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	<title>povray.news-submissions message digest</title>
	<description>Last 500 items posted to group povray.news-submissions</description>
	<link>//news.povray.org/digest/allmessages/</link>
	<povray:self_url>//news.povray.org/rss/povray.news-submissions</povray:self_url>
	<language>en</language>
	<ttl>120</ttl>
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	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateBase>1970-01-01T08:00+00:00</sy:updateBase>
	<lastBuildDate>Thu, 24 Mar 2022 09:00:00 GMT</lastBuildDate>
	<item>
		<title>[jr] Re: New Mac Maze software with POV-Ray scene exp... [1473 days 6 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;hi,

&amp;quot;SchwanSongs&amp;quot; &amp;lt;sch###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I am excited to announce that I have just published &amp;quot;Minos Maze Maker&amp;quot;,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; a brand new Macintosh software application for generating myriad styles of&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; beautiful mazes, for printing or publishing in your own newsletters or books.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; And, it has a POV-Ray scene-file EXPORT option, so you can turn your maze into&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; a POV-Ray rendered image or animation.&lt;/span&gt;

never owned an Apple, likely never will, but wouldn't mind seeing a maze
(solution?) animated.  perhaps you could post a sample export, for readers to
render?  thanks.


regards, jr.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 24 Mar 2022 09:00:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.623c323962de6844fc0c8de6cde94f1%40news.povray.org%3E/#%3Cweb.623c323962de6844fc0c8de6cde94f1%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[SchwanSongs] New Mac Maze software with POV-Ray scene export [1488 days 22 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;I am excited to announce that I have just published &amp;quot;Minos Maze Maker&amp;quot;,
a brand new Macintosh software application for generating myriad styles of
beautiful mazes, for printing or publishing in your own newsletters or books.
And, it has a POV-Ray scene-file EXPORT option, so you can turn your maze into
a POV-Ray rendered image or animation.

Here&amp;#146;s a quick list of some of its features:

* Shapes and Sizes - Choose from many built-in maze shapes, several cell shapes,
and the mazes can range in size from as small as 5x5 up to 50x50.

* MazePhrase Mode - Add a word or phrase, and it will be laid along the solution
path.  The rest of the maze will be filled with letters from your phrase, but
only the solution path will contain the entire correct phrase.

* Custom Detailing - Personalize your mazes by choosing your own wall colors,
thickness, and wiggliness, move the start and end spots anywhere, choose
different solution path display styles, etc.

* Royalty-Free - You can export high-quality maze and solution images into your
classroom handouts.

* Pretty Brainy - These are not just pretty mazes though, underneath is a
powerful
maze-generator with a novel maze-building algorithm.
Just slide the &amp;quot;Difficulty to Solve&amp;quot; setting to create easy, difficult,
or diabolical mazes.

* Try-it-First - There is a &amp;quot;Lite&amp;quot; version of the software you can download for
free, and see how it works before you buy it.

It is available now on the Mac App Store for $14.99 USD, and you can download
the
&amp;quot;Lite&amp;quot; version for free to get a feel for it first if you like.

You can read up on all its features and find links to download it on its product
web page here:
http://www.schwansongs.com/minosmaze

Enjoy!
Eduard Schwan
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 8 Mar 2022 17:25:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.62278f2dc23a6d93c579158dcbea5c9%40news.povray.org%3E/#%3Cweb.62278f2dc23a6d93c579158dcbea5c9%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.62278f2dc23a6d93c579158dcbea5c9%40news.povray.org%3E/#%3Cweb.62278f2dc23a6d93c579158dcbea5c9%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Ray Gardener] renderSight Scripter 2.0 beta available [1805 days 11 hours and 21 minutes ago]</title>
		<description>
&lt;pre&gt;Hi everyone,

For those looking for ways to create bitmap textures:

The Cairo-based vector graphics IDE renderSight Scripter
is now at version 2.0, with a free beta available for
those interested to try it out, provide feedback, etc.

https://www.daylongraphics.com/products/renderSight_scripter.php

The UI has received a major overhaul, and Lua has been
added as a language option. Scripts and texture assets
are identified by GUID so renaming/moving files doesn't
break references, and makes scripts/assets easier to share.

Ray Gardener
Daylon Graphics Ltd.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 26 Apr 2021 04:27:05 GMT</pubDate>
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	</item>
	<item>
		<title>[13thfloor] Re: [announce]  JPatch 0.3 beta 1 [2636 days and 4 minutes ago]</title>
		<description>
&lt;pre&gt;lenx &amp;lt;len###&amp;nbsp;[at]&amp;nbsp;pandora&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;be&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Sascha Ledinsky wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I've just released a new version of my 3D modeler, JPatch.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; JPatch is a spline based 3D modeling tool. It allows to create 3D models&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; which can be rendered with POV-Ray or RenderMan compatible renderers&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; (e.g. Aqsis).&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; It is free software (open source); you can redistribute it and/or modify&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; it under the terms of the GNU General Public License.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; JPatch is work in progress. The current version supports modeling only,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; but I'm working on character animation features for future releases.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; JPatch is written in Java, so it should run on every platform with a&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Java Runtime Environment (JRE) 1.4 or later installed, including&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Microsoft Windows and Linux.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; For more information, please visit http://www.jpatch.com&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; --Sascha Ledinsky&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; i'm glad the new version is there, can't wait for the animation version!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; thank you very much :-)&lt;/span&gt;

I really want to see whats new coming in 2019
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 16 Jan 2019 15:45:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.5c3f5127bc35c70ec3d043410%40news.povray.org%3E/#%3Cweb.5c3f5127bc35c70ec3d043410%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.5c3f5127bc35c70ec3d043410%40news.povray.org%3E/#%3Cweb.5c3f5127bc35c70ec3d043410%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[muyu] Raytracing theory in Povray [2949 days 1 hour and 4 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

In Povray, the optical properties of each surface can be set by ambient, diffuse
and specular. This is very flexible but only single value is allowed over
color-channels. As a matter of fact, the optical properties of object often
differs over wavelength or colors. I am wondering what's the assumption in
Povary to deal with this. It will be great if you could recommend a reference to
describe the raytracing theory used in Povray. Thanks a lot in advance.

Best regards
Shouyang
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 9 Mar 2018 14:45:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.5aa29dc121ee733cd22d61e0%40news.povray.org%3E/#%3Cweb.5aa29dc121ee733cd22d61e0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.5aa29dc121ee733cd22d61e0%40news.povray.org%3E/#%3Cweb.5aa29dc121ee733cd22d61e0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Mr] Blender 2.79 released with new POV-Ray features [3127 days 1 hour and 4 minutes ago]</title>
		<description>
&lt;pre&gt;Blender 2.79 has just been released today, September 12, get it :
https://builder.blender.org/download/
And as you may have noticed in POV-Ray's newsgroups, or along its new RSS feed:
https://www.pipes.digital/feed/n79LBROX
....Its POV-Ray exporter now features several improvements specifically tailored
to the POV-Ray community's requests, notably POV, UberPOV and hg-povray coloured
syntax highlighting directly in Blender's text editor, export of all Blender
Meta elements to POV Blobs, etc. This release's fixes and additions for the
exporter are consigned here:
https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.79/Add-ons#POV-Ray
....While other Blender release logs are there:
https://www.blender.org/features/releases/2-79/

Please test it and give feedback, thank you !
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 12 Sep 2017 14:45:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.59b7f27a77f4124616086ed00%40news.povray.org%3E/#%3Cweb.59b7f27a77f4124616086ed00%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.59b7f27a77f4124616086ed00%40news.povray.org%3E/#%3Cweb.59b7f27a77f4124616086ed00%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[clipka] Re: POV-Ray 3.7.1 Release Candidate 1 ready for ... [3203 days 23 hours and 26 minutes ago]</title>
		<description>
&lt;pre&gt;Am 27.06.2017 um 17:46 schrieb green:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; clipka &amp;lt;ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Hi folks,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; The first Release Candidate of v3.7.1 is now available on GitHub:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; https://github.com/POV-Ray/povray/releases/tag/v3.7.1-rc.1&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; **IMPORTANT NOTE:** In contrast to the betas, the Windows version of the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; release candidate does NOT make any attempt to co-exist with v3.7.0. If&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; you intend to keep v3.7.0 around, make sure to back up the binaries, or&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; install v3.7.1 in a different location. You may also want to back up the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; include files first. Also, there is no way to prevent the installations&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; from sharing most settings.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Happy testing!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; there doesn't seem to be any povwin*.exe under 'downloads'...&lt;/span&gt;

Sorry for the inconvenience; the release candidate has been retracted
for now, while dev team is examining the possiblity of redesignating the
upcoming version as v3.8.0 rather than v3.7.1.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 27 Jun 2017 16:22:49 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C59528659%241%40news.povray.org%3E/#%3C59528659%241%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Yvo Smellenbergh] POV-Ray 3.7.1 Release Candidate 1 for Macintosh ... [3207 days and 31 minutes ago]</title>
		<description>
&lt;pre&gt;http://megapov.inetart.net/povrayunofficial_mac/alphapov.html

--
Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 24 Jun 2017 15:17:32 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C594e828c%40news.povray.org%3E/#%3C594e828c%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[clipka] POV-Ray 3.7.1 Release Candidate 1 ready for test... [3207 days 19 hours and 31 minutes ago]</title>
		<description>
&lt;pre&gt;Hi folks,

The first Release Candidate of v3.7.1 is now available on GitHub:

https://github.com/POV-Ray/povray/releases/tag/v3.7.1-rc.1

**IMPORTANT NOTE:** In contrast to the betas, the Windows version of the
release candidate does NOT make any attempt to co-exist with v3.7.0. If
you intend to keep v3.7.0 around, make sure to back up the binaries, or
install v3.7.1 in a different location. You may also want to back up the
include files first. Also, there is no way to prevent the installations
from sharing most settings.


Happy testing!
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 23 Jun 2017 20:17:31 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C594d775b%241%40news.povray.org%3E/#%3C594d775b%241%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Yvo Smellenbergh] POVRay v3.7.1 beta 8 for Macintosh available [3242 days 1 hour and 56 minutes ago]</title>
		<description>
&lt;pre&gt;http://megapov.inetart.net/povrayunofficial_mac/alphapov.html


--
Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 20 May 2017 13:52:20 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C59204a14%40news.povray.org%3E/#%3C59204a14%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[clipka] POVRay v3.7.1-beta.8 released [3242 days 2 hours and 42 minutes ago]</title>
		<description>
&lt;pre&gt;Beta 8 is out now:

https://github.com/POV-Ray/povray/releases/tag/v3.7.1-beta.8

This one should fix a lot of the cubic spline sphere sweep artifacts.

The new beta also adds support for the optimized noise generators to the
Unix version. Note that there is some possibility that this might
/reduce/ performance on some machines, so you may want to do a
performance comparison. Depending on your results, we may need to do a
bit more work on this one.
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 20 May 2017 13:06:15 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C59203f47%241%40news.povray.org%3E/#%3C59203f47%241%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[clipka] POV-Ray v3.7.1-beta.7 Released [3248 days 6 hours and 16 minutes ago]</title>
		<description>
&lt;pre&gt;Beta 7 is out now:

https://github.com/POV-Ray/povray/releases/tag/v3.7.1-beta.7

This is primarily a hotfix for beta 6 to solve the &amp;quot;illegal instruction&amp;quot;
crashes seen on non-AVX-capable CPUs (and address performance issues
seen on most other CPUs). It also fixes a few sphere sweep issues.


Happy testing!
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 14 May 2017 09:32:50 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C59182442%241%40news.povray.org%3E/#%3C59182442%241%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Yvo Smellenbergh] Re: POV-Ray v3.7.1-beta.5 released - and for Mac... [3297 days 3 hours and 31 minutes ago]</title>
		<description>
&lt;pre&gt;On 2017-03-25 21:35:07 +0000, clipka said:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Am 25.03.2017 um 18:54 schrieb E-mailyvo s gmx.net:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; On 2017-03-25 15:30:02 +0000, clipka said:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Macintosh version at:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; http://megapov.inetart.net/povrayunofficial_mac/alphapov.html&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You know, that one beta you did /not/ immediately port to the Mac really&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; had me worried what might have happened to you ;)&lt;/span&gt;

Even though I trust you blindly, I must keep in mind that you are a 
member of the Windows side!
Therefore, every now and then I do a thorough check to make sure that 
you did not secretly wrote malicious code to damage those beautiful 
Apple computers. :-) :-)

--
Yvo

-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 26 Mar 2017 12:17:10 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: POV-Ray v3.7.1-beta.5 released - and for Mac... [3297 days 18 hours and 13 minutes ago]</title>
		<description>
&lt;pre&gt;Am 25.03.2017 um 18:54 schrieb E-mailyvo s gmx.net:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 2017-03-25 15:30:02 +0000, clipka said:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Macintosh version at:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://megapov.inetart.net/povrayunofficial_mac/alphapov.html&lt;/span&gt;

You know, that one beta you did /not/ immediately port to the Mac really
had me worried what might have happened to you ;)
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 25 Mar 2017 21:35:05 GMT</pubDate>
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	</item>
	<item>
		<title>[Yvo Smellenbergh] Re: POV-Ray v3.7.1-beta.5 released - and for Mac... [3297 days 21 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;On 2017-03-25 15:30:02 +0000, clipka said:

Macintosh version at:
http://megapov.inetart.net/povrayunofficial_mac/alphapov.html

Yvo

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Beta 5 is out now:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; https://github.com/POV-Ray/povray/releases/tag/v3.7.1-beta.5&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; We have simplified the Windows build process for non-XP-compatible&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; custom builds (the official binaries are generated using a more&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; complicated XP-compatible build process though), and eliminated a few bugs.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Most importantly however, we have again improved performance (Kudos to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Bill Pokorny) over the previous beta, this time on all platforms.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Compared to 3.7.0, on Unix systems we expect to be roughly back at the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; same performance, while on modern Windows systems we expect a noticeable&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; gain.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Happy Testing!&lt;/span&gt;


-- 
-------------------------------------------------------------------------------------------


POV-Ray 3.7 unofficial: http://megapov.inetart.net/povrayunofficial_mac/
UberPOV Mac: http://megapov.inetart.net/uberpov_mac/index.html#Mac
MegaPOV: http://megapov.inetart.net
E-mail: yvo(DOT)s(AT)gmx.net
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 25 Mar 2017 17:54:53 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] POV-Ray v3.7.1-beta.5 released [3298 days and 19 minutes ago]</title>
		<description>
&lt;pre&gt;Beta 5 is out now:

https://github.com/POV-Ray/povray/releases/tag/v3.7.1-beta.5

We have simplified the Windows build process for non-XP-compatible
custom builds (the official binaries are generated using a more
complicated XP-compatible build process though), and eliminated a few bugs.

Most importantly however, we have again improved performance (Kudos to
Bill Pokorny) over the previous beta, this time on all platforms.
Compared to 3.7.0, on Unix systems we expect to be roughly back at the
same performance, while on modern Windows systems we expect a noticeable
gain.


Happy Testing!
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 25 Mar 2017 15:30:00 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] POV-Ray v3.7.1-beta.4 Released [3319 days and 17 minutes ago]</title>
		<description>
&lt;pre&gt;Beta 4 is out, and Windows XP compatibility is back with a vengeance:
full 64-bit XP support has been restored, the 32-bit SSE2 binary should
be fixed to run on XP again, and both 32-bit binaries now also enjoy a
performance gain from switching to VS2015, just like the previous beta's
64-bit binary:

https://github.com/POV-Ray/povray/releases/tag/v3.7.1-beta.4

64-bit non-XP users might also benefit, thanks to some bugfixes.

Happy testing!
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 4 Mar 2017 15:31:52 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] POV-Ray v3.7.1-beta.3 Released [3332 days 2 hours and 48 minutes ago]</title>
		<description>
&lt;pre&gt;Since the beans have been spilled already, it's no use denying it
anymore -- v3.7.1-beta.3 is available on GitHub:

https://github.com/POV-Ray/povray/releases/tag/v3.7.1-beta.3

Besides fixing a few bugs, this version should also improve performance
on 64-bit Windows machines over the previous beta -- especially if your
scene makes plenty use of noise and your CPU supports AVX2 and FMA3
(thanks to hand-optimized code courtesy of Intel); other scenes and CPUs
should also profit though.

Unfortunately this performance gain comes at the cost of dropping
support for Windows XP (and Windows Server 2003). In order to still be
able to provide some level of support for these legacy operating
systems, we have therefore decided to keep the 32-bit binaries
XP-compatible for now, which on the other hand means that users of later
32-bit Windows versions will miss out on the performance improvements.

Note that the choice between XP-compatibility and performance is a
matter of the build tool used (Visual Studio 2010 will generate
XP-compatible binaries, while Visual Studio 2015 will generate faster
ones), so 64-bit XP-compatible binaries /can/ still be built from the
source code, as can faster 32-bit binaries.
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 19 Feb 2017 13:00:52 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: Public Beta Release v3.7.1-beta.2 [3371 days and 4 minutes ago]</title>
		<description>
&lt;pre&gt;Am 11.01.2017 um 06:59 schrieb clipka:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The beta version is designed to install in its own dedicated directory,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and live happily alongside an existing 3.7 installation.&lt;/span&gt;

Sorry, I should have mentioned that this applies only to the pre-built
binaries for Windows.

Users of Unixoid operating systems will need to specify corresponding
parameters to the ./configure script if they want to install the beta in
a separate directory; also, even then the beta may still share some
files and directories with the official version.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 11 Jan 2017 15:44:06 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Public Beta Release v3.7.1-beta.2 [3371 days 9 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;POV-Ray 3.7.1 has now officially entered public beta testing phase.
Source code and Windows binaries are available on GitHub:

https://github.com/POV-Ray/povray/releases/tag/v3.7.1-beta.2

(beta.1 was an internal release only.)

The beta version is designed to install in its own dedicated directory,
and live happily alongside an existing 3.7 installation.

Happy testing!
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 11 Jan 2017 05:59:31 GMT</pubDate>
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	</item>
	<item>
		<title>[John Greenwood] Where next for Rounded_Corners? [3418 days 3 hours and 44 minutes ago]</title>
		<description>
&lt;pre&gt;I have reached a certain stage with the development of the Rounded_Corners idea
and I have posted an explanation of how it works at:
http://www.john-greenwood.co.uk/PovRay/Rounded_Objects/Basics.html

The demonstrated potential has well exceeded my initial vision, and there is
more to come. Taking note of the discussion below, I conclude:

There are two basic types of modelling, sculpting and parameter driven.

Sculpting is done on a graphical interface, it needs artistic skills and is good
for producing irregular curvy, but not precise, objects. Blender does this well,
parameters can be used but they secondary.

Parameter driven modelling is primarily done by changing parameters with the
graphic display showing the result but not as the primary interface. Users needs
a clear idea of where surfaces ought to be in 3-D space, but do not need
artistic judgement to put them there. CAD and PovRay work this way. More
expensive CAD packages can model curvy shapes.

Currently PovRay is rubbish at modelling curvy shapes and the Rounded_Corners
concept could considerably extend the capability for making them and become more
useful and, in particular, attractive to new users.

Discussion

I read the thread &amp;quot;PovRay Google trends&amp;quot; with interest. My take on the situation
is based on where I am coming from. As a hobby I am developing some way-out
ideas for advanced transport systems and I want to present clear explanations of
these ideas. For some time I have used a CAD programme to work out the mechanics
and used it to produce some animated illustrations (which were very well
received when used for conference presentations). I got into PovRay in order to
improve these illustrations, the particular CAD package I was using had only
very primitive rendering capabilities, There are packages that are much better
but they were too expensive for what is just a hobby.

PovRay is not that different to CAD, Both are driven by parameters, (in CAD
these are the dimensions) and both are based on similar primitives, spheres and
cylinders etc., combined by CSG. Presenting the mechanics came naturally and
animating the movements of dimensioned objects with correct laws of motion can
be had straight forwardly by simple code.

However, I decided that it would be nice to include some simple, small scale
human figures in the illustrations and set about creating some. The idea was
just to have a set of stick figures that  were to scale but not at all
realistic, so that I could sit them in seats and stand them waiting on platforms
just to give a sense of scale. Of course I got carried away and spent far more
time than intended. The result was Crowd which can be seen at:

From this I concluded that there is a different sort of modelling, sculpting,
where the result is irregular rounded things where the shape is driven by what
looks right. PovRay is rather bad for this. The shape of an object is modified
by adjustments of parameters and can only be checked by rendering and then it
can only be viewed from one angle. Frustratingly slow. And it is  difficult to
get rounded corners at all. (Ok, there are blobs: limited, unintuative and
clumsy)

I did consider Blender for this project but concluded that effort needed both to
get to grips with the interface and to get dimensioned mechanical parts and
correct motions. For this PovRay has been the right choice. It would almost
certainly be better for the sort of sculpting need for the human figures but
they are only a peripheral part of the project
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 25 Nov 2016 12:05:00 GMT</pubDate>
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	</item>
	<item>
		<title>[omniverse] Re: Spectral Rendering with POV-Ray V0.2 available [3420 days 16 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;jceddy&amp;quot; &amp;lt;jce###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Ive &amp;lt;ive###&amp;nbsp;[at]&amp;nbsp;lilysoft&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; visit&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; http://www.lilysoft.org/CGI/SR/Spectral%20Render.htm&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; for additions and changes, have fun&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; -Ive&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Just stumbled across this site...I was wondering if you could use this to do&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; wavelength-dependent Rayleigh scattering (like we have in our real atmosphere,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; for example), by specifying an array of colors or density multipliers for the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; different wavelengths and then selecting based on WavelengthIndex, so you'd have&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; something like:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; scattering {1, scattr[WavelengthIndex]}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm wondering if you had something like this if you could simulate the red&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; sunset/blue sky effect you get when the light from our sun interacts with our&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; atmosphere.&lt;/span&gt;

 I just got that a little while ago myself and just tested it out a little bit
so I'm not sure if you actually have to have an index of refraction in the sky
to do that, or simply a pattern.
 I remember you need to do several renders and combined them at least the way
parts of it are done, maybe that doesn't mean it has to be done for everything.
Hopefully someone else will know more   And reply here
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 22 Nov 2016 23:25:00 GMT</pubDate>
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	</item>
	<item>
		<title>[jceddy] Re: Spectral Rendering with POV-Ray V0.2 available [3420 days 19 hours and 39 minutes ago]</title>
		<description>
&lt;pre&gt;Ive &amp;lt;ive###&amp;nbsp;[at]&amp;nbsp;lilysoft&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; visit&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://www.lilysoft.org/CGI/SR/Spectral%20Render.htm&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; for additions and changes, have fun&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -Ive&lt;/span&gt;

Just stumbled across this site...I was wondering if you could use this to do
wavelength-dependent Rayleigh scattering (like we have in our real atmosphere,
for example), by specifying an array of colors or density multipliers for the
different wavelengths and then selecting based on WavelengthIndex, so you'd have
something like:

scattering {1, scattr[WavelengthIndex]}

I'm wondering if you had something like this if you could simulate the red
sunset/blue sky effect you get when the light from our sun interacts with our
atmosphere.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 22 Nov 2016 20:10:01 GMT</pubDate>
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	</item>
	<item>
		<title>[lelama] Pycao, python modeller for povray, v.0.9 [3511 days 16 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;Dear all,

Pycao is a python modeller, to describe a 3D-scene using the python language. It
brings many simplifying paradigms ( carrying objects in boxes, genealogy system,
compact mathematical notations, markers ... ). Then you can see your 3d objects
using povray as a plugin.

It is free software (gpl v3.0). Feel free to use it :-)

In short, I wanted to draw parametric models of some bikes I want to build. Cad
software was awfully too complex or too expensive. Then I started to write
macros for the Blender python API. I switched to Povray thanks to the excellent
documentation of Povray. And little amelioration after little amelioration, this
became a piece of software. I hope you will like it.

The documentation is on my web page
http://math.univ-angers.fr/%7Eevain/software/pycao/distributed/documentation/

and the source code on github (project pycao)


Any comments are of course welcome.

Thank you for your attention,
Laurent.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 23 Aug 2016 23:20:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: TC-RTC: A themed Challenge. [3631 days 23 hours and 6 minutes ago]</title>
		<description>
&lt;pre&gt;On 4/25/2016 4:15 PM, Sherry K. Shaw wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; What if the first three rounds operated like the TV cooking competition&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Chopped&amp;quot; (but without the element of a chef being sent home in each&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; round).  At each round, the chefs are given identical boxes containing&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; an utterly random set of ingredients (for example, blueberries, uni,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; nopales, and spam), each of which MUST be incorporated into their dish&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; for that round.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

That sounds like our Ready, Steady, Cook. Only it was not a knockout 
competition. But teams with one chef and one member of the audience. Who 
brought the ingredients.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Rounds one, two, and three could each be a &amp;quot;box&amp;quot; containing three&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; obligatory items (&amp;quot;Lions and Tigers and Bears, Oh My!&amp;quot; or &amp;quot;Bell, Book,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and Candle&amp;quot;).  (There should, of course, be allowance for wordplay and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; hideous puns--the only good kind--so that &amp;quot;Tea and Biscuits with the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Queen&amp;quot; could be interpreted as a T-square, dog biscuits, and a Queen&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; album.)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Round four would incorporate one specific random item from each of the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; three previous boxes, but with those items not chosen until AFTER the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; end of round three.  Using the previous examples, you'd know that the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; final round would include: (1) lions, tigers, OR bears; (2) bell, book,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; OR candle; and (3) tea, biscuits, OR a queen; but not which ones.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Might be interesting.  ;)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --Sherry Shaw&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Hmm! I'm thinking Monty Hall, now. All of those boxes, little boxes. :-)

Oh! No! Pete Seeger has come to visit. ;-)

We will certainly consider your suggestion Sherry. Bearing in mind the 
the entries are mostly by men. Do you not think that the rules are a bit 
complex? :-)

Joking aside it is a good idea.

-- 

Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 25 Apr 2016 16:43:00 GMT</pubDate>
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	<item>
		<title>[Sherry K  Shaw] Re: TC-RTC: A themed Challenge. [3632 days and 34 minutes ago]</title>
		<description>
&lt;pre&gt;What if the first three rounds operated like the TV cooking competition 
&amp;quot;Chopped&amp;quot; (but without the element of a chef being sent home in each 
round).  At each round, the chefs are given identical boxes containing 
an utterly random set of ingredients (for example, blueberries, uni, 
nopales, and spam), each of which MUST be incorporated into their dish 
for that round.

Rounds one, two, and three could each be a &amp;quot;box&amp;quot; containing three 
obligatory items (&amp;quot;Lions and Tigers and Bears, Oh My!&amp;quot; or &amp;quot;Bell, Book, 
and Candle&amp;quot;).  (There should, of course, be allowance for wordplay and 
hideous puns--the only good kind--so that &amp;quot;Tea and Biscuits with the 
Queen&amp;quot; could be interpreted as a T-square, dog biscuits, and a Queen album.)

Round four would incorporate one specific random item from each of the 
three previous boxes, but with those items not chosen until AFTER the 
end of round three.  Using the previous examples, you'd know that the 
final round would include: (1) lions, tigers, OR bears; (2) bell, book, 
OR candle; and (3) tea, biscuits, OR a queen; but not which ones.

Might be interesting.  ;)

--Sherry Shaw

-- 
#macro T(E,N)sphere{x,.4rotate z*E*60translate y*N pigment{wrinkles scale
.3}finish{ambient 1}}#end#local I=0;#while(I&amp;lt;5)T(I,1)T(1-I,-1)#local I=I+
1;#end camera{location-5*z}plane{z,37 pigment{granite color_map{[.7rgb 0]
[1rgb 1]}}finish{ambient 2}}//                                   TenMoons
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 25 Apr 2016 15:14:44 GMT</pubDate>
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	<item>
		<title>[Stephen] TC-RTC: A themed Challenge. [3635 days 3 hours and 57 minutes ago]</title>
		<description>
&lt;pre&gt;We were thinking about adding an extra dimension to the Challenges by 
putting a theme to a series of them. Culminating in a scene that should 
incorporate all or parts of the previous scenes.

There would be three short Challenges then a longer one to finish on. 
For example:
(1) Red; (2) Blue; (3) Yellow; (4) Rainbow.
Or
(1) Statues; (2) Fountain; (3) Garden; (4) Stately Home/Big Ranch.

We would not mind comments and suggestions, especially on how to release 
the name of the topics. We could:

1.       Release the four topics at the start.
2.       Release the three short topics at the start and keep the last 
one until the end.
3.       Stagger the release of the three short topics&amp;#226;&amp;#128;&amp;#166;

You get the idea.

