ray-&amp;gt;Shape Intersection          Tests       Succeeded  Percentage
----------------------------------------------------------------------------
Box                           53069191        21485169     40.49
Cone/Cylinder                 64848797        13358692     20.60
CSG Intersection             203661468        98294162     48.26
CSG Merge                       561234           74939     13.35
Fractal                        1093319          206199     18.86
Height Field                   1667123          217055     13.02
Height Field Box               1667123         1353809     81.21
Height Field Triangle          7026328          224476      3.19
Height Field Block            11044350         3426121     31.02
Height Field Cell             45877326         3867015      8.43
Isosurface                    21603463         1002332      4.64
Isosurface Container          21604286        21604281    100.00
Isosurface Cache                279163           12870      4.61
Mesh                           1158111          127116     10.98
Plane                        145880456         1543897      1.06
Sphere                       296771754       123448817     41.60
Superellipsoid                  384031          115086     29.97
Torus                          3294658          786679     23.88
Torus Bound                    3294658          902675     27.40
True Type Font                  520626          172772     33.19
Clipping Object                3471491         1690222     48.69
Bounding Box                1114356805       217333697     19.50
----------------------------------------------------------------------------
Isosurface roots:          21586045
Function VM calls:        288061729
----------------------------------------------------------------------------
Crackle Cache Queries:          829946
Crackle Cache Hits:             825403 ( 99 percent)
----------------------------------------------------------------------------
Roots tested:                902675   eliminated:               557850
Media Intervals:           61485996   Media Samples:         554502063 (9.02)
Shadow Ray Tests:         148366414   Succeeded:              86336504
Shadow Cache Hits:          4929112
Reflected Rays:              375008   Total Internal:                2
Refracted Rays:              262061
Transmitted Rays:            636861
----------------------------------------------------------------------------
Number of photons shot:           36326
Surface photons stored:           13877
Gather function called:         1378512
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Render Time:
  Photon Time:      0 hours  0 minutes  1 seconds (1.438 seconds)
              using 7 thread(s) with 1.718 CPU-seconds total
  Radiosity Time:   No radiosity
  Trace Time:       0 hours  3 minutes 47 seconds (227.777 seconds)
              using 4 thread(s) with 907.108 CPU-seconds total
povray: removing C:\msys64\mingw64\bin/pov17784.ini
povray: removing C:\msys64\mingw64\bin/pov17784.pov
POV-Ray finished
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 28 Jun 2019 09:40:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.5d15df6a405ef3d955bf95f00%40news.povray.org%3E/#%3Cweb.5d15df6a405ef3d955bf95f00%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.5d15df6a405ef3d955bf95f00%40news.povray.org%3E/#%3Cweb.5d15df6a405ef3d955bf95f00%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[DigitalBox] Re: povdos needed [2495 days 5 hours and 4 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Rocco&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Following this discussion, maybe someone will be interested. This will not be&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the latest version but this week I switched on my old computer and. I found my&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; build scripts of POVRay 3.61 on MinGW32. I recompiled this with my MinGW64&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; environment and the result is a command-line POVRay version that renders as&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; expected. The build scripts is mostly inspired by what you see above. If there&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; is demand about binaries, I can host it on my OneDrive for example. Even if 3.7&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; is out now, 3.61 is still usable and feature-rich...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This build works and renders as expected. You should only be careful about file&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; paths (add them in the .INI for example).&lt;/span&gt;

I could be interested by how to compile Povray 3.61 for MinGW64 if you still
have it :)
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 28 Jun 2019 08:50:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.5d15d3f0405ef3d955bf95f00%40news.povray.org%3E/#%3Cweb.5d15d3f0405ef3d955bf95f00%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.5d15d3f0405ef3d955bf95f00%40news.povray.org%3E/#%3Cweb.5d15d3f0405ef3d955bf95f00%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[clipka] Re: some question about windows cmd [2944 days 18 hours and 28 minutes ago]</title>
		<description>
&lt;pre&gt;Am 04.04.2018 um 15:32 schrieb 944291641:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks for you kindness, I have try to set the color of shaded leaf, but I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; failed.Could you give me a hand that how to setup the lit and the unlit in&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; different color?&lt;/span&gt;

You could just use plain old boring standard illumination:

    #declare MyTree = mesh { ... /* no textures here */ }

    object {
      MyTree
      texture {
        pigment { rgb 1 /* white */ }
        finish {
          ambient 0 /* shadowed areas should look pitch black */
          diffuse 1 /* lit areas should look as bright as possible */
        }
      }
    }

This would give you an image where all unlit areas are pitch black, and
all lit areas are some shade of grey (or white).


You can also use the `brilliance` mechanism to make the brightness of
the lit areas independent of the direction of illumination:

    object {
      MyTree
      texture {
        pigment { rgb 1 /* white */ }
        finish {
          ambient 0 /* shadowed areas should look pitch black */
          diffuse 1 /* lit areas should look as bright as possible */
          brilliance 0 /* incident light angle is totally irrelevant */
        }
      }
    }

If you want to use two different colours instead of black and white, you
can achieve this as well by toying with the light source colour and
ambient; e.g. to have the shadowed areas look red and the lit areas
green, you could use:

    object {
      MyTree
      texture {
        pigment { rgb 1 /* white */ }
        finish {
          ambient rgb &amp;lt;1,0,0&amp;gt; /* red */
          diffuse 1
          brilliance 0
        }
      }
    }

    light_source {
      MyLightSourcePosition
      rgb &amp;lt;-1,1,0&amp;gt; /* negative red cancels the ambient on lit areas,
                      positive green makes them look green */
    }


If you need to know which portions of the leaves are lit, even for
leaves that are not visible from the camera, you can use the mesh camera
to &amp;quot;bake&amp;quot; a texture map for the tree with the corresponding colors for
the lit and unlit areas; I'm not familiar the syntax though.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 4 Apr 2018 19:26:14 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5ac526d6%241%40news.povray.org%3E/#%3C5ac526d6%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C5ac526d6%241%40news.povray.org%3E/#%3C5ac526d6%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Alain] Re: some question about windows cmd [2944 days 18 hours and 57 minutes ago]</title>
		<description>
&lt;pre&gt;Le 18-04-04 &amp;#195;&amp;#160; 09:32, 944291641 a &amp;#195;&amp;#169;crit&amp;#194;&amp;#160;:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Bald Eagle&amp;quot; &amp;lt;cre###&amp;nbsp;[at]&amp;nbsp;netscape&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &amp;quot;944291641&amp;quot; &amp;lt;944###&amp;nbsp;[at]&amp;nbsp;qq&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Recently I have encounter another question , could you give me a hand?&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; I build a scene which contains some trees, and I want calculate the area of the&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; sunlit leaf and the shaded leaf. For that I am a  Pov-Ray beginner, I don't know&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; if there is any functions that can achieve this goal.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Do you need to calculate that for ALL the leaves in a scene, or just one?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; You could probably render a single leaf, with a fairly artificial setup that&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; gives a certain color of final rendered pixel for lit, a certain color for&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; unlit, and a distinct background color (I'd go with transparent).&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Then you could scan and count the pixels of the different colors.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Sorta like this:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;
http://news.povray.org/povray.binaries.images/thread/%3Cweb.58cfc0cf857600e8c437ac910%40news.povray.org%3E/?mtop=4161&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 51&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; POV-Ray has internal processes that count ray-object intersections, and there is&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; also trace () and eval_pigment ().&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Perhaps there's a way to determine how much total leaf area there is, how much&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; is directly lit, and then subtract lit from total.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks for you kindness, I have try to set the color of shaded leaf, but I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; failed.Could you give me a hand that how to setup the lit and the unlit in&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; different color?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

There is no reasonable way to assign a different colour to an object 
depending on whether it is lit or not. It's simply because the actual 
pigment is illumination independent.
To know if any point is illuminated or not, the only way is to trace 
from the light that interest you toward an union containing the surface 
that interest you and see if it get intercepted early.
You need to repeat for each point of your object, and it will get 
*really* long. For each point you need to compute the exact direction 
that may differ by only a fraction of arc second, perform the trace, 
check if the returned coordinate match that of your surface, then, 
somehow create a custom pattern based on that result.
Extremely long and error prone.

Without going through all that, when you render your scene, unlighted 
part will always be darker.
It's possible to get radically different colours by using the 
projected_through light option:

Set the ambient to zero everywhere.
Bind your whole scene into a big union.
Use a regular light that is coloured.
Use a second light using the complementary colour from the main light, 
place it at exactly the same location and make it projected_through 
using your union.

Now, every part of your scene that is in the shadow from the main light 
is illuminated only by the projected_through light with a totally 
different colour.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 4 Apr 2018 18:56:49 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5ac51ff1%40news.povray.org%3E/#%3C5ac51ff1%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[944291641] Re: some question about windows cmd [2945 days and 19 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Bald Eagle&amp;quot; &amp;lt;cre###&amp;nbsp;[at]&amp;nbsp;netscape&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;944291641&amp;quot; &amp;lt;944###&amp;nbsp;[at]&amp;nbsp;qq&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Recently I have encounter another question , could you give me a hand?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I build a scene which contains some trees, and I want calculate the area of the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; sunlit leaf and the shaded leaf. For that I am a  Pov-Ray beginner, I don't know&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; if there is any functions that can achieve this goal.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Do you need to calculate that for ALL the leaves in a scene, or just one?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You could probably render a single leaf, with a fairly artificial setup that&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; gives a certain color of final rendered pixel for lit, a certain color for&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; unlit, and a distinct background color (I'd go with transparent).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Then you could scan and count the pixels of the different colors.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Sorta like this:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;
http://news.povray.org/povray.binaries.images/thread/%3Cweb.58cfc0cf857600e8c437ac910%40news.povray.org%3E/?mtop=4161&lt;/span&gt;
51
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV-Ray has internal processes that count ray-object intersections, and there is&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; also trace () and eval_pigment ().&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Perhaps there's a way to determine how much total leaf area there is, how much&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; is directly lit, and then subtract lit from total.&lt;/span&gt;
Thanks for you kindness, I have try to set the color of shaded leaf, but I
failed.Could you give me a hand that how to setup the lit and the unlit in
different color?
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 4 Apr 2018 13:35:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.5ac4d40a47c4fa63806aef8c0%40news.povray.org%3E/#%3Cweb.5ac4d40a47c4fa63806aef8c0%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[944291641] Re: some question about windows cmd [2947 days 1 hour and 54 minutes ago]</title>
		<description>
&lt;pre&gt;Alain &amp;lt;kua###&amp;nbsp;[at]&amp;nbsp;videotron&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;ca&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Le 18-04-01 &amp;#195;&amp;#160; 11:30, Bald Eagle a &amp;#195;&amp;#169;crit&amp;#194;&amp;#160;:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; &amp;quot;944291641&amp;quot; &amp;lt;944###&amp;nbsp;[at]&amp;nbsp;qq&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; Recently I have encounter another question , could you give me a hand?&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; I build a scene which contains some trees, and I want calculate the area of the&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; sunlit leaf and the shaded leaf. For that I am a  Pov-Ray beginner, I don't know&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; if there is any functions that can achieve this goal.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Do you need to calculate that for ALL the leaves in a scene, or just one?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; You could probably render a single leaf, with a fairly artificial setup that&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; gives a certain color of final rendered pixel for lit, a certain color for&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; unlit, and a distinct background color (I'd go with transparent).&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Then you could scan and count the pixels of the different colors.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Sorta like this:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;
http://news.povray.org/povray.binaries.images/thread/%3Cweb.58cfc0cf857600e8c437ac910%40news.povray.org%3E/?mtop=41&lt;/span&gt;
6151
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; POV-Ray has internal processes that count ray-object intersections, and there is&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; also trace () and eval_pigment ().&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Perhaps there's a way to determine how much total leaf area there is, how much&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; is directly lit, and then subtract lit from total.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; eval_pigment() return the raw value of the pigment at a specific point.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It can't take illumination into account.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; To tell is some point on some object is lit or not, you need to take&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; that onject, bind it with every other objects in your scene, trace from&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the light's location toward the object.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Now, you need to see if the trace hit your object, or some other&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; intervening object. That mean comparing the result returned by the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; trace() with the actual location of your object.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Any transparent object can intercept the trace, so, the fully&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; transparent objects need to be removed.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If you have an object that is transparent in only some of it's part, or&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; is partially transparent due to a filtering or transmiting texture,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; then, you need to identify that object and do another trace from just&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; past that object onward IF you hit a transparent part.&lt;/span&gt;
Thank you for your advice, I will try it as soon as possible.
Thank you again. :)
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 2 Apr 2018 12:00:03 GMT</pubDate>
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	</item>
	<item>
		<title>[944291641] Re: some question about windows cmd [2947 days 1 hour and 54 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Bald Eagle&amp;quot; &amp;lt;cre###&amp;nbsp;[at]&amp;nbsp;netscape&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;944291641&amp;quot; &amp;lt;944###&amp;nbsp;[at]&amp;nbsp;qq&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Recently I have encounter another question , could you give me a hand?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I build a scene which contains some trees, and I want calculate the area of the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; sunlit leaf and the shaded leaf. For that I am a  Pov-Ray beginner, I don't know&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; if there is any functions that can achieve this goal.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Do you need to calculate that for ALL the leaves in a scene, or just one?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You could probably render a single leaf, with a fairly artificial setup that&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; gives a certain color of final rendered pixel for lit, a certain color for&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; unlit, and a distinct background color (I'd go with transparent).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Then you could scan and count the pixels of the different colors.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Sorta like this:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;
http://news.povray.org/povray.binaries.images/thread/%3Cweb.58cfc0cf857600e8c437ac910%40news.povray.org%3E/?mtop=4161&lt;/span&gt;
51
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV-Ray has internal processes that count ray-object intersections, and there is&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; also trace () and eval_pigment ().&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Perhaps there's a way to determine how much total leaf area there is, how much&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; is directly lit, and then subtract lit from total.&lt;/span&gt;
Thanks for your reply!
What I need is to cal the number of lit leaf pixels from the image rendered by
pov-ray. I will try give it different color, thank you very much.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 2 Apr 2018 12:00:02 GMT</pubDate>
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	</item>
	<item>
		<title>[Alain] Re: some question about windows cmd [2947 days 18 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;Le 18-04-01 &amp;#195;&amp;#160; 11:30, Bald Eagle a &amp;#195;&amp;#169;crit&amp;#194;&amp;#160;:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;944291641&amp;quot; &amp;lt;944###&amp;nbsp;[at]&amp;nbsp;qq&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Recently I have encounter another question , could you give me a hand?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I build a scene which contains some trees, and I want calculate the area of the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; sunlit leaf and the shaded leaf. For that I am a  Pov-Ray beginner, I don't know&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; if there is any functions that can achieve this goal.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Do you need to calculate that for ALL the leaves in a scene, or just one?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You could probably render a single leaf, with a fairly artificial setup that&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; gives a certain color of final rendered pixel for lit, a certain color for&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; unlit, and a distinct background color (I'd go with transparent).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Then you could scan and count the pixels of the different colors.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Sorta like this:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;
http://news.povray.org/povray.binaries.images/thread/%3Cweb.58cfc0cf857600e8c437ac910%40news.povray.org%3E/?mtop=416151&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV-Ray has internal processes that count ray-object intersections, and there is&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; also trace () and eval_pigment ().&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Perhaps there's a way to determine how much total leaf area there is, how much&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; is directly lit, and then subtract lit from total.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

eval_pigment() return the raw value of the pigment at a specific point. 
It can't take illumination into account.

To tell is some point on some object is lit or not, you need to take 
that onject, bind it with every other objects in your scene, trace from 
the light's location toward the object.
Now, you need to see if the trace hit your object, or some other 
intervening object. That mean comparing the result returned by the 
trace() with the actual location of your object.

Any transparent object can intercept the trace, so, the fully 
transparent objects need to be removed.
If you have an object that is transparent in only some of it's part, or 
is partially transparent due to a filtering or transmiting texture, 
then, you need to identify that object and do another trace from just 
past that object onward IF you hit a transparent part.
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 1 Apr 2018 19:40:12 GMT</pubDate>
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	</item>
	<item>
		<title>[Bald Eagle] Re: some question about windows cmd [2947 days 22 hours and 19 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;944291641&amp;quot; &amp;lt;944###&amp;nbsp;[at]&amp;nbsp;qq&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Recently I have encounter another question , could you give me a hand?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I build a scene which contains some trees, and I want calculate the area of the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; sunlit leaf and the shaded leaf. For that I am a  Pov-Ray beginner, I don't know&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; if there is any functions that can achieve this goal.&lt;/span&gt;



Do you need to calculate that for ALL the leaves in a scene, or just one?

You could probably render a single leaf, with a fairly artificial setup that
gives a certain color of final rendered pixel for lit, a certain color for
unlit, and a distinct background color (I'd go with transparent).

Then you could scan and count the pixels of the different colors.

Sorta like this:
http://news.povray.org/povray.binaries.images/thread/%3Cweb.58cfc0cf857600e8c437ac910%40news.povray.org%3E/?mtop=416151


POV-Ray has internal processes that count ray-object intersections, and there is
also trace () and eval_pigment ().

Perhaps there's a way to determine how much total leaf area there is, how much
is directly lit, and then subtract lit from total.
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 1 Apr 2018 15:35:01 GMT</pubDate>
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	</item>
	<item>
		<title>[944291641] Re: some question about windows cmd [2947 days 22 hours and 59 minutes ago]</title>
		<description>
&lt;pre&gt;Stephen &amp;lt;mca###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 19/03/2018 00:50, 944291641 wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Stephen &amp;lt;mca###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; On 18/03/2018 15:00, 944291641 wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt; when i use windows cmd to execute my pov program,it cannot find some file in the&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt; path of pov program:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt; for example:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt; my cmd is:&amp;quot;start pvengine /render G:\\patht_to_code\\model.ini&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt; and code like this:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt; + source&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt;     t1.pov // it contain &amp;quot;#include &amp;quot;TOMLEAF.inc&amp;quot;&amp;quot; ,but no means&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt;     TOMLEAF.inc&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt;     something else&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt; could anyone help me? thanks a million!&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; Try implicitly defining the path to the *.pov file in the ini file and&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; the include file.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; Also you could define the location of library files in povray.ini. Like:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; Library_Path=&amp;quot;G:\Libraries\Documents\POV-Ray\v3.7\include&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;       Stephen&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; it work! thank you very much Stephen!&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Phew! I'm glad. :-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I ran into the same problem myself, last week.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It was from using machine generated code that I was rendering manually&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; from a different directory than where it was created.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      Stephen&lt;/span&gt;
Thank you again for your help!
It is same for me that I was rendering a file which didn't in where it was
created.

Recently I have encounter another question , could you give me a hand?

I build a scene which contains some trees, and I want calculate the area of the
sunlit leaf and the shaded leaf. For that I am a  Pov-Ray beginner, I don't know
if there is any functions that can achieve this goal.

Thank you for your warm-hearted.
Regards
    Longkey
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 1 Apr 2018 14:55:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: some question about windows cmd [2957 days 16 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;On 22/03/2018 20:55, Alain wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Le 18-03-22 &amp;#195;&amp;#160; 04:33, Stephen a &amp;#195;&amp;#169;crit&amp;#194;&amp;#160;:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; On 20/03/2018 23:42, Alain wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; I ran into the same problem myself, last week.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; It was from using machine generated code that I was rendering &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; manually from a different directory than where it was created.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; When using those machine generated scenes, check if it contains any &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; hard coded paths and other full files paths.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Those are totally non-portable, even within a single machine.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; For once I cannot agree with you, Alain.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; If I am using image_maps or df3s and don't use the full file paths. I &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; would gave to copy the images or df3s into the current directory. In &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; the past when I did not use the full file paths. I ended up with &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; multiple copies of the same file in scores of locations. Considering &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; the number of image maps Poser can use. It is a waste of space and be &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; confusing.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; My approach to that is to have a central repository that is refered to &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; from the master ini file.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You already have a central repository for the inc files, just create one &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; for the image maps, one for the machine generated meshes,...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Then, you have a single place to look for.&lt;/span&gt;

I would hazard a guess that you do not frequently use modellers to 
generate your scenes. If you do, like me, you have to work with what 
they give you. I look forward to when the Pov team can start working on 
the replacement for Moray, as promised all those years ago. Then we 
might get a program that is both functional and sophisticated.
I am not whinging btw. Just giving my opinion.

-- 

Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 22 Mar 2018 21:30:18 GMT</pubDate>
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	</item>
	<item>
		<title>[Alain] Re: some question about windows cmd [2957 days 17 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;Le 18-03-22 &amp;#195;&amp;#160; 04:33, Stephen a &amp;#195;&amp;#169;crit&amp;#194;&amp;#160;:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 20/03/2018 23:42, Alain wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; I ran into the same problem myself, last week.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; It was from using machine generated code that I was rendering &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; manually from a different directory than where it was created.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; When using those machine generated scenes, check if it contains any &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; hard coded paths and other full files paths.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Those are totally non-portable, even within a single machine.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; For once I cannot agree with you, Alain.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If I am using image_maps or df3s and don't use the full file paths. I &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; would gave to copy the images or df3s into the current directory. In the &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; past when I did not use the full file paths. I ended up with multiple &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; copies of the same file in scores of locations. Considering the number &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; of image maps Poser can use. It is a waste of space and be confusing.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

My approach to that is to have a central repository that is refered to 
from the master ini file.
You already have a central repository for the inc files, just create one 
for the image maps, one for the machine generated meshes,...
Then, you have a single place to look for.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 22 Mar 2018 20:52:55 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: some question about windows cmd [2958 days and 44 minutes ago]</title>
		<description>
&lt;pre&gt;On 22/03/2018 11:11, clipka wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Am 22.03.2018 um 09:33 schrieb Stephen:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; On 20/03/2018 23:42, Alain wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; I ran into the same problem myself, last week.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; It was from using machine generated code that I was rendering&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; manually from a different directory than where it was created.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; When using those machine generated scenes, check if it contains any&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; hard coded paths and other full files paths.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Those are totally non-portable, even within a single machine.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; For once I cannot agree with you, Alain.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; If I am using image_maps or df3s and don't use the full file paths. I&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; would gave to copy the images or df3s into the current directory. In the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; past when I did not use the full file paths. I ended up with multiple&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; copies of the same file in scores of locations. Considering the number&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; of image maps Poser can use. It is a waste of space and be confusing.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; A smart approach to this might be to use variables for the file name,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and place them at the top of the scene file (or even in the INI file).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; That way you can quickly see whether the scene uses files from a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; location other than the scene directory (and you can quickly change it&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; if necessary, without having to sift through the entire scene file and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; possibly a couple of include files).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

That sounds a good idea if you are hand coding your scenes. Although it 
seems like a lot of work for little benefit if your scene is exported 
with the paths included. PoseRay has that option and that is what I do 
for my own rendering. For sharing scenes I don't use that option and the 
image maps are exported to the directory that the mesh2 is saved in. So 
the set can be zipped together.
The problem I mentioned above was a missing file (a df3). And was 
quickly rectified when Pov said it wasn't where the SDL said it was. I 
must have cut and pasted instead of copy and pasting.

Thanks for your thoughts.


-- 

Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 22 Mar 2018 13:09:57 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: some question about windows cmd [2958 days 2 hours and 43 minutes ago]</title>
		<description>
&lt;pre&gt;Am 22.03.2018 um 09:33 schrieb Stephen:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 20/03/2018 23:42, Alain wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; I ran into the same problem myself, last week.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; It was from using machine generated code that I was rendering&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; manually from a different directory than where it was created.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; When using those machine generated scenes, check if it contains any&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; hard coded paths and other full files paths.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Those are totally non-portable, even within a single machine.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; For once I cannot agree with you, Alain.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If I am using image_maps or df3s and don't use the full file paths. I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; would gave to copy the images or df3s into the current directory. In the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; past when I did not use the full file paths. I ended up with multiple&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; copies of the same file in scores of locations. Considering the number&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; of image maps Poser can use. It is a waste of space and be confusing.&lt;/span&gt;

A smart approach to this might be to use variables for the file name,
and place them at the top of the scene file (or even in the INI file).
That way you can quickly see whether the scene uses files from a
location other than the scene directory (and you can quickly change it
if necessary, without having to sift through the entire scene file and
possibly a couple of include files).
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 22 Mar 2018 11:11:28 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: some question about windows cmd [2958 days 5 hours and 20 minutes ago]</title>
		<description>
&lt;pre&gt;On 20/03/2018 23:42, Alain wrote:
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I ran into the same problem myself, last week.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; It was from using machine generated code that I was rendering manually &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; from a different directory than where it was created.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; When using those machine generated scenes, check if it contains any hard &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; coded paths and other full files paths.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Those are totally non-portable, even within a single machine.&lt;/span&gt;

For once I cannot agree with you, Alain.
If I am using image_maps or df3s and don't use the full file paths. I 
would gave to copy the images or df3s into the current directory. In the 
past when I did not use the full file paths. I ended up with multiple 
copies of the same file in scores of locations. Considering the number 
of image maps Poser can use. It is a waste of space and be confusing.

-- 

Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 22 Mar 2018 08:33:52 GMT</pubDate>
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	</item>
	<item>
		<title>[Alain] Re: some question about windows cmd [2959 days 14 hours and 12 minutes ago]</title>
		<description>
&lt;pre&gt;Le 18-03-19 &amp;#195;&amp;#160; 01:57, Stephen a &amp;#195;&amp;#169;crit&amp;#194;&amp;#160;:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 19/03/2018 00:50, 944291641 wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Stephen &amp;lt;mca###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; On 18/03/2018 15:00, 944291641 wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; when i use windows cmd to execute my pov program,it cannot find some &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; file in the&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; path of pov program:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; for example:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; my cmd is:&amp;quot;start pvengine /render G:\\patht_to_code\\model.ini&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; and code like this:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; + source&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; &amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160; t1.pov // it contain &amp;quot;#include
&amp;quot;TOMLEAF.inc&amp;quot;&amp;quot; ,but no means&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; &amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160; TOMLEAF.inc&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; &amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160; something else&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; could anyone help me? thanks a million!&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Try implicitly defining the path to the *.pov file in the ini file and&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; the include file.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Also you could define the location of library files in povray.ini. Like:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Library_Path=&amp;quot;G:\Libraries\Documents\POV-Ray\v3.7\include&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; -- &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; &amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160;&amp;#194;&amp;#160; Stephen&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; it work! thank you very much Stephen!&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Phew! I'm glad. :-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I ran into the same problem myself, last week.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It was from using machine generated code that I was rendering manually &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; from a different directory than where it was created.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

When using those machine generated scenes, check if it contains any hard 
coded paths and other full files paths.
Those are totally non-portable, even within a single machine.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 20 Mar 2018 23:41:56 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: some question about windows cmd [2961 days 7 hours and 56 minutes ago]</title>
		<description>
&lt;pre&gt;On 19/03/2018 00:50, 944291641 wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Stephen &amp;lt;mca###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; On 18/03/2018 15:00, 944291641 wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; when i use windows cmd to execute my pov program,it cannot find some file in the&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; path of pov program:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; for example:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; my cmd is:&amp;quot;start pvengine /render G:\\patht_to_code\\model.ini&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; and code like this:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; + source&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;     t1.pov // it contain &amp;quot;#include &amp;quot;TOMLEAF.inc&amp;quot;&amp;quot; ,but no means&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;     TOMLEAF.inc&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;     something else&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; could anyone help me? thanks a million!&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Try implicitly defining the path to the *.pov file in the ini file and&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; the include file.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Also you could define the location of library files in povray.ini. Like:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Library_Path=&amp;quot;G:\Libraries\Documents\POV-Ray\v3.7\include&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;       Stephen&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; it work! thank you very much Stephen!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

Phew! I'm glad. :-)

I ran into the same problem myself, last week.
It was from using machine generated code that I was rendering manually 
from a different directory than where it was created.

-- 

Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 19 Mar 2018 05:57:37 GMT</pubDate>
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	</item>
	<item>
		<title>[944291641] Re: some question about windows cmd [2961 days 12 hours and 59 minutes ago]</title>
		<description>
&lt;pre&gt;Stephen &amp;lt;mca###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 18/03/2018 15:00, 944291641 wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; when i use windows cmd to execute my pov program,it cannot find some file in the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; path of pov program:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; for example:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; my cmd is:&amp;quot;start pvengine /render G:\\patht_to_code\\model.ini&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; and code like this:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; + source&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;    t1.pov // it contain &amp;quot;#include &amp;quot;TOMLEAF.inc&amp;quot;&amp;quot; ,but no means&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;    TOMLEAF.inc&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;    something else&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; could anyone help me? thanks a million!&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Try implicitly defining the path to the *.pov file in the ini file and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the include file.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Also you could define the location of library files in povray.ini. Like:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Library_Path=&amp;quot;G:\Libraries\Documents\POV-Ray\v3.7\include&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      Stephen&lt;/span&gt;

it work! thank you very much Stephen!
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 19 Mar 2018 00:55:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: some question about windows cmd [2961 days 20 hours ago]</title>
		<description>
&lt;pre&gt;On 18/03/2018 15:00, 944291641 wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; when i use windows cmd to execute my pov program,it cannot find some file in the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; path of pov program:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; for example:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; my cmd is:&amp;quot;start pvengine /render G:\\patht_to_code\\model.ini&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and code like this:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; + source&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    t1.pov // it contain &amp;quot;#include &amp;quot;TOMLEAF.inc&amp;quot;&amp;quot; ,but no means&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    TOMLEAF.inc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    something else&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; could anyone help me? thanks a million!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

Try implicitly defining the path to the *.pov file in the ini file and 
the include file.
Also you could define the location of library files in povray.ini. Like:
Library_Path=&amp;quot;G:\Libraries\Documents\POV-Ray\v3.7\include&amp;quot;


-- 

Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 18 Mar 2018 17:54:32 GMT</pubDate>
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	</item>
	<item>
		<title>[944291641] some question about windows cmd [2961 days 22 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;when i use windows cmd to execute my pov program,it cannot find some file in the
path of pov program:
for example:
my cmd is:&amp;quot;start pvengine /render G:\\patht_to_code\\model.ini&amp;quot;
and code like this:
+ source
  t1.pov // it contain &amp;quot;#include &amp;quot;TOMLEAF.inc&amp;quot;&amp;quot; ,but no means
  TOMLEAF.inc
  something else

could anyone help me? thanks a million!
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 18 Mar 2018 15:05:00 GMT</pubDate>
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	</item>
	<item>
		<title>[dick balaska] Re: Where am I? [2971 days 4 hours and 59 minutes ago]</title>
		<description>
&lt;pre&gt;Am 2018-03-08 21:19, also sprach clipka:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Am 08.03.2018 um 21:50 schrieb dick balaska:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; povray emits 120 lines of text per render, and not a one of them tells&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; me which of my 21 copies of povray.ini it is reading. :(&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I booted Windows, and am trying to change my default size from 800x600&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; to 720x480.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Try the &amp;quot;Edit master POVRAY.INI&amp;quot; menu item from the &amp;quot;Tools&amp;quot; menu.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

I thought of that.  If only qtpov had such a thing. ;)
I thought of changing povconsole.exe (per se, actually povrayws64.exe) 
to tell me the location of the master .ini with the version command so I 
can get at that.

BTW, I stopped working on the integration of qtpov/povray because I have 
a leak in my povrayws64.exe.  That leak will exist after the 
integration, so I thought to tackle it first.  Prior to noticing the 
leak, I upgraded from Qt 5.9 to 5.10 and valgrind died. :(  So I have no 
easy way of chasing that down. I keep upgrading hoping one of these 
times it fixes valgrind.  google tells me I am the only person that 
valgrind crashes on startup since 2006.

It seems that my leak is Linux only. I wondered, because povwin doesn't 
leak.  I think that's somehow a clue.
-- 
dik
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 9 Mar 2018 08:55:12 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: Where am I? [2971 days 11 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;Am 08.03.2018 um 21:50 schrieb dick balaska:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; povray emits 120 lines of text per render, and not a one of them tells&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; me which of my 21 copies of povray.ini it is reading. :(&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I booted Windows, and am trying to change my default size from 800x600&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to 720x480.&lt;/span&gt;

Try the &amp;quot;Edit master POVRAY.INI&amp;quot; menu item from the &amp;quot;Tools&amp;quot; menu.
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 9 Mar 2018 02:19:55 GMT</pubDate>
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	</item>
	<item>
		<title>[Alain] Re: Where am I? [2971 days 16 hours and 31 minutes ago]</title>
		<description>
&lt;pre&gt;Le 18-03-08 &amp;#195;&amp;#160; 15:50, dick balaska a &amp;#195;&amp;#169;crit&amp;#194;&amp;#160;:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; povray emits 120 lines of text per render, and not a one of them tells &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; me which of my 21 copies of povray.ini it is reading. :(&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I booted Windows, and am trying to change my default size from 800x600 &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to 720x480.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

It use the one found in :
/Users/%CurrentUser%/My documents/POV-Ray/v3.7/ini

You can safely delete those located anywhere else.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 8 Mar 2018 21:23:25 GMT</pubDate>
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	</item>
	<item>
		<title>[dick balaska] Where am I? [2971 days 17 hours and 4 minutes ago]</title>
		<description>
&lt;pre&gt;povray emits 120 lines of text per render, and not a one of them tells 
me which of my 21 copies of povray.ini it is reading. :(

I booted Windows, and am trying to change my default size from 800x600 
to 720x480.

-- 
dik
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 8 Mar 2018 20:50:24 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: Processor affinity? [2973 days 3 hours and 50 minutes ago]</title>
		<description>
&lt;pre&gt;On 07/03/2018 02:39, Alain wrote:
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Not a PovRay problem but IIRC Moray and Bishop3D creates and export &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; the file.ini using the settings in the workspace. Unfortunately &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; neither of them have settings for the modern features of PovRay. Which &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; is why I use a workaround.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Blender is better and allows you to put entries in the command line. &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; But it is not mature enough for me to use it as my only modeller, yet.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; BTW how is the development of the new version of Moray coming along?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Unless the ini file made by the modeler set render_block_size, then, the &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; value that you set in povray.ini will always stick.&lt;/span&gt;

Yes I that is the nature of software. If it doesn't know about 
something. It cannot take it into account. Or so I understand.

-- 

Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 7 Mar 2018 10:04:02 GMT</pubDate>
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	</item>
	<item>
		<title>[Alain] Re: Processor affinity? [2973 days 11 hours and 15 minutes ago]</title>
		<description>
&lt;pre&gt;Le 18-03-06 &amp;#195;&amp;#160; 04:57, Stephen a &amp;#195;&amp;#169;crit&amp;#194;&amp;#160;:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 06/03/2018 09:18, clipka wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Am 06.03.2018 um 05:22 schrieb Stephen:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; On 05/03/2018 20:48, Alain wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; You also can set it in povray.ini.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Maybe it was not obvious just quoting the ini command, &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Render_Block_Size.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; The reason I use the command line. Is that by using a modeller. The ini&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; file is hard coded. So that is an extra step in running the render.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; The &amp;quot;master&amp;quot; INI file `povray.ini` is always loaded, even if the scene&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; comes with its own INI file.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Not a PovRay problem but IIRC Moray and Bishop3D creates and export the &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; file.ini using the settings in the workspace. Unfortunately neither of &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; them have settings for the modern features of PovRay. Which is why I use &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; a workaround.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Blender is better and allows you to put entries in the command line. But &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; it is not mature enough for me to use it as my only modeller, yet.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; BTW how is the development of the new version of Moray coming along?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

Unless the ini file made by the modeler set render_block_size, then, the 
value that you set in povray.ini will always stick.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 7 Mar 2018 02:38:46 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: Processor affinity? [2974 days 2 hours and 12 minutes ago]</title>
		<description>
&lt;pre&gt;On 06/03/2018 10:14, Mike Horvath wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; My AMD processor only has 1 thread per core... which I only learned long &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; after I built my computer.&amp;#194;&amp;#160; I should have done more research. :(&lt;/span&gt;

Isn't that the way of it? Why can't we have experience before the event? ;-)

-- 

Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 6 Mar 2018 11:42:03 GMT</pubDate>
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	<item>
		<title>[Mike Horvath] Re: Processor affinity? [2974 days 3 hours and 40 minutes ago]</title>
		<description>
&lt;pre&gt;On 3/5/2018 7:48 AM, Stephen wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 05/03/2018 12:18, Thomas de Groot wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; On 5-3-2018 10:11, Stephen wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; On 05/03/2018 08:55, Mike Horvath wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; On 3/5/2018 3:51 AM, Thomas de Groot wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; On 5-3-2018 9:49, Thomas de Groot wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; I probably should have written &amp;quot;threads&amp;quot; instead of &amp;quot;cores&amp;quot;. ;-)&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Wow, +wt is even better!!&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; The docs mention threads and cores. But some CPUs have 2 threads per &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; core, correct?&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Yes my i7 CPU has 6 cores and 12 threads.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I am always unsure about these things. I think my i7 CPU has one core &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; and 8 threads. As far as I know...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It is generally 2 threads per core.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;
http://www.expertreviews.co.uk/pcs/cpus/1400962/whats-the-difference-between-core-i3-i5-and-i7-processors
&lt;/span&gt;

My AMD processor only has 1 thread per core... which I only learned long 
after I built my computer.  I should have done more research. :(


Mike
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 6 Mar 2018 10:14:12 GMT</pubDate>
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	<item>
		<title>[Stephen] Re: Processor affinity? [2974 days 3 hours and 56 minutes ago]</title>
		<description>
&lt;pre&gt;On 06/03/2018 09:18, clipka wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Am 06.03.2018 um 05:22 schrieb Stephen:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; On 05/03/2018 20:48, Alain wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; You also can set it in povray.ini.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Maybe it was not obvious just quoting the ini command, Render_Block_Size.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; The reason I use the command line. Is that by using a modeller. The ini&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; file is hard coded. So that is an extra step in running the render.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The &amp;quot;master&amp;quot; INI file `povray.ini` is always loaded, even if the scene&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; comes with its own INI file.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

Not a PovRay problem but IIRC Moray and Bishop3D creates and export the 
file.ini using the settings in the workspace. Unfortunately neither of 
them have settings for the modern features of PovRay. Which is why I use 
a workaround.
Blender is better and allows you to put entries in the command line. But 
it is not mature enough for me to use it as my only modeller, yet.

BTW how is the development of the new version of Moray coming along?


-- 

Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 6 Mar 2018 09:57:44 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: Processor affinity? [2974 days 4 hours and 36 minutes ago]</title>
		<description>
&lt;pre&gt;Am 06.03.2018 um 05:22 schrieb Stephen:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 05/03/2018 20:48, Alain wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; You also can set it in povray.ini.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Maybe it was not obvious just quoting the ini command, Render_Block_Size.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The reason I use the command line. Is that by using a modeller. The ini&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; file is hard coded. So that is an extra step in running the render.&lt;/span&gt;

The &amp;quot;master&amp;quot; INI file `povray.ini` is always loaded, even if the scene
comes with its own INI file.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 6 Mar 2018 09:18:25 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: Processor affinity? [2974 days 6 hours ago]</title>
		<description>
&lt;pre&gt;On 5-3-2018 13:48, Stephen wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 05/03/2018 12:18, Thomas de Groot wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; On 5-3-2018 10:11, Stephen wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; On 05/03/2018 08:55, Mike Horvath wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; On 3/5/2018 3:51 AM, Thomas de Groot wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; On 5-3-2018 9:49, Thomas de Groot wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; I probably should have written &amp;quot;threads&amp;quot; instead of &amp;quot;cores&amp;quot;. ;-)&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Wow, +wt is even better!!&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; The docs mention threads and cores. But some CPUs have 2 threads per &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; core, correct?&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Yes my i7 CPU has 6 cores and 12 threads.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I am always unsure about these things. I think my i7 CPU has one core &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; and 8 threads. As far as I know...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It is generally 2 threads per core.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;
http://www.expertreviews.co.uk/pcs/cpus/1400962/whats-the-difference-between-core-i3-i5-and-i7-processors
&lt;/span&gt;

It is like cars. I have no idea what is happening under the hood. For 
all I know there is a bunch of squirrels running about in a treadmill ;-)

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; One other thought, only slightly relevant.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; If, toward the end of rendering a frame, you find that you are &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; waiting for one or two blocks to finish. Setting Render_Block_Size to &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; a smallish value allows all of your cores to work on the blocks &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; instead of being idle. I generally use +BS8&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; http://wiki.povray.org/content/Reference:Tracing_Options#Render_Block_Size &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Ah, yes! That might be very relevant indeed. Thanks!&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Sorry if I did not mention it when we were working on Dhalgren? .&lt;/span&gt;

You probably did, and I did not pay attention :-)

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I leave +BS8 in the command line box. It is persistent and is there &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; whenever I start Pov 3.7. Unless I delete or change it.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

Yes, that is an excellent idea.... Done.

-- 
Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 6 Mar 2018 07:53:59 GMT</pubDate>
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	<item>
		<title>[Stephen] Re: Processor affinity? [2974 days 9 hours and 31 minutes ago]</title>
		<description>
&lt;pre&gt;On 05/03/2018 20:48, Alain wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You also can set it in povray.ini.&lt;/span&gt;

Maybe it was not obvious just quoting the ini command, Render_Block_Size.

The reason I use the command line. Is that by using a modeller. The ini 
file is hard coded. So that is an extra step in running the render.


-- 

Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 6 Mar 2018 04:22:56 GMT</pubDate>
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	</item>
	<item>
		<title>[Mike Horvath] Re: Processor affinity? [2974 days 11 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;On 3/5/2018 6:31 AM, dick balaska wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have been grooving on Render_Pattern=3 lately.&amp;#194;&amp;#160; This causes the middle &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; of the pic to be rendered first, which is usually where the heavy blocks &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; will live. It's also good for preview.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I was doing +wt6 for awhile. I agree leaving only 2 threads is &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; sufficient to have a responsive computer.&amp;#194;&amp;#160; But I preferred to run +wt8 &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and then turn off 2 POV-Ray threads with Task Manager while using the &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; computer, and then turning them back on when done.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; But, now I run Ubuntu and I have no control over affinity and priority &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; anyway. ;)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

A spiral render pattern might be nice. That way, the center regions of 
the screen get rendered first.


Mike
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 6 Mar 2018 02:05:34 GMT</pubDate>
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	</item>
	<item>
		<title>[Alain] Re: Processor affinity? [2974 days 17 hours and 6 minutes ago]</title>
		<description>
&lt;pre&gt;Le 18-03-05 &amp;#195;&amp;#160; 07:48, Stephen a &amp;#195;&amp;#169;crit&amp;#194;&amp;#160;:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 05/03/2018 12:18, Thomas de Groot wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; On 5-3-2018 10:11, Stephen wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; On 05/03/2018 08:55, Mike Horvath wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; On 3/5/2018 3:51 AM, Thomas de Groot wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; On 5-3-2018 9:49, Thomas de Groot wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; I probably should have written &amp;quot;threads&amp;quot; instead of &amp;quot;cores&amp;quot;. ;-)&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Wow, +wt is even better!!&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; The docs mention threads and cores. But some CPUs have 2 threads per &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; core, correct?&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Yes my i7 CPU has 6 cores and 12 threads.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I am always unsure about these things. I think my i7 CPU has one core &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; and 8 threads. As far as I know...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It is generally 2 threads per core.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;
http://www.expertreviews.co.uk/pcs/cpus/1400962/whats-the-difference-between-core-i3-i5-and-i7-processors
&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; One other thought, only slightly relevant.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; If, toward the end of rendering a frame, you find that you are &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; waiting for one or two blocks to finish. Setting Render_Block_Size to &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; a smallish value allows all of your cores to work on the blocks &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; instead of being idle. I generally use +BS8&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; http://wiki.povray.org/content/Reference:Tracing_Options#Render_Block_Size &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Ah, yes! That might be very relevant indeed. Thanks!&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Sorry if I did not mention it when we were working on Dhalgren? .&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I leave +BS8 in the command line box. It is persistent and is there &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; whenever I start Pov 3.7. Unless I delete or change it.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

You also can set it in povray.ini.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 5 Mar 2018 20:48:31 GMT</pubDate>
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	</item>
	<item>
		<title>[Alain] Re: Processor affinity? [2974 days 17 hours and 11 minutes ago]</title>
		<description>
&lt;pre&gt;Le 18-03-04 &amp;#195;&amp;#160; 20:53, Mike Horvath a &amp;#195;&amp;#169;crit&amp;#194;&amp;#160;:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Is there a permanent way to set the processor affinity of the POV-Ray &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; render processes? I can do this Process Hacker, but as soon as I &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; minimize or exit Process Hacker, the changes are reversed.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I would like to still be able to use my computer for other stuff while &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; rendering, and setting the render priority isn't always enough.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Mike&lt;/span&gt;

You can set the working treads number to something less than the number 
of cores on your system. You can use +wt# for that purpose.

Say, you have an 8 cores processor, you can add +wt7 or +wt6 to liberate 
1 or 2 cores for other tasks.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 5 Mar 2018 20:43:29 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: Processor affinity? [2975 days 1 hour and 5 minutes ago]</title>
		<description>
&lt;pre&gt;On 05/03/2018 12:18, Thomas de Groot wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 5-3-2018 10:11, Stephen wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; On 05/03/2018 08:55, Mike Horvath wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; On 3/5/2018 3:51 AM, Thomas de Groot wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; On 5-3-2018 9:49, Thomas de Groot wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; I probably should have written &amp;quot;threads&amp;quot; instead of &amp;quot;cores&amp;quot;. ;-)&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Wow, +wt is even better!!&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; The docs mention threads and cores. But some CPUs have 2 threads per &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; core, correct?&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Yes my i7 CPU has 6 cores and 12 threads.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I am always unsure about these things. I think my i7 CPU has one core &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and 8 threads. As far as I know...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
It is generally 2 threads per core.

http://www.expertreviews.co.uk/pcs/cpus/1400962/whats-the-difference-between-core-i3-i5-and-i7-processors


&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; One other thought, only slightly relevant.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; If, toward the end of rendering a frame, you find that you are waiting &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; for one or two blocks to finish. Setting Render_Block_Size to a &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; smallish value allows all of your cores to work on the blocks instead &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; of being idle. I generally use +BS8&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; http://wiki.povray.org/content/Reference:Tracing_Options#Render_Block_Size &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Ah, yes! That might be very relevant indeed. Thanks!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

Sorry if I did not mention it when we were working on Dhalgren? .

I leave +BS8 in the command line box. It is persistent and is there 
whenever I start Pov 3.7. Unless I delete or change it.

-- 

Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 5 Mar 2018 12:48:57 GMT</pubDate>
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	<item>
		<title>[Thomas de Groot] Re: Processor affinity? [2975 days 1 hour and 36 minutes ago]</title>
		<description>
&lt;pre&gt;On 5-3-2018 10:11, Stephen wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 05/03/2018 08:55, Mike Horvath wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; On 3/5/2018 3:51 AM, Thomas de Groot wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; On 5-3-2018 9:49, Thomas de Groot wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; I probably should have written &amp;quot;threads&amp;quot; instead of &amp;quot;cores&amp;quot;. ;-)&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Wow, +wt is even better!!&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; The docs mention threads and cores. But some CPUs have 2 threads per &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; core, correct?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yes my i7 CPU has 6 cores and 12 threads.&lt;/span&gt;

I am always unsure about these things. I think my i7 CPU has one core 
and 8 threads. As far as I know...

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; One other thought, only slightly relevant.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If, toward the end of rendering a frame, you find that you are waiting &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; for one or two blocks to finish. Setting Render_Block_Size to a smallish &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; value allows all of your cores to work on the blocks instead of being &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; idle. I generally use +BS8&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://wiki.povray.org/content/Reference:Tracing_Options#Render_Block_Size&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

Ah, yes! That might be very relevant indeed. Thanks!

-- 
Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 5 Mar 2018 12:18:08 GMT</pubDate>
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	<item>
		<title>[Stephen] Re: Processor affinity? [2975 days 1 hour and 42 minutes ago]</title>
		<description>
&lt;pre&gt;On 05/03/2018 11:31, dick balaska wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have been grooving on Render_Pattern=3 lately.&amp;#194;&amp;#160; This causes the middle &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; of the pic to be rendered first, which is usually where the heavy blocks &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; will live. It's also good for preview.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

Hmm! Something to remember.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I was doing +wt6 for awhile. I agree leaving only 2 threads is &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; sufficient to have a responsive computer.&amp;#194;&amp;#160; But I preferred to run +wt8 &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and then turn off 2 POV-Ray threads with Task Manager while using the &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; computer, and then turning them back on when done.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
I find that keeping the priority setting in PovRay at normal. PovRay 
gives up CPU ticks whenever I need them. Only when I use another CPU 
intensive process. Do I use affinity.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; But, now I run Ubuntu and I have no control over affinity and priority &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; anyway. ;)&lt;/span&gt;

There's where my confusion arose. I got you and Mike mixed up.
Sorry both of you. :$


-- 

Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 5 Mar 2018 12:12:10 GMT</pubDate>
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	</item>
	<item>
		<title>[dick balaska] Re: Processor affinity? [2975 days 2 hours and 23 minutes ago]</title>
		<description>
&lt;pre&gt;On 03/05/2018 04:11 AM, Stephen wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 05/03/2018 08:55, Mike Horvath wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; On 3/5/2018 3:51 AM, Thomas de Groot wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; On 5-3-2018 9:49, Thomas de Groot wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; I probably should have written &amp;quot;threads&amp;quot; instead of &amp;quot;cores&amp;quot;. ;-)&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Wow, +wt is even better!!&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; The docs mention threads and cores. But some CPUs have 2 threads per &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; core, correct?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yes my i7 CPU has 6 cores and 12 threads.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; One other thought, only slightly relevant.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If, toward the end of rendering a frame, you find that you are waiting &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; for one or two blocks to finish. Setting Render_Block_Size to a smallish &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; value allows all of your cores to work on the blocks instead of being &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; idle. I generally use +BS8&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://wiki.povray.org/content/Reference:Tracing_Options#Render_Block_Size&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

I have been grooving on Render_Pattern=3 lately.  This causes the middle 
of the pic to be rendered first, which is usually where the heavy blocks 
will live. It's also good for preview.

I was doing +wt6 for awhile. I agree leaving only 2 threads is 
sufficient to have a responsive computer.  But I preferred to run +wt8 
and then turn off 2 POV-Ray threads with Task Manager while using the 
computer, and then turning them back on when done.

But, now I run Ubuntu and I have no control over affinity and priority 
anyway. ;)

-- 
dik
Rendered 920576 of 921600 pixels (99%)
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 5 Mar 2018 11:31:33 GMT</pubDate>
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	<item>
		<title>[Stephen] Re: Processor affinity? [2975 days 3 hours and 17 minutes ago]</title>
		<description>
&lt;pre&gt;On 05/03/2018 09:57, Mike Horvath wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 3/5/2018 4:11 AM, Stephen wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; One other thought, only slightly relevant.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; If, toward the end of rendering a frame, you find that you are waiting &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; for one or two blocks to finish. Setting Render_Block_Size to a &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; smallish value allows all of your cores to work on the blocks instead &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; of being idle. I generally use +BS8&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; http://wiki.povray.org/content/Reference:Tracing_Options#Render_Block_Size &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Nice tip! Thanks!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
My pleasure. :-D
It is handy if there are lots of reflections and or media.


-- 

Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 5 Mar 2018 10:37:12 GMT</pubDate>
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	<item>
		<title>[Mike Horvath] Re: Processor affinity? [2975 days 3 hours and 57 minutes ago]</title>
		<description>
&lt;pre&gt;On 3/5/2018 4:11 AM, Stephen wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; One other thought, only slightly relevant.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If, toward the end of rendering a frame, you find that you are waiting &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; for one or two blocks to finish. Setting Render_Block_Size to a smallish &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; value allows all of your cores to work on the blocks instead of being &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; idle. I generally use +BS8&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://wiki.povray.org/content/Reference:Tracing_Options#Render_Block_Size&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;


Nice tip! Thanks!


Mike
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 5 Mar 2018 09:57:13 GMT</pubDate>
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	<item>
		<title>[Stephen] Re: Processor affinity? [2975 days 4 hours and 41 minutes ago]</title>
		<description>
&lt;pre&gt;On 05/03/2018 08:57, Mike Horvath wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 3/5/2018 3:24 AM, Stephen wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; On 05/03/2018 07:37, dick balaska wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; On 03/05/2018 02:17 AM, Stephen wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; On 05/03/2018 06:38, dick balaska wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; On 03/04/2018 08:53 PM, Mike Horvath wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Is there a permanent way to set the processor affinity of the &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; POV-Ray render processes? I can do this Process Hacker, but as &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; soon as I minimize or exit Process Hacker, the changes are reversed.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; I would like to still be able to use my computer for other stuff &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; while rendering, and setting the render priority isn't always enough.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Mike&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; I always set it from Task Manager. Right click on the process and &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; you can change its affinity and priority.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Task Manager works well for Windoze and Pov retains the affinity &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; settings when it is closed but I have a feeling Mike uses Linux.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Ah.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Wait. Why post this question in the windows group then? ;)&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Oh! That's a duh on my part. :-(&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yeah, I meant Windows. But thanks for the help!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

I was up far too early this morning, 2 am.


-- 

Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 5 Mar 2018 09:12:45 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: Processor affinity? [2975 days 4 hours and 43 minutes ago]</title>
		<description>
&lt;pre&gt;On 05/03/2018 08:55, Mike Horvath wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 3/5/2018 3:51 AM, Thomas de Groot wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; On 5-3-2018 9:49, Thomas de Groot wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I probably should have written &amp;quot;threads&amp;quot; instead of &amp;quot;cores&amp;quot;. ;-)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Wow, +wt is even better!!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The docs mention threads and cores. But some CPUs have 2 threads per &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; core, correct?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

Yes my i7 CPU has 6 cores and 12 threads.

One other thought, only slightly relevant.

If, toward the end of rendering a frame, you find that you are waiting 
for one or two blocks to finish. Setting Render_Block_Size to a smallish 
value allows all of your cores to work on the blocks instead of being 
idle. I generally use +BS8

http://wiki.povray.org/content/Reference:Tracing_Options#Render_Block_Size

-- 

Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 5 Mar 2018 09:11:13 GMT</pubDate>
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	<item>
		<title>[Mike Horvath] Re: Processor affinity? [2975 days 4 hours and 57 minutes ago]</title>
		<description>
&lt;pre&gt;On 3/5/2018 3:24 AM, Stephen wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 05/03/2018 07:37, dick balaska wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; On 03/05/2018 02:17 AM, Stephen wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; On 05/03/2018 06:38, dick balaska wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; On 03/04/2018 08:53 PM, Mike Horvath wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Is there a permanent way to set the processor affinity of the &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; POV-Ray render processes? I can do this Process Hacker, but as soon &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; as I minimize or exit Process Hacker, the changes are reversed.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; I would like to still be able to use my computer for other stuff &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; while rendering, and setting the render priority isn't always enough.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Mike&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; I always set it from Task Manager. Right click on the process and &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; you can change its affinity and priority.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Task Manager works well for Windoze and Pov retains the affinity &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; settings when it is closed but I have a feeling Mike uses Linux.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Ah.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Wait. Why post this question in the windows group then? ;)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Oh! That's a duh on my part. :-(&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

Yeah, I meant Windows. But thanks for the help!


Mike
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 5 Mar 2018 08:57:11 GMT</pubDate>
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	<item>
		<title>[Mike Horvath] Re: Processor affinity? [2975 days 4 hours and 59 minutes ago]</title>
		<description>
&lt;pre&gt;On 3/5/2018 3:51 AM, Thomas de Groot wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 5-3-2018 9:49, Thomas de Groot wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I probably should have written &amp;quot;threads&amp;quot; instead of &amp;quot;cores&amp;quot;. ;-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

Wow, +wt is even better!!

The docs mention threads and cores. But some CPUs have 2 threads per 
core, correct?



Mike
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 5 Mar 2018 08:55:32 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: Processor affinity? [2975 days 5 hours and 2 minutes ago]</title>
		<description>
&lt;pre&gt;On 5-3-2018 9:49, Thomas de Groot wrote:
I probably should have written &amp;quot;threads&amp;quot; instead of &amp;quot;cores&amp;quot;. ;-)

-- 
Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 5 Mar 2018 08:51:53 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: Processor affinity? [2975 days 5 hours and 5 minutes ago]</title>
		<description>
&lt;pre&gt;On 5-3-2018 2:53, Mike Horvath wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Is there a permanent way to set the processor affinity of the POV-Ray &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; render processes? I can do this Process Hacker, but as soon as I &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; minimize or exit Process Hacker, the changes are reversed.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I would like to still be able to use my computer for other stuff while &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; rendering, and setting the render priority isn't always enough.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

I doubt if setting the affinity is such a good way to go (just googled 
the topic rapidly). Depending on the number of cores you have available 
on your computer, just set +wt in POV-Ray. In my case, I have 8 cores 
and I always render with +wt6. For most of my other activities while a 
render is in progress, the 2 remaining cores are more than enough.

-- 
Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 5 Mar 2018 08:49:19 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: Processor affinity? [2975 days 5 hours and 30 minutes ago]</title>
		<description>
&lt;pre&gt;On 05/03/2018 07:37, dick balaska wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 03/05/2018 02:17 AM, Stephen wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; On 05/03/2018 06:38, dick balaska wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; On 03/04/2018 08:53 PM, Mike Horvath wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Is there a permanent way to set the processor affinity of the &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; POV-Ray render processes? I can do this Process Hacker, but as soon &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; as I minimize or exit Process Hacker, the changes are reversed.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; I would like to still be able to use my computer for other stuff &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; while rendering, and setting the render priority isn't always enough.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Mike&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; I always set it from Task Manager. Right click on the process and you &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; can change its affinity and priority.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Task Manager works well for Windoze and Pov retains the affinity &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; settings when it is closed but I have a feeling Mike uses Linux.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Ah.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Wait. Why post this question in the windows group then? ;)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

Oh! That's a duh on my part. :-(

-- 

Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 5 Mar 2018 08:24:30 GMT</pubDate>
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	</item>
	<item>
		<title>[dick balaska] Re: Processor affinity? [2975 days 6 hours and 17 minutes ago]</title>
		<description>
&lt;pre&gt;On 03/05/2018 02:17 AM, Stephen wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 05/03/2018 06:38, dick balaska wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; On 03/04/2018 08:53 PM, Mike Horvath wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Is there a permanent way to set the processor affinity of the POV-Ray &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; render processes? I can do this Process Hacker, but as soon as I &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; minimize or exit Process Hacker, the changes are reversed.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; I would like to still be able to use my computer for other stuff &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; while rendering, and setting the render priority isn't always enough.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Mike&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I always set it from Task Manager. Right click on the process and you &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; can change its affinity and priority.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Task Manager works well for Windoze and Pov retains the affinity &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; settings when it is closed but I have a feeling Mike uses Linux.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

Ah.

Wait. Why post this question in the windows group then? ;)

-- 
dik
Rendered 920576 of 921600 pixels (99%)
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 5 Mar 2018 07:37:28 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: Processor affinity? [2975 days 6 hours and 36 minutes ago]</title>
		<description>
&lt;pre&gt;On 05/03/2018 06:38, dick balaska wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 03/04/2018 08:53 PM, Mike Horvath wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Is there a permanent way to set the processor affinity of the POV-Ray &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; render processes? I can do this Process Hacker, but as soon as I &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; minimize or exit Process Hacker, the changes are reversed.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I would like to still be able to use my computer for other stuff while &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; rendering, and setting the render priority isn't always enough.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Mike&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I always set it from Task Manager. Right click on the process and you &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; can change its affinity and priority.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

Task Manager works well for Windoze and Pov retains the affinity 
settings when it is closed but I have a feeling Mike uses Linux.

-- 

Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 5 Mar 2018 07:17:54 GMT</pubDate>
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	</item>
	<item>
		<title>[dick balaska] Re: Processor affinity? [2975 days 7 hours and 15 minutes ago]</title>
		<description>
&lt;pre&gt;On 03/04/2018 08:53 PM, Mike Horvath wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Is there a permanent way to set the processor affinity of the POV-Ray &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; render processes? I can do this Process Hacker, but as soon as I &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; minimize or exit Process Hacker, the changes are reversed.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I would like to still be able to use my computer for other stuff while &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; rendering, and setting the render priority isn't always enough.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Mike&lt;/span&gt;

I always set it from Task Manager. Right click on the process and you 
can change its affinity and priority.

-- 
dik
Rendered 920576 of 921600 pixels (99%)
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 5 Mar 2018 06:38:46 GMT</pubDate>
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	</item>
	<item>
		<title>[Mike Horvath] Processor affinity? [2975 days 12 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;Is there a permanent way to set the processor affinity of the POV-Ray 
render processes? I can do this Process Hacker, but as soon as I 
minimize or exit Process Hacker, the changes are reversed.

I would like to still be able to use my computer for other stuff while 
rendering, and setting the render priority isn't always enough.


Mike
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 5 Mar 2018 01:53:21 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: Force save incomplete output? [2984 days 18 hours and 33 minutes ago]</title>
		<description>
&lt;pre&gt;Am 23.02.2018 um 12:58 schrieb Kenneth:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; clipka &amp;lt;ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Nope.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; IIRC, some older versions did... at least with Windows-specific .BMP renders&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (which is how I used to run POV-Ray.) Maybe 3.6.1 or 3.6.2? I remember stopping&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; some time-consuming renders and taking a look at them. (But not partial PNG&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; renders-- they didn't open. I'm guessing that some kind of 'header' file&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; information was missing..) This was before the 'state' file implementation in&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 3.7.0(?)&lt;/span&gt;

v3.6 and earlier wrote image files &amp;quot;on the fly&amp;quot;, leaving files
technically broken if render was aborted. However, depending on the file
format and reading application, such partial files could sometimes be
loaded in other applications.

At least that's what happened to my understanding. There may also have
been mechanisms in place that, when aborting a render, would just fill
the remainder of the file with black pixels to complete the image. But
in that case partial PNG files should have worked as well.
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 23 Feb 2018 19:20:44 GMT</pubDate>
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	</item>
	<item>
		<title>[Kenneth] Re: Force save incomplete output? [2984 days 23 hours and 4 minutes ago]</title>
		<description>
&lt;pre&gt;Alain &amp;lt;kua###&amp;nbsp;[at]&amp;nbsp;videotron&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;ca&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  On 2/23/2018 6:58 AM, Kenneth wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; (But not partial PNG renders-- they didn't open.&lt;/span&gt;

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; In my case, I was able to open incomplete renders saved as PNG with&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; IrfanView. Some other viewers could have dificulty for those.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

I was probably using just Windows Photo Viewer at the time (in Win XP), and/or
my old (and still old!) Photoshop.
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 23 Feb 2018 14:50:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Alain] Re: Force save incomplete output? [2985 days and 8 minutes ago]</title>
		<description>
&lt;pre&gt;Le 18-02-23 &amp;#195;&amp;#160; 08:25, Mike Horvath a &amp;#195;&amp;#169;crit&amp;#194;&amp;#160;:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 2/23/2018 6:58 AM, Kenneth wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; clipka &amp;lt;ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Nope.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; IIRC, some older versions did... at least with Windows-specific .BMP &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; renders&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; (which is how I used to run POV-Ray.) Maybe 3.6.1 or 3.6.2? I remember &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; stopping&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; some time-consuming renders and taking a look at them. (But not &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; partial PNG&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; renders-- they didn't open. I'm guessing that some kind of 'header' file&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; information was missing..) This was before the 'state' file &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; implementation in&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; 3.7.0(?)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; BMP is uncompressed, so I'm guessing each pixel is appended &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; sequentially, and a partial image will display by default.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; PNG images are maybe compressed *after* all the pixels have been written.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Forcing output could still be done however. But continuing a stopped &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; render may no longer be possible afterward.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Mike&lt;/span&gt;

Before 3.7, PNG images where compressed one line at a time. Render a 
line, compress THAT line, save to file with the previous lines.
In my case, I was able to open incomplete renders saved as PNG with 
IrfanView. Some other viewers could have dificulty for those.


Alain
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 23 Feb 2018 13:45:40 GMT</pubDate>
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	</item>
	<item>
		<title>[William F Pokorny] Re: Force save incomplete output? [2985 days and 20 minutes ago]</title>
		<description>
&lt;pre&gt;On 02/21/2018 06:31 AM, Mike Horvath wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Is there a way to force POV-Ray to save a render to disk, even though it &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; is incomplete?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Mike&lt;/span&gt;

FYI:

https://github.com/POV-Ray/povray/issues/144

Bill P.
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 23 Feb 2018 13:34:25 GMT</pubDate>
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	</item>
	<item>
		<title>[Mike Horvath] Re: Force save incomplete output? [2985 days and 29 minutes ago]</title>
		<description>
&lt;pre&gt;On 2/23/2018 6:58 AM, Kenneth wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; clipka &amp;lt;ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Nope.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; IIRC, some older versions did... at least with Windows-specific .BMP renders&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (which is how I used to run POV-Ray.) Maybe 3.6.1 or 3.6.2? I remember stopping&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; some time-consuming renders and taking a look at them. (But not partial PNG&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; renders-- they didn't open. I'm guessing that some kind of 'header' file&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; information was missing..) This was before the 'state' file implementation in&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 3.7.0(?)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;


BMP is uncompressed, so I'm guessing each pixel is appended 
sequentially, and a partial image will display by default.

PNG images are maybe compressed *after* all the pixels have been written.

Forcing output could still be done however. But continuing a stopped 
render may no longer be possible afterward.