-- 

Stephen &amp;amp; Thomas, Administrators
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 22 Apr 2016 11:51:45 GMT</pubDate>
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	<item>
		<title>[Jeff Houck] Re: Development Builds [3718 days 17 hours and 9 minutes ago]</title>
		<description>
&lt;pre&gt;clipka &amp;lt;ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have both bad news and good news for you.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Bad news first:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm discontinuing the series of development builds on&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; https://github.com/c-lipka/povray/releases. That means no more&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; semi-official Windows releases of the latest and greatest development&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; versions.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Which brings me to the good news:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Starting today, I'll instead be maintaining a similar series of&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; development builds right on https://github.com/POV-Ray/povray/releases.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; That means OFFICIAL Windows releases of the latest and greatest&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; development versions.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Along with it come fully automated build tests, currently set up for&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Visual Studio 2015 (Windows), gcc 4.6 with boost 1.46 (Ubuntu 12), and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; gcc 4.8 with boost 1.54 (Ubuntu 14). Hopefully that will prevent broken&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Unix builds in the future.&lt;/span&gt;

I was wondering if there was a changelog available for these builds?

Thanks.
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 29 Jan 2016 22:40:00 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Development Builds [3721 days 13 hours and 20 minutes ago]</title>
		<description>
&lt;pre&gt;I have both bad news and good news for you.

Bad news first:

I'm discontinuing the series of development builds on
https://github.com/c-lipka/povray/releases. That means no more
semi-official Windows releases of the latest and greatest development
versions.

Which brings me to the good news:

Starting today, I'll instead be maintaining a similar series of
development builds right on https://github.com/POV-Ray/povray/releases.
That means OFFICIAL Windows releases of the latest and greatest
development versions.

Along with it come fully automated build tests, currently set up for
Visual Studio 2015 (Windows), gcc 4.6 with boost 1.46 (Ubuntu 12), and
gcc 4.8 with boost 1.54 (Ubuntu 14). Hopefully that will prevent broken
Unix builds in the future.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 27 Jan 2016 02:28:41 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] POV-Ray grammar file [3737 days 17 hours and 2 minutes ago]</title>
		<description>
&lt;pre&gt;FYI, I've just concocted a POV-Ray grammar file for syntax highlighting
in the Atom text editor and made it publicly available at
https://github.com/c-lipka/language-povray. To my understanding it
should also be possible to import the grammar into TextMate or Sublime Text.

At present the grammar definition is still incomplete, and since I don't
use Atom myself I probably won't be putting much further effort into it
myelf, but any contributions towards extending and refining it would
still be welcome.
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 10 Jan 2016 22:46:26 GMT</pubDate>
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	<item>
		<title>[John Greenwood] Re: Tweek Colours: for intuitive finding the rig... [3861 days 4 hours and 4 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;John Greenwood&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Thanks for your contribution - it looks like a great tool to start looking at&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; variations in color.  Lord knows there's been some long, passionate, and&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; fascinating discussions about that topic even up to very recently.  I always&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; walk away learning something.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Again, great job!  :)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; John Greenwood&lt;/span&gt;

I have updated this tool, removing some inconsistencies and put in a procedure
for transforming from rgb to HCL and back. It uses vector rotation and seems to
work better in this instance than the macros in color.inc

Its all at http://www.john-greenwood.co.uk/PovRay/TweekColours/
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 9 Sep 2015 11:45:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Michael Scharrer] Re: Objects library [3869 days 4 hours and 9 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;colinE&amp;quot; &amp;lt;ear###&amp;nbsp;[at]&amp;nbsp;rocketmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm looking for a library of objects I can use. I've dabbled in povray&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; occasionally almost since it was released, but never too seriously.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Specifically I'm looking for hairdresser scissors and later some other objects&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; like tradesman tools (hammers, wrenches etc).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I've looked through the library here but there's not too much in it.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I know there are some pay sites that provide mesh objects, but I think it would&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; be useful to the pov-ray community if there was an indexed library of free&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; common objects.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Let me know what you think.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; And please, if anyone has hairdressers...&lt;/span&gt;

Are you talking about a centralized object library or simply an index of all
websites offering free pov sources / objects? The latter would be a lot easier
to build, as you'd not need to ask ever artist for permission. There is already
this: http://www.povray.org/resources/links/ but it's rather outdated.

Michael Scharrer
https://mscharrer.net
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 1 Sep 2015 11:40:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: Tweek Colours: for intuitive finding the rig... [3879 days 3 hours and 25 minutes ago]</title>
		<description>
&lt;pre&gt;Something I am wondering about: how does this relate to srgb colours?

-- 
Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 22 Aug 2015 12:23:46 GMT</pubDate>
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	<item>
		<title>[John Greenwood] Re: Tweek Colours: for intuitive finding the rig... [3879 days 5 hours and 19 minutes ago]</title>
		<description>
&lt;pre&gt;&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks for your contribution - it looks like a great tool to start looking at&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; variations in color.  Lord knows there's been some long, passionate, and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; fascinating discussions about that topic even up to very recently.  I always&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; walk away learning something.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Again, great job!  :)&lt;/span&gt;

Thanks
John Greenwood
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 22 Aug 2015 10:30:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Bald Eagle] Re: Tweek Colours: for intuitive finding the rig... [3883 days 15 hours and 4 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;John Greenwood&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I think this evolutionary process could be made much more elegant if the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; selecting of the best colour could be done by pointing and clicking. I guess&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; that a &amp;quot;script&amp;quot; of some sort would be needed which would be a trivial task for&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; someone who knows how. I do not have the time nor the motivation to learn how to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; do it myself.&lt;/span&gt;

Indeed.  Although the official POV-Ray sticks to its roots as a way to raytrace
sometimes almost inconceivable images, it always seems to beckon for truly
backside-kickin' bells and whistles like that.

I'm sure there are a lot of allied utilities, macros, includes, etc. that are
(or were) available, but sometimes keeping track of what (and where) they all
are, what they do, how to use them, and even remembering that they're there to
use at all - can be a daunting task.

I'm sure there might be a way to integrate POV-Ray into a suite of various
softwares, where a freshly rendered image file can be used as input for
something like what you're talking about, and cross-talking with things like
Moray, and custom-written utilities like EPSpline, PointWriter, etc.

There's certainly a lot room for people with talent, skill, and motivation to
make some amazing software to enhance the design and creation of raytraced
images using POV-Ray.

Thanks for your contribution - it looks like a great tool to start looking at
variations in color.  Lord knows there's been some long, passionate, and
fascinating discussions about that topic even up to very recently.  I always
walk away learning something.

Again, great job!  :)


&lt;span class=&quot;RC1&quot;&gt;&amp;gt; John Greenwood&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 18 Aug 2015 00:45:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: Tweek Colours: for intuitive finding the rig... [3884 days 8 hours and 30 minutes ago]</title>
		<description>
&lt;pre&gt;Thank you indeed. I like this very much. One way or another, I am always 
looking for different shades of colours, using one or another facility. 
I shall certainly use yours.


-- 
Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 17 Aug 2015 07:18:49 GMT</pubDate>
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	<item>
		<title>[Mike Horvath] Re: free CAD software supporting POV-Ray [3892 days 8 hours and 36 minutes ago]</title>
		<description>
&lt;pre&gt;On 6/3/2015 6:56 AM, clipka wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi folks,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; looks like there's a free 3D CAD package out there that can generate&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV-Ray files, yet hasn't gotten any attention in these newsgroups yet&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; whatsoever.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The software is aptly named &amp;quot;FreeCAD&amp;quot;. It has been under development&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; since 2001 based on the Open Cascade CAD kernel, and is currently&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; available for Windows, Linux and Mac OS.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; See http://www.freecadweb.org/ for details.&lt;/span&gt;


Couple of questions that you might not be able to answer.

1. What 3D format does it use natively? What can it import and export?
2. Can I recreate this script using it?

http://lib.povray.org/searchcollection/index2.php?objectName=LegoRoad&amp;amp;version=2.5.5&amp;amp;contributorTag=SharkD

3. How does it handle materials/textures? Can they be generated 
programmatically as well or are only bitmap textures supported?


Mike
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 9 Aug 2015 07:12:32 GMT</pubDate>
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	<item>
		<title>[John Greenwood] Tweek Colours: for intuitive finding the right c... [3914 days 21 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;I have spent far too much time on this! but I thought others might find it
useful.

I find getting the right colour for an object by changing RGB values is
non-intuitive and slow. There are declared colours available in various include
files but, unless the colour you want is included and you know its name, you are
back to an anonymous RGB value. To over come this I have written a macro that
allows you to name a starting colour something like what you want it and then
tweek it to make it a slightly different shade.

A fuller description can be found here:
http://www.john-greenwood.co.uk/PovRay/TweekColours/

The macro include file is:
http://www.john-greenwood.co.uk/PovRay/Scripts/Tweek_Colours.inc

and a programme for displaying an array of slightly different shades of a
starting colour:
http://www.john-greenwood.co.uk/PovRay/Scripts/Find_Tweek_Colour.pov

I think this evolutionary process could be made much more elegant if the
selecting of the best colour could be done by pointing and clicking. I guess
that a &amp;quot;script&amp;quot; of some sort would be needed which would be a trivial task for
someone who knows how. I do not have the time nor the motivation to learn how to
do it myself.

I suppose it would be an .ini file that:

1 runs the .pov programme
2 inputs the coordinates where the user clicks on the display window,
3 runs the .pov programme again passing these coordinates to it.

and repeat.

I think this would be a useful general purpose tool.

John Greenwood
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 17 Jul 2015 18:25:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.55a94716d8716132a7cafab50%40news.povray.org%3E/#%3Cweb.55a94716d8716132a7cafab50%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[clipka] Semi-official development build v3.7.1-alpha.814... [3937 days 15 hours and 16 minutes ago]</title>
		<description>
&lt;pre&gt;https://github.com/c-lipka/povray/releases/tag/v3.7.1-alpha.8141620

Aside from fixing an issue with self-intersecting toruses, this build 
provides some new extensions to the SDL syntax:


* The recently introduced tuple-style assignment syntax has been 
extended to allow for arrays on the right-hand side, like so:

   #declare A = array[10] { 0,1,2,3,4,5,6,7,8,9 };
   #declare { E0, E1, E2 } = A;

or:

   #declare { E0, E1, E2 } = array[10] { 0,1,2,3,4,5,6,7,8,9 };

(The latter may seem rather useless at first, until you consider that 
the right-hand side might be generated by a macro.)

Note how the array size does not need to match the number of left-hand 
side elements; the surplus array elements are simply ignored.


* The tuple-style assignment syntax has been extended to allow for 
omission of elements on either side, or specifying an uinitialized 
identifiers on the right-hand side, like so:

   #declare ( A,,C )             = ( 1,2,3 );
   #declare ( A, optional B, C ) = ( 1,,3 );

   #undef Fnord;
   #declare ( A,,C )             = ( 1,Fnord,3 );
   #declare ( A, optional B, C ) = ( 1,Fnord,3 );

Right-hand side elements may only be uninitialized or omitted if the 
corresponding left-hand side element is omitted or the &amp;quot;optional&amp;quot; 
keyword is specified for it.

Note: If a right-hand side element is uninitialized or omitted, the 
corresponding left-hand side element is /not/ undefined, but left 
entirely untouched.

Note: Uninitialized array elements can /not/ be used on the right-hand 
side, due to some quirks of the parser that would be hard to overcome. 
However, when using the array variant of the tuple-style assignment, 
elements of the array /may/ be uninitialized, like so:

   #declare A = array[3];
   #declare A[0] = 0;
   #declare A[2] = 2;
   #declare { E0,,E2 }              = A;
   #declare { E0, optional E1, E2 } = A;


* The macro syntax has been extended to allow for omission of 
parameters, or specifying uninitialized identifiers as parameter values, 
like so:

   #macro Foo ( A, optional B, C ) ... #end
   Foo ( 1,,3 )
   Foo ( 1,Fnord,3 )

If a parameter in the macro call is uninitialized or omitted, the 
parameter is undefined within the macro. As with tuple-style 
assignments, a parameter may only be left empty or uninitialized if it 
is declared with the &amp;quot;optional&amp;quot; keyword.

Note: As with the tuple-style assignment, uninitialized array elements 
don't work here.

When a parameter is undefined within the macro, it may still be defined 
as a global variable. To safely deal with this situation, a new 
pseudo-function has been introduced to specifically refer to a local 
identifier:

   local ( IDENTIFIER )

When used in a macro, this will specifically access only macro 
parameters, or identifiers defined as &amp;quot;#local&amp;quot; within that macro, 
ignoring any &amp;quot;less local&amp;quot; identifiers. When used outside a macro in an 
include file, it will specifically access only identifiers defined as 
&amp;quot;#local&amp;quot; in that file.

Note: In the main file, this syntax is of no practical use outside of 
macros, as the &amp;quot;most local&amp;quot; identifiers there are the global ones.

For instance, you can reliably test whether a macro parameter has been 
left empty, or pass an optional parameter on to another macro, 
regardless of whether a global identifier of the same name exists, like so:

   #declare C = &amp;quot;not a problem for us&amp;quot;;
   #macro Bar ( A, optional B, optional C )
     #ifndef(local(C))
       #local C = 42;
     #end
     Foo (A, local(B), local(C))
   #end

As an interesting side note, this also allows to test whether the 
current file is an include file, like so:

   #declare NotALocalIdentifier = 1;
   #ifdef(local(NotALocalIdentifier))
     #debug &amp;quot;We're in the main file.\n&amp;quot;
   #end


* The array syntax has been extended to allow for omission of individual 
elements in an initializer list, or specifying uinitialized identifiers 
in such a list, like so:

   #declare A = array[10] optional { 0,1,2,3,,Fnord,6,7,8,9 }

Again, elements may only be omitted or uninitialized if the &amp;quot;optional&amp;quot; 
keyword is present.

Note: Again, uninitialized array elements can't be used in an array 
initializer list, e.g. the following will not work:

   #declare A = array[10] optional { 0,,,,,,,,,9 }
   #declare B = array[2] optional { A[0], A[1] }


Please test and enjoy!
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 25 Jun 2015 00:32:09 GMT</pubDate>
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	</item>
	<item>
		<title>[scott] Re: free CAD software supporting POV-Ray [3954 days and 21 minutes ago]</title>
		<description>
&lt;pre&gt;Another alternative I just came across is a web-based CAD package called 
&amp;quot;onshape&amp;quot;. It allows export of stl files which can be converted to POV 
meshes with stl2pov, and more importantly when exporting it allows you 
to specify the parameters used when generating the mesh.

It's still in beta at the moment, and it looks like the free version 
allows you to work on up to 5 projects at once.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 8 Jun 2015 15:27:36 GMT</pubDate>
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	</item>
	<item>
		<title>[scott] Re: free CAD software supporting POV-Ray [3959 days and 14 minutes ago]</title>
		<description>
&lt;pre&gt;&lt;span class=&quot;RC1&quot;&gt;&amp;gt; looks like there's a free 3D CAD package out there that can generate&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV-Ray files, yet hasn't gotten any attention in these newsgroups yet&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; whatsoever.&lt;/span&gt;

Unfortunately it seems to convert all geometry to a mesh before 
exporting to POV :-( I was hoping that finally someone had written a 
proper POV exporter from CAD data...

As a CAD tool though it looks an excellent introduction and hobby tool. 
Perfect for creating those &amp;quot;engineered&amp;quot; type objects (especially with 
lots of rounded edges) with the same parametric flexibility that you 
have in SDL.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 3 Jun 2015 15:34:13 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: free CAD software supporting POV-Ray [3959 days 3 hours and 17 minutes ago]</title>
		<description>
&lt;pre&gt;On 03/06/2015 13:24, Stephen wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 03/06/2015 12:31, Doctor John wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; On 03/06/15 11:56, clipka wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; The software is aptly named &amp;quot;FreeCAD&amp;quot;. It has been under development&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; since 2001 based on the Open Cascade CAD kernel, and is currently&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; available for Windows, Linux and Mac OS.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; See http://www.freecadweb.org/ for details.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Looks interesting. I shall investigate&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It does. I might have a look myself.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Is there an echo in here?

-- 

Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 3 Jun 2015 12:31:07 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: free CAD software supporting POV-Ray [3959 days 3 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;On 03/06/2015 12:31, Doctor John wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 03/06/15 11:56, clipka wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; The software is aptly named &amp;quot;FreeCAD&amp;quot;. It has been under development&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; since 2001 based on the Open Cascade CAD kernel, and is currently&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; available for Windows, Linux and Mac OS.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; See http://www.freecadweb.org/ for details.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Looks interesting. I shall investigate&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

It does. I might have a look myself.

-- 

Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 3 Jun 2015 12:24:26 GMT</pubDate>
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	</item>
	<item>
		<title>[Doctor John] Re: free CAD software supporting POV-Ray [3959 days 4 hours and 17 minutes ago]</title>
		<description>
&lt;pre&gt;On 03/06/15 11:56, clipka wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The software is aptly named &amp;quot;FreeCAD&amp;quot;. It has been under development&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; since 2001 based on the Open Cascade CAD kernel, and is currently&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; available for Windows, Linux and Mac OS.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; See http://www.freecadweb.org/ for details.&lt;/span&gt;

Looks interesting. I shall investigate

John
-- 
Protect the Earth
It was not given to you by your parents
You hold it in trust for your children
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 3 Jun 2015 11:31:04 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] free CAD software supporting POV-Ray [3959 days 4 hours and 52 minutes ago]</title>
		<description>
&lt;pre&gt;Hi folks,

looks like there's a free 3D CAD package out there that can generate 
POV-Ray files, yet hasn't gotten any attention in these newsgroups yet 
whatsoever.

The software is aptly named &amp;quot;FreeCAD&amp;quot;. It has been under development 
since 2001 based on the Open Cascade CAD kernel, and is currently 
available for Windows, Linux and Mac OS.

See http://www.freecadweb.org/ for details.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 3 Jun 2015 10:56:59 GMT</pubDate>
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	</item>
	<item>
		<title>[James Holsenback] Re: Semi-official development build v3.7.1-alpha... [4026 days 3 hours and 23 minutes ago]</title>
		<description>
&lt;pre&gt;On 03/16/2015 01:40 AM, clipka wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I've just generated another semi-official POV-Ray for Windows&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; development build:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; https://github.com/c-lipka/povray/releases/tag/v3.7.1-alpha.7981337&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; As usual, this is once again a drop-in replacement for the Windows&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; binary, to be copied into an existing POV-Ray 3.7.0 installation.&lt;/span&gt;

figured you'd ask so i pulled the source and this one builds ok fine

ash@linux-c2bm:~/ScratchPad/povray/povray-3.7.1-alpha.7981337 $ povray 
--version
POV-Ray 3.7.1-alpha.7981337.unofficial
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 28 Mar 2015 12:25:23 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Semi-official development build v3.7.1-alpha.800... [4033 days 1 hour and 49 minutes ago]</title>
		<description>
&lt;pre&gt;This build should fix the issues reported about the tuple-style assignment:

https://github.com/c-lipka/povray/releases/tag/v3.7.1-alpha.8004333
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 21 Mar 2015 13:59:05 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: Semi-official development build v3.7.1-alpha... [4033 days 3 hours and 17 minutes ago]</title>
		<description>
&lt;pre&gt;Am 21.03.2015 um 12:57 schrieb Tor Olav Kristensen:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Where should I post screenshots and dump-files ?&lt;/span&gt;

No need to; I'm able to reproduce the problem here.
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 21 Mar 2015 12:31:40 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Semi-official development build v3.7.1-alpha.798... [4038 days 10 hours and 8 minutes ago]</title>
		<description>
&lt;pre&gt;I've just generated another semi-official POV-Ray for Windows 
development build:

https://github.com/c-lipka/povray/releases/tag/v3.7.1-alpha.7981337

As usual, this is once again a drop-in replacement for the Windows 
binary, to be copied into an existing POV-Ray 3.7.0 installation.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 16 Mar 2015 05:40:08 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] UberPOV v1.37.1.0-beta.10 released [4072 days 21 hours ago]</title>
		<description>
&lt;pre&gt;For all the Windows jockeys out there, here's a beta release of the 
latest bugfixes:

https://github.com/UberPOV/UberPOV/releases/tag/v1.37.1.0-beta.10
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 9 Feb 2015 18:48:56 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: UberPOV v1.37.1.0-beta.9 released [4081 days 9 hours and 52 minutes ago]</title>
		<description>
&lt;pre&gt;Am 31.01.2015 um 09:47 schrieb clipka:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Latest UberPOV version, with all the new official POV-Ray bells &amp;amp;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; whistles merged in.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; https://github.com/UberPOV/UberPOV/releases/tag/v1.37.1.0-beta.9&lt;/span&gt;

As Jim has pointed out, beta.9 doesn't compile on Linux, so here's a 
source code update:

https://github.com/UberPOV/UberPOV/releases/tag/v1.37.1.0-beta.9b
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 1 Feb 2015 05:56:53 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] UberPOV v1.37.1.0-beta.9 released [4082 days 7 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;Latest UberPOV version, with all the new official POV-Ray bells &amp;amp; 
whistles merged in.

https://github.com/UberPOV/UberPOV/releases/tag/v1.37.1.0-beta.9
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 31 Jan 2015 08:47:33 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Semi-official development Build 3.7.1-alpha.7930... [4084 days 3 hours and 7 minutes ago]</title>
		<description>
&lt;pre&gt;Update for the Windows jockeys:

https://github.com/c-lipka/povray/releases/tag/v3.7.1-alpha.7930357

This is mainly a hotfix for a crippling bug I just discovered in the 
rainbow feature, but of course also includes the fix for color_map 
failing to accept blend_mode and blend_gamma.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 29 Jan 2015 12:41:07 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: New semi-official development build [4087 days 3 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;Second comment: Changing blend_gamma in blend_mode 3 does not make any 
visible difference. All settings equal to blend_mode 1.

-- 
Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 26 Jan 2015 12:47:35 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: New semi-official development build [4087 days 3 hours and 28 minutes ago]</title>
		<description>
&lt;pre&gt;This:
       color_map {
         blend_mode 1
         [0.10  color Red transmit 0.5]
         [0.50  color Green transmit 0.5]
         [0.90  color Yellow transmit 0.5]
       }
gives a parse error: Must have at least one color in color map

This:
       pigment_map {
         blend_mode 1
         [0.10  rgb &amp;lt;1,0,0&amp;gt; transmit 0.5]
         [0.50  rgb &amp;lt;0,1,0&amp;gt; transmit 0.5]
         [0.90  rgb &amp;lt;1,1,0&amp;gt; transmit 0.5]
       }
works correctly.

-- 
Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 26 Jan 2015 12:20:41 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C54c63119%241%40news.povray.org%3E/#%3C54c63119%241%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[clipka] Re: New semi-official development build [4089 days 23 hours and 31 minutes ago]</title>
		<description>
&lt;pre&gt;Am 23.01.2015 um 09:13 schrieb Thomas de Groot:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks. Are there particular things we need to be aware of or we need to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; look for?&lt;/span&gt;

Under the hood, so much has changed that you'll probably want to keep an 
eye on anything suspicious.


There's one potentially breaking change: Where the parser expects a 
filename, it used to ignore (most) escape sequences; while this allowed 
the easy use of backslashes in literal filenames, it was obviously 
inconsistent and never really documented. Specifying &amp;quot;#version 3.71&amp;quot; 
will cause backslashes to be treated consistently in all string literals.


A few changes to SDL worth experimenting with:


* More realistic finish:

- Radiosity now fully supports brilliance; specify &amp;quot;brilliance on&amp;quot; in 
the global radiosity settings to activate.

- Brilliance is now taken into account not only for incoming light, but 
also for outgoing light; specify &amp;quot;brilliance FLOAT,FLOAT&amp;quot; to activate 
(set both values to same for most realistic results).

- Fresnel angle-dependent attenuation is now also available for 
highlights and diffuse; specify &amp;quot;fresnel on&amp;quot; directly in the finish 
block (another &amp;quot;fresnel on&amp;quot; is still needed in the reflection block).


* Nonlinear colour map and pigment map gradients:

- Specify &amp;quot;blend_mode 1&amp;quot; in a colour or pigment map to force linear 
interpolation regardless of assumed_gamma, which is presumed to be 
physically most realistic, and has also proven to give visually pleasing 
colour gradients.

- Specify &amp;quot;blend_mode 2 blend_gamma FLOAT&amp;quot; to force non-linear 
interpolation as if assumed_gamma was set to FLOAT (defaulting to 2.5), 
which is known to give visually pleasing brightness gradients.

- Specify &amp;quot;blend_mode 3 blend_gamma FLOAT&amp;quot; to force non-linear 
interpolation of luminance, while forcing linear interpolation of 
chromaticity, to give gradients that are visually pleasing with respect 
to both brightness and colour.


* True inverse-power-law light fading:

- Specify &amp;quot;fade_power FLOAT fade_distance 0&amp;quot; (with FLOAT=2 for physical 
realism) to have the light intensity follow a true inverse power law, 
reaching nominal intensity at a distance of 1 unit (requires #version 3.71).


A few other highlights since v3.7.0 release proper:

* Removed limit of 256 entries per blend map.
* Removed limit of 1000000 components per blob.
* Improved accuracy of media sampling in mode 3.
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 23 Jan 2015 16:17:12 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: New semi-official development build [4090 days 7 hours and 35 minutes ago]</title>
		<description>
&lt;pre&gt;Thanks. Are there particular things we need to be aware of or we need to 
look for?

-- 
Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 23 Jan 2015 08:13:47 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] New semi-official development build [4091 days 16 hours and 44 minutes ago]</title>
		<description>
&lt;pre&gt;Hi folks,

a new set of semi-official Windows binaries of the current development 
branch can be found at:

https://github.com/c-lipka/povray/releases/tag/v3.7.1-alpha.7918791

Don't be alarmed at the &amp;quot;alpha&amp;quot; version number; being only a 
semi-official release, it simply lacks an official beta number.


As always, Unix jockeys can find the latest and greatest dev source code at:

https://github.com/POV-Ray/povray
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 21 Jan 2015 23:04:42 GMT</pubDate>
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	</item>
	<item>
		<title>[Ed Hynan] Epspline 0.0.4.4 released. [4103 days 22 hours and 46 minutes ago]</title>
		<description>
&lt;pre&gt;Epspline version 0.0.4.4 has been released.  Description:

     Epspline (as in Edit-Povray-SPLINE) is a utility for POV-Ray users:
     a simple 2D graphical editor of lathe and prism objects.

     Download links, and a few samples, are available at:

         http://agalena.nfshost.com/b1/epspline-prism-and-lathe-editor/

This release is enhanced with one new feature.  It is now possible
to place a background image on the drawing area.  Hopefully this
will help in tracing, or simply taking inspiration from, an image.

A background image is set up through a dialog box, and this dialog
provides a small number of image adjustments so that an image may
be rendered on the drawing area in a useful way.  The documentation
has a new section describing this new feature which may be invoked
by a help button on the dialog box.  The dialog box is invoked from
the `Tools' menu.


Enjoy,
Ed Hynan
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 9 Jan 2015 17:02:16 GMT</pubDate>
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	</item>
	<item>
		<title>[Friedrich] Re: New update of my 'Insert Menu Add-on' [4116 days 4 hours and 36 minutes ago]</title>
		<description>
&lt;pre&gt;Am 26.12.2014 17:54, schrieb Bald Eagle:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm always pleased to see what new improvements you've made to your work, as I'm&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; constantly using and referencing your excellent examples.&lt;/span&gt;
Thank you! It's good to read this!
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I must admit though, that I'm a bit confused by the information presented in the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; link and the version comments in the file.  Is this shapes3.inc supposed to be a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; December 2014 update?  The last one I updated was in October, and that's all I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; see in this one as well.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; // Persistence of Vision Ray Tracer version 3.6 / 3.7 Include File&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; // file:   shapes3.inc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; // author: Friedrich A. Lohmueller, March-2013&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; //&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; // Update: Dec-2013 - Corrected wrong rotation in 'Round_Pyramid_N_in'.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; // Update: Oct-2014 - Corrected wrong '-R_o+D' in 'Segment_of_CylinderRing'.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Just trying to keep track of it all.  :)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks again!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
To clear this a bit:
My 'Insert Menu Add-on' and 'shapes3.inc' are two different things:

New on 24-Dec-2014:  the templates in my 'Insert Menu Add-on'
    see files: '00_Basic_Templates_HTML.zip'
                respectively 'Basic_templates_37.zip
                and the according 'shapes_lo2.zip'

New on 08-Oct-2014:
     update of the POV-Ray include file 'shapes3.inc'
     by some corrections as descriped above!

(I have changed a bit the links in the top lines on my download pages
  to help avoiding this confusion ... (visible only after a reload!))

Best regards


Friedrich A. Lohmueller

Email:  Friedrich.Lohmueller_AT_t-online.de
Homepage: http://www.f-lohmueller.de/
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 28 Dec 2014 11:12:11 GMT</pubDate>
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	</item>
	<item>
		<title>[Bald Eagle] Re: New update of my 'Insert Menu Add-on' [4117 days 22 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;I'm always pleased to see what new improvements you've made to your work, as I'm
constantly using and referencing your excellent examples.

I must admit though, that I'm a bit confused by the information presented in the
link and the version comments in the file.  Is this shapes3.inc supposed to be a
December 2014 update?  The last one I updated was in October, and that's all I
see in this one as well.

// Persistence of Vision Ray Tracer version 3.6 / 3.7 Include File
// file:   shapes3.inc
// author: Friedrich A. Lohmueller, March-2013
//
// Update: Dec-2013 - Corrected wrong rotation in 'Round_Pyramid_N_in'.
// Update: Oct-2014 - Corrected wrong '-R_o+D' in 'Segment_of_CylinderRing'.


Just trying to keep track of it all.  :)
Thanks again!
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 26 Dec 2014 16:55:01 GMT</pubDate>
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		<link>//news.povray.org/*/message/%3Cweb.549d92c2f4d020b65e7df57c0%40news.povray.org%3E/#%3Cweb.549d92c2f4d020b65e7df57c0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Thomas de Groot] Re: New update of my 'Insert Menu Add-on' [4119 days 6 hours and 44 minutes ago]</title>
		<description>
&lt;pre&gt;Excellent! Thank you very much indeed!

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 25 Dec 2014 09:04:36 GMT</pubDate>
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	</item>
	<item>
		<title>[Friedrich] New update of my 'Insert Menu Add-on' [4119 days 22 hours and 16 minutes ago]</title>
		<description>
&lt;pre&gt;Hi to all!

  An update of my 'Insert Menu Add-on'
for POV-Ray 3.7 win is available now.
Theres is also a version in HTML for use with cut an paste.

It's an intensive expansion of the templates of the
original Insert Menu by a bundle of new items.
Mainly these are:
  New Ready-made Scenes,
  Some new shapes in my shapes_lo2,
  Isosurface tempelates for helix and spirals,
  fractal patterns and
  Cameras templates.

Also here all items are fully functional code segments,
all shapes are fully textured and have vanilla basic
transformations to make it easier to use the correct syntax
for beginners as well as for advanced users.

For details about the content and for download see here:
http://www.f-lohmueller.de/pov_tut/down/insert_a.htm
  (en-us, de, fr, it)
For an online preview of the HTML version see directly here:
http://www.f-lohmueller.de/pov_tut/addon/00_Basic_Templates/_index.htm

(To see the actual version of these pages it might be necessary
  to reload the following pages to update the cache of your
  internet browser!)


Happy raytracing!

Friedrich A. Lohmueller

Email:  Friedrich.Lohmueller_AT_t-online.de
Homepage: http://www.f-lohmueller.de/
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 24 Dec 2014 17:32:43 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: Bishop3D is going GPL [4208 days 16 hours and 55 minutes ago]</title>
		<description>
&lt;pre&gt;On 26/09/2014 23:00, harnaut wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; nice to see you again. Sorry for the long hiatus&lt;/span&gt;

Just glad to know that you are alive and well.

-- 

Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 26 Sep 2014 22:53:39 GMT</pubDate>
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	</item>
	<item>
		<title>[harnaut] Re: Bishop3D is going GPL [4208 days 17 hours and 48 minutes ago]</title>
		<description>
&lt;pre&gt;Hi guys,
nice to see you again. Sorry for the long hiatus.
Once again, thank you very much for all your help and support.

Regards,
Hugo.
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 26 Sep 2014 22:00:42 GMT</pubDate>
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	</item>
	<item>
		<title>[StephenS] Re: Bishop3D is going GPL [4209 days 5 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;harnaut&amp;quot; &amp;lt;hug###&amp;nbsp;[at]&amp;nbsp;bishop3d&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hello folks,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I am the author of Bishop3D, a POV-Ray modeler for MS-Windows platform. For&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; a series of events I was forced to put that project on hold but now
I&amp;#226;&amp;#128;&amp;#153;m back&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; at it.&lt;/span&gt;
....
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Best regards,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; H. Arnaut&lt;/span&gt;
....
Thank you for the update, I still actively use Bishop3d.

Stephen S
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 26 Sep 2014 10:20:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.54253cfac7e94bedb6fa43820%40news.povray.org%3E/#%3Cweb.54253cfac7e94bedb6fa43820%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.54253cfac7e94bedb6fa43820%40news.povray.org%3E/#%3Cweb.54253cfac7e94bedb6fa43820%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Stephen] Re: Bishop3D is going GPL [4209 days 7 hours and 42 minutes ago]</title>
		<description>
&lt;pre&gt;Hi Hugo,
	Good to see that you are still with us. :-)

I will help in any way with testing.

-- 

Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 26 Sep 2014 08:06:11 GMT</pubDate>
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	</item>
	<item>
		<title>[harnaut] Bishop3D is going GPL [4209 days 17 hours and 16 minutes ago]</title>
		<description>
&lt;pre&gt;Hello folks,

I am the author of Bishop3D, a POV-Ray modeler for MS-Windows platform. For 
a series of events I was forced to put that project on hold but now
I&amp;#226;&amp;#128;&amp;#153;m back 
at it.

Approximately six months ago I slowly started to work on a new version based 
on Qt (http://qt-project.org) and Bullet physics* 
(http://bulletphysics.org).
After some considerations about my progress rate, I&amp;#226;&amp;#128;&amp;#153;ve decided to
release 
the project under GNU GPL V3 license hopping to get it completed sooner than 
later.

Please, don&amp;#226;&amp;#128;&amp;#153;t get me wrong; I *am* actively working on that project
on my 
spare time and eventually it will reach a beta release milestone - but I can 
use some help to get there faster :)
If you are interested please check bishop3d.com/blog/archives/237

The current Bishop3D version is now freeware, free as in free beer - there 
is no point in making it open source since it is based on Borland (now 
Embarcadero) proprietary tools.

Best regards,
H. Arnaut

*the integration with Bullet physics is not done yet but the changes in the 
modeler kernel in order to support such integration are already in place.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 25 Sep 2014 22:32:49 GMT</pubDate>
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	</item>
	<item>
		<title>[Nevado] PointWriter: New app for making spline-based sha... [4222 days 7 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;Writing spline-based POV-Ray shapes with many points can be tedious work, so I
wanted to make this possible by clicking in a grid on screen and having the
points translated automatically into POV-Ray scene language.

Apps for this do exist, but I wanted a simpler, portable one with certain extra
features, so I wrote one in JustBasic. It runs fine on all Windows versions I
have tried (98/ME/XP/Vista/7/8), and I thought others might find it useful.

Basically, it gives you a 17 by 12 unit grid on screen, much like graph paper.
Every time you click in the grid, a red dot marks the spot, and a red line
connects it to the previous. When you are satisfied with your shape (undo is
possible), a single click writes the points to the clipboard memory and to a
text file in the appropriate POV-Ray language for either a prism, cubic prism,
lathe, cubic lathe, polygon or basic spline. The generated code is ready for
render - just copy it into your POV-Ray scene with a Ctrl+V.

You can trace the contours of a reference bitmap image by importing it as
background for the grid. You can also import saved work as background for new
work.

.....well, a picture says more than a thousand words, so I made some screenshots
for demonstration and posted them in the 'tutorial' section.

The app requires an .exe, a .tkn, 5 .dll and 3 .sll files to run, placed in the
same folder. It is a standalone Windows app and doesn't use your registry. You
can even run it from a USB stick.

You'll find the zipped folder in povray.binaries.utilities.

The files &amp;quot;READ_ME.txt&amp;quot; and &amp;quot;PointWriterHelp.txt&amp;quot; should answer any and all
questions about use of the program. I also enclose the original JustBasic file
in case you want to tinker with the program yourself.

Feedback will be appreciated.

Nevado
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 13 Sep 2014 07:55:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Bald Eagle] Re: New two-hour movie on Chaos made in Povray. [4239 days 21 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;I've watched this and you other film Dimensions, and both are excellent.
It must have taken an amazing amount of work to write, render, animate, and then
piece it all together with the narration.

Your 3rd film should be a &amp;quot;making of...&amp;quot;   ;)

Thank you very much for two very worthwhile films, which are are entertaining,
educational, show what is possible with POV-Ray, and serve as a motivational
example of what to strive for in my own work!
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 26 Aug 2014 18:15:00 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] UberPOV stand-alone installer released [4271 days 7 hours and 17 minutes ago]</title>
		<description>
&lt;pre&gt;UberPOV now has its own installer! Yay!

 From now on, UberPOV will come in two flavors:

- The classic version (e.g. 1.37.0.0-beta.7) that comes as a raw .exe to 
be dropped into an existing installation, and shares POV-Ray's entire 
ecosystem of sample scenes, include files, settings and what-have-you.

- A &amp;quot;.stalone&amp;quot; version (e.g. 1.37.0.0-beta.7.stalone) coming as a 
full-fledged installer, to set up its own ecosystem and neither require, 
nor mess with, any existing POV-Ray installation.

I'd be happy if some people would give the &amp;quot;.stalone&amp;quot; installer a test 
drive; you can download it from here:

https://github.com/UberPOV/UberPOV/releases/tag/v1.37.0.0-beta.7

(Aside from being available as a stand-alone version, beta.7 should be 
virtually identical to beta.6.)
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 26 Jul 2014 08:31:50 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] UberPOV v1.37.0.0-beta.6 released [4273 days 11 hours and 47 minutes ago]</title>
		<description>
&lt;pre&gt;Now with those fancy finish features recently shown off in 
povray.binary.images.

Also does stochastic global illumination now.


Get the Windows binaries or cross-platform source code here:

https://github.com/UberPOV/UberPOV/releases/tag/v1.37.0.0-beta.6
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 24 Jul 2014 04:01:09 GMT</pubDate>
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	</item>
	<item>
		<title>[James Holsenback] Re: Epspline 0.0.4.3: repairs for POV-Ray 3.7 [4289 days 21 hours and 42 minutes ago]</title>
		<description>
&lt;pre&gt;On 12/18/2013 08:54 AM, Ed Hynan wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; July 2013 an announcement was posted that began:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      Epspline (as in Edit-Povray-SPLINE) is a utility for POV-Ray users:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      a simple 2D graphical editor of lathe and prism objects.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      Download links, and a few samples, are available at:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;          http://agalena.nfshost.com/b1/?page_id=25&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; November 2013 POV-Ray 3.7 was released. Some bugs in Epspline&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; were exposed, and have been fixed.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The new version of epspline is 0.0.4.3, available at the URL above.&lt;/span&gt;

finally got around to giving it a test drive ... thanks for your 
efforts. see the results 
http://jholsenback.wordpress.com/2014/07/07/making-containers-with-epspline/
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 7 Jul 2014 18:06:07 GMT</pubDate>
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	</item>
	<item>
		<title>[Warp] Re: Performance [4296 days and 52 minutes ago]</title>
		<description>
&lt;pre&gt;soliday &amp;lt;ste###&amp;nbsp;[at]&amp;nbsp;soliday&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; For VERY complex shapes, from a performance perspective, should I be using CSG&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; or triangle models? CSG is more work on my end, but I am interested in the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; memory and CPU time for rendering, as well as the image quality.&lt;/span&gt;

The more complex the model, the faster it will be to render as a triangle
mesh compared to an equivalent CSG object.

(With the caveat that if by &amp;quot;triangle models&amp;quot; you mean eg. &amp;quot;a sphere made
up of thousands of triangles&amp;quot;, and the CSG object consisting of a very
large amount of such tesselated spheres and other objects, it's not as
clear-cut anymore, as you are substituting each CSG component with
thousands of triangles.)

-- 
                                                          - Warp
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 1 Jul 2014 14:56:54 GMT</pubDate>
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	</item>
	<item>
		<title>[soliday] Performance [4296 days 1 hour and 44 minutes ago]</title>
		<description>
&lt;pre&gt;I am very comfortable with both Constructive Solid Geometry (CSG) and the use
modelling tools such as AC3D that produce a union of triangles.

For VERY complex shapes, from a performance perspective, should I be using CSG
or triangle models? CSG is more work on my end, but I am interested in the
memory and CPU time for rendering, as well as the image quality.

I will gladly spend the time with CSG is the performance is significantly
better.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 1 Jul 2014 14:05:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Patrick Elliott] Re: New Pov-Ray game for iOS and Android: PacIsl... [4298 days 14 hours and 26 minutes ago]</title>
		<description>
&lt;pre&gt;On 6/28/2014 8:45 AM, Alvarolm wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   I discovered Pov-Ray by chance three years ago.  I have been watching this&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; forum since then, reading, studying, learning&amp;#133;I was fascinated by all of those&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;#147;hall of fame&amp;#148; realistic pictures, so I decided to start leaning Pov Ray&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; development.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The result is this game called &amp;#147;PacIsland&amp;#148; ( and its free versi&amp;#243;n:
&amp;#147;PacIsland&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; LITE&amp;#148;). It is available to download at:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; APPLE STORE (iPhone)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; https://itunes.apple.com/us/app/pacisland/id887958045?l=es&amp;amp;ls=1&amp;amp;mt=8&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; GOOGLE PLAY (Android)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; https://play.google.com/store/apps/details?id=com.isometricagames.pacisland&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It has no advertisement; it does not require any permissions nor internet&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; connection to play.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The game is based in Cocos2d-x, an open source game engine, and Pov-Ray. Al l&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; graphics have been designed and rendered by using Pov Ray.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This is a first game so its quality can be raised incredibly up. After&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; understanding cocos2d-x and game developing, it is time to focus improving&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Pov-Ray graphics performance&amp;#133; So I publish this post to encourage Pov-Ray&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; developers to make games!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks,Pov-Ray&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ( and ,particularly, thanks to Jaime Vives).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
Except, it requires &amp;quot;google play&amp;quot;, which you can't get the damn apps 
from, if you have something like a Kindle, which isn't &amp;quot;google 
approved&amp;quot;. Not your fault, but.. this is one thing that has really 
pissed me off recently, with some things. The apps will run on the Fire 
just fine, if you can get them, but you can't get them. :(

-- 
Commander Vimes: &amp;quot;You take a bunch of people who don't seem any 
different from you and me, but when you add them all together you get 
this sort of huge raving maniac with national borders and an anthem.&amp;quot;
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 29 Jun 2014 01:22:26 GMT</pubDate>
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	</item>
	<item>
		<title>[Alvarolm] New Pov-Ray game for iOS and Android: PacIsland. [4298 days 23 hours and 59 minutes ago]</title>
		<description>
&lt;pre&gt;I discovered Pov-Ray by chance three years ago.  I have been watching this
forum since then, reading, studying, learning&amp;#133;I was fascinated by all of those
&amp;#147;hall of fame&amp;#148; realistic pictures, so I decided to start leaning Pov Ray
development.
The result is this game called &amp;#147;PacIsland&amp;#148; ( and its free versi&amp;#243;n:
&amp;#147;PacIsland
LITE&amp;#148;). It is available to download at:

APPLE STORE (iPhone)
https://itunes.apple.com/us/app/pacisland/id887958045?l=es&amp;amp;ls=1&amp;amp;mt=8

GOOGLE PLAY (Android)
https://play.google.com/store/apps/details?id=com.isometricagames.pacisland

It has no advertisement; it does not require any permissions nor internet
connection to play.
The game is based in Cocos2d-x, an open source game engine, and Pov-Ray. Al l
graphics have been designed and rendered by using Pov Ray.
This is a first game so its quality can be raised incredibly up. After
understanding cocos2d-x and game developing, it is time to focus improving
Pov-Ray graphics performance&amp;#133; So I publish this post to encourage Pov-Ray
developers to make games!
Thanks,Pov-Ray
( and ,particularly, thanks to Jaime Vives).
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 28 Jun 2014 15:50:02 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] New development build [4314 days 6 hours and 56 minutes ago]</title>
		<description>
&lt;pre&gt;Hi folks,

for those of you who want to support POV-Ray development by testing out 
what we're currently working on, there's a fresh Windows build from the 
current development branch (&amp;quot;master&amp;quot;) available at:

https://github.com/c-lipka/povray/releases/tag/v3.7.0.20140613

While it doesn't add any fancy features, it's getting some overhaul 
under the hood, so we're eager to hear if we're breaking anything.


For the Unix jockeys among you, the latest and greatest development 
source code can always be found at:

https://github.com/POV-Ray/povray
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 13 Jun 2014 08:52:46 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] UberPOV v1.37.0.0-beta.5 released [4329 days 19 hours and 28 minutes ago]</title>
		<description>
&lt;pre&gt;I guess you'll like it (as usual :D).

- Scenes with lots of fading light sources are now sped up, by computing 
such lights' influence only within a certain radius (depending on 
brightness, fade parameters and global adc_bailout by default).

- Animations can now be parsed much faster by storing data in a new 
flavor of variable that sticks around across frames. Kudos to Christian 
Froeschlin for this one.


Get the Windows binaries or the source code here:

https://github.com/UberPOV/UberPOV/releases/tag/v1.37.0.0-beta.5
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 28 May 2014 20:20:16 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: Crowd [4368 days 4 hours and 31 minutes ago]</title>
		<description>
&lt;pre&gt;Nicely done indeed.

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 20 Apr 2014 11:17:06 GMT</pubDate>
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	</item>
	<item>
		<title>[John Greenwood] Crowd [4368 days 5 hours and 59 minutes ago]</title>
		<description>
&lt;pre&gt;I present &amp;quot;Crowd&amp;quot; which is a means of creating lots of reasonably life-like
human figures about 100 pixels high.

It can be found at: http://www.john-greenwood.co.uk/PovRay/Crowd/

I needed a simple means of making a largish (100?) set of individual figures
that could be easily defined and placed in the scene in defined poises.

I need them for a major PovRay project to make a series of graphic images
describing a novel transport system. The figures need to look right at this
scale and so do not need to include details, such as individual fingers and
faces, that would be on a scale of single pixels.

The hardware of the transport system will be smoothly animated but the figures
will simply jump from one static pose to another, I have no need for realistic
animation of the figures.
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 20 Apr 2014 09:50:00 GMT</pubDate>
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	</item>
	<item>
		<title>[colinE] Objects library [4374 days 17 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

I'm looking for a library of objects I can use. I've dabbled in povray
occasionally almost since it was released, but never too seriously.
Specifically I'm looking for hairdresser scissors and later some other objects
like tradesman tools (hammers, wrenches etc).

I've looked through the library here but there's not too much in it.

I know there are some pay sites that provide mesh objects, but I think it would
be useful to the pov-ray community if there was an indexed library of free
common objects.

Let me know what you think.

And please, if anyone has hairdressers...
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 13 Apr 2014 22:25:00 GMT</pubDate>
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	</item>
	<item>
		<title>[CAS] Re: Spectral Rendering with POV-Ray V0.2 available [4386 days 7 hours and 44 minutes ago]</title>
		<description>
&lt;pre&gt;Ive &amp;lt;ive###&amp;nbsp;[at]&amp;nbsp;lilysoft&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Am 02.12.2013 23:56, schrieb clipka:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; How are you addressing the problem of synthesizing spectra from RGB values?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I did use the blue, green, red patch of row 3 from the color checker&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; chart - assuming that the color experts at Gretag have had reasons to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; choose these -  together with a &amp;quot;luminance&amp;quot; multiplier to make sure&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; equal values do produce something like gray.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Someone more serious than me would have used one of the CIE color match&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; functions, after all these represent what an average human calls pure&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; red, green and blue.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; One thought: Shouldn't it be possible to support image maps by wrapping&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; them in a pigment function? It'll still be synthesized from RGB, but&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; better than no support at all (or so I think).&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hm, I did not think of that, but now that you mention it, this should&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; certainly be possible. Maybe something for version 0.3.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Oh, and one more thing: I understand that you have the necessary&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; equipment to measure materials' spectra. Would you mind providing a few&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; selected plastic materials like, say... LEGO bricks? (both opaque and&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; transparent, please) ;-)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Funny that you think of LEGO bricks. I had exactly the same idea of&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; using them as &amp;quot;reference colors&amp;quot; when I discussed lightsys with Jaime&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; about 10 years ago. But meanwhile I do not have a single brick anymore.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; But I did measure them and might still have the data on some old hard&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; disk within some Pentium 3 machine, me thinks ;)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I will look for it, but I'm really not sure, so any other ideas...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -Ive&lt;/span&gt;

Hey,my name is miaoyu, I am a student,I have read your article about &amp;quot;spectral
rendering with pov-ray&amp;quot;.And I also have visited  your website
http://lilysoft.org. How beautiful your works are! But I want to beg a help from
you. I am studying pov to do my graduation project.I have confronted some
confusions,please give me a help,expecting your replying!Greate gratitudes!
My questions:
1: The value of solar irradiance in 817nm is 1.08279W/(m2*nm).How can I set
related statements in pov?
2:How can I make the value of each pixel of final image be radiance? not color.

My codes are as bolow:
#version 3.7;
global_settings{ assumed_gamma 1.0 }  #include &amp;quot;spectral.inc&amp;quot; #declare
SpectralWavelength = 817nm;
camera
{
angle  7.54371
location &amp;lt;camera_x,camera_y,camera_z &amp;gt;
look_at &amp;lt;0,0,0&amp;gt;
rotate &amp;lt;0,-31,0&amp;gt;
right x
up y
}
light_source {&amp;lt;sun_x,sun_y,sun_z&amp;gt;
            color rgb  1.08279 }

#declare geom_file_name = &amp;quot;pov-xyz.txt&amp;quot;;
#declare spec_file_name = &amp;quot;pov-ref.txt&amp;quot;;
#declare n=o;
#fopen   Input_geom_file geom_file_name read
#fopen   Input_spec_file spec_file_name read
#while(defined(Input_geom_file Input_spec_file))
    #read(Input_geom_file,x1,y1,z1)
    #read(Input_spec_file,ref)
        sphere
        {
        &amp;lt;x1-center_x,y1-center_y,z1-center_z&amp;gt;, //sphere location
         1.55     //sphere radius
        finish {specular ref}  //sphere BRDF
        }
    #declare n = n + 1;
#end

Can you help me to check it,Beg a help! Greate gratitudes!
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 2 Apr 2014 08:05:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.533bc3af894b4d246a92a3a00%40news.povray.org%3E/#%3Cweb.533bc3af894b4d246a92a3a00%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: inkscape to povray exporter [4443 days 7 hours and 33 minutes ago]</title>
		<description>
&lt;pre&gt;On 4-2-2014 8:09, paco garc&amp;#237;a wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; python plugin for inkscape that exports the paths to povray, filled shapes are&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; exported as prisms, stroked paths as sucesion of cylinders and spheres, gradient&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; fills or strokes are exported as povray pigments, more info and download from&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://www.arakne.es/en/dessign/3d/inkscape-svg2pov-exporting-svg-files-to-povray/&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Yes, this is often forgotten indeed. I have used it regularly a couple 
of years ago, and just recently /rediscovered/ it for a project of mine. 
However, now I would like to turn prisms into meshes.... but that is 
another question entirely.

Thanks for the reminder to all.

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 4 Feb 2014 08:15:47 GMT</pubDate>
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	</item>
	<item>
		<title>[] inkscape to povray exporter [4443 days 8 hours and 39 minutes ago]</title>
		<description>
&lt;pre&gt;python plugin for inkscape that exports the paths to povray, filled shapes are
exported as prisms, stroked paths as sucesion of cylinders and spheres, gradient
fills or strokes are exported as povray pigments, more info and download from
http://www.arakne.es/en/dessign/3d/inkscape-svg2pov-exporting-svg-files-to-povray/
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 4 Feb 2014 07:10:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.52f092135e312cc6b6a733e70%40news.povray.org%3E/#%3Cweb.52f092135e312cc6b6a733e70%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.52f092135e312cc6b6a733e70%40news.povray.org%3E/#%3Cweb.52f092135e312cc6b6a733e70%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[syguy] Bullet Time CFD Animation in Caedium v5.2 with P... [4454 days 1 hour and 54 minutes ago]</title>
		<description>
&lt;pre&gt;Symscape has released Caedium v5.2 with 'bullet time' animations for your
Computational Fluid Dynamics (CFD) simulations.

Mimic the bullet time effect popularized in the Matrix movie using Caedium. You
can now freeze a particle animation and continue to move a camera. For an
example, where each frame is rendered in POV-Ray, see
http://www.youtube.com/watch?v=y5_OqcpUMR0

Also the Caedium export filter was updated for the latest version of POV-Ray
(3.7).

For release details see:
http://www.symscape.com/news/improved-heat-transfer-bullet-time-cfd-simulations
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 24 Jan 2014 13:55:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.52e2700a265c4ea73f35aa560%40news.povray.org%3E/#%3Cweb.52e2700a265c4ea73f35aa560%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.52e2700a265c4ea73f35aa560%40news.povray.org%3E/#%3Cweb.52e2700a265c4ea73f35aa560%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Ed Hynan] Epspline 0.0.4.3: repairs for POV-Ray 3.7 [4491 days 1 hour and 54 minutes ago]</title>
		<description>
&lt;pre&gt;July 2013 an announcement was posted that began:

    Epspline (as in Edit-Povray-SPLINE) is a utility for POV-Ray users:
    a simple 2D graphical editor of lathe and prism objects.

    Download links, and a few samples, are available at:

        http://agalena.nfshost.com/b1/?page_id=25

November 2013 POV-Ray 3.7 was released. Some bugs in Epspline
were exposed, and have been fixed.

The new version of epspline is 0.0.4.3, available at the URL above.

BUGS:

    MSWindows:
        The preview, with POV-Ray 3.7, would produce a message dialog
        warning of an incorrect option. That is because epspline
        was stripping options off the &amp;quot;.POV&amp;quot; type handler in a case
        sensitive manner, but the case of the string added to the MSW
        registry seems to have changed with the POV-Ray 3.7 installer.
        Ultimately, the preview worked. Fixed.

    Unix/GTK:
        The preview window might not appear at all with POV-Ray 3.7.
        Epspline had included `-visual DirectColor' to the POV-Ray
        command in response to unwanted transparency in the POV-Ray
        window. There was an environment variable that would remove
        `-visual DirectColor' from the command, but it was not
        documented (it is &amp;quot;POVRAY_NO_DIRECTCOLOR&amp;quot;). With POV-Ray 3.7
        using SDL, `-visual DirectColor' is not wanted and causes
        POV-Ray to quit. This release of epspline will refrain from
        adding that option, so POV-Ray 3.7 should work for the preview.

        For those still using POV-Ray 3.6, and having unwanted
        transparency in the display window, `-visual DirectColor' can
        be added to the command in a new preferences dialog (under
        edit menu). Or, for those so inclined, set the environment
        variable &amp;quot;POVRAY_USE_DIRECTCOLOR&amp;quot; 'yes'||'true'||'on'.

NOTE:

    The old wxWidgets 2.6 will no longer work. The new wxWidgets 3.0.0
    (released around the same time as POV-Ray 3.7; ecce signum) has
    nice improvements and should be preferred if possible, *but* the
    GTK2 build of wxWidgets 3.0.0 works better than the GTK3 build,
    at least on the systems the author has for testing. The GTK3
    build *does* work with epspline, but with oddities on the author's
    systems. It might be fine on other systems; feedback would be
    appreciated (see COMMENTS below).

COMMENTS:

    The URL given above points to a page that is in fact a blog page,
    so there is a comment submission form. Comments are welcome (and
    easy and fun and really in style!).

Enjoy,
Ed Hynan
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 18 Dec 2013 13:54:39 GMT</pubDate>
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	</item>
	<item>
		<title>[Ive] Re: Spectral Rendering with POV-Ray V0.2 available [4505 days 8 hours and 30 minutes ago]</title>
		<description>
&lt;pre&gt;Am 02.12.2013 23:56, schrieb clipka:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; How are you addressing the problem of synthesizing spectra from RGB values?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
I did use the blue, green, red patch of row 3 from the color checker 
chart - assuming that the color experts at Gretag have had reasons to 
choose these -  together with a &amp;quot;luminance&amp;quot; multiplier to make sure 
equal values do produce something like gray.
Someone more serious than me would have used one of the CIE color match 
functions, after all these represent what an average human calls pure 
red, green and blue.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; One thought: Shouldn't it be possible to support image maps by wrapping&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; them in a pigment function? It'll still be synthesized from RGB, but&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; better than no support at all (or so I think).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
Hm, I did not think of that, but now that you mention it, this should 
certainly be possible. Maybe something for version 0.3.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Oh, and one more thing: I understand that you have the necessary&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; equipment to measure materials' spectra. Would you mind providing a few&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; selected plastic materials like, say... LEGO bricks? (both opaque and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; transparent, please) ;-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
Funny that you think of LEGO bricks. I had exactly the same idea of 
using them as &amp;quot;reference colors&amp;quot; when I discussed lightsys with Jaime 
about 10 years ago. But meanwhile I do not have a single brick anymore.

But I did measure them and might still have the data on some old hard 
disk within some Pentium 3 machine, me thinks ;)
I will look for it, but I'm really not sure, so any other ideas...