Mike
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 23 Feb 2018 13:24:50 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: Force save incomplete output? [2985 days and 36 minutes ago]</title>
		<description>
&lt;pre&gt;On 23/02/2018 11:58, Kenneth wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; clipka &amp;lt;ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Nope.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; IIRC, some older versions did... at least with Windows-specific .BMP renders&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (which is how I used to run POV-Ray.) Maybe 3.6.1 or 3.6.2? I remember stopping&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; some time-consuming renders and taking a look at them. (But not partial PNG&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; renders-- they didn't open. I'm guessing that some kind of 'header' file&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; information was missing..) This was before the 'state' file implementation in&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 3.7.0(?)&lt;/span&gt;


I seem to remember that too. Earlier than v3.6.2 I'm still running that 
for Bishop3D.



-- 

Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 23 Feb 2018 13:17:43 GMT</pubDate>
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	</item>
	<item>
		<title>[Kenneth] Re: Force save incomplete output? [2985 days 1 hour and 54 minutes ago]</title>
		<description>
&lt;pre&gt;clipka &amp;lt;ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Nope.&lt;/span&gt;

IIRC, some older versions did... at least with Windows-specific .BMP renders
(which is how I used to run POV-Ray.) Maybe 3.6.1 or 3.6.2? I remember stopping
some time-consuming renders and taking a look at them. (But not partial PNG
renders-- they didn't open. I'm guessing that some kind of 'header' file
information was missing..) This was before the 'state' file implementation in
3.7.0(?)
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 23 Feb 2018 12:00:00 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: Force save incomplete output? [2986 days 20 hours and 52 minutes ago]</title>
		<description>
&lt;pre&gt;Am 21.02.2018 um 12:31 schrieb Mike Horvath:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Is there a way to force POV-Ray to save a render to disk, even though it&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; is incomplete?&lt;/span&gt;

Nope.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 21 Feb 2018 17:01:37 GMT</pubDate>
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	</item>
	<item>
		<title>[Mike Horvath] Force save incomplete output? [2987 days 2 hours and 23 minutes ago]</title>
		<description>
&lt;pre&gt;Is there a way to force POV-Ray to save a render to disk, even though it 
is incomplete?


Mike
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 21 Feb 2018 11:31:33 GMT</pubDate>
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	</item>
	<item>
		<title>[Havana7] Re: Vs 2017 debug [2989 days 15 hours and 4 minutes ago]</title>
		<description>
&lt;pre&gt;clipka &amp;lt;ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - Can you successfully place breakpoints in the GUI version?&lt;/span&gt;

No, even in the GUI version it does not work.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - Does the console project run without breakpoints set?&lt;/span&gt;

No. The command window opens but remains as black as it is. In the Relase
version everything works.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - Can you give me a step-by-step description of what you're actually&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; doing, i.e. how you're activating the console project in the first&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; place, where you're setting breakpoints, how you're starting the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; project, what parameters you're passing, and whatnot?&lt;/span&gt;

I activated the console by selecting the project as initial, I modified the
windows \ povconfig \ syspovconfig.h file for the define. I cleaned the
solution, compiled, but it does not work.

Does anyone have any advice?
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 18 Feb 2018 22:50:00 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: Vs 2017 debug [2990 days 1 hour and 32 minutes ago]</title>
		<description>
&lt;pre&gt;Am 18.02.2018 um 10:59 schrieb Havana7:
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; - Can you successfully place breakpoints in the GUI version?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; No the window does not open and no breckpoint works&lt;/span&gt;

Can you successfully run the GUI debug version /without/ breakpoints set?

Either way, as long as you are having trouble running or debugging even
the GUI version of POV-Ray, it does not make sense trying to run or
debug the console version.

Since running and debugging the GUI version of POV-Ray in VS 2015 is a
routine thing and I'm not seeing any problems there, I suspect this to
be a problem specific to VS 2017, or even your installation thereof. I'd
therefore recommend seeking assistance from Microsoft or their community.

If running POV-Ray without breakpoints works fine, maybe the breakpoints
do work but the VS 2017 debugger isn't kicking in properly to take you
to the code being executed. That would explain the symptoms you are
reporting.


&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have a breackpoint in vfe / win / console / winconsole.cpp Main, I clean the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; solution, compile it and start debugging.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Nothing happens.&lt;/span&gt;

Try a breakpoint later in the program flow; I'd recommend
`parser_tokenizer.cpp`, about line 2633, right after
`CASE(DEBUG_TOKEN)`. This should cause the breakpoint to only be
triggered when a `#debug` statement in the scene file (or include file)
is encountered.
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 18 Feb 2018 12:21:43 GMT</pubDate>
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	</item>
	<item>
		<title>[Havana7] Re: Vs 2017 debug [2990 days 3 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - Can you successfully place breakpoints in the GUI version?&lt;/span&gt;

No the window does not open and no breckpoint works

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - Does the console project run without breakpoints set?&lt;/span&gt;

No, Only the completely empty command window appears.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - Can you give me a step-by-step description of what you're actually&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; doing, i.e. how you're activating the console project in the first&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; place, where you're setting breakpoints, how you're starting the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; project, what parameters you're passing, and whatnot?&lt;/span&gt;

I modify the windows / povconfig / syspovconfig.h file by editing the comment in
#define _CONSOLE. Set up console as a startup project, and choose Console
compilation management and deselect GUI.

I have a breackpoint in vfe / win / console / winconsole.cpp Main, I clean the
solution, compile it and start debugging.

Nothing happens.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I myself am using VS 2015 instead of VS 2017, and haven't touched the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; console project in a while (it isn't officially supported), so without&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; more detailed information, from my point it could be anything from a bug&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; in VS 2017 to a problem with the console project to a simple user error.&lt;/span&gt;

The solution compile the console project perfectly in release mode.

Do you have any suggestions?
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 18 Feb 2018 10:00:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Kenneth] Re: The question about depth image generation [2991 days 20 hours and 19 minutes ago]</title>
		<description>
&lt;pre&gt;clipka &amp;lt;ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:

&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; This changes your scene's version number to 3.5, *if* you leave out&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; a #version directive in your scene...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Actually pretty much the very opposite happens.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The standard include files (including `colors.inc`) have the following&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; structure:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;     #ifndef(Foo_Inc_Temp)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;     #declare Foo_Inc_Temp = version;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;     #version 3.5; // typical; value may differ&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;     ...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;     #version Foo_Inc_Temp;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;     #end&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This structure is designed to reset the effective language version back&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to whatever it was before the include file.&lt;/span&gt;

Yep, I do understand that; but I didn't understand why the ending #version
statement was NOT changing it back (in the case when there was no #version
number in the scene file itself.) My only guess was, for some reason or other
the #version 'compatibility' was staying at 3.5. (Or maybe 3.62, as you
mentioned?) I didn't know how to explain that in detail :-)

BTW, I was running the examples in v3.7.1 beta 9, but adding #version 3.7 into
the scene instead (or not, to see the difference.) Just tried the scene using
#version 3.71 (or not); same behavior that I described. The other 'variable' was
assumed_gamma 1.0. Adding it to the scene -- even without a #version number--
fixed all the problems (no change in the gray color or gamma behavior, with or
without &amp;quot;colors.inc.&amp;quot;) I think I understand that: The example code uses gradient
-z... which by default is using 'linear' rgb values... which agrees with
'linear' assumed_gamma 1.0 no matter what.
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 16 Feb 2018 17:35:06 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: Vs 2017 debug [2991 days 21 hours and 7 minutes ago]</title>
		<description>
&lt;pre&gt;Am 16.02.2018 um 14:26 schrieb Havana7:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; clipka &amp;lt;ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Am 15.02.2018 um 10:26 schrieb Havana7:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; I downloaded version 3.7.0 but I can not debug console project. I try to insert&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; breakpoints in the console project but the window opens but remains black&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; without any response. Do you have any advice on this? Thank you&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I don't think the v3.7.0 console project is even functional.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Sorry for the error, but I downloaded the master version. I tried with all but&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; with Visual Studio 2017 Community they do not work.&lt;/span&gt;

- Can you successfully place breakpoints in the GUI version?

- Does the console project run without breakpoints set?

- Can you give me a step-by-step description of what you're actually
doing, i.e. how you're activating the console project in the first
place, where you're setting breakpoints, how you're starting the
project, what parameters you're passing, and whatnot?


I myself am using VS 2015 instead of VS 2017, and haven't touched the
console project in a while (it isn't officially supported), so without
more detailed information, from my point it could be anything from a bug
in VS 2017 to a problem with the console project to a simple user error.
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 16 Feb 2018 16:47:16 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: The question about depth image generation [2991 days 21 hours and 17 minutes ago]</title>
		<description>
&lt;pre&gt;Am 16.02.2018 um 05:57 schrieb Kenneth:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The &amp;quot;colors.inc&amp;quot; file has this at the top:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #ifndef(Colors_Inc_Temp)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare Colors_Inc_Temp = version;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #version 3.5;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ......&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This changes your scene's version number to 3.5, *if* you leave out a #version&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; directive in your scene. It looks like v3.5 of POV-ray used a different default&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 'gamma' value to apply to a scene's colors.&lt;/span&gt;

Actually pretty much the very opposite happens.

The standard include files (including `colors.inc`) have the following
structure:

    #ifndef(Foo_Inc_Temp)
    #declare Foo_Inc_Temp = version;
    #version 3.5; // typical; value may differ
    ...
    #version Foo_Inc_Temp;
    #end

This structure is designed to reset the effective language version back
to whatever it was before the include file.


There is a problem with this construct however: In v3.7.0, the effective
language version defaults to v3.6.2 for backwards compatibility, but the
`version` keyword, when used as an expression, defaults to the actual
software version, i.e. 3.7.

Thus, when a scene has no `#version` statement of its own and includes
one of the standard include files, the last `#version` statement in that
file does not reset the effective language version back to the default
of v3.6.2, but rather sets it to the actual software version, which is
v3.7.0 in that case.


This behaviour has been changed in later versions.
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 16 Feb 2018 16:37:06 GMT</pubDate>
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	</item>
	<item>
		<title>[Havana7] Re: Vs 2017 debug [2992 days and 24 minutes ago]</title>
		<description>
&lt;pre&gt;clipka &amp;lt;ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Am 15.02.2018 um 10:26 schrieb Havana7:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I downloaded version 3.7.0 but I can not debug console project. I try to insert&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; breakpoints in the console project but the window opens but remains black&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; without any response. Do you have any advice on this? Thank you&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I don't think the v3.7.0 console project is even functional.&lt;/span&gt;

Sorry for the error, but I downloaded the master version. I tried with all but
with Visual Studio 2017 Community they do not work.
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 16 Feb 2018 13:30:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Havana7] Re: Vs 2017 debug [2992 days 6 hours and 39 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Kenneth&amp;quot; &amp;lt;kdw###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Or, does you question relate to Visual Studio 2017, while using POV-ray's&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 'source code'? I apologize if I didn't understand your original message.&lt;/span&gt;

Sorry, but I'm referring to debugging in Visual Studio 2017!
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 16 Feb 2018 07:15:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Kenneth] Re: The question about depth image generation [2992 days 8 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;Did you leave out a #version directive at the top of your scene file AND the
assumed_gamma setting for your scene?

(Also: in my 'resolution INI file', I have Display_Gamma=sRGB and
File_Gamma=sRGB... both of which are the defaults, I think.)

What I see is that there is NO difference between these two, placed at the
beginning of your scene:

#version 3.7;
global_settings{assumed_gamma 1.0}

and

#version 3.7;
global_settings{assumed_gamma 1.0}
#include &amp;quot;colors.inc&amp;quot;

....But there IS a difference between these two:

NO #version directive
NO assumed_gamma

and

NO #version directive
NO assumed_gamma
#include &amp;quot;colors.inc&amp;quot;

I also see a difference between these two:

#version 3.7;
NO assumed_gamma
#include &amp;quot;colors.inc&amp;quot;

and

#version 3.5;
NO assumed_gamma
#include &amp;quot;colors.inc&amp;quot;


The &amp;quot;colors.inc&amp;quot; file has this at the top:
#ifndef(Colors_Inc_Temp)
#declare Colors_Inc_Temp = version;
#version 3.5;
.....

This changes your scene's version number to 3.5, *if* you leave out a #version
directive in your scene. It looks like v3.5 of POV-ray used a different default
'gamma' value to apply to a scene's colors.
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 16 Feb 2018 05:00:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Hao] The question about depth image generation [2992 days 13 hours and 39 minutes ago]</title>
		<description>
&lt;pre&gt;I want to render the depth image of the scene. I follow the methods of :
'http://runevision.com/graphics/stereo/depthmap/'
This method is useful for some scenes. However, it is found that the color of
the rendered image changes when the &amp;quot;colors.inc&amp;quot; or other predefined inc files
are included. Could any one give me some suggestions?
The codes of 'http://runevision.com/graphics/stereo/depthmap/' are,

object {
  sphere{-z*20 10}
    texture {
      pigment {gradient -z}
      scale 40
      finish {ambient 1 diffuse 0}
      }

}
camera{
 perspective
 location &amp;lt;0,0,0&amp;gt;
 direction -z
}

Using this code, the color of the central pixel equal approximately about
255*(10/40)=64.
However, if the 'color.inc', 'functions.inc' or other inc files are included at
the begining of the file, the color of rendered image changes.

Does anyone know why?
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 16 Feb 2018 00:15:00 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: Vs 2017 debug [2992 days 19 hours and 55 minutes ago]</title>
		<description>
&lt;pre&gt;Am 15.02.2018 um 10:26 schrieb Havana7:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I downloaded version 3.7.0 but I can not debug console project. I try to insert&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; breakpoints in the console project but the window opens but remains black&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; without any response. Do you have any advice on this? Thank you&lt;/span&gt;

I don't think the v3.7.0 console project is even functional.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 15 Feb 2018 17:59:07 GMT</pubDate>
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	</item>
	<item>
		<title>[Kenneth] Re: Vs 2017 debug [2993 days and 39 minutes ago]</title>
		<description>
&lt;pre&gt;Or, does you question relate to Visual Studio 2017, while using POV-ray's
'source code'? I apologize if I didn't understand your original message.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 15 Feb 2018 13:15:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Kenneth] Re: Vs 2017 debug [2993 days and 49 minutes ago]</title>
		<description>
&lt;pre&gt;Also see this in the newsgroup, for a detailed explanation...

http://news.povray.org/povray.beta-test/thread/%3Cweb.596dfc7892f71496883fb31c0%40news.povray.org%3E/
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 15 Feb 2018 13:05:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.5a858533c588b266a47873e10%40news.povray.org%3E/#%3Cweb.5a858533c588b266a47873e10%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.5a858533c588b266a47873e10%40news.povray.org%3E/#%3Cweb.5a858533c588b266a47873e10%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Kenneth] Re: Vs 2017 debug [2993 days and 54 minutes ago]</title>
		<description>
&lt;pre&gt;It is a known problem (or behavior) with #debug and the message window.

#debug &amp;quot;This is my message&amp;quot;
....will NOT show up in the 'messages' window, even though it should do so. It
needs to have a 'line break' at the end   \n  like this:

#debug &amp;quot;This is my message\n&amp;quot;

Here is another example that also works, because it uses more than one #debug:
#debug &amp;quot;This is my message&amp;quot; // no \n  here this time-- but it WILL show up now,
// because the 2nd #debug *does* use \n
#declare FOO = 347.188;
#debug concat(&amp;quot;\n&amp;quot;,&amp;quot;FOO = &amp;quot;, str(FOO,0,3),&amp;quot;\n&amp;quot;)

It is complicated! ;-)
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 15 Feb 2018 13:00:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.5a8583a3c588b266a47873e10%40news.povray.org%3E/#%3Cweb.5a8583a3c588b266a47873e10%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.5a8583a3c588b266a47873e10%40news.povray.org%3E/#%3Cweb.5a8583a3c588b266a47873e10%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Havana7] Vs 2017 debug [2993 days 4 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;I downloaded version 3.7.0 but I can not debug console project. I try to insert
breakpoints in the console project but the window opens but remains black
without any response. Do you have any advice on this? Thank you
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 15 Feb 2018 09:30:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.5a855244b8ec9d993e499bc60%40news.povray.org%3E/#%3Cweb.5a855244b8ec9d993e499bc60%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.5a855244b8ec9d993e499bc60%40news.povray.org%3E/#%3Cweb.5a855244b8ec9d993e499bc60%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[clipka] Re: Opens two files separately. Opens more than ... [3017 days 16 hours and 57 minutes ago]</title>
		<description>
&lt;pre&gt;Am 21.01.2018 um 18:08 schrieb Mike Horvath:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Oops. Wrong forum.&lt;/span&gt;

Not really. povray.bugreports is about bugs, povray.windows is about the
Windows version of POV-Ray. Your post is about a bug specific to the
Windows version, so that's right in the center of the Venn diagram.
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 21 Jan 2018 20:57:36 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5a64fec0%241%40news.povray.org%3E/#%3C5a64fec0%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C5a64fec0%241%40news.povray.org%3E/#%3C5a64fec0%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Mike Horvath] Re: Opens two files separately. Opens more than ... [3017 days 20 hours and 45 minutes ago]</title>
		<description>
&lt;pre&gt;On 1/21/2018 12:07 PM, Mike Horvath wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Weird issue with&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Persistence of Vision(tm) Ray Tracer Version &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 3.8.0-alpha.9475849+av541.msvc14.win64&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and maybe earlier.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; In Windows explorer I can select two POV files, then right click on one &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; of them and select &amp;quot;Edit in POVray&amp;quot;. However, two separate instances of &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POVray are created, with one file in each.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; if you instead select three (or more) POV files and &amp;quot;Edit in POVray&amp;quot;, &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; all three files are opened in the same instance.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Mike&lt;/span&gt;

Oops. Wrong forum.


Mike
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 21 Jan 2018 17:08:43 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5a64c91b%241%40news.povray.org%3E/#%3C5a64c91b%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C5a64c91b%241%40news.povray.org%3E/#%3C5a64c91b%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Mike Horvath] Opens two files separately. Opens more than two ... [3017 days 20 hours and 47 minutes ago]</title>
		<description>
&lt;pre&gt;Weird issue with

Persistence of Vision(tm) Ray Tracer Version 
3.8.0-alpha.9475849+av541.msvc14.win64

and maybe earlier.

In Windows explorer I can select two POV files, then right click on one 
of them and select &amp;quot;Edit in POVray&amp;quot;. However, two separate instances of 
POVray are created, with one file in each.

if you instead select three (or more) POV files and &amp;quot;Edit in POVray&amp;quot;, 
all three files are opened in the same instance.


Mike
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 21 Jan 2018 17:07:07 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5a64c8bb%241%40news.povray.org%3E/#%3C5a64c8bb%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C5a64c8bb%241%40news.povray.org%3E/#%3C5a64c8bb%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Sven Littkowski] Re: POV-Ray Editors [3075 days 14 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;On 05.09.2017 11:01, Bald Eagle wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; More info:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; https://github.com/h-a-n-n-e-s/atom-language-povray/issues/1&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; https://atom.io/packages/tools-povray&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
Thanks!

---
Diese E-Mail wurde von AVG auf Viren gepr&amp;#195;&amp;#188;ft.
http://www.avg.com
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 24 Nov 2017 23:53:30 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5a18b0fa%241%40news.povray.org%3E/#%3C5a18b0fa%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C5a18b0fa%241%40news.povray.org%3E/#%3C5a18b0fa%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Bald Eagle] Re: POV-Ray Editors [3155 days 22 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;More info:
https://github.com/h-a-n-n-e-s/atom-language-povray/issues/1

https://atom.io/packages/tools-povray
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 5 Sep 2017 15:05:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.59aebc2c8045b5dec437ac910%40news.povray.org%3E/#%3Cweb.59aebc2c8045b5dec437ac910%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.59aebc2c8045b5dec437ac910%40news.povray.org%3E/#%3Cweb.59aebc2c8045b5dec437ac910%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Bald Eagle] Re: POV-Ray Editors [3155 days 23 hours and 9 minutes ago]</title>
		<description>
&lt;pre&gt;If I get a chance to do so, I might try to install this at home tonight and see
how it goes:

https://atom.io/

&amp;quot;Atom is a text editor that's modern, approachable, yet hackable to the core&amp;#151;a
tool you can customize to do anything but also use productively without ever
touching a config file.&amp;quot;
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 5 Sep 2017 14:45:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.59aeb8258045b5dec437ac910%40news.povray.org%3E/#%3Cweb.59aeb8258045b5dec437ac910%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.59aeb8258045b5dec437ac910%40news.povray.org%3E/#%3Cweb.59aeb8258045b5dec437ac910%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Mr] Re: POV-Ray Editors [3164 days 4 hours and 19 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Bald Eagle&amp;quot; &amp;lt;cre###&amp;nbsp;[at]&amp;nbsp;netscape&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Mr&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; The release candidate 2 of Blender 2.79 has our latest patch for POV syntax&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; highlighting in:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; https://download.blender.org/release/Blender2.79/&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; When you put your cursor next to a {} brace sign, it highlights in red the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; corresponding pair of braces. Lanuhum and I added one more color than POVwin, so&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; &amp;quot;transforming&amp;quot; keywords are distinguished from objects, and in the same color&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; group as mathematical functions.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; All this looks perfect for your need. And possibly of some others users.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I added a &amp;quot;run&amp;quot; operator to render a preview of edited text only regardless of&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Blender 3D scene. Also note that another add-on exists that can enable&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; auto-completion and I successfully tried it with POV files.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This looks like something which is useful, and I'll have to see about installing&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; it and trying it out.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; By the way:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Pov items can be anything but for now only the equivalent of Blender materials&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; can be replaced with this method. In Povray, it is called texture {} don't get&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; confused, it really includes all the material properties.&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Don't forget that POV-Ray also has an actual material{} directive...&lt;/span&gt;

I did not forget, but since the exporter doesn't make use of it, I decided to
keep things more simple in this explanation so as to not confuse Blender users
further (the developer page linked at the top of the wiki mentions it however)
The  problem goes much deeper than just differing terminologies.

In pov, the texture syntax is non standard as Blender's user interface used to
be before the rewrite ;-)
mostly, texture influences are not channelled in parallel user workflows
except for normal_map and image_map, ior are object related while they can be
texture related in Blender. etc.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 28 Aug 2017 09:35:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.59a3e37d8045b5de16086ed00%40news.povray.org%3E/#%3Cweb.59a3e37d8045b5de16086ed00%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.59a3e37d8045b5de16086ed00%40news.povray.org%3E/#%3Cweb.59a3e37d8045b5de16086ed00%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Bald Eagle] Re: POV-Ray Editors [3169 days 20 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Mr&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The release candidate 2 of Blender 2.79 has our latest patch for POV syntax&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; highlighting in:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; https://download.blender.org/release/Blender2.79/&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; When you put your cursor next to a {} brace sign, it highlights in red the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; corresponding pair of braces. Lanuhum and I added one more color than POVwin, so&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;transforming&amp;quot; keywords are distinguished from objects, and in the same color&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; group as mathematical functions.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; All this looks perfect for your need. And possibly of some others users.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I added a &amp;quot;run&amp;quot; operator to render a preview of edited text only regardless of&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Blender 3D scene. Also note that another add-on exists that can enable&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; auto-completion and I successfully tried it with POV files.&lt;/span&gt;


Thanks!
This looks like something which is useful, and I'll have to see about installing
it and trying it out.

By the way:
&amp;quot;Pov items can be anything but for now only the equivalent of Blender materials
can be replaced with this method. In Povray, it is called texture {} don't get
confused, it really includes all the material properties.&amp;quot;

Don't forget that POV-Ray also has an actual material{} directive...
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 22 Aug 2017 17:00:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.599c61ec8045b5dec437ac910%40news.povray.org%3E/#%3Cweb.599c61ec8045b5dec437ac910%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.599c61ec8045b5dec437ac910%40news.povray.org%3E/#%3Cweb.599c61ec8045b5dec437ac910%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Mr] Re: POV-Ray Editors [3170 days 5 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Bald Eagle&amp;quot; &amp;lt;cre###&amp;nbsp;[at]&amp;nbsp;netscape&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; clipka &amp;lt;ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; You can use /any/ text editor capable of saving plain vanilla ASCII&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; text. You could even use MS Word for that purpose.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; A text editor capable of syntax highlighting would be of advantage of&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; course. But you may need to roll your own highlighting rules.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yes, indeed.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Te one thing I would find VERY useful is some sort of editor that has&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; differential coloring of nested parentheses for mathematical formulae.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Debugging those can drive me a little nuts sometimes.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Does anyone have a [preferably small, lightweight, free] 3rd party editor that&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; would work well for this?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I suppose if I need to, I could use Excel...&lt;/span&gt;

The release candidate 2 of Blender 2.79 has our latest patch for POV syntax
highlighting in:

https://download.blender.org/release/Blender2.79/

When you put your cursor next to a {} brace sign, it highlights in red the
corresponding pair of braces. Lanuhum and I added one more color than POVwin, so
&amp;quot;transforming&amp;quot; keywords are distinguished from objects, and in the same color
group as mathematical functions.
All this looks perfect for your need. And possibly of some others users.
I added a &amp;quot;run&amp;quot; operator to render a preview of edited text only regardless of
Blender 3D scene. Also note that another add-on exists that can enable
auto-completion and I successfully tried it with POV files.

See the wiki for screen captures cluing how to use pov colored syntax in blender
(file suffixes are recognized automatically):
https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/POV-Ray#Adding_POV_code_directly

Please note that, as of today, Lanuhum and I are Python scripters (and I a lame
one!)yet we tried to mimic existing C code and successfully dared to submit this
C patch which is not our language, but was still accepted by the main Blender
developers, I mean to say that if you really preferred such changes to happen in
Povwin and the likes, don't be scared to try !

Otherwise of course, just tell us what's wrong with it in our Blender's
implementation, and we'll try to improve it based on your feedback. Thanks!
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 22 Aug 2017 08:20:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.599be5d78045b5de16086ed00%40news.povray.org%3E/#%3Cweb.599be5d78045b5de16086ed00%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Sven Littkowski] Re: POV-Ray Editors [3170 days 11 hours and 7 minutes ago]</title>
		<description>
&lt;pre&gt;On 04.08.2017 14:10, Bald Eagle wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; clipka &amp;lt;ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; You can use /any/ text editor capable of saving plain vanilla ASCII&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; text. You could even use MS Word for that purpose.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; A text editor capable of syntax highlighting would be of advantage of&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; course. But you may need to roll your own highlighting rules.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yes, indeed.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Te one thing I would find VERY useful is some sort of editor that has&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; differential coloring of nested parentheses for mathematical formulae.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Debugging those can drive me a little nuts sometimes.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Does anyone have a [preferably small, lightweight, free] 3rd party editor&lt;/span&gt;
 that
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; would work well for this?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I suppose if I need to, I could use Excel...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
Weaverslave?

---
Diese E-Mail wurde von AVG auf Viren gepr&amp;#195;&amp;#131;&amp;#194;&amp;#188;ft.
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&lt;/pre&gt;
		</description>
		<pubDate>Tue, 22 Aug 2017 02:47:16 GMT</pubDate>
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	</item>
	<item>
		<title>[Bald Eagle] Re: POV-Ray Editors [3187 days 19 hours and 39 minutes ago]</title>
		<description>
&lt;pre&gt;clipka &amp;lt;ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You can use /any/ text editor capable of saving plain vanilla ASCII&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; text. You could even use MS Word for that purpose.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; A text editor capable of syntax highlighting would be of advantage of&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; course. But you may need to roll your own highlighting rules.&lt;/span&gt;


Yes, indeed.
Te one thing I would find VERY useful is some sort of editor that has
differential coloring of nested parentheses for mathematical formulae.

Debugging those can drive me a little nuts sometimes.

Does anyone have a [preferably small, lightweight, free] 3rd party editor that
would work well for this?
I suppose if I need to, I could use Excel...
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 4 Aug 2017 18:15:06 GMT</pubDate>
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	</item>
	<item>
		<title>[Sven Littkowski] Re: POV-Ray Editors [3194 days 6 hours and 23 minutes ago]</title>
		<description>
&lt;pre&gt;On 27.07.2017 06:56, clipka wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Am 27.07.2017 um 05:19 schrieb Sven Littkowski:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; At the moment, I work with gray background, but this one and any other&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; background just looks not right. Since I do software programming, I work&lt;/span&gt;

&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; since over 20 years with my own standard colors for the one or other&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; thing inside a syntax. But I cannot use &amp;quot;my&amp;quot; custom colors with the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; editor at the moment. Thus I am not able to recognize things inside a&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; POV-Ray syntax based on the color code. Why such a big discussion about&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; such a small additional feature? It is not really difficult to add that&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; feature.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Well then... if you find the feature not really difficult to add, I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; recommend you implement those changes yourself, and license them to us&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; under the old POV-Ray v3.6 license.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Our version of the proprietary 3rd party CodeMax library has remained&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; virtually unchanged from POV-Ray v3.6 (except for bug fixes), so you can&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; use the CodeMax source code from the POV-Ray v3.6 package as a starting&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; point for your development.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
Just make it Delphi source code, and I will do this. It would be my
pleasure. And I have no problem to license it to the great POV-Ray team.

But I cannot program in other languages than Delphi (Pascal).

---
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&lt;/pre&gt;
		</description>
		<pubDate>Sat, 29 Jul 2017 07:30:41 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: POV-Ray Editors [3196 days 2 hours and 58 minutes ago]</title>
		<description>
&lt;pre&gt;Am 27.07.2017 um 05:19 schrieb Sven Littkowski:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; At the moment, I work with gray background, but this one and any other&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; background just looks not right. Since I do software programming, I work&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; since over 20 years with my own standard colors for the one or other&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; thing inside a syntax. But I cannot use &amp;quot;my&amp;quot; custom colors with the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; editor at the moment. Thus I am not able to recognize things inside a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV-Ray syntax based on the color code. Why such a big discussion about&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; such a small additional feature? It is not really difficult to add that&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; feature.&lt;/span&gt;

Well then... if you find the feature not really difficult to add, I
recommend you implement those changes yourself, and license them to us
under the old POV-Ray v3.6 license.

Our version of the proprietary 3rd party CodeMax library has remained
virtually unchanged from POV-Ray v3.6 (except for bug fixes), so you can
use the CodeMax source code from the POV-Ray v3.6 package as a starting
point for your development.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 27 Jul 2017 10:56:22 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: POV-Ray Editors [3196 days 7 hours and 4 minutes ago]</title>
		<description>
&lt;pre&gt;On 7/27/2017 4:19 AM, Sven Littkowski wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 25.07.2017 09:02, Stephen wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; On 7/25/2017 1:54 PM, Stephen wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; I am guess he is aware of how to&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Should read I guess he is...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; It's not just my fingers playing up today. I'm beginning to hate&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Thunderbird with its fancy skins.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; At the moment, I work with gray background, but this one and any other&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; background just looks not right. Since I do software programming, I work&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; since over 20 years with my own standard colors for the one or other&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; thing inside a syntax. But I cannot use &amp;quot;my&amp;quot; custom colors with the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; editor at the moment. Thus I am not able to recognize things inside a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV-Ray syntax based on the color code. Why such a big discussion about&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; such a small additional feature? It is not really difficult to add that&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; feature.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;


I must admit I was wrong. I thought the editor was configurable. I 
suppose it is, in a way. But reminiscent of the way DOS programs looked. 
It is so long since I looked at the settings I was remembering how I 
felt about them, then.
So I support your feature request.
But, if memory serves me well. There is no one to do it. The Pov team 
are all working on other things and your request is cosmetic.
So unless you can hack the editor code. The only other thing to do is 
keep nagging until one of them gets sick enough of it to add a custom 
colour into the list. That's how it was done in days of yore. ;)


-- 

Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 27 Jul 2017 06:50:30 GMT</pubDate>
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	</item>
	<item>
		<title>[Sven Littkowski] Re: POV-Ray Editors [3196 days 9 hours and 35 minutes ago]</title>
		<description>
&lt;pre&gt;On 25.07.2017 09:02, Stephen wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 7/25/2017 1:54 PM, Stephen wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I am guess he is aware of how to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Should read I guess he is...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It's not just my fingers playing up today. I'm beginning to hate&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thunderbird with its fancy skins.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

At the moment, I work with gray background, but this one and any other
background just looks not right. Since I do software programming, I work
since over 20 years with my own standard colors for the one or other
thing inside a syntax. But I cannot use &amp;quot;my&amp;quot; custom colors with the
editor at the moment. Thus I am not able to recognize things inside a
POV-Ray syntax based on the color code. Why such a big discussion about
such a small additional feature? It is not really difficult to add that
feature.

---
Diese E-Mail wurde von AVG auf Viren gepr&amp;#195;&amp;#131;&amp;#194;&amp;#188;ft.
http://www.avg.com
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 27 Jul 2017 04:19:32 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: POV-Ray Editors [3198 days and 51 minutes ago]</title>
		<description>
&lt;pre&gt;On 7/25/2017 1:54 PM, Stephen wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I am guess he is aware of how to&lt;/span&gt;

Should read I guess he is...


It's not just my fingers playing up today. I'm beginning to hate 
Thunderbird with its fancy skins.

-- 

Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 25 Jul 2017 13:02:57 GMT</pubDate>
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	<item>
		<title>[Stephen] Re: POV-Ray Editors [3198 days 1 hour ago]</title>
		<description>
&lt;pre&gt;On 7/25/2017 12:16 PM, Thomas de Groot wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 25-7-2017 10:39, Sven Littkowski wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I don't complain about any other faults of the editor, I rather like it.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; A few ideas, however, i have suggested many months or over a year ago.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; But the improvement about customization (colors), I would really be&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; happy to see that. As i said before: based on my Windows 7 color scheme,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; those few colors of the editor just don't look good or have too low&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; contrast towards the Windows environment. I really beg for a color&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; picker.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; ---&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Diese E-Mail wurde von AVG auf Viren gepr&amp;#195;&amp;#131;&amp;#194;&amp;#188;ft.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; http://www.avg.com&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I don't know. Using a Win7 environment myself, I am quite happy with the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (standard) colour scheme proposed. What is the problem?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Win7 here too. I always use a plain interface, myself. But I can see the 
requirement to have a fancy border. If that's what Sven means?
I am guess he is aware of how to customise the font, colour, shortcuts 
etc. There was some discussion about being able to use Truetype or 
Cleartype fonts a while back but we got a definitive answer with 
reasons. So it can't be that.



-- 

Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 25 Jul 2017 12:54:03 GMT</pubDate>
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	<item>
		<title>[Thomas de Groot] Re: POV-Ray Editors [3198 days 2 hours and 37 minutes ago]</title>
		<description>
&lt;pre&gt;On 25-7-2017 10:39, Sven Littkowski wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I don't complain about any other faults of the editor, I rather like it.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; A few ideas, however, i have suggested many months or over a year ago.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; But the improvement about customization (colors), I would really be&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; happy to see that. As i said before: based on my Windows 7 color scheme,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; those few colors of the editor just don't look good or have too low&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; contrast towards the Windows environment. I really beg for a color picker.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ---&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Diese E-Mail wurde von AVG auf Viren gepr&amp;#195;&amp;#131;&amp;#194;&amp;#188;ft.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://www.avg.com&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

I don't know. Using a Win7 environment myself, I am quite happy with the 
(standard) colour scheme proposed. What is the problem?

-- 
Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 25 Jul 2017 11:16:51 GMT</pubDate>
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	<item>
		<title>[Stephen] Re: POV-Ray Editors [3198 days 5 hours and 3 minutes ago]</title>
		<description>
&lt;pre&gt;On 7/25/2017 9:39 AM, Sven Littkowski wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I don't complain about any other faults of the editor, I rather like it.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; A few ideas, however, i have suggested many months or over a year ago.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

It surprised me yesterday. It did a &amp;quot;Find &amp;amp; Replace&amp;quot; on an almost 800 
Meg text file.
None of my other text editors could handle the file.


-- 

Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 25 Jul 2017 08:50:42 GMT</pubDate>
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	</item>
	<item>
		<title>[Sven Littkowski] Re: POV-Ray Editors [3198 days 5 hours and 15 minutes ago]</title>
		<description>
&lt;pre&gt;On 14.07.2017 11:25, clipka wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Am 14.07.2017 um 09:53 schrieb Sven Littkowski:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; the current editor for the Windows version of POV-Ray is quite good, but&lt;/span&gt;

&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; the only major lack it has is, that it comes only with 16 predefined&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; colors for usage within the editor. And most of these colors I don't&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; like, as they simply don't work well with the color scheme my Windows 7&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; is using.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV-Ray for Windows has multiple major lacks, but I wouldn't consider&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; this one of them. There are more serious problems.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Can't the developers add support for True Color to the editor? That&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; would be nice.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Or are there any other scene editors that can be integrated into the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Windows version of POV-Ray and allow a syntax with True Colors?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; To the best of my knowledge, the editor colour picker is an integral&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; part of CodeMax, which is a poor fit for the POV-Ray project, if only&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; due to the licensing issues, so presumably we won't invest any&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; noteworthy amount of work into it.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; CodeMax is the only editor component the Windows GUI is designed to work&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; with, and the Windows GUI itself is horribly outdated in itself, so&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; presumably we won't invest a lot of work into that one either.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If we find the time to do any serious GUI development work, the plan is&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to build a new one from scratch, using a portable GUI framework as the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; basis (Qt comes to mind).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
I don't complain about any other faults of the editor, I rather like it.
A few ideas, however, i have suggested many months or over a year ago.

But the improvement about customization (colors), I would really be
happy to see that. As i said before: based on my Windows 7 color scheme,
those few colors of the editor just don't look good or have too low
contrast towards the Windows environment. I really beg for a color picker.

---
Diese E-Mail wurde von AVG auf Viren gepr&amp;#195;&amp;#131;&amp;#194;&amp;#188;ft.
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&lt;/pre&gt;
		</description>
		<pubDate>Tue, 25 Jul 2017 08:39:01 GMT</pubDate>
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	<item>
		<title>[clipka] Re: POV-Ray Editors [3206 days 17 hours and 35 minutes ago]</title>
		<description>
&lt;pre&gt;Am 14.07.2017 um 20:06 schrieb Bald Eagle:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Is there any chance that something like an in-browser text editor could be used?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; There seem to be quite a few of them.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Not sure how that would all work out with backwards-compatibility and whatnot.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; https://www.google.com/search?q=browser+text+editor&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I've always desired something like RTF, but I know how desirable it is to have a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; simple text-only input for creating a render...&lt;/span&gt;

You can use /any/ text editor capable of saving plain vanilla ASCII
text. You could even use MS Word for that purpose.

A text editor capable of syntax highlighting would be of advantage of
course. But you may need to roll your own highlighting rules.

The difference of course is that it won't be an inbuilt editor, so
starting a render will be a bit more complex than just a button press.
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 16 Jul 2017 20:19:26 GMT</pubDate>
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	</item>
	<item>
		<title>[Bald Eagle] Re: POV-Ray Editors [3208 days 19 hours and 44 minutes ago]</title>
		<description>
&lt;pre&gt;Is there any chance that something like an in-browser text editor could be used?
There seem to be quite a few of them.
Not sure how that would all work out with backwards-compatibility and whatnot.

https://www.google.com/search?q=browser+text+editor

I've always desired something like RTF, but I know how desirable it is to have a
simple text-only input for creating a render...
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 14 Jul 2017 18:10:03 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: POV-Ray Editors [3208 days 22 hours and 28 minutes ago]</title>
		<description>
&lt;pre&gt;Am 14.07.2017 um 09:53 schrieb Sven Littkowski:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the current editor for the Windows version of POV-Ray is quite good, but&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the only major lack it has is, that it comes only with 16 predefined&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; colors for usage within the editor. And most of these colors I don't&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; like, as they simply don't work well with the color scheme my Windows 7&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; is using.&lt;/span&gt;

POV-Ray for Windows has multiple major lacks, but I wouldn't consider
this one of them. There are more serious problems.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Can't the developers add support for True Color to the editor? That&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; would be nice.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Or are there any other scene editors that can be integrated into the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Windows version of POV-Ray and allow a syntax with True Colors?&lt;/span&gt;

To the best of my knowledge, the editor colour picker is an integral
part of CodeMax, which is a poor fit for the POV-Ray project, if only
due to the licensing issues, so presumably we won't invest any
noteworthy amount of work into it.

CodeMax is the only editor component the Windows GUI is designed to work
with, and the Windows GUI itself is horribly outdated in itself, so
presumably we won't invest a lot of work into that one either.

If we find the time to do any serious GUI development work, the plan is
to build a new one from scratch, using a portable GUI framework as the
basis (Qt comes to mind).
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 14 Jul 2017 15:25:51 GMT</pubDate>
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	</item>
	<item>
		<title>[Sven Littkowski] POV-Ray Editors [3209 days 5 hours ago]</title>
		<description>
&lt;pre&gt;Hi,

the current editor for the Windows version of POV-Ray is quite good, but
the only major lack it has is, that it comes only with 16 predefined
colors for usage within the editor. And most of these colors I don't
like, as they simply don't work well with the color scheme my Windows 7
is using.

Can't the developers add support for True Color to the editor? That
would be nice.

Or are there any other scene editors that can be integrated into the
Windows version of POV-Ray and allow a syntax with True Colors?

Thank you.

---
Diese E-Mail wurde von AVG auf Viren gepr&amp;#195;&amp;#131;&amp;#194;&amp;#188;ft.
http://www.avg.com
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 14 Jul 2017 08:53:40 GMT</pubDate>
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	</item>
	<item>
		<title>[qingshu] Re: compile povray3.62 source code with problem [3211 days 7 hours and 4 minutes ago]</title>
		<description>
&lt;pre&gt;clipka &amp;lt;ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Am 10.07.2017 um 16:10 schrieb qingshu:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Hello everyone:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;  I opened project built in vs2008 in source code files to compile it. But i got&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; some error messages. I defined DISTRIBUTION_MESSAGE_2 in optout.h. There still&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; some errors like:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; 1&amp;gt;d:\povray3.6\povwin-3.62\libraries\png\png.h(474) : fatal error C1083: Cannot&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; open include file: 'zlib.h': No such file or directory&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;  However, the file zlib.h can be found in povwin-3.62\libraries\zlib. So, how&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; can i fix this problem. By the way, where can i find the document describing the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; compile steps.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; From a quick look at the source code package, it seems to me that the VS&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 2008 project files were poorly maintained. While the `libpng.vcproj` for&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; VS 2005 lists `..\..\libraries\zlib` as an additional include directory,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the corresponding project for VS 2008 doesn't.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; My guess is that the dev team primarily used VS 2005 back then, and only&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; tested on VS 2008 on rare occasions. An update to libPNG might have&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; introduced a new dependency on ZLib, which might have gotten fixed in&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the VS 2005 libPNG project but forgotten in the one for VS 2008. I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; wouldn't be surprised if there were other pitfalls lurking in the VS&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 2008 project files.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; My personal recommendation would therefore be to try and convert the VS&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 2005 project files to VS 2008 (or use VS 2005 in the first place if you&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; can get hold of a copy); or, if you have access to a good diff tool and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; can find your way around `.vcproj` files in a text editor, try to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; synchronize the VS 2008 project files with the VS 2005 ones.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; As an entirely different alternative, presuming you're using Windows 10,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; you might try Microsoft's &amp;quot;Windows Subsystem for Linux&amp;quot;, which is&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; essentially a Unix-ish command-line environment running on Windows. It&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; comes with a C/C++ compiler, and since it works fine building (and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; running) POV-Ray 3.7 for Unix, chances are it might also work with a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Unix source code package of POV-Ray 3.6. The Unix version does not come&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; with a GUI though.&lt;/span&gt;

Thank you very much. The project in vs2005 works.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 12 Jul 2017 06:50:01 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: compile povray3.62 source code with problem [3212 days 22 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;Am 10.07.2017 um 16:10 schrieb qingshu:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hello everyone:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  I opened project built in vs2008 in source code files to compile it. But i got&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; some error messages. I defined DISTRIBUTION_MESSAGE_2 in optout.h. There still&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; some errors like:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 1&amp;gt;d:\povray3.6\povwin-3.62\libraries\png\png.h(474) : fatal error C1083: Cannot&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; open include file: 'zlib.h': No such file or directory&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  However, the file zlib.h can be found in povwin-3.62\libraries\zlib. So, how&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; can i fix this problem. By the way, where can i find the document describing the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; compile steps.&lt;/span&gt;

From a quick look at the source code package, it seems to me that the VS
2008 project files were poorly maintained. While the `libpng.vcproj` for
VS 2005 lists `..\..\libraries\zlib` as an additional include directory,
the corresponding project for VS 2008 doesn't.

My guess is that the dev team primarily used VS 2005 back then, and only
tested on VS 2008 on rare occasions. An update to libPNG might have
introduced a new dependency on ZLib, which might have gotten fixed in
the VS 2005 libPNG project but forgotten in the one for VS 2008. I
wouldn't be surprised if there were other pitfalls lurking in the VS
2008 project files.

My personal recommendation would therefore be to try and convert the VS
2005 project files to VS 2008 (or use VS 2005 in the first place if you
can get hold of a copy); or, if you have access to a good diff tool and
can find your way around `.vcproj` files in a text editor, try to
synchronize the VS 2008 project files with the VS 2005 ones.


As an entirely different alternative, presuming you're using Windows 10,
you might try Microsoft's &amp;quot;Windows Subsystem for Linux&amp;quot;, which is
essentially a Unix-ish command-line environment running on Windows. It
comes with a C/C++ compiler, and since it works fine building (and
running) POV-Ray 3.7 for Unix, chances are it might also work with a
Unix source code package of POV-Ray 3.6. The Unix version does not come
with a GUI though.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 10 Jul 2017 15:53:06 GMT</pubDate>
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	</item>
	<item>
		<title>[qingshu] compile povray3.62 source code with problem [3212 days 23 hours and 39 minutes ago]</title>
		<description>
&lt;pre&gt;Hello everyone:
 I opened project built in vs2008 in source code files to compile it. But i got
some error messages. I defined DISTRIBUTION_MESSAGE_2 in optout.h. There still
some errors like:
1&amp;gt;d:\povray3.6\povwin-3.62\libraries\png\png.h(474) : fatal error C1083: Cannot
open include file: 'zlib.h': No such file or directory

 However, the file zlib.h can be found in povwin-3.62\libraries\zlib. So, how
can i fix this problem. By the way, where can i find the document describing the
compile steps.

Thanks!
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 10 Jul 2017 14:15:01 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: How to uninstall? [3217 days 5 hours and 55 minutes ago]</title>
		<description>
&lt;pre&gt;Am 06.07.2017 um 07:25 schrieb Mike Horvath:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Can I write a wiki article on how to properly install POV-Ray? Where in&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the wiki should it go?&lt;/span&gt;

You may want to ask this on the `povray.documentation.inbuilt` newsgroup.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 6 Jul 2017 07:59:35 GMT</pubDate>
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	</item>
	<item>
		<title>[Mike Horvath] Re: How to uninstall? [3217 days 8 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;On 6/23/2017 6:01 PM, clipka wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Am 23.06.2017 um 22:51 schrieb Mike Horvath:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Next, I tried installing RC1 using my non-admin account, but the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; installation failed when trying to write to &amp;quot;C:\Program&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Files\POV-Ray\v3.7\agpl-3.0.txt&amp;quot;. After switching to my admin account,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; the installation completed successfully, but did not copy the Start Menu&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; items and assorted include files to my non-admin accounts. Is there no&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; way to install POV-Ray for all users?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; No, not really. This is a systematic issue with modern Windows (and any&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; multi-user system, actually), where technically the user-modifiable&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; portions of any given program need to be installed for each user&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; individually.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; To my knowledge, running &amp;quot;pvengine.exe /INSTALL&amp;quot; should perform this&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; step for the current user.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Theoretically there would be a way to &amp;quot;advertise&amp;quot; this step during&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; installation, i.e. make it known to Windows so that it can automatically&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; be executed when a user runs POV-Ray for the first time, but that's&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; tricky to do, and might not be possible with the Nullsoft Installer&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; System (NSIS) we're using to create the installer.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The alternative would be to let POV-Ray test whether it is being run by&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the user for the first time, and in that case perform the step&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; automatically, but again this needs some time and effort to implement&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; cleanly.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

Can I write a wiki article on how to properly install POV-Ray? Where in 
the wiki should it go?


Mike
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 6 Jul 2017 05:24:54 GMT</pubDate>
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	</item>
	<item>
		<title>[Mike Horvath] Re: How to uninstall? [3217 days 9 hours and 3 minutes ago]</title>
		<description>
&lt;pre&gt;On 7/4/2017 3:08 AM, clipka wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Am 04.07.2017 um 04:03 schrieb Mike Horvath:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Further, even if this worked, it would not help when using the File &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Open command inside POV-Ray.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; If you were relying on UAC rather than the outdated (for end users)&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; approach of using separate accounts, you wouldn't have that problem:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; You'd click on the other user's directory, would be prompted with a UAC&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; dialog, and be perfectly fine.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; This is a security/privacy issue. User B gets access to all documents&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; belonging to User A, whether they have anything to do with POV-Ray or not.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If you are an admin of a computer that may be used by multiple users,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; then I agree, admin/user separation makes sense in that case.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; But in that case you also should have enough background knowledge to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; work around the problems that you're presented with when installing&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV-Ray in such a setting.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; That doesn't mean that the POV-Ray installer is perfect. But it means&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; that I think you should be less vocal in your complaining about it.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

Well, when trying to figure this out for myself I have gotten mostly 
non-helpful suggestions that don't work in my OS.


Mike
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 6 Jul 2017 04:50:43 GMT</pubDate>
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	</item>
	<item>
		<title>[Mike Horvath] Re: How to uninstall? [3217 days 9 hours and 9 minutes ago]</title>
		<description>
&lt;pre&gt;On 7/4/2017 3:08 AM, clipka wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Am 04.07.2017 um 04:09 schrieb Mike Horvath:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; On 7/3/2017 3:38 AM, clipka wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Every other program ever has asked me for privileges during installation&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; if needed.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Virtually no installer does that. Most rely on the operating system&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; asking you for privileges /before/ the installer actually runs.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Why not also the POV-Ray installer? Can't it also advertise that it&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; needs elevated privileges?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It does.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

Couldn't it also advertise this to non-admins?

Mike
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 6 Jul 2017 04:45:28 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: How to uninstall? [3219 days 6 hours and 45 minutes ago]</title>
		<description>
&lt;pre&gt;Am 04.07.2017 um 04:09 schrieb Mike Horvath:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 7/3/2017 3:38 AM, clipka wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Every other program ever has asked me for privileges during installation&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; if needed.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Virtually no installer does that. Most rely on the operating system&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; asking you for privileges /before/ the installer actually runs.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Why not also the POV-Ray installer? Can't it also advertise that it&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; needs elevated privileges?&lt;/span&gt;

It does.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 4 Jul 2017 07:08:52 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: How to uninstall? [3219 days 6 hours and 46 minutes ago]</title>
		<description>
&lt;pre&gt;Am 04.07.2017 um 04:03 schrieb Mike Horvath:

&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Further, even if this worked, it would not help when using the File &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Open command inside POV-Ray.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; If you were relying on UAC rather than the outdated (for end users)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; approach of using separate accounts, you wouldn't have that problem:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; You'd click on the other user's directory, would be prompted with a UAC&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; dialog, and be perfectly fine.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This is a security/privacy issue. User B gets access to all documents&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; belonging to User A, whether they have anything to do with POV-Ray or not.&lt;/span&gt;

If you are an admin of a computer that may be used by multiple users,
then I agree, admin/user separation makes sense in that case.

But in that case you also should have enough background knowledge to
work around the problems that you're presented with when installing
POV-Ray in such a setting.


That doesn't mean that the POV-Ray installer is perfect. But it means
that I think you should be less vocal in your complaining about it.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 4 Jul 2017 07:08:24 GMT</pubDate>
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	</item>
	<item>
		<title>[Mike Horvath] Re: How to uninstall? [3219 days 10 hours and 56 minutes ago]</title>
		<description>
&lt;pre&gt;On 7/3/2017 10:43 PM, Mike Horvath wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 6/28/2017 4:30 PM, clipka wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Am 28.06.2017 um 20:50 schrieb Mike Horvath:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; On 6/28/2017 12:28 PM, clipka wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; But it doesn't make much sense to offer an &amp;quot;install for all users&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; option if that only installs start menu shortcuts without a &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; mechanism to&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; distribute the actual user-modifiable files to all users, as such an&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; option would be seriously misleading.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Not informing users that they can't install POV-Ray for non-admin&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; accounts is also seriously misleading.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Did anyone say you can't do /that/?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Just install while logged in with the non-admin account, but choose an&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; install location to which that user account has write access, e.g.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; `%LOCALAPPDATA%/POV-Ray/v3.7`. That should do the trick.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This is possible, but not recommended according to members of Super User:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;
https://superuser.com/questions/199360/is-installing-programs-outside-of-the-default-program-files-directory-wise
&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;
https://serverfault.com/questions/120681/how-important-is-it-to-install-on-the-program-files-folder
&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; While it may not be standard knowledge how to install software for a&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; non-admin user, I think it is reasonably fair to expect such knowledge&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; from anyone using a non-standard Windows installation where they're&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; deliberately depriving their user account from the possibility of&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; temporarily elevating their access privileges to admin level.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I also asked on Super User whether it's a good idea not to use an admin &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; account for day-to-day activities:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;
https://superuser.com/questions/1225124/admin-rights-on-non-server-windows-installations
&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It seems it is somewhat a matter of opinion, but not uncommon, and &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; definitely not a bad idea.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Mike&lt;/span&gt;

Also, I don't understand what /&amp;quot;depriving their user account from the 
possibility of temporarily elevating their access privileges to admin 
level&amp;quot;/ means. I don't think this is even possible in Windows.


Mike
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 4 Jul 2017 02:58:17 GMT</pubDate>
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	<item>
		<title>[Mike Horvath] Re: How to uninstall? [3219 days 11 hours and 11 minutes ago]</title>
		<description>
&lt;pre&gt;On 6/28/2017 4:30 PM, clipka wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Am 28.06.2017 um 20:50 schrieb Mike Horvath:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; On 6/28/2017 12:28 PM, clipka wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; But it doesn't make much sense to offer an &amp;quot;install for all users&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; option if that only installs start menu shortcuts without a mechanism to&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; distribute the actual user-modifiable files to all users, as such an&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; option would be seriously misleading.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Not informing users that they can't install POV-Ray for non-admin&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; accounts is also seriously misleading.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Did anyone say you can't do /that/?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Just install while logged in with the non-admin account, but choose an&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; install location to which that user account has write access, e.g.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; `%LOCALAPPDATA%/POV-Ray/v3.7`. That should do the trick.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

This is possible, but not recommended according to members of Super User:

https://superuser.com/questions/199360/is-installing-programs-outside-of-the-default-program-files-directory-wise
https://serverfault.com/questions/120681/how-important-is-it-to-install-on-the-program-files-folder



&lt;span class=&quot;RC1&quot;&gt;&amp;gt; While it may not be standard knowledge how to install software for a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; non-admin user, I think it is reasonably fair to expect such knowledge&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; from anyone using a non-standard Windows installation where they're&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; deliberately depriving their user account from the possibility of&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; temporarily elevating their access privileges to admin level.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

I also asked on Super User whether it's a good idea not to use an admin 
account for day-to-day activities:

https://superuser.com/questions/1225124/admin-rights-on-non-server-windows-installations

It seems it is somewhat a matter of opinion, but not uncommon, and 
definitely not a bad idea.


Mike
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 4 Jul 2017 02:43:02 GMT</pubDate>
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	<item>
		<title>[Mike Horvath] Re: How to uninstall? [3219 days 11 hours and 45 minutes ago]</title>
		<description>
&lt;pre&gt;On 7/3/2017 3:38 AM, clipka wrote:
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Every other program ever has asked me for privileges during installation&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; if needed.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Virtually no installer does that. Most rely on the operating system&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; asking you for privileges /before/ the installer actually runs.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

Why not also the POV-Ray installer? Can't it also advertise that it 
needs elevated privileges?


Mike
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 4 Jul 2017 02:09:19 GMT</pubDate>
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	</item>
	<item>
		<title>[Mike Horvath] Re: How to uninstall? [3219 days 11 hours and 51 minutes ago]</title>
		<description>
&lt;pre&gt;On 7/3/2017 2:38 AM, clipka wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Am 03.07.2017 um 05:37 schrieb Mike Horvath:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; On 7/2/2017 3:17 AM, clipka wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; The proper way to do this stunt would be first of all to use a user&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; account with the privilege to obtain admin privileges. As such a user,&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; you would then invoke Windows Explorer via &amp;quot;run as admin&amp;quot; (which would&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; prompt a UAC popup to grant you admin privileges for this instance of&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Windows Explorer), access the directory in question, and finally close&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Windows Explorer again (which would revoke the admin privileges again,&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; because they were limited to the instance of the program anyway).&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I was unable to accomplish this in Windows 7, so I did some research. It&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; seems Microsoft disabled this capability after Windows XP. Maybe you&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; should actually test your advice first before offering any?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;
https://social.technet.microsoft.com/Forums/windows/en-US/2a366967-f9fb-4010-81f3-94dc15c86ad3/run-explorer-as-a-different-user?forum=w7itprosecurity&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Don't confuse &amp;quot;run as different user&amp;quot; with &amp;quot;run as admin&amp;quot;: The former&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; would actually allow you to run the program as a different user (which&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; in XP times may have had admin privileges); the latter allows you to run&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the program with admin privileges, without switching user accounts.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

On Windows 7 I have been using &amp;quot;Run as administrator&amp;quot;.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I wasn't aware that Microsoft has stipped the &amp;quot;run as admin&amp;quot; from the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; context menu of the link; but you can still run it as admin by&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; navigating to &amp;quot;C:\Windows&amp;quot;, right-clicking &amp;quot;explorer.exe&amp;quot;, and choosing&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;run as admin&amp;quot;.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

They didn't. The link still exists. It just has no effect as of Windows 
Vista. On Windows 7 your second suggestion makes no difference. The 
result is the same.


&lt;span class=&quot;RC1&quot;&gt;&amp;gt; That said, yes, I should probably have tested my advice: It turns out&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; that you don't even need to run Windows Explorer as admin to access&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; other users' directories. If you are using an account that has UAC&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; privilege, Windows Explorer will prompt you for UAC elevation &amp;quot;on the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; fly&amp;quot; when you click on a folder you don't normally have access to.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

As I explained earlier, doing this grants User A *permanent* access to 
all of User B's files. If User B's files are located in &amp;quot;C:\Users\User 
B\Documents\POV-Ray&amp;quot;, then User A gets access to &amp;quot;C:\Users\UserB&amp;quot; and 
all sub-folders, which I don't want. Read the prompt more closely.


&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Further, even if this worked, it would not help when using the File &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Open command inside POV-Ray.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If you were relying on UAC rather than the outdated (for end users)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; approach of using separate accounts, you wouldn't have that problem:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You'd click on the other user's directory, would be prompted with a UAC&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; dialog, and be perfectly fine.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

This is a security/privacy issue. User B gets access to all documents 
belonging to User A, whether they have anything to do with POV-Ray or not.


Mike
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 4 Jul 2017 02:03:12 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: How to uninstall? [3220 days 6 hours and 16 minutes ago]</title>
		<description>
&lt;pre&gt;Am 03.07.2017 um 05:45 schrieb Mike Horvath:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have installed dozens of programs over the past decade. and this&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;drawback&amp;quot; only occurs with POV-Ray!&lt;/span&gt;

Dozens over a decade is a pretty small sample size.

You might be surprised about the curious habits of diverse installers.
Heck, I've seen commercial(!) software that cannot even be installed in
&amp;quot;C:\Program Files&amp;quot; because it can't handle blanks in file names. And
yes, that was well within the last decade.

Give us a break. We're writing this software in our spare time for free.


&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Every other program ever has asked me for privileges during installation&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; if needed.&lt;/span&gt;

Virtually no installer does that. Most rely on the operating system
asking you for privileges /before/ the installer actually runs.

Of course you could presumably write a custom installer that doesn't
reveal to the OS beforehand that it needs admin rights, and only invokes
UAC via some API later; but since installers virtually always require
admin rights, it's rarely done that way. Instead, installers typically
seem to advertise to the OS (via a manifest) that they want the highest
privilege level available to the user, and that's that.

Since this is the mechanism POV-Ray uses, there is no need to ask for
privileges on demand; POV-Ray always gets the privileges it may need
during installation -- unless you try to install it as a locked-down
user and pick a target directory a locked-down user never gets access to
anyway.


&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the simple fact is that the POV-Ray installer is not doing&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; so! And WTF is a &amp;quot;privilege of obtaining admin privileges&amp;quot;? You just&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; made this up.&lt;/span&gt;

No, I haven't. It's not the official nomenclature, but it's effectively
how UAC works: A user with &amp;quot;admin rights&amp;quot; (or however they call it in
the English version) no longer has (permanent) admin privileges. The
only privilege over a locked-down user is that he is prompted by UAC if
needs be, to obtain admin privileges temporarily.


Modern Linux distros, BTW, use a very similar mechanism for desktop
installations -- though their &amp;quot;UAC dialog equivalent&amp;quot; includes a
password prompt, and internally the admin privileges are tracked via the
&amp;quot;effective user ID&amp;quot; (as opposed to the &amp;quot;current user ID&amp;quot;; the former
determines what privileges a user has, while the latter governs stuff
like their home directory and such); to my knowledge, Windows tracks
only &amp;quot;the&amp;quot; user account, but switches between the regular user account
without admin privileges, and a &amp;quot;twin&amp;quot; user account with admin privileges.

So the difference in security between contemporary Linux distros and
Windows' UAC (as far as that particular concept is concerned) is
essentially just the password prompt in the dialog, which prevents a
physical intruder from obtaining admin-level access on your machine
while you're away from keyboard. In professional environments where this
is a problem, a professional edition of Windows can be used, allowing to
enable such a password prompt even on Windows.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 3 Jul 2017 07:38:07 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: How to uninstall? [3220 days 7 hours and 15 minutes ago]</title>
		<description>
&lt;pre&gt;Am 03.07.2017 um 05:37 schrieb Mike Horvath:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 7/2/2017 3:17 AM, clipka wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; The proper way to do this stunt would be first of all to use a user&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; account with the privilege to obtain admin privileges. As such a user,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; you would then invoke Windows Explorer via &amp;quot;run as admin&amp;quot; (which would&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; prompt a UAC popup to grant you admin privileges for this instance of&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Windows Explorer), access the directory in question, and finally close&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Windows Explorer again (which would revoke the admin privileges again,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; because they were limited to the instance of the program anyway).&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I was unable to accomplish this in Windows 7, so I did some research. It&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; seems Microsoft disabled this capability after Windows XP. Maybe you&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; should actually test your advice first before offering any?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;
https://social.technet.microsoft.com/Forums/windows/en-US/2a366967-f9fb-4010-81f3-94dc15c86ad3/run-explorer-as-a-different-user?forum=w7itprosecurity&lt;/span&gt;

Don't confuse &amp;quot;run as different user&amp;quot; with &amp;quot;run as admin&amp;quot;: The former
would actually allow you to run the program as a different user (which
in XP times may have had admin privileges); the latter allows you to run
the program with admin privileges, without switching user accounts.

I wasn't aware that Microsoft has stipped the &amp;quot;run as admin&amp;quot; from the
context menu of the link; but you can still run it as admin by
navigating to &amp;quot;C:\Windows&amp;quot;, right-clicking &amp;quot;explorer.exe&amp;quot;, and choosing
&amp;quot;run as admin&amp;quot;.

That said, yes, I should probably have tested my advice: It turns out
that you don't even need to run Windows Explorer as admin to access
other users' directories. If you are using an account that has UAC
privilege, Windows Explorer will prompt you for UAC elevation &amp;quot;on the
fly&amp;quot; when you click on a folder you don't normally have access to.


&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Further, even if this worked, it would not help when using the File &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Open command inside POV-Ray.&lt;/span&gt;

If you were relying on UAC rather than the outdated (for end users)
approach of using separate accounts, you wouldn't have that problem:
You'd click on the other user's directory, would be prompted with a UAC
dialog, and be perfectly fine.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 3 Jul 2017 06:38:58 GMT</pubDate>
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	</item>
	<item>
		<title>[Mike Horvath] Re: How to uninstall? [3220 days 10 hours and 8 minutes ago]</title>
		<description>
&lt;pre&gt;On 7/2/2017 6:10 PM, Alain wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Le 17-07-02 &amp;#195;&amp;#160; 03:17, clipka a &amp;#195;&amp;#169;crit :&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; (*again, by today's standards; note that the last Windows version&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; without UAC, Windows XP, is a zombie by now: It is way past the end of&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; its lifecycle. And while we're still producing XP-compatible binaries,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; this is out of mere courtesy towards the walking dead, so that there is&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; still /some/ pathway to install POV-Ray on them. We're no longer putting&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; any effort into making that pathway particularly pretty.)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; As long as you use it offline, it's OK.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; By offline, I mean without any path to any network at all.&lt;/span&gt;

This only works in Windows XP.