-Ive
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 4 Dec 2013 07:18:34 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: Spectral Rendering with POV-Ray V0.2 available [4506 days 16 hours and 52 minutes ago]</title>
		<description>
&lt;pre&gt;Am 02.12.2013 09:04, schrieb Ive:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; visit&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://www.lilysoft.org/CGI/SR/Spectral%20Render.htm&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; for additions and changes, have fun&lt;/span&gt;

The images look great, I particularly like the one with the colored 
wine(?) glasses.

How are you addressing the problem of synthesizing spectra from RGB values?

One thought: Shouldn't it be possible to support image maps by wrapping 
them in a pigment function? It'll still be synthesized from RGB, but 
better than no support at all (or so I think).

Oh, and one more thing: I understand that you have the necessary 
equipment to measure materials' spectra. Would you mind providing a few 
selected plastic materials like, say... LEGO bricks? (both opaque and 
transparent, please) ;-)
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 2 Dec 2013 22:56:56 GMT</pubDate>
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	</item>
	<item>
		<title>[Ive] Spectral Rendering with POV-Ray V0.2 available [4507 days 7 hours and 44 minutes ago]</title>
		<description>
&lt;pre&gt;visit

http://www.lilysoft.org/CGI/SR/Spectral%20Render.htm

for additions and changes, have fun

-Ive
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 2 Dec 2013 08:04:56 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C529c3f28%241%40news.povray.org%3E/#%3C529c3f28%241%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[clipka] UberPOV 1.37.0.0-beta.2 released [4517 days 1 hour and 18 minutes ago]</title>
		<description>
&lt;pre&gt;Now with basic support for motion blur.

Source &amp;amp; Windows binary packages are available at:

https://github.com/UberPOV/UberPOV/releases/tag/v1.37.0.0-beta.2
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 22 Nov 2013 14:30:32 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: First official beta of UberPOV [4518 days 2 hours and 37 minutes ago]</title>
		<description>
&lt;pre&gt;On 20-11-2013 18:10, clipka wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Happy POVing!&lt;/span&gt;

This is GREAT!

I am now playing around with the sample scene files before trying out on 
my own scenes, but it looks fantastic.

Keep up the good work!

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 21 Nov 2013 13:11:30 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: First official beta of UberPOV [4518 days 18 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;Am 20.11.2013 18:10, schrieb clipka:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; First official (beta) release of UberPOV is now available at:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; https://github.com/UberPOV/UberPOV/tree/v1.37.0.0-beta.1&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Windows binaries are now available as well. Just copy the uberpov*.exe&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; beside your pvengine*.exe.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Happy POVing!&lt;/span&gt;

Sorry, posted the wrong link; while the above does point in the general 
direction, the actual distribution packages can be found here:

https://github.com/UberPOV/UberPOV/releases/tag/v1.37.0.0-beta.1
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 20 Nov 2013 21:47:38 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] First official beta of UberPOV [4518 days 22 hours and 38 minutes ago]</title>
		<description>
&lt;pre&gt;First official (beta) release of UberPOV is now available at:

https://github.com/UberPOV/UberPOV/tree/v1.37.0.0-beta.1

Windows binaries are now available as well. Just copy the uberpov*.exe 
beside your pvengine*.exe.

Happy POVing!
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 20 Nov 2013 17:10:25 GMT</pubDate>
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	</item>
	<item>
		<title>[Jaime Vives Piqueres] Re: &quot;e3d_tools.inc&quot; line 56: Parse Error: Illega... [4519 days 5 hours and 52 minutes ago]</title>
		<description>
&lt;pre&gt;El 20/11/13 08:44, Tawanda escribi&amp;#243;:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I am running POV-RAy 3.7 and I get this error when I try to Render a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; .pov generated by eagle3D. The eagle3D version is 20110101.&lt;/span&gt;

   Not many Eagle3D users here, I guess... I played with it a while back,
but don't remember much about it.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Please help I am new to using POV-Ray and I have no clue where to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; start.&lt;/span&gt;

   You could start where the error lies: line 56 of the file
&amp;quot;e3d_tools.inc&amp;quot;. Look for a non-common character there... maybe it's not
visible and looks like a regular space. I don't understand German, but
this thread seems to be about the same exact problem, and seems they
resolved it:

http://www.mikrocontroller.net/topic/245845

   Hope this helps... regards,


P.S.: BTW, this was not the proper group for this question... it would
fit better into povray.general or povray.newusers (I guess that one is
where you wanted to post the question).

--
jaime
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 20 Nov 2013 09:56:09 GMT</pubDate>
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	</item>
	<item>
		<title>[Tawanda] &quot;e3d_tools.inc&quot; line 56: Parse Error: Illegal ch... [4519 days 8 hours and 4 minutes ago]</title>
		<description>
&lt;pre&gt;I am running POV-RAy 3.7 and I get this error when I try to Render a .pov
generated by eagle3D. The eagle3D version is 20110101.

Please help I am new to using POV-Ray and I have no clue where to start.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 20 Nov 2013 07:45:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.528c686f77a0421f831b283e0%40news.povray.org%3E/#%3Cweb.528c686f77a0421f831b283e0%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Stephen] Re: change color of the input sphere [4530 days 3 hours and 44 minutes ago]</title>
		<description>
&lt;pre&gt;On 09/11/2013 12:09 AM, yinfunglo5063 wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; He everyone,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I am a new user on povray.&lt;/span&gt;
...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; How can I achieve this?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks so much!!!!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Hi yinfunglo5063 and welcome.

You have posted in the wrong newsgroup and your question will probably 
not be seen by those who could help you. Try povray.newusers

There are several ways of doing what you want. If you use a variable for 
the radius, try using the #switch directive:

#declare Rad_Val = 10.00 ; // Your radius variable

sphere {
0.0, Rad_Val

texture{

#switch (Rad_Val)
         #case( 10 )
                 _texture_1
               #break
         #case( 15  )
                 _texture_2
               #break
          #case( 20 )
                 _texture_3
               #break
          #else
                 _texture_0
                 #break
#end
           }
}

Where _texture_0 to _texture_4 have been declared earlier.



-- 
Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 9 Nov 2013 12:04:18 GMT</pubDate>
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	</item>
	<item>
		<title>[yinfunglo5063] change color of the input sphere [4530 days 15 hours and 39 minutes ago]</title>
		<description>
&lt;pre&gt;He everyone,

I am a new user on povray. Recently I try to draw some atomic structure by
importing two file externally, labeling each atomic position. However, since I
am working on some multi-component system, I would like to color each type of
sphere by different color, in which the color of the sphere depend on the radius
of the species.( eg. I have 3 type of sphere, in total there are 2000 of them)
How can I achieve this?

Thanks so much!!!!
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 9 Nov 2013 00:10:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.527d7d4a1bbd2f6fe661c9d70%40news.povray.org%3E/#%3Cweb.527d7d4a1bbd2f6fe661c9d70%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[LanuHum] Re: Blender and Povray: unofficial version [4571 days and 43 minutes ago]</title>
		<description>
&lt;pre&gt;Stephen &amp;lt;mca###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 29/09/2013 2:02 PM, LanuHum wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Let there will be one topic&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yes but not in the news-submissions, group.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This is not the place, my friend.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      Stephen&lt;/span&gt;

o.k
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 29 Sep 2013 15:05:03 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.5248411ac7abac957a3e03fe0%40news.povray.org%3E/#%3Cweb.5248411ac7abac957a3e03fe0%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Stephen] Re: Blender and Povray: unofficial version [4571 days 1 hour and 13 minutes ago]</title>
		<description>
&lt;pre&gt;On 29/09/2013 2:02 PM, LanuHum wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Let there will be one topic&lt;/span&gt;

Yes but not in the news-submissions, group.
This is not the place, my friend.

-- 
Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 29 Sep 2013 14:35:07 GMT</pubDate>
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	</item>
	<item>
		<title>[LanuHum] Re: Blender and Povray: unofficial version [4571 days 2 hours and 44 minutes ago]</title>
		<description>
&lt;pre&gt;Stephen &amp;lt;mca###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi LanuHum&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  I have a comment but this group is not the place to do it. I posted it&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; in: povray.tools.general.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; LanuHum Blender PovRay exporter&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      Stephen&lt;/span&gt;

Let there will be one topic

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;Hi LanuHum&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;I created a simple cube and assigned a material (material.000).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;I selected a side and assigned another material (material.001) to it.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;When I rendered the cube, the whole cube was rendered with (material.001).&lt;/span&gt;

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;Looking at the code.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;You are using mesh.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;I think that you should use mesh2 to assign different materials to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;different faces.&lt;/span&gt;

--
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;Regards&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;     Stephen&lt;/span&gt;

Yes! I studied it.
Mesh2 has many lines, mesh is more compact.Heavy scenes difficult parsing
Mesh has different materials too, but badly works with glass: ior, caustic and
so on. Therefore I cleaned this part of a code.Image_map hoping to compensate
it.
Most likely, I will provide to the user independently to choose: mesh or mesh2
I still badly dealt with a code which is writing down mesh2 from Blender
I am not the professional programmer.
I will try! :)
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 29 Sep 2013 13:05:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: Blender and Povray: unofficial version [4571 days 6 hours and 6 minutes ago]</title>
		<description>
&lt;pre&gt;Hi LanuHum
	I have a comment but this group is not the place to do it. I posted it 
in: povray.tools.general.

LanuHum Blender PovRay exporter

-- 
Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 29 Sep 2013 09:42:57 GMT</pubDate>
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	</item>
	<item>
		<title>[LanuHum] Re: Blender and Povray: unofficial version [4571 days 19 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;James Holsenback &amp;lt;nom###&amp;nbsp;[at]&amp;nbsp;none&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; final 3.7 /will/ have ... Friedrich contributed that stuff (and more) to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the final release&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://wiki.povray.org/content/Reference:Shapes3.inc&lt;/span&gt;

Thanks! Very good! :)
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 28 Sep 2013 19:55:02 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: Blender and Povray: unofficial version [4571 days 22 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;On 28/09/2013 6:17 PM, LanuHum wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Stephen &amp;lt;mca###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; True but I should not need to do that and everything you need to run&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; something should be included with the package. Or mentioned.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Documentation is very important.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;       Stephen&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yes, sorry!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; But my version is development.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Addon will have the include folder where external inc-files and internal&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; inc-files will take place also.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Will probably(well) write down models in the inc files later.Will add button&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;create include&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It will clear the 3D viewport :)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Understood, and it sounds good.

-- 
Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 28 Sep 2013 17:47:03 GMT</pubDate>
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	</item>
	<item>
		<title>[LanuHum] Re: Blender and Povray: unofficial version [4571 days 22 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;Stephen &amp;lt;mca###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; True but I should not need to do that and everything you need to run&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; something should be included with the package. Or mentioned.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Documentation is very important.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      Stephen&lt;/span&gt;

Yes, sorry!
But my version is development.
Addon will have the include folder where external inc-files and internal
inc-files will take place also.
Will probably(well) write down models in the inc files later.Will add button
&amp;quot;create include&amp;quot;
It will clear the 3D viewport :)
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 28 Sep 2013 17:20:00 GMT</pubDate>
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	</item>
	<item>
		<title>[James Holsenback] Re: Blender and Povray: unofficial version [4571 days 22 hours and 41 minutes ago]</title>
		<description>
&lt;pre&gt;On 09/28/2013 11:14 AM, LanuHum wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Stephen &amp;lt;mca###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; On 25/09/2013 7:30 PM, LanuHum wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; 3.Blender and povray (unofficial version): install in Windows&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; http://youtu.be/OfRY999dlno&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Hi, I downloaded your exporter after watching the install tutorial.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; 1. You go too fast in the video.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; 2. When rendering using your exporter the *.pov file has the line:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; #include &amp;quot;shapes3.inc&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Where does that come from? Did you forget to include it in your download?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;       Stephen&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Povray standard no have &amp;quot;shapes3.inc&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I download and install:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://www.f-lohmueller.de/pov_tut/pov__eng.htm&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; help you google&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

final 3.7 /will/ have ... Friedrich contributed that stuff (and more) to 
the final release

http://wiki.povray.org/content/Reference:Shapes3.inc
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 28 Sep 2013 17:07:19 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: Blender and Povray: unofficial version [4571 days 23 hours and 57 minutes ago]</title>
		<description>
&lt;pre&gt;On 28/09/2013 4:14 PM, LanuHum wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Stephen &amp;lt;mca###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Povray standard no have &amp;quot;shapes3.inc&amp;quot;&lt;/span&gt;

Correct.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I download and install:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://www.f-lohmueller.de/pov_tut/pov__eng.htm&lt;/span&gt;

It is good to see that Friedrich is still working away and updating his 
site.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; help you google&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

True but I should not need to do that and everything you need to run 
something should be included with the package. Or mentioned.
Documentation is very important.

-- 
Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 28 Sep 2013 15:51:52 GMT</pubDate>
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	</item>
	<item>
		<title>[LanuHum] Re: Blender and Povray: unofficial version [4572 days and 34 minutes ago]</title>
		<description>
&lt;pre&gt;Stephen &amp;lt;mca###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 25/09/2013 7:30 PM, LanuHum wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; 3.Blender and povray (unofficial version): install in Windows&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; http://youtu.be/OfRY999dlno&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi, I downloaded your exporter after watching the install tutorial.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 1. You go too fast in the video.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 2. When rendering using your exporter the *.pov file has the line:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #include &amp;quot;shapes3.inc&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Where does that come from? Did you forget to include it in your download?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      Stephen&lt;/span&gt;

Povray standard no have &amp;quot;shapes3.inc&amp;quot;
I download and install:
http://www.f-lohmueller.de/pov_tut/pov__eng.htm
help you google
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 28 Sep 2013 15:15:00 GMT</pubDate>
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	<item>
		<title>[Stephen] Re: Blender and Povray: unofficial version [4572 days and 54 minutes ago]</title>
		<description>
&lt;pre&gt;On 25/09/2013 7:30 PM, LanuHum wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 3.Blender and povray (unofficial version): install in Windows&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://youtu.be/OfRY999dlno&lt;/span&gt;

Hi, I downloaded your exporter after watching the install tutorial.
1. You go too fast in the video.
2. When rendering using your exporter the *.pov file has the line:
#include &amp;quot;shapes3.inc&amp;quot;
Where does that come from? Did you forget to include it in your download?

-- 
Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 28 Sep 2013 14:54:49 GMT</pubDate>
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	</item>
	<item>
		<title>[LanuHum] Re: Blender and Povray: unofficial version [4572 days 2 hours and 44 minutes ago]</title>
		<description>
&lt;pre&gt;Stephen &amp;lt;mca###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Good going, I will try to find the time to try it out.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      Stephen&lt;/span&gt;

Blob: work still will proceed. It is necessary to bind, attach boolean with
other shapes :)


Superellipsoid:
http://youtu.be/Bo-vWGggP0c
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 28 Sep 2013 13:05:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: Blender and Povray: unofficial version [4572 days 3 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;On 28/09/2013 12:28 PM, LanuHum wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Blob:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://youtu.be/-qtae_p0MwI&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Good going, I will try to find the time to try it out.


-- 
Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 28 Sep 2013 11:54:03 GMT</pubDate>
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	</item>
	<item>
		<title>[LanuHum] Re: Blender and Povray: unofficial version [4572 days 4 hours and 19 minutes ago]</title>
		<description>
&lt;pre&gt;Blob:
http://youtu.be/-qtae_p0MwI
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 28 Sep 2013 11:30:01 GMT</pubDate>
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	</item>
	<item>
		<title>[LanuHum] Blender and Povray: unofficial version [4574 days 21 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;Present:

1.Blender and povray: sphere sweep, box and patterns
http://youtu.be/9JtXo_Vv6SE

2.Blender and povray: boolean operations with povray shapes
http://youtu.be/LwcAjWlnlX4

3.Blender and povray (unofficial version): install in Windows
http://youtu.be/OfRY999dlno

4.Blender and Povray: texturing - image map.
http://youtu.be/rk31asWqePM

5.Blender and Povray: cairo, height field
http://youtu.be/qI4Pq7iYDe0

6.Blender and Povray: shapes cone, round pyramid
http://youtu.be/6HhtEihKyUg

There is a work on interaction:
1. blob with boolean
2. tutorial using media: scattering, absorption, emission

Unfortunately, I don't speak in English
I couldn't understand desires of developers of the official version
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 25 Sep 2013 18:35:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: Two hour Povray movie [4577 days 3 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;It *should be* prominently on the news section indeed. Your previous 
hints have not been followed (yet)...

An excellent introduction into a fascinating world.

Thomas

On 22-9-2013 13:54, Jos leys wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I would really like this to make it to the news section. Two-hour Povray movies&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; are not produced every day... :&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 23 Sep 2013 11:54:59 GMT</pubDate>
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	</item>
	<item>
		<title>[Jos leys] Re: Two hour Povray movie [4577 days 5 hours and 9 minutes ago]</title>
		<description>
&lt;pre&gt;Stephen &amp;lt;mca###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; In my opinion it certainly deserves a link to it, on the front page.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Just out of interest how long did it take to render and on what hardware?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      Stephen&lt;/span&gt;

The rendering was done on a number of computers at a university. Nothing fancy :
the work was divided manually over the different machines. The final renders of
close to 180,000 individual images was done in a total of about four weeks (but
the computers did not run continuously during all that time.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 23 Sep 2013 10:40:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: Two hour Povray movie [4578 days and 27 minutes ago]</title>
		<description>
&lt;pre&gt;On 22/09/2013 12:54 PM, Jos leys wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I would really like this to make it to the news section. Two-hour Povray movies&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; are not produced every day...&lt;/span&gt;

In my opinion it certainly deserves a link to it, on the front page.
Just out of interest how long did it take to render and on what hardware?


-- 
Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 22 Sep 2013 15:21:12 GMT</pubDate>
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	<item>
		<title>[Jos leys] Two hour Povray movie [4578 days 3 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;I would really like this to make it to the news section. Two-hour Povray movies
are not produced every day... :

We have opened up our website www.chaos-math.org where you can watch a
two-hour movie made practically entirely in Povray.

It explains the subject of chaos in dynamical systems in a simple way.

The film uses some objects of notorious Povray users (with their permission!)
See the list on the 'Thank You' page of the website.
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 22 Sep 2013 11:55:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Bald Eagle] Re: Bimedical meshes [4623 days 18 hours and 9 minutes ago]</title>
		<description>
&lt;pre&gt;http://www.hopkinsmedicine.org/fae/mmacro.htm
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 7 Aug 2013 21:40:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Bald Eagle] Bimedical meshes [4626 days 18 hours and 19 minutes ago]</title>
		<description>
&lt;pre&gt;I thought this might be of interest to those modeling bones, muscles, walking,
etc.

http://www.truegrid.com/biomedgallery.html
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 4 Aug 2013 21:30:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Paleogeographic maps [4631 days 4 hours and 2 minutes ago]</title>
		<description>
&lt;pre&gt;Paleogeographic maps of Earth, from the Precambrian to the Present, can 
be found at: http://cpgeosystems.com/globaltext2.html

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 31 Jul 2013 11:46:46 GMT</pubDate>
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	</item>
	<item>
		<title>[Ed Hynan] Announcement:  Epspline, a  2D graphical editor ... [4635 days 22 hours and 38 minutes ago]</title>
		<description>
&lt;pre&gt;Epspline (as in Edit-Povray-SPLINE) is a utility for POV-Ray users:
a simple 2D graphical editor of lathe and prism objects.

Download links, and a few samples, are available at:

    http://agalena.nfshost.com/b1/?page_id=25

Downloads available:

* An MSWindows installer program including a 32 bit binary

* An MSWindows installer program including a 64 bit binary

* Source code in a gzip'd tar archive (.tar.gz)

* Source code in a zip archive (.zip)

Tested platforms:

* Unix-like: OpenBSD, NetBSD, FreeBSD, GNU/Linux, OpenIndiana
  (and OpenSolaris).

* MS Windows: &amp;quot;7&amp;quot;, and not recently, &amp;quot;Vista&amp;quot;

Requirements:

* the wxWidgets library version 2.6.x, 2.8.x, or 2.9.x
  (2.9.x is a development version toward 3.x, which will
  hopefully work too when released)

* On Unix specifically: wxGTK (GTK build of wxWidgets)
  built with GTK 2 (hopefully GTK 3 will just work, but
  it has not been tried)
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 26 Jul 2013 17:10:29 GMT</pubDate>
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	<item>
		<title>[Thomas de Groot] Re: Beats From Space - A Short Music Video [4654 days 8 hours and 37 minutes ago]</title>
		<description>
&lt;pre&gt;On 7-7-2013 15:58, William F Pokorny wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 07/05/2013 12:46 AM, Vincent Stahl wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I created a 3 minutes HD music video called &amp;quot;Beats From Space&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; which was rendered completely with POV-Ray.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; http://www.vincentstahl.com/movie&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Cool. I really like the piano/keyboard at about 2:30.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Bill P.&lt;/span&gt;

&amp;lt;grin&amp;gt; I noted that piano too.

I liked the video, except maybe for some lack of consistency in the 
storyboard. The context between the different scenes is not really 
obvious and seems to tell different stories. While one can see the video 
as a string of dream-like scenes, otoh there is also clearly a story 
line with a beginning and an end (the spaceship sequence). I am missing 
the link between that and the planetoid's life, except from the title 
which seems to imply some music broadcasting from spaceship to 
planetoid. However, this is not made really clear in the sequences. Just 
my two cents of course.

I hate to have to say this as you have spent a huge amount of time 
creating this video but I believe comments should not only be about 
Ooh's and Aah's ;-)

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 8 Jul 2013 07:11:06 GMT</pubDate>
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	<item>
		<title>[William F Pokorny] Re: Beats From Space - A Short Music Video [4655 days 1 hour and 50 minutes ago]</title>
		<description>
&lt;pre&gt;On 07/05/2013 12:46 AM, Vincent Stahl wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I created a 3 minutes HD music video called &amp;quot;Beats From Space&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; which was rendered completely with POV-Ray.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://www.vincentstahl.com/movie&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
Cool. I really like the piano/keyboard at about 2:30.
Bill P.
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 7 Jul 2013 13:58:18 GMT</pubDate>
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	<item>
		<title>[Vincent Stahl] Beats From Space - A Short Music Video [4657 days 10 hours and 58 minutes ago]</title>
		<description>
&lt;pre&gt;I created a 3 minutes HD music video called &amp;quot;Beats From Space&amp;quot;
which was rendered completely with POV-Ray.

http://www.vincentstahl.com/movie

It is a flight through surrealistic, meditative landscapes and outer space,
filled with fractal forms and a Death Star like Steel Moon made from
thousands of metallic pipes. Objects were created by self-written
geometry generators in the POV-Ray scripting language and Java.

The background music is my electronic track &amp;quot;Voco Moon&amp;quot;,
a slow but intense hammering beat that underlines the cosmic atmosphere.

Best regards,
Vincent Stahl

---
multimedia artist
Stuttgart, Germany
www.VincentStahl.com
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 5 Jul 2013 04:50:05 GMT</pubDate>
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	</item>
	<item>
		<title>[Jos leys] Re: Povray movie [4733 days 5 hours and 4 minutes ago]</title>
		<description>
&lt;pre&gt;James Holsenback &amp;lt;nom###&amp;nbsp;[at]&amp;nbsp;none&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 02/10/2013 07:09 AM, Jos leys wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I posted the following about a month ago, and I wonder why this has not yet&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; become a new item on the front page...The last new item there dates back to&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; December...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Just haven't had time ... I'll follow up once RC7 has been finalized&lt;/span&gt;

Just a little reminder...
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 20 Apr 2013 10:45:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.517271357b509b079a9ee9f50%40news.povray.org%3E/#%3Cweb.517271357b509b079a9ee9f50%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.517271357b509b079a9ee9f50%40news.povray.org%3E/#%3Cweb.517271357b509b079a9ee9f50%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[James Holsenback] Re: Povray movie [4802 days 2 hours and 50 minutes ago]</title>
		<description>
&lt;pre&gt;On 02/10/2013 07:09 AM, Jos leys wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I posted the following about a month ago, and I wonder why this has not yet&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; become a new item on the front page...The last new item there dates back to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; December...&lt;/span&gt;

Just haven't had time ... I'll follow up once RC7 has been finalized
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 10 Feb 2013 12:59:02 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C51179996%241%40news.povray.org%3E/#%3C51179996%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C51179996%241%40news.povray.org%3E/#%3C51179996%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Jos leys] Povray movie [4802 days 3 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;I posted the following about a month ago, and I wonder why this has not yet
become a new item on the front page...The last new item there dates back to
December...

We have just opened up our website www.chaos-math.org where you can watch a
two-hour movie made practically entirely in Povray.
It explains the subject of chaos in dynamical systems in a simple way. The film
uses some objects of notorious Povray users (with their permission!)
See the list on the 'Thank You' page of the website.
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 10 Feb 2013 12:15:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.51178de118e1d5889a9ee9f50%40news.povray.org%3E/#%3Cweb.51178de118e1d5889a9ee9f50%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.51178de118e1d5889a9ee9f50%40news.povray.org%3E/#%3Cweb.51178de118e1d5889a9ee9f50%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Stephen] Re: New two-hour movie on Chaos made in Povray. [4827 days 21 hours and 22 minutes ago]</title>
		<description>
&lt;pre&gt;On 15/01/2013 5:57 PM, Jos leys wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm a bit unhappy with this post that gives the impression that our new site,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; chaos-math.org is associated with malware.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This certainly not the case.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; In fact you cannot download anything from our site.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The films you see are embedded from YouTube.&lt;/span&gt;

I am not surprised that you are unhappy. I can confirm that you cannot 
download anything from your site.
Michael, probably fell for the trick where the first Google entry was 
loaded with malware. It is easy done. I did it myself a couple of weeks 
ago when downloading FireFox on my sisters PC, using remote desktop. Now 
it is going to cost me a new laptop for her. (Actually it is to the good 
as I have been nagging here to get a new one.)

-- 
Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 15 Jan 2013 18:26:24 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C50f59f50%40news.povray.org%3E/#%3C50f59f50%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C50f59f50%40news.povray.org%3E/#%3C50f59f50%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Jos leys] Re: New two-hour movie on Chaos made in Povray. [4827 days 21 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;Warp &amp;lt;war###&amp;nbsp;[at]&amp;nbsp;tag&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;povray&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; MichaelJF &amp;lt;mi-###&amp;nbsp;[at]&amp;nbsp;t-online&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I tried to download the whole movie and first&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; recognised that I have to use bit torrent and then that they implement their
own...&lt;/span&gt;

I'm a bit unhappy with this post that gives the impression that our new site,
chaos-math.org is associated with malware.
This certainly not the case.
In fact you cannot download anything from our site.
The films you see are embedded from YouTube.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 15 Jan 2013 18:00:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.50f5989bd972d4ee9a9ee9f50%40news.povray.org%3E/#%3Cweb.50f5989bd972d4ee9a9ee9f50%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.50f5989bd972d4ee9a9ee9f50%40news.povray.org%3E/#%3Cweb.50f5989bd972d4ee9a9ee9f50%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Warp] Re: New two-hour movie on Chaos made in Povray. [4830 days 17 hours and 18 minutes ago]</title>
		<description>
&lt;pre&gt;MichaelJF &amp;lt;mi-###&amp;nbsp;[at]&amp;nbsp;t-online&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I tried to download the whole movie and first&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; recognised that I have to use bit torrent and then that they implement their own&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; page as my new home page and didn't allow to change it back. A simple&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; deinstallation of this bit torrent stuff allowed me to restore my favourite home&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; page&lt;/span&gt;

&amp;quot;Bittorrent&amp;quot; is not a program. It's a protocol. There are like five
gazillion different bittorrent clients for all possible platforms
(differing in ancillary features, GUI, size, required system resources,
and so on.)

The mistake is in the same category as thinking that &amp;quot;World Wide Web&amp;quot;
means the same thing as &amp;quot;Internet Explorer&amp;quot;.

Apparently you downloaded some shady bittorrent client from some shady
website that you shouldn't have (which is a big problem in Windows, given
that there's no centralized repository of trusted software for Windows.)

This is a shame, really, because now you got the impression that
&amp;quot;bittorrent&amp;quot; is a program that hijacks your homepage. This has absolutely
nothing to do with bittorrent. You simply downloaded an alleged client
from somewhere you shouldn't have.

(This reminds me of an acquaintance, who is a Windows user, and once
&amp;quot;tried linux&amp;quot;. I have absolutely no idea what exactly he did because
it's impossible to get anything coherent from a computer illiterate,
but seemingly he downloaded a Windows program that was riddled with
malware and adware. I have no idea whatsoever why he thought that was
&amp;quot;linux&amp;quot;. Anyways, he got the impression that &amp;quot;linux&amp;quot; is a program that
installs malware in your Windows, and therefore he would never use it
again. I was unsuccessful at explaining to him what linux really is.
It was that kind of computer illiteracy...)