Mike
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 3 Jul 2017 03:46:25 GMT</pubDate>
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	</item>
	<item>
		<title>[Mike Horvath] Re: How to uninstall? [3220 days 10 hours and 8 minutes ago]</title>
		<description>
&lt;pre&gt;On 7/2/2017 2:32 AM, clipka wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Am 01.07.2017 um 20:14 schrieb Mike Horvath:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; On 6/29/2017 8:19 AM, clipka wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; As I said: I think it is reasonable to expect you to already /know/ such&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; stuff, given that you've deliberately chosen to set up a separate admin&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; account. If you've been unaware of the associated pitfalls until now,&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; blame it on the person who recommended to you that you should go that&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; route - /they/ should have informed you about the side effects of that&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; procedure.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Having separate admin and limited user accounts is probably one of the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; most important best practices on Windows, and is one of the cornerstones&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; of the concept of &amp;quot;least privilege&amp;quot;. The fact that you don't know this&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; as a professional after 20+ years amazes me.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;
https://social.technet.microsoft.com/wiki/contents/articles/1510.best-practices-using-a-separate-account-for-admin-tasks.aspx&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;
http://www.lbmcinformationsecurity.com/blog/are-your-administrators-using-admin-accounts-for-everything&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (1) What does this (the question whether it's best practice or nor) have&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to do with whether, if you follow it, you should be aware of its drawbacks?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

I have installed dozens of programs over the past decade. and this 
&amp;quot;drawback&amp;quot; only occurs with POV-Ray!


&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (3) What amazes /me/ is the fact that /you/ don't really understand the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; background of that best practice.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The articles cited are /not/ making a case for regular end users having&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; an extra dedicated admin account -- they both are making a case for&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; professional admins having an extra dedicated non-admin account.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; As the latter, the practice is still valid. As the former, it is pretty&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; much obsoleted by the UAC introduced with Windows Vista.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

Ridiculous!

https://www.tomsguide.com/us/standard-accounts-stop-malware,news-18326.html


&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; There is no Access Control popup during installation. All you get is a&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; generic error regarding &amp;quot;agpl-3.0.txt&amp;quot;. There is also no Access Control&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; popup when trying to access the include files. You are simply denied&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; access to that folder.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; There /would/ be a UAC popup if your regular user account was equipped&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; with the privilege of obtaining admin privileges via UAC. But since&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; you're trying to run the installer with a locked-down user account,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; you're denying yourself that route.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (Note that as of Vista, as a regular user you do not /have/ admin&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; privileges anymore during regular operation. Only when you confirm a UAC&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; dialog do you /temporarily gain/ those privileges, and only for the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; program in question, such as an installer.)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

Every other program ever has asked me for privileges during installation 
if needed. the simple fact is that the POV-Ray installer is not doing 
so! And WTF is a &amp;quot;privilege of obtaining admin privileges&amp;quot;? You just 
made this up.


Mike
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 3 Jul 2017 03:46:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Mike Horvath] Re: How to uninstall? [3220 days 10 hours and 17 minutes ago]</title>
		<description>
&lt;pre&gt;On 7/2/2017 3:17 AM, clipka wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The proper way to do this stunt would be first of all to use a user&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; account with the privilege to obtain admin privileges. As such a user,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; you would then invoke Windows Explorer via &amp;quot;run as admin&amp;quot; (which would&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; prompt a UAC popup to grant you admin privileges for this instance of&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Windows Explorer), access the directory in question, and finally close&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Windows Explorer again (which would revoke the admin privileges again,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; because they were limited to the instance of the program anyway).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

I was unable to accomplish this in Windows 7, so I did some research. It 
seems Microsoft disabled this capability after Windows XP. Maybe you 
should actually test your advice first before offering any?

https://social.technet.microsoft.com/Forums/windows/en-US/2a366967-f9fb-4010-81f3-94dc15c86ad3/run-explorer-as-a-different-user?forum=w7itprosecurity

Further, even if this worked, it would not help when using the File &amp;gt; 
Open command inside POV-Ray.

Lastly, kudos for not mentioning the &amp;quot;proper way&amp;quot; of installing POV-Ray 
in any documentation.


&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Don't blame it on POV-Ray if your operating system does weird stuff when&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; you're using weird solutions to problems caused by your own weird(*)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; operating system setup.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

There is nothing strange about my setup. You are the one not up-to-date 
about OS best practices.


Mike
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 3 Jul 2017 03:37:31 GMT</pubDate>
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	</item>
	<item>
		<title>[Alain] Re: How to uninstall? [3220 days 15 hours and 45 minutes ago]</title>
		<description>
&lt;pre&gt;Le 17-07-02 &amp;#195;&amp;#160; 03:17, clipka a &amp;#195;&amp;#169;crit :

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (*again, by today's standards; note that the last Windows version&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; without UAC, Windows XP, is a zombie by now: It is way past the end of&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; its lifecycle. And while we're still producing XP-compatible binaries,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; this is out of mere courtesy towards the walking dead, so that there is&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; still /some/ pathway to install POV-Ray on them. We're no longer putting&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; any effort into making that pathway particularly pretty.)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

As long as you use it offline, it's OK.
By offline, I mean without any path to any network at all.
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 2 Jul 2017 22:09:24 GMT</pubDate>
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	<item>
		<title>[clipka] Re: How to uninstall? [3221 days 6 hours and 37 minutes ago]</title>
		<description>
&lt;pre&gt;Am 01.07.2017 um 20:31 schrieb Mike Horvath:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I checked a third time, and the popup is for *PERMANENT* access to the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; folder.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If a limited user tries to access the POV-Ray include files in the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; admin's Documents directory, he is given *PERMANENT* access to the whole&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; profile folder.&lt;/span&gt;

That's because you're doing it wrong (by today's standards). I'm not
sure what you're using there, but whatever it is, I'm quite sure it is
not UAC.

The proper way to do this stunt would be first of all to use a user
account with the privilege to obtain admin privileges. As such a user,
you would then invoke Windows Explorer via &amp;quot;run as admin&amp;quot; (which would
prompt a UAC popup to grant you admin privileges for this instance of
Windows Explorer), access the directory in question, and finally close
Windows Explorer again (which would revoke the admin privileges again,
because they were limited to the instance of the program anyway).


Don't blame it on POV-Ray if your operating system does weird stuff when
you're using weird solutions to problems caused by your own weird(*)
operating system setup.


(*again, by today's standards; note that the last Windows version
without UAC, Windows XP, is a zombie by now: It is way past the end of
its lifecycle. And while we're still producing XP-compatible binaries,
this is out of mere courtesy towards the walking dead, so that there is
still /some/ pathway to install POV-Ray on them. We're no longer putting
any effort into making that pathway particularly pretty.)
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 2 Jul 2017 07:17:04 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: How to uninstall? [3221 days 7 hours and 21 minutes ago]</title>
		<description>
&lt;pre&gt;Am 01.07.2017 um 20:14 schrieb Mike Horvath:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 6/29/2017 8:19 AM, clipka wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; As I said: I think it is reasonable to expect you to already /know/ such&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; stuff, given that you've deliberately chosen to set up a separate admin&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; account. If you've been unaware of the associated pitfalls until now,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; blame it on the person who recommended to you that you should go that&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; route - /they/ should have informed you about the side effects of that&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; procedure.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Having separate admin and limited user accounts is probably one of the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; most important best practices on Windows, and is one of the cornerstones&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; of the concept of &amp;quot;least privilege&amp;quot;. The fact that you don't know this&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; as a professional after 20+ years amazes me.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;
https://social.technet.microsoft.com/wiki/contents/articles/1510.best-practices-using-a-separate-account-for-admin-tasks.aspx&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;
http://www.lbmcinformationsecurity.com/blog/are-your-administrators-using-admin-accounts-for-everything&lt;/span&gt;

(1) What does this (the question whether it's best practice or nor) have
to do with whether, if you follow it, you should be aware of its drawbacks?

(2) Your &amp;quot;fact&amp;quot; is an alternative one, i.e. a falsehood: I /am/ well
aware of the practice, and that it is an important best practices on
Windows.

(3) What amazes /me/ is the fact that /you/ don't really understand the
background of that best practice.

The articles cited are /not/ making a case for regular end users having
an extra dedicated admin account -- they both are making a case for
professional admins having an extra dedicated non-admin account.

As the latter, the practice is still valid. As the former, it is pretty
much obsoleted by the UAC introduced with Windows Vista.


&lt;span class=&quot;RC1&quot;&gt;&amp;gt; There is no Access Control popup during installation. All you get is a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; generic error regarding &amp;quot;agpl-3.0.txt&amp;quot;. There is also no Access Control&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; popup when trying to access the include files. You are simply denied&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; access to that folder.&lt;/span&gt;

There /would/ be a UAC popup if your regular user account was equipped
with the privilege of obtaining admin privileges via UAC. But since
you're trying to run the installer with a locked-down user account,
you're denying yourself that route.

(Note that as of Vista, as a regular user you do not /have/ admin
privileges anymore during regular operation. Only when you confirm a UAC
dialog do you /temporarily gain/ those privileges, and only for the
program in question, such as an installer.)
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 2 Jul 2017 06:32:51 GMT</pubDate>
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	</item>
	<item>
		<title>[Mike Horvath] Re: How to uninstall? [3221 days 19 hours and 23 minutes ago]</title>
		<description>
&lt;pre&gt;On 7/1/2017 2:21 PM, Mike Horvath wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 7/1/2017 2:14 PM, Mike Horvath wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; There is also no Access Control popup when trying to access the &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; include files. You are simply denied access to that folder.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Mike&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I just tested this again, and there is a popup in this case.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Mike&lt;/span&gt;

I checked a third time, and the popup is for *PERMANENT* access to the 
folder.

If a limited user tries to access the POV-Ray include files in the 
admin's Documents directory, he is given *PERMANENT* access to the whole 
profile folder.


Mike
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 1 Jul 2017 18:31:14 GMT</pubDate>
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	</item>
	<item>
		<title>[Mike Horvath] Re: How to uninstall? [3221 days 19 hours and 33 minutes ago]</title>
		<description>
&lt;pre&gt;On 7/1/2017 2:14 PM, Mike Horvath wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; There is also no Access Control &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; popup when trying to access the include files. You are simply denied &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; access to that folder.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Mike&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

I just tested this again, and there is a popup in this case.


Mike
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 1 Jul 2017 18:21:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Mike Horvath] Re: How to uninstall? [3221 days 19 hours and 40 minutes ago]</title>
		<description>
&lt;pre&gt;On 6/29/2017 8:19 AM, clipka wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; As I said: I think it is reasonable to expect you to already /know/ such&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; stuff, given that you've deliberately chosen to set up a separate admin&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; account. If you've been unaware of the associated pitfalls until now,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; blame it on the person who recommended to you that you should go that&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; route - /they/ should have informed you about the side effects of that&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; procedure.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

Having separate admin and limited user accounts is probably one of the 
most important best practices on Windows, and is one of the cornerstones 
of the concept of &amp;quot;least privilege&amp;quot;. The fact that you don't know this 
as a professional after 20+ years amazes me.

https://social.technet.microsoft.com/wiki/contents/articles/1510.best-practices-using-a-separate-account-for-admin-tasks.aspx

http://www.lbmcinformationsecurity.com/blog/are-your-administrators-using-admin-accounts-for-everything


&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Suggesting that a user log in as admin every time just to use a&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; non-critical graphics program sounds like a pretty stupid risk to me.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; And going into Control Panel and changing the access level of a person's&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; user account just to install or uninstall one piece of software makes&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; POV-Ray look like a special snowflake at best, and malware at worst.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You do know that the issue of admin vs. non-admin account has been&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; addressed by the User Access Control mechanism? You know, the thing that&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; pops up a dialog each time a program does something that needs admin&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; rights, even if the current user /is/ an admin.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

There is no Access Control popup during installation. All you get is a 
generic error regarding &amp;quot;agpl-3.0.txt&amp;quot;. There is also no Access Control 
popup when trying to access the include files. You are simply denied 
access to that folder.


Mike
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 1 Jul 2017 18:14:28 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: How to uninstall? [3224 days 1 hour and 34 minutes ago]</title>
		<description>
&lt;pre&gt;Am 29.06.2017 um 02:15 schrieb Mike Horvath:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 6/28/2017 4:30 PM, clipka wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Am 28.06.2017 um 20:50 schrieb Mike Horvath:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; On 6/28/2017 12:28 PM, clipka wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; But it doesn't make much sense to offer an &amp;quot;install for all users&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; option if that only installs start menu shortcuts without a&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; mechanism to&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; distribute the actual user-modifiable files to all users, as such an&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; option would be seriously misleading.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Not informing users that they can't install POV-Ray for non-admin&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; accounts is also seriously misleading.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Did anyone say you can't do /that/?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Just install while logged in with the non-admin account, but choose an&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; install location to which that user account has write access, e.g.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; `%LOCALAPPDATA%/POV-Ray/v3.7`. That should do the trick.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The installer doesn't suggest this. It just spawns an error message&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; about a text file of all things, and then asks you whether to abort. A&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; little hint would be helpful, and might even forestall threads such as&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; this one.&lt;/span&gt;

As I said: I think it is reasonable to expect you to already /know/ such
stuff, given that you've deliberately chosen to set up a separate admin
account. If you've been unaware of the associated pitfalls until now,
blame it on the person who recommended to you that you should go that
route - /they/ should have informed you about the side effects of that
procedure.


&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Suggesting that a user log in as admin every time just to use a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; non-critical graphics program sounds like a pretty stupid risk to me.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; And going into Control Panel and changing the access level of a person's&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; user account just to install or uninstall one piece of software makes&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV-Ray look like a special snowflake at best, and malware at worst.&lt;/span&gt;

You do know that the issue of admin vs. non-admin account has been
addressed by the User Access Control mechanism? You know, the thing that
pops up a dialog each time a program does something that needs admin
rights, even if the current user /is/ an admin.


Also, please note that I'm not saying POV-Ray's installer is perfect.
I'm just saying how things are at the moment, and explaining why that
is. Unfortunately the person on the team with the most expertise
regarding Windows installers also happens to be the person with the most
interference from RL, so we can't put as much effort and know-how into
the installer as we'd like to.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 29 Jun 2017 12:20:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Mike Horvath] Re: How to uninstall? [3224 days 13 hours and 39 minutes ago]</title>
		<description>
&lt;pre&gt;On 6/28/2017 4:30 PM, clipka wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Am 28.06.2017 um 20:50 schrieb Mike Horvath:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; On 6/28/2017 12:28 PM, clipka wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; But it doesn't make much sense to offer an &amp;quot;install for all users&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; option if that only installs start menu shortcuts without a mechanism to&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; distribute the actual user-modifiable files to all users, as such an&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; option would be seriously misleading.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Not informing users that they can't install POV-Ray for non-admin&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; accounts is also seriously misleading.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Did anyone say you can't do /that/?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Just install while logged in with the non-admin account, but choose an&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; install location to which that user account has write access, e.g.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; `%LOCALAPPDATA%/POV-Ray/v3.7`. That should do the trick.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

The installer doesn't suggest this. It just spawns an error message 
about a text file of all things, and then asks you whether to abort. A 
little hint would be helpful, and might even forestall threads such as 
this one.


&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; While it may not be standard knowledge how to install software for a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; non-admin user, I think it is reasonably fair to expect such knowledge&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; from anyone using a non-standard Windows installation where they're&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; deliberately depriving their user account from the possibility of&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; temporarily elevating their access privileges to admin level.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

Suggesting that a user log in as admin every time just to use a 
non-critical graphics program sounds like a pretty stupid risk to me. 
And going into Control Panel and changing the access level of a person's 
user account just to install or uninstall one piece of software makes 
POV-Ray look like a special snowflake at best, and malware at worst.


Mike
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 29 Jun 2017 00:15:22 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: How to uninstall? [3224 days 17 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;Am 28.06.2017 um 20:50 schrieb Mike Horvath:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 6/28/2017 12:28 PM, clipka wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; But it doesn't make much sense to offer an &amp;quot;install for all users&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; option if that only installs start menu shortcuts without a mechanism to&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; distribute the actual user-modifiable files to all users, as such an&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; option would be seriously misleading.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Not informing users that they can't install POV-Ray for non-admin&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; accounts is also seriously misleading.&lt;/span&gt;

Did anyone say you can't do /that/?

Just install while logged in with the non-admin account, but choose an
install location to which that user account has write access, e.g.
`%LOCALAPPDATA%/POV-Ray/v3.7`. That should do the trick.


While it may not be standard knowledge how to install software for a
non-admin user, I think it is reasonably fair to expect such knowledge
from anyone using a non-standard Windows installation where they're
deliberately depriving their user account from the possibility of
temporarily elevating their access privileges to admin level.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 28 Jun 2017 20:30:35 GMT</pubDate>
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	</item>
	<item>
		<title>[Mike Horvath] Re: How to uninstall? [3224 days 19 hours and 4 minutes ago]</title>
		<description>
&lt;pre&gt;On 6/28/2017 12:28 PM, clipka wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; But it doesn't make much sense to offer an &amp;quot;install for all users&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; option if that only installs start menu shortcuts without a mechanism to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; distribute the actual user-modifiable files to all users, as such an&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; option would be seriously misleading.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

Not informing users that they can't install POV-Ray for non-admin 
accounts is also seriously misleading.


Mike
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 28 Jun 2017 18:50:17 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: How to uninstall? [3224 days 21 hours and 26 minutes ago]</title>
		<description>
&lt;pre&gt;Am 28.06.2017 um 11:25 schrieb Mike Horvath:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 6/24/2017 1:44 AM, clipka wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; and &amp;quot;C:\ProgramData\Microsoft\Windows\Start Menu\Programs&amp;quot;. See here:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;
http://windowsitpro.com/systems-management/q-how-do-i-add-item-start-menu-all-users-windows-7-and-windows-vista&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; My system has 94 items in the latter folder.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Start Menu is a different matter.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Why is it a different matter? It is part of the installation process, too.&lt;/span&gt;

What I mean is, technically it is entirely different from the issue of
installing user-modifiable files.

The start menu is just a bunch of shortcuts, and there /is/ a mechanism
to install such shortcuts for all users (both existing and future).

There is no such thing for actual files a user might tamper with. (And
there can't be, because the start menu mechanism relies on those
shortcuts being static.)


But it doesn't make much sense to offer an &amp;quot;install for all users&amp;quot;
option if that only installs start menu shortcuts without a mechanism to
distribute the actual user-modifiable files to all users, as such an
option would be seriously misleading.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 28 Jun 2017 16:28:10 GMT</pubDate>
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	</item>
	<item>
		<title>[Mike Horvath] Re: How to uninstall? [3225 days 4 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;On 6/24/2017 1:44 AM, clipka wrote:
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; and &amp;quot;C:\ProgramData\Microsoft\Windows\Start Menu\Programs&amp;quot;. See here:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;
http://windowsitpro.com/systems-management/q-how-do-i-add-item-start-menu-all-users-windows-7-and-windows-vista&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; My system has 94 items in the latter folder.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Start Menu is a different matter.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

Why is it a different matter? It is part of the installation process, too.


Mike
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 28 Jun 2017 09:24:58 GMT</pubDate>
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	</item>
	<item>
		<title>[Alain] Re: Game Mode [3228 days 16 hours and 10 minutes ago]</title>
		<description>
&lt;pre&gt;Le 17-06-24 &amp;#195;&amp;#160; 05:55, omniverse a &amp;#195;&amp;#169;crit :
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; clipka &amp;lt;ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Am 24.06.2017 um 00:53 schrieb Mike Horvath:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Description:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;
http://gadgets.ndtv.com/games/features/how-to-enable-and-use-game-mode-on-windows-10-1680332&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Can this feature be made to work for POV-Ray as well? Maybe a few extra&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; pps?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Why not try it out for yourself?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; To my knowledge, this feature is fully controlled by the operating&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; system, and does not require the application to do anything special.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I didn't know about it so had to give that a look.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Game Mode itself was already activated, I guess just waiting for something to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; automatically be detected as compatible with it.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Found that running POV-Ray and using Windows key + G shows the &amp;quot;Game Bar&amp;quot;, so&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; going into Settings (gear icon) there's a couple checkboxes for recognizing the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; program.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; A test of one hour for series of animation frames I had done previously was only&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 1 minute less than before.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I couldn't be sure of what the CPU activity list, via Task Manager, was showing&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; me. Maybe there was more focus on POV-Ray, or rather less on all else, but I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; wasn't able to discern that for sure.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Bob&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

Essentially, what game mode does is to increase the priority of the 
&amp;#194;&amp;#171;game&amp;#194;&amp;#187; application to the high level while reducing the priority
of 
everything else to low level.
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 24 Jun 2017 21:44:36 GMT</pubDate>
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	<item>
		<title>[omniverse] Re: Game Mode [3229 days 3 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;clipka &amp;lt;ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Am 24.06.2017 um 00:53 schrieb Mike Horvath:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Description:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;
http://gadgets.ndtv.com/games/features/how-to-enable-and-use-game-mode-on-windows-10-1680332&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Can this feature be made to work for POV-Ray as well? Maybe a few extra&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; pps?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Why not try it out for yourself?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; To my knowledge, this feature is fully controlled by the operating&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; system, and does not require the application to do anything special.&lt;/span&gt;

I didn't know about it so had to give that a look.

Game Mode itself was already activated, I guess just waiting for something to
automatically be detected as compatible with it.

Found that running POV-Ray and using Windows key + G shows the &amp;quot;Game Bar&amp;quot;, so
going into Settings (gear icon) there's a couple checkboxes for recognizing the
program.

A test of one hour for series of animation frames I had done previously was only
1 minute less than before.

I couldn't be sure of what the CPU activity list, via Task Manager, was showing
me. Maybe there was more focus on POV-Ray, or rather less on all else, but I
wasn't able to discern that for sure.

Bob
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 24 Jun 2017 10:00:00 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: How to uninstall? [3229 days 8 hours and 10 minutes ago]</title>
		<description>
&lt;pre&gt;Am 24.06.2017 um 00:34 schrieb Mike Horvath:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 6/23/2017 6:01 PM, clipka wrote:&lt;/span&gt;
...
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; No, not really. This is a systematic issue with modern Windows (and any&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; multi-user system, actually), where technically the user-modifiable&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; portions of any given program need to be installed for each user&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; individually.&lt;/span&gt;
...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Alternately, you could put all this stuff in &amp;quot;C:\Users\Public\Documents&amp;quot;&lt;/span&gt;

That, per se, won't cut it: We expect users to modify those files
(that's why they're not residing in the &amp;quot;Program Files&amp;quot; folder in the
first place), so to prevent one user's modification to affect another
user, each needs their own copy.

What we probably should do, instead, is to put all the stuff in
&amp;quot;C:\Users\Default\Documents&amp;quot;, and when a user runs POV-Ray for the first
time, copy it from there to the user's own documents folder.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and &amp;quot;C:\ProgramData\Microsoft\Windows\Start Menu\Programs&amp;quot;. See here:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;
http://windowsitpro.com/systems-management/q-how-do-i-add-item-start-menu-all-users-windows-7-and-windows-vista&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; My system has 94 items in the latter folder.&lt;/span&gt;

Start Menu is a different matter.
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 24 Jun 2017 05:44:35 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: Game Mode [3229 days 8 hours and 19 minutes ago]</title>
		<description>
&lt;pre&gt;Am 24.06.2017 um 00:53 schrieb Mike Horvath:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Description:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;
http://gadgets.ndtv.com/games/features/how-to-enable-and-use-game-mode-on-windows-10-1680332&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Can this feature be made to work for POV-Ray as well? Maybe a few extra&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; pps?&lt;/span&gt;

Why not try it out for yourself?

To my knowledge, this feature is fully controlled by the operating
system, and does not require the application to do anything special.
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 24 Jun 2017 05:35:13 GMT</pubDate>
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	</item>
	<item>
		<title>[Mike Horvath] Game Mode [3229 days 15 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;Description:

http://gadgets.ndtv.com/games/features/how-to-enable-and-use-game-mode-on-windows-10-1680332

Can this feature be made to work for POV-Ray as well? Maybe a few extra pps?


Mike
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 23 Jun 2017 22:53:31 GMT</pubDate>
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	</item>
	<item>
		<title>[Mike Horvath] Re: How to uninstall? [3229 days 15 hours and 20 minutes ago]</title>
		<description>
&lt;pre&gt;On 6/23/2017 6:01 PM, clipka wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Am 23.06.2017 um 22:51 schrieb Mike Horvath:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Next, I tried installing RC1 using my non-admin account, but the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; installation failed when trying to write to &amp;quot;C:\Program&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Files\POV-Ray\v3.7\agpl-3.0.txt&amp;quot;. After switching to my admin account,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; the installation completed successfully, but did not copy the Start Menu&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; items and assorted include files to my non-admin accounts. Is there no&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; way to install POV-Ray for all users?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; No, not really. This is a systematic issue with modern Windows (and any&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; multi-user system, actually), where technically the user-modifiable&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; portions of any given program need to be installed for each user&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; individually.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; To my knowledge, running &amp;quot;pvengine.exe /INSTALL&amp;quot; should perform this&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; step for the current user.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Theoretically there would be a way to &amp;quot;advertise&amp;quot; this step during&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; installation, i.e. make it known to Windows so that it can automatically&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; be executed when a user runs POV-Ray for the first time, but that's&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; tricky to do, and might not be possible with the Nullsoft Installer&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; System (NSIS) we're using to create the installer.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The alternative would be to let POV-Ray test whether it is being run by&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the user for the first time, and in that case perform the step&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; automatically, but again this needs some time and effort to implement&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; cleanly.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

I ran &amp;quot;pvengine.exe /INSTALL&amp;quot;. It indicated &amp;quot;Success!&amp;quot; but did not add 
anything to the Start Menu or copy the include files over.

Alternately, you could put all this stuff in &amp;quot;C:\Users\Public\Documents&amp;quot; 
and &amp;quot;C:\ProgramData\Microsoft\Windows\Start Menu\Programs&amp;quot;. See here:

http://windowsitpro.com/systems-management/q-how-do-i-add-item-start-menu-all-users-windows-7-and-windows-vista

My system has 94 items in the latter folder.

Mike
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 23 Jun 2017 22:34:16 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: How to uninstall? [3229 days 15 hours and 52 minutes ago]</title>
		<description>
&lt;pre&gt;Am 23.06.2017 um 22:51 schrieb Mike Horvath:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Next, I tried installing RC1 using my non-admin account, but the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; installation failed when trying to write to &amp;quot;C:\Program&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Files\POV-Ray\v3.7\agpl-3.0.txt&amp;quot;. After switching to my admin account,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the installation completed successfully, but did not copy the Start Menu&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; items and assorted include files to my non-admin accounts. Is there no&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; way to install POV-Ray for all users?&lt;/span&gt;

No, not really. This is a systematic issue with modern Windows (and any
multi-user system, actually), where technically the user-modifiable
portions of any given program need to be installed for each user
individually.

To my knowledge, running &amp;quot;pvengine.exe /INSTALL&amp;quot; should perform this
step for the current user.

Theoretically there would be a way to &amp;quot;advertise&amp;quot; this step during
installation, i.e. make it known to Windows so that it can automatically
be executed when a user runs POV-Ray for the first time, but that's
tricky to do, and might not be possible with the Nullsoft Installer
System (NSIS) we're using to create the installer.

The alternative would be to let POV-Ray test whether it is being run by
the user for the first time, and in that case perform the step
automatically, but again this needs some time and effort to implement
cleanly.
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 23 Jun 2017 22:01:43 GMT</pubDate>
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	</item>
	<item>
		<title>[Mike Horvath] Re: How to uninstall? [3229 days 17 hours and 2 minutes ago]</title>
		<description>
&lt;pre&gt;On 6/23/2017 4:43 PM, Mike Horvath wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 6/23/2017 3:11 PM, clipka wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Am 23.06.2017 um 20:28 schrieb Mike Horvath:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; I have POV-Ray 3.7 and 3.7 beta installed. How do I uninstall them? They&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; do not appear in the 'Programs and Features' list. I also ran the&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; uninstallers in the program directories, but the files remain.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Windows 7 x64 Pro&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Sounds like the uninstallers have already run, but unsuccessfully so&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; (for unknown reasons). Otherwise, you should find the application listed&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; as &amp;quot;POV-Ray for Windows ...&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; If that is the case, try installing again, then uninstalling.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I logged into my administrator account and the programs showed up in the &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; list there. I've never encountered this behavior before, where a program &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; doesn't appear in &amp;quot;Programs and Features&amp;quot; unless you are logged in as &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; admin.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Mike&lt;/span&gt;

Next, I tried installing RC1 using my non-admin account, but the 
installation failed when trying to write to &amp;quot;C:\Program 
Files\POV-Ray\v3.7\agpl-3.0.txt&amp;quot;. After switching to my admin account, 
the installation completed successfully, but did not copy the Start Menu 
items and assorted include files to my non-admin accounts. Is there no 
way to install POV-Ray for all users?


Mike
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 23 Jun 2017 20:51:37 GMT</pubDate>
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	</item>
	<item>
		<title>[Mike Horvath] Re: How to uninstall? [3229 days 17 hours and 11 minutes ago]</title>
		<description>
&lt;pre&gt;On 6/23/2017 3:11 PM, clipka wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Am 23.06.2017 um 20:28 schrieb Mike Horvath:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I have POV-Ray 3.7 and 3.7 beta installed. How do I uninstall them? They&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; do not appear in the 'Programs and Features' list. I also ran the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; uninstallers in the program directories, but the files remain.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Windows 7 x64 Pro&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Sounds like the uninstallers have already run, but unsuccessfully so&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (for unknown reasons). Otherwise, you should find the application listed&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; as &amp;quot;POV-Ray for Windows ...&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If that is the case, try installing again, then uninstalling.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

I logged into my administrator account and the programs showed up in the 
list there. I've never encountered this behavior before, where a program 
doesn't appear in &amp;quot;Programs and Features&amp;quot; unless you are logged in as admin.

Mike
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 23 Jun 2017 20:43:13 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: How to uninstall? [3229 days 18 hours and 42 minutes ago]</title>
		<description>
&lt;pre&gt;Am 23.06.2017 um 20:28 schrieb Mike Horvath:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have POV-Ray 3.7 and 3.7 beta installed. How do I uninstall them? They&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; do not appear in the 'Programs and Features' list. I also ran the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; uninstallers in the program directories, but the files remain.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Windows 7 x64 Pro&lt;/span&gt;

Sounds like the uninstallers have already run, but unsuccessfully so
(for unknown reasons). Otherwise, you should find the application listed
as &amp;quot;POV-Ray for Windows ...&amp;quot;

If that is the case, try installing again, then uninstalling.
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 23 Jun 2017 19:11:42 GMT</pubDate>
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	</item>
	<item>
		<title>[Mike Horvath] How to uninstall? [3229 days 19 hours and 26 minutes ago]</title>
		<description>
&lt;pre&gt;I have POV-Ray 3.7 and 3.7 beta installed. How do I uninstall them? They 
do not appear in the 'Programs and Features' list. I also ran the 
uninstallers in the program directories, but the files remain.

Windows 7 x64 Pro
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 23 Jun 2017 18:28:23 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: Unix version on Windows [3240 days and 24 minutes ago]</title>
		<description>
&lt;pre&gt;Am 13.06.2017 um 09:07 schrieb dick balaska:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Am 2017-05-18 12:26, also sprach clipka:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Performance seems to be just as good as the native Windows binaries --&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; as a matter of fact, on my machine the Unix variant of beta.7 (compiled&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; with g++ 5.4.0) comes out slightly ahead by about 1%.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have one thing I've been wanting to write up...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; In the kitchen of my animation, the tile floor is superellipsoids with a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; box for grout between the tiles.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; When the camera looks at this floor, Windows renders this 10x faster&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; than Linux/gcc [1].  (The grout must be present for the extreme&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; variation.) At least my theory is it's windows vs. Linux.  The problem&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; with my theory is that my Windows box is also my only hyperthreaded i7&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; cpu. My linux boxen are all i5(s).  But I don't think it's the CPU, I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; think it's the compiler.  Anyway, now I have to write this up as a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; proper test. I thought it might be interesting to compare against the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; clang results, too.&lt;/span&gt;

This would have to be examined in more detail.

Do you still see this speed difference with current beta versions?


With &amp;quot;Windows Subsystem for Linux&amp;quot; now able to compile and run POV-Ray,
it should be easy to figure out whether this is a matter of the CPU or
the compiler: Just run POV-Ray for Windows and POV-Ray for Unix on the
same machine. If the factor 10 speed difference is absent, the compiler
is free of guilt; if it is present, it must be the compiler that makes
the difference, and we might want to figure out how to get better
performance out of g++ for whatever piece of code is affected by this.

Also, it might be interesting to compare the performance on different
CPUs, to see whether the Unix performance loss is a general problem or
limited to a particular class of machines. We're in contact with some
folks at AMD who might be able to test-drive a sample scene across a
wide range of different machines (both AMD and Intel).
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 13 Jun 2017 13:30:14 GMT</pubDate>
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	</item>
	<item>
		<title>[William F Pokorny] Re: Unix version on Windows [3240 days 1 hour and 21 minutes ago]</title>
		<description>
&lt;pre&gt;On 06/13/2017 03:07 AM, dick balaska wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Am 2017-05-18 12:26, also sprach clipka:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Performance seems to be just as good as the native Windows binaries --&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; as a matter of fact, on my machine the Unix variant of beta.7 (compiled&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; with g++ 5.4.0) comes out slightly ahead by about 1%.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have one thing I've been wanting to write up...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; In the kitchen of my animation, the tile floor is superellipsoids with a &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; box for grout between the tiles.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; When the camera looks at this floor, Windows renders this 10x faster &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; than Linux/gcc [1].  (The grout must be present for the extreme &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; variation.) At least my theory is it's windows vs. Linux.  The problem &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; with my theory is that my Windows box is also my only hyperthreaded i7 &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; cpu. My linux boxen are all i5(s).  But I don't think it's the CPU, I &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; think it's the compiler.  Anyway, now I have to write this up as a &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; proper test. I thought it might be interesting to compare against the &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; clang results, too.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

We did recently fix a - sometimes significant - 'compiler' related 
degrade with AA mode 2 (+am2) where the windows compiler was OK, but gnu 
g++ and clang were slow. See: https://github.com/POV-Ray/povray/pull/270 
merged April 12, 2017.

Though we saw nothing like a 10x difference.

Bill P.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 13 Jun 2017 12:33:20 GMT</pubDate>
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		<title>[dick balaska] Re: Unix version on Windows [3240 days 6 hours and 46 minutes ago]</title>
		<description>
&lt;pre&gt;Am 2017-05-18 12:26, also sprach clipka:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Performance seems to be just as good as the native Windows binaries --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; as a matter of fact, on my machine the Unix variant of beta.7 (compiled&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; with g++ 5.4.0) comes out slightly ahead by about 1%.&lt;/span&gt;

I have one thing I've been wanting to write up...
In the kitchen of my animation, the tile floor is superellipsoids with a 
box for grout between the tiles.
When the camera looks at this floor, Windows renders this 10x faster 
than Linux/gcc [1].  (The grout must be present for the extreme 
variation.) At least my theory is it's windows vs. Linux.  The problem 
with my theory is that my Windows box is also my only hyperthreaded i7 
cpu. My linux boxen are all i5(s).  But I don't think it's the CPU, I 
think it's the compiler.  Anyway, now I have to write this up as a 
proper test. I thought it might be interesting to compare against the 
clang results, too.

-- 
dik

[1] The difference is so striking, 2.7 minutes vs. 30 minutes, that I 
thought of modifying my renderfarm to support &amp;quot;prefer this named box for 
that range of frames&amp;quot;.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 13 Jun 2017 07:07:44 GMT</pubDate>
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		<title>[Christian Froeschlin] Re: Unix version on Windows [3240 days 15 hours and 11 minutes ago]</title>
		<description>
&lt;pre&gt;On 18.05.2017 18:26, clipka wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (*I have no idea why Microsoft calls it that way round; from my&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; understanding &amp;quot;Linux subsystem for Windows&amp;quot; would be a better name.)&lt;/span&gt;

 From the company that named their 32-bit subsystem WOW64 :)
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 12 Jun 2017 22:43:11 GMT</pubDate>
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	<item>
		<title>[William F Pokorny] Re: Unix version on Windows [3264 days and 18 minutes ago]</title>
		<description>
&lt;pre&gt;On 05/20/2017 09:09 AM, clipka wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Am 18.05.2017 um 18:26 schrieb clipka:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Performance seems to be just as good as the native Windows binaries --&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; as a matter of fact, on my machine the Unix variant of beta.7 (compiled&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; with g++ 5.4.0) comes out slightly ahead by about 1%.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; For the records: With beta.8, the Linux subsystem binaries now give me a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; performance advantage of just shy of 15% over the native Windows version.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
Wow, Cool! Very much looking forward to seeing what I get on my Ubuntu 
system.

Bill P.
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 20 May 2017 13:36:32 GMT</pubDate>
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	<item>
		<title>[clipka] Re: Unix version on Windows [3264 days and 45 minutes ago]</title>
		<description>
&lt;pre&gt;Am 18.05.2017 um 18:26 schrieb clipka:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Performance seems to be just as good as the native Windows binaries --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; as a matter of fact, on my machine the Unix variant of beta.7 (compiled&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; with g++ 5.4.0) comes out slightly ahead by about 1%.&lt;/span&gt;

For the records: With beta.8, the Linux subsystem binaries now give me a
performance advantage of just shy of 15% over the native Windows version.
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 20 May 2017 13:09:22 GMT</pubDate>
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		<title>[clipka] Re: Unix version on Windows [3265 days 19 hours and 56 minutes ago]</title>
		<description>
&lt;pre&gt;Am 18.05.2017 um 18:26 schrieb clipka:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Note that to compile POV-Ray on the Linux subsystem, in addition to the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; various library packages listed in `unix/README.md` you will also need&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to install the following development tool packages:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;     autoconf&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;     gcc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;     g++&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;     make&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (plus various packages automatically installed when selecting the above)&lt;/span&gt;

Add `pkg-config` to that list, otherwise POV-Ray's `./configure` script
may fail to properly identify the OpenEXR library.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 18 May 2017 17:58:00 GMT</pubDate>
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		<title>[clipka] Unix version on Windows [3265 days 21 hours and 28 minutes ago]</title>
		<description>
&lt;pre&gt;FYI,

As of the Creators Update, Microsoft's so-called &amp;quot;Windows Subsystem for
Linux&amp;quot;(*) seems to be mature enough now to compile and run the Unix
version of POV-Ray, opening up another way to run a console version of
POV-Ray on Windows machines.

Performance seems to be just as good as the native Windows binaries --
as a matter of fact, on my machine the Unix variant of beta.7 (compiled
with g++ 5.4.0) comes out slightly ahead by about 1%.


Note that to compile POV-Ray on the Linux subsystem, in addition to the
various library packages listed in `unix/README.md` you will also need
to install the following development tool packages:

    autoconf
    gcc
    g++
    make

(plus various packages automatically installed when selecting the above)

In my experiments, I used &amp;quot;sudo apt-get install &amp;lt;PACKAGE&amp;gt;&amp;quot; to install
the packages.


(*I have no idea why Microsoft calls it that way round; from my
understanding &amp;quot;Linux subsystem for Windows&amp;quot; would be a better name.)
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 18 May 2017 16:26:02 GMT</pubDate>
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		<title>[clipka] Power Throttling [3277 days 4 hours and 13 minutes ago]</title>
		<description>
&lt;pre&gt;FYI,

Microsoft is apparently planning to introduce a new power saving
mechanism, dubbed &amp;quot;Power Throttling&amp;quot;, which may - or may not - have an
effect on POV-Ray render performance when running POV-Ray on certain
hardware.

The mechanism is currently implemented in the Windows 10 Insider builds
16176 and 16179, and will presumably be released in September/October as
part of the Windows 10 update codenamed &amp;quot;Redstone 3&amp;quot;.

[Source: &amp;quot;c't Magazin f&amp;#195;&amp;#188;r Computer Technik&amp;quot; issue 10/2017, Heise Medien
GmbH &amp;amp; Co. KG]

Please refer to Microsoft or 3rd party information for details on the
matter.
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 7 May 2017 09:41:29 GMT</pubDate>
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	<item>
		<title>[Alain] Re: Windows 10 and updates [3297 days 20 hours and 51 minutes ago]</title>
		<description>
&lt;pre&gt;Le 17-04-15 &amp;#195;&amp;#160; 23:16, Mike Horvath a &amp;#195;&amp;#169;crit :
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Windows 10 and Server 2016 will install updates automatically, including&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; shutting down and restarting the machine. Can POV-Ray cope with this?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Can it continue the render later?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Mike&lt;/span&gt;

Absolutely.
Just restart with the +c switch.

Alain
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 16 Apr 2017 17:03:24 GMT</pubDate>
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	<item>
		<title>[Mike Horvath] Windows 10 and updates [3298 days 10 hours and 38 minutes ago]</title>
		<description>
&lt;pre&gt;Windows 10 and Server 2016 will install updates automatically, including 
shutting down and restarting the machine. Can POV-Ray cope with this? 
Can it continue the render later?


Mike
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 16 Apr 2017 03:15:57 GMT</pubDate>
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	<item>
		<title>[Bald Eagle] Re: How to generate sphere and cylinder with csv... [3304 days 1 hour and 49 minutes ago]</title>
		<description>
&lt;pre&gt;Alain &amp;lt;kua###&amp;nbsp;[at]&amp;nbsp;videotron&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;ca&amp;gt; wrote:

&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; ----------------what does the code blocks below&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; do?---------------------------#declare EarthRadius = 6367; //radius in km&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; #declare EarthRadius = 6367*0.621371; //radius in mi&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Nothing at all as those variables are never used.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; In some other cases, those are usefull for some reason, like actually&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; following Earth's curvature.&lt;/span&gt;

You were too hasty, my friend.
EarthRadius is used in the S2C macro as the multiplier for the trig functions.

S2C converts Sperical coordinates (lat, long) to Cartesian (x, y, z) and
C2S obviously does the reverse.
I just coded up both for completeness.


If you use layered textures with an alpha channel, you don't need to code up
separate boxes for your maps.   You can just sequentially apply each texture to
the box, with the last texture defined being &amp;quot;on top&amp;quot; - just like applying
successive layers of paint.

See the docs or Lohmueller's site, or maybe the standard insert menu.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 10 Apr 2017 12:05:00 GMT</pubDate>
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	<item>
		<title>[Alain] Re: How to generate sphere and cylinder with csv... [3304 days 11 hours and 22 minutes ago]</title>
		<description>
&lt;pre&gt;Le 17-04-08 &amp;#224; 09:52, Jeff a &amp;#233;crit :
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Bald Eagle&amp;quot; &amp;lt;cre###&amp;nbsp;[at]&amp;nbsp;netscape&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &amp;quot;Jeff&amp;quot; &amp;lt;jef###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; here is my code now:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; global_settings {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  assumed_gamma 1.0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  #default {texture {pigment {rgb &amp;lt;1, 1, 1&amp;gt;} finish {ambient 1}}}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  ambient_light rgb &amp;lt;1, 1, 1&amp;gt; // &amp;lt;======== flat, even illumination&lt;/span&gt;

WRONG !
ambient_light is multiplied with the ambient component of the finish. 
rgb&amp;lt;1,1,1&amp;gt; is the DEFAULT value.
So, that line is really a &amp;#171;no operation&amp;#187;.
By the way, it's bad practice to place the #default statement into the 
global_settings block. It have nothing to do in that location. Place it 
after.

global_settings{ assumed_gamma 1}
#default{ texture{ pigment{ rgb 1 } finish{ ambient 1 }}}


&lt;span class=&quot;RC1&quot;&gt;&amp;gt; }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #include &amp;quot;colors.inc&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; camera {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  location &amp;lt;55,25,80&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  right    x*image_width/image_height&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  look_at &amp;lt;55,0,126&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; light_source{ &amp;lt;10,10,-10&amp;gt;  color rgb &amp;lt;1, 1, 1&amp;gt;}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare Feet = 12;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; //  Sized image Map - 1 unit thick box&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare XSize = 4*Feet;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare ImageMap = pigment {image_map {png &amp;quot;beijing.png&amp;quot; once} };&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare Resolution = max_extent (ImageMap);&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare Resolution = Resolution + &amp;lt;0, 0, 1&amp;gt;;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare ImageMappedBox =&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  box {0, 1&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   texture {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    pigment {ImageMap}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   translate &amp;lt;0, 0, 0&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   scale Resolution*(1/Resolution.x)*XSize&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   rotate &amp;lt;90,0,0&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   //translate y*(Resolution.y / Resolution.x)*XSize/2&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; object {ImageMappedBox translate &amp;lt;31,0,115&amp;gt;}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; object {ImageMappedBox translate &amp;lt;31,5,115&amp;gt;}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; object {ImageMappedBox translate &amp;lt;31,10,115&amp;gt;}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; object {ImageMappedBox translate &amp;lt;31,15,115&amp;gt;}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ----------------what does the code blocks below&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; do?---------------------------#declare EarthRadius = 6367; //radius in km&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare EarthRadius = 6367*0.621371; //radius in mi&lt;/span&gt;

Nothing at all as those variables are never used.
In some other cases, those are usefull for some reason, like actually 
following Earth's curvature.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 10 Apr 2017 02:31:53 GMT</pubDate>
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	<item>
		<title>[Jeff] Re: How to generate sphere and cylinder with csv... [3305 days 23 hours and 59 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Bald Eagle&amp;quot; &amp;lt;cre###&amp;nbsp;[at]&amp;nbsp;netscape&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Jeff&amp;quot; &amp;lt;jef###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;

here is my code now:

global_settings {
 assumed_gamma 1.0
 #default {texture {pigment {rgb &amp;lt;1, 1, 1&amp;gt;} finish {ambient 1}}}
 ambient_light rgb &amp;lt;1, 1, 1&amp;gt; // &amp;lt;======== flat, even illumination
}

#include &amp;quot;colors.inc&amp;quot;

camera {
 location &amp;lt;55,25,80&amp;gt;
 right    x*image_width/image_height
 look_at &amp;lt;55,0,126&amp;gt;
}

light_source{ &amp;lt;10,10,-10&amp;gt;  color rgb &amp;lt;1, 1, 1&amp;gt;}

#declare Feet = 12;
//  Sized image Map - 1 unit thick box
#declare XSize = 4*Feet;
#declare ImageMap = pigment {image_map {png &amp;quot;beijing.png&amp;quot; once} };
#declare Resolution = max_extent (ImageMap);
#declare Resolution = Resolution + &amp;lt;0, 0, 1&amp;gt;;

#declare ImageMappedBox =
 box {0, 1
  texture {
   pigment {ImageMap}
  }
  translate &amp;lt;0, 0, 0&amp;gt;
  scale Resolution*(1/Resolution.x)*XSize
  rotate &amp;lt;90,0,0&amp;gt;
  //translate y*(Resolution.y / Resolution.x)*XSize/2
 }
object {ImageMappedBox translate &amp;lt;31,0,115&amp;gt;}
object {ImageMappedBox translate &amp;lt;31,5,115&amp;gt;}
object {ImageMappedBox translate &amp;lt;31,10,115&amp;gt;}
object {ImageMappedBox translate &amp;lt;31,15,115&amp;gt;}

----------------what does the code blocks below
do?---------------------------#declare EarthRadius = 6367; //radius in km
#declare EarthRadius = 6367*0.621371; //radius in mi

#macro S2C (Spherical)
 // input - 2d vector: &amp;lt;Latitude, Longitude&amp;gt;
 #local Lat = radians (Spherical.x);
 #local Lon = radians (Spherical.y);
 #local X = EarthRadius * cos(Lat) * cos(Lon);
 #local Y = EarthRadius * cos(Lat) * sin(Lon);
 #local Z = EarthRadius * sin(Lat);
 #local Cartesian = &amp;lt;X, Y, Z&amp;gt;;
 Cartesian;
#end // end macro S2C

#macro C2S (Cartesian)

 #local R = sqrt(pow(Cartesian.x, 2) * pow(Cartesian.y, 2) * pow(Cartesian.z,
2));
 #local Lat = degrees (asin (Cartesian.z / R));
 #local Lon = degrees (atan2 (Cartesian.y, Cartesian.x));
 #local LatLon = &amp;lt;Lat, Lon&amp;gt;;
 LatLon;
#end // end macro C2S
------------------------------------------------------------------
//  data format: &amp;quot;bus&amp;quot;, &amp;quot;CN/Beijing&amp;quot;, &amp;quot;bus2382659521&amp;quot;, 39.9067192, 116.4093833,
//    etc.
#declare Mode = &amp;quot;bus&amp;quot;;
#declare City = &amp;quot;CN/Beijing&amp;quot;;
#declare ID = &amp;quot;bus23822659521&amp;quot;;
#declare Latitude = 39.9067192;
#declare Longitude = 116.4093833;

--------------------------------------------------------------
#declare modez = 'bus' = 0; 'subway' = 5; 'rail' = 10; 'tram = 15
here i try to declare different z position for different mode, so they are not
in the same height(layer of picture)
---------------------------------------------------------------
// count locations for sizing array
#declare Locations = 0;
#fopen nodes &amp;quot;nodes.csv&amp;quot; read
#while (defined (nodes))
 #read (nodes, mode, city, ID, Latitude, Longitude)
 #declare Locations = Locations + 1;
#end
#fclose nodes

#declare _mode = bus[Locations];
#declare _city = CN/Beijing[Locations];
#declare _ID = bus2382659521[Locations];
#declare _Latitude = 39.9067192[Locations];
#declare _Longitude = 116.4093833[Locations];
#declare _XYZ = Longitude[Locations];Latitude[Locations];modesz[Locations]

// input data into array
#declare Datapoint = 0;
#fopen links &amp;quot;links.csv&amp;quot; read
#while (defined (links))
 #read (links, Mode, Source, Target, Length)

 #declare _Mode [Datapoint] = Mode;
 #declare _Source [Datapoint] = Source;
 #declare _Target [Datapoint] = Target;
 #declare _Length [Datapoint] = Length;
 #declare _XYZ [Datapoint] = S2C (&amp;lt;_Longitude[Datapoint],
_Latitude[Datapoint,_XYZ[Datapoint]&amp;gt;);
 #declare Datapoint = Datapoint + 1;
#end
#fclose links

#declare Marker = 0.25;
#declare Line = 0.05;
#declare Linecolor = pigment {Magenta};

#for (Point, 0, Locations-1)

 #if (Mode = &amp;quot;bus&amp;quot;)
  #declare Color = pigment {Red};
 #elseif (Mode = &amp;quot;subway&amp;quot;)
  #declare Color = pigment {Green};
 #elseif (Mode = &amp;quot;rail&amp;quot;)
  #declare Color = pigment {Blue};
 #elseif (Mode = &amp;quot;tram&amp;quot;)
  #declare Color = pigment {Yellow};
 #else
  #debug &amp;quot;Unidentified Location Type.  \n&amp;quot;
  #declare Color = pigment {White};
 #end

 #declare S = 1; //&amp;lt;0.1, 0.1, 1/4000&amp;gt;;
 #declare T = &amp;lt;1350, 1130, -3500&amp;gt;;

 sphere {0.3, Marker pigment {Color} translate _XYZ[Point]*S translate T}

 #if (Point &amp;gt; 0)
  cylinder {LastPoint*S, _XYZ[Point]*S, Line pigment {Linecolor} translate T}
 #end // end if

 #debug concat( &amp;quot;Vector = &amp;quot;, vstr(3, _XYZ[Point]*S, &amp;quot;, &amp;quot;, 3, 0), &amp;quot; \n&amp;quot;)

 #declare LastPoint = _XYZ[Point];

#end // end for Point
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 8 Apr 2017 13:55:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Bald Eagle] Re: How to generate sphere and cylinder with csv... [3306 days 18 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Jeff&amp;quot; &amp;lt;jef###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:

&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;#macro S2C (Spherical)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  // input - 2d vector: &amp;lt;Latitude, Longitude&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  #local Lat = radians (Spherical.x);&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  #local Lon = radians (Spherical.y);&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  #local X = EarthRadius * cos(Lat) * cos(Lon);&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  #local Y = EarthRadius * cos(Lat) * sin(Lon);&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  #local Z = EarthRadius * sin(Lat);&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;#local Cartesian = &amp;lt;X&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;&amp;quot; is there anything that i have to change in this part(above and below)? bcos i&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; just realized i gave the wrong questions, i said &amp;quot;use the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;lon&amp;quot; column as the Y position of the sphere, and &amp;quot;lat&amp;quot; column as the Z&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; position?&amp;quot; , but its actually use the &amp;quot;lon&amp;quot; column as the X position of the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; sphere and &amp;quot;lat&amp;quot; as the Y positions of the sphere&amp;quot;&amp;quot;&lt;/span&gt;

Well, since there's x, y, AND z positions of a sphere, and from the above
formulae x and y are computed from BOTH the lat and lon, that's a hard question
to answer - maybe think on it some more.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;&amp;quot; HERE TOO ? &amp;quot;&amp;quot;&lt;/span&gt;

vide supra.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;&amp;quot;and this part, do i have to do it just one of 'em? or what? ,&lt;/span&gt;

I don't understand - one of WHAT?

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; i would like to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; change it like this (below) &amp;quot;&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare Mode = &amp;quot;&amp;quot;;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare City = &amp;quot;&amp;quot;;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare ID = &amp;quot;&amp;quot;;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare Latitude = 0;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare Longitude = 0;&lt;/span&gt;

Sure, that's fine - you're just changing my variable names - it's just a name
internal to the code - otherwise it's irrelevant - it could be called Q or
hhfdiuahfishv for all the computer cares.


&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare Locations = 0;------&amp;gt; &amp;quot; what does this line do ? &amp;quot;&lt;/span&gt;
When you're going to use a variable for something, it needs to be initialized.
So I give it a value of zero.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #fopen DataFile &amp;quot;LatLongData.txt&amp;quot; read&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #while (defined (DataFile))&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  #read (DataFile, Type, Location, ID, Latitude, Longitude)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  #declare Locations = Locations + 1;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #end&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #fclose DataFile&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;&amp;quot; this part, i would like to change it to like this (below)&amp;quot;&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; // count locations for sizing array&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare Locations = 0; # i dont understand what is the &amp;quot;Locations&amp;quot; for????&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #fopen Nodes &amp;quot;nodes.csv&amp;quot; read&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #while (defined (Nodes))&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  #read (Nodes, Mode, City, ID, Longitude, Latitude)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  #declare Locations = Locations + 1;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #end&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #fclose Nodes&lt;/span&gt;

Again, just names.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ---------------------------------------------------&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;#declare _Type = array[Locations];&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare _Location = array[Locations];&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare _ID = array[Locations];&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare _Latitude = array[Locations];&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare _Longitude = array[Locations];&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare _XYZ = array[Locations];&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;&amp;quot; and i have problems to understand the block of codes above &amp;quot;&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -----------------------------------------------------------------&lt;/span&gt;
I'm making arrays of values - like a spreadsheet.
rows of values, each with a &amp;quot;header&amp;quot; - the name of the array variable.
Every time I read a line in from the &amp;quot;CSV&amp;quot; file, I increased the &amp;quot;Locations&amp;quot;
counter by one, thus counting how many places you have to plot points.
Then I use that final value of the counter to dimension the array - to give it
the right size.   If Locations = 25, then each array - each &amp;quot;column&amp;quot; of values
in my &amp;quot;spreadsheet&amp;quot; has 25 slots.

(Don't freak out - arrays are kind of a pita the work with at times, and macros
can get a bit hairy too, but using them can make other tasks easier in the long
run)

Move your cursor to &amp;quot;array&amp;quot; and hit F1, and it should bring up the array section
in the Help files...
Or just Google  POV-Ray array and see what pops up.
(be conscious of what version you're looking at the documentation for)
I think the wiki is the most up to date location for documentation.
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 7 Apr 2017 19:30:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Jeff] Re: How to generate sphere and cylinder with csv... [3306 days 20 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Bald Eagle&amp;quot; &amp;lt;cre###&amp;nbsp;[at]&amp;nbsp;netscape&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; clipka &amp;lt;ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; My guess would be that you have arbitrary text in the CSV file; in that&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; case, you'll need to make sure it is enclosed in double quotes, e.g.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;     &amp;quot;Foo&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; instead of&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;     Foo&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Correct.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Jeff, look at the comment in the code:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; //  data format: &amp;quot;bus&amp;quot;, &amp;quot;CN/Beijing&amp;quot;, &amp;quot;bus2382659521&amp;quot;, 116.4093833, 39.9067192,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; //    etc.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; That's exactly how it all will need to be formatted.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'd probably use a spreadsheet, &amp;quot;copy&amp;quot; the data into an adjacent set of cells,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; by using a formula that surrounds the relevant data with double quotes (the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; String Literal POV-Ray is wanting for the #read directive) and commas and then&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; copying and pasting that into a text document, or displaying the data on a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; separate spreadsheet and saving it to CSV format that way.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; =&amp;quot;\&amp;quot;&amp;quot;&amp;amp;A1&amp;amp;&amp;quot;\&amp;quot;, &amp;quot;&amp;amp;&amp;quot;\&amp;quot;&amp;quot;&amp;amp;A2&amp;amp;&amp;quot;\&amp;quot;, &amp;quot;&amp;amp;A3&amp;amp;&amp;quot;\&amp;quot;, &amp;quot;&amp;amp;A4&amp;amp;&amp;quot;\&amp;quot;, &amp;quot;&amp;amp;A5&amp;amp;&amp;quot;\&amp;quot;,&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; or something like that&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV-Ray is a raytracer that generates 2D static images.  It can't render a 3D&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; model that you can then move around and inspect on-the-fly.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You can make an animation from a large series of static images sequentially&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; arranged, but it's as interactive as a VHS movie.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It seems like you have a fair amount of stuff you want to do - so for now, I'd&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; step back for a sec, write up some simple scenes from scratch, &amp;quot;wrap your head&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; around&amp;quot; POV-Ray's syntax, error messages, definitions, and other things peculiar&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to it, and just get your 4 image layers working all by themselves.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You will have to use &amp;quot;transmit all 0.9&amp;quot; (or some other value) for the top 3&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; layers, so that you can see through them.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; My standard bit of saved code for Image Mapping a box is:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare Feet = 12;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; //  Sized image Map - 1 unit thick box&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare XSize = 4*Feet;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare ImageMap = pigment {image_map {png &amp;quot;MyImage.png&amp;quot; once} };&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare Resolution = max_extent (ImageMap);&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare Resolution = Resolution + &amp;lt;0, 0, 1&amp;gt;;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare ImageMappedBox =&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  box {0, 1&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   texture {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    pigment {ImageMap}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   translate &amp;lt;-0.5, -0.5, -0.5&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   scale Resolution*(1/Resolution.x)*XSize&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   //translate y*(Resolution.y / Resolution.x)*XSize/2&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; object {ImageMappedBox translate &amp;lt;0, 0, 0&amp;gt;}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Set yourself up some visible axes, and maybe a grid to give yourself some&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; orientation in the scene and maybe a sphere at the origin for a reference&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; marker.  (AT the beginning, it's easy to forget to include a camera, a light&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; source, get you axes mixed up, use right-hand rule instead of left hand rule,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; etc)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You're going to need all these skills once you start creating a scene that's set&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; up for rendering frames for an animation - because you're going to need to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; understand how the guts of the code works when you write the formulas with the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; clock variable to control how everything is rendered in each successive frame.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Do everything stepwise, and save a working result with a different filename, so&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; that as you progressive, you don't overwrite your Last-Known-Good scene.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 1. make a basic scene with axes&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 2. add a grid to give a sense of scale&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 3. add 4 layered boxes&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 4. move you camera around by editing the code and rerendering&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 4a. save as a different filename&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 5. add image_map textures&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 6. adjust transmit and scaling&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ..&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ..&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ..&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; N. add point and lines from the first scene code&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ..&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ..&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ..&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; N++. define the formulas to create a series of renders for animating&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; N++1.  Run you .ini animation file and let it churn them all out&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; N++2. Use a 3rd party software (VideoMach, etc) to make the static images into a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; video file&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and then tweak, tweak, tweak, rewrite and debug   ;)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; There are plenty of example scenes, Lohmueller's site, the standard include&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; drop-down menu, and the POV-Ray scene files sections of the forum.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Only you will know exactly what you want, and we can't write it all for you -&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; you're best served by spending a few hours ( ;) ) grappling with what we all&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; struggled with when we first started doing this.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; But we are here to help  :)&lt;/span&gt;


hi, thank you so much. here is my code now. so, i have for layers , and a red
sphere.

#include &amp;quot;colors.inc&amp;quot;

camera {
       location &amp;lt;55,30,90&amp;gt;
       look_at &amp;lt;55,0,126&amp;gt;
       rotate &amp;lt;0,clock*360,0&amp;gt;
       }

light_source  {
              &amp;lt;55,30,75&amp;gt;
              color White
              }

global_settings {
 assumed_gamma 0.1
 #default {texture {pigment {rgb &amp;lt;1, 1, 1&amp;gt;} finish {ambient 1}}}
 ambient_light rgb &amp;lt;1, 1, 1&amp;gt; // &amp;lt;======== flat, even illumination
}

#declare EarthRadius = 6367*0.621371; //radius in m

#declare Feet = 12;
//  Sized image Map - 1 unit thick box
#declare XSize = 4*Feet;
#declare ImageMap = pigment {image_map {png &amp;quot;beijing.png&amp;quot; once} };
#declare Resolution = max_extent (ImageMap);
#declare Resolution = Resolution + &amp;lt;0, 0, 1&amp;gt;;
---------------------------------------------------------------------------
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;#macro S2C (Spherical)&lt;/span&gt;
 // input - 2d vector: &amp;lt;Latitude, Longitude&amp;gt;
 #local Lat = radians (Spherical.x);
 #local Lon = radians (Spherical.y);
 #local X = EarthRadius * cos(Lat) * cos(Lon);
 #local Y = EarthRadius * cos(Lat) * sin(Lon);
 #local Z = EarthRadius * sin(Lat);
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;#local Cartesian = &amp;lt;X&lt;/span&gt;

&amp;quot;&amp;quot; is there anything that i have to change in this part(above and below)? bcos i
just realized i gave the wrong questions, i said &amp;quot;use the
&amp;quot;lon&amp;quot; column as the Y position of the sphere, and &amp;quot;lat&amp;quot; column as the Z
position?&amp;quot; , but its actually use the &amp;quot;lon&amp;quot; column as the X position of the
sphere and &amp;quot;lat&amp;quot; as the Y positions of the sphere&amp;quot;&amp;quot;

#macro C2S (Cartesian)

 #local R = sqrt(pow(Cartesian.x, 2) * pow(Cartesian.y, 2) * pow(Cartesian.z,
2));
 #local Lat = degrees (asin (Cartesian.z / R));
 #local Lon = degrees (atan2 (Cartesian.y, Cartesian.x));
 #local LatLon = &amp;lt;Lat, Lon&amp;gt;;
 LatLon;
#end // end macro C2S

&amp;quot;&amp;quot; HERE TOO ? &amp;quot;&amp;quot;
------------------------------------------------------------------------
#declare ImageMappedBox =
 box {0, 1
  texture {
   pigment {ImageMap}
  }
  translate &amp;lt;0, 0, 0&amp;gt;
  scale Resolution*(1/Resolution.x)*XSize
  rotate &amp;lt;90,0,0&amp;gt;
  //translate y*(Resolution.y / Resolution.x)*XSize/2
 }

object {ImageMappedBox translate &amp;lt;30,0,110&amp;gt;}
object {ImageMappedBox translate &amp;lt;30,5,110&amp;gt;}
object {ImageMappedBox translate &amp;lt;30,10,110&amp;gt;}
object {ImageMappedBox translate &amp;lt;30,15,110&amp;gt;}

sphere {
        &amp;lt;55,15,110&amp;gt;, 2
        pigment {Red}
}
--------------------------------------------------------
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;//  data format: &amp;quot;bus&amp;quot;, &amp;quot;CN/Beijing&amp;quot;, &amp;quot;bus2382659521&amp;quot;, 116.4093833, 39.9067192,&lt;/span&gt;
//    etc.
#declare Type = &amp;quot;&amp;quot;;
#declare Location = &amp;quot;&amp;quot;;
#declare ID = &amp;quot;&amp;quot;;
#declare Latitude = 0;
#declare Longitude = 0;

&amp;quot;&amp;quot;and this part, do i have to do it just one of 'em? or what? , i would like to
change it like this (below) &amp;quot;&amp;quot;

#declare Mode = &amp;quot;&amp;quot;;
#declare City = &amp;quot;&amp;quot;;
#declare ID = &amp;quot;&amp;quot;;
#declare Latitude = 0;
#declare Longitude = 0;
------------------------------------------------
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;// count locations for sizing array&lt;/span&gt;
#declare Locations = 0;------&amp;gt; &amp;quot; what does this line do ? &amp;quot;
#fopen DataFile &amp;quot;LatLongData.txt&amp;quot; read
#while (defined (DataFile))
 #read (DataFile, Type, Location, ID, Latitude, Longitude)
 #declare Locations = Locations + 1;
#end
#fclose DataFile

&amp;quot;&amp;quot; this part, i would like to change it to like this (below)&amp;quot;&amp;quot;

// count locations for sizing array
#declare Locations = 0; # i dont understand what is the &amp;quot;Locations&amp;quot; for????
#fopen Nodes &amp;quot;nodes.csv&amp;quot; read
#while (defined (Nodes))
 #read (Nodes, Mode, City, ID, Longitude, Latitude)
 #declare Locations = Locations + 1;
#end
#fclose Nodes
---------------------------------------------------
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;#declare _Type = array[Locations];&lt;/span&gt;
#declare _Location = array[Locations];
#declare _ID = array[Locations];
#declare _Latitude = array[Locations];
#declare _Longitude = array[Locations];
#declare _XYZ = array[Locations];

&amp;quot;&amp;quot; and i have problems to understand the block of codes above &amp;quot;&amp;quot;
-----------------------------------------------------------------
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 7 Apr 2017 17:00:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Alain] Re: How to generate sphere and cylinder with csv... [3307 days 22 hours and 20 minutes ago]</title>
		<description>
&lt;pre&gt;Le 17-04-06 &amp;#224; 02:17, Jeff a &amp;#233;crit :
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Stephen &amp;lt;mca###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; On 4/1/2017 6:47 AM, Jeff wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; example picture:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;
https://www.google.com/search?q=multi-layer+networks&amp;amp;source=lnms&amp;amp;tbm=isch&amp;amp;sa=X&amp;amp;ved=0ahUKEwiu9YLwxoLTAhUOwGMKHdU9CTs&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Q_AU&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I use a very thin box instead of a plane and an image_map.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Or you can use a polygon. (From help file)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; polygon {&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;    4,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;    &amp;lt;0, 0&amp;gt;, &amp;lt;0, 1&amp;gt;, &amp;lt;1, 1&amp;gt;, &amp;lt;1, 0&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;    texture {&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;      finish { ambient 1 diffuse 0 }&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;      pigment { image_map { gif &amp;quot;test.gif&amp;quot;  } }&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;      }&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;    //scale and rotate as needed here&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;    }&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;      Stephen&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; hi, thanks for answering. however, i want the picture to be normal square that&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; is adjustable in size. i try it to use the polygon , but i dont think its what i&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; want to do. i want 4 same pictures stack on the top of each other with a little&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; bit of distance. :)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;


#declare Base_poly = polygon{5, &amp;lt;0,0&amp;gt;,&amp;lt;0,1&amp;gt;,&amp;lt;1,1&amp;gt;,&amp;lt;1,0&amp;gt;,&amp;lt;0,0&amp;gt;}
// a featureless 4 sided polygon

union{
#declare V_Pos = 0;
#while(V_Pos&amp;lt;4)
  object{ Base_poly translate 0.1*z}
  #declare Z_Pos = Z_Pos + 1;
#end
  texture{image_map{gif&amp;quot;test.gif&amp;quot;}} finish{emission 1 diffuse 0}}
// apply the texture to all polys at once
  scale Your_Scale
  rotate Rotation
  translate Somewhere
}
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 6 Apr 2017 15:33:44 GMT</pubDate>
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	</item>
	<item>
		<title>[Bald Eagle] Re: How to generate sphere and cylinder with csv... [3308 days and 49 minutes ago]</title>
		<description>
&lt;pre&gt;clipka &amp;lt;ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; My guess would be that you have arbitrary text in the CSV file; in that&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; case, you'll need to make sure it is enclosed in double quotes, e.g.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;     &amp;quot;Foo&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; instead of&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;     Foo&lt;/span&gt;

Correct.
Jeff, look at the comment in the code:
//  data format: &amp;quot;bus&amp;quot;, &amp;quot;CN/Beijing&amp;quot;, &amp;quot;bus2382659521&amp;quot;, 116.4093833, 39.9067192,
//    etc.

That's exactly how it all will need to be formatted.
I'd probably use a spreadsheet, &amp;quot;copy&amp;quot; the data into an adjacent set of cells,
by using a formula that surrounds the relevant data with double quotes (the
String Literal POV-Ray is wanting for the #read directive) and commas and then
copying and pasting that into a text document, or displaying the data on a
separate spreadsheet and saving it to CSV format that way.

=&amp;quot;\&amp;quot;&amp;quot;&amp;amp;A1&amp;amp;&amp;quot;\&amp;quot;, &amp;quot;&amp;amp;&amp;quot;\&amp;quot;&amp;quot;&amp;amp;A2&amp;amp;&amp;quot;\&amp;quot;, &amp;quot;&amp;amp;A3&amp;amp;&amp;quot;\&amp;quot;, &amp;quot;&amp;amp;A4&amp;amp;&amp;quot;\&amp;quot;, &amp;quot;&amp;amp;A5&amp;amp;&amp;quot;\&amp;quot;,&amp;quot;
or something like that

POV-Ray is a raytracer that generates 2D static images.  It can't render a 3D
model that you can then move around and inspect on-the-fly.
You can make an animation from a large series of static images sequentially
arranged, but it's as interactive as a VHS movie.

It seems like you have a fair amount of stuff you want to do - so for now, I'd
step back for a sec, write up some simple scenes from scratch, &amp;quot;wrap your head
around&amp;quot; POV-Ray's syntax, error messages, definitions, and other things peculiar
to it, and just get your 4 image layers working all by themselves.
You will have to use &amp;quot;transmit all 0.9&amp;quot; (or some other value) for the top 3
layers, so that you can see through them.


My standard bit of saved code for Image Mapping a box is:

#declare Feet = 12;
//  Sized image Map - 1 unit thick box
#declare XSize = 4*Feet;
#declare ImageMap = pigment {image_map {png &amp;quot;MyImage.png&amp;quot; once} };
#declare Resolution = max_extent (ImageMap);
#declare Resolution = Resolution + &amp;lt;0, 0, 1&amp;gt;;


#declare ImageMappedBox =
 box {0, 1
  texture {
   pigment {ImageMap}
  }
  translate &amp;lt;-0.5, -0.5, -0.5&amp;gt;
  scale Resolution*(1/Resolution.x)*XSize
  //translate y*(Resolution.y / Resolution.x)*XSize/2
 }

object {ImageMappedBox translate &amp;lt;0, 0, 0&amp;gt;}

Set yourself up some visible axes, and maybe a grid to give yourself some
orientation in the scene and maybe a sphere at the origin for a reference
marker.  (AT the beginning, it's easy to forget to include a camera, a light
source, get you axes mixed up, use right-hand rule instead of left hand rule,
etc)

You're going to need all these skills once you start creating a scene that's set
up for rendering frames for an animation - because you're going to need to
understand how the guts of the code works when you write the formulas with the
clock variable to control how everything is rendered in each successive frame.

Do everything stepwise, and save a working result with a different filename, so
that as you progressive, you don't overwrite your Last-Known-Good scene.

1. make a basic scene with axes
2. add a grid to give a sense of scale
3. add 4 layered boxes
4. move you camera around by editing the code and rerendering
4a. save as a different filename
5. add image_map textures
6. adjust transmit and scaling
..
..
..
N. add point and lines from the first scene code
..
..
..
N++. define the formulas to create a series of renders for animating
N++1.  Run you .ini animation file and let it churn them all out
N++2. Use a 3rd party software (VideoMach, etc) to make the static images into a
video file

and then tweak, tweak, tweak, rewrite and debug   ;)

There are plenty of example scenes, Lohmueller's site, the standard include
drop-down menu, and the POV-Ray scene files sections of the forum.

Only you will know exactly what you want, and we can't write it all for you -
you're best served by spending a few hours ( ;) ) grappling with what we all
struggled with when we first started doing this.

But we are here to help  :)
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 6 Apr 2017 13:05:00 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: How to generate sphere and cylinder with csv... [3308 days 5 hours and 35 minutes ago]</title>
		<description>
&lt;pre&gt;Am 06.04.2017 um 07:03 schrieb Jeff:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi, when i try to run the code it says &amp;quot;Parse Error: Expected'float,vector,or&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; string literal', string identifier found instead&amp;quot;.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; do you know what cause the problem?&lt;/span&gt;

My guess would be that you have arbitrary text in the CSV file; in that
case, you'll need to make sure it is enclosed in double quotes, e.g.

    &amp;quot;Foo&amp;quot;

instead of

    Foo
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 6 Apr 2017 08:19:36 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: How to generate sphere and cylinder with csv... [3308 days 6 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;On 4/6/2017 7:17 AM, Jeff wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Stephen &amp;lt;mca###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; On 4/1/2017 6:47 AM, Jeff wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; example picture:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;
https://www.google.com/search?q=multi-layer+networks&amp;amp;source=lnms&amp;amp;tbm=isch&amp;amp;sa=X&amp;amp;ved=0ahUKEwiu9YLwxoLTAhUOwGMKHdU9CTs&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Q_AU&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I use a very thin box instead of a plane and an image_map.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Or you can use a polygon. (From help file)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; polygon {&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;     4,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;     &amp;lt;0, 0&amp;gt;, &amp;lt;0, 1&amp;gt;, &amp;lt;1, 1&amp;gt;, &amp;lt;1, 0&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;     texture {&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;       finish { ambient 1 diffuse 0 }&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;       pigment { image_map { gif &amp;quot;test.gif&amp;quot;  } }&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;       }&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;     //scale and rotate as needed here&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;     }&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;       Stephen&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; hi, thanks for answering. however, i want the picture to be normal square that&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; is adjustable in size. i try it to use the polygon ,&lt;/span&gt;

A box would have been better. Once you have the image in the box, the 
way you want it. Scale and translate the box. The image follows. :)

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; but i dont think its what i&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; want to do. i want 4 same pictures stack on the top of each other with a little&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; bit of distance. :)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

I would use four boxes for simplicity.
I can think of a couple of ways of making one object that has four 
images stacked.
Create a mesh and uv map the images in layers.
Create a density map with the images in layers and use media.

Four boxes in a union would be the simplest and easiest way to do it.


-- 

Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 6 Apr 2017 07:05:11 GMT</pubDate>
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	</item>
	<item>
		<title>[Jeff] Re: How to generate sphere and cylinder with csv... [3308 days 7 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;Stephen &amp;lt;mca###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 4/1/2017 6:47 AM, Jeff wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; example picture:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;
https://www.google.com/search?q=multi-layer+networks&amp;amp;source=lnms&amp;amp;tbm=isch&amp;amp;sa=X&amp;amp;ved=0ahUKEwiu9YLwxoLTAhUOwGMKHdU9CTs&lt;/span&gt;
Q_AU

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I use a very thin box instead of a plane and an image_map.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Or you can use a polygon. (From help file)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; polygon {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    4,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    &amp;lt;0, 0&amp;gt;, &amp;lt;0, 1&amp;gt;, &amp;lt;1, 1&amp;gt;, &amp;lt;1, 0&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    texture {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      finish { ambient 1 diffuse 0 }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      pigment { image_map { gif &amp;quot;test.gif&amp;quot;  } }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    //scale and rotate as needed here&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      Stephen&lt;/span&gt;

hi, thanks for answering. however, i want the picture to be normal square that
is adjustable in size. i try it to use the polygon , but i dont think its what i
want to do. i want 4 same pictures stack on the top of each other with a little
bit of distance. :)
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 6 Apr 2017 06:20:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Jeff] Re: How to generate sphere and cylinder with csv... [3308 days 7 hours and 39 minutes ago]</title>
		<description>
&lt;pre&gt;clipka &amp;lt;ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; So you want to render not to a static image, but rather to /some/ output&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; file format that allows for free manipulation of the camera angle?&lt;/span&gt;
 movie, and letting the user jog forward and
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; backward through the movie.&lt;/span&gt;

-- yes , i want to use my .png file , as the layer , and the nodes and the links
will be on the top of the layer(.png* file).
and i want the camera to rotate horizontal 360*, but i if i could rotate the
camera the way i want it after i render it would be better.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 6 Apr 2017 06:15:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Jeff] Re: How to generate sphere and cylinder with csv... [3308 days 8 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Bald Eagle&amp;quot; &amp;lt;cre###&amp;nbsp;[at]&amp;nbsp;netscape&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Jeff&amp;quot; &amp;lt;jef###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You just need to hit F1 and type in image_map.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; or search around the web&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://www.joshuarenglish.com/cyclopedia/image_planar.html&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://www.f-lohmueller.de/pov_tut/tex/tex_870e.htm&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; another question is , is it possible to rotate, zoom in and zoom out freely in&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; POV-RAY?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Of course.  Read the docs on the camera {}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You can zoom in, out, rotate, pan, translate, change camera angle, and use all&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; sorts of different camera types other than the usual perspective camera.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; i mean, when you have thousands or even millions nodes and links and its so many&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; of em, that you need to put your camera far far away, but then the nodes and&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; links are sooooo small.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yes, that's a problem with a whole field of study - presentation, analysis, and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; visualization of multidimensional data.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; so, how to deliver the information effectively that people can see all of the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; nodes and links, but at the same time its not too small (or too hard) to see?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; is there any solutions to solve this problem in POV-RAY?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; There's the size of the nodes, the thickness of the connecting lines, the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; contrast between those and the background, etc.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; so, how did you do it in your experience that you have done it with millions of&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; em?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Well, you have to determine what you want to show, and why.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Then you have to do the math to place the camera and adjust the view angle and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; zoom.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'd work on just getting the simple overlays to look good, as that will likely&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; take some time to get scaled and transparently overlaid properly.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Then see how all the data points look once they're all plotted on the map(s)&lt;/span&gt;


Hi, when i try to run the code it says &amp;quot;Parse Error: Expected'float,vector,or
string literal', string identifier found instead&amp;quot;.

do you know what cause the problem?
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 6 Apr 2017 05:05:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Bald Eagle] Re: How to generate sphere and cylinder with csv... [3312 days 18 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Jeff&amp;quot; &amp;lt;jef###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:

You just need to hit F1 and type in image_map.
or search around the web
http://www.joshuarenglish.com/cyclopedia/image_planar.html
http://www.f-lohmueller.de/pov_tut/tex/tex_870e.htm


&lt;span class=&quot;RC1&quot;&gt;&amp;gt; another question is , is it possible to rotate, zoom in and zoom out freely in&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV-RAY?&lt;/span&gt;

Of course.  Read the docs on the camera {}
You can zoom in, out, rotate, pan, translate, change camera angle, and use all
sorts of different camera types other than the usual perspective camera.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; i mean, when you have thousands or even millions nodes and links and its so many&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; of em, that you need to put your camera far far away, but then the nodes and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; links are sooooo small.&lt;/span&gt;

Yes, that's a problem with a whole field of study - presentation, analysis, and
visualization of multidimensional data.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; so, how to deliver the information effectively that people can see all of the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; nodes and links, but at the same time its not too small (or too hard) to see?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; is there any solutions to solve this problem in POV-RAY?&lt;/span&gt;

There's the size of the nodes, the thickness of the connecting lines, the
contrast between those and the background, etc.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; so, how did you do it in your experience that you have done it with millions of&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; em?&lt;/span&gt;

Well, you have to determine what you want to show, and why.
Then you have to do the math to place the camera and adjust the view angle and
zoom.

I'd work on just getting the simple overlays to look good, as that will likely
take some time to get scaled and transparently overlaid properly.
Then see how all the data points look once they're all plotted on the map(s)
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 1 Apr 2017 19:25:00 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: How to generate sphere and cylinder with csv... [3313 days 6 hours and 6 minutes ago]</title>
		<description>
&lt;pre&gt;Am 01.04.2017 um 08:01 schrieb Jeff:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Bald Eagle&amp;quot; &amp;lt;cre###&amp;nbsp;[at]&amp;nbsp;netscape&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; In the wee hours, I was thinking it would be nice to be able to generate a&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Delaunay triangulation of data like this.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; another question is , is it possible to rotate, zoom in and zoom out freely in&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV-RAY?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; i mean, when you have thousands or even millions nodes and links and its so many&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; of em, that you need to put your camera far far away, but then the nodes and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; links are sooooo small.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; so, how to deliver the information effectively that people can see all of the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; nodes and links, but at the same time its not too small (or too hard) to see?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; is there any solutions to solve this problem in POV-RAY?&lt;/span&gt;

So you want to render not to a static image, but rather to /some/ output
file format that allows for free manipulation of the camera angle?


As for zooming in, that's easy: Just render a humongously large image.

As for rotating the camera around the scene, that's tricky. I think some
sites that let you see a product in 3D actually fake this feature by
technically showing a paused movie, and letting the user jog forward and
backward through the movie.
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 1 Apr 2017 07:47:47 GMT</pubDate>
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	<item>
		<title>[clipka] Re: How to generate sphere and cylinder with csv... [3313 days 6 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;Am 01.04.2017 um 09:17 schrieb Stephen:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 4/1/2017 6:47 AM, Jeff wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &amp;quot;Bald Eagle&amp;quot; &amp;lt;cre###&amp;nbsp;[at]&amp;nbsp;netscape&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; In the wee hours, I was thinking it would be nice to be able to&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; generate a&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Delaunay triangulation of data like this.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Hi, i want to a question.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; 1. is it possible to use pictures as a plane ? so, i want to use the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; pictures as&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; the layers, but because i have 4 mode in this file, i need 4 layers&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; for it.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; so, each layer will have their own picture as the plane.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; example picture:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;
https://www.google.com/search?q=multi-layer+networks&amp;amp;source=lnms&amp;amp;tbm=isch&amp;amp;sa=X&amp;amp;ved=0ahUKEwiu9YLwxoLTAhUOwGMKHdU9CTsQ_AU&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; IBigB&amp;amp;biw=1536&amp;amp;bih=724&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; i want to have 4 vertical layers and align to each other.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I use a very thin box instead of a plane and an image_map.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Or you can use a polygon. (From help file)&lt;/span&gt;

Or use a plane, and use the `once` flag on the image (preventing it from
repeating, and making the rest of the plane transparent) and `use_alpha
on` in the finish (preventing specular highlights from showing up in the
transparent portion).
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 1 Apr 2017 07:39:38 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: How to generate sphere and cylinder with csv... [3313 days 6 hours and 37 minutes ago]</title>
		<description>
&lt;pre&gt;On 4/1/2017 6:47 AM, Jeff wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Bald Eagle&amp;quot; &amp;lt;cre###&amp;nbsp;[at]&amp;nbsp;netscape&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; In the wee hours, I was thinking it would be nice to be able to generate a&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Delaunay triangulation of data like this.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi, i want to a question.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 1. is it possible to use pictures as a plane ? so, i want to use the pictures as&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the layers, but because i have 4 mode in this file, i need 4 layers for it.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; so, each layer will have their own picture as the plane.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; example picture:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;
https://www.google.com/search?q=multi-layer+networks&amp;amp;source=lnms&amp;amp;tbm=isch&amp;amp;sa=X&amp;amp;ved=0ahUKEwiu9YLwxoLTAhUOwGMKHdU9CTsQ_AU&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; IBigB&amp;amp;biw=1536&amp;amp;bih=724&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; i want to have 4 vertical layers and align to each other.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
I use a very thin box instead of a plane and an image_map.

Or you can use a polygon. (From help file)


polygon {
   4,
   &amp;lt;0, 0&amp;gt;, &amp;lt;0, 1&amp;gt;, &amp;lt;1, 1&amp;gt;, &amp;lt;1, 0&amp;gt;
   texture {
     finish { ambient 1 diffuse 0 }
     pigment { image_map { gif &amp;quot;test.gif&amp;quot;  } }
     }
   //scale and rotate as needed here
   }


-- 

Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 1 Apr 2017 07:17:22 GMT</pubDate>
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	</item>
	<item>
		<title>[Jeff] Re: How to generate sphere and cylinder with csv... [3313 days 7 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Bald Eagle&amp;quot; &amp;lt;cre###&amp;nbsp;[at]&amp;nbsp;netscape&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; In the wee hours, I was thinking it would be nice to be able to generate a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Delaunay triangulation of data like this.&lt;/span&gt;

another question is , is it possible to rotate, zoom in and zoom out freely in
POV-RAY?

i mean, when you have thousands or even millions nodes and links and its so many
of em, that you need to put your camera far far away, but then the nodes and
links are sooooo small.

so, how to deliver the information effectively that people can see all of the
nodes and links, but at the same time its not too small (or too hard) to see?
is there any solutions to solve this problem in POV-RAY?

so, how did you do it in your experience that you have done it with millions of
em?
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 1 Apr 2017 06:05:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Jeff] Re: How to generate sphere and cylinder with csv... [3313 days 8 hours and 4 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Bald Eagle&amp;quot; &amp;lt;cre###&amp;nbsp;[at]&amp;nbsp;netscape&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; In the wee hours, I was thinking it would be nice to be able to generate a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Delaunay triangulation of data like this.&lt;/span&gt;

Hi, i want to a question.
1. is it possible to use pictures as a plane ? so, i want to use the pictures as
the layers, but because i have 4 mode in this file, i need 4 layers for it.
so, each layer will have their own picture as the plane.

example picture:
https://www.google.com/search?q=multi-layer+networks&amp;amp;source=lnms&amp;amp;tbm=isch&amp;amp;sa=X&amp;amp;ved=0ahUKEwiu9YLwxoLTAhUOwGMKHdU9CTsQ_AU
IBigB&amp;amp;biw=1536&amp;amp;bih=724

i want to have 4 vertical layers and align to each other.
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 1 Apr 2017 05:50:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Alain] Re: How to generate sphere and cylinder with csv... [3314 days 17 hours and 35 minutes ago]</title>
		<description>
&lt;pre&gt;Le 17-03-29 &amp;#224; 15:17, Bald Eagle a &amp;#233;crit :
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Here ya go.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Pay attention to the data format (see comments)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Needs scaling to fit (a) on the screen better and (b) on top of your image to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; match locations&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Better code would have methods built in to catch and reject erroneous data, etc.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; But here are the basics.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; =========================================================================&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; // Persistence of Vision Ray Tracer version 3.7&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; // Scene Description Language (SDL)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; //      File: Latitude / Longitude Mapping&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; //      Version: 1.0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; //      Last updated: 29-Mar-2017&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; //      Description: Read Latitude and Longitude from file and connect points on&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; map&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; //&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; // Author:   Bill Walker &amp;quot;Bald Eagle&amp;quot;, 2017&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; // email:    see posts in news.povray.org&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; //&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; //------------------------------------------------------------------------&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #version 3.7;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; global_settings {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  assumed_gamma 1.0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  #default {texture {pigment {rgb &amp;lt;1, 1, 1&amp;gt;} finish {ambient 1}}}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  ambient_light rgb &amp;lt;1, 1, 1&amp;gt; // &amp;lt;======== flat, even illumination&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
This is the default value for ambient_lights. So, it's prety useless for 
what you want to do.

Beter to use :
#default{finish{ambient 1 diffuse 0}}
This statement is not a in it's place inside the global_settings block.

Even beter. Don't play with ambient, but, instead, use the +q0 switch.
With that switch, all lights are ignored, as well as reflections and 
refraction, only full ambient pigments are used.
You also get the advantage that it render faster.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 30 Mar 2017 20:19:13 GMT</pubDate>
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	<item>
		<title>[Jeff] Re: How to generate sphere and cylinder with csv... [3314 days 20 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Bald Eagle&amp;quot; &amp;lt;cre###&amp;nbsp;[at]&amp;nbsp;netscape&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Here ya go.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Pay attention to the data format (see comments)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Needs scaling to fit (a) on the screen better and (b) on top of your image to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; match locations&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Better code would have methods built in to catch and reject erroneous data, etc.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; But here are the basics.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; =========================================================================&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; // Persistence of Vision Ray Tracer version 3.7&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; // Scene Description Language (SDL)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; //      File: Latitude / Longitude Mapping&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; //      Version: 1.0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; //      Last updated: 29-Mar-2017&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; //      Description: Read Latitude and Longitude from file and connect points on&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; map&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; //&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; // Author:   Bill Walker &amp;quot;Bald Eagle&amp;quot;, 2017&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; // email:    see posts in news.povray.org&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; //&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; //------------------------------------------------------------------------&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #version 3.7;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; global_settings {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  assumed_gamma 1.0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  #default {texture {pigment {rgb &amp;lt;1, 1, 1&amp;gt;} finish {ambient 1}}}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  ambient_light rgb &amp;lt;1, 1, 1&amp;gt; // &amp;lt;======== flat, even illumination&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #include &amp;quot;colors.inc&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; camera {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  location &amp;lt;0, 0, -1&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  right    x*image_width/image_height&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  look_at &amp;lt;0, 0, 0&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; light_source{ &amp;lt;50, 50, -100&amp;gt;  color rgb &amp;lt;1, 1, 1&amp;gt;}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; // #declare EarthRadius = 6367; //radius in km&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare EarthRadius = 6367*0.621371; //radius in mi&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #macro S2C (Spherical)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  // input - 2d vector: &amp;lt;Latitude, Longitude&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  #local Lat = radians (Spherical.x);&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  #local Lon = radians (Spherical.y);&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  #local X = EarthRadius * cos(Lat) * cos(Lon);&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  #local Y = EarthRadius * cos(Lat) * sin(Lon);&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  #local Z = EarthRadius * sin(Lat);&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  #local Cartesian = &amp;lt;X, Y, Z&amp;gt;;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  Cartesian;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #end // end macro S2C&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #macro C2S (Cartesian)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  #local R = sqrt(pow(Cartesian.x, 2) * pow(Cartesian.y, 2) * pow(Cartesian.z,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 2));&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  #local Lat = degrees (asin (Cartesian.z / R));&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  #local Lon = degrees (atan2 (Cartesian.y, Cartesian.x));&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  #local LatLon = &amp;lt;Lat, Lon&amp;gt;;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  LatLon;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #end // end macro C2S&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; //  data format: &amp;quot;bus&amp;quot;, &amp;quot;CN/Beijing&amp;quot;, &amp;quot;bus2382659521&amp;quot;, 116.4093833, 39.9067192,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; //    etc.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare Type = &amp;quot;&amp;quot;;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare Location = &amp;quot;&amp;quot;;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare ID = &amp;quot;&amp;quot;;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare Latitude = 0;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare Longitude = 0;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; // count locations for sizing array&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare Locations = 0;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #fopen DataFile &amp;quot;LatLongData.txt&amp;quot; read&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #while (defined (DataFile))&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  #read (DataFile, Type, Location, ID, Latitude, Longitude)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  #declare Locations = Locations + 1;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #end&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #fclose DataFile&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare _Type = array[Locations];&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare _Location = array[Locations];&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare _ID = array[Locations];&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare _Latitude = array[Locations];&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare _Longitude = array[Locations];&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare _XYZ = array[Locations];&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; // input data into array&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare Datapoint = 0;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #fopen DataFile &amp;quot;LatLongData.txt&amp;quot; read&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #while (defined (DataFile))&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  #read (DataFile, Type, Location, ID, Latitude, Longitude)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  #declare _Type [Datapoint] = Type;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  #declare _Location [Datapoint] = Location;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  #declare _ID [Datapoint] = ID;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  #declare _Latitude [Datapoint] = Latitude;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  #declare _Longitude [Datapoint] = Longitude;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  #declare _XYZ [Datapoint] = S2C (&amp;lt;_Latitude[Datapoint],&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; _Longitude[Datapoint]&amp;gt;);&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  #declare Datapoint = Datapoint + 1;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #end&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #fclose DataFile&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare Marker = 0.25;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare Line = 0.05;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare Linecolor = pigment {Magenta};&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #for (Point, 0, Locations-1)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  #if (Type = &amp;quot;bus&amp;quot;)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   #declare Color = pigment {Red};&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  #elseif (Type = &amp;quot;subway&amp;quot;)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   #declare Color = pigment {Green};&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  #elseif (Type = &amp;quot;rail&amp;quot;)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   #declare Color = pigment {Blue};&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  #elseif (Type = &amp;quot;tram&amp;quot;)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   #declare Color = pigment {Yellow};&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  #else&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   #debug &amp;quot;Unidentified Location Type.  \n&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   #declare Color = pigment {White};&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  #end&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  #declare S = 1; //&amp;lt;0.1, 0.1, 1/4000&amp;gt;;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  #declare T = &amp;lt;1350, 1130, -3500&amp;gt;;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  sphere {0, Marker pigment {Color} translate _XYZ[Point]*S translate T}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  #if (Point &amp;gt; 0)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   cylinder {LastPoint*S, _XYZ[Point]*S, Line pigment {Linecolor} translate T}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  #end // end if&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  #debug concat( &amp;quot;Vector = &amp;quot;, vstr(3, _XYZ[Point]*S, &amp;quot;, &amp;quot;, 3, 0), &amp;quot; \n&amp;quot;)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  #declare LastPoint = _XYZ[Point];&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #end // end for Point&lt;/span&gt;

Thank you so much, really appreciate it :)
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 30 Mar 2017 17:05:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Bald Eagle] Re: How to generate sphere and cylinder with csv... [3315 days 2 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;In the wee hours, I was thinking it would be nice to be able to generate a
Delaunay triangulation of data like this.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 30 Mar 2017 11:40:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Bald Eagle] Re: How to generate sphere and cylinder with csv... [3315 days 18 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;Here ya go.

Pay attention to the data format (see comments)

Needs scaling to fit (a) on the screen better and (b) on top of your image to
match locations

Better code would have methods built in to catch and reject erroneous data, etc.

But here are the basics.

=========================================================================

// Persistence of Vision Ray Tracer version 3.7
// Scene Description Language (SDL)
//      File: Latitude / Longitude Mapping
//      Version: 1.0
//      Last updated: 29-Mar-2017
//      Description: Read Latitude and Longitude from file and connect points on
map
//
// Author:   Bill Walker &amp;quot;Bald Eagle&amp;quot;, 2017
// email:    see posts in news.povray.org
//
//------------------------------------------------------------------------

#version 3.7;

global_settings {
 assumed_gamma 1.0
 #default {texture {pigment {rgb &amp;lt;1, 1, 1&amp;gt;} finish {ambient 1}}}
 ambient_light rgb &amp;lt;1, 1, 1&amp;gt; // &amp;lt;======== flat, even illumination
}

#include &amp;quot;colors.inc&amp;quot;

camera {
 location &amp;lt;0, 0, -1&amp;gt;
 right    x*image_width/image_height
 look_at &amp;lt;0, 0, 0&amp;gt;
}

light_source{ &amp;lt;50, 50, -100&amp;gt;  color rgb &amp;lt;1, 1, 1&amp;gt;}

// #declare EarthRadius = 6367; //radius in km
#declare EarthRadius = 6367*0.621371; //radius in mi

#macro S2C (Spherical)
 // input - 2d vector: &amp;lt;Latitude, Longitude&amp;gt;
 #local Lat = radians (Spherical.x);
 #local Lon = radians (Spherical.y);
 #local X = EarthRadius * cos(Lat) * cos(Lon);
 #local Y = EarthRadius * cos(Lat) * sin(Lon);
 #local Z = EarthRadius * sin(Lat);
 #local Cartesian = &amp;lt;X, Y, Z&amp;gt;;
 Cartesian;
#end // end macro S2C


#macro C2S (Cartesian)

 #local R = sqrt(pow(Cartesian.x, 2) * pow(Cartesian.y, 2) * pow(Cartesian.z,
2));
 #local Lat = degrees (asin (Cartesian.z / R));
 #local Lon = degrees (atan2 (Cartesian.y, Cartesian.x));
 #local LatLon = &amp;lt;Lat, Lon&amp;gt;;
 LatLon;
#end // end macro C2S

//  data format: &amp;quot;bus&amp;quot;, &amp;quot;CN/Beijing&amp;quot;, &amp;quot;bus2382659521&amp;quot;, 116.4093833, 39.9067192,
//    etc.
#declare Type = &amp;quot;&amp;quot;;
#declare Location = &amp;quot;&amp;quot;;
#declare ID = &amp;quot;&amp;quot;;
#declare Latitude = 0;
#declare Longitude = 0;

// count locations for sizing array
#declare Locations = 0;
#fopen DataFile &amp;quot;LatLongData.txt&amp;quot; read
#while (defined (DataFile))
 #read (DataFile, Type, Location, ID, Latitude, Longitude)
 #declare Locations = Locations + 1;
#end
#fclose DataFile

#declare _Type = array[Locations];
#declare _Location = array[Locations];
#declare _ID = array[Locations];
#declare _Latitude = array[Locations];
#declare _Longitude = array[Locations];
#declare _XYZ = array[Locations];

// input data into array
#declare Datapoint = 0;
#fopen DataFile &amp;quot;LatLongData.txt&amp;quot; read
#while (defined (DataFile))
 #read (DataFile, Type, Location, ID, Latitude, Longitude)

 #declare _Type [Datapoint] = Type;
 #declare _Location [Datapoint] = Location;
 #declare _ID [Datapoint] = ID;
 #declare _Latitude [Datapoint] = Latitude;
 #declare _Longitude [Datapoint] = Longitude;
 #declare _XYZ [Datapoint] = S2C (&amp;lt;_Latitude[Datapoint],
_Longitude[Datapoint]&amp;gt;);
 #declare Datapoint = Datapoint + 1;
#end
#fclose DataFile

#declare Marker = 0.25;
#declare Line = 0.05;
#declare Linecolor = pigment {Magenta};

#for (Point, 0, Locations-1)

 #if (Type = &amp;quot;bus&amp;quot;)
  #declare Color = pigment {Red};
 #elseif (Type = &amp;quot;subway&amp;quot;)
  #declare Color = pigment {Green};
 #elseif (Type = &amp;quot;rail&amp;quot;)
  #declare Color = pigment {Blue};
 #elseif (Type = &amp;quot;tram&amp;quot;)
  #declare Color = pigment {Yellow};
 #else
  #debug &amp;quot;Unidentified Location Type.  \n&amp;quot;
  #declare Color = pigment {White};
 #end

 #declare S = 1; //&amp;lt;0.1, 0.1, 1/4000&amp;gt;;
 #declare T = &amp;lt;1350, 1130, -3500&amp;gt;;

 sphere {0, Marker pigment {Color} translate _XYZ[Point]*S translate T}

 #if (Point &amp;gt; 0)
  cylinder {LastPoint*S, _XYZ[Point]*S, Line pigment {Linecolor} translate T}
 #end // end if

 #debug concat( &amp;quot;Vector = &amp;quot;, vstr(3, _XYZ[Point]*S, &amp;quot;, &amp;quot;, 3, 0), &amp;quot; \n&amp;quot;)

 #declare LastPoint = _XYZ[Point];

#end // end for Point
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 29 Mar 2017 19:20:00 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: How to generate sphere and cylinder with csv... [3315 days 21 hours and 10 minutes ago]</title>
		<description>
&lt;pre&gt;Am 29.03.2017 um 16:48 schrieb Jeff:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Bald Eagle&amp;quot; &amp;lt;cre###&amp;nbsp;[at]&amp;nbsp;netscape&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; clipka &amp;lt;ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Accordin to the OP it isn't really CSV, but rather tab-separated (or&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; blank-separated?) values.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; These are /not/ ideally suited for the use with `#read`.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Right on.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; It looks like space or tab-delimited.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Perhaps the OP could link to the source.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Opening in Excel or OpenOffice and saving as true CSV ought to do it.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -- so, i did try to run the code , and it shows me the list of information from&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the nodes.csv file. so, its probably means it could work with it.&lt;/span&gt;

IIRC, if your file format does not contain commas, the following may be
misinterpreted:

    47 11
    42 -12

While the first line would be interpreted as the individual numbers 47
and 11, the second line might be misinterpreted as the single number 30
(the result of the expression `42-12`).
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 29 Mar 2017 16:43:45 GMT</pubDate>
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	</item>
	<item>
		<title>[Jeff] Re: How to generate sphere and cylinder with csv... [3315 days 23 hours and 4 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Bald Eagle&amp;quot; &amp;lt;cre###&amp;nbsp;[at]&amp;nbsp;netscape&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; clipka &amp;lt;ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Accordin to the OP it isn't really CSV, but rather tab-separated (or&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; blank-separated?) values.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; These are /not/ ideally suited for the use with `#read`.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Right on.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It looks like space or tab-delimited.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Perhaps the OP could link to the source.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Opening in Excel or OpenOffice and saving as true CSV ought to do it.&lt;/span&gt;
-- so, i did try to run the code , and it shows me the list of information from
the nodes.csv file. so, its probably means it could work with it.


&lt;span class=&quot;RC1&quot;&gt;&amp;gt; He's also going to need to fix that ID string with something like (untested):&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare ID = substr(S3,strlen(S1),strlen(S3)-strlen(S1))&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; where S1 is the mode, and S3 is the ID.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (BTW, I didn't see a dedicated entry for &amp;quot;strlen()&amp;quot; in the F1 documentation&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; section on String Functions. Perhaps I overlooked it...)&lt;/span&gt;
-- they are dedicated , but i just put some of it, because they are not in a
organized order. so, i just pick some samples from it.


#include &amp;quot;colors.inc&amp;quot;
#fopen nodesfile &amp;quot;C:\\Users\\Jeff\\Desktop\\nodes.csv&amp;quot; read
#fopen linksfile &amp;quot;C:\\Users\\Jeff\\Desktop\\links.csv&amp;quot; read
  #while (defined(nodesfile))
    #read (nodesfile,Var1,Var2,Var3,Var4)
#declare myImage = pigment {image_map {png &amp;quot;C:/Users/Jeff/Desktop/beijing.png&amp;quot;
}}
#declare Resolution = max_extent (myImage);
#declare ImageHeight = Resolution.y;
#declare ImageWidth = Resolution.x;
box {0, 1, translate -0.5 pigment {myImage} scale
&amp;lt;Resolution.x, Resolution.y, 1&amp;gt;}



#if (Verbose)
     #debug &amp;quot;Debugging on \n&amp;quot;
     etc
#end
#if (Var1 = &amp;quot;bus&amp;quot;)
    #declare Color = pigment {Red};
#else if (Var2 = &amp;quot;subway&amp;quot;)
    #declare Color = pigment {Green};
#else if (Var3 = &amp;quot;rail&amp;quot;)
    #declare Color = pigment {Blue};
#else (Var4 = &amp;quot;tram&amp;quot;)
    #declare Color = pigment {Yellow};
#end

camera {
   orthographic
   location &amp;lt;-1000,0,0&amp;gt;
   look_at 0
   rotate &amp;lt;0,clock*360,0&amp;gt;
   }

light_source    {
                &amp;lt;10,10,-1000&amp;gt;
                color White
                }

jeff.federick93@(gmail.com)is my email.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 29 Mar 2017 14:50:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Bald Eagle] Re: How to generate sphere and cylinder with csv... [3316 days 23 hours and 39 minutes ago]</title>
		<description>
&lt;pre&gt;clipka &amp;lt;ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Accordin to the OP it isn't really CSV, but rather tab-separated (or&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; blank-separated?) values.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; These are /not/ ideally suited for the use with `#read`.&lt;/span&gt;

Right on.
It looks like space or tab-delimited.
Perhaps the OP could link to the source.

Opening in Excel or OpenOffice and saving as true CSV ought to do it.

He's also going to need to fix that ID string with something like (untested):

#declare ID = substr(S3,strlen(S1),strlen(S3)-strlen(S1))

where S1 is the mode, and S3 is the ID.

(BTW, I didn't see a dedicated entry for &amp;quot;strlen()&amp;quot; in the F1 documentation
section on String Functions. Perhaps I overlooked it...)
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 28 Mar 2017 14:15:01 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: How to generate sphere and cylinder with csv... [3317 days and 13 minutes ago]</title>
		<description>
&lt;pre&gt;Am 28.03.2017 um 13:58 schrieb Bald Eagle:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Jeff&amp;quot; &amp;lt;jef###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; hi, if i open the .csv file , and save it as .txt file, will that do the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; conversion?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The .csv file is essentially a text file in exactly the format that POV-Ray&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; needs it to be in.  &amp;quot;Comma Separated Values&amp;quot; = CSV&lt;/span&gt;

Accordin to the OP it isn't really CSV, but rather tab-separated (or
blank-separated?) values.

These are /not/ ideally suited for the use with `#read`.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 28 Mar 2017 13:40:53 GMT</pubDate>
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	</item>
	<item>
		<title>[Bald Eagle] Re: How to generate sphere and cylinder with csv... [3317 days 1 hour and 54 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Jeff&amp;quot; &amp;lt;jef###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; hi, if i open the .csv file , and save it as .txt file, will that do the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; conversion?&lt;/span&gt;

The .csv file is essentially a text file in exactly the format that POV-Ray
needs it to be in.  &amp;quot;Comma Separated Values&amp;quot; = CSV

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and i have like 1000+ sphere that i need to generate from the data,&lt;/span&gt;

Not a problem - I've made scenes with millions.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; is there any efficient way to do it, instead of write down the sphere position?&lt;/span&gt;

Yes, that's why you're automating the process by reading in the values from an
existing file.
I'd start with a small fragment of the file - say 10-50 entries or so, and
output all of the variables you read in and calculate to the #ebug stream so
that you're sure about what you're working with, and passing on to POV-Ray.

I generally define a Verbose variable, then use
#if (Verbose)
     #debug &amp;quot;Debugging on \n&amp;quot;
     etc
#end
so that I'm not forever commenting and uncommenting debugging tools.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #include &amp;quot;colors.inc&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare myImage = image{ png &amp;quot;C:\\Users\\Jeff\\Desktop\\beijing.png&amp;quot; }&lt;/span&gt;

try:
#declare myImage = pigment {image_map {png &amp;quot;C:/Users/Jeff/Desktop/beijing.png&amp;quot;
}}
#declare Resolution = max_extent (myImage);
#declare ImageHeight = Resolution.y;
#declare ImageWidth = Resolution.x;

Then make a flat box:  box {0, 1, translate -0.5 pigment {myImage} scale
&amp;lt;Resolution.x, Resolution.y, 1&amp;gt;}


&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #fopen nodesfile &amp;quot;nodes.txt&amp;quot; read&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #fopen linksfile &amp;quot;links.txt&amp;quot; read&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   #while (defined(nodesfile))&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;     #read (nodesfile,Var1,Var2,Var3,Var4)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #if (Var1 = &amp;quot;bus&amp;quot;)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;     #declare Color = pigment {Red};&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #else if (Var2 = &amp;quot;subway&amp;quot;)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;     #declare Color = pigment {Green};&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #else if (Var3 = &amp;quot;rail&amp;quot;)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;     #declare Color = pigment {Blue};&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #else (Var4 = &amp;quot;tram&amp;quot;)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;     #declare Color = pigment {Yellow};&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #end&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; camera&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; { location &amp;lt;0,0,-10&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   look_at 0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   rotate &amp;lt;0,clock*360,0&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; }&lt;/span&gt;

I'm not sure why you're using the Clock variable in your camera definition,
unless you plan on animating this later.
Probably gonna have to move that camera WAY back in the -z direction.
I'd also probably use an orthographic camera, and ambient_light to get aa pretty
flat, evenly lit scene, at least at the beginning.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; light_source    {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;                 &amp;lt;10,10,-10&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;                 color White&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;                 }&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 28 Mar 2017 12:00:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Jeff] Re: How to generate sphere and cylinder with csv... [3317 days 2 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;From: &amp;quot;Jeff&amp;quot; &amp;lt;jef###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt;
Newsgroups: povray.windows
Subject: Re: How to generate sphere and cylinder with csv file

&amp;quot;Bald Eagle&amp;quot; &amp;lt;cre###&amp;nbsp;[at]&amp;nbsp;netscape&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; So, real quick,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #include &amp;quot;colors.inc&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #if (variable = &amp;quot;bus&amp;quot;)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   #declare Color = pigment {Red};&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #else if (variable2 = &amp;quot;rail&amp;quot;)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #else&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #end&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Write your data to a text file, use the #open, #read directives to read the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; values in.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare a Y variable as that value.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; same for the Z variable  (notice both are Uppercase)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; searching for:  #read #write data from file&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; pulls up the following, with lots more&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;http://news.povray.org/povray.general/thread/%&lt;a href=&quot;/&lt;3Cweb.4d05993a67d8c71bd6b9b2630@news.povray.org&gt;&quot;&gt;3Cweb.4d05993a67d8c71bd6b9b2630@news.povray.org&lt;/a&gt;%3E/?ttop=357624&amp;amp;toff=50&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;
http://news.povray.org/povray.general/thread/%&lt;a href=&quot;/&lt;3Cweb.43886ab1919621bdcce6fd2b0@news.povray.org&gt;&quot;&gt;3Cweb.43886ab1919621bdcce6fd2b0@news.povray.org&lt;/a&gt;%3E/?ttop=330491&amp;amp;toff=13&lt;/span&gt;
50

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Don't worry about the length, just use the coordinates of the 2 spheres as the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; endpoint coordinates of the cylinder.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You're probably going to have to convert your values from long/lat to some&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; meaningful x,y,z coordinates (polar to Cartesian)&lt;/span&gt;

hi, if i open the .csv file , and save it as .txt file, will that do the
conversion? and i have like 1000+ sphere that i need to generate from the data,
is there any efficient way to do it, instead of write down the sphere position?
so, is this the way to do it? hey, i want to talk more detail about, and i need
your help. here is my email: jef###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com. thanks before :)


#include &amp;quot;colors.inc&amp;quot;
#declare myImage = image{ png &amp;quot;C:\\Users\\Jeff\\Desktop\\beijing.png&amp;quot; }

#fopen nodesfile &amp;quot;nodes.txt&amp;quot; read
#fopen linksfile &amp;quot;links.txt&amp;quot; read
  #while (defined(nodesfile))
    #read (nodesfile,Var1,Var2,Var3,Var4)


#if (Var1 = &amp;quot;bus&amp;quot;)
    #declare Color = pigment {Red};
#else if (Var2 = &amp;quot;subway&amp;quot;)
    #declare Color = pigment {Green};
#else if (Var3 = &amp;quot;rail&amp;quot;)
    #declare Color = pigment {Blue};
#else (Var4 = &amp;quot;tram&amp;quot;)
    #declare Color = pigment {Yellow};
#end

camera
{ location &amp;lt;0,0,-10&amp;gt;
  look_at 0
  rotate &amp;lt;0,clock*360,0&amp;gt;
}

light_source    {
                &amp;lt;10,10,-10&amp;gt;
                color White
                }
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 28 Mar 2017 11:25:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Mike Horvath] Re: How to generate sphere and cylinder with csv... [3317 days 10 hours and 6 minutes ago]</title>
		<description>
&lt;pre&gt;I usually do conversions like this in Excel or using some external 
script. You can mix the numbers with short strings of text to generate 
valid POV-Ray code.


Mike
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 28 Mar 2017 03:47:43 GMT</pubDate>
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	</item>
	<item>
		<title>[Bald Eagle] Re: How to generate sphere and cylinder with csv... [3317 days 23 hours and 39 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Jeff&amp;quot; &amp;lt;jef###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; so, i want to generate some spheres to represent the information in the csv file&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; above,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; how do i generate different color of spheres for different mode,&lt;/span&gt;

So, real quick,

#include &amp;quot;colors.inc&amp;quot;
#if (variable = &amp;quot;bus&amp;quot;)
  #declare Color = pigment {Red};
#else if (variable2 = &amp;quot;rail&amp;quot;)

#else
#end

Write your data to a text file, use the #open, #read directives to read the
values in.

#declare a Y variable as that value.
same for the Z variable  (notice both are Uppercase)

searching for:  #read #write data from file
pulls up the following, with lots more

http://news.povray.org/povray.general/thread/%&lt;a href=&quot;/&lt;3Cweb.4d05993a67d8c71bd6b9b2630@news.povray.org&gt;&quot;&gt;3Cweb.4d05993a67d8c71bd6b9b2630@news.povray.org&lt;/a&gt;%3E/?ttop=357624&amp;amp;toff=50

http://news.povray.org/povray.general/thread/%&lt;a href=&quot;/&lt;3Cweb.43886ab1919621bdcce6fd2b0@news.povray.org&gt;&quot;&gt;3Cweb.43886ab1919621bdcce6fd2b0@news.povray.org&lt;/a&gt;%3E/?ttop=330491&amp;amp;toff=1350




&lt;span class=&quot;RC1&quot;&gt;&amp;gt; then i use these information to generate cylinder and connect the it to sphere&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; accordingly by using the &amp;quot;Source&amp;quot; column and &amp;quot;Target&amp;quot; column and the &amp;quot;length&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; column as the length of the cylinders.&lt;/span&gt;

Don't worry about the length, just use the coordinates of the 2 spheres as the
endpoint coordinates of the cylinder.

You're probably going to have to convert your values from long/lat to some
meaningful x,y,z coordinates (polar to Cartesian)
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 27 Mar 2017 14:15:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Jeff] How to generate sphere and cylinder with csv file [3318 days 1 hour and 34 minutes ago]</title>
		<description>
&lt;pre&gt;so, i have csv files that i would like to use to do the visualization.its
something like below:

mode country/city ID         lon         lat
bus CN/Beijing bus2382659521 116.4093833 39.9067192
bus CN/Beijing bus1636776952 116.3039935 39.8888451
rail CN/Beijing rail269996666 116.4209908 39.9016416
rail CN/Beijing rail1419861955 116.3465335 39.9430318
subway CN/Beijing subway339089932 116.3572162 39.8980033
subway CN/Beijing subway339086386 116.3041387 39.9061679
tram CN/Beijing tram1408143389 116.3920808 39.8904203
tram CN/Beijing tram1408143387 116.3917507 39.896844


so, i want to generate some spheres to represent the information in the csv file
above,
how do i generate different color of spheres for different mode, and use the
&amp;quot;lon&amp;quot; column as the Y position of the sphere, and &amp;quot;lat&amp;quot; column as the Z
position?



and the other csv file is something like this:

mode Source           Target            length
bus bus332263578   bus2052937452            59.34930975
bus bus268389450   bus268389107            101.9938894
rail rail539260172   rail1182599524           571.7497256
rail rail1182599524   rail273113548            568.8268748
subway subway245154338   subway245143068          81.85897267
subway subway336935693   subway3369356929         99.88085188

then i use these information to generate cylinder and connect the it to sphere
accordingly by using the &amp;quot;Source&amp;quot; column and &amp;quot;Target&amp;quot; column and the &amp;quot;length&amp;quot;
column as the length of the cylinders.

can someone help me please?
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 27 Mar 2017 12:20:01 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: bishop3d and pov-ray 3.7 integration registr... [3322 days 6 hours and 59 minutes ago]</title>
		<description>
&lt;pre&gt;Am 22.03.2017 um 22:42 schrieb Alain:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Le 17-03-22 &amp;#224; 17:16, rodv92 a &amp;#233;crit :&lt;/span&gt;
...
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Since Pov-Ray 3.6 cannot be (correct me if I am wrong) installed&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; normally side&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; by side with 3.7 it will take me a bit of time to correct the issue...&lt;/span&gt;
...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You CAN install version 3.6 alongside 3.7. All you need to do is to do a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; custom install to a folder of your choice.&lt;/span&gt;

To my knowledge you don't even need a custom install.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 23 Mar 2017 06:55:22 GMT</pubDate>
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	</item>
	<item>
		<title>[Mike Horvath] Re: bishop3d and pov-ray 3.7 integration registr... [3322 days 11 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;On 3/22/2017 5:42 PM, Alain wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Le 17-03-22 &amp;#224; 17:16, rodv92 a &amp;#233;crit :&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Hello, i inadvertently lost my reg file containing the entries to fix the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; bishop3d/Pov-Ray integration.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; As you may know, bishop3d checks registry entries for Pov-Ray 3.6,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; that were&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; stripped in 3.7&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I used MS/Sysinternals procmon to check what were the missing entries&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; at the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; time, a task that was a bit annoying...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Since Pov-Ray 3.6 cannot be (correct me if I am wrong) installed&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; normally side&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; by side with 3.7 it will take me a bit of time to correct the issue...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; anyone has a similar reg file or found it on the web ?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; If not, i will regenerate it and post it.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; As a suggestion, the logic could be added to the  next 3.7 patches (as&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; a &amp;quot;legacy&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; modellers compatibility option&amp;quot; to check in the installer GUI ?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You CAN install version 3.6 alongside 3.7. All you need to do is to do a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; custom install to a folder of your choice.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;


IIRC on Windows there was the problem of too much stuff getting put in 
the &amp;quot;open with...&amp;quot; dialog when you right-click on a file. All versions 
of POV-Ray use the same string in that dialog, so you can't tell them 
apart. I don't know if that was ever fixed.


Mike
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 23 Mar 2017 02:20:10 GMT</pubDate>
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	</item>
	<item>
		<title>[Alain] Re: bishop3d and pov-ray 3.7 integration registr... [3322 days 16 hours and 12 minutes ago]</title>
		<description>
&lt;pre&gt;Le 17-03-22 &amp;#224; 17:16, rodv92 a &amp;#233;crit :
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hello, i inadvertently lost my reg file containing the entries to fix the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; bishop3d/Pov-Ray integration.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; As you may know, bishop3d checks registry entries for Pov-Ray 3.6, that were&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; stripped in 3.7&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I used MS/Sysinternals procmon to check what were the missing entries at the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; time, a task that was a bit annoying...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Since Pov-Ray 3.6 cannot be (correct me if I am wrong) installed normally side&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; by side with 3.7 it will take me a bit of time to correct the issue...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; anyone has a similar reg file or found it on the web ?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If not, i will regenerate it and post it.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; As a suggestion, the logic could be added to the  next 3.7 patches (as a &amp;quot;legacy&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; modellers compatibility option&amp;quot; to check in the installer GUI ?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
You CAN install version 3.6 alongside 3.7. All you need to do is to do a 
custom install to a folder of your choice.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 22 Mar 2017 21:42:19 GMT</pubDate>
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	</item>
	<item>
		<title>[rodv92] bishop3d and pov-ray 3.7 integration registry fix [3322 days 16 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;Hello, i inadvertently lost my reg file containing the entries to fix the
bishop3d/Pov-Ray integration.

As you may know, bishop3d checks registry entries for Pov-Ray 3.6, that were
stripped in 3.7

I used MS/Sysinternals procmon to check what were the missing entries at the
time, a task that was a bit annoying...

Since Pov-Ray 3.6 cannot be (correct me if I am wrong) installed normally side
by side with 3.7 it will take me a bit of time to correct the issue...

anyone has a similar reg file or found it on the web ?

If not, i will regenerate it and post it.

As a suggestion, the logic could be added to the  next 3.7 patches (as a &amp;quot;legacy
modellers compatibility option&amp;quot; to check in the installer GUI ?
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 22 Mar 2017 21:20:01 GMT</pubDate>
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	</item>
	<item>
		<title>[William F Pokorny] Re: Log file wrap [3324 days and 10 minutes ago]</title>
		<description>
&lt;pre&gt;On 03/21/2017 02:46 AM, dick balaska wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Am 2017-03-20 16:32, also sprach Mike Horvath:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Currently the debug log file wraps at 80 characters. Would it be&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; possible to make it so that it doesn't wrap? I'm trying to print some&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; tabular data, and this behavior is messing things up.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Thanks.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Mike&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hear! Hear! :)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I asked about this a year ago. I do the same, I output java source which&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I copy/paste into my tomcat servlet.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I thought fixing it would be a good toe dipping into the povray source&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (and the attendant github control).  Oy vey!  What a bizarre thing.  80&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; is hardcoded into the constructor of objects (not even, say, LINE_WIDTH)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and it seemed difficult to fix it the right way. I opted to just fix my&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; debug output instead to be less than 80 characters. :) :(&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Perhaps of use for those compiling their own code - I run with my own 
patch based upon environment variables for this. See:

http://wiki.povray.org/content/User:Wfpokorny

and specifically:

https://github.com/wfpokorny/povray/tree/feature/unixConsoleFileColumnWrapControl

More documentation on use by clicking on the commit to get the commit 
message in github.

There is too an in progress pull req in #117 looking at the console side 
of wrapping. I &amp;quot;think&amp;quot; unix output only, but with the advantage it pulls 
the current column size information from the active console/terminal 
window.

Bill P.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 21 Mar 2017 13:44:00 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: Log file wrap [3324 days 4 hours and 37 minutes ago]</title>
		<description>
&lt;pre&gt;Am 20.03.2017 um 21:32 schrieb Mike Horvath:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Currently the debug log file wraps at 80 characters. Would it be&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; possible to make it so that it doesn't wrap? I'm trying to print some&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; tabular data, and this behavior is messing things up.&lt;/span&gt;

Due to the difficulties involved, I'd recommend using `#write` instead.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 21 Mar 2017 09:17:27 GMT</pubDate>
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	</item>
	<item>
		<title>[dick balaska] Re: Log file wrap [3324 days 7 hours and 7 minutes ago]</title>
		<description>
&lt;pre&gt;Am 2017-03-20 16:32, also sprach Mike Horvath:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Currently the debug log file wraps at 80 characters. Would it be&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; possible to make it so that it doesn't wrap? I'm trying to print some&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; tabular data, and this behavior is messing things up.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Mike&lt;/span&gt;

Hear! Hear! :)

I asked about this a year ago. I do the same, I output java source which 
I copy/paste into my tomcat servlet.

I thought fixing it would be a good toe dipping into the povray source 
(and the attendant github control).  Oy vey!  What a bizarre thing.  80 
is hardcoded into the constructor of objects (not even, say, LINE_WIDTH) 
and it seemed difficult to fix it the right way. I opted to just fix my 
debug output instead to be less than 80 characters. :) :(

-- 
dik
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 21 Mar 2017 06:46:47 GMT</pubDate>
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	</item>
	<item>
		<title>[Mike Horvath] Log file wrap [3324 days 17 hours and 22 minutes ago]</title>
		<description>
&lt;pre&gt;Currently the debug log file wraps at 80 characters. Would it be 
possible to make it so that it doesn't wrap? I'm trying to print some 
tabular data, and this behavior is messing things up.

Thanks.


Mike
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 20 Mar 2017 20:31:57 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: #debug not printing tab character [3325 days 14 hours and 56 minutes ago]</title>
		<description>
&lt;pre&gt;Am 18.03.2017 um 19:38 schrieb Mike Horvath:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Neither of the following are printing the tab character. Not sure what&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; is going on.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;     #debug &amp;quot;0.000000\t0.000000\t0.000000\n&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;     #debug &amp;quot;0.000000    0.000000    0.000000\n&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 3.7.1-alpha.8913469+av318.msvc14.win64&lt;/span&gt;

If you copy the message pane, the clipboard contents will include the
tab characters alright.

So it's probably an issue rooted in the GUI component used for the
message pane, and my guess is that we probably won't address this one.
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 19 Mar 2017 22:57:41 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: #debug not printing tab character [3326 days 4 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;On 3/18/2017 10:57 PM, Mike Horvath wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 3/18/2017 2:49 PM, Stephen wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; On 3/18/2017 6:38 PM, Mike Horvath wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Neither of the following are printing the tab character. Not sure what&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; is going on.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;      #debug &amp;quot;0.000000\t0.000000\t0.000000\n&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;      #debug &amp;quot;0.000000    0.000000    0.000000\n&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; 3.7.1-alpha.8913469+av318.msvc14.win64&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Just a thought: Put two tab characters together in case it is tabing to&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; the next space with one.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Putting two next to each other makes no difference.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

A shot in the dark. It does eliminate one possible cause.


-- 

Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 19 Mar 2017 09:00:16 GMT</pubDate>
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	<item>
		<title>[Mike Horvath] Re: #debug not printing tab character [3326 days 14 hours and 56 minutes ago]</title>
		<description>
&lt;pre&gt;On 3/18/2017 2:49 PM, Stephen wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 3/18/2017 6:38 PM, Mike Horvath wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Neither of the following are printing the tab character. Not sure what&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; is going on.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;      #debug &amp;quot;0.000000\t0.000000\t0.000000\n&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;      #debug &amp;quot;0.000000    0.000000    0.000000\n&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; 3.7.1-alpha.8913469+av318.msvc14.win64&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Just a thought: Put two tab characters together in case it is tabing to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the next space with one.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Putting two next to each other makes no difference.


Mike
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 18 Mar 2017 22:57:37 GMT</pubDate>
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	</item>
	<item>
		<title>[dick balaska] Re: #debug not printing tab character [3326 days 15 hours and 32 minutes ago]</title>
		<description>
&lt;pre&gt;Am 2017-03-18 17:42, also sprach dick balaska:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #debug &amp;quot;0.000000\t0.000000\t0.000000\n&amp;quot;&lt;/span&gt;

Even better, running that line says

0000000   0   .   0   0   0   0   0   0  ht   0   .   0   0   0   0   0
0000020   0  ht   0   .   0   0   0   0   0   0  cr  nl


-- 
dik
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 18 Mar 2017 22:22:02 GMT</pubDate>
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	</item>
	<item>
		<title>[dick balaska] Re: #debug not printing tab character [3326 days 16 hours and 12 minutes ago]</title>
		<description>
&lt;pre&gt;Am 2017-03-18 14:49, also sprach Stephen:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 3/18/2017 6:38 PM, Mike Horvath wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Neither of the following are printing the tab character. Not sure what&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; is going on.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;      #debug &amp;quot;0.000000\t0.000000\t0.000000\n&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;      #debug &amp;quot;0.000000    0.000000    0.000000\n&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; 3.7.1-alpha.8913469+av318.msvc14.win64&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Just a thought: Put two tab characters together in case it is tabing to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the next space with one.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

It works for me with beta.3 and beta.4 (povconsole64)

#debug concat(&amp;quot;protected static final double reeferInView = &amp;quot;, 
str(SvrReeferInView, 0, -1), &amp;quot;;\t\t\t// F: &amp;quot;, 
str(SvrReeferInView*fps,4,0), &amp;quot;\n&amp;quot;)

gives me

0012000                                           p   r   o   t   e   c
0012020   t   e   d  sp   s   t   a   t   i   c  sp   f   i   n   a   l
0012040  sp   d   o   u   b   l   e  sp   r   e   e   f   e   r   I   n
0012060   V   i   e   w  sp   =  sp   3   7   .   5   6   4   6   5   5
0012100   ;  ht  ht  ht   /   /  sp   F   :  sp  sp   9   0   1  cr  nl


-- 
dik
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 18 Mar 2017 21:42:25 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: #debug not printing tab character [3326 days 19 hours and 5 minutes ago]</title>
		<description>
&lt;pre&gt;On 3/18/2017 6:38 PM, Mike Horvath wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Neither of the following are printing the tab character. Not sure what&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; is going on.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      #debug &amp;quot;0.000000\t0.000000\t0.000000\n&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      #debug &amp;quot;0.000000    0.000000    0.000000\n&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 3.7.1-alpha.8913469+av318.msvc14.win64&lt;/span&gt;

Just a thought: Put two tab characters together in case it is tabing to 
the next space with one.

-- 

Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 18 Mar 2017 18:49:33 GMT</pubDate>
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	</item>
	<item>
		<title>[Mike Horvath] #debug not printing tab character [3326 days 19 hours and 15 minutes ago]</title>
		<description>
&lt;pre&gt;Neither of the following are printing the tab character. Not sure what 
is going on.

	#debug &amp;quot;0.000000\t0.000000\t0.000000\n&amp;quot;
	#debug &amp;quot;0.000000	0.000000	0.000000\n&amp;quot;

3.7.1-alpha.8913469+av318.msvc14.win64
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 18 Mar 2017 18:38:43 GMT</pubDate>
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	</item>
	<item>
		<title>[dick balaska] Re: Installing CLI interface [3371 days 3 hours and 33 minutes ago]</title>
		<description>
&lt;pre&gt;Am 2017-02-02 01:08, also sprach binki:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; How do I install the povray.exe CLI interface on Windows? I find the GUI&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; annoying. I want to be able to run the same scripts that I do on unix on my&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Windows system, but I find pvengine with a bunch of hard to use parameters like&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; /EXIT and /RENDER. Also, the Windows GUI likes to make noise, etc.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I am currently working around this by using the Windows 10 Subsystem for Linux&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; feature to install the Ubuntu POV-Ray binaries. But this is bulky because I have&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to invoke the Ubuntu version of the povray CLI through an Ubuntu shell or&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; indirectly via bash -c &amp;quot;povray&amp;quot;. When can I look forward to the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Download page&amp;#146;s Windows installer providing a native povray.exe which behaves&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; like the povray CLI for unix?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
I have a build of povray3.7.1-alpha built. It's a wee bit old, but not 
too much...  http://www.buckosoft.com/povclipse2/povray/
The only issue with it is I have to say +wt8 on the CL to use all 8 
threads on my box.
It's just the .exe, you still need a povray distribution first.


-- 
dik
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 2 Feb 2017 10:21:24 GMT</pubDate>
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	</item>
	<item>
		<title>[binki] Installing CLI interface [3371 days 7 hours and 44 minutes ago]</title>
		<description>
&lt;pre&gt;How do I install the povray.exe CLI interface on Windows? I find the GUI
annoying. I want to be able to run the same scripts that I do on unix on my
Windows system, but I find pvengine with a bunch of hard to use parameters like
/EXIT and /RENDER. Also, the Windows GUI likes to make noise, etc.

I am currently working around this by using the Windows 10 Subsystem for Linux
feature to install the Ubuntu POV-Ray binaries. But this is bulky because I have
to invoke the Ubuntu version of the povray CLI through an Ubuntu shell or
indirectly via bash -c &amp;quot;povray&amp;quot;. When can I look forward to the
Download page&amp;#146;s Windows installer providing a native povray.exe which behaves
like the povray CLI for unix?
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 2 Feb 2017 06:10:01 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: feature request: disable file overwrite [3377 days 2 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;Am 27.01.2017 um 09:47 schrieb Sherry K. Shaw:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; clipka wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Hm... this has me thinking: Maybe a smarter way would be to allow&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; certain placeholders in the file name, which would be replaced by the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; current date and/or time when the render was started (first frame in&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; case of an animation sequence).&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; This would entirely avoid the hassle of checking whether a file of the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; same name already exists, and yet provide a convenient way to prevent&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; accidental overwriting of existing output files.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Might something like this be implemented as an INI file option?  Perhaps&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to rename the file (including date and time) at the end of the render,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; or possibly to make a backup copy?  The concept strikes me as rather&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; INI-ish.&lt;/span&gt;

Post-frame shell-out (`Post_Frame_Command=...`) should be able to do
this. It would be specific to a particular operating system though.