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; so I will not come&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; into the pleasure to look at the whole video, since I will not have this bit&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; torrent pirate software again.&lt;/span&gt;

Bittorrent is not a &amp;quot;pirate software&amp;quot;. A bittorrent client is basically
not much different from a web browser or news reader. It's used to
download and share big files that would otherwise consume too much
server bandwidth. There's absolutely nothing that implies piracy,
especially in this case.

You should download an *actual* bittorrent client from a trustworthy
source.

-- 
                                                          - Warp
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 12 Jan 2013 22:30:38 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C50f1e40e%40news.povray.org%3E/#%3C50f1e40e%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C50f1e40e%40news.povray.org%3E/#%3C50f1e40e%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[MichaelJF] Re: New two-hour movie on Chaos made in Povray. [4831 days 18 hours and 9 minutes ago]</title>
		<description>
&lt;pre&gt;Yes the teaser is wonderful. I tried to download the whole movie and first
recognised that I have to use bit torrent and then that they implement their own
page as my new home page and didn't allow to change it back. A simple
deinstallation of this bit torrent stuff allowed me to restore my favourite home
page, which is not news.povray.org but the German wikipedia, so I will not come
into the pleasure to look at the whole video, since I will not have this bit
torrent pirate software again. But really a wonderful work. Interesting choice
of European languages... (No real criticism, just an observation by a German).

Best regards,
Michael
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 11 Jan 2013 21:40:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.50f0863ad972d4ee1472502b0%40news.povray.org%3E/#%3Cweb.50f0863ad972d4ee1472502b0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.50f0863ad972d4ee1472502b0%40news.povray.org%3E/#%3Cweb.50f0863ad972d4ee1472502b0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Stephen] Re: New two-hour movie on Chaos made in Povray. [4831 days 18 hours and 37 minutes ago]</title>
		<description>
&lt;pre&gt;On 10/01/2013 3:58 PM, Jos leys wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; We have just opened up our website www.chaos-math.org where you can watch a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; two-hour movie made practically entirely in Povray.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It explains the subject of chaos in dynamical systems in a simple way. The film&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; uses some objects of notorious Povray users (with their permission!)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; See the list on the 'Thank You( page of the website.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Well worth the wait. :-D

I loved this thanks.

No thanks to Warner Bros who refused the use of an excerpt from 1950's 
cartoon. ;-)

-- 
Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 11 Jan 2013 21:11:46 GMT</pubDate>
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	</item>
	<item>
		<title>[BertvdB] Re: New two-hour movie on Chaos made in Povray. [4831 days 19 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Jos leys&amp;quot; &amp;lt;jos###&amp;nbsp;[at]&amp;nbsp;pandora&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;be&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; We have just opened up our website www.chaos-math.org where you can watch a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; two-hour movie made practically entirely in Povray.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It explains the subject of chaos in dynamical systems in a simple way. The film&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; uses some objects of notorious Povray users (with their permission!)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; See the list on the 'Thank You( page of the website.&lt;/span&gt;

Great stuff
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 11 Jan 2013 20:20:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.50f073d1d972d4eed25d21bf0%40news.povray.org%3E/#%3Cweb.50f073d1d972d4eed25d21bf0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.50f073d1d972d4eed25d21bf0%40news.povray.org%3E/#%3Cweb.50f073d1d972d4eed25d21bf0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Thomas de Groot] Re: New two-hour movie on Chaos made in Povray. [4832 days 7 hours and 18 minutes ago]</title>
		<description>
&lt;pre&gt;On 10-1-2013 16:58, Jos leys wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; We have just opened up our website www.chaos-math.org where you can watch a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; two-hour movie made practically entirely in Povray.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It explains the subject of chaos in dynamical systems in a simple way. The film&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; uses some objects of notorious Povray users (with their permission!)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; See the list on the 'Thank You( page of the website.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;


Excellent! Congratulations indeed. Very well done.

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 11 Jan 2013 08:30:30 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C50efcda6%241%40news.povray.org%3E/#%3C50efcda6%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C50efcda6%241%40news.povray.org%3E/#%3C50efcda6%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Jos leys] New two-hour movie on Chaos made in Povray. [4832 days 23 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;We have just opened up our website www.chaos-math.org where you can watch a
two-hour movie made practically entirely in Povray.
It explains the subject of chaos in dynamical systems in a simple way. The film
uses some objects of notorious Povray users (with their permission!)
See the list on the 'Thank You( page of the website.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 10 Jan 2013 16:00:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.50eee51bb66c0dae9a9ee9f50%40news.povray.org%3E/#%3Cweb.50eee51bb66c0dae9a9ee9f50%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.50eee51bb66c0dae9a9ee9f50%40news.povray.org%3E/#%3Cweb.50eee51bb66c0dae9a9ee9f50%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Kenneth] Re: How to avoid the artifacts about height_map? [4837 days 12 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Kenneth&amp;quot; &amp;lt;kdw###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If it is made smaller on the BOTTOM, the intersection may not be solid in&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; certain places there--it is just like using water_level.&lt;/span&gt;

Sorry, I was mistaken about that. I will try to explain it better: If the image
you use to make your height_field has any pure black or very dark colors, then
those parts of the height_field will be at or very close to the bottom surface
(y = 0.) If the bottom of your intersection box cuts into the height_field
*above* that distance, it will create holes in the bottom of the
height_field/intersection at those places (although the remainder of the bottom
surface will still be solid.)
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 6 Jan 2013 03:00:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.50e8e7abd45462dac2d977c20%40news.povray.org%3E/#%3Cweb.50e8e7abd45462dac2d977c20%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.50e8e7abd45462dac2d977c20%40news.povray.org%3E/#%3Cweb.50e8e7abd45462dac2d977c20%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Kenneth] Re: How to avoid the artifacts about height_map? [4837 days 13 hours and 39 minutes ago]</title>
		<description>
&lt;pre&gt;By the way, D = 0.00001  serves TWO purposes here: To make the intersection box
smaller, AND to eliminate any tiny 'floating-point errors' between the box and
the height_field. Floating point errors can make the flat sides of your
intersection look 'grainy', as I mentioned before. When two flat surfaces
exactly overlap, you may see such problems.
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 6 Jan 2013 02:10:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.50e8dbf4d45462dac2d977c20%40news.povray.org%3E/#%3Cweb.50e8dbf4d45462dac2d977c20%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.50e8dbf4d45462dac2d977c20%40news.povray.org%3E/#%3Cweb.50e8dbf4d45462dac2d977c20%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Kenneth] Re: How to avoid the artifacts about height_map? [4837 days 16 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Terry  Chen&amp;quot; &amp;lt;nwp###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thank you very much, but it still has problems , for the side faces of the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; intersection object no refractions came out. The front and left face seem that&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; they don't exist, so we can directly see the bottom as if no water is here.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; from http://www.f-lohmueller.de/pov_tut/all_shapes/shapes655e.htm,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I changed the sign of D,finally this can get a good result.What shocks me is&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; that the sign is very important. Only &amp;lt;D,-D,D&amp;gt; works well.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Oh, now I see what you are trying to do. (Sorry, I was confused about what your
problem was. Your link to Freidrich Lohmuller's page made it clear.)

His page actually has some small mistakes, in his use of D there. I had to work
that out too.

To get what you want, your box needs to be made *smaller* on all sides than the
height_field (*except* for the top and bottom surfaces of the box.) This is what
creates the solid 'sides' of the height_field, in an intersection. If the box is
made smaller on the TOP, it will cut away some of your water waves (but they
will still be solid.) If it is made smaller on the BOTTOM, the intersection may
not be solid in certain places there--it is just like using water_level. (The
'top' and 'bottom' of a height_field behave differently in an intersection.)

But here is something interesting, and useful to know: A height_field, by
nature, actually has an *infinite* depth in -y. It is invisible, but it is
there. Because of this, the bottom of your intersection box could have a large
NEGATIVE value for y, and the intersection will still be 'solid', way down in
-y.

Here is your code again. I have added a few things, to make it more useful for
you. Now, you can make your water any 'depth' that you want, and it will remain
solid on all sides. Note that the water depth and the height_field scale are two
separate things now.

#declare D = 0.00001;
#declare water_depth = .3; // any positive value
#declare HF_y_scale = 0.55; // for the scale of the 'top surface' of the
// water; any positive value

intersection{
height_field {
sys &amp;quot;Surface.bmp&amp;quot;
smooth
scale &amp;lt;1,HF_y_scale,1&amp;gt;
translate &amp;lt;0,water_depth,0&amp;gt;
 }

box{
 &amp;lt;D,-D,D&amp;gt;, // the bottom y-value can be anything now, + or -, but no higher
// than water_depth
&amp;lt;1-D,water_depth + HF_y_scale + D,1-D&amp;gt; // x and z are *smaller* than the
// height_field, not larger.
 }

 texture
    {
        pigment {color rgbf &amp;lt;1, 1, 1, 1&amp;gt;} // Here, rgbf does the same as rgbt
// because the water has no 'color.' Try changing it to rgbf &amp;lt;.85,.90,1,1&amp;gt;
        finish
        {
            ambient 0.0
            diffuse 0.0
            reflection
            {
                0.02, 1.0
                fresnel on
            }
            specular 1
            roughness .03
        }
     }
interior {ior 1.33}
}
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 5 Jan 2013 23:20:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: How to avoid the artifacts about height_map? [4837 days 18 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;On 05/01/2013 6:54 PM, MichaelJF wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Sorry, I must correct myself, Marc used an isosurface too&lt;/span&gt;

Isosurfaces can make good water but they are time consuming to render.
It might be an idea if Terry looked at Tim Nikias's No Lights site. Tim 
created a set of macros to simulate an animated liquid surface. 
http://www.nolights.de/downloads.html#lssm

It adds up to a complete system where the waves will reflect off 
boundaries or be created by raindrops, there might even be a &amp;quot;stomp&amp;quot; 
feature which starts the waves by simulating a shock to the boundaries. 
I am a bit vague because it is a long time ago that I did some testing 
for him. It creates a mesh (of a sort) for each frame, which can be 
converted to a PovRay Mesh by using his MMM Macros.
http://www.nolights.de/downloads.html#MMM

They are complicated but there are detailed help files.

Here is one of his examples:

http://youtu.be/QEzkFhQEk6g

-- 
Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 5 Jan 2013 21:14:33 GMT</pubDate>
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	</item>
	<item>
		<title>[MichaelJF] Re: How to avoid the artifacts about height_map? [4837 days 20 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;Michael
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Sorry, I must correct myself, Marc used an isosurface too.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Best regards,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Michael&lt;/span&gt;

But still impressive...
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 5 Jan 2013 19:00:01 GMT</pubDate>
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	</item>
	<item>
		<title>[MichaelJF] Re: How to avoid the artifacts about height_map? [4837 days 20 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;MichaelJF&amp;quot; &amp;lt;mi-###&amp;nbsp;[at]&amp;nbsp;t-online&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Terry  Chen&amp;quot; &amp;lt;nwp###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I'm a rookie in pov-ray, and want to use height_map for water-simulation, I&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; tried to use &amp;quot;intersecion&amp;quot; on the height_map,box objects, but caused strange&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; artifacts, but I don't know how to solve it? Could someone help?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Meshes are not the best approach for water simulation (a height_field is a very&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; simple kind of a mesh). That does not mean that meshes are not suited&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; completelly to simulate water (see La Lument by Marc Lacquier, POV-Comp 2004,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; who shows impressive results with meshes). Better suited are isosurfaces. Chris&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hormann has given an excellent tutorial about this issue:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://www.imagico.de/pov/water/index.php?lang=de&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Best regards,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Michael&lt;/span&gt;

Sorry, I must correct myself, Marc used an isosurface too.

Best regards,
Michael
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 5 Jan 2013 18:55:00 GMT</pubDate>
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	</item>
	<item>
		<title>[MichaelJF] Re: How to avoid the artifacts about height_map? [4837 days 20 hours and 59 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Terry  Chen&amp;quot; &amp;lt;nwp###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm a rookie in pov-ray, and want to use height_map for water-simulation, I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; tried to use &amp;quot;intersecion&amp;quot; on the height_map,box objects, but caused strange&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; artifacts, but I don't know how to solve it? Could someone help?&lt;/span&gt;

Meshes are not the best approach for water simulation (a height_field is a very
simple kind of a mesh). That does not mean that meshes are not suited
completelly to simulate water (see La Lument by Marc Lacquier, POV-Comp 2004,
who shows impressive results with meshes). Better suited are isosurfaces. Chris
Hormann has given an excellent tutorial about this issue:

http://www.imagico.de/pov/water/index.php?lang=de

Best regards,
Michael
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 5 Jan 2013 18:50:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Terry  Chen] Re: How to avoid the artifacts about height_map? [4838 days 12 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Kenneth&amp;quot; &amp;lt;kdw###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Your intersection is not serving any purpose, because the 'box' part of&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the intersection is actually the same size or slightly larger than your&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; height_field. So the result is just the height_field itself. (If the box were&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; smaller, then it would successfully 'trim off' part of the height_field.) By the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; way, it's usually a good idea to scale down a height_field in the y-dimension,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; for example &amp;lt;1,.25,1&amp;gt;. Without scaling it, it takes up an entire 1X1X1 cubic&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; space, and looks very jagged and odd when it's that tall. I'm guessing that you&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; don't want it to be so tall.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I think what's mostly confusing the scene is the pigment{rgbt &amp;lt;1,1,1,1&amp;gt;} for the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; entire intersection. I assume you want it there, in order to see through the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; height_field's 'water' to the bottom plane. But if the effect has ended up&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; looking grainy and strange, it's a result of global_settings{max_trace_level&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ....}  needing a boost. (Take a look in the documentation for max_trace_level.)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The default is 5; but your height_field has reflection and ior (both at *high*&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; values, which may not be a good idea), so a camera ray is having to do a lot of&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; work on its way to the bottom plane. If max_trace_level is too low, you'll&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; always see dark spots, or graniness. Try a higher value.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Another suggestion would be to use as high-resolution an image as you can, to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; make your height_field.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Here's your intersection code slightly re-worked:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; intersection{&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; height_field {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; sys &amp;quot;Surface.bmp&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; smooth&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; scale &amp;lt;1,.15,1&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; translate -.001*y // to eliminate any possible 'coincident surfaces' between&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; // height_field and bottom plane. It puts the bottom of the water slightly&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; // *below* the plane, but that's OK.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; box{&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -.1,.7 // this trims the height_field somewhat. And it's an easier way of&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; // writing &amp;lt;-.1,-.1,-.1&amp;gt;, &amp;lt;.7,.7,.7&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  texture&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;     {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;         pigment {color rgbt &amp;lt;1, 1, 1, 1&amp;gt; } // or simply rgbt 1&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;         finish&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;         {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;             ambient 0.0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;             diffuse 0.0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;             reflection&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;             {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;                 0.02, 1.0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;                 fresnel on&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;             }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;             specular 1&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;             roughness .003&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;         }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; interior {ior 1.333}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; }&lt;/span&gt;

Thank you very much, but it still has problems , for the side faces of the
intersection object no refractions came out. The front and left face seem that
they don't exist, so we can directly see the bottom as if no water is here.

from http://www.f-lohmueller.de/pov_tut/all_shapes/shapes655e.htm,
I changed the sign of D,finally this can get a good result.What shocks me is
that the sign is very important. Only &amp;lt;D,-D,D&amp;gt; works well.


#declare D = 0.00001;

intersection{
height_field {
sys &amp;quot;Surface.bmp&amp;quot;
smooth

   translate&amp;lt;0,D,0&amp;gt;

 }
box{
 &amp;lt;D,-D,D&amp;gt;,&amp;lt;1+D,1+D,1+D&amp;gt;

 }
 texture
    {
        pigment {   color rgbf &amp;lt;1, 1, 1, 1&amp;gt; }
        finish
        {
            ambient 0.0
            diffuse 0.0  //
            reflection
            {
                0.02, 1.0
                fresnel on
            }
            specular 1
            roughness .03
        }
     }
interior {ior 1.33
//  dispersion  1.01

 }
}
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 5 Jan 2013 03:00:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.50e796a0d45462da362c5d560%40news.povray.org%3E/#%3Cweb.50e796a0d45462da362c5d560%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Kenneth] Re: How to avoid the artifacts about height_map? [4839 days 4 hours and 4 minutes ago]</title>
		<description>
&lt;pre&gt;Your intersection is not serving any purpose, because the 'box' part of
the intersection is actually the same size or slightly larger than your
height_field. So the result is just the height_field itself. (If the box were
smaller, then it would successfully 'trim off' part of the height_field.) By the
way, it's usually a good idea to scale down a height_field in the y-dimension,
for example &amp;lt;1,.25,1&amp;gt;. Without scaling it, it takes up an entire 1X1X1 cubic
space, and looks very jagged and odd when it's that tall. I'm guessing that you
don't want it to be so tall.

I think what's mostly confusing the scene is the pigment{rgbt &amp;lt;1,1,1,1&amp;gt;} for the
entire intersection. I assume you want it there, in order to see through the
height_field's 'water' to the bottom plane. But if the effect has ended up
looking grainy and strange, it's a result of global_settings{max_trace_level
....}  needing a boost. (Take a look in the documentation for max_trace_level.)
The default is 5; but your height_field has reflection and ior (both at *high*
values, which may not be a good idea), so a camera ray is having to do a lot of
work on its way to the bottom plane. If max_trace_level is too low, you'll
always see dark spots, or graniness. Try a higher value.

Another suggestion would be to use as high-resolution an image as you can, to
make your height_field.

Here's your intersection code slightly re-worked:

intersection{
height_field {
sys &amp;quot;Surface.bmp&amp;quot;
smooth
scale &amp;lt;1,.15,1&amp;gt;
translate -.001*y // to eliminate any possible 'coincident surfaces' between
// height_field and bottom plane. It puts the bottom of the water slightly
// *below* the plane, but that's OK.
 }
box{
-.1,.7 // this trims the height_field somewhat. And it's an easier way of
// writing &amp;lt;-.1,-.1,-.1&amp;gt;, &amp;lt;.7,.7,.7&amp;gt;
 }

 texture
    {
        pigment {color rgbt &amp;lt;1, 1, 1, 1&amp;gt; } // or simply rgbt 1
        finish
        {
            ambient 0.0
            diffuse 0.0
            reflection
            {
                0.02, 1.0
                fresnel on
            }
            specular 1
            roughness .003
        }
     }
interior {ior 1.333}
}
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 4 Jan 2013 11:45:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Terry  Chen] How to avoid the artifacts about height_map? [4839 days 7 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;I'm a rookie in pov-ray, and want to use height_map for water-simulation, I
tried to use &amp;quot;intersecion&amp;quot; on the height_map,box objects, but caused strange
artifacts, but I don't know how to solve it? Could someone help?

Here's the code:

#include &amp;quot;colors.inc&amp;quot;
camera {

location &amp;lt;-1,4,-2&amp;gt;
look_at &amp;lt;0.5,0,0.5&amp;gt;

angle 36
}

light_source { &amp;lt;-1, 1.30, -1&amp;gt; White }

plane { y, 0
texture {
//pigment {  White }
pigment {
image_map {jpeg &amp;quot;brick.jpg&amp;quot;}
    rotate &amp;lt;90,0,0&amp;gt;

 }
finish{
ambient .3
diffuse 0.7

}
}
}
plane { z, 1
texture {
pigment {  White }
finish{
ambient .2
diffuse 0.7
}
}
}
plane { x, 1
texture {
pigment {  White }
finish{
ambient .2
diffuse 0.7
}
}
}
/*
box{
 &amp;lt;0,0,0&amp;gt;,&amp;lt;1,1,1&amp;gt;
 pigment{Green}
 }      */
intersection{
height_field {
sys &amp;quot;Surface.bmp&amp;quot; //can be replaced by other images
smooth



 }
box{
// &amp;lt;0.000001,0.000001,0.000001&amp;gt;,&amp;lt;0.999,0.999,0.999&amp;gt;
// &amp;lt;0,0,0&amp;gt;,&amp;lt;1,1,1&amp;gt;
// &amp;lt;-0.000001,-0.000001 ,-0.000001&amp;gt;,&amp;lt;1.000001,1.000001,1.000001&amp;gt;
//&amp;lt;0,0,0&amp;gt;,&amp;lt;1.000001,1.000001,1.000001&amp;gt;
// &amp;lt;0.000001,0.000001,0.000001&amp;gt;,&amp;lt;1.000001,1.000001,1.000001&amp;gt;
 &amp;lt;-0.000001,-0.000001,-0.000001&amp;gt;,&amp;lt;1.000001,1.000001,1.000001&amp;gt;
 }
 texture
    {
        pigment {   color rgbt &amp;lt;1, 1, 1, 1&amp;gt; }
        finish
        {
            ambient 0.0
            diffuse 0.0  //
            reflection
            {
                0.02, 1.0
                fresnel on
            }
            specular 1
            roughness .003
        }
     }
interior {ior 1.333}
}
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 4 Jan 2013 07:55:01 GMT</pubDate>
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	<item>
		<title>[Mr] Re: Spectral Rendering with POV-Ray [4841 days 3 hours and 19 minutes ago]</title>
		<description>
&lt;pre&gt;clipka &amp;lt;ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Am 01.01.2013 22:23, schrieb Mr:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Ive &amp;lt;ive###&amp;nbsp;[at]&amp;nbsp;lilysoft&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; The animation feature of POV-Ray can be used to make it a spectral&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; render engine. The basic idea is to render a set of gray-scale images&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;    - each representing a specific wavelength - and finally combine them&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; using the CIE color match function.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; To simplify this task I have created a few POV-Ray SDL scripts and some&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; examples.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; You'll find the download link, some images and more explanation here:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; http://www.lilysoft.org/CGI/SR/Spectral%20Render.htm&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; -Ive&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Would this help POV to render caustics any faster?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I ask this because I could not after all my attempts get POV-Ray to render some&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; caustics scene with chromatic dispersion as fast as Lux Render did (Lux uses&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; spectral rendering)other than that I would have been so happy to use POV because&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; of so many other features, but for this particular scene, the speed issue was&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; really too high of a bottleneck, preventing it to keep the same quality between&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; the two renderers.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm not sure how Lux does it, but here's one optimization I could&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; imagine, which POV-Ray currently doesn't do:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; When the generated photon map is evaluated for a dispersed (and hence&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; monochromatic) ray from the camera, dispersed (and hence also&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; monochromatic) photons with a different wavelength could theoretically&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; be ignored (and those typically are a lot if you make ample use of&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; high-quality dispersion).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; In POV-Ray, the fact that a photon was subject to dispersion (and hence&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; is monochromatic) is forgotten in the stored photons map; such photons&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; are instead stored just like normal non-dispersed colored photons. Thus,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV-Ray needs to evaluate each and every photon even for monochromatic rays.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; As Ive's approach only deals with one single wavelength per render&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; anyway, it automatically gets that optimization for free. However, for&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; non-dispersed rays and photons it loses a lot in terms of performance,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; as it needs to trace such rays and photons over and over again for each&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; wavelength even though their trajectory is the same for all wavelengths.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hard-coding this optimization into POV-Ray should be no big deal; it&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; doesn't even need full-fledged spectral color math to work. It would&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; probably increase the photons map memory footprint by 20% though.&lt;/span&gt;


Thanks! Your explanation is so clear! I would vote for the speed optimization as
I have so much RAM, but I would understand if others disagree. In which case I
would never be able to finish that stupid render. It's not even pretty, just a
comparative test :-)
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 2 Jan 2013 12:30:01 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: Spectral Rendering with POV-Ray [4841 days 17 hours and 5 minutes ago]</title>
		<description>
&lt;pre&gt;Am 01.01.2013 22:23, schrieb Mr:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Ive &amp;lt;ive###&amp;nbsp;[at]&amp;nbsp;lilysoft&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; The animation feature of POV-Ray can be used to make it a spectral&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; render engine. The basic idea is to render a set of gray-scale images&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;    - each representing a specific wavelength - and finally combine them&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; using the CIE color match function.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; To simplify this task I have created a few POV-Ray SDL scripts and some&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; examples.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; You'll find the download link, some images and more explanation here:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; http://www.lilysoft.org/CGI/SR/Spectral%20Render.htm&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; -Ive&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Would this help POV to render caustics any faster?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I ask this because I could not after all my attempts get POV-Ray to render some&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; caustics scene with chromatic dispersion as fast as Lux Render did (Lux uses&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; spectral rendering)other than that I would have been so happy to use POV because&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; of so many other features, but for this particular scene, the speed issue was&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; really too high of a bottleneck, preventing it to keep the same quality between&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the two renderers.&lt;/span&gt;

I'm not sure how Lux does it, but here's one optimization I could 
imagine, which POV-Ray currently doesn't do:

When the generated photon map is evaluated for a dispersed (and hence 
monochromatic) ray from the camera, dispersed (and hence also 
monochromatic) photons with a different wavelength could theoretically 
be ignored (and those typically are a lot if you make ample use of 
high-quality dispersion).

In POV-Ray, the fact that a photon was subject to dispersion (and hence 
is monochromatic) is forgotten in the stored photons map; such photons 
are instead stored just like normal non-dispersed colored photons. Thus, 
POV-Ray needs to evaluate each and every photon even for monochromatic rays.

As Ive's approach only deals with one single wavelength per render 
anyway, it automatically gets that optimization for free. However, for 
non-dispersed rays and photons it loses a lot in terms of performance, 
as it needs to trace such rays and photons over and over again for each 
wavelength even though their trajectory is the same for all wavelengths.

Hard-coding this optimization into POV-Ray should be no big deal; it 
doesn't even need full-fledged spectral color math to work. It would 
probably increase the photons map memory footprint by 20% though.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 1 Jan 2013 22:43:44 GMT</pubDate>
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	</item>
	<item>
		<title>[Mr] Re: Spectral Rendering with POV-Ray [4841 days 18 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;Ive &amp;lt;ive###&amp;nbsp;[at]&amp;nbsp;lilysoft&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The animation feature of POV-Ray can be used to make it a spectral&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; render engine. The basic idea is to render a set of gray-scale images&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   - each representing a specific wavelength - and finally combine them&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; using the CIE color match function.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; To simplify this task I have created a few POV-Ray SDL scripts and some&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; examples.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You'll find the download link, some images and more explanation here:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://www.lilysoft.org/CGI/SR/Spectral%20Render.htm&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -Ive&lt;/span&gt;

Would this help POV to render caustics any faster?

I ask this because I could not after all my attempts get POV-Ray to render some
caustics scene with chromatic dispersion as fast as Lux Render did (Lux uses
spectral rendering)other than that I would have been so happy to use POV because
of so many other features, but for this particular scene, the speed issue was
really too high of a bottleneck, preventing it to keep the same quality between
the two renderers.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 1 Jan 2013 21:25:01 GMT</pubDate>
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	</item>
	<item>
		<title>[svetlyo] 3D Panoramas [4865 days 3 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;Five artistic panoramas, now available with their source code and a Windows app
for viewing. The format is &amp;quot;standard&amp;quot; first person shooter skybox. On other OSes
you could use Cube (cubeengine.com) to load them with some minimal tweaking.

http://sourceforge.net/projects/orbhome/files/bob/3DPanoramas.zip/download

The project page, has links to some other downloads that may be of interest to
POV-Ray fans:
http://orbhome.sourceforge.net
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 9 Dec 2012 11:55:00 GMT</pubDate>
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	</item>
	<item>
		<title>[robert alzinger] Marble machine is finished [4927 days 20 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;Please allow me to publish a POV-Ray video from my Homepage to this Newsgroup.

http://www.alzinger.de/cms5/robert/raytracing/marble-machine-in-povray.html

A Marble Machine with a looping and ... Rendering time was 12 days.

Everything is coded in POV-Ray, no other kinematic program. The kinematics
part is 100 lines of POV-Ray code, the rest of the scene are 3700 lines. POV-Ray
is running 7000 Frames. Every frame reads the Position of the marble from a
textfile, calculates the new position,
displays everything, and writes the new position back to the file (overwrite).

If anybody is interested in the source, i can explain it on my Homepage.
Please give me feedback.