It should also be possible to use pre-frame shell-out
(`Pre_Frame_Command`) to back up an existing file of the same name.
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 27 Jan 2017 11:52:46 GMT</pubDate>
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	</item>
	<item>
		<title>[Sherry K  Shaw] Re: feature request: disable file overwrite [3377 days 5 hours and 7 minutes ago]</title>
		<description>
&lt;pre&gt;clipka wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hm... this has me thinking: Maybe a smarter way would be to allow&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; certain placeholders in the file name, which would be replaced by the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; current date and/or time when the render was started (first frame in&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; case of an animation sequence).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This would entirely avoid the hassle of checking whether a file of the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; same name already exists, and yet provide a convenient way to prevent&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; accidental overwriting of existing output files.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Might something like this be implemented as an INI file option?  Perhaps 
to rename the file (including date and time) at the end of the render, 
or possibly to make a backup copy?  The concept strikes me as rather 
INI-ish.

Just a couple of insomniac thoughts...

--Sherry Shaw

-- 
#macro T(E,N)sphere{x,.4rotate z*E*60translate y*N pigment{wrinkles scale
.3}finish{ambient 1}}#end#local I=0;#while(I&amp;lt;5)T(I,1)T(1-I,-1)#local I=I+
1;#end camera{location-5*z}plane{z,37 pigment{granite color_map{[.7rgb 0]
[1rgb 1]}}finish{ambient 2}}//                                   TenMoons
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 27 Jan 2017 08:46:49 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: feature request: disable file overwrite [3378 days 4 hours and 38 minutes ago]</title>
		<description>
&lt;pre&gt;On 1/26/2017 8:49 AM, Thomas de Groot wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 25-1-2017 16:52, Stephen wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; On 1/25/2017 2:12 PM, clipka wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Hey, that's _my_ line ;)&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; How much are the royalties?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; And hay is for horses. ;)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; [Ah. Another example of gray/grey...]&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

No not this time. ;-)
http://grammarist.com/homophones/hay-vs-hey/

It is a rejoinder. The follow up is:

Oi!

Oi is for 'orses


Sorry, I can only remember primary school jokes. ;-)

-- 

Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 26 Jan 2017 09:16:20 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: feature request: disable file overwrite [3378 days 5 hours and 5 minutes ago]</title>
		<description>
&lt;pre&gt;On 25-1-2017 16:52, Stephen wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 1/25/2017 2:12 PM, clipka wrote:&lt;/span&gt;

&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Hey, that's _my_ line ;)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; How much are the royalties?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; And hay is for horses. ;)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

[Ah. Another example of gray/grey...]

-- 
Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 26 Jan 2017 08:49:19 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: feature request: disable file overwrite [3378 days 21 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;On 1/25/2017 4:05 PM, clipka wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Am 25.01.2017 um 16:52 schrieb Stephen:&lt;/span&gt;

&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; `Output_File_Name=Foo{YYYY}{MM}{DD}.png`&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I have more questions but I will wait until it is implemented if it is.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I suggest you better not hold your breath.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

That is why I am not asking them now. No point in wasting brain cells. :)

-- 

Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 25 Jan 2017 16:25:17 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: feature request: disable file overwrite [3378 days 21 hours and 48 minutes ago]</title>
		<description>
&lt;pre&gt;Am 25.01.2017 um 16:52 schrieb Stephen:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 1/25/2017 2:12 PM, clipka wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Am 25.01.2017 um 12:38 schrieb Stephen:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; accidental overwriting of existing output files.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Would that work when using subsets of frames?&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; And thinking out loud:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; What is the first frame?&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Is it Frame_0, Frame_1 or the first frame actually rendered in the&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; directory with the same base name?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &amp;quot;first frame&amp;quot; would typically be the one specified via&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; `Subset_Start_Frame`/`+SFn` if present, or `Initial_Frame`/`+KFIn`&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; otherwise. (&amp;quot;Typically&amp;quot; because POV-Ray does not always honor these&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; settings as specified; &amp;quot;first frame&amp;quot; would be the first frame actually&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; rendered in any animation sequence.)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Would you have a flag to switch it on and off for when we wanted to&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; overwrite files?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Kind of. You'd have to activate this feature by inserting special&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; strings in the output file name; e.g.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; `Output_File_Name=Foo{YYYY}{MM}{DD}.png`&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have more questions but I will wait until it is implemented if it is.&lt;/span&gt;

I suggest you better not hold your breath.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 25 Jan 2017 16:05:49 GMT</pubDate>
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	<item>
		<title>[Stephen] Re: feature request: disable file overwrite [3378 days 22 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;On 1/25/2017 2:12 PM, clipka wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Am 25.01.2017 um 12:38 schrieb Stephen:&lt;/span&gt;

&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; accidental overwriting of existing output files.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Would that work when using subsets of frames?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; And thinking out loud:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; What is the first frame?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Is it Frame_0, Frame_1 or the first frame actually rendered in the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; directory with the same base name?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;first frame&amp;quot; would typically be the one specified via&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; `Subset_Start_Frame`/`+SFn` if present, or `Initial_Frame`/`+KFIn`&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; otherwise. (&amp;quot;Typically&amp;quot; because POV-Ray does not always honor these&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; settings as specified; &amp;quot;first frame&amp;quot; would be the first frame actually&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; rendered in any animation sequence.)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Would you have a flag to switch it on and off for when we wanted to&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; overwrite files?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Kind of. You'd have to activate this feature by inserting special&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; strings in the output file name; e.g.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; `Output_File_Name=Foo{YYYY}{MM}{DD}.png`&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

I have more questions but I will wait until it is implemented if it is.

&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Sorry for sounding negative but I don't think this is trivial.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hey, that's _my_ line ;)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

How much are the royalties?

And hay is for horses. ;)

-- 

Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 25 Jan 2017 15:52:54 GMT</pubDate>
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	<item>
		<title>[clipka] Re: feature request: disable file overwrite [3378 days 23 hours and 41 minutes ago]</title>
		<description>
&lt;pre&gt;Am 25.01.2017 um 12:38 schrieb Stephen:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 1/25/2017 10:25 AM, clipka wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Hm... this has me thinking: Maybe a smarter way would be to allow&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; certain placeholders in the file name, which would be replaced by the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; current date and/or time when the render was started (first frame in&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; case of an animation sequence).&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; This would entirely avoid the hassle of checking whether a file of the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; same name already exists, and yet provide a convenient way to prevent&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; accidental overwriting of existing output files.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Would that work when using subsets of frames?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; And thinking out loud:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; What is the first frame?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Is it Frame_0, Frame_1 or the first frame actually rendered in the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; directory with the same base name?&lt;/span&gt;

&amp;quot;first frame&amp;quot; would typically be the one specified via
`Subset_Start_Frame`/`+SFn` if present, or `Initial_Frame`/`+KFIn`
otherwise. (&amp;quot;Typically&amp;quot; because POV-Ray does not always honor these
settings as specified; &amp;quot;first frame&amp;quot; would be the first frame actually
rendered in any animation sequence.)

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Would you have a flag to switch it on and off for when we wanted to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; overwrite files?&lt;/span&gt;

Kind of. You'd have to activate this feature by inserting special
strings in the output file name; e.g.
`Output_File_Name=Foo{YYYY}{MM}{DD}.png`

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Sorry for sounding negative but I don't think this is trivial.&lt;/span&gt;

Hey, that's _my_ line ;)
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 25 Jan 2017 14:12:57 GMT</pubDate>
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	<item>
		<title>[Stephen] Re: feature request: disable file overwrite [3379 days 2 hours and 16 minutes ago]</title>
		<description>
&lt;pre&gt;On 1/25/2017 10:25 AM, clipka wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hm... this has me thinking: Maybe a smarter way would be to allow&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; certain placeholders in the file name, which would be replaced by the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; current date and/or time when the render was started (first frame in&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; case of an animation sequence).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This would entirely avoid the hassle of checking whether a file of the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; same name already exists, and yet provide a convenient way to prevent&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; accidental overwriting of existing output files.&lt;/span&gt;

Would that work when using subsets of frames?

And thinking out loud:
What is the first frame?
Is it Frame_0, Frame_1 or the first frame actually rendered in the 
directory with the same base name?

Would you have a flag to switch it on and off for when we wanted to 
overwrite files?

Sorry for sounding negative but I don't think this is trivial.
On the positive side. You could pop up a warning asking if the user 
wanted to overwrite with an option to pick Yes/No/All (for animations)

-- 

Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 25 Jan 2017 11:38:16 GMT</pubDate>
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	<item>
		<title>[clipka] Re: feature request: disable file overwrite [3379 days 3 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;Am 25.01.2017 um 06:45 schrieb omniverse:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Bald Eagle&amp;quot; &amp;lt;cre###&amp;nbsp;[at]&amp;nbsp;netscape&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; clipka &amp;lt;ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; As so often, the devil is in the details though: For instance, how would&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; you expect POV-Ray to react when rendering an animation, and /some/&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; frames already exist while others do not?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I just thought it would be a nice safeguard against accidentally overwriting&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; images that took a long time to render, or accidentally clicking &amp;quot;RUN&amp;quot; (admit it&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; - we've all done it&amp;quot; when you hadn't manually renamed the last test render prior&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; to rendering the new iteration) when you've been working on something for a long&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; time, it's late, you're tired and distracted....&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You did say command-line, and first thing I think of to do what you ask in a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; roundabout way would be to add to the command-line:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -orender2&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and next 3, 4, 5, etc. before every scene run.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Sorry to be glib about it. ;)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You're idea makes sense to me. Render overwrites can be a bad thing, like you&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; say.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Couldn't this be done by using file write capability from within SDL? Change the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; povray.ini to count file output incrementally on each render like the output&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; option I said above?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Of course that means putting that into every scene so it runs.&lt;/span&gt;

Hm... this has me thinking: Maybe a smarter way would be to allow
certain placeholders in the file name, which would be replaced by the
current date and/or time when the render was started (first frame in
case of an animation sequence).

This would entirely avoid the hassle of checking whether a file of the
same name already exists, and yet provide a convenient way to prevent
accidental overwriting of existing output files.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 25 Jan 2017 10:25:27 GMT</pubDate>
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	<item>
		<title>[omniverse] Re: feature request: disable file overwrite [3379 days 8 hours and 4 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Bald Eagle&amp;quot; &amp;lt;cre###&amp;nbsp;[at]&amp;nbsp;netscape&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; clipka &amp;lt;ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; As so often, the devil is in the details though: For instance, how would&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; you expect POV-Ray to react when rendering an animation, and /some/&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; frames already exist while others do not?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I just thought it would be a nice safeguard against accidentally overwriting&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; images that took a long time to render, or accidentally clicking &amp;quot;RUN&amp;quot; (admit it&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - we've all done it&amp;quot; when you hadn't manually renamed the last test render prior&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to rendering the new iteration) when you've been working on something for a long&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; time, it's late, you're tired and distracted....&lt;/span&gt;

You did say command-line, and first thing I think of to do what you ask in a
roundabout way would be to add to the command-line:

-orender2

and next 3, 4, 5, etc. before every scene run.

Sorry to be glib about it. ;)
You're idea makes sense to me. Render overwrites can be a bad thing, like you
say.

Couldn't this be done by using file write capability from within SDL? Change the
povray.ini to count file output incrementally on each render like the output
option I said above?
Of course that means putting that into every scene so it runs.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 25 Jan 2017 05:50:01 GMT</pubDate>
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	<item>
		<title>[Bald Eagle] Re: feature request: disable file overwrite [3379 days 20 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;clipka &amp;lt;ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; As so often, the devil is in the details though: For instance, how would&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; you expect POV-Ray to react when rendering an animation, and /some/&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; frames already exist while others do not?&lt;/span&gt;

I'll have to give it a whirl, but IIRC, in the past when I've done just that,
POV-Ray seemed to have made up some alternate filename suffix, and then I had 2
sets of animation frames in the same directory.
Even if that's not the present case, to answer your question, I'd expect it to
scan for the presence of all anticipated new filenames, and either issue a
warning with a &amp;quot;Continue?&amp;quot; prompt, or just add the &amp;quot;bypass suffix&amp;quot;.
That's why I suggested it could be turned on and off.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Also, it may be non-trivial to implement this in a manner that would fit&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the intended architecture (part of which has already been put in place)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; when we go for distributed rendering.&lt;/span&gt;

Well, yes - I don't have a clear view of the code structure from your
perspective.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Besides, should this be a Windows-only feature (you're posting to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; povray.windows, after all)? That would probably make things even more&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; complicated.&lt;/span&gt;

I'm not picky - I thought maybe somehow doing it in Windows would make it easier
for some reason.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; And last not least, is this something you deem important enough to put&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; other stuff aside for? Unfortunately, there's only so much manpower we&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; have at our disposal.&lt;/span&gt;

I just thought it would be a nice safeguard against accidentally overwriting
images that took a long time to render, or accidentally clicking &amp;quot;RUN&amp;quot; (admit it
- we've all done it&amp;quot; when you hadn't manually renamed the last test render prior
to rendering the new iteration) when you've been working on something for a long
time, it's late, you're tired and distracted....

No worries, just throwing it out there as something to think about.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 24 Jan 2017 17:20:01 GMT</pubDate>
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	<item>
		<title>[clipka] Re: feature request: disable file overwrite [3379 days 21 hours and 2 minutes ago]</title>
		<description>
&lt;pre&gt;Am 24.01.2017 um 14:05 schrieb Bald Eagle:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I know that when I've downloaded files with a browser, many of the browsers will&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; save a file (file1.ext) and then if the same or another file with the same name&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; is downloaded, it will create a modified file name (file1(2).ext).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Could some sort of .ini or command line option be implemented so that POV-Ray&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; will not overwrite an existing render in the directory?&lt;/span&gt;

Yes, in a theoretical sense such a thing could be implemented.

As so often, the devil is in the details though: For instance, how would
you expect POV-Ray to react when rendering an animation, and /some/
frames already exist while others do not?

Also, it may be non-trivial to implement this in a manner that would fit
the intended architecture (part of which has already been put in place)
when we go for distributed rendering.


Besides, should this be a Windows-only feature (you're posting to
povray.windows, after all)? That would probably make things even more
complicated.

And last not least, is this something you deem important enough to put
other stuff aside for? Unfortunately, there's only so much manpower we
have at our disposal.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 24 Jan 2017 16:52:04 GMT</pubDate>
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	<item>
		<title>[Bald Eagle] feature request: disable file overwrite [3380 days and 44 minutes ago]</title>
		<description>
&lt;pre&gt;I know that when I've downloaded files with a browser, many of the browsers will
save a file (file1.ext) and then if the same or another file with the same name
is downloaded, it will create a modified file name (file1(2).ext).

Could some sort of .ini or command line option be implemented so that POV-Ray
will not overwrite an existing render in the directory?
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 24 Jan 2017 13:10:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Kenneth] Re: 'old' feature request (?) for animation [3395 days 14 hours and 19 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;omniverse&amp;quot; &amp;lt;omn###&amp;nbsp;[at]&amp;nbsp;charter&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You're right. I checked this for 3.62, Hide removes render window until Show.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Thanks for the confirmation. At least I know that my brain cells aren't dying
off (yet!)
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 8 Jan 2017 23:35:01 GMT</pubDate>
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	<item>
		<title>[omniverse] Re: 'old' feature request (?) for animation [3395 days 19 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Kenneth&amp;quot; &amp;lt;kdw###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; In v3.7xx (using the Windows GUI version), I've noticed what seems to be a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; change in how the 'Hide' (i.e., hide render) button works in the editor window,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; when animating. (Compared to v3.6xx.)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; IIRC(?), in v3.6xx, when I was running a long animation and I hit the 'Hide'&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; button (to look at my scene code), the on-going rendered animation frames stayed&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; hidden, until I hit the 'Show' button. However, In 3.7, what happens is that&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; when each new animation frame is rendered, it immediately comes back to the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; forefront-- requiring another hit of the Hide button (over and over.)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The old behavior was much more convenient! Or am I just *imagining* what the old&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; behavior was like??  :-O&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (Under the 'Options/Render Window' menu, I have  'Preserve Contents During&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Animation'  active, but I tried various combinations of 'Keep Above Main', 'Get&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Focus On Creation' and 'Hide When Main Minimized', yet nothing seems to change&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the behavior. Maybe I'm still doing something wrong.)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I've searched the newsgroups for an answer, but only came up with this older&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; thread...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;
http://news.povray.org/povray.windows/thread/%3Cweb.543c53cdafb02fa0c9d8b8ab0%40news.povray.org%3E/&lt;/span&gt;

You're right. I checked this for 3.62, Hide removes render window until Show.

I had wondered about this too. I have been minimizing the window. I just hadn't
bothered to find out about it.
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 8 Jan 2017 18:30:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Kenneth] 'old' feature request (?) for animation [3396 days 9 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;In v3.7xx (using the Windows GUI version), I've noticed what seems to be a
change in how the 'Hide' (i.e., hide render) button works in the editor window,
when animating. (Compared to v3.6xx.)

IIRC(?), in v3.6xx, when I was running a long animation and I hit the 'Hide'
button (to look at my scene code), the on-going rendered animation frames stayed
hidden, until I hit the 'Show' button. However, In 3.7, what happens is that
when each new animation frame is rendered, it immediately comes back to the
forefront-- requiring another hit of the Hide button (over and over.)

The old behavior was much more convenient! Or am I just *imagining* what the old
behavior was like??  :-O

(Under the 'Options/Render Window' menu, I have  'Preserve Contents During
Animation'  active, but I tried various combinations of 'Keep Above Main', 'Get
Focus On Creation' and 'Hide When Main Minimized', yet nothing seems to change
the behavior. Maybe I'm still doing something wrong.)

I've searched the newsgroups for an answer, but only came up with this older
thread...

http://news.povray.org/povray.windows/thread/%3Cweb.543c53cdafb02fa0c9d8b8ab0%40news.povray.org%3E/
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 8 Jan 2017 04:40:00 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: Strange delay for larger sized renders [3429 days 13 hours and 28 minutes ago]</title>
		<description>
&lt;pre&gt;Am 05.12.2016 um 18:23 schrieb Bald Eagle:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Probably somewhat related to:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;
http://news.povray.org/povray.windows/thread/%3Cweb.56edd77df9a19c455e7df57c0%40news.povray.org%3E/&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; When I begin a render on a large size resolution image (10240 x 7680), PPOV-Ray&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; seems to &amp;quot;hiccup&amp;quot; - it pauses, I get the spinny torus thing, the title bar says&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;[unresponsive]&amp;quot; and then it kicks in, I get the usual messages, and the parsing&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; continues as usual.  This seems odd to me and less related the delayed stopping,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; because the rendering hasn't started yet - because the parsing hasn't even begun&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; yet.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Has anyone else experienced this behaviour?&lt;/span&gt;

This is perfectly normal behaviour from a certain file size onward.

There are various different data structudes in POV-Ray that hold image data:

- The image buffer.
- The state file.
- The final image.

The image buffer is essentially a chunk of memory where POV-Ray
assembles the render results into a coherent image as they trickle in
from the render threads in somewhat random order. It can be viewed as a
kind of staging area for the image data, to get it into the right order
for processing it into the final image.

By default the image buffer is kept in memory for the sake of speedy
random access, as POV-Ray needs to do a lot of jumping around in it,
which isn't exactly the thing you want to do on a hard drive. However,
this requires that the entire image buffer (which requires 20(*) bytes
per pixel) fits inside the CPU's address space alongside the scene data.
On a 32-bit machine, this would typically limit the image size to just a
little over 12k x 12k pixels, and even less for complex scenes. (Even on
64-bit machines, having the scene plus image buffer exceed the physical
memory limit may not be a good idea.)

Therefore, if the image buffer size exceeds a somewhat arbitrary limit,
POV-Ray will fall back to keeping the image buffer on hard disk.

Since the required file capacity is known beforehand, and it is also
expected that all of it will be filled with data, POV-Ray grows the
corresponding file to the desired size right from the start, so that it
doesn't have to worry about adjusting the size as it writes data to
random positions within the file. The drawback is that the operation to
grow a file to a large size can take a few moments on Windows machines
-- and probably also on other machines if the file system doesn't
support sparse files.

And that's exactly the symptom you're seeing.


The state file is a separate beast: It is used exclusively for render
abort/continue, and is essentially a log of internal messages passed
between the front- and back-end, which includes render results, but also
other status information relevant to re-create POV-Ray's status in a
continue scenario.

The state file starts out at a size of zero, and grows from there as
needed. And while it also effectively writes out image data to the hard
disk like a file-backed image buffer, it does so in a sequential
fashion, which is much easier on the system's file I/O load.

BTW, creation of the state file can be disabled using the `-CC` option.


The final image file is yet another thing: This is where the image data
ultimately ends up in, ready to be loaded by other applications, but
only as soon as image computation has completed and all the image data
has been assembled in the image buffer.


Mental notes to myself:

- On 64-bit systems it is probably a good idea to always keep the image
buffer in memory. Even if it exceeds the physical memory size, the
accesses should be sporadic and localized enough to not displace the
scene data from physical memory (which would result in fatal thrashing),
and while the file-backed image buffer absolutely positively requires
file I/O for each access, holding the image buffer in virtual memory
will give the operating system a fighting chance to avoid at least a
portion of those file I/O operations. Allowing the user to choose
file-backed mode may be useful in fringe cases, but this can easily be
achieved by choosing a higher default for the setting while still
allowing it to be set lower.

- Growing the file-backed image buffer to the final size in a single
instant is probably a bad idea (at least on file systems that don't
support sparse files): Sure, if we would grow the file incrementally the
operating system may have to perform about the same workload, just
spread out over time; however, this is mainly file I/O workload, which
wouldn't stop the render threads from jogging along -- provided they
have been started already.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 6 Dec 2016 00:26:08 GMT</pubDate>
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	</item>
	<item>
		<title>[Le Forgeron] Re: Strange delay for larger sized renders [3429 days 16 hours and 47 minutes ago]</title>
		<description>
&lt;pre&gt;Le 05/12/2016 &amp;#195;&amp;#160; 19:15, William F Pokorny a &amp;#195;&amp;#169;crit :
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 12/05/2016 12:23 PM, Bald Eagle wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Probably somewhat related to:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;
http://news.povray.org/povray.windows/thread/%3Cweb.56edd77df9a19c455e7df57c0%40news.povray.org%3E/&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; When I begin a render on a large size resolution image (10240 x 7680),&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; PPOV-Ray&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; seems to &amp;quot;hiccup&amp;quot; - it pauses, I get the spinny torus thing, the title&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; bar says&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &amp;quot;[unresponsive]&amp;quot; and then it kicks in, I get the usual messages, and&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; the parsing&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; continues as usual.  This seems odd to me and less related the delayed&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; stopping,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; because the rendering hasn't started yet - because the parsing hasn't&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; even begun&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; yet.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Has anyone else experienced this behaviour?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Are you setting the max image buffer memory to something larger than the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; default of 128MB? I'm not sure of the exact memory footprint, but&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; suppose you'd need at least than 10240x7680x4x4 ~= 1260MB to keep the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; image in memory.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Ref:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://wiki.povray.org/content/Reference:General_Output_Options&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I admit to not having played with this option myself...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Bill P.&lt;/span&gt;

You probably have a point. From my memory, Windows won't make a sparse
file for the image buffer, but allocate every sectors of it when povray
write the first bytes in it (at the very end of the file, there is a few
data that are written for later recovery).

So it needs to write about 10240 x 7680 x 5 x 4 bytes (+ a few extras),
about 1.573 GB.
At average 50 MB per second (traditional speed of write on HDD), it
would take at least 30 seconds. But things can be worst.

4 bytes: for size of float
5 for the channels of the render (RGBFT)
the other numbers, you know where they come from.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 5 Dec 2016 21:07:15 GMT</pubDate>
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	</item>
	<item>
		<title>[Bald Eagle] Re: Strange delay for larger sized renders [3429 days 17 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;William F Pokorny &amp;lt;ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Are you setting the max image buffer memory to something larger than the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; default of 128MB? I'm not sure of the exact memory footprint, but&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; suppose you'd need at least than 10240x7680x4x4 ~= 1260MB to keep the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; image in memory.&lt;/span&gt;

Hmm - I'll test that out.   I did notice that the POV-State file is HUGE, and
then it gets smooshed into a regular jpg/png after the rendering is complete.
I suppose I'll adjust it to 2GB since the POV-State file was IIRC 1.5 GB, and
the resulting image file is only 9MB or so...
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 5 Dec 2016 20:05:00 GMT</pubDate>
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	</item>
	<item>
		<title>[William F Pokorny] Re: Strange delay for larger sized renders [3429 days 19 hours and 39 minutes ago]</title>
		<description>
&lt;pre&gt;On 12/05/2016 12:23 PM, Bald Eagle wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Probably somewhat related to:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;
http://news.povray.org/povray.windows/thread/%3Cweb.56edd77df9a19c455e7df57c0%40news.povray.org%3E/&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; When I begin a render on a large size resolution image (10240 x 7680), PPOV-Ray&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; seems to &amp;quot;hiccup&amp;quot; - it pauses, I get the spinny torus thing, the title bar says&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;[unresponsive]&amp;quot; and then it kicks in, I get the usual messages, and the parsing&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; continues as usual.  This seems odd to me and less related the delayed stopping,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; because the rendering hasn't started yet - because the parsing hasn't even begun&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; yet.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Has anyone else experienced this behaviour?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Are you setting the max image buffer memory to something larger than the 
default of 128MB? I'm not sure of the exact memory footprint, but 
suppose you'd need at least than 10240x7680x4x4 ~= 1260MB to keep the 
image in memory.

Ref:
http://wiki.povray.org/content/Reference:General_Output_Options

I admit to not having played with this option myself...

Bill P.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 5 Dec 2016 18:15:15 GMT</pubDate>
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	</item>
	<item>
		<title>[Bald Eagle] Strange delay for larger sized renders [3429 days 20 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;Probably somewhat related to:
http://news.povray.org/povray.windows/thread/%3Cweb.56edd77df9a19c455e7df57c0%40news.povray.org%3E/

When I begin a render on a large size resolution image (10240 x 7680), PPOV-Ray
seems to &amp;quot;hiccup&amp;quot; - it pauses, I get the spinny torus thing, the title bar says
&amp;quot;[unresponsive]&amp;quot; and then it kicks in, I get the usual messages, and the parsing
continues as usual.  This seems odd to me and less related the delayed stopping,
because the rendering hasn't started yet - because the parsing hasn't even begun
yet.

Has anyone else experienced this behaviour?
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 5 Dec 2016 17:25:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Elmar Krieger] POVRay fails to start with message &quot;could not re... [3496 days 8 hours and 39 minutes ago]</title>
		<description>
&lt;pre&gt;Dear all,

my application uses POVRay, and one of my users just reported that installing
the current povwin-3.7-agpl3-setup.exe and running POVRay yielded the error box
&amp;quot;could not register classes&amp;quot;.

In the source code, I saw that is message is shown if register_classes() fails:

    if (register_classes () == FALSE)
      MessageBox (NULL, &amp;quot;ERROR : Could not register classes&amp;quot;, &amp;quot;Error&amp;quot;,
MB_ICONSTOP) ;

Has anyone seen this before? It's certainly not a common problem, since all my
other users are fine.

May I humbly suggest to change the above code so that the GetLastError() value
is shown? This would help to track the issue...

BTW, the user is running a 64bit Windows and reported that the issue only
affects the 64bit POVRay, the 32bit version starts fine.

Many thanks for your help,
Elmar
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 30 Sep 2016 05:15:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Bob N] Re: installation issue for povray 3.7 [3558 days 18 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Tamas Gunda&amp;quot; &amp;lt;gen###&amp;nbsp;[at]&amp;nbsp;yahoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;aluongo&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Hi,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; i installed the povray 3.7 on windows (both XP and vista) and i've seen the link&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; created on the desktop point to a wrong filename. i've pvengine-sse2.exe instead&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; of pvengine32-sse2.exe&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; HTH&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Achille&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I second this issue (Win 7/32). However, the opposite&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; case. I have pvengine32-sse2.exe and the created shortcuts pointed to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; pvengine-sse2.exe.&lt;/span&gt;

July 2016 and the same problem is still there (Windows XP and POV-Ray 3.7).
Anyone who can't figure out the relatively easy fix will not be able to install
and run the program.
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 29 Jul 2016 19:05:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Rocco] Re: povdos needed [3592 days 4 hours and 44 minutes ago]</title>
		<description>
&lt;pre&gt;Following this discussion, maybe someone will be interested. This will not be
the latest version but this week I switched on my old computer and. I found my
build scripts of POVRay 3.61 on MinGW32. I recompiled this with my MinGW64
environment and the result is a command-line POVRay version that renders as
expected. The build scripts is mostly inspired by what you see above. If there
is demand about binaries, I can host it on my OneDrive for example. Even if 3.7
is out now, 3.61 is still usable and feature-rich...

This build works and renders as expected. You should only be careful about file
paths (add them in the .INI for example).
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 26 Jun 2016 09:10:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Bald Eagle] Re: Massively delayed Stop Render [3637 days 12 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Thorsten Froehlich&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The solution is to have enough memory to hold everything in RAM as the effects&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; will go away for the most part.&lt;/span&gt;

Indeed, adding another 4GB card gave the following:


Render Statistics
Image Resolution 10240 x 7680

Pixels:         78643200   Samples:               0   Smpls/Pxl: 0.00
Rays:           78643200   Saved:                 0   Max Level: 1/5

Ray-&amp;gt;Shape Intersection          Tests       Succeeded  Percentage

Cone/Cylinder                  2906377         1227799     42.25
Sphere                          456980          212075     46.41
Bounding Box                1618119693       386343042     23.88

Shadow Ray Tests:            537601   Succeeded:                 18880
Shadow Cache Hits:            15221

Peak memory used:        1867010048 bytes

Render Time:
  Photon Time:      No photons
  Radiosity Time:   No radiosity
  Trace Time:       0 hours  0 minutes 18 seconds (18.858 seconds)
              using 4 thread(s) with 63.304 CPU-seconds total
POV-Ray finished
-
CPU time used: kernel 78.56 seconds, user 122.55 seconds, total 201.12 seconds.
Elapsed time 492.78 seconds.
Render averaged 159591.86 PPS (391033.08 PPS CPU time) over 78643200 pixels.


I could probably figure out a few tricks to trim down the render time for
something that is in essence a &amp;quot;line drawing&amp;quot;.

I'm going to see if my system can accept 16GB, and see how things go from there.
  Eventually, I'm sure I'll see if I can find one of these juicy-sounding Xeos
chips and build a system around that with handfuls of memory cards...   :)
Alas, other more mundane things must be financed first.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 12 May 2016 01:00:01 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: Python, subprocess, error! [3649 days 11 hours and 10 minutes ago]</title>
		<description>
&lt;pre&gt;Am 29.04.2016 um 04:05 schrieb dick balaska:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Am 2016-04-28 17:37, also sprach clipka:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; some of the core gizmos of the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Windows command prompt (which I do consider part of the OS) still&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; stubbornly refuse to recognize forward slashes as path separators.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Huh, I never considered command.com to be part of the OS.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (But I would say that it is an important part of the OS, which by&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; definition is part of the OS. My brain is broken.)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Also:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;     C:\Users\dick&amp;gt;dir &amp;quot;/Users/dick/documents&amp;quot; /w&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      Volume in drive C is Windows&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      Volume Serial Number is 30E6-9CD1&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;     &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      Directory of C:\Users\dick\documents&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;     &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;     [.]&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;     [..]&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;     audreyad.png&lt;/span&gt;

Yup. Many cmd.com (not command.com -- that's an entirely outdated DOS
program, not a Windows program) gizmos are perfectly fine with forward
slashes.

But others aren't. Which is why I've made it a habit to avoid
backslashes in batch files like the devil avoids holy water. Which is
why I've even forgotten by now what the stumbling blocks were. Something
very fundamental, that I do recall. Maybe it was the `for` statement, or
the advanced batch parameter evaluation features like `%~n1`. Something
in that ballpark.


&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; But yeah, backslash-only software has become rare. I guess we can thank&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; the internet for that.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The internet takes full credit for that and demeans you for conceiving&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; that there could be otherwise.  And you're fat (or skinny).&lt;/span&gt;

General increase in cross-platform data exchange might have been
sufficient to achieve that. But the URL format certainly helped.

And yes, I'm skinny indeed ;)


&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I see backslashes:  One of the eclipse/tomcat quick fix hints is to add&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; C:\\home\\dick\\tomcat\\long\\path&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Argh! Seriously!?  I have to change that.&amp;quot; -- Living half my life on&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Linux, I really refuse to allow \\ in one of my text files.&lt;/span&gt;

I perfectly agree there.


&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and did I mention I hate backslashes in paths?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Dick from the internet says they're evil.&lt;/span&gt;

Dick's right about me being skinny, so who am I to contradict him on
this one.
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 30 Apr 2016 02:44:31 GMT</pubDate>
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	<item>
		<title>[Alain] Re: Python, subprocess, error! [3649 days 11 hours and 31 minutes ago]</title>
		<description>
&lt;pre&gt;Le 16-04-28 11:16, Mr a &amp;#233;crit :

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The yellow message is still there and Lanuhum architecture is different from&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; mine, so that I would need to dig into it to understand...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; What would you advice I do to adapt the current code?  How should we provide a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; cross platform path in our pov files? have them use unix path all allong? so&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; reverse all the windows paths slashes or use unix paths everywhere?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Never ever use any absolute path anywhere. I've seen to many construct 
like &amp;#171;T:/users/someone/files/povray/include/colors.inc&amp;#187;...
Absolute paths only work on the original machine.

Place all source files in the same folder/directory and zip or rar that 
folder. For all standard includes used, assume that each install of 
POV-Ray know how to access them, no mather what OS is used. Don't 
include those standard files, it's not needed.


Alain
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 30 Apr 2016 02:23:25 GMT</pubDate>
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	<item>
		<title>[dick balaska] Re: Python, subprocess, error! [3650 days 11 hours and 48 minutes ago]</title>
		<description>
&lt;pre&gt;Am 2016-04-28 17:37, also sprach clipka:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; some of the core gizmos of the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Windows command prompt (which I do consider part of the OS) still&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; stubbornly refuse to recognize forward slashes as path separators.&lt;/span&gt;

Huh, I never considered command.com to be part of the OS.
(But I would say that it is an important part of the OS, which by 
definition is part of the OS. My brain is broken.)
Also:
	C:\Users\dick&amp;gt;dir &amp;quot;/Users/dick/documents&amp;quot; /w
	 Volume in drive C is Windows
	 Volume Serial Number is 30E6-9CD1
	
	 Directory of C:\Users\dick\documents
	
	[.]
	[..]
	audreyad.png

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I guess I really need to learn Powershell programming.&lt;/span&gt;

Certainly far superior to command.com.  Before that existed, I started 
with cygwin bash.  I have no reason to open a command.com shell.
Windows 10 has Ubuntu bash now.  Even less reason to learn powershell. ;)

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; But yeah, backslash-only software has become rare. I guess we can thank&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the internet for that.&lt;/span&gt;

The internet takes full credit for that and demeans you for conceiving 
that there could be otherwise.  And you're fat (or skinny).

I see backslashes:  One of the eclipse/tomcat quick fix hints is to add
C:\\home\\dick\\tomcat\\long\\path
&amp;quot;Argh! Seriously!?  I have to change that.&amp;quot; -- Living half my life on 
Linux, I really refuse to allow \\ in one of my text files.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; As for &amp;quot;ftfy&amp;quot;: Nope, I didn't misspeak, mistype or whatever.&lt;/span&gt;

Sorry. Got it.

I focused on povray and python and calling one from the other and did I 
mention I hate backslashes in paths?
Dick from the internet says they're evil.

-- 
dik
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 29 Apr 2016 02:05:48 GMT</pubDate>
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	<item>
		<title>[clipka] Re: Python, subprocess, error! [3650 days 16 hours and 17 minutes ago]</title>
		<description>
&lt;pre&gt;Am 28.04.2016 um 22:28 schrieb dick balaska:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Am 2016-04-28 12:36, also sprach clipka:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; If you do have compelling reason to spread a scene across multiple&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; directories, use only RELATIVE PATH NAMES with FORWARD SLASHES as path&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; separators. The forward slash is the one and only character that is&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; recognized as a path separator by each and every contemporary official,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; semi-official or unofficial version, port or fork of POV-Ray I'm&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; currently aware of. (*)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; s/POV-Ray/operating system/&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ftfy.&lt;/span&gt;

Not entirely, to my dismay. Most notably, some of the core gizmos of the
Windows command prompt (which I do consider part of the OS) still
stubbornly refuse to recognize forward slashes as path separators.

I guess I really need to learn Powershell programming.

But yeah, backslash-only software has become rare. I guess we can thank
the internet for that.


As for &amp;quot;ftfy&amp;quot;: Nope, I didn't misspeak, mistype or whatever. In case of
POV-Ray it's not the OS that decides what characters can be used as path
separators, but POV-Ray itself. Forward slashes would continue to work
perfectly fine in POV-Ray for Windows even if Microsoft suddenly decided
to drop support at the OS level (or so I think; at worst it would be a
matter of changing the compile-time configuration). It should also be
comparatively easy to add support for backslash path separators to the
Unix version (though I don't know why anyone would want to do that).
Conversely, by tampering with the compile-time configuration you could
easily break some functionality of POV-Ray for Windows with regards to
backslash-separated paths.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 28 Apr 2016 21:37:24 GMT</pubDate>
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	<item>
		<title>[dick balaska] Re: Python, subprocess, error! [3650 days 17 hours and 26 minutes ago]</title>
		<description>
&lt;pre&gt;Am 2016-04-28 12:36, also sprach clipka:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If you do have compelling reason to spread a scene across multiple&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; directories, use only RELATIVE PATH NAMES with FORWARD SLASHES as path&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; separators. The forward slash is the one and only character that is&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; recognized as a path separator by each and every contemporary official,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; semi-official or unofficial version, port or fork of POV-Ray I'm&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; currently aware of. (*)&lt;/span&gt;

s/POV-Ray/operating system/
ftfy.

backslashes in paths are evil.

-- 
dik
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 28 Apr 2016 20:28:11 GMT</pubDate>
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	<item>
		<title>[clipka] Re: Python, subprocess, error! [3650 days 21 hours and 18 minutes ago]</title>
		<description>
&lt;pre&gt;Am 28.04.2016 um 17:16 schrieb Mr:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; What would you advice I do to adapt the current code?  How should we provide a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; cross platform path in our pov files? have them use unix path all allong? so&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; reverse all the windows paths slashes or use unix paths everywhere?&lt;/span&gt;

For maximum portability, place all files relevant for a scene inside the
very SAME DIRECTORY, and only refer to them by their base filename and
extension.

If you do have compelling reason to spread a scene across multiple
directories, use only RELATIVE PATH NAMES with FORWARD SLASHES as path
separators. The forward slash is the one and only character that is
recognized as a path separator by each and every contemporary official,
semi-official or unofficial version, port or fork of POV-Ray I'm
currently aware of. (*)

Also, when automatically generating scene files and subsequently
invoking POV-Ray to render them, if the scene makes use of library-ish
include files stored someplace else, consider referring to them by their
base filename nonetheless, and instead telling the POV-Ray executable
where to find them by using the +L command-line option. This way you can
keep absolute path names (and usually even relative path names) out of
the scene-specific .ini and .pov files entirely.


(* There's another reason to avoid backslashes as path separators in
POV-Ray scenes or INI files, even if you know your scene will be
rendered by POV-Ray for Windows: The backslash carries special meaning
in string literals as an escape character. Worse yet, versions even as
recent as 3.7.0 included some undocumented inconsistencies in their
backslash handling.)
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 28 Apr 2016 16:36:18 GMT</pubDate>
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	<item>
		<title>[Mr] Re: Python, subprocess, error! [3650 days 22 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Mr&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; clipka &amp;lt;ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Am 29.07.2014 21:24, schrieb LanuHum:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Hellow!&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; I want to make a render in a shadow mode for a preview of materials in Blender&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; In Linux - no problem, preview very good&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; In Windows don't work&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;
http://blender-3d.ru/forum/index.php?action=dlattach;topic=753.0;attach=2930;image&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; It does tell you what's wrong:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; &amp;quot;Cannot open INI file 'C:\povray\preview/Preview.ini'.&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Make sure the file is indeed at that location.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; oh, it looks like something is wrong with the slash/backslash\ handling in the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; report.  Can you let me know if the last version does work for you?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; wheneverpossible using the os.path module methods to concatenate, truncate or&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; whatever one has to do with paths makes sure it works more smoothly across&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; platforms. possibly one slash should be removed from the hardwritten filename&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and left to be handled by the python's os.path methods, for instance current&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; version is:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  workDir=os.path.dirname(__file__)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  previewDir=os.path.join(workDir, &amp;quot;preview&amp;quot;)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  ## Make sure Preview directory exists and is empty&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  if not os.path.isdir(previewDir):&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  os.mkdir(previewDir)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  iniPrevFile=os.path.join(previewDir, &amp;quot;Preview.ini&amp;quot;)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  inputPrevFile=os.path.join(previewDir, &amp;quot;Preview.pov&amp;quot;)&lt;/span&gt;

Hi,
The yellow message is still there and Lanuhum architecture is different from
mine, so that I would need to dig into it to understand...
What would you advice I do to adapt the current code?  How should we provide a
cross platform path in our pov files? have them use unix path all allong? so
reverse all the windows paths slashes or use unix paths everywhere?
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 28 Apr 2016 15:20:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Thorsten Froehlich] Re: Massively delayed Stop Render [3689 days 16 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;clipka &amp;lt;ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; As for the delay when stopping the render, it is important to note that&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the queue of rendered chunks is actually a generic message queue, and so&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the image assembly thread first has to process all the piled-up chunks&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; before it even receives the information that the render is to be&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; stopped. (Or at least that's what I think is happening; I'm currently&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; not deep enough into the details to say for certain. An alternative&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; explanation might be that the delay is caused by POV-Ray struggling to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; release all the memory blocks holding the image chunks.)&lt;/span&gt;

Each thread has its own queue, so it is not that the backend does not receive to
stop request, but that the frontend is simply still busy drawing the finished
blocks. Then it will find the render statistics etc. in the message queue of the
frontend. It should be visible even in the task manager that POV stops rendering
by the total processor usage, which drops to one thread doing the drawing.

The solution is to have enough memory to hold everything in RAM as the effects
will go away for the most part.

Thorsten
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 20 Mar 2016 21:00:00 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: Massively delayed Stop Render [3690 days 12 hours and 23 minutes ago]</title>
		<description>
&lt;pre&gt;Am 19.03.2016 um 23:49 schrieb Bald Eagle:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; So, I've noticed that sometimes when I'm rendering a very large sized graphic&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (10240 x 7680), that things slow way down, memory usages goes way up, and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; clicking on _stop render_ is apparently unresponsive.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Then I wait while POV-Ray happily renders away - and then registers my stop&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; render - like minutes later.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I this a POV-Ray thing, a Windows 7 thing, a Dell Inspiron thing... ?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Has anyone else noticed this behaviour?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Win 7 Home Premium SP1&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Dell N5110 i5-2410M 2.3 GHz&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 4GB, 64 bit&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Running 3.7.0.msvc10.win64&lt;/span&gt;

This is a known effect for large images of simple scenes: For
sufficiently large images, the buffer in which POV-Ray assembles the
rendered image chunks into a complete image is not held in main memory,
but in a temporary file instead. As a consequence, the performance of
the thread that does this assembly is limited by the disk I/O bandwidth.
On the other hand, the render tasks that compute those chunks are
limited only by processing power and main memory bandwidth, and so in
simple scenes they may crank out results faster than the image assembly
thread can consume them. In such cases, the rendered chunks pile up in a
queue held in main memory, which grows larger and larger as render
progresses.

Of course it doesn't help that as the queue grows larger, chunks spend
more and more time in the queue, and are thus more and more prone to be
swapped out to disk by Windows' virtual memory management, creating even
more disk I/O workload.

As for the delay when stopping the render, it is important to note that
the queue of rendered chunks is actually a generic message queue, and so
the image assembly thread first has to process all the piled-up chunks
before it even receives the information that the render is to be
stopped. (Or at least that's what I think is happening; I'm currently
not deep enough into the details to say for certain. An alternative
explanation might be that the delay is caused by POV-Ray struggling to
release all the memory blocks holding the image chunks.)


&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Also, every so often F1 (Help) doesn't respond either.&lt;/span&gt;

To my knowledge, this is entirely unrelated.
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 20 Mar 2016 01:31:04 GMT</pubDate>
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	<item>
		<title>[Bald Eagle] Massively delayed Stop Render [3690 days 15 hours and 4 minutes ago]</title>
		<description>
&lt;pre&gt;So, I've noticed that sometimes when I'm rendering a very large sized graphic
(10240 x 7680), that things slow way down, memory usages goes way up, and
clicking on _stop render_ is apparently unresponsive.
Then I wait while POV-Ray happily renders away - and then registers my stop
render - like minutes later.

I this a POV-Ray thing, a Windows 7 thing, a Dell Inspiron thing... ?
Has anyone else noticed this behaviour?

Win 7 Home Premium SP1
Dell N5110 i5-2410M 2.3 GHz
4GB, 64 bit

Running 3.7.0.msvc10.win64


Also, every so often F1 (Help) doesn't respond either.
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 19 Mar 2016 22:50:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Mike Horvath] Re: Add additional data embedded in [supported] ... [3708 days 20 hours ago]</title>
		<description>
&lt;pre&gt;On 2/28/2016 11:15 PM, Bald Eagle wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; What about rigging up some kinda post-processing thing?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Can POV-Ray spit out variables to a 3rd party program that POV-Ray executes on&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; completion of the render?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I dunno much about things like that   :O&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

A related idea I came up with is to simply overlay text on top of the 
image with all the information you want. This would be for test renders 
only of course.

Screen.inc might do the trick.


Mike
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 1 Mar 2016 17:54:17 GMT</pubDate>
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	</item>
	<item>
		<title>[Mike Horvath] Re: Add additional data embedded in [supported] ... [3708 days 20 hours and 2 minutes ago]</title>
		<description>
&lt;pre&gt;On 2/28/2016 11:15 PM, Bald Eagle wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; What about rigging up some kinda post-processing thing?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Can POV-Ray spit out variables to a 3rd party program that POV-Ray executes on&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; completion of the render?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I dunno much about things like that   :O&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Someone would have to create a tool that writes the metadata to the image.


Mike
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 1 Mar 2016 17:51:59 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: Add additional data embedded in [supported] ... [3710 days 7 hours and 44 minutes ago]</title>
		<description>
&lt;pre&gt;Am 29.02.2016 um 05:15 schrieb Bald Eagle:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; What about rigging up some kinda post-processing thing?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Can POV-Ray spit out variables to a 3rd party program that POV-Ray executes on&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; completion of the render?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I dunno much about things like that   :O&lt;/span&gt;

In the INI file you can instruct POV-Ray to run a post-render command
(typically a batch file on Windows machines), which could then read data
from a file generated using &amp;quot;#write&amp;quot;.

Or you could even generate the whole batch file in this manner.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 29 Feb 2016 06:09:38 GMT</pubDate>
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	</item>
	<item>
		<title>[Bald Eagle] Re: Add additional data embedded in [supported] ... [3710 days 9 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;Mike Horvath &amp;lt;mik###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;
http://news.povray.org/povray.advanced-users/thread/%3C54d7aa78$1@news.povray.org%3E/&lt;/span&gt;

Aha!   I see great minds think alike   :)

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It's a &amp;quot;least common denominator&amp;quot; kind of a thing. Some formats don't&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; support a lot of metadata, therefore the other formats should also be&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; limited to this small amount.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Mike&lt;/span&gt;

I was thinking that POV-Ray must have things that it does based upon which file
format it writes to.
Doesn't seem to hard to filter what you can and cannot write out, or how much,
based upon what output format is specified.

#if (format = allowed)
     go hog wild
#else
     #if (format = somewhat)
          write whatever data will fit
     #else
          tactfully tell user most of the data got sh*tcannned
          &amp;quot;Please switch to format A, B, or C to include all desired data&amp;quot;
     #end
#end




What about rigging up some kinda post-processing thing?
Can POV-Ray spit out variables to a 3rd party program that POV-Ray executes on
completion of the render?
I dunno much about things like that   :O
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 29 Feb 2016 04:20:01 GMT</pubDate>
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	<item>
		<title>[Mike Horvath] Re: Add additional data embedded in [supported] ... [3710 days 10 hours and 30 minutes ago]</title>
		<description>
&lt;pre&gt;On 2/28/2016 9:52 PM, Bald Eagle wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I was just thinking about this -&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Is there a simple way to add additional data to the file formats that allow it -&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; metadata, &amp;quot;Alternate Data Streams&amp;quot; for the information that pops-up when&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; hovering over the file in a directory, Squirreling away notes - author,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; version/revision, (C), and maybe even SDL code inside PNG files, etc. ???&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Having POV-Ray automatically post-process a file would be good, having this&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; capability as a native function of POV-Ray would be better   ;)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Being able to load such embedded SDL from a supported graphic file into POV-Ray&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; would be super cool as well   :)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Great way to simplify uploading all the data, and HOW you made that great&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; raytraced image wouldn't be lost....&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

http://news.povray.org/povray.advanced-users/thread/%3C54d7aa78$1@news.povray.org%3E/

It's a &amp;quot;least common denominator&amp;quot; kind of a thing. Some formats don't 
support a lot of metadata, therefore the other formats should also be 
limited to this small amount.

Mike
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 29 Feb 2016 03:23:41 GMT</pubDate>
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	<item>
		<title>[Bald Eagle] Add additional data embedded in [supported] outp... [3710 days 10 hours and 59 minutes ago]</title>
		<description>
&lt;pre&gt;I was just thinking about this -

Is there a simple way to add additional data to the file formats that allow it -
metadata, &amp;quot;Alternate Data Streams&amp;quot; for the information that pops-up when
hovering over the file in a directory, Squirreling away notes - author,
version/revision, (C), and maybe even SDL code inside PNG files, etc. ???

Having POV-Ray automatically post-process a file would be good, having this
capability as a native function of POV-Ray would be better   ;)

Being able to load such embedded SDL from a supported graphic file into POV-Ray
would be super cool as well   :)

Great way to simplify uploading all the data, and HOW you made that great
raytraced image wouldn't be lost....
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 29 Feb 2016 02:55:00 GMT</pubDate>
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	<item>
		<title>[Sven Littkowski] Re: Blobs: Error1:NegativeValues:Holes!/Error2:A... [3756 days 20 hours and 47 minutes ago]</title>
		<description>
&lt;pre&gt;Oh, okay. Yes, will do. Updates will follow.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 13 Jan 2016 17:06:50 GMT</pubDate>
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	<item>
		<title>[clipka] Re: Blobs: Error1:NegativeValues:Holes!/Error2:A... [3757 days and 34 minutes ago]</title>
		<description>
&lt;pre&gt;Sven Littkowski &amp;lt;jam###&amp;nbsp;[at]&amp;nbsp;yahoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I am compiling that 64bit version now without own changes, and will make&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; some tests. And afterwards, if I still get crashes, I will compile those&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; other versions of POV-Ray as suggested by you&lt;/span&gt;

As for those other versions, my suggestion was not for you to compile them, but
for you to test the pre-built binaries on your system and with the scene you're
using.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 13 Jan 2016 13:20:03 GMT</pubDate>
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	</item>
	<item>
		<title>[Sven Littkowski] Re: Blobs: Error1:NegativeValues:Holes!/Error2:A... [3757 days 3 hours and 33 minutes ago]</title>
		<description>
&lt;pre&gt;AVG says, it is a potential thread. Not an actual virus. My system is
clean (was clean before). And I want to assume, that GitHub is also clean.

I am compiling that 64bit version now without own changes, and will make
some tests. And afterwards, if I still get crashes, I will compile those
other versions of POV-Ray as suggested by you (and test for viruses or
potential threads). :-)
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 13 Jan 2016 10:21:14 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: Blobs: Error1:NegativeValues:Holes!/Error2:A... [3757 days 7 hours and 32 minutes ago]</title>
		<description>
&lt;pre&gt;Am 13.01.2016 um 06:08 schrieb Sven Littkowski:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; During the rendering, my unofficial version crashed. I did a debugging&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; with the VS, and post here some of the errors (at the end, in German&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; language).&lt;/span&gt;

For debugging, you really want to pick &amp;quot;Debug&amp;quot; instead of &amp;quot;Release&amp;quot; from
the combo box up there. It should give you more information about the
problem, and may also take you directly to the offending code.

Also, you want to figure out whether the problem is caused by your
changes (which seems highly unlikely to me, though I wouldn't rule it
out for now), by something breaking your build process, or by something
unrelated to your particular build.

To figure out whether it is your changes that cause the problem should
be easy: Just revert back to the original code, rebuild, then run it in
the same way as before.

To figure out whether it is a problem with your build setup or a more
general issue, I'd recommend trying out the latest semi-official
release, routinely available at
https://github.com/c-lipka/povray/releases. As the latest build is only
available as a 32 bit version, you'll want to test those (possibly both
the 32-bit and 32-bit SSE2 version), but be aware that if it works fine,
there might still be a fundamental problem with the 64 bit version; in
that case you may also want to check the latest available semi-official
64 bit build, though again if that one works fine there still may be a
64 bit problem introduced later. Thus if all the semi-official builds
work fine, you may still want to ask for futher support, providing us
with the scene that causes the crash.


Also, you may want to do the usual stuff to narrow down the root cause:
Trim down your scene to the minimal set that still reproduces the crash.


FYI, a few days ago during development I did encounter a nasty crash
myself that I couldn't attribute to any specific thing I was messing
with at that time, so I wouldn't be too surprised if you did stumble
across an actual bug in the current master branch.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 13 Jan 2016 06:22:21 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: Blobs: Error1:NegativeValues:Holes!/Error2:A... [3757 days 7 hours and 58 minutes ago]</title>
		<description>
&lt;pre&gt;Am 13.01.2016 um 05:23 schrieb Sven Littkowski:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This time, the compilation succeeded ... but:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; AVG reports a thread upon finishing:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Found Win32/DH{cQ?}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Object Name:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; h:Setup\Applications\3D\POV-Ray\C++\povray-master\windows\vs10\bin64\pvengine64.exe&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I am sure, this is just a false alarm, as I downloaded the ISO of the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; German VS straight from their website, and as my   computer is otherwise&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; virus-free. Thus, I will tell AVG to ignore this &amp;quot;threat&amp;quot;.&lt;/span&gt;

Given that you also experience problems when running the build, I'd
actually be more cautious. Proper procedure would be to submit the
binary to AVG for analysis.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 13 Jan 2016 05:55:56 GMT</pubDate>
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	</item>
	<item>
		<title>[Sven Littkowski] Re: Blobs: Error1:NegativeValues:Holes!/Error2:A... [3757 days 8 hours and 39 minutes ago]</title>
		<description>
&lt;pre&gt;During the new compiling with the reduced values, I am seeing this message:

1&amp;gt;  blob.cpp
1&amp;gt;..\..\source\core\shape\blob.cpp(2586): warning C4267: &amp;quot;=&amp;quot;:
Konvertierung von &amp;quot;size_t&amp;quot; nach &amp;quot;int&amp;quot;, Datenverlust m&amp;#195;&amp;#182;glich

= conversion from &amp;quot;size_t&amp;quot; to &amp;quot;int&amp;quot;, data loss possible

Could that be the source of the crash? I am really no C++ programmer,
just wondering. Still, it is interesting to try creating my own
PVEngine64.exe... :-)
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 13 Jan 2016 05:15:22 GMT</pubDate>
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	</item>
	<item>
		<title>[Sven Littkowski] Re: Blobs: Error1:NegativeValues:Holes!/Error2:A... [3757 days 8 hours and 45 minutes ago]</title>
		<description>
&lt;pre&gt;Here an update:

During the rendering, my unofficial version crashed. I did a debugging
with the VS, and post here some of the errors (at the end, in German
language).

I changed both locations inside the blob.cpp file (&amp;quot;const DBL
DEPTH_TOLERANCE = 1.0e-6&amp;quot; and &amp;quot;const DBL INSIDE_TOLERANCE = 1.0e-12&amp;quot;). I
will reduce both values (3 and 9). If that doesn't help, I will just
keep the first change (3) as suggested by William.



-----------------------------

Ausnahmefehler bei 0x00000000778DFFC2 (ntdll.dll) in pvengine64.exe:
0xC0000374: A heap has been corrupted (Parameter: 0x0000000077957470)


---


Ausnahme ausgel&amp;#195;&amp;#182;st bei 0x000000014032B230 in pvengine64.exe: 0xC0000005:
Zugriffsverletzung beim Lesen an Position 0xFFFFFFFFFFFFFFFF.

Falls ein Handler f&amp;#195;&amp;#188;r diese Ausnahme vorhanden ist, kann das Programm
m&amp;#195;&amp;#182;glicherweise weiterhin sicher ausgef&amp;#195;&amp;#188;hrt werden.


---


Ausnahmefehler bei 0x000000014032B230 in pvengine64.exe: 0xC0000005:
Zugriffsverletzung beim Lesen an Position 0xFFFFFFFFFFFFFFFF

Falls ein Handler f&amp;#195;&amp;#188;r diese Ausnahme vorhanden ist, kann das Programm
m&amp;#195;&amp;#182;glicherweise weiterhin sicher ausgef&amp;#195;&amp;#188;hrt werden.


---


Ausnahmefehler bei 0x000000014032B230 in pvengine64.exe: 0xC0000005:
Zugriffsverletzung beim Lesen an Position 0xFFFFFFFFFFFFFFFF
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 13 Jan 2016 05:08:54 GMT</pubDate>
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	</item>
	<item>
		<title>[Sven Littkowski] Re: Blobs: Error1:NegativeValues:Holes!/Error2:A... [3757 days 14 hours and 43 minutes ago]</title>
		<description>
&lt;pre&gt;Yes, agreed. Makes sense. :-)
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 12 Jan 2016 23:11:04 GMT</pubDate>
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	</item>
	<item>
		<title>[Rocco] Re: povdos needed [3819 days 19 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Do you have povray built like this with the unix front end?&lt;/span&gt;

No, the console functions POVRay uses are specific to Unix, there is some work
to do to remove all the unix-oriented functions. Maybe with Cygwin the result is
better but now I don't have time to spend on this.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 11 Nov 2015 18:40:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Dick Balaska] Re: povdos needed [3819 days 22 hours and 13 minutes ago]</title>
		<description>
&lt;pre&gt;In article &amp;lt;&lt;a href=&quot;/&lt;web.563f581a405ef3d9a6fce6540@news.povray.org&gt;&quot;&gt;web.563f581a405ef3d9a6fce6540@news.povray.org&lt;/a&gt;&amp;gt;, 
nomail@nomail says...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; After some searching, I think I'm on the right path to compile a console version&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; of POVRay for Windows using MinGW64. I have all dependencies compiled without&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; problem, the problem now is to make changes to use Windows console because the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; source code is configured in the Unix philosophy, using Unix functions for&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; console, so unavailable for Windows.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; As I have no time to investigate on this right now, I share here my experience&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; so far, maybe it will be useful...&lt;/span&gt;

I think building under MinGW64 using the Unix front end is The Right Way 
to go.  You pick up all the switch parsing; common code base. Way back, 
I built my posdos3.1 that way.  Plus, we avoid this crap where the M$ 
version only builds with a compiler no longer available.
As long as there's no Windows Loop needed, this is better.

Do you have povray built like this with the unix front end?
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 11 Nov 2015 15:40:54 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: povdos needed [3822 days 16 hours and 56 minutes ago]</title>
		<description>
&lt;pre&gt;Am 08.11.2015 um 19:05 schrieb Tim H:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Before someone beats me to it, I may be remembering running the DOS&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; executable in a Windows command prompt, maybe not a Windows console&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; program.  Still would the console code from then be any way relevant? Is&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; it still available?&lt;/span&gt;

There is still exists a bit of dedicated Windows Console code, and even
a &amp;quot;Console&amp;quot; project in the Visual Studio solution; it's normally
deactivated, and it hasn't seen much maintenance, but I had given it
some resuscitation once during the 3.7 beta phase, so I guess it should
be comparatively easy to bring it back to full life. Some CPR
accompanied by liberal application of Epinephrine, and it should be as
good as new.
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 8 Nov 2015 20:57:40 GMT</pubDate>
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	</item>
	<item>
		<title>[Alain] Re: povdos needed [3822 days 17 hours and 10 minutes ago]</title>
		<description>
&lt;pre&gt;Le 15-11-08 13:05, Tim H a &amp;#233;crit :
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Before someone beats me to it, I may be remembering running the DOS&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; executable in a Windows command prompt, maybe not a Windows console&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; program.  Still would the console code from then be any way relevant? Is&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; it still available?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

After it was discovered that someone made a comercial graphic product 
that used POV-Ray from the command line, WITHOUT giving proper credit 
and without asking, that possibility was totaly removed.

Good news: It's on the To-Do list for future versions.
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 8 Nov 2015 20:44:19 GMT</pubDate>
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	</item>
	<item>
		<title>[Tim H] Re: povdos needed [3822 days 19 hours and 48 minutes ago]</title>
		<description>
&lt;pre&gt;Before someone beats me to it, I may be remembering running the DOS 
executable in a Windows command prompt, maybe not a Windows console 
program.  Still would the console code from then be any way relevant? 
Is it still available?