Robert.
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 7 Oct 2012 19:25:00 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: Spectral Rendering with POV-Ray: comments on... [4935 days 14 hours and 39 minutes ago]</title>
		<description>
&lt;pre&gt;Am 28.09.2012 14:33, schrieb Ive:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm always did find it easier to use textures that come close to real&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; world physics (within the limitations of raytracing) and as such do work&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; under all lighting conditions (conventional with/without radiosity and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; radiosity only) instead of tweaking a texture every time I use it.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; To me this is not so much about photorealism, it is more about laziness ;)&lt;/span&gt;

+1
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 30 Sep 2012 01:10:02 GMT</pubDate>
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	<item>
		<title>[Thomas de Groot] Re: Spectral Rendering with POV-Ray: comments on... [4937 days 1 hour and 45 minutes ago]</title>
		<description>
&lt;pre&gt;On 28-9-2012 14:33, Ive wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Am 28.09.2012 10:05, schrieb Thomas de Groot:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I patched in an updated gold nugget bowl with M_Gold(0.9). I first tried&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; a reflectance of 0.5 to see the difference.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Looks better, methinks ;)&lt;/span&gt;

Yes, it does indeed.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The problem with most of these &amp;quot;old&amp;quot; texture definitions is not only the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; rgb vs. srgb problem. They are simply designed at a time when nobody was&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; using radiosity or HDR-lighting (i.e. not necessarily HDRI but&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; light_sources with emitting values higher than 1.0). For example&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; golds.inc uses an ambient term for the color *calculation* but ambient&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (as part of the finish) gets meanwhile switched off as soon radiosity is&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; used.&lt;/span&gt;

I fully agree. Normally, I rarely use the &amp;quot;out of the box&amp;quot; textures and 
prefer to brew my own. Only for those special cases like gold I am 
rather unsure and tend to use something available, forgetting that they 
are often far from up-to-date.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm always did find it easier to use textures that come close to real&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; world physics (within the limitations of raytracing) and as such do work&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; under all lighting conditions (conventional with/without radiosity and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; radiosity only) instead of tweaking a texture every time I use it.&lt;/span&gt;

You are privileged to know what you are talking about :-)

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; To me this is not so much about photorealism, it is more about laziness ;)&lt;/span&gt;

An acceptable way of life ;-)

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 28 Sep 2012 14:03:05 GMT</pubDate>
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	<item>
		<title>[Ive] Re: Spectral Rendering with POV-Ray: comments on... [4937 days 3 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;Am 28.09.2012 10:05, schrieb Thomas de Groot:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I patched in an updated gold nugget bowl with M_Gold(0.9). I first tried&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; a reflectance of 0.5 to see the difference.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
Looks better, methinks ;)

The problem with most of these &amp;quot;old&amp;quot; texture definitions is not only the 
rgb vs. srgb problem. They are simply designed at a time when nobody was 
using radiosity or HDR-lighting (i.e. not necessarily HDRI but 
light_sources with emitting values higher than 1.0). For example 
golds.inc uses an ambient term for the color *calculation* but ambient 
(as part of the finish) gets meanwhile switched off as soon radiosity is 
used.
I'm always did find it easier to use textures that come close to real 
world physics (within the limitations of raytracing) and as such do work 
under all lighting conditions (conventional with/without radiosity and 
radiosity only) instead of tweaking a texture every time I use it.
To me this is not so much about photorealism, it is more about laziness ;)

-Ive
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 28 Sep 2012 12:34:17 GMT</pubDate>
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	<item>
		<title>[Thomas de Groot] Re: Spectral Rendering with POV-Ray: comments on... [4937 days 7 hours and 43 minutes ago]</title>
		<description>
&lt;pre&gt;On 25-9-2012 20:08, Ive wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; And to get even a bit on topic ;) you might find the M_Gold macro with&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; its sub-macro calls that are used for *Preview* rendering useful (and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; with a high reflective value like M_Gold(0.9) ) as they give under all&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; lighting conditions fairly realistic results.&lt;/span&gt;

I patched in an updated gold nugget bowl with M_Gold(0.9). I first tried 
a reflectance of 0.5 to see the difference.

Thanks for pointing me to the macros. I shall return to them in future 
scenes I am sure.

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 28 Sep 2012 08:05:15 GMT</pubDate>
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	<item>
		<title>[Thomas de Groot] Re: Spectral Rendering with POV-Ray: comments on... [4939 days 7 hours and 35 minutes ago]</title>
		<description>
&lt;pre&gt;On 26-9-2012 9:52, Thomas de Groot wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; So... where is this M_Gold() located? I cannot find it  :-(&lt;/span&gt;

OK. Found it. My brain is sluggish (it's Wednesday, don't ask me why).

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 26 Sep 2012 08:13:36 GMT</pubDate>
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	<item>
		<title>[Thomas de Groot] Re: Spectral Rendering with POV-Ray: comments on... [4939 days 7 hours and 56 minutes ago]</title>
		<description>
&lt;pre&gt;On 25-9-2012 20:08, Ive wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hm, I fail to notice any improvement :(&lt;/span&gt;

Well, I did, some... :-)

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Having not used any of the standard texture include files myself since&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; decades I took a quick look at golds.inc and assume you did replace the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; P_Gold statements by&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #declare P_Gold1 = srgb CVect1;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ...and so on, right?&lt;/span&gt;

Yep.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Well, I have sworn to keep my mouth shut on this topic but I simply&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; can't help it. As I have stated multiple times all &amp;quot;color math&amp;quot; works&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; only as expected within a linear color space (and doing this kind of&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; math myself very often is one of the reasons I advocate for&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; assumed_gamma 1.0 since decades).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Now the author of golds.inc does apply a lot of mathematical operations&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; on this declared color vectors afterwards - but when this vectors are&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; already defined as non-linear srgb values all these operations are&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; pretty pointless and the final textures will never look like expected.&lt;/span&gt;

In fact, I do not see any difference, but I see your point.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; And to get even a bit on topic ;) you might find the M_Gold macro with&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; its sub-macro calls that are used for *Preview* rendering useful (and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; with a high reflective value like M_Gold(0.9) ) as they give under all&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; lighting conditions fairly realistic results.&lt;/span&gt;

So... where is this M_Gold() located? I cannot find it  :-(


Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 26 Sep 2012 07:52:18 GMT</pubDate>
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	<item>
		<title>[Ive] Re: Spectral Rendering with POV-Ray: comments on... [4939 days 21 hours and 38 minutes ago]</title>
		<description>
&lt;pre&gt;Am 24.09.2012 16:02, schrieb Thomas de Groot:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Done a new render with finish{} added to the gold.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
Hm, I fail to notice any improvement :(

Having not used any of the standard texture include files myself since 
decades I took a quick look at golds.inc and assume you did replace the 
P_Gold statements by
#declare P_Gold1 = srgb CVect1;
...and so on, right?

Well, I have sworn to keep my mouth shut on this topic but I simply 
can't help it. As I have stated multiple times all &amp;quot;color math&amp;quot; works 
only as expected within a linear color space (and doing this kind of 
math myself very often is one of the reasons I advocate for 
assumed_gamma 1.0 since decades).
Now the author of golds.inc does apply a lot of mathematical operations 
on this declared color vectors afterwards - but when this vectors are 
already defined as non-linear srgb values all these operations are 
pretty pointless and the final textures will never look like expected.

And to get even a bit on topic ;) you might find the M_Gold macro with 
its sub-macro calls that are used for *Preview* rendering useful (and 
with a high reflective value like M_Gold(0.9) ) as they give under all 
lighting conditions fairly realistic results.

-Ive
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 25 Sep 2012 18:10:05 GMT</pubDate>
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	<item>
		<title>[Ive] Re: Spectral Rendering with POV-Ray [4939 days 23 hours and 8 minutes ago]</title>
		<description>
&lt;pre&gt;Hi all,

following Thomas' advice I have rewritten the &amp;quot;Spectral Rendering&amp;quot; page 
and hope it is now more comprehensive.
As soon as I'll find the time there is more to come ...

-Ive
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 25 Sep 2012 16:40:19 GMT</pubDate>
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	<item>
		<title>[Thomas de Groot] Re: Spectral Rendering with POV-Ray: comments on... [4940 days 8 hours and 57 minutes ago]</title>
		<description>
&lt;pre&gt;On 24-9-2012 16:26, Stephen wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; How about a bit more red and a couple of small lens flares?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

As far as the texture is concerned, I just took one of the golds 
available in the golds.inc. Possibly others contain more or less red. I 
think I shall keep it as is.

I am not too keen on lens flares, especially in this context. I have 
been musing about some blooming or even stars, but in the end abandoned 
the idea as a bit too artificial.

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 25 Sep 2012 06:51:38 GMT</pubDate>
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	<item>
		<title>[Stephen] Re: Spectral Rendering with POV-Ray: comments on... [4941 days 1 hour and 19 minutes ago]</title>
		<description>
&lt;pre&gt;Thomas de Groot &amp;lt;tho###&amp;nbsp;[at]&amp;nbsp;degroot&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Done a new render with finish{} added to the gold.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

How about a bit more red and a couple of small lens flares?

Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 24 Sep 2012 14:30:01 GMT</pubDate>
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	<item>
		<title>[Thomas de Groot] Re: Spectral Rendering with POV-Ray: comments on... [4941 days 1 hour and 46 minutes ago]</title>
		<description>
&lt;pre&gt;Done a new render with finish{} added to the gold.

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 24 Sep 2012 14:02:36 GMT</pubDate>
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	<item>
		<title>[Stephen] Re: Spectral Rendering with POV-Ray [4941 days 7 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;Ive &amp;lt;ive###&amp;nbsp;[at]&amp;nbsp;lilysoft&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Am 22.09.2012 21:00, schrieb Stephen:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Thank you for that. I have just spent about an hour listening to Marika&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; R&amp;#195;&amp;#182;kk. I loved this clip on you tube:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; http://www.youtube.com/watch?v=NOc8zFCzxno&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Wow. Marika R&amp;#195;&amp;#182;kk, thats a surprise ;)&lt;/span&gt;


Well I did enjoy jazz and blues at one time and I can listen to it occasionally.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Note that this video is part of a documentary and those NS &amp;quot;Kraft durch&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Freude&amp;quot; scenes are not part of the movie.&lt;/span&gt;

The last scene being in colour was a bit of a giveaway. :-)

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Personally I do not like this&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; kind of editing as especially this movie cannot be considered as NS&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; propaganda flick - after all it features American jazz and tap-dance!&lt;/span&gt;

I understand you not liking it as it does hark back to those days. But for me it
is a mix of old fashioned movie and naive &amp;#147;health and efficiency&amp;#148; with your
clothes on. Although Jazz was banned in Germany during the NS years. I believe
that Goebbels encouraged a home grown film industry which included  German
&amp;#147;Swing&amp;#148; bands.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; But on the other hand she did participate in 3rd Reich propaganda movies&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and - like Leni Riefenstahl - always claimed that she was just and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; artist and did know nothing ...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
I do sympathise in a way. It is not as if she were pitchforking babies into a
truck, just keeping up moral of the folk at home.
Anyway I cannot get that tune out of my head. I am sure that I have heard it in
English from about the same period.

Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 24 Sep 2012 08:35:00 GMT</pubDate>
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		<title>[Thomas de Groot] Re: Spectral Rendering with POV-Ray: comments on... [4941 days 7 hours and 46 minutes ago]</title>
		<description>
&lt;pre&gt;On 24-9-2012 9:24, Thomas de Groot wrote:
The problem is the gold.

Well, I seem to have been wrong with that too. A new test shows that the 
finish can nicely be used. It was probably in an earlier stage of scene 
building.

I shall make an update of the scene.

Thanks for pushing me :-)

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 24 Sep 2012 08:02:16 GMT</pubDate>
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		<title>[Thomas de Groot] Re: Spectral Rendering with POV-Ray: comments on... [4941 days 8 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;On 24-9-2012 6:32, Ive wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Have just seen your TC entry and thought I catch you here. As usual I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; enjoyed it to follow the meanwhile familiar personal from Gancaloon but&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; what immediately did catch my eye: the mud seems to be more shiny than&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the gold. In case this is not on purpose (well symbolism and such) you&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; might want to do something about it ;)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Caught me. You are not wrong indeed. :-)

The problem is the gold. I finally opted to switch the finish{} off as 
the result was a white, over shiny mass, and I wanted at least the gold 
/colour/ to be visible. Even so, it is not entirely to my taste but as 
so often, I get impatient with the scene and want it over with.

One solution would probably be to get some shadow over it in order to 
block the direct sun light.

For the gold texture, I used golds_37.inc, similar to golds.inc, only 
with srgb instead of rgb.

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 24 Sep 2012 07:24:49 GMT</pubDate>
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	<item>
		<title>[Ive] Re: Spectral Rendering with POV-Ray: comments on... [4941 days 11 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;Am 22.09.2012 16:16, schrieb Thomas de Groot:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I am going to play some more with your macros. There are some&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; interesting possibilities and the results are very nice.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thomas&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Have just seen your TC entry and thought I catch you here. As usual I 
enjoyed it to follow the meanwhile familiar personal from Gancaloon but 
what immediately did catch my eye: the mud seems to be more shiny than 
the gold. In case this is not on purpose (well symbolism and such) you 
might want to do something about it ;)

-Ive
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 24 Sep 2012 04:34:04 GMT</pubDate>
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	<item>
		<title>[Ive] Re: Spectral Rendering with POV-Ray [4941 days 16 hours and 36 minutes ago]</title>
		<description>
&lt;pre&gt;Am 22.09.2012 21:00, schrieb Stephen:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thank you for that. I have just spent about an hour listening to Marika&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; R&amp;#195;&amp;#182;kk. I loved this clip on you tube:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://www.youtube.com/watch?v=NOc8zFCzxno&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
Wow. Marika R&amp;#195;&amp;#182;kk, thats a surprise ;)
Note that this video is part of a documentary and those NS &amp;quot;Kraft durch 
Freude&amp;quot; scenes are not part of the movie. Personally I do not like this 
kind of editing as especially this movie cannot be considered as NS 
propaganda flick - after all it features American jazz and tap-dance!
But on the other hand she did participate in 3rd Reich propaganda movies 
and - like Leni Riefenstahl - always claimed that she was just and 
artist and did know nothing ...

-Ive
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 23 Sep 2012 23:12:30 GMT</pubDate>
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	<item>
		<title>[Stephen] Re: Spectral Rendering with POV-Ray [4941 days 19 hours and 15 minutes ago]</title>
		<description>
&lt;pre&gt;On 22/09/2012 8:00 PM, Stephen wrote:
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; No, no. It is just my time is so limited nowadays. But a direct appeal&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; for feedback cannot be ignored.&lt;/span&gt;

Your Spectral Rendering with the updated instructions is quite simple to 
use but I need to work on lights and materials.

I posted an image of one of your favourite beasties in p.b.i. I 
decimated the mesh to speed up the rendering time. But actually it was 
the settings in the original scene that made it take so long to render. 
(It might have been the combination of light fade power, max_trace_level 
and mesh)
Anyway I need to get my head round Jamie&amp;#226;&amp;#128;&amp;#153;s Lightsys etc.



-- 
Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 23 Sep 2012 20:33:21 GMT</pubDate>
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	<item>
		<title>[Stephen] Re: Spectral Rendering with POV-Ray [4942 days 20 hours and 48 minutes ago]</title>
		<description>
&lt;pre&gt;On 21/09/2012 3:40 PM, Ive wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Don't say that. I've spend a lot of time making its usage intuitive.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Maybe I failed but I would welcome feedback on that matter to improve my&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; didactic skills - I know that I suck in explaining things.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

No, no. It is just my time is so limited nowadays. But a direct appeal 
for feedback cannot be ignored.


&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Aaargh! You are so right! Why the heck does 2048 look so much more&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; natural to me ;)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Because 2048 is 2^11, I would think.

&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I also like you music and that is saying something from someone who&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; thinks anything after the 18th Century is a bit too modern.&lt;/span&gt;


&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You've mentioned this before and I still find it surprising. Especially&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; since I do listen to almost all kinds of music of different styles and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; era but I'll have to admit that the 18th and 19th century is the deepest&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; gap within my musical horizon. Well, I know all the &amp;quot;hits&amp;quot; all the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; symphonies and all the stuff everybody knowns but it fails to touch me.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On the other hand, just recently I discovered Mozart's string quintets&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and I really do love them. Maybe a question of getting older?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

I might be exaggerating a bit. I don&amp;#226;&amp;#128;&amp;#153;t like 20th Century
&amp;#226;&amp;#128;&amp;#156;classical&amp;#226;&amp;#128;&amp;#157; 
music with maybe the exception of Benjamin Britain.
You should maybe give Mozart&amp;#226;&amp;#128;&amp;#153;s piano for 4 hands a listen. Bach and 
Handel transport me.


&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Bloody Hell! It sounds like a slow tempo Muppets theme. Tell me that I&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; am wrong. ;-)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Haven't heard the Muppets theme since over a decade but I guess you are&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; not wrong ;)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Actually the main theme of &amp;quot;Just Like A William Powell&amp;quot; is based on the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; typical &amp;quot;roaring 20ies&amp;quot; Charleston chord progression and I think the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Muppets-theme uses the same chords.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; But the piano bridge between the verses of &amp;quot;...William Powell&amp;quot; cites a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; famous German tune from the 20ies (or 30ies, not sure) called &amp;quot;Ich&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; brauche keine Millionen, mir fehlt kein Pfennig zum Gl&amp;#195;&amp;#188;ck&amp;quot; (rough&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; translation: &amp;quot;Don't need millions, don't miss a penny for&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; happiness/luck&amp;quot;. Finally the instrumental part is bases on &amp;quot;Katz' Rag&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (named after the composer) and this was one of the very first tunes I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; played on acoustic guitar when I was learning ragtime finger-picking&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; style. To put it like John Renbourn (one of my favorite British&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; guitarists): &amp;quot;I've always tried to play like Big Bill Broonzy - and I'm&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; still trying!&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Thank you for that. I have just spent about an hour listening to Marika 
R&amp;#195;&amp;#182;kk. I loved this clip on you tube:
http://www.youtube.com/watch?v=NOc8zFCzxno


&lt;span class=&quot;RC1&quot;&gt;&amp;gt; For short, as I have actually nothing to say and do not consider myself&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; an artist I do with music the same as I do with my POV-Ray images: pack&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; them full with tiny references and citations in an attempt to make them&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; appear more interesting,&lt;/span&gt;

It works for me.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; but I guess it is not working that way,&lt;/span&gt;

I wouldn't say that.


&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ....nonetheless I'll keep trying.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Good! Please do.
:-D

-- 
Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 22 Sep 2012 19:00:31 GMT</pubDate>
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	<item>
		<title>[Thomas de Groot] Re: Spectral Rendering with POV-Ray: comments on... [4943 days 1 hour and 32 minutes ago]</title>
		<description>
&lt;pre&gt;On 22-9-2012 14:04, Ive wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thomas, thank you very much!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This is very helpful and I've corrected already all the &amp;quot;critical&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; errors&amp;quot; within both the web.page and the zip-file:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; +FE everywhere and M_Spectral_Glass from Prism.inc has changed to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; M_Spectral_Filter.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; And I will also follow your advises but it might take some time because&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; literally I just hear RealLife(tm) urgent calling from outside...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ... more later&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

You are welcome; glad to have been of help. If I find something else 
I'll tell you.

I am going to play some more with your macros. There are some 
interesting possibilities and the results are very nice.

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 22 Sep 2012 14:16:53 GMT</pubDate>
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	<item>
		<title>[Ive] Re: Spectral Rendering with POV-Ray: comments on... [4943 days 3 hours and 43 minutes ago]</title>
		<description>
&lt;pre&gt;Am 22.09.2012 13:47, schrieb Thomas de Groot:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Ive, I have the following suggestions for your online tutorial:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 1) put the *Prerequisites* block at the top of the tutorial.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 2) The command line option +E should be +FE (see Docs) in the tutorial&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and in all .pov files.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 3) the *Quick Overview* block is a bit confusing as it mentions all kind&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; of processes which are dealt with only later. I suggest to delete this&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; block, or &amp;#226;&amp;#128;&amp;#147; better &amp;#226;&amp;#128;&amp;#147; to include it at the
beginning of the *Some Hints*&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; block.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 4) In the *First Step* block, ColorChecker.pov does not render the shown&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; image, strictly speaking. This is done by SpectralComposer.pov. I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; suggest to change the first paragraph to something like: &amp;#226;&amp;#128;&amp;#156;Render
the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; file ColorChecker.pov animation. This will produce a series of&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; grey-scale images of the GretagMacbeth(tm) ColorChecker Chart.&amp;#226;&amp;#128;&amp;#157;.
Below,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; change the corresponding text: &amp;#226;&amp;#128;&amp;#156;...will create the final PNG image
shown&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; above. &amp;#226;&amp;#128;&amp;#156;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 5) For better understanding just tell the user to uncomment #declare&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; FName = &amp;quot;ColorChecker&amp;quot;; and to comment out #declare FName =&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Diffraction&amp;quot;; That would be more comprehensive / less confusing.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Thomas, thank you very much!
This is very helpful and I've corrected already all the &amp;quot;critical 
errors&amp;quot; within both the web.page and the zip-file:
+FE everywhere and M_Spectral_Glass from Prism.inc has changed to 
M_Spectral_Filter.
And I will also follow your advises but it might take some time because
literally I just hear RealLife(tm) urgent calling from outside...

... more later

- Ive
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 22 Sep 2012 12:05:49 GMT</pubDate>
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	<item>
		<title>[Thomas de Groot] Re: Spectral Rendering with POV-Ray: comments on... [4943 days 4 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;Ive, I have the following suggestions for your online tutorial:

1) put the *Prerequisites* block at the top of the tutorial.

2) The command line option +E should be +FE (see Docs) in the tutorial 
and in all .pov files.

3) the *Quick Overview* block is a bit confusing as it mentions all kind 
of processes which are dealt with only later. I suggest to delete this 
block, or &amp;#226;&amp;#128;&amp;#147; better &amp;#226;&amp;#128;&amp;#147; to include it at the beginning
of the *Some Hints* 
block.

4) In the *First Step* block, ColorChecker.pov does not render the shown 
image, strictly speaking. This is done by SpectralComposer.pov. I 
suggest to change the first paragraph to something like: &amp;#226;&amp;#128;&amp;#156;Render the 
file ColorChecker.pov animation. This will produce a series of 
grey-scale images of the GretagMacbeth(tm) ColorChecker Chart.&amp;#226;&amp;#128;&amp;#157;.
Below, 
change the corresponding text: &amp;#226;&amp;#128;&amp;#156;...will create the final PNG image
shown 
above. &amp;#226;&amp;#128;&amp;#156;

5) For better understanding just tell the user to uncomment #declare 
FName = &amp;quot;ColorChecker&amp;quot;; and to comment out #declare FName = 
&amp;quot;Diffraction&amp;quot;; That would be more comprehensive / less confusing.

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 22 Sep 2012 11:47:11 GMT</pubDate>
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	<item>
		<title>[Thomas de Groot] Re: Spectral Rendering with POV-Ray [4943 days 4 hours and 25 minutes ago]</title>
		<description>
&lt;pre&gt;Before all else (I noted it in my comments):

In the command line, +E should be +FE
otherwise it does not save in exr format.

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 22 Sep 2012 11:23:55 GMT</pubDate>
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	<item>
		<title>[Thomas de Groot] Re: Spectral Rendering with POV-Ray [4943 days 4 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;Problem with Prism.pov:

unable to find: M_Spectral_Glass

Does not appear in any of the available files.

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 22 Sep 2012 11:19:19 GMT</pubDate>
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	<item>
		<title>[Thomas de Groot] Re: Spectral Rendering with POV-Ray [4943 days 7 hours and 53 minutes ago]</title>
		<description>
&lt;pre&gt;Ive, I am working on it and writing down a file with comments on your 
tutorial. I hope to be finished today, otherwise tomorrow.

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 22 Sep 2012 07:55:55 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: Spectral Rendering with POV-Ray [4943 days 8 hours and 35 minutes ago]</title>
		<description>
&lt;pre&gt;On 21-9-2012 16:49, Ive wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; While I understand that these questions are just rhetoric I still feel&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; tempted to answer all of them. But as this goes completely OT just&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; number three: Because otherwise - for the lack of recreation - humankind&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; would be extinct within a few years.&lt;/span&gt;

&amp;lt;grin&amp;gt; Absolutely right.

I think you did a great job. I shall do what you ask and try this out, 
and report back if I find something difficult to understand. I have some 
experience in writing tutorials and I know it is not really easy. It 
needs feedback to get better.

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 22 Sep 2012 07:13:25 GMT</pubDate>
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	<item>
		<title>[nemesis] Re: Spectral Rendering with POV-Ray [4944 days and 19 minutes ago]</title>
		<description>
&lt;pre&gt;Ive &amp;lt;ive###&amp;nbsp;[at]&amp;nbsp;lilysoft&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The animation feature of POV-Ray can be used to make it a spectral&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; render engine. The basic idea is to render a set of gray-scale images&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   - each representing a specific wavelength - and finally combine them&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; using the CIE color match function.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; To simplify this task I have created a few POV-Ray SDL scripts and some&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; examples.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You'll find the download link, some images and more explanation here:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://www.lilysoft.org/CGI/SR/Spectral%20Render.htm&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -Ive&lt;/span&gt;

amazing
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 21 Sep 2012 15:30:01 GMT</pubDate>
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	<item>
		<title>[Ive] Re: Spectral Rendering with POV-Ray [4944 days and 58 minutes ago]</title>
		<description>
&lt;pre&gt;Am 21.09.2012 13:23, schrieb Thomas de Groot:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;lt;sigh&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Why is life so short?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Why have days only 24 hours?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Why is there real life?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Why do I love POV-Ray so much?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
While I understand that these questions are just rhetoric I still feel 
tempted to answer all of them. But as this goes completely OT just 
number three: Because otherwise - for the lack of recreation - humankind 
would be extinct within a few years.

;) -Ive
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 21 Sep 2012 14:50:12 GMT</pubDate>
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	</item>
	<item>
		<title>[Ive] Re: Spectral Rendering with POV-Ray [4944 days 1 hour and 1 minute ago]</title>
		<description>
&lt;pre&gt;Am 21.09.2012 11:11, schrieb Jaime Vives Piqueres:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    Oh, well...  just what I needed: another very interesting thing which&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I don't have the time to try out, but which I will surely try out&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; anyhow. ;)&lt;/span&gt;

I'm sorry for that ;)

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    BTW, I love POV-Ray... and your usage of it here shows exactly why:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; it's an endless source of fun and surprises.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
Yes, the same here! Especially POV-Ray's scripting power makes it 
possible to always find new things to explore. On the other hand (and 
just to mention it) &amp;quot;pro&amp;quot; render engines (V-Ray and the like...) use 
spectral rendering since years.

- Ive
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 21 Sep 2012 14:47:15 GMT</pubDate>
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	<item>
		<title>[Ive] Re: Spectral Rendering with POV-Ray [4944 days 1 hour and 7 minutes ago]</title>
		<description>
&lt;pre&gt;Am 20.09.2012 22:35, schrieb Stephen:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The glasses are spectacular but, as much as I&amp;#226;&amp;#128;&amp;#153;d like to, I
don&amp;#226;&amp;#128;&amp;#153;t have&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the time to experiment with your Spectral Rendering. It is a bit out of&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; my league anyway.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
Don't say that. I've spend a lot of time making its usage intuitive. 
Maybe I failed but I would welcome feedback on that matter to improve 
my didactic skills - I know that I suck in explaining things.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I had not seen 'Bist Du noch da' before and for that alone it was worth&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the visit. I have seen and liked 'In The Mood For Love' and will search&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; for a copy of Wong Kar-Way&amp;#226;&amp;#128;&amp;#153;s 2048 or is it 2046? (Do I see a
geek&amp;#226;&amp;#128;&amp;#153;s typo&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ;-) )&lt;/span&gt;
Aaargh! You are so right! Why the heck does 2048 look so much more 
natural to me ;)

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I also like you music and that is saying something from someone who&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; thinks anything after the 18th Century is a bit too modern.&lt;/span&gt;
You've mentioned this before and I still find it surprising. Especially 
since I do listen to almost all kinds of music of different styles and 
era but I'll have to admit that the 18th and 19th century is the deepest 
gap within my musical horizon. Well, I know all the &amp;quot;hits&amp;quot; all the 
symphonies and all the stuff everybody knowns but it fails to touch me. 
On the other hand, just recently I discovered Mozart's string quintets 
and I really do love them. Maybe a question of getting older?


&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Just Like A William Powell (lookin' for that Myrna Loy) I enjoyed but it&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; reminded me of a tune that I just can&amp;#226;&amp;#128;&amp;#153;t put my finger on.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Bloody Hell! It sounds like a slow tempo Muppets theme. Tell me that I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; am wrong. ;-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
Haven't heard the Muppets theme since over a decade but I guess you are 
not wrong ;)
Actually the main theme of &amp;quot;Just Like A William Powell&amp;quot; is based on the 
typical &amp;quot;roaring 20ies&amp;quot; Charleston chord progression and I think the 
Muppets-theme uses the same chords.
But the piano bridge between the verses of &amp;quot;...William Powell&amp;quot; cites a 
famous German tune from the 20ies (or 30ies, not sure) called &amp;quot;Ich 
brauche keine Millionen, mir fehlt kein Pfennig zum Gl&amp;#195;&amp;#188;ck&amp;quot; (rough 
translation: &amp;quot;Don't need millions, don't miss a penny for 
happiness/luck&amp;quot;. Finally the instrumental part is bases on &amp;quot;Katz' Rag&amp;quot; 
(named after the composer) and this was one of the very first tunes I 
played on acoustic guitar when I was learning ragtime finger-picking 
style. To put it like John Renbourn (one of my favorite British 
guitarists): &amp;quot;I've always tried to play like Big Bill Broonzy - and I'm 
still trying!&amp;quot;

For short, as I have actually nothing to say and do not consider myself 
an artist I do with music the same as I do with my POV-Ray images: pack 
them full with tiny references and citations in an attempt to make them 
appear more interesting, but I guess it is not working that way, 
...nonetheless I'll keep trying.

-Ive
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 21 Sep 2012 14:41:31 GMT</pubDate>
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	<item>
		<title>[Thomas de Groot] Re: Spectral Rendering with POV-Ray [4944 days 4 hours and 25 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;lt;sigh&amp;gt;
Why is life so short?
Why have days only 24 hours?
Why is there real life?
Why do I love POV-Ray so much?

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 21 Sep 2012 11:23:30 GMT</pubDate>
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	<item>
		<title>[Jaime Vives Piqueres] Re: Spectral Rendering with POV-Ray [4944 days 6 hours and 37 minutes ago]</title>
		<description>
&lt;pre&gt;On 20/09/12 20:24, Ive wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The animation feature of POV-Ray can be used to make it a spectral&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; render engine. The basic idea is to render a set of gray-scale images&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - each representing a specific wavelength - and finally combine them&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; using the CIE color match function. To simplify this task I have&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; created a few POV-Ray SDL scripts and some examples. You'll find the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; download link, some images and more explanation here:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://www.lilysoft.org/CGI/SR/Spectral%20Render.htm&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

   Oh, well...  just what I needed: another very interesting thing which
I don't have the time to try out, but which I will surely try out anyhow. ;)

   BTW, I love POV-Ray... and your usage of it here shows exactly why:
it's an endless source of fun and surprises.



P.S.: The typical &amp;quot;Great work!&amp;quot; remark falls short here...

--
Jaime
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 21 Sep 2012 09:11:23 GMT</pubDate>
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	<item>
		<title>[Stephen] Re: Spectral Rendering with POV-Ray [4944 days 19 hours and 13 minutes ago]</title>
		<description>
&lt;pre&gt;On 20/09/2012 7:24 PM, Ive wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You'll find the download link, some images and more explanation here:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://www.lilysoft.org/CGI/SR/Spectral%20Render.htm&lt;/span&gt;

Thanks for posting.
The glasses are spectacular but, as much as I&amp;#226;&amp;#128;&amp;#153;d like to, I
don&amp;#226;&amp;#128;&amp;#153;t have 
the time to experiment with your Spectral Rendering. It is a bit out of 
my league anyway.

I had not seen 'Bist Du noch da' before and for that alone it was worth 
the visit. I have seen and liked 'In The Mood For Love' and will search 
for a copy of Wong Kar-Way&amp;#226;&amp;#128;&amp;#153;s 2048 or is it 2046? (Do I see a
geek&amp;#226;&amp;#128;&amp;#153;s typo 
;-) )
I also like you music and that is saying something from someone who 
thinks anything after the 18th Century is a bit too modern.
Just Like A William Powell (lookin' for that Myrna Loy) I enjoyed but it 
reminded me of a tune that I just can&amp;#226;&amp;#128;&amp;#153;t put my finger on.

Bloody Hell! It sounds like a slow tempo Muppets theme. Tell me that I 
am wrong. ;-)


-- 
Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 20 Sep 2012 20:35:50 GMT</pubDate>
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	</item>
	<item>
		<title>[Ive] Spectral Rendering with POV-Ray [4944 days 21 hours and 23 minutes ago]</title>
		<description>
&lt;pre&gt;The animation feature of POV-Ray can be used to make it a spectral 
render engine. The basic idea is to render a set of gray-scale images
  - each representing a specific wavelength - and finally combine them 
using the CIE color match function.
To simplify this task I have created a few POV-Ray SDL scripts and some 
examples.
You'll find the download link, some images and more explanation here:

http://www.lilysoft.org/CGI/SR/Spectral%20Render.htm

-Ive
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 20 Sep 2012 18:25:46 GMT</pubDate>
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		<title>[Thomas de Groot] Re: Update of  'Insert Menu Add-on' + 'shapes_lo... [4974 days 7 hours and 26 minutes ago]</title>
		<description>
&lt;pre&gt;On 19-8-2012 12:33, Thomas de Groot wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 17-8-2012 23:51, nemesis wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; anyway, I love challenges and will keep a close eye on tina-chep from&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; now on.  I&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; don't have access to the forum yet, though I registered for it (as&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; namekian).&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You should have noticed me when you did because I am not always watching&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the new registrations (mostly spam)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I am away for a week to 10 days. Register again then and I shall&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; activate you.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Sorry for the inconvenience!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thomas&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

RL being what it is (RL indeed) I am here again.

Many things to do on TC-RTC; just answer me here when you submit again 
to the forum and I shall activate you.

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 22 Aug 2012 08:22:30 GMT</pubDate>
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	<item>
		<title>[Thomas de Groot] Re: Update of  'Insert Menu Add-on' + 'shapes_lo... [4976 days 7 hours and 25 minutes ago]</title>
		<description>
&lt;pre&gt;On 19-8-2012 12:33, Thomas de Groot wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You should have noticed me ....&lt;/span&gt;

well, better to /notify/ me I suppose ;-)

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 20 Aug 2012 08:23:21 GMT</pubDate>
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	<item>
		<title>[Thomas de Groot] Re: Update of  'Insert Menu Add-on' + 'shapes_lo... [4977 days 5 hours and 15 minutes ago]</title>
		<description>
&lt;pre&gt;On 17-8-2012 23:51, nemesis wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; anyway, I love challenges and will keep a close eye on tina-chep from now on.  I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; don't have access to the forum yet, though I registered for it (as namekian).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
You should have noticed me when you did because I am not always watching 
the new registrations (mostly spam)

I am away for a week to 10 days. Register again then and I shall 
activate you.

Sorry for the inconvenience!

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 19 Aug 2012 10:33:27 GMT</pubDate>
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	<item>
		<title>[Stephen] Re: Update of  'Insert Menu Add-on' + 'shapes_lo... [4978 days 7 hours and 48 minutes ago]</title>
		<description>
&lt;pre&gt;On 17/08/2012 10:51 PM, nemesis wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; anyway, I love challenges and will keep a close eye on tina-chep from now on.  I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; don't have access to the forum yet, though I registered for it (as namekian).&lt;/span&gt;

I have dropped Thomas a line in case he does not see this.

-- 
Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 18 Aug 2012 08:00:36 GMT</pubDate>
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	<item>
		<title>[nemesis] Re: Update of  'Insert Menu Add-on' + 'shapes_lo... [4978 days 17 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;Stephen &amp;lt;mcavoys_at@aoldotcom&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 16/08/2012 10:54 PM, nemesis wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; hey, I may be able to actually make it till tomorrow!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Good luck&lt;/span&gt;

sadly, not making it. :p

I won't invent any excuses, but after vacations, these past 3 weeks my daughter
and I successively got ill, my cat got his leg broken and work has demanded the
rest of my time.  srsly

anyway, I love challenges and will keep a close eye on tina-chep from now on.  I
don't have access to the forum yet, though I registered for it (as namekian).

cheers
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 17 Aug 2012 21:55:01 GMT</pubDate>
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		<title>[Stephen] Re: Update of  'Insert Menu Add-on' + 'shapes_lo... [4979 days 11 hours and 13 minutes ago]</title>
		<description>
&lt;pre&gt;On 16/08/2012 10:54 PM, nemesis wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; hey, I may be able to actually make it till tomorrow!&lt;/span&gt;

Good luck

-- 
Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 17 Aug 2012 04:35:25 GMT</pubDate>
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		<title>[nemesis] Re: Update of  'Insert Menu Add-on' + 'shapes_lo... [4979 days 17 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;Stephen &amp;lt;mcavoys_at@aoldotcom&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 16/08/2012 1:52 PM, nemesis wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; where do you guys get such detailed blueprints?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Here is a site that has one or two blueprints. IIRC you have to register&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; but no spam just a news letter.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://www.the-blueprints.com/&lt;/span&gt;

I've seen it before, but the blueprints of 4-4-0 locomotives are pretty bad.
I'm really doing it by some ref pictures...

hey, I may be able to actually make it till tomorrow!
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 16 Aug 2012 21:55:00 GMT</pubDate>
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	<item>
		<title>[Stephen] Re: Update of  'Insert Menu Add-on' + 'shapes_lo... [4979 days 19 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;On 16/08/2012 1:52 PM, nemesis wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; where do you guys get such detailed blueprints?&lt;/span&gt;

Here is a site that has one or two blueprints. IIRC you have to register 
but no spam just a news letter.

http://www.the-blueprints.com/

-- 
Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 16 Aug 2012 20:47:11 GMT</pubDate>
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	<item>
		<title>[Friedrich Lohmueller] Re: Update of  'Insert Menu Add-on' + 'shapes_lo... [4979 days 20 hours and 12 minutes ago]</title>
		<description>
&lt;pre&gt;Am 16.08.2012 14:52, schrieb nemesis:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Friedrich Lohmueller &amp;lt;Fri###&amp;nbsp;[at]&amp;nbsp;t-online&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Email:  Friedrich.Lohmueller_AT_t-online.de&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Homepage: http://www.f-lohmueller.de/&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; good to see such a long time povray user still going on.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; BTW, there's a railway challenge going on at Tina-Chep and I thought I might&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; stand a chance but after seeing your impressive series from 1999 on, I fear I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; still have much to learn... :p  where do you guys get such detailed blueprints?&lt;/span&gt;

.. mostly from the web, a list of my best sources you'll find here:
   http://www.f-lohmueller.de/links/indexRRe.htm

You will find also some good blueprints on some of these pages.
But blueprints are not all!
You need to have also many photos to find out how the details really
look like in 3D. Also technical data aubout length, wheel radii are
necessary. Many detective work!
   It's a big help in scale modelling, adding blueprints in the correct
size/scale to a raster plane like shown here:
   http://www.f-lohmueller.de/pov_tut/scale_model/s_mod_300e.htm


Happy rail tracing!

Friedrich A. Lohmueller

Email:  Friedrich.Lohmueller_AT_t-online.de
Homepage: http://www.f-lohmueller.de/
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 16 Aug 2012 19:36:40 GMT</pubDate>
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	</item>
	<item>
		<title>[nemesis] Re: Update of  'Insert Menu Add-on' + 'shapes_lo... [4980 days 2 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;Friedrich Lohmueller &amp;lt;Fri###&amp;nbsp;[at]&amp;nbsp;t-online&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Email:  Friedrich.Lohmueller_AT_t-online.de&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Homepage: http://www.f-lohmueller.de/&lt;/span&gt;

good to see such a long time povray user still going on.

BTW, there's a railway challenge going on at Tina-Chep and I thought I might
stand a chance but after seeing your impressive series from 1999 on, I fear I
still have much to learn... :p  where do you guys get such detailed blueprints?
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 16 Aug 2012 12:55:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Friedrich Lohmueller] Update of  'Insert Menu Add-on' + 'shapes_lo.inc' [4980 days 4 hours and 5 minutes ago]</title>
		<description>
&lt;pre&gt;Hi to all!

  An update of my 'Insert Menu Add-on* for POV-Ray
is available now. There is a version for POV-Ray 3.6.2 win
(bmp images), for POV-Ray 3.7 win (jpg images) and also
a version in HTML for use with cut an paste.

It's a bundle of Insert Menu items like basic scenes,
backgrounds, many shapes, isosurfaces, HF-macros,
Parametric Surfaces, loops, spline curves, some matrices
for sheering and other transformations, basic animation,
samples for visualization of math 2d functions as well as
textures and materials.

  Nearly all items are fully functional code segments,
all shapes are fully textured and have vanilla basic
transformations to make it easier to use the correct syntax
for beginners as well as for advanced users.

For details about the content and for download see here:
http://www.f-lohmueller.de/pov_tut/down/insert_a.htm
  (en-us, de, fr, it)

New update of my POV-Ray include file
&amp;#226;&amp;#128;&amp;#158;shapes_lo.inc&amp;#226;&amp;#128;&amp;#156;
for POV-Ray version 3.6/3.7, with improved behavior of
the segment items with transparent materials.
For download see also
http://www.f-lohmueller.de/pov_tut/down/insert_a.htm

My macro collection &amp;#226;&amp;#128;&amp;#158;shapes_lo2.zip&amp;#226;&amp;#128;&amp;#156; is now extended
by
a bunch of rounded shapes made by cylinders and segments
of torii. For details see here:
http://www.f-lohmueller.de/pov_tut/objects/obj_300e.htm
These shapes are also integrated in my 'Insert Menu Add-on'.


Happy raytracing!

Friedrich A. Lohmueller

Email:  Friedrich.Lohmueller_AT_t-online.de
Homepage: http://www.f-lohmueller.de/
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 16 Aug 2012 11:43:21 GMT</pubDate>
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	</item>
	<item>
		<title>[syguy] Free Surface Water-Air CFD Simulation in Caedium [4988 days 22 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;The new release of the Caedium (v4) CFD System by Symscape supports free surface
simulation, e.g., between water and air. See an example of a tank filling CFD
simulation performed in Caedium with each frame automatically rendered by
POV-Ray.

For the example see:
http://www.symscape.com/blog/free-surface-tank-filling-cfd-simulation

For release details see:
http://www.symscape.com/news/simulate-free-surface-flows-using-volume-of-fluid-cfd-solver
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 7 Aug 2012 16:55:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: Can I use photos and change the photos into ... [5012 days 4 hours and 41 minutes ago]</title>
		<description>
&lt;pre&gt;On 15-7-2012 11:00, kay wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I am looking at this program, I am trying to do drawings for a children story&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; about my oxen.  I want to use the photos of my oxen. I want to change those&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; pictures into 3D drawing, I need to change the way they are standing, laying or&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; running. I want the drawing to look like them in color and features. Be able to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; put the oxen in the water swimming, jumping in to the water.  Then also add a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; photo with a person changed into a drawing. Be able to add an changes scenes&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; around them. Then add the colors.  Can this be done with your program.  I read&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; it all.  It&amp;#146;s seems some of it can be, but I didn&amp;#146;t think I could use the
photos&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and change them.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
Have a look at this program: http://www.archipelis.com/ It does what you 
want to do

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 15 Jul 2012 11:07:28 GMT</pubDate>
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	<item>
		<title>[James Holsenback] Re: Can I use photos and change the photos into ... [5012 days 5 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;On 07/15/2012 05:00 AM, kay wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I am looking at this program, I am trying to do drawings for a children story&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; about my oxen.  I want to use the photos of my oxen. I want to change those&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; pictures into 3D drawing, I need to change the way they are standing, laying or&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; running. I want the drawing to look like them in color and features. Be able to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; put the oxen in the water swimming, jumping in to the water.  Then also add a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; photo with a person changed into a drawing. Be able to add an changes scenes&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; around them. Then add the colors.  Can this be done with your program.  I read&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; it all.  It&amp;#146;s seems some of it can be, but I didn&amp;#146;t think I could use the
photos&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and change them.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
might get an answer over in povray.general, or povray.newusers
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 15 Jul 2012 10:19:25 GMT</pubDate>
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	<item>
		<title>[kay] Can I use photos and change the photos into move... [5012 days 6 hours and 44 minutes ago]</title>
		<description>
&lt;pre&gt;I am looking at this program, I am trying to do drawings for a children story
about my oxen.  I want to use the photos of my oxen. I want to change those
pictures into 3D drawing, I need to change the way they are standing, laying or
running. I want the drawing to look like them in color and features. Be able to
put the oxen in the water swimming, jumping in to the water.  Then also add a
photo with a person changed into a drawing. Be able to add an changes scenes
around them. Then add the colors.  Can this be done with your program.  I read
it all.  It&amp;#146;s seems some of it can be, but I didn&amp;#146;t think I could use the
photos
and change them.
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 15 Jul 2012 09:05:01 GMT</pubDate>
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	</item>
	<item>
		<title>[robert alzinger] marble run [5014 days 21 hours and 39 minutes ago]</title>
		<description>
&lt;pre&gt;My new POV-Ray project. A Mable run. Everything is coded in POV-Ray, no other
Kinematic program. The kinematics source is 100 lines of POV-Ray code. POV-Ray
is running 5000 Frames in 0&amp;lt;=clock&amp;lt;1. Every frame reads the Position of the
marble from a text file, calculates the new position, displays everything, and
writes the new position back to the file (overwrite). That&amp;#146;s it.


http://www.alzinger.de/cms5/robert/raytracing/marble-run-in-povray.html


Now I can create complex tracks and crazy lift systems. POVRay always calculates
correct marble positions :-) See the Video.

At the moment I have an elevator, a water wheel and a Christmas tree.
What else do you want to see at the video?
Please give me feedback.

Robert
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 12 Jul 2012 18:10:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: povray with moray using win7 [5108 days 8 hours and 43 minutes ago]</title>
		<description>
&lt;pre&gt;On 9-4-2012 22:32, peter puzzelaar wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It all works now: Moray3.5 can work togeter with POV3.5 on a win7 system.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Read back on this thread to find the how Stephen found the solution.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Many thanks to all people, who put in the effort to help me make a step forward.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Best regards,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Peter.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Glad it works! I shall keep the solution in mind too ;-)

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 10 Apr 2012 07:05:33 GMT</pubDate>
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	</item>
	<item>
		<title>[peter puzzelaar] Re: povray with moray using win7 [5108 days 19 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;Stephen &amp;lt;mcavoys_at@aoldotcom&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 09/04/2012 8:01 AM, Thomas de Groot wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; Oh dear! That means that I can't get any greater. I am so&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; dissapointed. ;-)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Henceforward, you have been designated by majority consensus as the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; leading trouble shooter on this issue :-)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Is that a consensus of one? ;-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Anyway it has been almost 6 years since I have used Moray. So I am not&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the best person to be the guru.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; On a more serious note: I should reinstall Moray in the near future.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Why? You are doing well enough without it.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I need it or Bishop3D to help me visualise and build the scene. Without&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; an import function it becomes less useful as PovRay SDL moves away from&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; earlier versions.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I look forward to when development of Moray can restart.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      Stephen&lt;/span&gt;

It all works now: Moray3.5 can work togeter with POV3.5 on a win7 system.
Read back on this thread to find the how Stephen found the solution.

Many thanks to all people, who put in the effort to help me make a step forward.

Best regards,
Peter.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 9 Apr 2012 20:35:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: povray with moray using win7 [5109 days 4 hours and 5 minutes ago]</title>
		<description>
&lt;pre&gt;On 9-4-2012 11:28, Stephen wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 09/04/2012 8:01 AM, Thomas de Groot wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Oh dear! That means that I can't get any greater. I am so&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; dissapointed. ;-)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Henceforward, you have been designated by majority consensus as the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; leading trouble shooter on this issue :-)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Is that a consensus of one? ;-)&lt;/span&gt;
Of course! I am the majority :-) Plus Peter makes it the majority + one....

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Anyway it has been almost 6 years since I have used Moray. So I am not&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the best person to be the guru.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; On a more serious note: I should reinstall Moray in the near future.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Why? You are doing well enough without it.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I need it or Bishop3D to help me visualise and build the scene. Without&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; an import function it becomes less useful as PovRay SDL moves away from&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; earlier versions.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I look forward to when development of Moray can restart.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
True that I am doing well without, but there are a couple of things that 
are interesting to do in Moray, especially a number of plugins. 
Otherwise, I prefer to build with meshes nowadays, which also render 
faster. Like you say, Moray is certainly useful in helping visualize 
scene building, which is also my reason to look forward to a new version.

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 9 Apr 2012 11:43:37 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: povray with moray using win7 [5109 days 6 hours and 20 minutes ago]</title>
		<description>
&lt;pre&gt;On 09/04/2012 8:01 AM, Thomas de Groot wrote:

&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Oh dear! That means that I can't get any greater. I am so&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; dissapointed. ;-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Henceforward, you have been designated by majority consensus as the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; leading trouble shooter on this issue :-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Is that a consensus of one? ;-)
Anyway it has been almost 6 years since I have used Moray. So I am not 
the best person to be the guru.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On a more serious note: I should reinstall Moray in the near future.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Why? You are doing well enough without it.
I need it or Bishop3D to help me visualise and build the scene. Without 
an import function it becomes less useful as PovRay SDL moves away from 
earlier versions.
I look forward to when development of Moray can restart.

-- 
Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 9 Apr 2012 09:28:06 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: povray with moray using win7 [5109 days 8 hours and 47 minutes ago]</title>
		<description>
&lt;pre&gt;On 8-4-2012 22:24, Stephen wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 08/04/2012 8:27 PM, peter puzzelaar wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Stephen,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; In short: that simply worked! Rendering scenes files now works with&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; POV3.5&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; together with Win7.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I am so pleased.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; You'r the greatest.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Oh dear! That means that I can't get any greater. I am so dissapointed. ;-)&lt;/span&gt;

Henceforward, you have been designated by majority consensus as the 
leading trouble shooter on this issue :-)

On a more serious note: I should reinstall Moray in the near future.

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 9 Apr 2012 07:01:38 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: povray with moray using win7 [5109 days 19 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;On 08/04/2012 8:27 PM, peter puzzelaar wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Stephen,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; In short: that simply worked! Rendering scenes files now works with POV3.5&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; together with Win7.&lt;/span&gt;

I am so pleased.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You'r the greatest.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
Oh dear! That means that I can't get any greater. I am so dissapointed. ;-)

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I haven't tried it with Moray, but i see no problems ahead on that road anymore.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Just went straight back to this site to tell the good news.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

I appreciate it. It makes it worthwhile.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks buddy, long time since i've seen such perseverenced help.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

To be truthful, it is not uncommon here,

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards, Peter&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; P.S. will update this thread with final findings&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Please do and remember there is a thread specifically for Moray related 
things. It is http://news.povray.org/moray.win/
There has not been many posts over the last few years but Thomas and a 
few others keep an eye on it. And this group is probably not the best 
one to post on. There is also http://news.povray.org/povray.general/
for general discussion.
http://news.povray.org/povray.newusers/ for beginners and you will get 
more detailed answers.
http://news.povray.org/povray.binaries.images/ for posting images

And you can join us at http://news.povray.org/povray.off-topic/ to chew 
the fat.

-- 
Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 8 Apr 2012 20:24:24 GMT</pubDate>
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	<item>
		<title>[peter puzzelaar] Re: povray with moray using win7 [5109 days 20 hours and 19 minutes ago]</title>
		<description>
&lt;pre&gt;Stephen &amp;lt;mcavoys_at@aoldotcom&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 08/04/2012 7:58 PM, peter puzzelaar wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I got the distinct feeling, some of my responses are getting lost...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Sorry Peter I have been waiting for a response to a reply I sent hours&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ago. I will repeat it now.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 08/04/2012 11:00 AM, Stephen wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  &amp;gt; I have a laptop that does not have PovRay on it. I will download 3.5 and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  &amp;gt; see what happens.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Okay, I did that thing and got the same results as you.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I got Pov 3.5 working by going into the icon's properties and ticking&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the disable visual themes box in the compatibility tab. It might be&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; better to do it to pvengine.exe&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Do the same for Moray also set the compatibility to Win XP SP 3&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I am sure that this will help but if not post again&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      Stephen&lt;/span&gt;


Stephen,

In short: that simply worked! Rendering scenes files now works with POV3.5
together with Win7.
You'r the greatest.

I haven't tried it with Moray, but i see no problems ahead on that road anymore.
Just went straight back to this site to tell the good news.

Thanks buddy, long time since i've seen such perseverenced help.

Regards, Peter

P.S. will update this thread with final findings
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 8 Apr 2012 19:30:01 GMT</pubDate>
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	</item>
	<item>
		<title>[peter puzzelaar] Re: povray with moray using win7 [5109 days 20 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;Stephen &amp;lt;mcavoys_at@aoldotcom&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 08/04/2012 7:58 PM, peter puzzelaar wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I got the distinct feeling, some of my responses are getting lost...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Sorry Peter I have been waiting for a response to a reply I sent hours&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ago. I will repeat it now.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 08/04/2012 11:00 AM, Stephen wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  &amp;gt; I have a laptop that does not have PovRay on it. I will download 3.5 and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  &amp;gt; see what happens.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Okay, I did that thing and got the same results as you.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I got Pov 3.5 working by going into the icon's properties and ticking&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the disable visual themes box in the compatibility tab. It might be&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; better to do it to pvengine.exe&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Do the same for Moray also set the compatibility to Win XP SP 3&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I am sure that this will help but if not post again&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      Stephen&lt;/span&gt;


Will try it, u hear from me asap...

Regards, Peter
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 8 Apr 2012 19:25:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: povray with moray using win7 [5109 days 20 hours and 38 minutes ago]</title>
		<description>
&lt;pre&gt;On 08/04/2012 7:58 PM, peter puzzelaar wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I got the distinct feeling, some of my responses are getting lost...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Sorry Peter I have been waiting for a response to a reply I sent hours 
ago. I will repeat it now.

On 08/04/2012 11:00 AM, Stephen wrote:
 &amp;gt; I have a laptop that does not have PovRay on it. I will download 3.5 and
 &amp;gt; see what happens.

Okay, I did that thing and got the same results as you.
I got Pov 3.5 working by going into the icon's properties and ticking 
the disable visual themes box in the compatibility tab. It might be 
better to do it to pvengine.exe

Do the same for Moray also set the compatibility to Win XP SP 3

I am sure that this will help but if not post again




-- 
Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 8 Apr 2012 19:10:36 GMT</pubDate>
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	</item>
	<item>
		<title>[peter puzzelaar] Re: povray with moray using win7 [5109 days 20 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;Stephen &amp;lt;mcavoys_at@aoldotcom&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 08/04/2012 10:18 AM, peter puzzelaar wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I recall from memory that Moray 3.5 is able to start up Povray 3.5.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; But it seems to me that this point is moot, since Povray 3.5 cannot render any&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; file by itself (under my Win7).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Okay one step at a time.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Can you open Povray.ini and pvengin.ini from the tools menu?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; When you start Pov 3.5 are they any relevant messages in the message window?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      Stephen&lt;/span&gt;


I got the distinct feeling, some of my responses are getting lost...

I can open (edit) both of these files
And at startup the messages window does not show anything noteworthy.

Regards, Peter.
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 8 Apr 2012 19:00:02 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: povray with moray using win7 [5110 days 1 hour and 26 minutes ago]</title>
		<description>
&lt;pre&gt;On 8-4-2012 14:47, peter puzzelaar wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Did search in moray.ini&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; :&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; excerpt is here below:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; As you can see: Histogram_type=NONE was already set.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks for helping,... appreciated! regards Peter.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

I was afraid that would indeed be the case. Follow indications by 
Stephen, that will probably solve the problem.

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 8 Apr 2012 14:22:34 GMT</pubDate>
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	</item>
	<item>
		<title>[peter puzzelaar] Re: povray with moray using win7 [5110 days 2 hours and 59 minutes ago]</title>
		<description>
&lt;pre&gt;Thomas de Groot &amp;lt;tho###&amp;nbsp;[at]&amp;nbsp;degroot&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 8-4-2012 1:11, Stephen wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; On 07/04/2012 10:03 PM, peter puzzelaar wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; Hope that this input is of some help&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I have a vague feeling that I have had a similar problem. In Pov3.5 can&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; you go into the Tools menu and open Povray.ini and pvengin.ini?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Otherwise, unless someone else can suggest a more direct method.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I would uninstall all versions of PovRay and Moray.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Install Pov 3.5 then install Moray and let Moray do its thing to connect&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; to Pov 3.5.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; See if that works. If it doesn&amp;#146;t check the compatibility of Moray. If it&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; still does not work you might have to clean up the registry.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; After you get Moray and PovRay talking and rendering you can re-install&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Pov 3.6 and 3.7 if you want.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Since my switch to Windows 7 I have not reinstalled Moray or POV-Ray&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 3.5, so I may not be of greathelp here. However, I noted down long ago&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; something you can do when Moray refuses to render in POV 3.5:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Go to moray.ini and change the line:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Histogram_type=X&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; into:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Histogram_type=None&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Maybe that helps?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thomas&lt;/span&gt;


Did search in moray.ini
:
excerpt is here below:
As you can see: Histogram_type=NONE was already set.

Thanks for helping,... appreciated! regards Peter.