On 11/8/2015 11:00 AM, Tim H wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; There was at one point a command line windows povray.  I believe it was&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; official, seem to recall downloading it from the official site. Probably&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the relevant Windows console code was long ago removed?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 11/8/2015 7:11 AM, Rocco wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Hi!&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; After some searching, I think I'm on the right path to compile a&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; console version&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; of POVRay for Windows using MinGW64. I have all dependencies compiled&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; without&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; problem, the problem now is to make changes to use Windows console&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; because the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; source code is configured in the Unix philosophy, using Unix functions&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; for&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; console, so unavailable for Windows.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; As I have no time to investigate on this right now, I share here my&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; experience&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; so far, maybe it will be useful...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Tools and compilers needed&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; ==========================&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;   * MinGW64 from http://mingw-w64.yaxm.org/doku.php&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;   * pkg-config from&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;
http://ftp.gnome.org/pub/gnome/binaries/win32/dependencies/pkg-config_0.23-3_win32.zip&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;    glib :&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; http://ftp.gnome.org/pub/gnome/binaries/win32/glib/2.28/glib_2.28.1-1_win32.zip&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;   * MSYS Extensions from&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; http://sourceforge.net/projects/mingw/files/MSYS/Extension/&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;    crypt : libcrypt-1.1_1-3-msys-1.0.13-dll-0.tar.lzma&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;    crypt : crypt-1.1_1-3-msys-1.0.13-bin.tar.lzma&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;    m4 : m4-1.4.16-2-msys-1.0.17-bin.tar.lzma&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;    perl : perl-5.8.8-1-msys-1.0.17-bin.tar.lzma&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;   * MSYS Dev from&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; http://sourceforge.net/projects/mingw/files/MSYS/msysdev/&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;    autoconf : autoconf-2.68-1-msys-1.0.17-bin.tar.lzma&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;    automake : automake-1.11.1-1-msys-1.0.13-bin.tar.lzma&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;   * MSYS Base from http://sourceforge.net/projects/mingw/files/MSYS/Base/&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;    bash : bash-3.1.23-1-msys-1.0.18-bin.tar.xz&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;    coreutils : coreutils-5.97-3-msys-1.0.13-bin.tar.lzma&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;    coreutils : coreutils-5.97-3-msys-1.0.13-ext.tar.lzma&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;    findutils : findutils-4.4.2-2-msys-1.0.13-bin.tar.lzma&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;    gawk : gawk-3.1.7-2-msys-1.0.13-bin.tar.lzma&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;    grep : grep-2.5.4-2-msys-1.0.13-bin.tar.lzma&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;    libiconv : libiconv-1.14-1-msys-1.0.17-dll-2.tar.lzma&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;    gettext : libintl-0.18.1.1-1-msys-1.0.17-dll-8.tar.lzma&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;    regex : libregex-1.20090805-2-msys-1.0.13-dll-1.tar.lzma&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;    termcap : libtermcap-0.20050421_1-2-msys-1.0.13-dll-0.tar.lzma&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;    make : make-3.81-3-msys-1.0.13-bin.tar.lzma&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;    msys-core : msysCORE-1.0.18-1-msys-1.0.18-bin.tar.lzma&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;    msys-core : msysCORE-1.0.18-1-msys-1.0.18-ext.tar.lzma&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;    sed : sed-4.2.1-2-msys-1.0.13-bin.tar.lzma&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;    termcap : termcap-0.20050421_1-2-msys-1.0.13-bin.tar.lzma&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;   * Microsoft assembler 64 bit MASM (ML64.exe is part of Windows SDK, DDK&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;    or Visual Studio, I found it in my Visual Studio Express 2013 in&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;    C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\x86_amd64&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;   * CMake from http://www.cmake.org/&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Dependencies&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; ============&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;   Needed&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;   ======&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;   boost  http://www.boost.org&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;   zlib  http://www.zlib.net/&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;   jpeg  http://www.ijg.org/files/&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;   png  http://www.libpng.org/pub/png/libpng.html&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;   tiff  http://www.remotesensing.org/libtiff/&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;   Optional&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;   ========&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;   openexr  http://www.openexr.com/&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;   sdl 1.2  http://www.libsdl.org&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Prepare a build environment&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; ===========================&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; When I build with MinGW, I always have this directory&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; layout :&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; - The MinGW environment is installed in C:\MinGW.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; - The CMake binaries are extracted in C:\MinGW\CMake&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; - The MSYS binaries (all MSYS-related stuff above) are&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;    extracted in C:\MinGW\MSYS&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;   =&amp;gt; In MSYS, this directory is mapped as /&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; - pkg-config and its DLLs can be placed in C:\MinGW\MSYS&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;    (also copy msys-intl-8.dll to intl.dll in C:\MinGW\MSYS\bin&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Run the postinstall\pi.bat script to initialize the environment&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; and set some directories (follow the instructions).&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; After first launch of MSYS, a directory is available : /home/&amp;lt;user&amp;gt;/&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; The source code packages go to /home/user/source&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; The build directory (with binaries and libs) is /build&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; So, excluding other files, this is how the directory structure looks&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; like :&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; C:\MinGW&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;    cmake&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;    mingw64&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;    msys&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;      build&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;      home&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;        &amp;lt;user&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;          source&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; After installation, I create a .bat file to set environment variables&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; needed&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; (for example, to use CMake). This file is buildenv.bat and I place it in&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; /home/&amp;lt;user/. When using MSYS, I simply start the MSYS.bat in&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; C:\MinGW\msys.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; All the configure scripts have the prefix /build when using MSYS. When&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; building&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; with other tools (for example CMake), I map a drive letter (Z) to the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; /build&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; folder.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Build environment (buildenv.bat) file&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; =====================================&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; @ECHO OFF&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; COLOR 1F&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; TITLE Build environment&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; ECHO Build environment&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; ECHO =================&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; SET PATH=C:\MinGW\msys\build\bin;%PATH%&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; SET PATH=C:\MinGW\msys\build\lib;%PATH%&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; SET PATH=C:\MinGW\mingw64\bin;%PATH%&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; SET PATH=C:\MinGW\cmake\bin;%PATH%&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; SET PATH=C:\Program Files (x86)\Microsoft Visual Studio&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; 12.0\VC\bin\x86_amd64&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; SUBST Z: C:\MinGW\msys\build&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; CD C:\MinGW\msys\home&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; CMD&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Install tools&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; =============&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; MinGW64&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;   Download from : http://mingw-w64.yaxm.org/doku.php&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;   mingw-w64-install.exe&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;   =&amp;gt; C:\MinGW&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; MSYS build environment&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;   Download from : http://sourceforge.net/projects/mingw/files/MSYS/Base/&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;   =&amp;gt; C:\MinGW\MSYS&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; CMake : http://www.cmake.org/&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;   =&amp;gt; C:\MinGW\CMake&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; MASM 64 (or compatible assembler) : ml64.exe is included with Windows&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; SDK,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; DDK or Visual Studio.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Directories&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; %source% = C:\MinGW\MSYS\home\&amp;lt;user&amp;gt;\source&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; %build% = C:\MinGW\MSYS\build&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; %mingw% = C:\MinGW&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; %prefix% = /build (MSYS), Z:\ (CMake)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Set build virtual drive : subst z: %prefix%&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Build environment&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;   set path=%mingw%\mingw64\bin;%path%&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;   set path=%mingw%\cmake\bin;%path%&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;   set path=%mingw%\swig;%path%&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Compilation&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; ===========&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Please follow the order of dependencies.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; ZLib (CMake)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; ============&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; cmake -G &amp;quot;MinGW Makefiles&amp;quot; -DCMAKE_INSTALL_PREFIX=%prefix%&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; mingw32-make&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; mingw32-make install&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; ZLib (MSYS)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; ===========&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; mingw32-make -fwin32/makefile.gcc SHAREDLIB=libz.dll&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; mkdir -p %prefix%/bin&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; mkdir -p %prefix%/include&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; mkdir -p %prefix%/lib&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; cp libz.dll %prefix%/bin&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; cp zlib.h %prefix%include&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; cp lib.dll.a %prefix%/lib&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; JPEG (MSYS)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; ===========&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; ../configure --prefix=%prefix%&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; make&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; make install&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; PNG (CMake)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; ==========&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; cmake -G &amp;quot;MinGW Makefiles&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;   -DZLIB_ROOT=%prefix%\lib&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;   -DPNG_TESTS=OFF&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;   -DCMAKE_INSTALL_PREFIX=%prefix%&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; mingw32-make&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; mingw32-make install&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; TIFF (MSYS)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; ===========&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; ../configure --prefix=%prefix%&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;   --with-zlib-include-dir=%prefix%/include&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;   --with-zlib-lib-dir=%prefix%/lib&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;   --with-jpeg-include-dir=%prefix%/include&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;   --with-jpeg-lib-dir=%prefix%/lib&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; make&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; make install&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Boost&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; =====&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Open buildenv.bat and cd to boost dir&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; booststrap.bat gcc --prefix=Z:\&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; b2 toolset=gcc release&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; b2 toolset=gcc --prefix=Z:\ --variant=release --layout=tagged install&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; OpenEXR (CMake)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; ===============&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; // Build IlmBase&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; cmake -G &amp;quot;MinGW Makefiles&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;   -DCMAKE_INSTALL_PREFIX=%prefix%&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;   -DNAMESPACE_VERSIONING=OFF&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; mingw32-make&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; mingw32-make install&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; // Build OpenEXR&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Needs a modification, see https://github.com/openexr/openexr/issues/95&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Edit IlmImf/ImfSystemSpecific.h, line 57 replace #ifdef __GNUC__ with&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; #if defined(__GNUC__) &amp;amp;&amp;amp; !defined(__MINGW32__)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; set path=%prefix\bin;%path%&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; set path=%prefix%\lib;%path%&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; cmake -G &amp;quot;MinGW Makefiles&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;   -DZLIB_ROOT=&amp;quot;%prefix%&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;   -DILMBASE_PACKAGE_PREFIX=&amp;quot;%prefix%&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;   -DCMAKE_INSTALL_PREFIX=&amp;quot;%prefix%&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;   -DCMAKE_CXX_FLAGS=&amp;quot;-fpermissive&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;   -DNAMESPACE_VERSIONING=OFF&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; mingw32-make&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; mingw32-make install&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; !!! OpenEXR.pc was not created, I had to create it manually in&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; /build/lib/pkgconfig&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Content of OpenEXR.pc :&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; prefix=/build&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; exec_prefix=/build&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; libdir=/build/lib&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; includedir=/build/include&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; OpenEXR_includedir=@includedir@/OpenEXR&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Name: OpenEXR&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Description: OpenEXR image library&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Version: 2.2.0&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Libs: -L${libdir} -lIlmImf&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Cflags: -I${OpenEXR_includedir}&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Requires: IlmBase&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Libs.private: -lz&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; SDL (MSYS)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; ==========&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; ../configure --prefix=/build&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; make&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; make install&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; POV-Ray (MSYS)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; ==============&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; // Patches&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; vfesession.h, vfeplatform.h&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;   #define uint unsigned int&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; In source folder cd unix&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; ../prebuild.sh&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; cd ..&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; export LD_LIBRARY_PATH=%prefix%/lib&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; export LD_FLAGS=%prefix%/lib&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; export C_INCLUDE_PATH=%prefix%/include&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; export CPLUS_INCLUDE_PATH=%prefix%/include&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; export PATH=%prefix%/bin:$PATH&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; export PKG_CONFIG_PATH=%prefix%/lib/pkgconfig&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; ../configure COMPILED_BY=&amp;quot;your name &amp;lt;e-mail&amp;gt;&amp;quot; LIBS=&amp;quot;-L/build/lib&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; -lboost_system-mt&amp;quot; --prefix=/build&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; make&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; make install&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 8 Nov 2015 18:05:41 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C563f8ef5%241%40news.povray.org%3E/#%3C563f8ef5%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C563f8ef5%241%40news.povray.org%3E/#%3C563f8ef5%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Tim H] Re: povdos needed [3822 days 19 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;There was at one point a command line windows povray.  I believe it was 
official, seem to recall downloading it from the official site. 
Probably the relevant Windows console code was long ago removed?

On 11/8/2015 7:11 AM, Rocco wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; After some searching, I think I'm on the right path to compile a console version&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; of POVRay for Windows using MinGW64. I have all dependencies compiled without&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; problem, the problem now is to make changes to use Windows console because the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; source code is configured in the Unix philosophy, using Unix functions for&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; console, so unavailable for Windows.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; As I have no time to investigate on this right now, I share here my experience&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; so far, maybe it will be useful...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Tools and compilers needed&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ==========================&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   * MinGW64 from http://mingw-w64.yaxm.org/doku.php&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   * pkg-config from&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;
http://ftp.gnome.org/pub/gnome/binaries/win32/dependencies/pkg-config_0.23-3_win32.zip&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    glib :&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://ftp.gnome.org/pub/gnome/binaries/win32/glib/2.28/glib_2.28.1-1_win32.zip&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   * MSYS Extensions from&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://sourceforge.net/projects/mingw/files/MSYS/Extension/&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    crypt : libcrypt-1.1_1-3-msys-1.0.13-dll-0.tar.lzma&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    crypt : crypt-1.1_1-3-msys-1.0.13-bin.tar.lzma&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    m4 : m4-1.4.16-2-msys-1.0.17-bin.tar.lzma&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    perl : perl-5.8.8-1-msys-1.0.17-bin.tar.lzma&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   * MSYS Dev from http://sourceforge.net/projects/mingw/files/MSYS/msysdev/&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    autoconf : autoconf-2.68-1-msys-1.0.17-bin.tar.lzma&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    automake : automake-1.11.1-1-msys-1.0.13-bin.tar.lzma&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   * MSYS Base from http://sourceforge.net/projects/mingw/files/MSYS/Base/&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    bash : bash-3.1.23-1-msys-1.0.18-bin.tar.xz&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    coreutils : coreutils-5.97-3-msys-1.0.13-bin.tar.lzma&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    coreutils : coreutils-5.97-3-msys-1.0.13-ext.tar.lzma&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    findutils : findutils-4.4.2-2-msys-1.0.13-bin.tar.lzma&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    gawk : gawk-3.1.7-2-msys-1.0.13-bin.tar.lzma&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    grep : grep-2.5.4-2-msys-1.0.13-bin.tar.lzma&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    libiconv : libiconv-1.14-1-msys-1.0.17-dll-2.tar.lzma&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    gettext : libintl-0.18.1.1-1-msys-1.0.17-dll-8.tar.lzma&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    regex : libregex-1.20090805-2-msys-1.0.13-dll-1.tar.lzma&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    termcap : libtermcap-0.20050421_1-2-msys-1.0.13-dll-0.tar.lzma&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    make : make-3.81-3-msys-1.0.13-bin.tar.lzma&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    msys-core : msysCORE-1.0.18-1-msys-1.0.18-bin.tar.lzma&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    msys-core : msysCORE-1.0.18-1-msys-1.0.18-ext.tar.lzma&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    sed : sed-4.2.1-2-msys-1.0.13-bin.tar.lzma&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    termcap : termcap-0.20050421_1-2-msys-1.0.13-bin.tar.lzma&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   * Microsoft assembler 64 bit MASM (ML64.exe is part of Windows SDK, DDK&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    or Visual Studio, I found it in my Visual Studio Express 2013 in&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\x86_amd64&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   * CMake from http://www.cmake.org/&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Dependencies&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ============&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   Needed&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   ======&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   boost  http://www.boost.org&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   zlib  http://www.zlib.net/&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   jpeg  http://www.ijg.org/files/&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   png  http://www.libpng.org/pub/png/libpng.html&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   tiff  http://www.remotesensing.org/libtiff/&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   Optional&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   ========&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   openexr  http://www.openexr.com/&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   sdl 1.2  http://www.libsdl.org&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Prepare a build environment&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ===========================&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; When I build with MinGW, I always have this directory&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; layout :&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - The MinGW environment is installed in C:\MinGW.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - The CMake binaries are extracted in C:\MinGW\CMake&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - The MSYS binaries (all MSYS-related stuff above) are&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    extracted in C:\MinGW\MSYS&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   =&amp;gt; In MSYS, this directory is mapped as /&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - pkg-config and its DLLs can be placed in C:\MinGW\MSYS&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    (also copy msys-intl-8.dll to intl.dll in C:\MinGW\MSYS\bin&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Run the postinstall\pi.bat script to initialize the environment&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and set some directories (follow the instructions).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; After first launch of MSYS, a directory is available : /home/&amp;lt;user&amp;gt;/&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The source code packages go to /home/user/source&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The build directory (with binaries and libs) is /build&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; So, excluding other files, this is how the directory structure looks like :&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; C:\MinGW&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    cmake&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    mingw64&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    msys&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      build&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      home&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;        &amp;lt;user&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;          source&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; After installation, I create a .bat file to set environment variables needed&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (for example, to use CMake). This file is buildenv.bat and I place it in&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; /home/&amp;lt;user/. When using MSYS, I simply start the MSYS.bat in C:\MinGW\msys.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; All the configure scripts have the prefix /build when using MSYS. When building&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; with other tools (for example CMake), I map a drive letter (Z) to the /build&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; folder.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Build environment (buildenv.bat) file&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; =====================================&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; @ECHO OFF&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; COLOR 1F&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; TITLE Build environment&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ECHO Build environment&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ECHO =================&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; SET PATH=C:\MinGW\msys\build\bin;%PATH%&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; SET PATH=C:\MinGW\msys\build\lib;%PATH%&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; SET PATH=C:\MinGW\mingw64\bin;%PATH%&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; SET PATH=C:\MinGW\cmake\bin;%PATH%&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; SET PATH=C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\x86_amd64&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; SUBST Z: C:\MinGW\msys\build&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; CD C:\MinGW\msys\home&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; CMD&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Install tools&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; =============&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; MinGW64&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   Download from : http://mingw-w64.yaxm.org/doku.php&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   mingw-w64-install.exe&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   =&amp;gt; C:\MinGW&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; MSYS build environment&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   Download from : http://sourceforge.net/projects/mingw/files/MSYS/Base/&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   =&amp;gt; C:\MinGW\MSYS&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; CMake : http://www.cmake.org/&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   =&amp;gt; C:\MinGW\CMake&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; MASM 64 (or compatible assembler) : ml64.exe is included with Windows SDK,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; DDK or Visual Studio.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Directories&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; %source% = C:\MinGW\MSYS\home\&amp;lt;user&amp;gt;\source&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; %build% = C:\MinGW\MSYS\build&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; %mingw% = C:\MinGW&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; %prefix% = /build (MSYS), Z:\ (CMake)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Set build virtual drive : subst z: %prefix%&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Build environment&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   set path=%mingw%\mingw64\bin;%path%&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   set path=%mingw%\cmake\bin;%path%&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   set path=%mingw%\swig;%path%&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Compilation&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ===========&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Please follow the order of dependencies.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ZLib (CMake)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ============&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; cmake -G &amp;quot;MinGW Makefiles&amp;quot; -DCMAKE_INSTALL_PREFIX=%prefix%&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; mingw32-make&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; mingw32-make install&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ZLib (MSYS)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ===========&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; mingw32-make -fwin32/makefile.gcc SHAREDLIB=libz.dll&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; mkdir -p %prefix%/bin&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; mkdir -p %prefix%/include&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; mkdir -p %prefix%/lib&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; cp libz.dll %prefix%/bin&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; cp zlib.h %prefix%include&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; cp lib.dll.a %prefix%/lib&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; JPEG (MSYS)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ===========&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ../configure --prefix=%prefix%&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; make&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; make install&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; PNG (CMake)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ==========&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; cmake -G &amp;quot;MinGW Makefiles&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   -DZLIB_ROOT=%prefix%\lib&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   -DPNG_TESTS=OFF&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   -DCMAKE_INSTALL_PREFIX=%prefix%&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; mingw32-make&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; mingw32-make install&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; TIFF (MSYS)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ===========&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ../configure --prefix=%prefix%&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   --with-zlib-include-dir=%prefix%/include&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   --with-zlib-lib-dir=%prefix%/lib&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   --with-jpeg-include-dir=%prefix%/include&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   --with-jpeg-lib-dir=%prefix%/lib&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; make&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; make install&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Boost&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; =====&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Open buildenv.bat and cd to boost dir&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; booststrap.bat gcc --prefix=Z:\&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; b2 toolset=gcc release&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; b2 toolset=gcc --prefix=Z:\ --variant=release --layout=tagged install&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; OpenEXR (CMake)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ===============&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; // Build IlmBase&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; cmake -G &amp;quot;MinGW Makefiles&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   -DCMAKE_INSTALL_PREFIX=%prefix%&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   -DNAMESPACE_VERSIONING=OFF&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; mingw32-make&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; mingw32-make install&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; // Build OpenEXR&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Needs a modification, see https://github.com/openexr/openexr/issues/95&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Edit IlmImf/ImfSystemSpecific.h, line 57 replace #ifdef __GNUC__ with&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #if defined(__GNUC__) &amp;amp;&amp;amp; !defined(__MINGW32__)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; set path=%prefix\bin;%path%&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; set path=%prefix%\lib;%path%&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; cmake -G &amp;quot;MinGW Makefiles&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   -DZLIB_ROOT=&amp;quot;%prefix%&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   -DILMBASE_PACKAGE_PREFIX=&amp;quot;%prefix%&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   -DCMAKE_INSTALL_PREFIX=&amp;quot;%prefix%&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   -DCMAKE_CXX_FLAGS=&amp;quot;-fpermissive&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   -DNAMESPACE_VERSIONING=OFF&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; mingw32-make&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; mingw32-make install&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; !!! OpenEXR.pc was not created, I had to create it manually in&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; /build/lib/pkgconfig&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Content of OpenEXR.pc :&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; prefix=/build&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; exec_prefix=/build&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; libdir=/build/lib&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; includedir=/build/include&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; OpenEXR_includedir=@includedir@/OpenEXR&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Name: OpenEXR&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Description: OpenEXR image library&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Version: 2.2.0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Libs: -L${libdir} -lIlmImf&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Cflags: -I${OpenEXR_includedir}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Requires: IlmBase&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Libs.private: -lz&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; SDL (MSYS)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ==========&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ../configure --prefix=/build&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; make&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; make install&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV-Ray (MSYS)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ==============&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; // Patches&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; vfesession.h, vfeplatform.h&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   #define uint unsigned int&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; In source folder cd unix&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ../prebuild.sh&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; cd ..&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; export LD_LIBRARY_PATH=%prefix%/lib&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; export LD_FLAGS=%prefix%/lib&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; export C_INCLUDE_PATH=%prefix%/include&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; export CPLUS_INCLUDE_PATH=%prefix%/include&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; export PATH=%prefix%/bin:$PATH&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; export PKG_CONFIG_PATH=%prefix%/lib/pkgconfig&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ../configure COMPILED_BY=&amp;quot;your name &amp;lt;e-mail&amp;gt;&amp;quot; LIBS=&amp;quot;-L/build/lib&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -lboost_system-mt&amp;quot; --prefix=/build&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; make&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; make install&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 8 Nov 2015 18:00:24 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C563f8db8%40news.povray.org%3E/#%3C563f8db8%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C563f8db8%40news.povray.org%3E/#%3C563f8db8%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Rocco] Re: povdos needed [3822 days 23 hours and 39 minutes ago]</title>
		<description>
&lt;pre&gt;Hi!

After some searching, I think I'm on the right path to compile a console version
of POVRay for Windows using MinGW64. I have all dependencies compiled without
problem, the problem now is to make changes to use Windows console because the
source code is configured in the Unix philosophy, using Unix functions for
console, so unavailable for Windows.

As I have no time to investigate on this right now, I share here my experience
so far, maybe it will be useful...

Tools and compilers needed
==========================
 * MinGW64 from http://mingw-w64.yaxm.org/doku.php

 * pkg-config from
http://ftp.gnome.org/pub/gnome/binaries/win32/dependencies/pkg-config_0.23-3_win32.zip
  glib :
http://ftp.gnome.org/pub/gnome/binaries/win32/glib/2.28/glib_2.28.1-1_win32.zip

 * MSYS Extensions from
http://sourceforge.net/projects/mingw/files/MSYS/Extension/
  crypt : libcrypt-1.1_1-3-msys-1.0.13-dll-0.tar.lzma
  crypt : crypt-1.1_1-3-msys-1.0.13-bin.tar.lzma
  m4 : m4-1.4.16-2-msys-1.0.17-bin.tar.lzma
  perl : perl-5.8.8-1-msys-1.0.17-bin.tar.lzma

 * MSYS Dev from http://sourceforge.net/projects/mingw/files/MSYS/msysdev/
  autoconf : autoconf-2.68-1-msys-1.0.17-bin.tar.lzma
  automake : automake-1.11.1-1-msys-1.0.13-bin.tar.lzma

 * MSYS Base from http://sourceforge.net/projects/mingw/files/MSYS/Base/
  bash : bash-3.1.23-1-msys-1.0.18-bin.tar.xz
  coreutils : coreutils-5.97-3-msys-1.0.13-bin.tar.lzma
  coreutils : coreutils-5.97-3-msys-1.0.13-ext.tar.lzma
  findutils : findutils-4.4.2-2-msys-1.0.13-bin.tar.lzma
  gawk : gawk-3.1.7-2-msys-1.0.13-bin.tar.lzma
  grep : grep-2.5.4-2-msys-1.0.13-bin.tar.lzma
  libiconv : libiconv-1.14-1-msys-1.0.17-dll-2.tar.lzma
  gettext : libintl-0.18.1.1-1-msys-1.0.17-dll-8.tar.lzma
  regex : libregex-1.20090805-2-msys-1.0.13-dll-1.tar.lzma
  termcap : libtermcap-0.20050421_1-2-msys-1.0.13-dll-0.tar.lzma
  make : make-3.81-3-msys-1.0.13-bin.tar.lzma
  msys-core : msysCORE-1.0.18-1-msys-1.0.18-bin.tar.lzma
  msys-core : msysCORE-1.0.18-1-msys-1.0.18-ext.tar.lzma
  sed : sed-4.2.1-2-msys-1.0.13-bin.tar.lzma
  termcap : termcap-0.20050421_1-2-msys-1.0.13-bin.tar.lzma

 * Microsoft assembler 64 bit MASM (ML64.exe is part of Windows SDK, DDK
  or Visual Studio, I found it in my Visual Studio Express 2013 in
  C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\x86_amd64

 * CMake from http://www.cmake.org/

Dependencies
============
 Needed
 ======
 boost  http://www.boost.org
 zlib  http://www.zlib.net/
 jpeg  http://www.ijg.org/files/
 png  http://www.libpng.org/pub/png/libpng.html
 tiff  http://www.remotesensing.org/libtiff/

 Optional
 ========
 openexr  http://www.openexr.com/
 sdl 1.2  http://www.libsdl.org

Prepare a build environment
===========================
When I build with MinGW, I always have this directory
layout :

- The MinGW environment is installed in C:\MinGW.
- The CMake binaries are extracted in C:\MinGW\CMake
- The MSYS binaries (all MSYS-related stuff above) are
  extracted in C:\MinGW\MSYS
 =&amp;gt; In MSYS, this directory is mapped as /
- pkg-config and its DLLs can be placed in C:\MinGW\MSYS
  (also copy msys-intl-8.dll to intl.dll in C:\MinGW\MSYS\bin

Run the postinstall\pi.bat script to initialize the environment
and set some directories (follow the instructions).

After first launch of MSYS, a directory is available : /home/&amp;lt;user&amp;gt;/
The source code packages go to /home/user/source
The build directory (with binaries and libs) is /build

So, excluding other files, this is how the directory structure looks like :
C:\MinGW
  cmake
  mingw64
  msys
    build
    home
      &amp;lt;user&amp;gt;
        source

After installation, I create a .bat file to set environment variables needed
(for example, to use CMake). This file is buildenv.bat and I place it in
/home/&amp;lt;user/. When using MSYS, I simply start the MSYS.bat in C:\MinGW\msys.

All the configure scripts have the prefix /build when using MSYS. When building
with other tools (for example CMake), I map a drive letter (Z) to the /build
folder.

Build environment (buildenv.bat) file
=====================================
@ECHO OFF
COLOR 1F
TITLE Build environment
ECHO Build environment
ECHO =================

SET PATH=C:\MinGW\msys\build\bin;%PATH%
SET PATH=C:\MinGW\msys\build\lib;%PATH%

SET PATH=C:\MinGW\mingw64\bin;%PATH%
SET PATH=C:\MinGW\cmake\bin;%PATH%
SET PATH=C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\x86_amd64

SUBST Z: C:\MinGW\msys\build

CD C:\MinGW\msys\home
CMD

Install tools
=============
MinGW64
 Download from : http://mingw-w64.yaxm.org/doku.php
 mingw-w64-install.exe

 =&amp;gt; C:\MinGW

MSYS build environment
 Download from : http://sourceforge.net/projects/mingw/files/MSYS/Base/
 =&amp;gt; C:\MinGW\MSYS

CMake : http://www.cmake.org/
 =&amp;gt; C:\MinGW\CMake

MASM 64 (or compatible assembler) : ml64.exe is included with Windows SDK,
DDK or Visual Studio.

Directories
%source% = C:\MinGW\MSYS\home\&amp;lt;user&amp;gt;\source
%build% = C:\MinGW\MSYS\build
%mingw% = C:\MinGW
%prefix% = /build (MSYS), Z:\ (CMake)

Set build virtual drive : subst z: %prefix%

Build environment
 set path=%mingw%\mingw64\bin;%path%
 set path=%mingw%\cmake\bin;%path%
 set path=%mingw%\swig;%path%

Compilation
===========
Please follow the order of dependencies.

ZLib (CMake)
============
cmake -G &amp;quot;MinGW Makefiles&amp;quot; -DCMAKE_INSTALL_PREFIX=%prefix%
mingw32-make
mingw32-make install

ZLib (MSYS)
===========
mingw32-make -fwin32/makefile.gcc SHAREDLIB=libz.dll
mkdir -p %prefix%/bin
mkdir -p %prefix%/include
mkdir -p %prefix%/lib

cp libz.dll %prefix%/bin
cp zlib.h %prefix%include
cp lib.dll.a %prefix%/lib

JPEG (MSYS)
===========
../configure --prefix=%prefix%
make
make install

PNG (CMake)
==========
cmake -G &amp;quot;MinGW Makefiles&amp;quot;
 -DZLIB_ROOT=%prefix%\lib
 -DPNG_TESTS=OFF
 -DCMAKE_INSTALL_PREFIX=%prefix%
mingw32-make
mingw32-make install

TIFF (MSYS)
===========
../configure --prefix=%prefix%
 --with-zlib-include-dir=%prefix%/include
 --with-zlib-lib-dir=%prefix%/lib
 --with-jpeg-include-dir=%prefix%/include
 --with-jpeg-lib-dir=%prefix%/lib
make
make install

Boost
=====
Open buildenv.bat and cd to boost dir
booststrap.bat gcc --prefix=Z:\
b2 toolset=gcc release
b2 toolset=gcc --prefix=Z:\ --variant=release --layout=tagged install

OpenEXR (CMake)
===============

// Build IlmBase
cmake -G &amp;quot;MinGW Makefiles&amp;quot;
 -DCMAKE_INSTALL_PREFIX=%prefix%
 -DNAMESPACE_VERSIONING=OFF
mingw32-make
mingw32-make install

// Build OpenEXR
Needs a modification, see https://github.com/openexr/openexr/issues/95

Edit IlmImf/ImfSystemSpecific.h, line 57 replace #ifdef __GNUC__ with
#if defined(__GNUC__) &amp;amp;&amp;amp; !defined(__MINGW32__)

set path=%prefix\bin;%path%
set path=%prefix%\lib;%path%

cmake -G &amp;quot;MinGW Makefiles&amp;quot;
 -DZLIB_ROOT=&amp;quot;%prefix%&amp;quot;
 -DILMBASE_PACKAGE_PREFIX=&amp;quot;%prefix%&amp;quot;
 -DCMAKE_INSTALL_PREFIX=&amp;quot;%prefix%&amp;quot;
 -DCMAKE_CXX_FLAGS=&amp;quot;-fpermissive&amp;quot;
 -DNAMESPACE_VERSIONING=OFF

mingw32-make
mingw32-make install

!!! OpenEXR.pc was not created, I had to create it manually in
/build/lib/pkgconfig

Content of OpenEXR.pc :

prefix=/build
exec_prefix=/build
libdir=/build/lib
includedir=/build/include
OpenEXR_includedir=@includedir@/OpenEXR

Name: OpenEXR
Description: OpenEXR image library
Version: 2.2.0

Libs: -L${libdir} -lIlmImf
Cflags: -I${OpenEXR_includedir}
Requires: IlmBase
Libs.private: -lz


SDL (MSYS)
==========
../configure --prefix=/build
make
make install

POV-Ray (MSYS)
==============
// Patches
vfesession.h, vfeplatform.h
 #define uint unsigned int


In source folder cd unix
../prebuild.sh
cd ..
export LD_LIBRARY_PATH=%prefix%/lib
export LD_FLAGS=%prefix%/lib
export C_INCLUDE_PATH=%prefix%/include
export CPLUS_INCLUDE_PATH=%prefix%/include
export PATH=%prefix%/bin:$PATH
export PKG_CONFIG_PATH=%prefix%/lib/pkgconfig
../configure COMPILED_BY=&amp;quot;your name &amp;lt;e-mail&amp;gt;&amp;quot; LIBS=&amp;quot;-L/build/lib
-lboost_system-mt&amp;quot; --prefix=/build
make
make install
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 8 Nov 2015 14:15:05 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.563f581a405ef3d9a6fce6540%40news.povray.org%3E/#%3Cweb.563f581a405ef3d9a6fce6540%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.563f581a405ef3d9a6fce6540%40news.povray.org%3E/#%3Cweb.563f581a405ef3d9a6fce6540%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Christian Froeschlin] Re: How to turn off &quot;render other file&quot;? [3837 days 12 hours and 37 minutes ago]</title>
		<description>
&lt;pre&gt;On 18.10.2015 11:31, clipka wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; AFAIK there is currently no switch that turns off this feature entirely.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You'll need to pick &amp;quot;No, Don't Ask Again [during this session]&amp;quot; if you&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; want to render a file that is included by another file you rendered&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; earlier, once per such file per session.&lt;/span&gt;

I think the main question is whether there is any way to reset the
state after replying with &amp;quot;don't ask again&amp;quot; (apart from restarting).
Typically in user interface design these types of &amp;quot;show next time&amp;quot;
queries are only convenience shortcuts to settings that are also
accessible via some other means (preferences etc).

In this case it is a bit more involved as the setting is stored
by file (similar to e.g. how browsers store security exceptions per
URL and display them in a list). That may be overkill here but at
least a way to reset / clear all of the mappings would be nice.
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 25 Oct 2015 01:16:44 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C562c2d7c%40news.povray.org%3E/#%3C562c2d7c%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C562c2d7c%40news.povray.org%3E/#%3C562c2d7c%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Dick Balaska] Re: How to turn off &quot;render other file&quot;? [3844 days 3 hours and 28 minutes ago]</title>
		<description>
&lt;pre&gt;In article &amp;lt;&lt;a href=&quot;/&lt;562366d7$1@news.povray.org&gt;&quot;&gt;562366d7$1@news.povray.org&lt;/a&gt;&amp;gt;, ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org says...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Am 18.10.2015 um 06:29 schrieb Dick Balaska:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Ahoy,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; So povwin has this cool feature whereby when I render a file, it asks &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; &amp;quot;You rendered this other file before, do you want to do it again?&amp;quot;.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I guess you're talking about the dialog titled &amp;quot;Render Alternate File?&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; that pops up when you try to render a file that's included in some other&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; file that you rendered earlier during this session.&lt;/span&gt;

yes.

&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I say yes and render away.  Now I *don't* want to render that other &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; file, but rather render this one.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Uh... maybe I'm misunderstanding you, but why do you then respond with&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;yes&amp;quot; in the first place?&lt;/span&gt;

Because the &amp;quot;other&amp;quot; file is the main scene, and it is neat to be able to 
work on this object while rendering the whole scene.  But now, oops, I 
need to focus on just this object again.
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; How do I turn off the magic &amp;quot;render &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; other file&amp;quot; setting?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; AFAIK there is currently no switch that turns off this feature entirely.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You'll need to pick &amp;quot;No, Don't Ask Again [during this session]&amp;quot; if you&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; want to render a file that is included by another file you rendered&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; earlier, once per such file per session.&lt;/span&gt;

nah, I don't want to pick &amp;quot;No&amp;quot;.  I have found the easiest/only way to 
turn off &amp;quot;render other&amp;quot; is to exit povwin and come right back in.  I'm 
exactly where I left off, except that switch is cleared.
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Note however that if you start the render via the &amp;quot;Edit Settings/Render&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; dialog from the &amp;quot;Render&amp;quot; menu, the mechanism will be bypassed entirely,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; always rendering the currently selected file with no questions asked. If&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; you need this frequently, you may want to memorize the corresponding&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; keyboard shortcut, which happens to be &amp;quot;Alt-R Alt-R Alt-R&amp;quot;&lt;/span&gt;

Alt-R Alt-R Alt-R could come in handy. Thanks for the tip.

danke
dik

(BTW, I have 4 linux boxes running in my newly reconstructed renderfarm.  
No windows boxes :(  http://www.buckosoft.com/bsac/ )
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 18 Oct 2015 10:26:20 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3CMPG.308d3dc97bbbf0c7989681%40news.povray.org%3E/#%3CMPG.308d3dc97bbbf0c7989681%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3CMPG.308d3dc97bbbf0c7989681%40news.povray.org%3E/#%3CMPG.308d3dc97bbbf0c7989681%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[clipka] Re: How to turn off &quot;render other file&quot;? [3844 days 4 hours and 23 minutes ago]</title>
		<description>
&lt;pre&gt;Am 18.10.2015 um 06:29 schrieb Dick Balaska:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Ahoy,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; So povwin has this cool feature whereby when I render a file, it asks &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;You rendered this other file before, do you want to do it again?&amp;quot;.&lt;/span&gt;

I guess you're talking about the dialog titled &amp;quot;Render Alternate File?&amp;quot;
that pops up when you try to render a file that's included in some other
file that you rendered earlier during this session.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I say yes and render away.  Now I *don't* want to render that other &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; file, but rather render this one.&lt;/span&gt;

Uh... maybe I'm misunderstanding you, but why do you then respond with
&amp;quot;yes&amp;quot; in the first place?

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; How do I turn off the magic &amp;quot;render &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; other file&amp;quot; setting?&lt;/span&gt;

AFAIK there is currently no switch that turns off this feature entirely.
You'll need to pick &amp;quot;No, Don't Ask Again [during this session]&amp;quot; if you
want to render a file that is included by another file you rendered
earlier, once per such file per session.

Note however that if you start the render via the &amp;quot;Edit Settings/Render&amp;quot;
dialog from the &amp;quot;Render&amp;quot; menu, the mechanism will be bypassed entirely,
always rendering the currently selected file with no questions asked. If
you need this frequently, you may want to memorize the corresponding
keyboard shortcut, which happens to be &amp;quot;Alt-R Alt-R Alt-R&amp;quot;
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 18 Oct 2015 09:31:03 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C562366d7%241%40news.povray.org%3E/#%3C562366d7%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C562366d7%241%40news.povray.org%3E/#%3C562366d7%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Dick Balaska] How to turn off &quot;render other file&quot;? [3844 days 9 hours and 25 minutes ago]</title>
		<description>
&lt;pre&gt;Ahoy,

So povwin has this cool feature whereby when I render a file, it asks 
&amp;quot;You rendered this other file before, do you want to do it again?&amp;quot;.
I say yes and render away.  Now I *don't* want to render that other 
file, but rather render this one.  How do I turn off the magic &amp;quot;render 
other file&amp;quot; setting?

(This is my first post with MicroPlanet Gravity... good luck to me.)

dik
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 18 Oct 2015 04:29:10 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3CMPG.308cea0ea952107b989680%40news.povray.org%3E/#%3CMPG.308cea0ea952107b989680%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3CMPG.308cea0ea952107b989680%40news.povray.org%3E/#%3CMPG.308cea0ea952107b989680%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[clipka] Re: povdos needed [3857 days 2 hours and 41 minutes ago]</title>
		<description>
&lt;pre&gt;Am 05.10.2015 um 12:43 schrieb dickbalaska:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi ho,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Add me to the (very short) list of people, who need a batch windows version of&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; povray. Does anyone have 3.7 compiled without the Gui on Windows?&lt;/span&gt;

Consider yourself officially added :)
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 5 Oct 2015 11:13:19 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C56125b4f%241%40news.povray.org%3E/#%3C56125b4f%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C56125b4f%241%40news.povray.org%3E/#%3C56125b4f%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[dickbalaska] povdos needed [3857 days 3 hours and 9 minutes ago]</title>
		<description>
&lt;pre&gt;Hi ho,

Add me to the (very short) list of people, who need a batch windows version of
povray. Does anyone have 3.7 compiled without the Gui on Windows?

My fastest machine (8 thread i7) can not participate in my renderfarm without
it. :(  Once upon a time, I built povwin 3.1 in dos mode, but those days are
gone.

I made a couple of feeble attempts at building 3.7 with MinGW or VS 2015
Community.  Both will need effort that maybe I can avoid.
(Not as easy as sudo apt-get install povray ... )

Thanks,

dik
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 5 Oct 2015 10:45:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.5612544f3d3adc26d9e404ae0%40news.povray.org%3E/#%3Cweb.5612544f3d3adc26d9e404ae0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.5612544f3d3adc26d9e404ae0%40news.povray.org%3E/#%3Cweb.5612544f3d3adc26d9e404ae0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Jos leys] Re: Povray on a Xeon processor [4008 days 23 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;Great!
Thanks

Christian Froeschlin &amp;lt;chr###&amp;nbsp;[at]&amp;nbsp;chrfr&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 02.05.2015 19:10, Jos leys wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I have been looking for benchmark results on the web, but they are hard to find.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  From 2013 but includes results for 2 x E5-2690 and several i7 systems:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://www.anandtech.com/show/7189/choosing-a-gaming-cpu-september-2013/5&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 6 May 2015 14:20:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.554a2269857e6275869b91fc0%40news.povray.org%3E/#%3Cweb.554a2269857e6275869b91fc0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.554a2269857e6275869b91fc0%40news.povray.org%3E/#%3Cweb.554a2269857e6275869b91fc0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Christian Froeschlin] Re: Povray on a Xeon processor [4009 days 14 hours and 11 minutes ago]</title>
		<description>
&lt;pre&gt;On 02.05.2015 19:10, Jos leys wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have been looking for benchmark results on the web, but they are hard to find.&lt;/span&gt;

 From 2013 but includes results for 2 x E5-2690 and several i7 systems:

http://www.anandtech.com/show/7189/choosing-a-gaming-cpu-september-2013/5
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 5 May 2015 23:42:53 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5549557d%241%40news.povray.org%3E/#%3C5549557d%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C5549557d%241%40news.povray.org%3E/#%3C5549557d%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Jos leys] Povray on a Xeon processor [4012 days 20 hours and 39 minutes ago]</title>
		<description>
&lt;pre&gt;I am considering buying a very powerful desktop for my animation rendering jobs.
As this is a heavy investment, I'd like to make sure it is worth it. I have been
looking for benchmark results on the web, but they are hard to find.

I'm currently looking at a Dual Xeon E5-2690 v3 system.

My current system is I7-4702MQ, and my benchmark results give me 1155.20 PPS for
the standard 3.7 benchmark. ( 227 seconds for the render) I would like this to
be four times better...

Does anyone have any experience with Povray on such Xeon processors (maybe not
the exact same, but in the 26xx family?

Thanks, Jos
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 2 May 2015 17:15:07 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.55450520318f41c823a759e90%40news.povray.org%3E/#%3Cweb.55450520318f41c823a759e90%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.55450520318f41c823a759e90%40news.povray.org%3E/#%3Cweb.55450520318f41c823a759e90%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[clipka] Re: CPU performance disappointing on some scenes [4020 days 1 hour and 14 minutes ago]</title>
		<description>
&lt;pre&gt;Am 25.04.2015 um 13:15 schrieb rodv92:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Lastly I got myself access to a HP DL360 g9 server and thought i'd give it a try&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; with povray.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It has : two E5-2430 v2 CPUs @ 2.5 Ghz, each 6 core, making 12 physical cores,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 24 logical with HT enabled.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The previous system i used was a BL460c G1 blade with two E5450 @ 3 Ghz CPUs,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; each 4 core, making 8 physical cores, no HT.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The fact is that some custom scenes are rendering far slower on the new&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; platform.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; There are certainly a lot of architectural differences between these two kinds&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; of CPUs, since there is more than 6 years gone beetween the two models.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I may think that the difference in performance may be linked to the small L2&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; cache of the newer CPU.&lt;/span&gt;

As far as the raw number crunching power is concerned, the new computer 
should perform somewhat better: The old one would be equivalent to a 
single 24GHz core, while the new one would be equivalent to a single 
40GHz core, plus a guesstimated 25% bonus from hyperthreading, i.e. a 
50GHz core.

However, there are two caveats to consider:

(1) With the computing power spread across more cores, the new computer 
introduces more synchronization overhead. While most of the computations 
in POV-Ray scale quite well with number of cores, Radiosity in 
particular doesn't play that nice, so in radiosity scenes the higher 
number of cores equals a noticeable loss of effective computing power.

(2) POV-Ray doesn't take the numbers to crunch out of thin air; there's 
the internal representation of the scene as a data source, an image 
buffer as a data sink, and various data buffers - again most notably the 
radiosity buffer - as both sinks and sources. All this data is accessed 
on a regular basis during rendering, and the more of it fits into faster 
caches, the better the CPU can bring its raw power to bear.


&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Any idea on what may cause such dramatic performance swings ?&lt;/span&gt;

I'd go with your guess that the significantly smaller L2 cache of the 
new computer is the most important factor. If the data and buffers for a 
scene fit entirely inside the new computer's L2 cache, it will certainly 
outperform the old one, but with more memory-hungry scenes it will spend 
much of its time waiting for data from the main memory rather than 
actually computing anything.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Does a custom build could make some performance improvements ?&lt;/span&gt;

That's rather unlikely. Not with the problematic scenes, that is. A 
custom build that utilizes the new CPU's instruction set extensions 
might improve the speed at which the CPU can crunch the data, but it 
won't be able to significantly improve the speed at which the data can 
be fetched from memory in the first place.
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 25 Apr 2015 12:40:30 GMT</pubDate>
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	<item>
		<title>[rodv92] CPU performance disappointing on some scenes [4020 days 2 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;Hello group !

Lastly I got myself access to a HP DL360 g9 server and thought i'd give it a try
with povray.

It has : two E5-2430 v2 CPUs @ 2.5 Ghz, each 6 core, making 12 physical cores,
24 logical with HT enabled.

The previous system i used was a BL460c G1 blade with two E5450 @ 3 Ghz CPUs,
each 4 core, making 8 physical cores, no HT.


The fact is that some custom scenes are rendering far slower on the new
platform.


There are certainly a lot of architectural differences between these two kinds
of CPUs, since there is more than 6 years gone beetween the two models.

I may think that the difference in performance may be linked to the small L2
cache of the newer CPU.

You can see all the CPU specs differences in :

http://cpuboss.com/cpus/Intel-Xeon-E5450-vs-Intel-Xeon-E5-2430-v2

When comparing using biscuit.pov it is faster on the new E5-2430-v2 CPUs

But on my custom scene that uses quite a lot of transparencies it is far slower
(2 to 3 times slower) on the new CPUs

Any idea on what may cause such dramatic performance swings ?
Does a custom build could make some performance improvements ?

I am quite new in povray benchmarking so i'd liste to your guidance.
May post detailed benchmarks with povray if needed.
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 25 Apr 2015 11:20:02 GMT</pubDate>
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	<item>
		<title>[Erich] Re: Notes on multiple user setups [4069 days 16 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;Chris Cason &amp;lt;del###&amp;nbsp;[at]&amp;nbsp;deletethistoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;povray&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The main impetus for the /install switch was requests from lab techs&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; using POV in a educational setting. In those cases the software is&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; usually available on the network or in some other pre-mapped location.&lt;/span&gt;

I'm in an educational setting! :-)

We stopped putting (Windows) executables on the network many years ago because
the bandwidth utilization was too high and desktop hard drives are so big.  I
have not seen any discussion of doing that on a national lab manager listserv
for many years either.  Are you sure that is still regularly/widely done?

We currently (and many others) create generic, monolithic images with many
software packages already installed and roll those out to standardize all the
systems in a lab or even across many labs.  The up-and-coming standard is to use
WDS and SCCM to push a base image with little-to-no software installed, and then
push packages specific to the lab needs.  This makes for much more flexibility,
but it still has the software installed locally.

I think much more common than software on the network is user profiles on the
network, but that too has enough costs and myriad problems that I get the
feeling it is still not the most common method.  We offer file storage, but not
roaming profiles.  Our users get either a fresh, local profile at every logon
(when the machine has DeepFreeze) or their former, local profile which lasts
only until we re-image the machine again (typically every semester).

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I think what I need to do now is actually implement the default file&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; install on first launch like you and others have suggested. I need to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; do it in such a way that it works even if the exe is on the network,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; so it can't depend on the files being installed locally; probably to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; do this I'll create a separate user-files installer that lives with&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the main exe.&lt;/span&gt;

Does the current creation of the empty Documents folder not work if the .exe is
on the network?  I got the impression that while the &amp;quot;Home&amp;quot; directory may be
tied to the network if the /install flag isn't used (and the .exe is on the
network), but that the user-editable files are sought in (and set to) the
%userprofile% location if the registry entries aren't found.  In that case it
doesn't seem like a major change -- more like change a create dir tree to a copy
dir tree (and files).  Non-standard locations have the option already.

Thanks,
Erich
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 6 Mar 2015 21:25:00 GMT</pubDate>
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	<item>
		<title>[Chris Cason] Re: Notes on multiple user setups [4070 days 17 hours and 5 minutes ago]</title>
		<description>
&lt;pre&gt;On 6/03/2015 01:58, Erich wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Non-Standard Installations&amp;quot; section which many people seeking help for this are&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; directly linked to.  Having a switch named &amp;quot;/Install&amp;quot; for something that is&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; already installed adds to the confusion.  I think &amp;quot;\paths&amp;quot; would make more&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; sense.&lt;/span&gt;

This is a fair point, though I will mention that the main purpose of
/install is not for pre-installed executables but for the case where
the EXE is on the network or has otherwise been made available to the
user without their needing to run anything prior to that.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The documentation states that &amp;quot;it may not be necessary to install anything&amp;quot;, but&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; gives no information on how to get POV-Ray on the machine short of&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;installation&amp;quot;.&lt;/span&gt;

The main impetus for the /install switch was requests from lab techs
using POV in a educational setting. In those cases the software is
usually available on the network or in some other pre-mapped location.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If I get time (and you are interested), I will take a stab at specific&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; suggestions for the documentation related to multiple users to make it less&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;developery&amp;quot; and more friendly for lab manager types who are the ones most&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; likely to be using it.&lt;/span&gt;

Thanks for the offer.

I think what I need to do now is actually implement the default file
install on first launch like you and others have suggested. I need to
do it in such a way that it works even if the exe is on the network,
so it can't depend on the files being installed locally; probably to
do this I'll create a separate user-files installer that lives with
the main exe.

Once I've done that I'll let folks here know and they can test, and if
you like you can update the documentation to suit.

regards,

-- Chris
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 5 Mar 2015 20:49:12 GMT</pubDate>
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		<title>[Erich] Notes on multiple user setups [4070 days 22 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;There is a previous message thread that this is related to, but it was long and
contentious and I thought this might be more helpful at the top of a new
thread...

I appreciate that some effort was put into this latest version of POV-Ray to try
to accommodate multiple users.  Unfortunately, I think the effort was directed
toward offering options for defining paths in a specific type of multi-user
environment (roaming profiles and apps on shared drives) and less on options
that would help both that environment and the general user or even home users).
I suspect a vast majority of multi-user environments would be happy with the
default locations, but they need the program to work for everyone logging in.  I
think there are two big issues to point out.

1) The documentation (as I comprehend it) about non-standard installations is
not about the _install_ process, but rather the POV-Ray initial start-up
process.  The /INSTALL and /QINSTALL switches are not intended to and *do not
work* with the downloaded installer.  They work with the POV-Ray executable(s).
While this is covered in the documentation, it is not made clear in the
&amp;quot;Non-Standard Installations&amp;quot; section which many people seeking help for this are
directly linked to.  Having a switch named &amp;quot;/Install&amp;quot; for something that is
already installed adds to the confusion.  I think &amp;quot;\paths&amp;quot; would make more
sense.

The documentation states that &amp;quot;it may not be necessary to install anything&amp;quot;, but
gives no information on how to get POV-Ray on the machine short of
&amp;quot;installation&amp;quot;.

The documentation also states that if the &amp;quot;documents&amp;quot; directory doesn't exist,
&amp;quot;it will be automatically created along with the INI directory beneath it.&amp;quot;
What it doesn't say is that those will be empty directories.  It doesn't state
anywhere that it is the responsibility of the user/lab manager to put all the
necessary (and default) documents into that location regardless of whether it is
&amp;quot;inferred&amp;quot; or expressly stated.  What is the point of the code that creates
empty directories when there are files that are clearly needed in those
directories?  This code should be easily extended to resolve the next issue...

2) The required, user-editable documents are only installed for the installing
user (administrator or not).  When a new user tries to start POV-Ray and the
machine they are using was not configured by a competent administrator (with
available time to work out these issues), the first thing they get is an error.
That doesn't look good.

A few years ago, I posted about this and included a simple batch file to be
disguised as POV-Ray.  The .bat checks for the user POV-Ray files and
copies/creates them if they don't exist.  It works fine *except* that most users
don't start POV-Ray from the icon (.bat).  They call POV-Ray directly from
another application and then we get a call because &amp;quot;POV-Ray isn't working.&amp;quot;  One
solution is to include the POV-Ray user files in the default profile, but that
doubles our default profile size causing all user's initial log in (which may be
every time with Deep Freeze) to take longer and makes the user profile that much
bigger -- a problem for entities that don't use Deep Freeze or who store
profiles on the network.  This doesn't make sense when only a small (but
significant) percentage of users ever use POV-Ray.

All other software with which I am familiar (which is a significant library)
except for a few packages NOT designed for multiple users (such as to collect
data from equipment that takes a highly trained technician to run) will create
any missing-but-required, default, user-editable files when it starts.  Why
can't POV-Ray do something similar?  You could include a default copy of all the
&amp;quot;documents&amp;quot; files in it's &amp;quot;Home&amp;quot; directory and upon reaching the point that it
currently does where it creates the empty &amp;quot;documents&amp;quot; directory, simply
create/copy the default set of initial user-editable files?

I saw a mention in the other message thread about using a pre-install and
needing MSI support.  I am not a developer, so I am not entirely sure of the
details of those functions, but I know what I have observed with other software.
 Look at Mozilla products for example.  They distinctly do not offer MSI
installation (much to many lab manager's frustration), but they do manage to
create default files on first start for any user whether they had a Windows user
profile at the time of installation or not.  Are they using &amp;quot;MSI support&amp;quot;?

If I get time (and you are interested), I will take a stab at specific
suggestions for the documentation related to multiple users to make it less
&amp;quot;developery&amp;quot; and more friendly for lab manager types who are the ones most
likely to be using it.

Sorry for the long post, but I'm trying to logically explain the frustration of
the end user (like &amp;quot;Nick&amp;quot;) without frustrating the developers who have worked so
hard on this.

Thanks,
Erich
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 5 Mar 2015 15:00:01 GMT</pubDate>
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	<item>
		<title>[Thomas de Groot] Re: Built in &quot;Help on POV-Ray Window&quot; does not w... [4126 days 22 hours and 43 minutes ago]</title>
		<description>
&lt;pre&gt;From my own experience (with Win 7 but also before with XP) the 
built-in help is far from working well. Many links are broken or 
misdirected. Best is to use the online help at the wiki site.


-- 
Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 8 Jan 2015 15:11:18 GMT</pubDate>
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	<item>
		<title>[COMPATT] Built in &quot;Help on POV-Ray Window&quot; does not work ... [4126 days 23 hours and 59 minutes ago]</title>
		<description>
&lt;pre&gt;I have been using POV-Ray for years when teaching and introduction to Astronomy
class. The computers in our lab have just been upgraded to windows 8 and POV-Ray
itself seems to be working great. However the built in help system does not seem
to allow students to select and display specific topic book marks. For example
they can do a search for the topic describing colors.inc but when they double
click on the topic or click on the display button, the window does not go to the
selected part of the help documentation.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 8 Jan 2015 13:55:01 GMT</pubDate>
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	</item>
	<item>
		<title>[dilbert firestorm] moray 3.5 &amp; Povray 3.7 paths [4130 days 2 hours and 30 minutes ago]</title>
		<description>
&lt;pre&gt;how do I set up the paths for Moray 3.5 and Povray 3.7?

I want both to point to:
D:\work space - povray - input
D:\work space - povray - output

on moray, how do I set up 2 side view as default view?

-- 
Dilbert Firestorm

remove *byteme* to email me
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 5 Jan 2015 11:23:37 GMT</pubDate>
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	<item>
		<title>[jhu] Re: surface pro 3 tablet [4144 days 15 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;aeffects&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; will povray 3.7 run on this microsoft tablet right out of the box? thanks!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -DHealy&lt;/span&gt;

Yes. Have you tried it yet?
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 21 Dec 2014 22:40:01 GMT</pubDate>
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	<item>
		<title>[aeffects] surface pro 3 tablet [4144 days 20 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;will povray 3.7 run on this microsoft tablet right out of the box? thanks!
-DHealy
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 21 Dec 2014 17:30:00 GMT</pubDate>
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	<item>
		<title>[Lawrence W] Re: POV-Ray v3.5 on Win8 x64 [4146 days 16 hours and 59 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Lawrence W&amp;quot; &amp;lt;lwi###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi gang.  I'm stuck; Povray 3.5 will install just fine on Win8 x64, but it WILL&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; NOT RENDER ANYTHING by itself.  As soon as I hit F9/Go, it freezes up tight.  I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; know there was lots of discussion about getting Moray v3.5 to work properly with&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Povray v3.5, but I can't even get Povray v3.5 to work all by itself!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Can anyone confirm that it works stand-alone on Win7 or Win8?  And if so, can&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; someone help me figure out what I'm doing wrong?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; THANKS!&lt;/span&gt;

Okay, I know I'm replying to my own post, but I found part of the answer.  I
have a Win7 x64 desktop in the office that I installed Povray 3.5 on, and it
crashed when attempting to render something, just like on my Win8 laptop.  When
I modified the compatibility and Disabled Visual Styles, it rendered just fine.
I re-enabled Visual Styles (unchecked the box) and it crashed again.

The second thing I noticed is that if I install Moray 3.5 along with Povray 3.5,
I can render within Moray 3.5 and it'll properly start Povray 3.5 and render the
scene.  So there must be some problem with an INI file within pure Povray that
screws up.

I know I'm on to something, now I just need to RTFM, I think.
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 19 Dec 2014 20:55:01 GMT</pubDate>
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	<item>
		<title>[Lawrence W] POV-Ray v3.5 on Win8 x64 [4146 days 17 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;Hi gang.  I'm stuck; Povray 3.5 will install just fine on Win8 x64, but it WILL
NOT RENDER ANYTHING by itself.  As soon as I hit F9/Go, it freezes up tight.  I
know there was lots of discussion about getting Moray v3.5 to work properly with
Povray v3.5, but I can't even get Povray v3.5 to work all by itself!

Can anyone confirm that it works stand-alone on Win7 or Win8?  And if so, can
someone help me figure out what I'm doing wrong?

THANKS!
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 19 Dec 2014 20:05:00 GMT</pubDate>
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	<item>
		<title>[clipka] Re: No editor colors? [4201 days 6 hours and 32 minutes ago]</title>
		<description>
&lt;pre&gt;Am 24.10.2014 05:58, schrieb Bald Eagle:

&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; POV-Ray&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; tracks file-specific editor settings for the most recently opened files.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Excellent.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I searched in the Program Files subdirectory&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and the POV-Ray 3.7 subdirectories&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Setting in Editor Preferences / color schemes all seemed normal&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Any ideas where the file-specific editor settings are stored?  All the other&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; files seem normal, so I'm guessing (hoping) it's only this one.&lt;/span&gt;

This information is stored in the registry, at:

     HKEY_CURRENT_USER\Software\POV-Ray\v3.7\POV-Edit\Open
     HKEY_CURRENT_USER\Software\POV-Ray\v3.7\POV-Edit\Recent
     HKEY_CURRENT_USER\Software\POV-Ray\v3.7\POV-Edit\Older

You'd have to either...

... (A) close POV-Ray, then delete the respective entry from whichever 
of these registry keys it is listed in, ...

... (B) within POV-Ray, close the file, then open and close 40 different 
other files to &amp;quot;flush&amp;quot; it out of the registry...


&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I suppose if all else fails, I can just rename it...&lt;/span&gt;

... or (C) that (but do /not/ use &amp;quot;save as...&amp;quot; for this purpose ;-)).
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 26 Oct 2014 07:22:10 GMT</pubDate>
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	<item>
		<title>[Bald Eagle] Re: No editor colors? [4203 days 9 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;clipka &amp;lt;ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Am 24.10.2014 03:03, schrieb Bald Eagle:&lt;/span&gt;

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Maybe you accidently pressed some key combo that messed up the editor&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; settings - either for all files, or for /this/ particular file:&lt;/span&gt;

Once again demonstrating my astounding ability to intuitively sense a software's
weakness and then dealing it the 10-Finger Death Punch.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV-Ray&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; tracks file-specific editor settings for the most recently opened files.&lt;/span&gt;

Excellent.
I searched in the Program Files subdirectory
and the POV-Ray 3.7 subdirectories
Setting in Editor Preferences / color schemes all seemed normal

Any ideas where the file-specific editor settings are stored?  All the other
files seem normal, so I'm guessing (hoping) it's only this one.

I suppose if all else fails, I can just rename it...
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 24 Oct 2014 04:00:02 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: No editor colors? [4203 days 10 hours and 23 minutes ago]</title>
		<description>
&lt;pre&gt;Am 24.10.2014 03:03, schrieb Bald Eagle:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Just opened a file and none of the SDL text is colored.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I've opened this file multiple times in the past, and this is the first time&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; anything like this has happened.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I closed POV-Ray and reopened it, but still no colors.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It's a .pov file...&lt;/span&gt;

Maybe you accidently pressed some key combo that messed up the editor 
settings - either for all files, or for /this/ particular file: POV-Ray 
tracks file-specific editor settings for the most recently opened files.
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 24 Oct 2014 03:31:25 GMT</pubDate>
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	</item>
	<item>
		<title>[Bald Eagle] No editor colors? [4203 days 12 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;Just opened a file and none of the SDL text is colored.
I've opened this file multiple times in the past, and this is the first time
anything like this has happened.
I closed POV-Ray and reopened it, but still no colors.
It's a .pov file...

Strange.
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 24 Oct 2014 01:05:01 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: Keyboard shortcut for show/hide render window? [4213 days 10 hours and 40 minutes ago]</title>
		<description>
&lt;pre&gt;Am 14.10.2014 00:35, schrieb Wiering:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I just installed POV-Ray again after years, now on Windows 8.1 and I am unable&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to close the render window using the keyboard. The option to make it get focus&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (Options, Render Window, Get Focus on Creation) doesn't work. It used to work on&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; my previous computer with Vista (not sure which version of POV-Ray that was) and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I could close it with Alt+F4.&lt;/span&gt;

The following key sequence should close the render window:

     &amp;quot;Alt+o&amp;quot;, then &amp;quot;r&amp;quot;, then &amp;quot;c&amp;quot;
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 14 Oct 2014 03:14:06 GMT</pubDate>
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	<item>
		<title>[Stephen] Re: Keyboard shortcut for show/hide render window? [4213 days 14 hours and 55 minutes ago]</title>
		<description>
&lt;pre&gt;On 13/10/2014 23:35, Wiering wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I just installed POV-Ray again after years, now on Windows 8.1 and I am unable&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to close the render window using the keyboard. The option to make it get focus&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (Options, Render Window, Get Focus on Creation) doesn't work. It used to work on&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; my previous computer with Vista (not sure which version of POV-Ray that was) and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I could close it with Alt+F4.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It's really annoying to have to use the mouse every time just to get that window&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; out of the way. I know there is autoclose, but I do want to see the image before&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; it closes. Any ideas?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Have you tried Alt+F4? That works in Win 8.1
You might possibly need to do a Ctrl+Tab to get the focus.


-- 

Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 13 Oct 2014 22:58:41 GMT</pubDate>
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	<item>
		<title>[Wiering] Keyboard shortcut for show/hide render window? [4213 days 15 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;I just installed POV-Ray again after years, now on Windows 8.1 and I am unable
to close the render window using the keyboard. The option to make it get focus
(Options, Render Window, Get Focus on Creation) doesn't work. It used to work on
my previous computer with Vista (not sure which version of POV-Ray that was) and
I could close it with Alt+F4.

It's really annoying to have to use the mouse every time just to get that window
out of the way. I know there is autoclose, but I do want to see the image before
it closes. Any ideas?
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 13 Oct 2014 22:40:01 GMT</pubDate>
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	</item>
	<item>
		<title>[donmcybertect] Headers [4232 days 22 hours and 39 minutes ago]</title>
		<description>
&lt;pre&gt;What happened to the headers option under the &amp;quot;insert&amp;quot; menu?
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 24 Sep 2014 15:15:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Chris Cason] Re: Install for multiple windows 7 users [4266 days 17 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;On 21/08/2014 21:18, clipka wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; What that documentation currently fails to mention is that the user &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; directory needs to be populated manually (or via a script of course), as &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the /INSTALL and /QINSTALL options will only take care of the registry &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; entries.&lt;/span&gt;

The fully documented workaround I mention is NOT the command-line
switches but the group policy alternative. I specify the registry
entries and that, along with providing the files in the right places,
is what an admin can use rather than running the program elevated on
each workstation.

Put another way, rather than going through the hassle of organizing an
elevated run of POVWIN on each workstation, they can set files up on
the network (including the end-user files wherever they want), push
the registry entries via group policy, and POVWIN will just work
without *ever* needing to have been run on the workstation in question
at any time previous, with or without elevation.

This is the cleanest way of doing it in a large environment where the
administrator is competent and willing to read documentation.

For smaller installs yes I could add some code to POVWIN.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 21 Aug 2014 20:53:06 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: Install for multiple windows 7 users [4267 days 2 hours and 35 minutes ago]</title>
		<description>
&lt;pre&gt;Am 21.08.2014 04:32, schrieb Chris Cason:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 20/08/2014 20:25, clipka wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; (2) On first time startup for a particular user, copy both registry keys&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; and user files from the default user's account (modifying the DocPath&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; registry entry of course).&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Or am I missing something fundamental there?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Nope, that's one approach I considered. I decided not to because then&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I need to add UI support for failure, retry, and whatever, and that's&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; something best done by the OS (which has code for handling exactly&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; this) rather than merging it into the base POV-Ray code (or adding a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; separate utility), where it would (in 99.9% of cases) never be used.&lt;/span&gt;

If it's such a rare use case, then why can't we just go with 
minimalistic error handling: If it doesn't work, just output an error 
message.


&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Put another way, in terms of time involved, it's probably easier to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; get the OS to do it, but that hasn't happened yet,&lt;/span&gt;

I guess you're referring to deferred (or &amp;quot;advertised&amp;quot;) installation 
here; I'm only starting to dive into this matter now, but Wikipedia has 
this to say about it:

&amp;quot;The user must have administrator privileges to complete the advertised 
installation; in most workplaces, end users are not administrators and 
this method of distribution will fail. Microsoft created a workaround 
via Group Policies to &amp;quot;Elevate user privileges&amp;quot; during MSI 
installations. This is often seen by system administrators as 
compromising security since any MSI would automatically gain 
administrator privileges.&amp;quot;

That sounds pretty discouraging.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and there's a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; pretty straightforward fully-documented workaround for network admins.&lt;/span&gt;

What that documentation currently fails to mention is that the user 
directory needs to be populated manually (or via a script of course), as 
the /INSTALL and /QINSTALL options will only take care of the registry 
entries.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 21 Aug 2014 11:18:37 GMT</pubDate>
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	<item>
		<title>[Chris Cason] Re: Install for multiple windows 7 users [4267 days 11 hours and 22 minutes ago]</title>
		<description>
&lt;pre&gt;On 20/08/2014 20:25, clipka wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (2) On first time startup for a particular user, copy both registry keys &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and user files from the default user's account (modifying the DocPath &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; registry entry of course).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Or am I missing something fundamental there?&lt;/span&gt;

Nope, that's one approach I considered. I decided not to because then
I need to add UI support for failure, retry, and whatever, and that's
something best done by the OS (which has code for handling exactly
this) rather than merging it into the base POV-Ray code (or adding a
separate utility), where it would (in 99.9% of cases) never be used.

Put another way, in terms of time involved, it's probably easier to
get the OS to do it, but that hasn't happened yet, and there's a
pretty straightforward fully-documented workaround for network admins.

-- Chris
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 21 Aug 2014 02:32:33 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: Install for multiple windows 7 users [4268 days 3 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;Am 19.08.2014 23:37, schrieb Chris Cason:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 20/08/2014 07:14, Alain wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Did you ever try to install from an administrative account? It's the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; ONLY way to install ANYTHING for all users. The &amp;quot;thousands of software&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; vendors&amp;quot; that you mention can not preform that &amp;quot;miracle&amp;quot; if the install&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; is not done with administrator credentials.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; For the file colours.inc, it's a particular case. You need to make sure&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; that all users have a pov-ray folder in their profiles that have an&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; includes folder that will contain that file.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Also, have a scenes folder in each profiles. This is to ensure that one&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; user won't accidently modify the scenes from someone else.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Normaly, POV-Ray should build the needed registry entries from it's&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; current folder and the profile in use if those don't already exist.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This is a good summary. The main issue is that for a pre-install to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; work we need to advertise a 'deferred install', which requires MSI&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; support. A deferred install will automatically install the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; user-specific files in the users account the first time they run POVWIN.&lt;/span&gt;

... or we might implement the deferred install thing as part of 
POV-Ray's startup, like this:

(1) To install for all users, actually have the installer perform an 
install for the default user (HKEY_USERS/.DEFAULT).

(2) On first time startup for a particular user, copy both registry keys 
and user files from the default user's account (modifying the DocPath 
registry entry of course).

Or am I missing something fundamental there?
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 20 Aug 2014 10:25:29 GMT</pubDate>
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	</item>
	<item>
		<title>[Chris Cason] Re: Install for multiple windows 7 users [4268 days 12 hours and 20 minutes ago]</title>
		<description>
&lt;pre&gt;On 20/08/2014 09:11, Alain wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The default include files can reside in a single include folder where &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; everyone have read access, but only the administrator have write access.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The same can be done for the sample scene files.&lt;/span&gt;

Yes, this is in fact the easiest solution. I suggested separate copies
of the files because in general it is assumed that users have write
access to these files (and are even encouraged to edit them where it
suits).

Of course institutions can have different policies, but then it's up
to them to instruct their users accordingly.

I spent some time making the new version network-friendly, but as you
can see from the tone of Nick's post, that's apparently not enough for
him. The simple fact is I can't satisfy everyone, especially those who
want things handed to them on a platter.

As I cannot predict everyone's setup exactly so made it possible to
install via group policy, but of course that's too much work for some
folk ;-)

-- Chris
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 20 Aug 2014 01:33:44 GMT</pubDate>
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	<item>
		<title>[Alain] Re: Install for multiple windows 7 users [4268 days 14 hours and 43 minutes ago]</title>
		<description>
&lt;pre&gt;Le 14-08-19 17:37, Chris Cason a &amp;#233;crit :
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 20/08/2014 07:14, Alain wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Did you ever try to install from an administrative account? It's the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; ONLY way to install ANYTHING for all users. The &amp;quot;thousands of software&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; vendors&amp;quot; that you mention can not preform that &amp;quot;miracle&amp;quot; if the install&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; is not done with administrator credentials.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; For the file colours.inc, it's a particular case. You need to make sure&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; that all users have a pov-ray folder in their profiles that have an&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; includes folder that will contain that file.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Also, have a scenes folder in each profiles. This is to ensure that one&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; user won't accidently modify the scenes from someone else.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Normaly, POV-Ray should build the needed registry entries from it's&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; current folder and the profile in use if those don't already exist.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This is a good summary. The main issue is that for a pre-install to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; work we need to advertise a 'deferred install', which requires MSI&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; support. A deferred install will automatically install the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; user-specific files in the users account the first time they run POVWIN.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Since we can't do that, in a lab environment it's up to the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; administrator to ensure that when the student wants to run the app,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the appropriate support files get installed. This is why we clearly&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; document the required settings.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Generally speaking letting them all share a single set of files isn't&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; suitable, as then they can all edit them. A proper setup requires that&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; each student has their own set of editable files in their own account.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The binaries/help file etc can be shared.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -- Chris&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

The default include files can reside in a single include folder where 
everyone have read access, but only the administrator have write access.
The same can be done for the sample scene files.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 19 Aug 2014 23:11:21 GMT</pubDate>
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	</item>
	<item>
		<title>[Chris Cason] Re: Install for multiple windows 7 users [4268 days 16 hours and 11 minutes ago]</title>
		<description>
&lt;pre&gt;On 20/08/2014 07:14, Alain wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Did you ever try to install from an administrative account? It's the &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ONLY way to install ANYTHING for all users. The &amp;quot;thousands of software &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; vendors&amp;quot; that you mention can not preform that &amp;quot;miracle&amp;quot; if the install &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; is not done with administrator credentials.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; For the file colours.inc, it's a particular case. You need to make sure &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; that all users have a pov-ray folder in their profiles that have an &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; includes folder that will contain that file.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Also, have a scenes folder in each profiles. This is to ensure that one &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; user won't accidently modify the scenes from someone else.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Normaly, POV-Ray should build the needed registry entries from it's &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; current folder and the profile in use if those don't already exist.&lt;/span&gt;

This is a good summary. The main issue is that for a pre-install to
work we need to advertise a 'deferred install', which requires MSI
support. A deferred install will automatically install the
user-specific files in the users account the first time they run POVWIN.

Since we can't do that, in a lab environment it's up to the
administrator to ensure that when the student wants to run the app,
the appropriate support files get installed. This is why we clearly
document the required settings.

Generally speaking letting them all share a single set of files isn't
suitable, as then they can all edit them. A proper setup requires that
each student has their own set of editable files in their own account.
The binaries/help file etc can be shared.

-- Chris
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 19 Aug 2014 21:42:38 GMT</pubDate>
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	</item>
	<item>
		<title>[Alain] Re: Install for multiple windows 7 users [4268 days 16 hours and 40 minutes ago]</title>
		<description>
&lt;pre&gt;Le 14-08-19 07:32, Nick a &amp;#233;crit :
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hello&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I asked this question about for years ago but gave up as things were clearly&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; designed not to work the way I'd expect.  I've come back now for another go and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I nothing seems to have improved.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I've downloaded  povwin-3.7-agpl3-setup.exe and looked as directed at&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 'non-standard installations'   It says I can use /INSTALL or /QINSTALL.  These&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; make not a blind bit of difference you still get led through the prompts for&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; directories. and so on as if the didn't exists.  /S though undocumented will get&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; you a silent install.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; However I've tried to install it I get the same old, same old, dialogues as ever&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; when I log in as another user - POVRAY did not find the expected registry&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; entries....and a telling off for allegedly not using /INSTALL when I did, then&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 'cannot find colours.inc'&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Oh and not that I'm the slightest bit surprised, no shortcuts in the all users&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; start menu.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; After four years I'd really expected someone to have made a competent job of&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; this. A proper installer should default to installing for all users without any&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; further action, a miracle thousands of software vendors perform on a daily&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; basis.  I fail to understand why POVRAY can't achieve this.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   We will continue to have to explain to our students that these errors are not&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; of our making and are a poor advertisment for your product.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Did you ever try to install from an administrative account? It's the 
ONLY way to install ANYTHING for all users. The &amp;quot;thousands of software 
vendors&amp;quot; that you mention can not preform that &amp;quot;miracle&amp;quot; if the install 
is not done with administrator credentials.

For the file colours.inc, it's a particular case. You need to make sure 
that all users have a pov-ray folder in their profiles that have an 
includes folder that will contain that file.
Also, have a scenes folder in each profiles. This is to ensure that one 
user won't accidently modify the scenes from someone else.

Normaly, POV-Ray should build the needed registry entries from it's 
current folder and the profile in use if those don't already exist.




Alain
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 19 Aug 2014 21:14:25 GMT</pubDate>
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	</item>
	<item>
		<title>[Chris Cason] Re: Install for multiple windows 7 users [4268 days 16 hours and 51 minutes ago]</title>
		<description>
&lt;pre&gt;On 19/08/2014 21:32, Nick wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 'non-standard installations'   It says I can use /INSTALL or /QINSTALL.  These&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; make not a blind bit of difference you still get led through the prompts for&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; directories. and so on as if the didn't exists.  /S though undocumented will get&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; you a silent install.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; However I've tried to install it I get the same old, same old, dialogues as ever&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; when I log in as another user - POVRAY did not find the expected registry&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; entries....and a telling off for allegedly not using /INSTALL when I did, then&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 'cannot find colours.inc'&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Oh and not that I'm the slightest bit surprised, no shortcuts in the all users&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; start menu.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; After four years I'd really expected someone to have made a competent job of&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; this. A proper installer should default to installing for all users without any&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; further action, a miracle thousands of software vendors perform on a daily&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; basis.  I fail to understand why POVRAY can't achieve this.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  We will continue to have to explain to our students that these errors are not&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; of our making and are a poor advertisment for your product.&lt;/span&gt;

Hi,

Perhaps you could volunteer to spend the time to correct the issue to
your liking and contribute the changes for the benefit of others. But
I guess that's too much work for you.

Given you are in an academic environment, it may be useful for you to
follow the suggestions documented in
http://wiki.povray.org/content/Documentation:Windows_Section_3#Non-Standard_Installations
such as publishing the required registry entries via group policy, or
alternately you may wish to automate the installation via some other
method. Either way, the required registry entries are clearly documented.

Finally if none of that suffices and you don't like the way the
installer works you are free to return the software for a full refund.

-- Chris
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 19 Aug 2014 21:03:26 GMT</pubDate>
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	</item>
	<item>
		<title>[Nick] Install for multiple windows 7 users [4269 days 2 hours and 19 minutes ago]</title>
		<description>
&lt;pre&gt;Hello

I asked this question about for years ago but gave up as things were clearly
designed not to work the way I'd expect.  I've come back now for another go and
I nothing seems to have improved.

I've downloaded  povwin-3.7-agpl3-setup.exe and looked as directed at
'non-standard installations'   It says I can use /INSTALL or /QINSTALL.  These
make not a blind bit of difference you still get led through the prompts for
directories. and so on as if the didn't exists.  /S though undocumented will get
you a silent install.

However I've tried to install it I get the same old, same old, dialogues as ever
when I log in as another user - POVRAY did not find the expected registry
entries....and a telling off for allegedly not using /INSTALL when I did, then
'cannot find colours.inc'

Oh and not that I'm the slightest bit surprised, no shortcuts in the all users
start menu.

After four years I'd really expected someone to have made a competent job of
this. A proper installer should default to installing for all users without any
further action, a miracle thousands of software vendors perform on a daily
basis.  I fail to understand why POVRAY can't achieve this.


 We will continue to have to explain to our students that these errors are not
of our making and are a poor advertisment for your product.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 19 Aug 2014 11:35:01 GMT</pubDate>
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	</item>
	<item>
		<title>[LanuHum] Re: Python, subprocess, error! [4283 days 21 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;clipka &amp;lt;ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Kind of, I guess (I've never used it myself, due to a lack of a Mac ;-))&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -- but there's a command-line only version for MacOS.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The lack of a command-line only version for Windows is a legacy of acts&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; of software piracy, where companies would use POV-Ray as the rendering&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; engine in their products without so much as giving any credits, let&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; alone informing their users that they could get the render engine for&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; free. As a consequence, the copyright owners of POV-Ray had at some time&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; decided to effectively forbid the distribution of any POV-Ray version&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; for Windows that could run silently in the background.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The POV-Ray 3.7.0 release proper is the first version of POV-Ray to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; which this restriction no longer applies (as it is released under the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; AGPL, rather than the proprietary open source license of earlier&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; versions). So any inclined contributor could now go ahead and develop a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Windows command-line variant of POV-Ray 3.7.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Priorities and manpower of the dev team is currently somewhere else&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; though, so don't hold your breath for this feature to suddenly appear&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; out of thin air by magic.&lt;/span&gt;

Thanks for a detailed explanation!
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 4 Aug 2014 16:40:01 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: Python, subprocess, error! [4284 days 4 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;Am 03.08.2014 20:33, schrieb Alain:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Le 14-08-03 08:22, LanuHum a &amp;#233;crit :&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Le_Forgeron &amp;lt;jgr###&amp;nbsp;[at]&amp;nbsp;free&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; No gui: try to have the unix/linux code in a windows port, via thing&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; like cygwin.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; IQ of crossposters with FU: 100 / (number of groups)&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; IQ of crossposters without FU: 100 / (1 + number of groups)&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; IQ of multiposters: 100 / ( (number of groups) * (number of groups))&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; There is no such option in Povray for Windows?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I will tell about it to users of Windows.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Let them study source codes and cygwin.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; :)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It's possibly the same for the MacOS version.&lt;/span&gt;

Kind of, I guess (I've never used it myself, due to a lack of a Mac ;-)) 
-- but there's a command-line only version for MacOS.


The lack of a command-line only version for Windows is a legacy of acts 
of software piracy, where companies would use POV-Ray as the rendering 
engine in their products without so much as giving any credits, let 
alone informing their users that they could get the render engine for 
free. As a consequence, the copyright owners of POV-Ray had at some time 
decided to effectively forbid the distribution of any POV-Ray version 
for Windows that could run silently in the background.

The POV-Ray 3.7.0 release proper is the first version of POV-Ray to 
which this restriction no longer applies (as it is released under the 
AGPL, rather than the proprietary open source license of earlier 
versions). So any inclined contributor could now go ahead and develop a 
Windows command-line variant of POV-Ray 3.7.

Priorities and manpower of the dev team is currently somewhere else 
though, so don't hold your breath for this feature to suddenly appear 
out of thin air by magic.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 4 Aug 2014 09:52:44 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: Python, subprocess, error! [4284 days 18 hours and 25 minutes ago]</title>
		<description>
&lt;pre&gt;On 03/08/2014 13:22, LanuHum wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I will tell about it to users of Windows.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Let them study source codes and cygwin.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; :)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;


I would rather eat cake!
:-)

-- 

Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 3 Aug 2014 19:29:21 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: Python, subprocess, error! [4284 days 18 hours and 26 minutes ago]</title>
		<description>
&lt;pre&gt;On 03/08/2014 19:33, Alain wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Let them study source codes and cygwin.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; :)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

I would rather eat cake! :-)

-- 

Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 3 Aug 2014 19:28:20 GMT</pubDate>
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	</item>
	<item>
		<title>[Alain] Re: Python, subprocess, error! [4284 days 19 hours and 21 minutes ago]</title>
		<description>
&lt;pre&gt;Le 14-08-03 08:22, LanuHum a &amp;#233;crit :
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Le_Forgeron &amp;lt;jgr###&amp;nbsp;[at]&amp;nbsp;free&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; No gui: try to have the unix/linux code in a windows port, via thing&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; like cygwin.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; IQ of crossposters with FU: 100 / (number of groups)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; IQ of crossposters without FU: 100 / (1 + number of groups)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; IQ of multiposters: 100 / ( (number of groups) * (number of groups))&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; There is no such option in Povray for Windows?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I will tell about it to users of Windows.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Let them study source codes and cygwin.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; :)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

The Windows version always show the GUI and there are now option or 
switch to change that. The only thing that you may try is to start 
minimised. It's possibly the same for the MacOS version.
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 3 Aug 2014 18:32:57 GMT</pubDate>
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	</item>
	<item>
		<title>[LanuHum] Re: Python, subprocess, error! [4285 days 1 hour and 29 minutes ago]</title>
		<description>
&lt;pre&gt;Le_Forgeron &amp;lt;jgr###&amp;nbsp;[at]&amp;nbsp;free&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; No gui: try to have the unix/linux code in a windows port, via thing&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; like cygwin.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; IQ of crossposters with FU: 100 / (number of groups)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; IQ of crossposters without FU: 100 / (1 + number of groups)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; IQ of multiposters: 100 / ( (number of groups) * (number of groups))&lt;/span&gt;

There is no such option in Povray for Windows?
I will tell about it to users of Windows.
Let them study source codes and cygwin.
:)
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 3 Aug 2014 12:25:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Le Forgeron] Re: Python, subprocess, error! [4285 days 7 hours and 45 minutes ago]</title>
		<description>
&lt;pre&gt;On 02/08/2014 20:26, LanuHum wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Sorry.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; There was a question: How to give command that Povray rendered without starting&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; GUI in Windows?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I looked for the answer in Google.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 15 years users ask this question, 15 years you don't answer it.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; :) :) :)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The automatic exit after a render isn't necessary to me, it is necessary for me&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; that there was no GUI in general.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Preview function in a blender causes Povray constantly. Who needs GUI for a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; preview?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The shadow mode is necessary.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
No gui: try to have the unix/linux code in a windows port, via thing
like cygwin.

-- 
IQ of crossposters with FU: 100 / (number of groups)
IQ of crossposters without FU: 100 / (1 + number of groups)
IQ of multiposters: 100 / ( (number of groups) * (number of groups))
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 3 Aug 2014 06:09:10 GMT</pubDate>
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	<item>
		<title>[LanuHum] Re: Python, subprocess, error! [4285 days 19 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;Sorry.
There was a question: How to give command that Povray rendered without starting
GUI in Windows?
I looked for the answer in Google.
15 years users ask this question, 15 years you don't answer it.

:) :) :)

The automatic exit after a render isn't necessary to me, it is necessary for me
that there was no GUI in general.
Preview function in a blender causes Povray constantly. Who needs GUI for a
preview?
The shadow mode is necessary.
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 2 Aug 2014 18:30:00 GMT</pubDate>
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	</item>
	<item>
		<title>[LanuHum] Re: Python, subprocess, error! [4288 days 21 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Mr&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; oh, it looks like something is wrong with the slash/backslash\ handling in the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; report.  Can you let me know if the last version does work for you?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

I changed all code. Now we use nodes and bl_use_preview = True
I have no Windows. After I will make changes, users will carry out the test,
then to me will tell

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; wheneverpossible using the os.path module methods to concatenate, truncate or&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; whatever one has to do with paths makes sure it works more smoothly across&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; platforms. possibly one slash should be removed from the hardwritten filename&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and left to be handled by the python's os.path methods, for instance current&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; version is:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  workDir=os.path.dirname(__file__)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  previewDir=os.path.join(workDir, &amp;quot;preview&amp;quot;)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  ## Make sure Preview directory exists and is empty&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  if not os.path.isdir(previewDir):&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  os.mkdir(previewDir)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  iniPrevFile=os.path.join(previewDir, &amp;quot;Preview.ini&amp;quot;)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  inputPrevFile=os.path.join(previewDir, &amp;quot;Preview.pov&amp;quot;)&lt;/span&gt;

Thanks!
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 30 Jul 2014 16:25:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Mr] Re: Python, subprocess, error! [4289 days 4 hours and 9 minutes ago]</title>
		<description>
&lt;pre&gt;clipka &amp;lt;ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Am 29.07.2014 21:24, schrieb LanuHum:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Hellow!&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I want to make a render in a shadow mode for a preview of materials in Blender&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; In Linux - no problem, preview very good&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; In Windows don't work&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; http://blender-3d.ru/forum/index.php?action=dlattach;topic=753.0;attach=2930;image&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It does tell you what's wrong:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Cannot open INI file 'C:\povray\preview/Preview.ini'.&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Make sure the file is indeed at that location.&lt;/span&gt;

oh, it looks like something is wrong with the slash/backslash\ handling in the
report.  Can you let me know if the last version does work for you?

wheneverpossible using the os.path module methods to concatenate, truncate or
whatever one has to do with paths makes sure it works more smoothly across
platforms. possibly one slash should be removed from the hardwritten filename
and left to be handled by the python's os.path methods, for instance current
version is:


 workDir=os.path.dirname(__file__)
 previewDir=os.path.join(workDir, &amp;quot;preview&amp;quot;)

 ## Make sure Preview directory exists and is empty
 if not os.path.isdir(previewDir):
 os.mkdir(previewDir)

 iniPrevFile=os.path.join(previewDir, &amp;quot;Preview.ini&amp;quot;)
 inputPrevFile=os.path.join(previewDir, &amp;quot;Preview.pov&amp;quot;)
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 30 Jul 2014 09:45:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Mr] Re: Python, subprocess, error! [4289 days 4 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;LanuHum&amp;quot; &amp;lt;Lan###&amp;nbsp;[at]&amp;nbsp;yandex&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;ru&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hellow!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I want to make a render in a shadow mode for a preview of materials in Blender&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; In Linux - no problem, preview very good&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; In Windows don't work&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://blender-3d.ru/forum/index.php?action=dlattach;topic=753.0;attach=2930;image&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; pov_binary = os.path.join(win_home, &amp;quot;bin&amp;quot;, &amp;quot;pvengine64.exe&amp;quot;)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; self._process =&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;
subprocess.Popen([&amp;quot;%s&amp;quot;%pov_binary,&amp;quot;%s/Preview.ini&amp;quot;%previewDir],stdout=subprocess.PIPE,stderr=subprocess.STDOUT)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ini:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Version=3.7&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Input_File_Name='C:\\povray\\preview\\Preview.pov'&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Output_File_Name='C:\\povray\\preview\\Preview.png'&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Width=100&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Height=100&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Bounding_Method=2&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Display=0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Pause_When_Done=0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Output_File_Type=N&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Output_Alpha=1&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Antialias=on&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Sampling_Method=3&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Antialias_Depth=3&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Antialias_Threshold=0.1&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Antialias_Gamma=2.5&lt;/span&gt;


This Bug is now possibly solved in the official version, thanks for the report:
the preview directory was not created (since I had done it by hand while testing
and forgot to add it in the script later) You can download the corrected version
from the repository or any blender version built after  Monday, July the 28th at
8:02 PM.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 30 Jul 2014 09:40:00 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: Python, subprocess, error! [4289 days 14 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;Am 29.07.2014 21:24, schrieb LanuHum:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hellow!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I want to make a render in a shadow mode for a preview of materials in Blender&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; In Linux - no problem, preview very good&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; In Windows don't work&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://blender-3d.ru/forum/index.php?action=dlattach;topic=753.0;attach=2930;image&lt;/span&gt;

It does tell you what's wrong:

&amp;quot;Cannot open INI file 'C:\povray\preview/Preview.ini'.&amp;quot;

Make sure the file is indeed at that location.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 29 Jul 2014 23:05:23 GMT</pubDate>
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	</item>
	<item>
		<title>[LanuHum] Python, subprocess, error! [4289 days 18 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;Hellow!
I want to make a render in a shadow mode for a preview of materials in Blender
In Linux - no problem, preview very good
In Windows don't work
http://blender-3d.ru/forum/index.php?action=dlattach;topic=753.0;attach=2930;image

pov_binary = os.path.join(win_home, &amp;quot;bin&amp;quot;, &amp;quot;pvengine64.exe&amp;quot;)
self._process =
subprocess.Popen([&amp;quot;%s&amp;quot;%pov_binary,&amp;quot;%s/Preview.ini&amp;quot;%previewDir],stdout=subprocess.PIPE,stderr=subprocess.STDOUT)

ini:
Version=3.7
Input_File_Name='C:\\povray\\preview\\Preview.pov'
Output_File_Name='C:\\povray\\preview\\Preview.png'
Width=100
Height=100
Bounding_Method=2
Display=0
Pause_When_Done=0
Output_File_Type=N
Output_Alpha=1
Antialias=on
Sampling_Method=3
Antialias_Depth=3
Antialias_Threshold=0.1
Antialias_Gamma=2.5
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 29 Jul 2014 19:30:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Bald Eagle] Re: povray error ini file [4294 days 23 hours and 59 minutes ago]</title>
		<description>
&lt;pre&gt;Most likely your ini file is in your old POV-Ray version's /ini directory.
Move or copy that to the POV-Ray 3.7 subdirectory (it's a subfolder in your
Documents), and that should fix it.

Same goes for your scene files, etc.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 24 Jul 2014 13:55:01 GMT</pubDate>
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	</item>
	<item>
		<title>[fennafloor] povray error ini file [4295 days 3 hours and 9 minutes ago]</title>
		<description>
&lt;pre&gt;hey everyone,

hope you can help me here.
Not too long ago I used povray and it worked as a charm.
Then windows got updated to windows 7 and I had to re-instal povray.
unfortunately now... I can't seem to render.
It gives the error: cannot open ini file.

Anyone a clue what i have to do to make it work again?
Thankssss

Looking forward to your repsonse!
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 24 Jul 2014 10:45:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Le Forgeron] Re: Running PovRay on a webserver [4376 days 4 hours and 35 minutes ago]</title>
		<description>
&lt;pre&gt;Le 04/05/2014 10:04, DampfHans nous fit lire :
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks for your fast answer. Though the process-killing timeout would not be a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; problem -povray has the /EXIT-Option- it's still impossible to run povray on a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; windows(!)-webserver.&lt;/span&gt;

I was thinking about the run-time: if the rendering lasts too long.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; In the meantime I found out, that windows server stops a service-started&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; process, that wants to open a window by depriving all CPU-time (so the process&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; remains as a zombie).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Since povray for windows opens its window unconditionally it's a candidate for&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; this problem.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; For those, who plan to run povray on a windows-webserver: As long, as povray has&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; no real (silent) batchmode it's impossible!&lt;/span&gt;

With the official binary, yes.
You might make a &amp;quot;DOS-like&amp;quot; home-made binary from the unix source.
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 4 May 2014 09:18:54 GMT</pubDate>
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	</item>
	<item>
		<title>[DampfHans] Re: Running PovRay on a webserver [4376 days 5 hours and 44 minutes ago]</title>
		<description>
&lt;pre&gt;Thanks for your fast answer. Though the process-killing timeout would not be a
problem -povray has the /EXIT-Option- it's still impossible to run povray on a
windows(!)-webserver.
In the meantime I found out, that windows server stops a service-started
process, that wants to open a window by depriving all CPU-time (so the process
remains as a zombie).
Since povray for windows opens its window unconditionally it's a candidate for
this problem.
For those, who plan to run povray on a windows-webserver: As long, as povray has
no real (silent) batchmode it's impossible!
Fore those, who are interested in the background:
http://msdn.microsoft.com/en-us/library/windows/hardware/dn653293%28v=vs.85%29.aspx
..

Le_Forgeron &amp;lt;jgr###&amp;nbsp;[at]&amp;nbsp;free&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Le 03/05/2014 23:02, DampfHans nous fit lire :&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Hi,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I tried to run PovRay 3.7 on a webserver (Win. 2008 Server), starting it with&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; the PHP exec-command.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Instead of calculating the image the exec-command hangs. I think, the problem&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; is, that PovRay tries to open a window which must fail on a webserver.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Am I right? And is there any way to prevent this problem? What is the situation&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; on a linux-server?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On a unix system, you can use the -D option to not open the preview.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Thanks in progress!&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If you ever succeed, your process will be killed by the php-timeout.&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 4 May 2014 08:10:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Le Forgeron] Re: Running PovRay on a webserver [4376 days 16 hours and 38 minutes ago]</title>
		<description>
&lt;pre&gt;Le 03/05/2014 23:02, DampfHans nous fit lire :
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I tried to run PovRay 3.7 on a webserver (Win. 2008 Server), starting it with&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the PHP exec-command.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Instead of calculating the image the exec-command hangs. I think, the problem&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; is, that PovRay tries to open a window which must fail on a webserver.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Am I right? And is there any way to prevent this problem? What is the situation&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; on a linux-server?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

On a unix system, you can use the -D option to not open the preview.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks in progress!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
If you ever succeed, your process will be killed by the php-timeout.
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 3 May 2014 21:16:21 GMT</pubDate>
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	</item>
	<item>
		<title>[DampfHans] Running PovRay on a webserver [4376 days 16 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

I tried to run PovRay 3.7 on a webserver (Win. 2008 Server), starting it with
the PHP exec-command.

Instead of calculating the image the exec-command hangs. I think, the problem
is, that PovRay tries to open a window which must fail on a webserver.

Am I right? And is there any way to prevent this problem? What is the situation
on a linux-server?

Thanks in progress!
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 3 May 2014 21:05:01 GMT</pubDate>
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	</item>
	<item>
		<title>[jrp] Compiling from GIT source with VS2013 (success) [4380 days 15 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;Turned out to be a bit more challenging than I expected (mainly because a later
Boost (1.55 is what I used) is required, or at least preferred.  In fact
VC++2013 has most of the features required to dispense with Boost, but not all
of them (eg, function / hash).

The main change required is to make shared_ptr and weak_ptr explictly boost::
versions to avoid pulling in the std:: versions.

There are still a good few warnings about macro redefinitions and I have not
changed the macros that make the binary Windows 2000 compatible.

If the devs are interested in a patch, I'm happy to provide it.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 29 Apr 2014 22:40:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Gfans] Re: Command line to make windows povray 3.6 auto... [4394 days 12 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;Alain &amp;lt;kua###&amp;nbsp;[at]&amp;nbsp;videotron&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;ca&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I don't think that the &amp;#171;&amp;gt;null&amp;#187; is needed. It may cause some isues.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If you set POV-Ray to &amp;quot;Only one instance&amp;quot;, you won't need to add &amp;#171;/exit&amp;#187;.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Personaly, I prefered to add +fn in the povray.ini file before going to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; version 3.7.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If at all possible, use the animation feature. That way, you can render&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; many frames with only one command. Use the #fopen #fread commands to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; read your data, or beter, use #include &amp;quot;FileName&amp;quot; (you can include files&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; that have any extention as long as they contain valid SDL code), and use&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; string operation to construct the required files names if you need&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; different data set per frame.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If your legacy code DON'T support animation, then it's pre version 3.0...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Alain&lt;/span&gt;

The code is based on version 3.5/6. As you suggested, I will use its animation
function. As I will render some scenarios with moving rigid bodies/soft bodies
as well, it's kinda a must-use feature in this case.

You helped me a lot.Thanks again.

Xiao
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 16 Apr 2014 01:30:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Alain] Re: Command line to make windows povray 3.6 auto... [4394 days 19 hours and 48 minutes ago]</title>
		<description>
&lt;pre&gt;Le 14-04-15 00:48, Gfans a &amp;#233;crit :
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Alain &amp;lt;kua###&amp;nbsp;[at]&amp;nbsp;videotron&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;ca&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Le 14-04-13 11:00, Gfans a &amp;#233;crit :&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Hi there,&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; I have a legcy rendering code which is based on povray 3.6. Now I have a bunch&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; of input data to be used together with one .pov file. In every single rendering&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; process, one data will be read by a simple program and copyed to, let's say&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; currentData.txt, and this file will be read as an input data and rendered by&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; this modified povray program. It works fine if I just want to render every frame&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; manually. So I wrote a simple code and try to automate the rendering task.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Every time an image is finished rendering, the GUI is closed and re-opened as&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; expected. But the problem is that I have to press the &amp;quot;run&amp;quot; button to render it&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; again.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Does anyone know how to avoid this manual intervention and let it render images&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; automatically?&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Thanks.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Regards,&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Xiao&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Be sure to add /run in your script on the line that invoque POV-Ray.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; You should use an INI file instead of calling POV-Ray directly.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; That ini file will provide the name of the file to be rendered,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; optionaly, the resolution to be used and other options, like the data&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; source.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Another option is to use the animation feature.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; It work great if you can batch create your currentData files before you&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; start the rendering. You want files named somewhat like this:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Data00001.txt, Data00002.txt, Data00003.txt,...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Next, in your scene, use string manipulation to construct the name&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; needed for the current frame.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; #declare InputFileName= concat(&amp;quot;Data&amp;quot;, str(frame_number,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Using read and write, the current render can read your data and write&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; your currentData.txt file for the next frame.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; The animation can be initiated from the ini file or using command line&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; options.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Files based on version 3.6 will render fine with version 3.7 with the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; following changes:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; The default image format is now PNG&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; In radiosity scenes, ambient is disabled. Use emission in your finish&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; instead if you want the texture to glow.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; It is recomended to use assumed_gamma 1.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi Alain,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks for the tips. I tried with /run, but it didn't work. Actually, the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; modified povray code works fine under mac os x. Since it has some issues when&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; recompiling on intel cpu, I ported to windows platform.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Here is the command line used for mac os x version which runs as expected:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;        unix/povray -Itest.pov +W800 +H600 +FN +Linclude &amp;amp;&amp;gt;/dev/null&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On windows, I used the following command in the for loop:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;        povwin.exe -Itest.pov +W800 +H600 +FN +Linclude /render /exit &amp;gt;null&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; But when even frame is finished, it still waits for me to press the &amp;quot;run&amp;quot; button&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to render the next frame again. Can you please correct me?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

I don't think that the &amp;#171;&amp;gt;null&amp;#187; is needed. It may cause some isues.
If you set POV-Ray to &amp;quot;Only one instance&amp;quot;, you won't need to add &amp;#171;/exit&amp;#187;.
Personaly, I prefered to add +fn in the povray.ini file before going to 
version 3.7.

If at all possible, use the animation feature. That way, you can render 
many frames with only one command. Use the #fopen #fread commands to 
read your data, or beter, use #include &amp;quot;FileName&amp;quot; (you can include files 
that have any extention as long as they contain valid SDL code), and use 
string operation to construct the required files names if you need 
different data set per frame.

If your legacy code DON'T support animation, then it's pre version 3.0...


Alain
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 15 Apr 2014 18:06:03 GMT</pubDate>
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	</item>
	<item>
		<title>[Gfans] Re: Command line to make windows povray 3.6 auto... [4395 days 9 hours and 4 minutes ago]</title>
		<description>
&lt;pre&gt;Alain &amp;lt;kua###&amp;nbsp;[at]&amp;nbsp;videotron&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;ca&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Le 14-04-13 11:00, Gfans a &amp;#233;crit :&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Hi there,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I have a legcy rendering code which is based on povray 3.6. Now I have a bunch&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; of input data to be used together with one .pov file. In every single rendering&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; process, one data will be read by a simple program and copyed to, let's say&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; currentData.txt, and this file will be read as an input data and rendered by&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; this modified povray program. It works fine if I just want to render every frame&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; manually. So I wrote a simple code and try to automate the rendering task.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Every time an image is finished rendering, the GUI is closed and re-opened as&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; expected. But the problem is that I have to press the &amp;quot;run&amp;quot; button to render it&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; again.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Does anyone know how to avoid this manual intervention and let it render images&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; automatically?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Thanks.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Regards,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Xiao&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Be sure to add /run in your script on the line that invoque POV-Ray.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You should use an INI file instead of calling POV-Ray directly.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; That ini file will provide the name of the file to be rendered,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; optionaly, the resolution to be used and other options, like the data&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; source.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Another option is to use the animation feature.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It work great if you can batch create your currentData files before you&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; start the rendering. You want files named somewhat like this:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Data00001.txt, Data00002.txt, Data00003.txt,...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Next, in your scene, use string manipulation to construct the name&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; needed for the current frame.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare InputFileName= concat(&amp;quot;Data&amp;quot;, str(frame_number,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Using read and write, the current render can read your data and write&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; your currentData.txt file for the next frame.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The animation can be initiated from the ini file or using command line&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; options.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Files based on version 3.6 will render fine with version 3.7 with the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; following changes:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The default image format is now PNG&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; In radiosity scenes, ambient is disabled. Use emission in your finish&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; instead if you want the texture to glow.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It is recomended to use assumed_gamma 1.&lt;/span&gt;

Hi Alain,

Thanks for the tips. I tried with /run, but it didn't work. Actually, the
modified povray code works fine under mac os x. Since it has some issues when
recompiling on intel cpu, I ported to windows platform.

Here is the command line used for mac os x version which runs as expected:
      unix/povray -Itest.pov +W800 +H600 +FN +Linclude &amp;amp;&amp;gt;/dev/null

On windows, I used the following command in the for loop:
      povwin.exe -Itest.pov +W800 +H600 +FN +Linclude /render /exit &amp;gt;null

But when even frame is finished, it still waits for me to press the &amp;quot;run&amp;quot; button
to render the next frame again. Can you please correct me?
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 15 Apr 2014 04:50:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.534cba3386822c82dcff94bd0%40news.povray.org%3E/#%3Cweb.534cba3386822c82dcff94bd0%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Alain] Re: Command line to make windows povray 3.6 auto... [4396 days 20 hours and 16 minutes ago]</title>
		<description>
&lt;pre&gt;Le 14-04-13 11:00, Gfans a &amp;#233;crit :
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi there,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have a legcy rendering code which is based on povray 3.6. Now I have a bunch&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; of input data to be used together with one .pov file. In every single rendering&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; process, one data will be read by a simple program and copyed to, let's say&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; currentData.txt, and this file will be read as an input data and rendered by&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; this modified povray program. It works fine if I just want to render every frame&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; manually. So I wrote a simple code and try to automate the rendering task.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Every time an image is finished rendering, the GUI is closed and re-opened as&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; expected. But the problem is that I have to press the &amp;quot;run&amp;quot; button to render it&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; again.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Does anyone know how to avoid this manual intervention and let it render images&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; automatically?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Xiao&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Be sure to add /run in your script on the line that invoque POV-Ray.
You should use an INI file instead of calling POV-Ray directly.
That ini file will provide the name of the file to be rendered, 
optionaly, the resolution to be used and other options, like the data 
source.

Another option is to use the animation feature.
It work great if you can batch create your currentData files before you 
start the rendering. You want files named somewhat like this:
Data00001.txt, Data00002.txt, Data00003.txt,...
Next, in your scene, use string manipulation to construct the name 
needed for the current frame.
#declare InputFileName= concat(&amp;quot;Data&amp;quot;, str(frame_number,
Using read and write, the current render can read your data and write 
your currentData.txt file for the next frame.
The animation can be initiated from the ini file or using command line 
options.

Files based on version 3.6 will render fine with version 3.7 with the 
following changes:
The default image format is now PNG
In radiosity scenes, ambient is disabled. Use emission in your finish 
instead if you want the texture to glow.
It is recomended to use assumed_gamma 1.
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 13 Apr 2014 17:38:27 GMT</pubDate>
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	</item>
	<item>
		<title>[Gfans] Command line to make windows povray 3.6 autorun [4396 days 22 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;Hi there,

I have a legcy rendering code which is based on povray 3.6. Now I have a bunch
of input data to be used together with one .pov file. In every single rendering
process, one data will be read by a simple program and copyed to, let's say
currentData.txt, and this file will be read as an input data and rendered by
this modified povray program. It works fine if I just want to render every frame
manually. So I wrote a simple code and try to automate the rendering task.

Every time an image is finished rendering, the GUI is closed and re-opened as
expected. But the problem is that I have to press the &amp;quot;run&amp;quot; button to render it
again.

Does anyone know how to avoid this manual intervention and let it render images
automatically?

Thanks.

Regards,
Xiao
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 13 Apr 2014 15:05:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Alain] Re: some problems about finish [4440 days 13 hours ago]</title>
		<description>
&lt;pre&gt;Le 14-02-27 01:42, CAS a &amp;#233;crit :
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I want to ask how should I set the value of ambient and diffuse ?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;pigment {color rgb spectral}&amp;quot; I only used the reflection of object . I do not&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; need to consider the ambient and diffuse ,but I want to ask whether  need I to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; set the parameters of ambient and diffuse ?If need, &amp;quot;#default{ finish{ ambient&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0.1 diffuse 0.9 }}&amp;quot;is OK?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

For a purely refflective surface, ambient and diffuse are usualy set to 
zero. Most also set the diffuse and ambient lower for transparent textures.
A good starting diffuse value for a reflective object may be set as 
(when starting from the default diffuse and ambient values):
0.7*(1-reflection).
For ambient, you can try 0.1*(1-reflection).

A diffuse value of 0.9 is OK only for the brightest, extremely high 
albedo, objects. Normaly, the default of 0.7 is very good.




Alain
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 1 Mar 2014 00:54:34 GMT</pubDate>
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	</item>
	<item>
		<title>[CAS] some problems about finish [4442 days 7 hours and 9 minutes ago]</title>
		<description>
&lt;pre&gt;I want to ask how should I set the value of ambient and diffuse ?
&amp;quot;pigment {color rgb spectral}&amp;quot; I only used the reflection of object . I do not
need to consider the ambient and diffuse ,but I want to ask whether  need I to
set the parameters of ambient and diffuse ?If need, &amp;quot;#default{ finish{ ambient
0.1 diffuse 0.9 }}&amp;quot;is OK?
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 27 Feb 2014 06:45:01 GMT</pubDate>
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	</item>
	<item>
		<title>[skywalker89] Re: Installation will not begin - various error ... [4458 days 16 hours and 44 minutes ago]</title>
		<description>
&lt;pre&gt;&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Where did you get this installer from? I do not recognize that message.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If you right-click on the installer and choose 'Properties', there&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; should be a tab labeled 'Digital Signatures'. Check that this is&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; present and shows the exe is signed by us. A damaged file will not&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; have a valid digital signature.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -- Chris&lt;/span&gt;


The installer was the one I clicked on from your site, povray.org. I will
double-check the signatures.

I did try another browser, and no luck there.

- skywlaker89
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 10 Feb 2014 21:10:00 GMT</pubDate>
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	<item>
		<title>[Chris Cason] Re: Installation will not begin - various error ... [4462 days 7 hours and 35 minutes ago]</title>
		<description>
&lt;pre&gt;On 7/02/2014 09:03, skywalker89 wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hello,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I recently downloaded POVray and was trying to begin the installation process,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; but it won't even start. I get various error messages. I tried repeating the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; download, but it seems that each download gives me a different error message.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Was wondering if anyone could help me. I believe in am working with a 32bit&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; system (messages on my computer say Win32).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Here is the first error message that I see:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Installer integrity check has failed. Common causes include incomplete download&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and damaged media. Contact the installer's author to obtain a new copy.&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; As I mentioned, I tried to download several other times, but these did not work&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; either. On another copy I got this message:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;The application has failed to start because its side-by-side configuration is&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; incorrect. Please see the application event log or use the command-line&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; sxtrace.exe tool for more details. &amp;quot;&lt;/span&gt;

Where did you get this installer from? I do not recognize that message.

If you right-click on the installer and choose 'Properties', there
should be a tab labeled 'Digital Signatures'. Check that this is
present and shows the exe is signed by us. A damaged file will not
have a valid digital signature.

-- Chris
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 7 Feb 2014 06:19:10 GMT</pubDate>
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	<item>
		<title>[Stephen] Re: Installation will not begin - various error ... [4462 days 7 hours and 42 minutes ago]</title>
		<description>
&lt;pre&gt;On 06/02/2014 11:58 PM, skywalker89 wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; All the files I have are 30.3 MB, except for one, which is 30.2 MB.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;


Clipka's advice is the first think to try. My download size was 31273 KB

-- 
Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 7 Feb 2014 06:12:23 GMT</pubDate>
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	<item>
		<title>[skywalker89] Re: Installation will not begin - various error ... [4462 days 13 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;All the files I have are 30.3 MB, except for one, which is 30.2 MB.

Thanks!

-skywalker89
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 7 Feb 2014 00:00:01 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: Installation will not begin - various error ... [4462 days 14 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;Am 06.02.2014 23:03, schrieb skywalker89:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hello,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I recently downloaded POVray and was trying to begin the installation process,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; but it won't even start. I get various error messages. I tried repeating the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; download, but it seems that each download gives me a different error message.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Was wondering if anyone could help me. I believe in am working with a 32bit&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; system (messages on my computer say Win32).&lt;/span&gt;

Sounds like a browser or internet connection problem to me. Try clearing 
the browser cache and re-downloading.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 6 Feb 2014 23:52:40 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: Installation will not begin - various error ... [4462 days 15 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;On 06/02/2014 10:03 PM, skywalker89 wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm just trying to get the program installed at this point. Any help would be&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; appreciated!&lt;/span&gt;

What size was your download?


-- 
Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 6 Feb 2014 22:20:04 GMT</pubDate>
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	</item>
	<item>
		<title>[skywalker89] Installation will not begin - various error mess... [4462 days 15 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;Hello,

I recently downloaded POVray and was trying to begin the installation process,
but it won't even start. I get various error messages. I tried repeating the
download, but it seems that each download gives me a different error message.
Was wondering if anyone could help me. I believe in am working with a 32bit
system (messages on my computer say Win32).

Here is the first error message that I see:

&amp;quot;Installer integrity check has failed. Common causes include incomplete download
and damaged media. Contact the installer's author to obtain a new copy.&amp;quot;

As I mentioned, I tried to download several other times, but these did not work
either. On another copy I got this message:

&amp;quot;The application has failed to start because its side-by-side configuration is
incorrect. Please see the application event log or use the command-line
sxtrace.exe tool for more details. &amp;quot;

Yet another copy gives me this message:

&amp;quot;The application was unable to start correctly (0xc0000005). Click OK to close
the application.&amp;quot;

I'm just trying to get the program installed at this point. Any help would be
appreciated!

Thanks!
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 6 Feb 2014 22:05:00 GMT</pubDate>
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		<link>//news.povray.org/*/message/%3Cweb.52f406bb55c07951a51907a00%40news.povray.org%3E/#%3Cweb.52f406bb55c07951a51907a00%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[kendfrey] Re: Shell commands are not run [4488 days 22 hours and 4 minutes ago]</title>
		<description>
&lt;pre&gt;clipka &amp;lt;ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I think I recall notepad to be problematic as a test for this feature&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; for /some/ reason, though I don't remember why.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Do try with the batch file.&lt;/span&gt;

Aha! I had tried with the batch file, but I put notepad in it, and not mkdir or
del. When I tried mkdir, it worked!

It appears the best way to use shell-outs is to just use a batch file and put
everything in there.

Thank you for your help!
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 11 Jan 2014 15:50:00 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: Shell commands are not run [4489 days 3 hours and 7 minutes ago]</title>
		<description>
&lt;pre&gt;Am 11.01.2014 06:15, schrieb kendfrey:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; clipka &amp;lt;ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; As in good old MS-DOS times, mkdir isn't really a program, but a&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; built-in keyword of cmd.exe; this might be why it isn't working.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Try placing the command inside a batch file (e.g. &amp;quot;foo.bat&amp;quot;) and&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; specifying that batch file as Pre_Scene_Command.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I set Pre_Scene_Command=notepad, which I know isn't a built-in command. Notepad&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; did not appear. It doesn't seem to be an issue with command vs. executable.&lt;/span&gt;

I think I recall notepad to be problematic as a test for this feature 
for /some/ reason, though I don't remember why.

Do try with the batch file.
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 11 Jan 2014 10:47:12 GMT</pubDate>
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	<item>
		<title>[kendfrey] Re: Shell commands are not run [4489 days 8 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;clipka &amp;lt;ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; As in good old MS-DOS times, mkdir isn't really a program, but a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; built-in keyword of cmd.exe; this might be why it isn't working.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Try placing the command inside a batch file (e.g. &amp;quot;foo.bat&amp;quot;) and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; specifying that batch file as Pre_Scene_Command.&lt;/span&gt;

I set Pre_Scene_Command=notepad, which I know isn't a built-in command. Notepad
did not appear. It doesn't seem to be an issue with command vs. executable.
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 11 Jan 2014 05:20:01 GMT</pubDate>
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	<item>
		<title>[clipka] Re: Shell commands are not run [4490 days 12 hours and 43 minutes ago]</title>
		<description>
&lt;pre&gt;Am 09.01.2014 20:25, schrieb kendfrey:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Pre_Scene_Command=mkdir foo&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Input_File_Name=life-Copy.pov&lt;/span&gt;
..-
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; When rendering, no foo folder appears beside my INI file.&lt;/span&gt;
...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Is this a bug, or am I missing something?&lt;/span&gt;

As in good old MS-DOS times, mkdir isn't really a program, but a 
built-in keyword of cmd.exe; this might be why it isn't working.

Try placing the command inside a batch file (e.g. &amp;quot;foo.bat&amp;quot;) and 
specifying that batch file as Pre_Scene_Command.
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 10 Jan 2014 01:10:38 GMT</pubDate>
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	<item>
		<title>[kendfrey] Shell commands are not run [4490 days 18 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;Shell commands in my INI file are not run. I tried Pre- and Post_Scene_Command,
as well as the corresponding Frame commands.

Options &amp;gt; Script I/O restrictions &amp;gt; Disable Starting Other Programs is NOT
checked.

I first tried Pre_Scene_Command=del *.png, since I want to clear all previous
output (for animation). I currently have Pre_Scene_Command=mkdir foo. Neither
command seems to have any effect when rendering. They work fine when run via the
Windows command prompt.

This is the entirety of my current INI file (life-Copy.ini):

Pre_Scene_Command=mkdir foo
Input_File_Name=life-Copy.pov

life-Copy.pov is completely empty.

When rendering, no foo folder appears beside my INI file.

I am using &amp;quot;POV-Ray(tm) for Windows - Version 3.7.0.msvc10.win64&amp;quot; on Windows 7.

Is this a bug, or am I missing something?

Your help is appreciated.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 9 Jan 2014 19:30:00 GMT</pubDate>
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	</item>
	<item>
		<title>[posfan12] Re: Win7x64: Uninstalled POV 3.62, can no longer... [4494 days 11 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;I found the issue and the solution to the issue here:

http://answers.microsoft.com/en-us/windows/forum/windows_7-files/problems-with-file-association-in-windows-7-64-bit/8a8
4fcec-22df-4942-8e35-d98dbe96e327

POV-Ray 3.7 wasn't registered correctly. The registry key discussed in the
article was associated with POV 3.62 instead of 3.7.


Mike
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 6 Jan 2014 02:05:00 GMT</pubDate>
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	</item>
	<item>
		<title>[posfan12] Re: Win7x64: Uninstalled POV 3.62, can no longer... [4494 days 12 hours and 4 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;posfan12&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I would like to confirm whether this is a bug or not before seeking alternative&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; solutions.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Mike&lt;/span&gt;


Update: I was able to set the association with the SSE2 Win32 version, but not
pvengine64.exe or pvengine.exe.

I'm going to keep searching for a solution involving editing the registry.


Mike
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 6 Jan 2014 01:50:01 GMT</pubDate>
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	</item>
	<item>
		<title>[posfan12] Re: Win7x64: Uninstalled POV 3.62, can no longer... [4494 days 12 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;Stephen &amp;lt;mca###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It would be the same procedure with *.inc files. Remember to tick the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; box that says. &amp;quot;Always use the selected program to open this kind of file.&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Yes, I did this. I am able to set the file association for other programs, like
Notepad++. But it fails to &amp;quot;stick&amp;quot; when trying to do the same for any of
POV-Ray's executables.


&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Or you could hack the registry.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      Stephen&lt;/span&gt;



I would like to confirm whether this is a bug or not before seeking alternative
solutions.



Mike
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 6 Jan 2014 01:20:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: Win7x64: Uninstalled POV 3.62, can no longer... [4494 days 22 hours ago]</title>
		<description>
&lt;pre&gt;On 05/01/2014 2:02 PM, posfan12 wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Stephen &amp;lt;mca###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Have you tried, select the *.pov file, right click, open with, &amp;quot;choose&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; default program&amp;quot;?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;       Stephen&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yes, the POV files are properly associated with POV 3.7. It is the INC files&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; that are not working.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

It would be the same procedure with *.inc files. Remember to tick the 
box that says. &amp;quot;Always use the selected program to open this kind of file.&amp;quot;

Or you could hack the registry.


-- 
Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 5 Jan 2014 15:54:05 GMT</pubDate>
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	</item>
	<item>
		<title>[posfan12] Re: Win7x64: Uninstalled POV 3.62, can no longer... [4494 days 23 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;Stephen &amp;lt;mca###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Have you tried, select the *.pov file, right click, open with, &amp;quot;choose&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; default program&amp;quot;?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      Stephen&lt;/span&gt;

Yes, the POV files are properly associated with POV 3.7. It is the INC files
that are not working.


Mike
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 5 Jan 2014 14:05:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: Win7x64: Uninstalled POV 3.62, can no longer... [4495 days 7 hours and 7 minutes ago]</title>
		<description>
&lt;pre&gt;On 05/01/2014 3:11 AM, posfan12 wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Formerly I had POV 3.62 and 3.7 both installed on the same machine. I switched&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; over to 3.7 exclusively.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; However, now I cannot associate INC files with POV-Ray on Windows 7 x64. I can&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; navigate to the program through the &amp;quot;Open File&amp;quot; dialog, but the association does&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; not &amp;quot;stick&amp;quot;. I.e. it is simply ignored/reset back to the earlier program, in my&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; case Notepad.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Does anyone have any tips on how to resolve this?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
Have you tried, select the *.pov file, right click, open with, &amp;quot;choose 
default program&amp;quot;?

-- 
Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 5 Jan 2014 06:46:46 GMT</pubDate>
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	</item>
	<item>
		<title>[posfan12] Win7x64: Uninstalled POV 3.62, can no longer ass... [4495 days 10 hours and 39 minutes ago]</title>
		<description>
&lt;pre&gt;Formerly I had POV 3.62 and 3.7 both installed on the same machine. I switched
over to 3.7 exclusively.

However, now I cannot associate INC files with POV-Ray on Windows 7 x64. I can
navigate to the program through the &amp;quot;Open File&amp;quot; dialog, but the association does
not &amp;quot;stick&amp;quot;. I.e. it is simply ignored/reset back to the earlier program, in my
case Notepad.

Does anyone have any tips on how to resolve this?
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 5 Jan 2014 03:15:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Tamas Gunda] Re: installation issue for povray 3.7 [4498 days 1 hour and 39 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;aluongo&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; i installed the povray 3.7 on windows (both XP and vista) and i've seen the link&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; created on the desktop point to a wrong filename. i've pvengine-sse2.exe instead&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; of pvengine32-sse2.exe&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; HTH&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Achille&lt;/span&gt;

I second this issue (Win 7/32). However, the opposite
case. I have pvengine32-sse2.exe and the created shortcuts pointed to
pvengine-sse2.exe.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 2 Jan 2014 12:15:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Chris Cason] Re: installation issue for povray 3.7 [4524 days 3 hours and 44 minutes ago]</title>
		<description>
&lt;pre&gt;On 7/12/2013 20:43, aluongo wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; i installed the povray 3.7 on windows (both XP and vista) and i've seen the link&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; created on the desktop point to a wrong filename. i've pvengine-sse2.exe instead&lt;/span&gt;

Thanks for bringing this to our attention; it will be fixed.

regards,

-- Chris
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 7 Dec 2013 10:10:06 GMT</pubDate>
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	</item>
	<item>
		<title>[aluongo] installation issue for povray 3.7 [4524 days 4 hours and 9 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,
i installed the povray 3.7 on windows (both XP and vista) and i've seen the link
created on the desktop point to a wrong filename. i've pvengine-sse2.exe instead
of pvengine32-sse2.exe

HTH

Achille
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 7 Dec 2013 09:45:01 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: how to compile and run .pov through console [4551 days 20 hours and 15 minutes ago]</title>
		<description>
&lt;pre&gt;Am 04.10.2013 15:31, schrieb Christian Froeschlin:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Alain wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; The Windows version of POV-Ray will always display the editor. There&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; is NO switch to prevent that.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; As far as I understand this is to prevent another application from&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; easily incorporating POV-Ray without acknowledgement or credit, while&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; still supporting such use.&lt;/span&gt;

That's what I heard, too, and the old POV-Ray license explicitly forbade 
releasing a patch to suppress that part of the code.

However, with POV-Ray 3.7.0 now released under the AGPL, that 
restriction is gone for good, and we can probably expect future versions 
to provide a &amp;quot;silent&amp;quot; mode - either as an official feature, or at least 
as an unofficial patch.
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 9 Nov 2013 17:38:54 GMT</pubDate>
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	</item>
	<item>
		<title>[Mr] Re: Poet3-D Animation Software [4554 days 5 hours and 44 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Eric Wessels&amp;quot; &amp;lt;ewe###&amp;nbsp;[at]&amp;nbsp;erols&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hello,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; My name is Eric Wessels. I recently released a piece of software, Poet3-D,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; as freeware. It is designed to provide a real-time textured OpenGL playback&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; of scenes consisting of articulated figures (humans) and primitives. It is&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; designed to be an interactive front-end that exports to Pov-Ray.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Anyway, I'm a college professor and I wrote the package for an Animation&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; class I taught this spring. So far, I've recieved 1200+ hits on the site but&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; not one e-mail response! I'm currently trying to decide whether to flesh-out&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the GUI and functionality of this alpha software or put it on the garbage&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; heap.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If anyone could try it out and give me some info I would appreciate it. The&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; URL for the software is http://home.winsocket.com/~dreamsir/p3d.htm&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I can be contacted at poe###&amp;nbsp;[at]&amp;nbsp;xoommail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com or ewe###&amp;nbsp;[at]&amp;nbsp;erols&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com. I have more&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; confidence in the latter e-mail address.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If someone could give me some feedback on the software, I would greatly&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; appreciate it.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Sincere thanks,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Eric&lt;/span&gt;

Hi,
Updating the POV-Ray links collection,
I am bumping this old thread because this software's homepage is down and none
of the provided emails work. Eric, In case this newsgroup adress is different,
could you please let us know where to download you POET 3D animation software?

Or if anyone else has it around some harddrive and can provide it?
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 7 Nov 2013 08:10:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Alain] Re: Object changes when translated, rotated, or ... [4558 days 10 hours and 41 minutes ago]</title>
		<description>
&lt;pre&gt;Le 13-11-01 12:38, Charles a &amp;#233;crit :
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have an object bounded by a box. it works fine except when I try and move it&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; or change the camera angle and the bounding box looses it's affect.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Is this a bug?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   Code:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare Lowermouth = union{&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; torus{ 0.6, 0.2 texture{Bodytex} rotate&amp;lt;90,0,0&amp;gt;translate &amp;lt;0,-0.2,0&amp;gt;}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; torus{ 0.55, 0.19 texture{Bodytex} rotate&amp;lt;90,0,0&amp;gt;translate &amp;lt;0,-0.2,-0.25&amp;gt;}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; torus{ 0.5, 0.18 texture{Bodytex} rotate&amp;lt;90,0,0&amp;gt;translate &amp;lt;0,-0.2,-0.5&amp;gt;}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; torus{ 0.45, 0.165 texture{Bodytex} rotate&amp;lt;90,0,0&amp;gt;translate &amp;lt;0,-0.2,-0.75&amp;gt;}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; torus{ 0.4, 0.15 texture{Bodytex} rotate&amp;lt;90,0,0&amp;gt;translate &amp;lt;0,-0.2,-1&amp;gt;}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; torus{ 0.35, 0.15 texture{Bodytex} rotate&amp;lt;90,0,0&amp;gt;translate &amp;lt;0,-0.2,-1.25&amp;gt;scale&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;lt;1,0.99,1&amp;gt;}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; torus{ 0.29, 0.15 texture{Bodytex} rotate&amp;lt;90,0,0&amp;gt;translate &amp;lt;0,-0.2,-1.5&amp;gt;scale&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;lt;1,0.98,1&amp;gt;}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; torus{ 0.22, 0.15 texture{Bodytex} rotate&amp;lt;90,0,0&amp;gt;translate &amp;lt;0,-0.2,-1.75&amp;gt;scale&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;lt;1,0.96,1&amp;gt;}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; torus{ 0.15, 0.15 texture{Bodytex} rotate&amp;lt;90,0,0&amp;gt;translate &amp;lt;0,-0.2,-2&amp;gt;scale&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;lt;1,0.94,1&amp;gt;}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;                            }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare Lowermouth1 = object { Lowermouth&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;     bounded_by {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;        box {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;           &amp;lt;-3, -0.3, -3&amp;gt;, &amp;lt;3, -3, 3&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;            }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;                }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;                                }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

bounded_by is NO substitute to an intersection.
Missusing it that way will cause many problems:
Improper shadows.
Parts that are outside the bounding object are visible whenever the ray 
can encounter the bounding object. If a ray encounter the bounding 
object, it's content is tested for the entire path of that ray.

If you want to clip the object in a way that it's inside become visible, 
you can use clipped_by.

Use:
#declare Lowermouth1 = intersection{
   object { Lowermouth }
   box { &amp;lt;-3, -0.3, -3&amp;gt;, &amp;lt;3, -3, 3&amp;gt; }
}

OR
#declare Lowermouth1 = object { Lowermouth
    clipped_by {
       box {
          &amp;lt;-3, -0.3, -3&amp;gt;, &amp;lt;3, -3, 3&amp;gt;
           }
         }
     }



Alain
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 3 Nov 2013 03:12:57 GMT</pubDate>
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	</item>
	<item>
		<title>[Le Forgeron] Re: Object changes when translated, rotated, or ... [4559 days 18 hours and 25 minutes ago]</title>
		<description>
&lt;pre&gt;Le 01/11/2013 17:38, Charles nous fit lire :
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have an object bounded by a box. it works fine except when I try and move it&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; or change the camera angle and the bounding box looses it's affect.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Is this a bug?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  Code:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare Lowermouth = union{&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; torus{ 0.6, 0.2 texture{Bodytex} rotate&amp;lt;90,0,0&amp;gt;translate &amp;lt;0,-0.2,0&amp;gt;}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; torus{ 0.55, 0.19 texture{Bodytex} rotate&amp;lt;90,0,0&amp;gt;translate &amp;lt;0,-0.2,-0.25&amp;gt;}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; torus{ 0.5, 0.18 texture{Bodytex} rotate&amp;lt;90,0,0&amp;gt;translate &amp;lt;0,-0.2,-0.5&amp;gt;}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; torus{ 0.45, 0.165 texture{Bodytex} rotate&amp;lt;90,0,0&amp;gt;translate &amp;lt;0,-0.2,-0.75&amp;gt;}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; torus{ 0.4, 0.15 texture{Bodytex} rotate&amp;lt;90,0,0&amp;gt;translate &amp;lt;0,-0.2,-1&amp;gt;}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; torus{ 0.35, 0.15 texture{Bodytex} rotate&amp;lt;90,0,0&amp;gt;translate &amp;lt;0,-0.2,-1.25&amp;gt;scale&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;lt;1,0.99,1&amp;gt;}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; torus{ 0.29, 0.15 texture{Bodytex} rotate&amp;lt;90,0,0&amp;gt;translate &amp;lt;0,-0.2,-1.5&amp;gt;scale&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;lt;1,0.98,1&amp;gt;}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; torus{ 0.22, 0.15 texture{Bodytex} rotate&amp;lt;90,0,0&amp;gt;translate &amp;lt;0,-0.2,-1.75&amp;gt;scale&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;lt;1,0.96,1&amp;gt;}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; torus{ 0.15, 0.15 texture{Bodytex} rotate&amp;lt;90,0,0&amp;gt;translate &amp;lt;0,-0.2,-2&amp;gt;scale&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;lt;1,0.94,1&amp;gt;}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;                           }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare Lowermouth1 = object { Lowermouth&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    bounded_by {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;       box {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;          &amp;lt;-3, -0.3, -3&amp;gt;, &amp;lt;3, -3, 3&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;           }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;               }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;                               }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

Bounded_by is no shortcut for proper intersection.

The Lowermouth is so far inside a box of &amp;lt;-0.800,-1.000,-2.150 &amp;gt;,
&amp;lt;0.800,0.600,0.200&amp;gt;

So your bounded_by box &amp;lt;-3,-0.3, -3&amp;gt;,&amp;lt;3,-3,3&amp;gt; is overlapping (hence
bogus). Garbage in... garbage out.

#declare fom=min_extent(Lowermouth1);
#declare fom2=max_extent(Lowermouth1);
#debug &amp;quot;Hello\n&amp;quot;
#debug concat(vstr(3,fom,&amp;quot;,&amp;quot;,0,3),&amp;quot;\n&amp;quot;)
#debug concat(vstr(3,fom2,&amp;quot;,&amp;quot;,0,3),&amp;quot;\n&amp;quot;)
#debug &amp;quot;World\n&amp;quot;
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 1 Nov 2013 19:28:41 GMT</pubDate>
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	</item>
	<item>
		<title>[Charles] Object changes when translated, rotated, or came... [4559 days 21 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;I have an object bounded by a box. it works fine except when I try and move it
or change the camera angle and the bounding box looses it's affect.
Is this a bug?
 Code:

#declare Lowermouth = union{
torus{ 0.6, 0.2 texture{Bodytex} rotate&amp;lt;90,0,0&amp;gt;translate &amp;lt;0,-0.2,0&amp;gt;}
torus{ 0.55, 0.19 texture{Bodytex} rotate&amp;lt;90,0,0&amp;gt;translate &amp;lt;0,-0.2,-0.25&amp;gt;}
torus{ 0.5, 0.18 texture{Bodytex} rotate&amp;lt;90,0,0&amp;gt;translate &amp;lt;0,-0.2,-0.5&amp;gt;}
torus{ 0.45, 0.165 texture{Bodytex} rotate&amp;lt;90,0,0&amp;gt;translate &amp;lt;0,-0.2,-0.75&amp;gt;}
torus{ 0.4, 0.15 texture{Bodytex} rotate&amp;lt;90,0,0&amp;gt;translate &amp;lt;0,-0.2,-1&amp;gt;}
torus{ 0.35, 0.15 texture{Bodytex} rotate&amp;lt;90,0,0&amp;gt;translate &amp;lt;0,-0.2,-1.25&amp;gt;scale
&amp;lt;1,0.99,1&amp;gt;}
torus{ 0.29, 0.15 texture{Bodytex} rotate&amp;lt;90,0,0&amp;gt;translate &amp;lt;0,-0.2,-1.5&amp;gt;scale
&amp;lt;1,0.98,1&amp;gt;}
torus{ 0.22, 0.15 texture{Bodytex} rotate&amp;lt;90,0,0&amp;gt;translate &amp;lt;0,-0.2,-1.75&amp;gt;scale
&amp;lt;1,0.96,1&amp;gt;}
torus{ 0.15, 0.15 texture{Bodytex} rotate&amp;lt;90,0,0&amp;gt;translate &amp;lt;0,-0.2,-2&amp;gt;scale
&amp;lt;1,0.94,1&amp;gt;}
                          }
#declare Lowermouth1 = object { Lowermouth
   bounded_by {
      box {
         &amp;lt;-3, -0.3, -3&amp;gt;, &amp;lt;3, -3, 3&amp;gt;
          }
              }
                              }
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 1 Nov 2013 16:40:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Christian Froeschlin] Re: How do I make a torch shine? [4584 days 3 hours and 11 minutes ago]</title>
		<description>
&lt;pre&gt;Alain wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This will turn radiosity on using default parameters. Those parameters &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; are a descent starting point.&lt;/span&gt;

Also there is a convenient set of presets in rad_def.inc

#include &amp;quot;rad_def.inc&amp;quot;

global_settings
{
   radiosity {Rad_Settings(Radiosity_Normal, off, off)}
}

Replace Radiosity_Normal with, e.g., Radiosity_Debug,
Radiosity_Fast or Radiosity_Final as appropriate.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 8 Oct 2013 10:42:44 GMT</pubDate>
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	<item>
		<title>[Alain] Re: How do I make a torch shine? [4585 days 18 hours and 45 minutes ago]</title>
		<description>
&lt;pre&gt;Le 13-10-06 05:16, TMGellert a &amp;#233;crit :
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Christian Froeschlin &amp;lt;chr###&amp;nbsp;[at]&amp;nbsp;chrfr&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Note this newsgroup is for Windows-specific questions&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; (e.g. GUI, installation, command line parameters), you&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; might find more help in povray.newusers&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; The only problem is: How can I make a torch shine or how should I define the&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; light source?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; some pointers:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; to make an object glow by itself in 3.6: Increase ambient in texture&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; to make an object glow by itself in 3.7 RC: Increase emission in texture&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; In both cases this will make the object appear bright. However,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; it will not only illuminate its surroundings unless &amp;quot;radiosity&amp;quot; is&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; activated.  An alternative is to define a &amp;quot;light_source&amp;quot; at the position&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; where the torch should emit light. If the light source is within the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; object you need to add &amp;quot;no_shadow&amp;quot; to the object so the light&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; can actually get out.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hm, I can't make this work. I can define the 'ambient' value but I struggle with&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the radiosity setting. How do I write this so it could work?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

For a start point using radiosity, just add radiosity{} in your 
global_settings section.
This will turn radiosity on using default parameters. Those parameters 
are a descent starting point.

If the torch flame have some transparency, just adding a regular 
light_source inside ot will work, giving uneven and coloured illumination.

To get beter realism, you should use light fading. Add this:
fade_distance 1 fade_power 2

Adjust the light's intencity to get the illumination you want. There is 
no upper limit to a light's intencity.


To further improve realism, you can concider using an area_light.
The following, added to your light_source definition is a good start:
area_light 1*x 1*z 9 9 adaptive 0 circular orient
Using adaptive is importent to greatly improve the rendering time. It 
allow the use of a LOT of samples without slowing you down to much.

This make the light act like a spherical light with a diameter of 1 unit.

Example using both propositions:

light_source{
	&amp;lt;0,1.5,0&amp;gt; // the light's location
	rgb 100 // it's colour and intensity, adjusted for the fading
	fade_distance 1 fade_power 2
// physicaly acurate fading demand fade_power 2
	area_light 1*z 1*x 17 17 adaptive 0 circular orient
	}


Alain
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 6 Oct 2013 19:09:16 GMT</pubDate>
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	</item>
	<item>
		<title>[TMGellert] Re: Some polygons are not lit! Is that a bug? [4586 days 1 hour and 39 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;TMGellert&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm relatively new to POV-Ray and I'm creating a Minecraft-inspired battle&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; scene.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; All objects are defined by polygons.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; So far, so good, but most of them are just not lit no matter how the light&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; source is configured. I don't know why this happens.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The polygons don't have a finish, they just have an image_map texture.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Has somebody an answer?&lt;/span&gt;

! THREAD CLOSED ! BUG BIXED !
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 6 Oct 2013 12:15:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: Some polygons are not lit! Is that a bug? [4586 days 2 hours and 37 minutes ago]</title>
		<description>
&lt;pre&gt;On 6-10-2013 11:22, TMGellert wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm relatively new to POV-Ray and I'm creating a Minecraft-inspired battle&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; scene.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; All objects are defined by polygons.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; So far, so good, but most of them are just not lit no matter how the light&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; source is configured. I don't know why this happens.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The polygons don't have a finish, they just have an image_map texture.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Has somebody an answer?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
It would help if you posted an image at povray.binaries.images (aka p.b.i.).

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 6 Oct 2013 11:16:48 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: How do I make a torch shine? [4586 days 3 hours and 41 minutes ago]</title>
		<description>
&lt;pre&gt;On 06/10/2013 10:16 AM, TMGellert wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hm, I can't make this work. I can define the 'ambient' value but I struggle with&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the radiosity setting. How do I write this so it could work?&lt;/span&gt;

Since you are new to Pov. If it were me, I would build your scene using 
traditional lighting, until you get the hang of it. Personally I never 
use radiosity as I've never had the good results that some people here 
have. It is a subject on its own.
To get your torch to light and show a beam. You will need to use media.
You put a hollow container around your light source (hollow is a 
keyword) and use scattering or emissive media. You will need to read up 
on that, as well. :-)

-- 
Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 6 Oct 2013 10:12:53 GMT</pubDate>
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	</item>
	<item>
		<title>[TMGellert] Some polygons are not lit! Is that a bug? [4586 days 4 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;I'm relatively new to POV-Ray and I'm creating a Minecraft-inspired battle
scene.
All objects are defined by polygons.
So far, so good, but most of them are just not lit no matter how the light
source is configured. I don't know why this happens.
The polygons don't have a finish, they just have an image_map texture.

Has somebody an answer?
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 6 Oct 2013 09:25:00 GMT</pubDate>
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	</item>
	<item>
		<title>[TMGellert] Re: How do I make a torch shine? [4586 days 4 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;Christian Froeschlin &amp;lt;chr###&amp;nbsp;[at]&amp;nbsp;chrfr&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Note this newsgroup is for Windows-specific questions&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (e.g. GUI, installation, command line parameters), you&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; might find more help in povray.newusers&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; The only problem is: How can I make a torch shine or how should I define the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; light source?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; some pointers:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to make an object glow by itself in 3.6: Increase ambient in texture&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to make an object glow by itself in 3.7 RC: Increase emission in texture&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; In both cases this will make the object appear bright. However,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; it will not only illuminate its surroundings unless &amp;quot;radiosity&amp;quot; is&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; activated.  An alternative is to define a &amp;quot;light_source&amp;quot; at the position&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; where the torch should emit light. If the light source is within the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; object you need to add &amp;quot;no_shadow&amp;quot; to the object so the light&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; can actually get out.&lt;/span&gt;

Hm, I can't make this work. I can define the 'ambient' value but I struggle with
the radiosity setting. How do I write this so it could work?
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 6 Oct 2013 09:20:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Christian Froeschlin] Re: How do I make a torch shine? [4586 days 17 hours and 59 minutes ago]</title>
		<description>
&lt;pre&gt;Note this newsgroup is for Windows-specific questions
(e.g. GUI, installation, command line parameters), you
might find more help in povray.newusers

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The only problem is: How can I make a torch shine or how should I define the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; light source?&lt;/span&gt;

some pointers:

to make an object glow by itself in 3.6: Increase ambient in texture

to make an object glow by itself in 3.7 RC: Increase emission in texture

In both cases this will make the object appear bright. However,
it will not only illuminate its surroundings unless &amp;quot;radiosity&amp;quot; is
activated.  An alternative is to define a &amp;quot;light_source&amp;quot; at the position
where the torch should emit light. If the light source is within the
object you need to add &amp;quot;no_shadow&amp;quot; to the object so the light
can actually get out.
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 5 Oct 2013 19:55:36 GMT</pubDate>
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	</item>
	<item>
		<title>[TMGellert] How do I make a torch shine? [4586 days 19 hours and 4 minutes ago]</title>
		<description>
&lt;pre&gt;I'm relatively new to POV-Ray and I want to make a Minecraft-inspired cave
scene.
The only problem is: How can I make a torch shine or how should I define the
light source?
My torch is an object made of polygons, so I don't use a box or sth like that.

It would be nice to get an answer!

TMGellert

[ Here you find the POV-Ray Scene, if you need to see it in detail: ]

  // Minecraft TNT Block
  // TMGellert 05 Oct 2013

  //   I N C L U D E D   F I L E S

  #include &amp;quot;colors.inc&amp;quot;

  //   C A M E R A

  camera { location &amp;lt;5, 2.625, -3&amp;gt; look_at  &amp;lt;2, 1.25, 0&amp;gt; }

  //   S T O N E   P L A N E S

  plane { z, 0 pigment { image_map {png &amp;quot;stone.png&amp;quot; } } finish {  } rotate 90*x
}
  plane { z, 0 pigment { image_map {png &amp;quot;stone.png&amp;quot; } } finish {  } translate
z/2 }
  plane { z, 0 pigment { image_map {png &amp;quot;stone.png&amp;quot; } } finish {  } rotate -90*y
translate &amp;lt;-0.5, 0, 0.5&amp;gt; }

  //   T N T   B L O C K

  #declare TNT_Base =
   polygon{
    4, &amp;lt;0,0,0&amp;gt;, &amp;lt;1,0,0&amp;gt;, &amp;lt;1,1,0&amp;gt;, &amp;lt;0,1,0&amp;gt;
    pigment { image_map { png &amp;quot;tnt_bottom.png&amp;quot; } }
    rotate &amp;lt;-90,0,0&amp;gt;
    translate &amp;lt;-0.5,0,0.5&amp;gt;
   }

  #declare TNT_Side =
   polygon{
    4, &amp;lt;0,0,0&amp;gt;, &amp;lt;1,0,0&amp;gt;, &amp;lt;1,1,0&amp;gt;, &amp;lt;0,1,0&amp;gt;
    pigment { image_map { png &amp;quot;tnt_side.png&amp;quot; } }
    rotate &amp;lt;0,0,0&amp;gt;
    translate &amp;lt;-0.5,0,0.5&amp;gt;
   }

  #declare TNT_Top =
   polygon {
    4, &amp;lt;0,0,0&amp;gt;, &amp;lt;1,0,0&amp;gt;, &amp;lt;1,1,0&amp;gt;, &amp;lt;0,1,0&amp;gt;
    pigment { image_map { png &amp;quot;tnt_top.png&amp;quot; } }
    rotate &amp;lt;90,0,0&amp;gt;
    translate &amp;lt;-0.5,1,-0.5&amp;gt;
   }

  #declare TNT_Block = union {
   object { TNT_Base }
   object { TNT_Side                  translate &amp;lt;0,0,-1&amp;gt; }
   object { TNT_Side rotate &amp;lt;0,90,0&amp;gt;  translate &amp;lt;-1,0,0&amp;gt; }
   object { TNT_Side rotate &amp;lt;0,180,0&amp;gt; translate &amp;lt;0,0,1&amp;gt;  }
   object { TNT_Side rotate &amp;lt;0,270,0&amp;gt; translate &amp;lt;1,0,0&amp;gt;  }
   object { TNT_Top }
  }

  object { TNT_Block }

  //   T O R C H

  #declare Torch_Side =
   polygon {
    4, &amp;lt;47/16,0,-1/16&amp;gt; &amp;lt;49/16,0,-1/16&amp;gt; &amp;lt;49/16,5/8,-1/16&amp;gt; &amp;lt;47/16,5/8,-1/16&amp;gt;
    pigment { image_map { png &amp;quot;torch.png&amp;quot; } }
   }

  #declare Torch_Top =
   polygon {
    4, &amp;lt;47/16,1/2,-1/16&amp;gt; &amp;lt;49/16,1/2,-1/16&amp;gt; &amp;lt;49/16,5/8,-1/16&amp;gt; &amp;lt;47/16,5/8,-1/16&amp;gt;
    pigment { image_map { png &amp;quot;torch.png&amp;quot; } }
    rotate &amp;lt;90,0,0&amp;gt;
    translate &amp;lt;0,9/16,-9/16&amp;gt;
   }

  #declare Torch = union {
   object { Torch_Side                                     }
   object { Torch_Side rotate &amp;lt;0,90,0&amp;gt;  translate &amp;lt;3,0,3&amp;gt;  }
   object { Torch_Side rotate &amp;lt;0,180,0&amp;gt; translate &amp;lt;6,0,0&amp;gt;  }
   object { Torch_Side rotate &amp;lt;0,270,0&amp;gt; translate &amp;lt;3,0,-3&amp;gt; }
   object { Torch_Top }
  }

  object { Torch }
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 5 Oct 2013 18:50:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Dirk Höpfner] Re: how to compile and run .pov through console [4587 days 5 hours and 13 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,
try
&amp;quot;http://news.povray.org/povray.windows/thread/&amp;lt;&lt;a href=&quot;/&lt;web.454cc15ad579eefad80227fc0@news.povray.org&gt;&quot;&gt;web.454cc15ad579eefad80227fc0@news.povray.org&lt;/a&gt;&amp;gt;&amp;quot;
 and the link will do.;)

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks but I had gone through the link and it's again empty ... :)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 5 Oct 2013 08:40:51 GMT</pubDate>
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	</item>
	<item>
		<title>[Chris Cason] Re: how to compile and run .pov through console [4587 days 18 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;On 5/10/2013 05:47, Samuel Benge wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; plagiarism! At least give us the option to keep a &amp;quot;session&amp;quot; open, so that the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; editor doesn't need to be opened/closed constantly. (Does such an option already&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; exist?)&lt;/span&gt;

Yes, it does and IIRC always has (or at least goes back around 15 years).

It's even in the documentation ...

-- Chris
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 4 Oct 2013 19:53:02 GMT</pubDate>
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	</item>
	<item>
		<title>[Samuel Benge] Re: how to compile and run .pov through console [4587 days 18 hours and 4 minutes ago]</title>
		<description>
&lt;pre&gt;Alain &amp;lt;kua###&amp;nbsp;[at]&amp;nbsp;videotron&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;ca&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The Windows version of POV-Ray will always display the editor. There is&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; NO switch to prevent that.&lt;/span&gt;

I wish there was such a switch :( I'd like to render imagery using POV-Ray
directly from my own C++ programs. I do not always want the editor, and would
not want any popups. There must be /some/ other way to avoid potential
plagiarism! At least give us the option to keep a &amp;quot;session&amp;quot; open, so that the
editor doesn't need to be opened/closed constantly. (Does such an option already
exist?) Also, a way to feed a scene-file into the render engine without using a
physical ASCII file would be nice :)

Sam
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 4 Oct 2013 19:50:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Christian Froeschlin] Re: how to compile and run .pov through console [4588 days and 22 minutes ago]</title>
		<description>
&lt;pre&gt;Alain wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The Windows version of POV-Ray will always display the editor. There is &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; NO switch to prevent that.&lt;/span&gt;

As far as I understand this is to prevent another application from
easily incorporating POV-Ray without acknowledgement or credit, while
still supporting such use.

However, presenting the full-blown GUI to some unsuspecting 3rd party
app user seems a bit like overkill (and can also be quite annoying for
pov users running batch scripts in the background). Would it be an
alternative to simply show a reduced splash screen in the Windows 
notification area (some nifty rendered image or animation, maybe
320 x 240 reading &amp;quot;Powered by POV-Ray rendering engine&amp;quot;)?
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 4 Oct 2013 13:31:55 GMT</pubDate>
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	</item>
	<item>
		<title>[Saket] Re: how to compile and run .pov through console [4588 days 8 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;Paolo Gibellini &amp;lt;p.g###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Tipically you cannot disable the GUI in the windows version.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; See&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;
news.povray.org/povray.windows/thread/&amp;lt;&lt;a href=&quot;/&lt;web.454cc15ad579eefad80227fc0@news.povray.org&gt;&quot;&gt;web.454cc15ad579eefad80227fc0@news.povray.org&lt;/a&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; for example.&lt;/span&gt;

Hi

Thanks but I had gone through the link and it's again empty ... :)

It's really tough to consider, the post is blank from all 2006 and there isn't
any development further to achieve this.

All I need to compile and run &amp;quot;.pov&amp;quot; with concern &amp;quot;.ini&amp;quot; through Visual Studio.
How I should or can proceed ? Any hint ...
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 4 Oct 2013 05:05:08 GMT</pubDate>
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	</item>
	<item>
		<title>[Alain] Re: how to compile and run .pov through console [4588 days 13 hours ago]</title>
		<description>
&lt;pre&gt;Le 13-10-03 03:24, Saket a &amp;#233;crit :
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi all&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I am using Pov-Ray in Windows plateform as (Windows8).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I need to compile and run my &amp;quot;test.pov&amp;quot; file through console (i.e. cmd). I had&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; gone through the documentation entitled &amp;quot;Command Line Options&amp;quot; but I didn't got&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the necessary steps as :&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 1. To start Pov-Ray Engine from console.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 2. To setup the requirement for rendering window (via .INI) from console.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 3. To compile and run the &amp;quot;.pov&amp;quot; again from console application (or cmd) in&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Windows.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I will be greatly thankfull to you with for the kind reply.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

The .POV file is not compiled but interpreted.

 From the console or command line, you only need a line with pvengine.exe.
In this case, it's normaly followed by the .INI file that will set the 
.POV file to render and the required options, or simply with the part 
and name of the .POV file and some settings as the desired resolution 
and AA settings.

The Windows version of POV-Ray will always display the editor. There is 
NO switch to prevent that.

If you don't want the editor/GUI to be present, you should get the 
Unix/Limux version and compile it yourself.
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 4 Oct 2013 00:54:17 GMT</pubDate>
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	</item>
	<item>
		<title>[Paolo Gibellini] Re: how to compile and run .pov through console [4589 days 3 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;&lt;span class=&quot;RC1&quot;&gt;&amp;gt;Saket  on date 03/10/2013 10.52 wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Saket&amp;quot; &amp;lt;sak###&amp;nbsp;[at]&amp;nbsp;yahoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;co&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;in&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; 1. To start Pov-Ray Engine from console.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; 2. To setup the requirement for rendering window (via .INI) from console.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; 3. To compile and run the &amp;quot;.pov&amp;quot; again from console application (or cmd) in&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Windows.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I had gone through the posts similar and I got to Run my test.pov from command&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; line by following steps:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 1. In console, go to the location of pvengine.exe as:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; C:\cd ...Pov-Ray\v3.6\bin&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 2. use command as:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; pvengine +I...path\test.pov +V +H240 +360&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Now, This is opening the complete IDE of Pov-Ray, compiling my script file i.e.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; test.pov and generating the rendering window accordingly in dimension specified&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (+H240 +W360).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The problem is, I don't need to open the complete IDE or Rendering Window. All i&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; need to compile and run the script-file i.e. test.pov and generate the ouput as&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; texture. How I can disable the IDE.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
Tipically you cannot disable the GUI in the windows version.
See 
news.povray.org/povray.windows/thread/&amp;lt;&lt;a href=&quot;/&lt;web.454cc15ad579eefad80227fc0@news.povray.org&gt;&quot;&gt;web.454cc15ad579eefad80227fc0@news.povray.org&lt;/a&gt;&amp;gt; 
for example.
Paolo
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 3 Oct 2013 10:20:07 GMT</pubDate>
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	</item>
	<item>
		<title>[Saket] Re: how to compile and run .pov through console [4589 days 4 hours and 59 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Saket&amp;quot; &amp;lt;sak###&amp;nbsp;[at]&amp;nbsp;yahoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;co&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;in&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 1. To start Pov-Ray Engine from console.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 2. To setup the requirement for rendering window (via .INI) from console.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 3. To compile and run the &amp;quot;.pov&amp;quot; again from console application (or cmd) in&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Windows.&lt;/span&gt;

I had gone through the posts similar and I got to Run my test.pov from command
line by following steps:

1. In console, go to the location of pvengine.exe as:
C:\cd ...Pov-Ray\v3.6\bin

2. use command as:
pvengine +I...path\test.pov +V +H240 +360

Now, This is opening the complete IDE of Pov-Ray, compiling my script file i.e.
test.pov and generating the rendering window accordingly in dimension specified
(+H240 +W360).

The problem is, I don't need to open the complete IDE or Rendering Window. All i
need to compile and run the script-file i.e. test.pov and generate the ouput as
texture. How I can disable the IDE.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 3 Oct 2013 08:55:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Saket] how to compile and run .pov through console [4589 days 6 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;Hi all

I am using Pov-Ray in Windows plateform as (Windows8).

I need to compile and run my &amp;quot;test.pov&amp;quot; file through console (i.e. cmd). I had
gone through the documentation entitled &amp;quot;Command Line Options&amp;quot; but I didn't got
the necessary steps as :

1. To start Pov-Ray Engine from console.
2. To setup the requirement for rendering window (via .INI) from console.
3. To compile and run the &amp;quot;.pov&amp;quot; again from console application (or cmd) in
Windows.

I will be greatly thankfull to you with for the kind reply.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 3 Oct 2013 07:25:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Saket] how to compile and run .pov through console [4589 days 6 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;Hi all

I am using Pov-Ray in Windows plateform as (Windows8).

I need to compile and run my &amp;quot;test.pov&amp;quot; file through console (i.e. cmd). I had
gone through the documentation entitled &amp;quot;Command Line Options&amp;quot; but I didn't got
the necessary steps as :

1. To start Pov-Ray Engine from console.
2. To setup the requirement for rendering window (via .INI) from console.
3. To compile and run the &amp;quot;.pov&amp;quot; again from console application (or cmd) in
Windows.

I will be greatly thankfull to you with for the kind reply.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 3 Oct 2013 07:25:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Saket] how to compile and run .pov through console [4589 days 6 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;Hi all

I am using Pov-Ray in Windows plateform as (Windows8).

I need to compile and run my &amp;quot;test.pov&amp;quot; file through console (i.e. cmd). I had
gone through the documentation entitled &amp;quot;Command Line Options&amp;quot; but I didn't got
the necessary steps as :

1. To start Pov-Ray Engine from console.
2. To setup the requirement for rendering window (via .INI) from console.
3. To compile and run the &amp;quot;.pov&amp;quot; again from console application (or cmd) in
Windows.

I will be greatly thankfull to you with for the kind reply.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 3 Oct 2013 07:20:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Le Forgeron] Re: ah, to dream [4610 days 18 hours and 19 minutes ago]</title>
		<description>
&lt;pre&gt;Le 11/09/2013 00:31, galenwolfe nous fit lire :
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I forgot to add:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; how do I find the new circumference created by the initial row of threads? Thus&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; allowing me to continue the thread 'weaving' d # of times?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

From looking at
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://www.wikihow.com/Make-a-Dreamcatcher&lt;/span&gt;

it seems that, starting with a 8 attach points, the thread go from N to
N+2 until it cross the line of N-1 to N+1 at which point it goes to N+1.

8 regular points on a circle are every pi/4 (or 45&amp;#194;&amp;#176;). Going from N to
N+2, the line is also at 45&amp;#194;&amp;#176; and stop after pi/8 from the center.

Therefore, the ratio between external radius and internal radius (for
the next iteration, turned by pi/8 (22.5&amp;#194;&amp;#176;)) is 1:sqrt(10)/4

(distance from center of inflexion point is sqrt( (sqrt(2)/2)^2 +
(sqrt(2)/4)^2), angle is pi/8+k*pi/4, when the external points are at 1
at angle of k*pi/4 )

(ratio, aka scale factor for povray, is about 1 to 0.79056941504209483299 )
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 11 Sep 2013 19:35:04 GMT</pubDate>
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	</item>
	<item>
		<title>[Samuel Benge] Re: ah, to dream [4610 days 20 hours and 19 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;galenwolfe&amp;quot; &amp;lt;gal###&amp;nbsp;[at]&amp;nbsp;yahoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I forgot to add:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; how do I find the new circumference created by the initial row of threads? Thus&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; allowing me to continue the thread 'weaving' d # of times?&lt;/span&gt;

I'm not going to answer your questions directly (yet), but here is the 'motor'
behind many radial operations in programming:

#declare Rot = 30; // degrees
#declare Rad = 1; // radius

// point of rotation 'Rot' with radius 'Rad' along the x-y plane
#declare RotatedPt =
  Rad*&amp;lt;
   sin(pi*2/360*Rot),
   cos(pi*2/360*Rot),
   0
  &amp;gt;;

Or, you could do it this way:

#declare RotatedPt = vrotate(y*Rad, -z*Rot);

Connecting two points amounts to just making two different points in this
manner!

Does this help?

Sam
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 11 Sep 2013 17:35:01 GMT</pubDate>
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	</item>
	<item>
		<title>[galenwolfe] Re: ah, to dream [4611 days 15 hours and 19 minutes ago]</title>
		<description>
&lt;pre&gt;I forgot to add:

how do I find the new circumference created by the initial row of threads? Thus
allowing me to continue the thread 'weaving' d # of times?
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 10 Sep 2013 22:35:01 GMT</pubDate>
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	</item>
	<item>
		<title>[galenwolfe] ah, to dream [4611 days 15 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;One of the few tasks I've set myself in order to stay sane is to get back into
using POV-Ray and not dumping for one of the visual based programs. On that
front, one of the first things I want to do is make a dream catcher that I can
plug simple numbers in as variables and the coding does all the rest of the
work.

So, you set Diameter as the diameter of the hoop (the first part of torus
descriptor) and Thick as the thickness of the hoop (variable 2 of the Torus
descriptor). Automatically you can set the starting point of the thread (Start)
as Diameter-(Thick/2) (as i understand it, the 2nd variable of a torus sets the
total diameter of the cylinder used in making the torus, so finding the inside
edge is half that).

Now, to the hard stuff as I was never more then a geometry kid in high school.

1) I figure telling the computer that the length of each initial cylinder
'thread' is 1/nth (where n = the # of times you wrap the thread around the hoop
that establishes the first part of the weave) the circumference of the inside of
the torus {3.141593*[(r-thickness of hoop)squared]} or (3.141593 * Thick)/n. (if
I'm wrong correct me)

2)How do I tell POV-Ray to draw the Thread from the starting point to the proper
place along the inside of the Hoop without having to manually type in the
coordinates? I mean I understand I know how far the thread with stretch, but I
can't get my head to wrap around telling POV how to find that point. In the real
world I would use a ruler to measure to that point, but what 'ruler' do I get
POV to use?
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 10 Sep 2013 22:25:01 GMT</pubDate>
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	</item>
	<item>
		<title>[LanuHum] Re: How kill IDLE using command line? [4621 days 18 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;Chris Cason &amp;lt;del###&amp;nbsp;[at]&amp;nbsp;deletethistoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;povray&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Not a bug, it is working as documented in the manual.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   http://wiki.povray.org/content/Documentation:Windows_Section_3&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; See the above for how to make it exit.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -- Chris&lt;/span&gt;

Thanks, I found an option in GUI!
Render\On completion\Exit Povray for Windows
Gui close after render!
Very,very good! :)
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 31 Aug 2013 19:30:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Chris Cason] Re: How kill IDLE using command line? [4621 days 19 hours and 26 minutes ago]</title>
		<description>
&lt;pre&gt;On 31/08/2013 21:08, LanuHum wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; How automatically close IDLE window after rendering ???&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Open OS Windows - 100000 problem add :)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -d this is not that. -d - not open render window, but subprocess.wait() closing&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; IDLE.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Why opens if the command line is used?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It is very serious bug :)&lt;/span&gt;

Not a bug, it is working as documented in the manual.

  http://wiki.povray.org/content/Documentation:Windows_Section_3

See the above for how to make it exit.

-- Chris
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 31 Aug 2013 18:28:36 GMT</pubDate>
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	</item>
	<item>
		<title>[Chris Cason] Re: How kill IDLE using command line? [4621 days 19 hours and 42 minutes ago]</title>
		<description>
&lt;pre&gt;On 1/09/2013 04:00, Le_Forgeron wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (Or did the 3.7 windows version get a removed /EXIT ?)&lt;/span&gt;

no, it is still there and works as it did in the past.

-- Chris
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 31 Aug 2013 18:12:03 GMT</pubDate>
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	</item>
	<item>
		<title>[Le Forgeron] Re: How kill IDLE using command line? [4621 days 19 hours and 53 minutes ago]</title>
		<description>
&lt;pre&gt;Le 31/08/2013 18:55, LanuHum nous fit lire :
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; clipka &amp;lt;ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Am 31.08.2013 13:08, schrieb LanuHum:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; How automatically close IDLE window after rendering ???&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Open OS Windows - 100000 problem add :)&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; -d this is not that. -d - not open render window, but subprocess.wait() closing&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; IDLE.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Why opens if the command line is used?&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; It is very serious bug :)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; AFAIK It's currently not possible to automatically close POV-Ray for&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Windows after rendering; however, if you have thousands of images to&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; render (and for some reason can't make use of the animation feature),&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; you can avoid that many windows to open by using POV-Ray's &amp;quot;keep single&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; instance&amp;quot; option.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; As long as all the images have the same resolution, I'd suggest trying&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; to use the animation feature though.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I use povray also for texture preview.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Look:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://yadi.sk/d/2dGKINsP8XpWI&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; In Linux - very good option -d. Process in shadow. Press button &amp;quot;update&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; preview&amp;quot;, wait 3-5 s, image 256x256 automatically opens in small preview&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; viewport in Blender&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; In Windows: Press button &amp;quot;update preview&amp;quot;, public open IDLE, user press quit&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; IDLE, only then image 256x256 automatically opens in small preview viewport in&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Blender.Inconveniently, ugly, roughly, not on the feng-shui(geomantic (omen))&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
It seems someone need a /EXIT on the command line so that *Blender*
behave the same way on Linux and Windows.

At least that information of context is coming only after 3 messages.

(Or did the 3.7 windows version get a removed /EXIT ?)
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 31 Aug 2013 18:00:58 GMT</pubDate>
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	</item>
	<item>
		<title>[LanuHum] Re: How kill IDLE using command line? [4621 days 20 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;clipka &amp;lt;ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Am 31.08.2013 13:08, schrieb LanuHum:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; How automatically close IDLE window after rendering ???&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Open OS Windows - 100000 problem add :)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; -d this is not that. -d - not open render window, but subprocess.wait() closing&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; IDLE.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Why opens if the command line is used?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; It is very serious bug :)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; AFAIK It's currently not possible to automatically close POV-Ray for&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Windows after rendering; however, if you have thousands of images to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; render (and for some reason can't make use of the animation feature),&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; you can avoid that many windows to open by using POV-Ray's &amp;quot;keep single&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; instance&amp;quot; option.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; As long as all the images have the same resolution, I'd suggest trying&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to use the animation feature though.&lt;/span&gt;

I use povray also for texture preview.
Look:
http://yadi.sk/d/2dGKINsP8XpWI
In Linux - very good option -d. Process in shadow. Press button &amp;quot;update
preview&amp;quot;, wait 3-5 s, image 256x256 automatically opens in small preview
viewport in Blender
In Windows: Press button &amp;quot;update preview&amp;quot;, public open IDLE, user press quit
IDLE, only then image 256x256 automatically opens in small preview viewport in
Blender.Inconveniently, ugly, roughly, not on the feng-shui(geomantic (omen))
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 31 Aug 2013 17:00:01 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: How kill IDLE using command line? [4621 days 23 hours and 12 minutes ago]</title>
		<description>
&lt;pre&gt;Am 31.08.2013 13:08, schrieb LanuHum:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; How automatically close IDLE window after rendering ???&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Open OS Windows - 100000 problem add :)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -d this is not that. -d - not open render window, but subprocess.wait() closing&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; IDLE.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Why opens if the command line is used?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It is very serious bug :)&lt;/span&gt;

AFAIK It's currently not possible to automatically close POV-Ray for 
Windows after rendering; however, if you have thousands of images to 
render (and for some reason can't make use of the animation feature), 
you can avoid that many windows to open by using POV-Ray's &amp;quot;keep single 
instance&amp;quot; option.

As long as all the images have the same resolution, I'd suggest trying 
to use the animation feature though.
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 31 Aug 2013 14:42:36 GMT</pubDate>
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	</item>
	<item>
		<title>[LanuHum] How kill IDLE using command line? [4622 days 2 hours and 44 minutes ago]</title>
		<description>
&lt;pre&gt;How automatically close IDLE window after rendering ???
Open OS Windows - 100000 problem add :)
-d this is not that. -d - not open render window, but subprocess.wait() closing
IDLE.
Why opens if the command line is used?
It is very serious bug :)
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 31 Aug 2013 11:10:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Chris Cason] Testing updated windows editor DLL's [4627 days 1 hour and 34 minutes ago]</title>
		<description>
&lt;pre&gt;Guys,

I'd appreciate it if some of you could bang on some test DLL's I've
built for the editor portion of POVWIN.

These are functionally identical to the ones distributed with RC7.
However I have modified the way they are compiled and want to ensure
that this has not introduced any issues in the release version.

The files are located at http://www.povray.org/temp/editor-test.zip.
There are six DLL's included (two for each pvengine binary). To use
them, back up or rename the existing DLL's in the bin directory of
your RC7 install, then just drop the new DLL's in place.

Initial tests here show basic functionality works, but I haven't had
the chance to go through and test everything: basically the editor
needs to be used with every single option being toggled and checked
for correct operation.

Once these are tested and found to be OK I'll be in a position to
build a test of the POVWIN 3.7 release.

Volunteers? :-)

-- Chris
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 26 Aug 2013 12:20:15 GMT</pubDate>
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	<item>
		<title>[Stephen] Re: Rendering 20500 POV Files [4639 days 17 hours and 56 minutes ago]</title>
		<description>
&lt;pre&gt;On 13/08/2013 8:04 PM, Peter wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi Stephen,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;     After running through the simulations this way I discovered that with this&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; set up the first frame is just rendered 20501 times under sequential filenames.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; For example it doesn't seem to load animate_00001.pov after finishing&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; animate_00000.pov, it just outputs animate_00000.bmp (from the first render) and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; animate_00001.bmp (as the &amp;quot;second frame&amp;quot;).. however both images are identical.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If I render 00000 and 00001 using the individual pov files (not using the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; animation option in an ini file) the rendered BMPs are different (as they should&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; be).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thoughts?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

My first though is take more water with it. (Speaking personally, of 
course :-) )

Make sure that you are using frame_number, not clock. (Less calculations 
for you.)

Find out what is happening by using #debug.
Output your frame_number, the called include file and the object, in the 
include file.
Maybe add a #debug &amp;quot;This is Include NNN \n&amp;quot; to the first few files to 
make sure that they are being called by your master file.

 From there we start fault finding.

-- 
Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 13 Aug 2013 19:58:07 GMT</pubDate>
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	</item>
	<item>
		<title>[Peter] Re: Rendering 20500 POV Files [4639 days 18 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;Hi Stephen,

   After running through the simulations this way I discovered that with this
set up the first frame is just rendered 20501 times under sequential filenames.
For example it doesn't seem to load animate_00001.pov after finishing
animate_00000.pov, it just outputs animate_00000.bmp (from the first render) and
animate_00001.bmp (as the &amp;quot;second frame&amp;quot;).. however both images are identical.
If I render 00000 and 00001 using the individual pov files (not using the
animation option in an ini file) the rendered BMPs are different (as they should
be).

Thoughts?

Peter

P.S. - For now, I've gone back to my batch file, but it takes much longer as it
(one at a time) opens the pov file, renders it, closes pov-ray, opens the next
pov file, renders it, closes the window, etc ,etc.


Stephen &amp;lt;mca###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 26/07/2013 8:51 PM, Peter wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I'll update my file and give it a try. I have gotten a batch file working, but&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; the way its set up right now I have POV ray opening, rendering a scene (~1.7&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; seconds) and closing... then repeating over and over and over again.... besides&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; the risk of epileptic seizure, it would obviously be faster to either keep one&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; POV ray open and one after another pass the 20501 files through to be rendered&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; or to have pov-ray start minimized... at least that way the render time would be&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; decreased and I wouldn't have windows flashing every 1-2 seconds!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; There is a better way than running the files sequentially. You can use&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the animation feature. Here is a snipit of code from an ini file.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Input_File_Name = animate_.pov&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Output_File_Name = animate_&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Initial_Frame = 0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Final_Frame = 999999&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Subset_Start_Frame = 0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Subset_End_Frame = 20501&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   /* I like to use an underscore between the name and the numbers for&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; readability. */&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Input_File_Name&amp;quot; calls your PovRay master file (which #includes your&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; series of pov files&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Output_File_Name&amp;quot; is the base name of the rendered files.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Initial_Frame&amp;quot;: Your start frame number. (Keep it 0)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Final_Frame&amp;quot; : Any number bigger than your largest frame number.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Subset_Start_Frame&amp;quot;: Where you want to start rendering from.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Subset_End_Frame&amp;quot;: Where you want to stop rendering.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You don't need to use an ini file. You can use command line options.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This method works for me.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      Stephen&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 13 Aug 2013 19:05:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Alain] Re: Rendering 20500 POV Files [4654 days 13 hours and 31 minutes ago]</title>
		<description>
&lt;pre&gt;Le 13-07-29 11:29, Peter a &amp;#233;crit :
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Stephen, (sorry I refereed to you as Alain last post...  misread the post in my&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; haste earlier!).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Your suggestion works great with these changes:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   Input_File_Name = animate_00000.pov&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   Output_File_Name = animate_00000.bmp&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   Initial_Frame = 0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   Final_Frame = 999999&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   Subset_Start_Frame = 0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   Subset_End_Frame = 20501&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; However, the output files aren't (for example) animate_00000.bmp its&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; animate_0000000.bmp... seems to be adding zeros to the front (2 I think a I just&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; did a test with 10 files... I'm guessing if I set it up for the entire&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; simulation it will add 5 zeros). Is there someway to have it not add padding&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; zeros (as they are not needed since the input files are already labelled&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; accordingly).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks again for your help,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Peter&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

The number of digit is imposed by the value of final_frame. If it have 6 
digits, then the files names will end with 6 digits.

Normaly, I never set final_frame to a large and use a subset. Only 
setting the final_frame value normaly works very well.

Simply using +kff20500 or +kff20501 on the command line start the 
animation for the desired number of frames.

BMPs are huge for nothing as they are not compressed in any way. It's 
highly recomended to set the output format to PNG. Use +fn in an ini 
file or the command line, or way beter, upgrade to version 3.7RC whitch 
default to PNG on all platforms.


Alain
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 30 Jul 2013 00:23:23 GMT</pubDate>
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	<item>
		<title>[Stephen] Re: Rendering 20500 POV Files [4654 days 21 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;On 29/07/2013 4:29 PM, Peter wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Stephen, (sorry I refereed to you as Alain last post...  misread the post in my&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; haste earlier!).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Not the worst thing that I have been called. ;-)

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Your suggestion works great with these changes:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   Input_File_Name = animate_00000.pov&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   Output_File_Name = animate_00000.bmp&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   Initial_Frame = 0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   Final_Frame = 999999&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   Subset_Start_Frame = 0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   Subset_End_Frame = 20501&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; However, the output files aren't (for example) animate_00000.bmp its&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; animate_0000000.bmp... seems to be adding zeros to the front (2 I think a I just&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; did a test with 10 files... I'm guessing if I set it up for the entire&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; simulation it will add 5 zeros). Is there someway to have it not add padding&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; zeros (as they are not needed since the input files are already labelled&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; accordingly).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

The only way that I know of is to reduce the number of digits in 
Final_Frame.
I would be more concerned about using BMP files with the number of 
frames that you are using. BMPs are uncompressed and you will eat a lot 
of HDD space. Why not try PNGs?
Output_File_Type = N

And don't forget to use Continue_Trace=1
In case your machine crashes or you stop the render partway through the 
animation.


&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks again for your help,&lt;/span&gt;

Only too pleased to pay back some of the help I've had over the years. :-D
-- 
Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 29 Jul 2013 16:05:10 GMT</pubDate>
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	</item>
	<item>
		<title>[Peter] Re: Rendering 20500 POV Files [4654 days 22 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;Stephen, (sorry I refereed to you as Alain last post...  misread the post in my
haste earlier!).

Your suggestion works great with these changes:
 Input_File_Name = animate_00000.pov
 Output_File_Name = animate_00000.bmp
 Initial_Frame = 0
 Final_Frame = 999999
 Subset_Start_Frame = 0
 Subset_End_Frame = 20501

However, the output files aren't (for example) animate_00000.bmp its
animate_0000000.bmp... seems to be adding zeros to the front (2 I think a I just
did a test with 10 files... I'm guessing if I set it up for the entire
simulation it will add 5 zeros). Is there someway to have it not add padding
zeros (as they are not needed since the input files are already labelled
accordingly).

Thanks again for your help,

Peter



Stephen &amp;lt;mca###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 26/07/2013 8:51 PM, Peter wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I'll update my file and give it a try. I have gotten a batch file working, but&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; the way its set up right now I have POV ray opening, rendering a scene (~1.7&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; seconds) and closing... then repeating over and over and over again.... besides&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; the risk of epileptic seizure, it would obviously be faster to either keep one&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; POV ray open and one after another pass the 20501 files through to be rendered&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; or to have pov-ray start minimized... at least that way the render time would be&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; decreased and I wouldn't have windows flashing every 1-2 seconds!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; There is a better way than running the files sequentially. You can use&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the animation feature. Here is a snipit of code from an ini file.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Input_File_Name = animate_.pov&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Output_File_Name = animate_&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Initial_Frame = 0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Final_Frame = 999999&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Subset_Start_Frame = 0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Subset_End_Frame = 20501&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   /* I like to use an underscore between the name and the numbers for&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; readability. */&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Input_File_Name&amp;quot; calls your PovRay master file (which #includes your&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; series of pov files&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Output_File_Name&amp;quot; is the base name of the rendered files.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Initial_Frame&amp;quot;: Your start frame number. (Keep it 0)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Final_Frame&amp;quot; : Any number bigger than your largest frame number.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Subset_Start_Frame&amp;quot;: Where you want to start rendering from.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Subset_End_Frame&amp;quot;: Where you want to stop rendering.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You don't need to use an ini file. You can use command line options.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This method works for me.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      Stephen&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 29 Jul 2013 15:40:02 GMT</pubDate>
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	</item>
	<item>
		<title>[Peter] Re: Starting POV-Ray Miniized - POV-Ray 3.6 Wind... [4654 days 22 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;Alain,

  I have done the -d option in my batch file method as it is closing a starting
a new POV-Ray window for eatch POV file to be rendered. However, I am trying the
animation feature now (your second suggestion in my other post).

Thans for all of your help (in this and other post)

Peter

Alain &amp;lt;kua###&amp;nbsp;[at]&amp;nbsp;videotron&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;ca&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Le 13-07-26 14:29, Peter a &amp;#233;crit :&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Hi, I am running a sequence of pov files from the command line using a batch&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; file and I'm trying to determine if there is a way to get pov-ray to start&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; minimized (or even better in the system tray). Looking for either a command line&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; argument or switch OR a way to specify this in the ini file. Things work fine as&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; they are, but with each frame only taking a few seconds to render I have windows&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; opening and closing like crazy and since the animation is 20500 frames (and I&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; have 16 animations!) I was looking for an easy way to start minimized (to avoid&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; the constantly popping up windows).&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Thanks in advance,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Peter&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Render with the -d option. This will suppress the render window for the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; entire animation.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Now, simply start your animation and minimise the main window.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Not that you won't be able to make the render window visible to check&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the progress. You'll need to use any external image viewer.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Alain&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 29 Jul 2013 15:40:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Alain] Re: Starting POV-Ray Miniized - POV-Ray 3.6 Wind... [4655 days 16 hours and 47 minutes ago]</title>
		<description>
&lt;pre&gt;Le 13-07-26 14:29, Peter a &amp;#233;crit :
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi, I am running a sequence of pov files from the command line using a batch&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; file and I'm trying to determine if there is a way to get pov-ray to start&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; minimized (or even better in the system tray). Looking for either a command line&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; argument or switch OR a way to specify this in the ini file. Things work fine as&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; they are, but with each frame only taking a few seconds to render I have windows&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; opening and closing like crazy and since the animation is 20500 frames (and I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; have 16 animations!) I was looking for an easy way to start minimized (to avoid&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the constantly popping up windows).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks in advance,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Peter&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Render with the -d option. This will suppress the render window for the 
entire animation.
Now, simply start your animation and minimise the main window.

Not that you won't be able to make the render window visible to check 
the progress. You'll need to use any external image viewer.



Alain
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 28 Jul 2013 21:07:23 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: Rendering 20500 POV Files [4657 days 16 hours and 32 minutes ago]</title>
		<description>
&lt;pre&gt;On 26/07/2013 8:51 PM, Peter wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'll update my file and give it a try. I have gotten a batch file working, but&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the way its set up right now I have POV ray opening, rendering a scene (~1.7&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; seconds) and closing... then repeating over and over and over again.... besides&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the risk of epileptic seizure, it would obviously be faster to either keep one&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV ray open and one after another pass the 20501 files through to be rendered&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; or to have pov-ray start minimized... at least that way the render time would be&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; decreased and I wouldn't have windows flashing every 1-2 seconds!&lt;/span&gt;


There is a better way than running the files sequentially. You can use 
the animation feature. Here is a snipit of code from an ini file.

Input_File_Name = animate_.pov
Output_File_Name = animate_
Initial_Frame = 0
Final_Frame = 999999
Subset_Start_Frame = 0
Subset_End_Frame = 20501

  /* I like to use an underscore between the name and the numbers for 
readability. */


&amp;quot;Input_File_Name&amp;quot; calls your PovRay master file (which #includes your 
series of pov files&amp;quot;

&amp;quot;Output_File_Name&amp;quot; is the base name of the rendered files.

&amp;quot;Initial_Frame&amp;quot;: Your start frame number. (Keep it 0)

&amp;quot;Final_Frame&amp;quot; : Any number bigger than your largest frame number.

&amp;quot;Subset_Start_Frame&amp;quot;: Where you want to start rendering from.

&amp;quot;Subset_End_Frame&amp;quot;: Where you want to stop rendering.

You don't need to use an ini file. You can use command line options.

This method works for me.

-- 
Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 26 Jul 2013 21:21:48 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: Rendering 20500 POV Files [4657 days 16 hours and 53 minutes ago]</title>
		<description>
&lt;pre&gt;On 26/07/2013 8:57 PM, Peter wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; didn't make that stupid mistake, but I realized once I saw your code Chain02G2Y_&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (with the _ that my filenames are actually animate.XXXXX.pov not&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; animateXXXXX.pov!! seems to work now!!&lt;/span&gt;

Don't ask me how many times I've made that mistake. :-)

I generally use a #debug to print to screen what the code is writing. 
Good for catching spaces as well.

-- 
Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 26 Jul 2013 21:01:13 GMT</pubDate>
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	</item>
	<item>
		<title>[Peter] Re: Rendering 20500 POV Files [4657 days 17 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;Stephen &amp;lt;mca###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 26/07/2013 7:25 PM, Peter wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; However, when I run from the command line, nothing happens. When I run it using&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; the GUI I get an error &amp;quot;Parse Error: Cannot open animate00000.pov&amp;quot; .&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; A silly question but are your files in the same directory as the master&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; file?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This is an example that works for me.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #include concat(&amp;quot;f:\\Graphics\\B3D&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;
Data\\Scenes\\Earth_Inside\\Chain02G1\\Chain02G2Y_&amp;quot;,str(mod(frame_number,89),-4,0),&amp;quot;.pov&amp;quot;)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      Stephen&lt;/span&gt;

So... you were right to ask about the files being int he same directory... I
didn't make that stupid mistake, but I realized once I saw your code Chain02G2Y_
(with the _ that my filenames are actually animate.XXXXX.pov not
animateXXXXX.pov!! seems to work now!!

Thanks for all of your help everyone!!
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 26 Jul 2013 20:00:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Peter] Re: Rendering 20500 POV Files [4657 days 17 hours and 59 minutes ago]</title>
		<description>
&lt;pre&gt;Stephen &amp;lt;mca###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 26/07/2013 7:25 PM, Peter wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; However, when I run from the command line, nothing happens. When I run it using&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; the GUI I get an error &amp;quot;Parse Error: Cannot open animate00000.pov&amp;quot; .&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; A silly question but are your files in the same directory as the master&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; file?&lt;/span&gt;

Yes.. they are in the same directory... but I suppose you had to ask that!! :P

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This is an example that works for me.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #include concat(&amp;quot;f:\\Graphics\\B3D&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;
Data\\Scenes\\Earth_Inside\\Chain02G1\\Chain02G2Y_&amp;quot;,str(mod(frame_number,89),-4,0),&amp;quot;.pov&amp;quot;)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      Stephen&lt;/span&gt;


I'll update my file and give it a try. I have gotten a batch file working, but
the way its set up right now I have POV ray opening, rendering a scene (~1.7
seconds) and closing... then repeating over and over and over again.... besides
the risk of epileptic seizure, it would obviously be faster to either keep one
POV ray open and one after another pass the 20501 files through to be rendered
or to have pov-ray start minimized... at least that way the render time would be
decreased and I wouldn't have windows flashing every 1-2 seconds!
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 26 Jul 2013 19:55:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: Rendering 20500 POV Files [4657 days 18 hours and 22 minutes ago]</title>
		<description>
&lt;pre&gt;On 26/07/2013 7:25 PM, Peter wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; However, when I run from the command line, nothing happens. When I run it using&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the GUI I get an error &amp;quot;Parse Error: Cannot open animate00000.pov&amp;quot; .&lt;/span&gt;

A silly question but are your files in the same directory as the master 
file?

This is an example that works for me.

#include concat(&amp;quot;f:\\Graphics\\B3D 
Data\\Scenes\\Earth_Inside\\Chain02G1\\Chain02G2Y_&amp;quot;,str(mod(frame_number,89),-4,0),&amp;quot;.pov&amp;quot;)


-- 
Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 26 Jul 2013 19:31:54 GMT</pubDate>
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	</item>
	<item>
		<title>[Peter] Starting POV-Ray Miniized - POV-Ray 3.6 Windows ... [4657 days 19 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;Hi, I am running a sequence of pov files from the command line using a batch
file and I'm trying to determine if there is a way to get pov-ray to start
minimized (or even better in the system tray). Looking for either a command line
argument or switch OR a way to specify this in the ini file. Things work fine as
they are, but with each frame only taking a few seconds to render I have windows
opening and closing like crazy and since the animation is 20500 frames (and I
have 16 animations!) I was looking for an easy way to start minimized (to avoid
the constantly popping up windows).

Thanks in advance,

Peter
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 26 Jul 2013 18:30:01 GMT</pubDate>
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	<item>
		<title>[Peter] Re: Rendering 20500 POV Files [4657 days 19 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;Alain &amp;lt;kua###&amp;nbsp;[at]&amp;nbsp;videotron&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;ca&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Are your source files ending in sequential numbers?&lt;/span&gt;

Yes... they are animate00000.pov - animate20500.pov

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If so, you can use the internal animation feature to render all your&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; frames within a single sequence.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You can have a main .POV file that will #include the relevent data&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; according to the frame_number value using some string manipulations. The&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; concat(...) and str(...) string functions will greatly help construct&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the needed files names.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare IN_File = concat(&amp;quot;Mole&amp;quot;,str(frame_number, -5, 0), &amp;quot;.inc&amp;quot;)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #include IN_File&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The &amp;quot;-5&amp;quot; in str mean zero-pading of the value to 5 digits.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The &amp;quot;0&amp;quot; means zero decimal places.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; And start the render with +kff 20500 on the command line.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This assume that your molecule are described in files names &amp;quot;Molexxxxx.inx&amp;quot;.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Change the name as needed.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You can include files with any extention as long as they are writen&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; using the correct POV syntaxe.&lt;/span&gt;

I have created a POV file with this as its contents (based on your suggestions
above):
#declare IN_File = concat(&amp;quot;animate&amp;quot;,str(frame_number, -5, 0), &amp;quot;.pov&amp;quot;)
#include IN_File

However, when I run from the command line, nothing happens. When I run it using
the GUI I get an error &amp;quot;Parse Error: Cannot open animate00000.pov&amp;quot; .

This would suggest (to me at least) that the animate00000.pov is not readable,
however, I know this isn't the case since I have rendered many of the files
individually and using the queue (and a batch file) and they are fine.

Am i missing something?

Peter
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 26 Jul 2013 18:30:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Alain] Re: Rendering 20500 POV Files [4658 days 12 hours and 38 minutes ago]</title>
		<description>
&lt;pre&gt;Le 13-07-25 16:04, Peter a &amp;#233;crit :
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    I have 20500 frames written from a molecular dynamics simulation. Is there&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; anyway to easily render these is batch (I believe the queue will only allow 512&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; files at the moment). Other than staying up all night and re-filling the queue&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; when it empties, the only way I can think to do this currently would be to load&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; up&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 40 instances of POV ray... each with a full queue and start them&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; simultaneously!... guessing that's not the best option!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Any suggestions?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks in advance,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Peter&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Are your source files ending in sequential numbers?

If so, you can use the internal animation feature to render all your 
frames within a single sequence.

You can have a main .POV file that will #include the relevent data 
according to the frame_number value using some string manipulations. The 
concat(...) and str(...) string functions will greatly help construct 
the needed files names.

#declare IN_File = concat(&amp;quot;Mole&amp;quot;,str(frame_number, -5, 0), &amp;quot;.inc&amp;quot;)
#include IN_File

The &amp;quot;-5&amp;quot; in str mean zero-pading of the value to 5 digits.
The &amp;quot;0&amp;quot; means zero decimal places.

And start the render with +kff 20500 on the command line.

This assume that your molecule are described in files names &amp;quot;Molexxxxx.inx&amp;quot;.
Change the name as needed.

You can include files with any extention as long as they are writen 
using the correct POV syntaxe.




Alain
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 26 Jul 2013 01:16:24 GMT</pubDate>
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	</item>
	<item>
		<title>[Peter] Re: Rendering 20500 POV Files [4658 days 15 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;B. Gimeno&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  Write a bat file that you can run from cmd.exe&lt;/span&gt;

Been a while since I've had to use them... didn't even think of using that..
I'll give that a try!

Thanks.

peter
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 25 Jul 2013 22:40:01 GMT</pubDate>
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	</item>
	<item>
		<title>[B  Gimeno] Re: Rendering 20500 POV Files [4658 days 16 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Peter&amp;quot; &amp;lt;mur###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Any suggestions?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks in advance,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Peter&lt;/span&gt;

 Write a bat file that you can run from cmd.exe

Use an external text editor or write a macro in povray to generate it as a ascii
text file

B.Gimeno
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 25 Jul 2013 21:25:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Peter] Rendering 20500 POV Files [4658 days 17 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

  I have 20500 frames written from a molecular dynamics simulation. Is there
anyway to easily render these is batch (I believe the queue will only allow 512
files at the moment). Other than staying up all night and re-filling the queue
when it empties, the only way I can think to do this currently would be to load
up
40 instances of POV ray... each with a full queue and start them
simultaneously!... guessing that's not the best option!

Any suggestions?

Thanks in advance,

Peter
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 25 Jul 2013 20:05:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Kenneth] Re: Output_File_Name -- quoted string question [4731 days 1 hour and 34 minutes ago]</title>
		<description>
&lt;pre&gt;clipka &amp;lt;ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Am 12.05.2013 18:26, schrieb Kenneth:&lt;/span&gt;

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ...Nowadays, Windows - and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; most Windows programs, including POV-Ray - also accept Unix-style&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; forward slashes in path names. So the following should work perfectly&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; fine without messing up the way the rest of the file is shown:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Output_File_Name = &amp;quot;c:/Documents and Settings/Owner/My&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Documents/POV-Ray/v3.6/tests/&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Hmm. My results with this in Windows XP are interesting and weird: It *does*
eliminate the 'unending string quote' appearance in the INI file; but it
produces a fatal error, &amp;quot;File Init Error: Cannot open output file.&amp;quot;

(I double-checked to see if I had made any errors with my syntax.)

Perhaps it works with *later* Windows editions(?)
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 14 May 2013 12:20:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: Output_File_Name -- quoted string question [4731 days 7 hours and 6 minutes ago]</title>
		<description>
&lt;pre&gt;On 13-5-2013 20:03, clipka wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Or, actually, it would have done so in the past. Nowadays, Windows - and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; most Windows programs, including POV-Ray - also accept Unix-style&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; forward slashes in path names. So the following should work perfectly&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; fine without messing up the way the rest of the file is shown:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Output_File_Name = &amp;quot;c:/Documents and Settings/Owner/My&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Documents/POV-Ray/v3.6/tests/&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You can also mix both styles.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Good to know. One is never too old to learn new tricks ;-)

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 14 May 2013 06:48:22 GMT</pubDate>
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	<item>
		<title>[clipka] Re: Output_File_Name -- quoted string question [4731 days 19 hours and 51 minutes ago]</title>
		<description>
&lt;pre&gt;Am 12.05.2013 18:26, schrieb Kenneth:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thomas de Groot &amp;lt;tho###&amp;nbsp;[at]&amp;nbsp;degroot&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; On 12-5-2013 14:16, Kenneth wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; In my own povray.ini file, I write these things between quotes:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Output_File_Name = &amp;quot;c:\Documents and Settings\Owner\My&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Documents\POV-Ray\v3.6\tests\&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hey, this works!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm embarrassed to say that I tried this earlier...but I didn't run&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; an actual render to see what would happen!!  :-/  The reason being, that all of&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the text in my quickres file that *followed* this line then took on the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; appearance of being in string notation--like one *long* string, all the way to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the end of the file. (Rather hard to describe.) So I didn't pursue it, thinking&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I had made a mistake.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; That behavior is rather odd, to say the least--although it doesn't affect the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; operation of the code.&lt;/span&gt;

The reason is the trailing backslash: In POV-Ray's scene description 
language (and many other languages), the backslash serves as an &amp;quot;escape 
character&amp;quot; that changes the meaning of the following character(s); if it 
precedes a double quote, this double quote is taken as part of the 
string rather than the end of it.

This is not the case in INI files, because it would make specifying 
Windows path names a pain.

Or, actually, it would have done so in the past. Nowadays, Windows - and 
most Windows programs, including POV-Ray - also accept Unix-style 
forward slashes in path names. So the following should work perfectly 
fine without messing up the way the rest of the file is shown:

Output_File_Name = &amp;quot;c:/Documents and Settings/Owner/My 
Documents/POV-Ray/v3.6/tests/&amp;quot;

You can also mix both styles.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 13 May 2013 18:03:23 GMT</pubDate>
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		<title>[Thomas de Groot] Re: Output_File_Name -- quoted string question [4732 days 6 hours and 40 minutes ago]</title>
		<description>
&lt;pre&gt;On 13-5-2013 2:50, Alain wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The back slash is the escape character in strings. For example, &amp;quot;\n&amp;quot; is&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; used as a new line character, if you have \Skies\Pano,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; it get parsed as &amp;quot;\s&amp;quot; &amp;quot;kies&amp;quot; &amp;quot;\p&amp;quot; &amp;quot;ano&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; \s stand for the control character DC3 and \p for DLE&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Ah yes, of course. Forgot about the rationale of character strings, 
while using them all the time ;-)

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 13 May 2013 07:14:36 GMT</pubDate>
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	<item>
		<title>[Kenneth] Re: Output_File_Name -- quoted string question [4732 days 11 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;BTW, the thing that prompted me to try and solve my original problem was a
subtle difference in behavior between v3.62 and 3.7RC7. In 3.62, the &amp;quot;unquoted
string&amp;quot; error message was benign--just showing up in the message stream, if I
cared to look for it. In 3.7, though, POV-Ray actively switches attention from
the scene file to the quickres.ini file, pointing out the location of the error.

I'm not sure which method of behavior I like better. I suppose 3.7 is doing the
'right thing' by drawing attention to the error; but it can't be so easily
ignored this way, if I *wanted* to ignore it.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 13 May 2013 02:20:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Kenneth] Re: Output_File_Name -- quoted string question [4732 days 12 hours and 4 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Kenneth&amp;quot; &amp;lt;kdw###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Stephen &amp;lt;mca###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Try&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Output_File_Name=&amp;quot;c:\\Documents and Settings\\Owner\\My&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Documents\\POV-Ray\\v3.6\\tests\\&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This actually works even better; the double slashes eliminate the 'unending&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; string' behavior that the single slashes produce. Using this particular syntax&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; never occurred to me, though; the docs don't mention it.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Hmm, I see now that the docs do mention something very similar to this (in the
'String Literals' section), but in a different context; it wasn't enough of a
clue for me to expand on it successfully, though.

Strings are mighty strange creatures, IMO, and I'm always learning something new
about their use.

While I was trying to solve my problem, I tried this version of the code as well
(based solely on a sentence in the docs, &amp;quot;if you need to specify a quote mark in
a string literal you must precede it with a backslash&amp;quot;)--I just naively added a
slash-and-double-quote at the beginning and end...

\&amp;quot;c:\Documents and Settings\Owner\My Documents\POV-Ray\v3.6\tests\\&amp;quot;

With this version, the 'unending string' appearance cropped up again; but I
proceeded with the render anyway. It did eliminate the original error message--
but the rendered image ended up in the top level of the c: directory!
                 c:\my_image.png

I suppose there's a method to this madness, but it sure is hard to comprehend.
Like a 'black art.' :-O
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 13 May 2013 01:50:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Alain] Re: Output_File_Name -- quoted string question [4732 days 13 hours and 3 minutes ago]</title>
		<description>
&lt;pre&gt;Le 13-05-12 10:55, Thomas de Groot a &amp;#233;crit :
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 12-5-2013 16:36, Stephen wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; It also works with &amp;quot;\&amp;quot; instead of &amp;quot;\\&amp;quot; as Thomas posted.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; In some cases double back slashes are needed instead of single ones, I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; found out by experience. In particular, when declaring names to be used&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; later in the code, like:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare Terragen_Sky_Name = &amp;quot;Terragen files\\Skies\\Pano_09_0h_50a_&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Not sure why that is though.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thomas&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

The back slash is the escape character in strings. For example, &amp;quot;\n&amp;quot; is 
used as a new line character, if you have \Skies\Pano,
it get parsed as &amp;quot;\s&amp;quot; &amp;quot;kies&amp;quot; &amp;quot;\p&amp;quot; &amp;quot;ano&amp;quot;
\s stand for the control character DC3 and \p for DLE


Alain
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 13 May 2013 00:50:45 GMT</pubDate>
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	<item>
		<title>[Stephen] Re: Output_File_Name -- quoted string question [4732 days 20 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;On 12/05/2013 5:51 PM, Kenneth wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Output_File_Name=&amp;quot;c:\Documents and Settings\Owner\My&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Documents\POV-Ray\v3.6\tests\\&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; No error message, and no 'unending strings.'  Great!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

IIRC it is the spaces in the directory names that cause the trouble. 
There is or was, in a previous version, documented. But not under the 
INI settings.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Many thanks, to you and to Thomas. Mystery solved!&lt;/span&gt;

I am sure that I can speak for Thomas when I say, that it is our 
pleasure to help.

-- 
Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 12 May 2013 17:53:33 GMT</pubDate>
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	<item>
		<title>[Kenneth] Re: Output_File_Name -- quoted string question [4732 days 20 hours and 59 minutes ago]</title>
		<description>
&lt;pre&gt;Stephen &amp;lt;mca###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Try&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Output_File_Name=&amp;quot;c:\\Documents and Settings\\Owner\\My&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Documents\\POV-Ray\\v3.6\\tests\\&amp;quot;&lt;/span&gt;

This actually works even better; the double slashes eliminate the 'unending
string' behavior that the single slashes produce. Using this particular syntax
never occurred to me, though; the docs don't mention it.

But your suggestion gave me an idea: I'm guessing that the most 'important'
slash is the final one, preceding the last double-quote. My goofy intuition,
anyway, based on something I read in the docs. So I tried it a third way--
single slashes *except* at the end-- and it works as well as using all double
slashes:

Output_File_Name=&amp;quot;c:\Documents and Settings\Owner\My
Documents\POV-Ray\v3.6\tests\\&amp;quot;

No error message, and no 'unending strings.'  Great!

Many thanks, to you and to Thomas. Mystery solved!
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 12 May 2013 16:55:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Kenneth] Re: Output_File_Name -- quoted string question [4732 days 21 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;Thomas de Groot &amp;lt;tho###&amp;nbsp;[at]&amp;nbsp;degroot&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 12-5-2013 14:16, Kenneth wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; In my own povray.ini file, I write these things between quotes:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Output_File_Name = &amp;quot;c:\Documents and Settings\Owner\My&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Documents\POV-Ray\v3.6\tests\&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Hey, this works!

I'm embarrassed to say that I tried this earlier...but I didn't run
an actual render to see what would happen!!  :-/  The reason being, that all of
the text in my quickres file that *followed* this line then took on the
appearance of being in string notation--like one *long* string, all the way to
the end of the file. (Rather hard to describe.) So I didn't pursue it, thinking
I had made a mistake.

That behavior is rather odd, to say the least--although it doesn't affect the
operation of the code.

Thanks!
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 12 May 2013 16:30:03 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: Output_File_Name -- quoted string question [4732 days 22 hours and 30 minutes ago]</title>
		<description>
&lt;pre&gt;On 12/05/2013 3:55 PM, Thomas de Groot wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; In some cases double back slashes are needed instead of single ones, I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; found out by experience. In particular, when declaring names to be used&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; later in the code, like:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare Terragen_Sky_Name = &amp;quot;Terragen files\\Skies\\Pano_09_0h_50a_&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Not sure why that is though.&lt;/span&gt;

&amp;quot;#include&amp;quot; paths need double slashes.
It must be different modules parsing the ini files and the pov files.
I would think.

-- 
Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 12 May 2013 15:24:27 GMT</pubDate>
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