[PreviewObjects]
; This section contains a list of all objects that the Texture editor
; knows about as a preview object. You can add your own objects by adding
; the name here, and then writing a #declare of this object into the
; PREVUSCN.POV file, with the string 'Preview' prepended to it. To add
; an object called MyObj, add MyObj to the list and write a declared
; object called PreviewMyObj into the PREVUSCN.POV file.
Sphere
Cube
Cylinder
Plane
Disc
Torus
Stone
Plate

[POV WinINI]
All_Console=On
All_File=
Bounding=On
Bounding_Threshold=3
Buffer_Output=Off
Buffer_Size=0
Clock=0
Create_Ini=rerun.ini
Cyclic_Animation=Off
Debug_Console=On
Debug_File=
Display_Gamma=2.2
Draw_Vistas=Off
Fatal_Console=On
Fatal_Error_Command=
Fatal_Error_Return= I
Fatal_File=
Field_Render=Off
Output_File_Name=
Output_to_File=On
Output_File_Type=N
Final_Clock=1
Final_Frame=-1
Histogram_Name=
Histogram_Grid_Size=0.0
Histogram_Type=NONE
Initial_Clock=0
Initial_Frame=1
Library_Path=
Light_Buffer=On
Odd_Field=Off
Palette=3
Post_Frame_Command=
Post_Frame_Return= I
Post_Scene_Command=
Post_Scene_Return= I
Preview_End_Size=1
Preview_Start_Size=1
Pre_Frame_Command=
Pre_Frame_Return= I
Pre_Scene_command=
Pre_Scene_Return= I
Quality=9
Remove_Bounds=On
Render_Console=On
Render_File=
Sampling_Method=1
Split_Unions=Off
Statistic_Console=On
Statistic_File=
Subset_End_Frame=-1
Subset_Start_Frame=-1
Test_Abort_Count=100
User_Abort_Command=
User_Abort_Return= I
Version=3.5
Video_Mode=0
Vista_Buffer=On
Warning_Console=On
Warning_File=
Bits_Per_Color=8
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 8 Apr 2012 12:50:01 GMT</pubDate>
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	</item>
	<item>
		<title>[peter puzzelaar] Re: povray with moray using win7 [5110 days 3 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;Stephen &amp;lt;mcavoys_at@aoldotcom&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 08/04/2012 10:18 AM, peter puzzelaar wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I recall from memory that Moray 3.5 is able to start up Povray 3.5.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; But it seems to me that this point is moot, since Povray 3.5 cannot render any&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; file by itself (under my Win7).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Okay one step at a time.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Can you open Povray.ini and pvengin.ini from the tools menu?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; When you start Pov 3.5 are they any relevant messages in the message window?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      Stephen&lt;/span&gt;



Looks like my comments (below) went to other thread... reposting them for this
(correct) thread.

In Povray 3.5 all tools are available, including povray.ini and
pvengine.ini.

As to your advice about reinstalling: i did the very same thing yesterday.
ridding all povray and moray programs, afterwards cleaning the registry, then
doing a reinstall: first povray 3.5. Result was that still Povray 3.5 could not
render any file. (same applies to other PC in my home with win7. On a third PC
with windows XP, Povray 3.5 and Moray 3.5 work nicely together.

Regards, Peter
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 8 Apr 2012 12:35:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: povray with moray using win7 [5110 days 3 hours and 35 minutes ago]</title>
		<description>
&lt;pre&gt;On 08/04/2012 12:53 PM, peter puzzelaar wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Stephen&amp;lt;mcavoys_at@aoldotcom&amp;gt;  wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; On 08/04/2012 10:18 AM, peter puzzelaar wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; I recall from memory that Moray 3.5 is able to start up Povray 3.5.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; But it seems to me that this point is moot, since Povray 3.5 cannot render any&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; file by itself (under my Win7).&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Okay one step at a time.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Can you open Povray.ini and pvengin.ini from the tools menu?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; When you start Pov 3.5 are they any relevant messages in the message window?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;       Stephen&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; OK here follows:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The Tools issue:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; from the Tools menu: I can select and edit both POVRAY.INI and PVENGINE.INI.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Also no problem with saving either file (when changing either file, i once get a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; caution message that i am changing the file).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The Messages issue&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; No out of normal text to be found in the Messages tab.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Last line: &amp;quot;Loaded 8 tools from C:\PROGRAM FILES (X86)\POV-RAY FOR WINDOWS&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; V3.5\INI\PVTOOLS.INI into Tool Menu.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Extra:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Done a Sel-Run in stead of open scene file and then run.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Povray still hangs, but the messages window shows a bit more...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Last line on Messages window: &amp;quot;CPU usage histogram.Off&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; that last line is repeated once more...?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards, Peter&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
Hi Peter,
See my previous post at 11:54 (my time, BST).
Going into properties and ticking the disable visual themes, fixes it.

-- 
Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 8 Apr 2012 12:13:05 GMT</pubDate>
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	</item>
	<item>
		<title>[peter puzzelaar] Re: povray with moray using win7 [5110 days 3 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;Stephen &amp;lt;mcavoys_at@aoldotcom&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 08/04/2012 10:18 AM, peter puzzelaar wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I recall from memory that Moray 3.5 is able to start up Povray 3.5.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; But it seems to me that this point is moot, since Povray 3.5 cannot render any&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; file by itself (under my Win7).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Okay one step at a time.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Can you open Povray.ini and pvengin.ini from the tools menu?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; When you start Pov 3.5 are they any relevant messages in the message window?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      Stephen&lt;/span&gt;


OK here follows:

The Tools issue:
from the Tools menu: I can select and edit both POVRAY.INI and PVENGINE.INI.
Also no problem with saving either file (when changing either file, i once get a
caution message that i am changing the file).

The Messages issue
No out of normal text to be found in the Messages tab.
Last line: &amp;quot;Loaded 8 tools from C:\PROGRAM FILES (X86)\POV-RAY FOR WINDOWS
V3.5\INI\PVTOOLS.INI into Tool Menu.

Extra:
Done a Sel-Run in stead of open scene file and then run.
Povray still hangs, but the messages window shows a bit more...
Last line on Messages window: &amp;quot;CPU usage histogram.Off&amp;quot;
that last line is repeated once more...?

Regards, Peter
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 8 Apr 2012 11:55:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: povray with moray using win7 [5110 days 4 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;On 08/04/2012 11:00 AM, Stephen wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have a laptop that does not have PovRay on it. I will download 3.5 and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; see what happens.&lt;/span&gt;

Okay, I did that thing and got the same results.
I got it working by going into the icon's properties and ticking the 
disable visual themes box in the compatibility tab. It might be better 
to do it to pvengine.exe

Do the same for Moray also set the compatibility to Win XP SP 3

I am sure that this will help but if not post again

-- 
Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 8 Apr 2012 10:54:44 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: povray with moray using win7 [5110 days 5 hours and 48 minutes ago]</title>
		<description>
&lt;pre&gt;On 08/04/2012 10:26 AM, peter puzzelaar wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; In Povray 3.5 all tools are available, including povray.ini and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; pvengine.ini.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Okay

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; As to your advice about reinstalling: i did the very same thing yesterday.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ridding all povray and moray programs, afterwards cleaning the registry, then&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; doing a reinstall: first povray 3.5. Result was that still Povray 3.5 could not&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; render any file. (same applies to other PC in my home with win7. On a third PC&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; with windows XP, Povray 3.5 and Moray 3.5 work nicely together.&lt;/span&gt;

I have a laptop that does not have PovRay on it. I will download 3.5 and 
see what happens.

-- 
Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 8 Apr 2012 10:00:15 GMT</pubDate>
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	</item>
	<item>
		<title>[peter puzzelaar] Re: povray with moray using win7 [5110 days 6 hours and 19 minutes ago]</title>
		<description>
&lt;pre&gt;Stephen &amp;lt;mcavoys_at@aoldotcom&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 07/04/2012 10:03 PM, peter puzzelaar wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Hope that this input is of some help&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have a vague feeling that I have had a similar problem. In Pov3.5 can&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; you go into the Tools menu and open Povray.ini and pvengin.ini?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Otherwise, unless someone else can suggest a more direct method.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I would uninstall all versions of PovRay and Moray.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Install Pov 3.5 then install Moray and let Moray do its thing to connect&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to Pov 3.5.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; See if that works. If it doesn&amp;#146;t check the compatibility of Moray. If it&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; still does not work you might have to clean up the registry.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; After you get Moray and PovRay talking and rendering you can re-install&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Pov 3.6 and 3.7 if you want.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      Stephen&lt;/span&gt;


In Povray 3.5 all tools are available, including povray.ini and
pvengine.ini.

As to your advice about reinstalling: i did the very same thing yesterday.
ridding all povray and moray programs, afterwards cleaning the registry, then
doing a reinstall: first povray 3.5. Result was that still Povray 3.5 could not
render any file. (same applies to other PC in my home with win7. On a third PC
with windows XP, Povray 3.5 and Moray 3.5 work nicely together.

Regards, Peter
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 8 Apr 2012 09:30:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: povray with moray using win7 [5110 days 6 hours and 19 minutes ago]</title>
		<description>
&lt;pre&gt;On 08/04/2012 10:18 AM, peter puzzelaar wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I recall from memory that Moray 3.5 is able to start up Povray 3.5.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; But it seems to me that this point is moot, since Povray 3.5 cannot render any&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; file by itself (under my Win7).&lt;/span&gt;

Okay one step at a time.
Can you open Povray.ini and pvengin.ini from the tools menu?
When you start Pov 3.5 are they any relevant messages in the message window?

-- 
Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 8 Apr 2012 09:29:41 GMT</pubDate>
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	</item>
	<item>
		<title>[peter puzzelaar] Re: povray with moray using win7 [5110 days 6 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;Stephen &amp;lt;mcavoys_at@aoldotcom&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 07/04/2012 6:00 PM, peter puzzelaar wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; But on another PC with also povray 3.5 and win7 it&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; also fails.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Rendering ANY povray file fails (hanging).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I just checked my copy of Moray on Win 7 64 bit and it renders just&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; fine. But I notice that Moray is run in Windows 95 compatibility mode&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; with visual themes disabled.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Does Moray start up PovRay 3.5&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      Stephen&lt;/span&gt;


I recall from memory that Moray 3.5 is able to start up Povray 3.5.
But it seems to me that this point is moot, since Povray 3.5 cannot render any
file by itself (under my Win7).
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 8 Apr 2012 09:20:02 GMT</pubDate>
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	</item>
	<item>
		<title>[peter puzzelaar] Re: povray with moray using win7 [5110 days 6 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;peter puzzelaar&amp;quot; &amp;lt;pet###&amp;nbsp;[at]&amp;nbsp;hotmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Stephen &amp;lt;mcavoys_at@aoldotcom&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; On 07/04/2012 6:00 PM, peter puzzelaar wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; But on another PC with also povray 3.5 and win7 it&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; also fails.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Rendering ANY povray file fails (hanging).&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I just checked my copy of Moray on Win 7 64 bit and it renders just&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; fine. But I notice that Moray is run in Windows 95 compatibility mode&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; with visual themes disabled.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Does Moray start up PovRay 3.5&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;      Stephen&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Response to Stephen...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Moray is able to start up Povray 3.7. But then a window shows up telling that&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Moray  cannot startup Povray, that Povray should be starty manually first&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and then try again.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; When Povray 3.5 is installed, I can startup Povray 3.5. But cannot render ANY&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; file (from within Povray 3.5 itself...!), Before rendering commences, a few comment&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; lines appear in the status line at bottom of screen; but before any output is&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; generated, Povray 3.5 hangs.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I just gave Moray Administrator Rights (as i read on one of the threads on this&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; site, that that might help). However that also did not improve.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hope that this input is of some help&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Best regards,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Peter&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 8 Apr 2012 09:20:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: povray with moray using win7 [5110 days 8 hours and 52 minutes ago]</title>
		<description>
&lt;pre&gt;On 8-4-2012 1:11, Stephen wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 07/04/2012 10:03 PM, peter puzzelaar wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Hope that this input is of some help&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have a vague feeling that I have had a similar problem. In Pov3.5 can&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; you go into the Tools menu and open Povray.ini and pvengin.ini?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Otherwise, unless someone else can suggest a more direct method.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I would uninstall all versions of PovRay and Moray.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Install Pov 3.5 then install Moray and let Moray do its thing to connect&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to Pov 3.5.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; See if that works. If it doesn&amp;#146;t check the compatibility of Moray. If it&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; still does not work you might have to clean up the registry.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; After you get Moray and PovRay talking and rendering you can re-install&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Pov 3.6 and 3.7 if you want.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Since my switch to Windows 7 I have not reinstalled Moray or POV-Ray 
3.5, so I may not be of greathelp here. However, I noted down long ago 
something you can do when Moray refuses to render in POV 3.5:

Go to moray.ini and change the line:

Histogram_type=X

into:

Histogram_type=None

Maybe that helps?

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 8 Apr 2012 06:56:15 GMT</pubDate>
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	</item>
	<item>
		<title>[Patrick Elliott] Re: povray with moray using win7 [5110 days 12 hours and 37 minutes ago]</title>
		<description>
&lt;pre&gt;On 4/7/2012 4:11 PM, Stephen wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 07/04/2012 10:03 PM, peter puzzelaar wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Hope that this input is of some help&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have a vague feeling that I have had a similar problem. In Pov3.5 can&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; you go into the Tools menu and open Povray.ini and pvengin.ini?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Otherwise, unless someone else can suggest a more direct method.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I would uninstall all versions of PovRay and Moray.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Install Pov 3.5 then install Moray and let Moray do its thing to connect&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to Pov 3.5.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; See if that works. If it doesn&amp;#146;t check the compatibility of Moray. If it&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; still does not work you might have to clean up the registry.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; After you get Moray and PovRay talking and rendering you can re-install&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Pov 3.6 and 3.7 if you want.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
I have always felt that there needs to be a saner link between those 
things. Like, have POVRay listen on localhost for an FTP, then send the 
file to it that way, or something, so your are not trying to save the 
file some place, then tell POVRay where to look, and hoping things don't 
break. Since it would end up where it should in the first place, the 
problem goes away. Same with basic communications between them. The 
method used now is fiddly, impossible to adapt to another application 
(unless you can write the &amp;quot;specialized&amp;quot; communication module for that 
new application), requires a DLL to be plugged in, and breaks, if 
anything changes in either application, which mucks with the 
communications. An actual communication method, documented, and not 
reliant on &amp;quot;one-off&amp;quot; solutions would seem to be more adaptable.

There just has to be a more stable way to do it. imho
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 8 Apr 2012 03:11:33 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: povray with moray using win7 [5110 days 16 hours and 37 minutes ago]</title>
		<description>
&lt;pre&gt;On 07/04/2012 10:03 PM, peter puzzelaar wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hope that this input is of some help&lt;/span&gt;

I have a vague feeling that I have had a similar problem. In Pov3.5 can 
you go into the Tools menu and open Povray.ini and pvengin.ini?

Otherwise, unless someone else can suggest a more direct method.
I would uninstall all versions of PovRay and Moray.
Install Pov 3.5 then install Moray and let Moray do its thing to connect 
to Pov 3.5.
See if that works. If it doesn&amp;#146;t check the compatibility of Moray. If it 
still does not work you might have to clean up the registry.

After you get Moray and PovRay talking and rendering you can re-install 
Pov 3.6 and 3.7 if you want.


-- 
Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 7 Apr 2012 23:11:34 GMT</pubDate>
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	</item>
	<item>
		<title>[peter puzzelaar] Re: povray with moray using win7 [5110 days 18 hours and 44 minutes ago]</title>
		<description>
&lt;pre&gt;Stephen &amp;lt;mcavoys_at@aoldotcom&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 07/04/2012 6:00 PM, peter puzzelaar wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; But on another PC with also povray 3.5 and win7 it&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; also fails.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Rendering ANY povray file fails (hanging).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I just checked my copy of Moray on Win 7 64 bit and it renders just&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; fine. But I notice that Moray is run in Windows 95 compatibility mode&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; with visual themes disabled.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Does Moray start up PovRay 3.5&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      Stephen&lt;/span&gt;


Response to Stephen...

Moray is able to start up moray 3.7. But then a window shows up telling that
Moray  cannot startup Povray, and that Povray should be starty manually first
and then try again.

When Povray 3.5 is installed, I can startup Povray 3.5. But cannot render ANY
file (from within Povray itself...!), Before rendering commences, a few comment
lines appear in the status line at bottom of screen; but before any output is
generated, povray hangs.

I just gave Moray Administrator Rights (as i read on one of the threads on this
site, that that might help). However that also did not improve.

Hope that this input is of some help

Best regards,

Peter
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 7 Apr 2012 21:05:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: povray with moray using win7 [5110 days 21 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;On 07/04/2012 6:00 PM, peter puzzelaar wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; But on another PC with also povray 3.5 and win7 it&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; also fails.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Rendering ANY povray file fails (hanging).&lt;/span&gt;

I just checked my copy of Moray on Win 7 64 bit and it renders just 
fine. But I notice that Moray is run in Windows 95 compatibility mode 
with visual themes disabled.
Does Moray start up PovRay 3.5

-- 
Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 7 Apr 2012 17:54:37 GMT</pubDate>
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	</item>
	<item>
		<title>[peter puzzelaar] povray with moray using win7 [5110 days 22 hours and 44 minutes ago]</title>
		<description>
&lt;pre&gt;Hello, i just recently picked up povray again (first introduction with povray in
1995 or so).
Now i ran into a problem i cannot solve myself and find little help about on the
internet (though it may be there).
The issue is that my moray vs 3.5 finds having a problem with povray 3.6 and
povray 3.7 as well. This is documented on the internet: use moray 3.5 with
povray 3.5 and that combo should work fine... But for me this does not work for
me (using windows 7). On another PC at my home with windows XP the combo moray
3.5 with povray 3.5 works. But on another PC with also povray 3.5 and win7 it
also fails.
Rendering ANY povray file fails (hanging).

Any comment?
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 7 Apr 2012 17:05:01 GMT</pubDate>
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	</item>
	<item>
		<title>[CyberPOV] Re: Making of a Rose. PovRay Video in HD. [5142 days 13 hours and 22 minutes ago]</title>
		<description>
&lt;pre&gt;I just watched this, quite humorous. The ants were an interesting touch 
(the ? marks also were). I think it's rather inspiring and people who 
haven't thought about doing anything with their creations are likely to 
be inspired (of course I would need to find my creations).

Fun to watch (although I'm sure it was fun to make as well).

On 11/14/11 21:18, robert alzinger wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Please allow me to publish a PovRay video from my Homepage to this Newsgroup.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://www.alzinger.de/cms/index.php?id=166&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This Video was rendered entirely with PovRay. The 5300 lines of source are&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; separated in 1 main file and 5 includes. The film was rendered on an Intel i5&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; in 9 days and 23 hours in one piece. The 3800 .png files are fit together&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; with VitualDub.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 7 Mar 2012 02:26:46 GMT</pubDate>
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	</item>
	<item>
		<title>[Warp] Re: Making of a Rose. PovRay Video in HD. [5236 days 2 hours ago]</title>
		<description>
&lt;pre&gt;robert alzinger &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; #macro EaseInOut(TimeValue)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; thanks to Warp&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; now it is implemented in version 2,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the same URL&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;       http://www.alzinger.de/cms/index.php?id=166&lt;/span&gt;

  It look significantly better now!

-- 
                                                          - Warp
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 4 Dec 2011 13:48:22 GMT</pubDate>
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	</item>
	<item>
		<title>[robert alzinger] Re: Making of a Rose. PovRay Video in HD. [5236 days 2 hours and 19 minutes ago]</title>
		<description>
&lt;pre&gt;&lt;span class=&quot;RC1&quot;&gt;&amp;gt; yep 2nd that ... very nice indeed!&lt;/span&gt;
thanks a lot to all.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  I suggest to have this video included into the POV-Ray tutorials.&lt;/span&gt;
yes please. I would be happy, to see the video in the POV-Ray tutorials.
and maybe to &amp;quot;POV-Ray-related News&amp;quot; at the Pov-Ray main page?

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; choice of music. (What is it, it sounds familiar?)&lt;/span&gt;
it is a free track from youtube &amp;quot;He Leadeth Me&amp;quot;.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #macro EaseInOut(TimeValue)&lt;/span&gt;
thanks to Warp
now it is implemented in version 2,
the same URL
      http://www.alzinger.de/cms/index.php?id=166

robert
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 4 Dec 2011 13:30:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Jim Holsenback] Re: Making of a Rose. PovRay Video in HD. [5253 days 17 hours and 22 minutes ago]</title>
		<description>
&lt;pre&gt;On 11/14/2011 05:00 PM, Stephen wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 14/11/2011 9:18 PM, robert alzinger wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Please allow me to publish a PovRay video from my Homepage to this&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Newsgroup.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I am glad that you did. It is really very well done and a good choice of&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; music. (What is it, it sounds familiar?)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Bravo!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
yep 2nd that ... very nice indeed!
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 16 Nov 2011 22:26:33 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: Making of a Rose. PovRay Video in HD. [5255 days 7 hours and 18 minutes ago]</title>
		<description>
&lt;pre&gt;On 14-11-2011 22:18, robert alzinger wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Please allow me to publish a PovRay video from my Homepage to this Newsgroup.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Very beautiful! and a nice way to show how csg works.

I suggest to have this video included into the POV-Ray tutorials.

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 15 Nov 2011 08:30:48 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C4ec22338%241%40news.povray.org%3E/#%3C4ec22338%241%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[robert alzinger] Re: Making of a Rose. PovRay Video in HD. [5255 days 8 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;Warp &amp;lt;war###&amp;nbsp;[at]&amp;nbsp;tag&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;povray&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #macro EaseInOut(TimeValue) // TimeValue must be in the range [0, 1]&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   0.5 - cos(TimeValue*pi)/2&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #end&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;                                                           - Warp&lt;/span&gt;

hello,

i was thinking about something similar a few weeks ago... but there was no time
to do this.

something  like
     sigm(x)=1/(1+exp(-x))
but you are right cos is much more easier. :-)

The film is running in -6 &amp;lt; Clock &amp;lt; 33
All my scenes are running in x &amp;lt; clock &amp;lt; x+1
so it is very easy to implement your  macro.

thanks robert
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 15 Nov 2011 07:20:01 GMT</pubDate>
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		<link>//news.povray.org/*/message/%3Cweb.4ec21255f5aaa40a3ca5ed6b0%40news.povray.org%3E/#%3Cweb.4ec21255f5aaa40a3ca5ed6b0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[clipka] Re: Making of a Rose. PovRay Video in HD. [5255 days 11 hours and 43 minutes ago]</title>
		<description>
&lt;pre&gt;Am 14.11.2011 22:18, schrieb robert alzinger:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Please allow me to publish a PovRay video from my Homepage to this Newsgroup.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://www.alzinger.de/cms/index.php?id=166&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This Video was rendered entirely with PovRay. The 5300 lines of source are&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; separated in 1 main file and 5 includes. The film was rendered on an Intel i5&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; in 9 days and 23 hours in one piece. The 3800 .png files are fit together&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; with VitualDub.&lt;/span&gt;

Beautiful!
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 15 Nov 2011 04:05:11 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C4ec1e4f7%40news.povray.org%3E/#%3C4ec1e4f7%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C4ec1e4f7%40news.povray.org%3E/#%3C4ec1e4f7%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Warp] Re: Making of a Rose. PovRay Video in HD. [5255 days 17 hours and 19 minutes ago]</title>
		<description>
&lt;pre&gt;robert alzinger &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://www.alzinger.de/cms/index.php?id=166&lt;/span&gt;

  It's very cool. But may I make an improvement suggestion to the animation?
Apply an easing function to all the movements (in other words, rather than
a movement being linear, making it accelerating and decelerating), except
for the ants. That will make it look much nicer.

  This is one simple way of doing that:

#macro EaseInOut(TimeValue) // TimeValue must be in the range [0, 1]
  0.5 - cos(TimeValue*pi)/2
#end

// Instead of eg. &amp;quot;translate x * 5 * clock&amp;quot;, do it like:
#declare EasedClock = EaseInOut(clock);
translate x * 5 * EasedClock

-- 
                                                          - Warp
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 14 Nov 2011 22:29:22 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: Making of a Rose. PovRay Video in HD. [5255 days 17 hours and 48 minutes ago]</title>
		<description>
&lt;pre&gt;On 14/11/2011 9:18 PM, robert alzinger wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Please allow me to publish a PovRay video from my Homepage to this Newsgroup.&lt;/span&gt;

I am glad that you did. It is really very well done and a good choice of 
music. (What is it, it sounds familiar?)
Bravo!


-- 
Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 14 Nov 2011 22:00:52 GMT</pubDate>
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	</item>
	<item>
		<title>[robert alzinger] Making of a Rose. PovRay Video in HD. [5255 days 18 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;Please allow me to publish a PovRay video from my Homepage to this Newsgroup.

http://www.alzinger.de/cms/index.php?id=166

This Video was rendered entirely with PovRay. The 5300 lines of source are
separated in 1 main file and 5 includes. The film was rendered on an Intel i5
in 9 days and 23 hours in one piece. The 3800 .png files are fit together
with VitualDub.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 14 Nov 2011 21:20:00 GMT</pubDate>
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	</item>
	<item>
		<title>[jimmy86] Re: GDesign 2.0 [5259 days 22 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Azarias&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; On 15.07.2008, at 04:31, uro###&amp;nbsp;[at]&amp;nbsp;digitalpoiesis&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Install GDesign into the main C directory. It must look like&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; this:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; C:\GDesign&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; O.K&amp;gt; - putting the program into the C: drive worked, but you should&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; make it more portable ... I like to put programs in organized&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; hierarchies.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; My c: root is already complicated enough.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; thanks&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I am Azarias. Not the developer of the program. I inserted above message from a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; mail which the developer replied quickly on my request.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 1. I want to say thank you very much to the author Umberto Roncoroni&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (www.digitalpoisesis.org) for providing this nice program.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 2. I agree that having a clean C: would be nice.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 3. I would start a message with 1st thanking the author 2nd suggesting, instead&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; of &amp;quot;should&amp;quot;, to do it as you stated.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Azarias&lt;/span&gt;



Hi,


I'm new to the site and I seem to have the same problem except i can't work out
a solution. Installing here C:\GDesign didn't work either what should I do
next???
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 10 Nov 2011 17:15:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Jaime Vives Piqueres] Re: Help!! looking for a function of Pov-Ray [5417 days 3 hours and 3 minutes ago]</title>
		<description>
&lt;pre&gt;El 06/06/11 12:55, Chahira escribi&amp;#243;:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm looking for a function of Pov-Ray that can give me the distance of a point&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; from the camera. Do you know if there is such an option on Pov-Ray? I'm looking&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; for it since few days in the documentation... ans did not find it again...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thank you.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

   Look for VDist() here:

   http://www.povray.org/documentation/view/3.6.1/459/

   Regards,

-- 
Jaime Vives Piqueres
		
La Persistencia de la Ignorancia
http://www.ignorancia.org
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 6 Jun 2011 12:45:24 GMT</pubDate>
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	</item>
	<item>
		<title>[Chahira] Help!! looking for a function of Pov-Ray [5417 days 4 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;I'm looking for a function of Pov-Ray that can give me the distance of a point
from the camera. Do you know if there is such an option on Pov-Ray? I'm looking
for it since few days in the documentation... ans did not find it again...

Thank you.

-------------------------------------------------------------------

Bonjour, je cherche un utilitaire Pov-Ray qui ma permette de connaitre la
distance entre un point de la sc&amp;#232;ne et ma camera. Il existerait une fonction ou
un utilitaire specifique &amp;#224; Pov-Ray qui permette de le faire. Le connaissez vous?
L'avez vous d&amp;#233;j&amp;#224; utilis&amp;#233;? La documentation pov-ray est assez dense,
j'ai beau
chercher je n'ai pas encore trouv&amp;#233;...

Merci beaucoup d'avance!!
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 6 Jun 2011 11:00:01 GMT</pubDate>
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		<link>//news.povray.org/*/message/%3Cweb.4decb23b155fc96d5b6604e20%40news.povray.org%3E/#%3Cweb.4decb23b155fc96d5b6604e20%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[H  Karsten] Yet another PovRay-gallery [5426 days 13 hours and 59 minutes ago]</title>
		<description>
&lt;pre&gt;Yea! After 20 years of using PovRay, I did a blog!

OK, the site is new and still not very much filled up, but I will put up some
cool PovRay-scenes for downloading soon.

Hope you all like it :)

Best rgds,
Holger

http://lightspeed.byethost24.com/
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 28 May 2011 01:50:00 GMT</pubDate>
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		<link>//news.povray.org/*/message/%3Cweb.4de054aa552b492ca3bfeb720%40news.povray.org%3E/#%3Cweb.4de054aa552b492ca3bfeb720%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Drakonis] Announce: 4 POV-Ray-created Music Videos on DVD [5460 days 21 hours and 44 minutes ago]</title>
		<description>
&lt;pre&gt;Hello all, this is Eduard Schwan... some may remember me working with the
POV-Ray 2&amp;amp;3 team developing the Macintosh version, ... many years ago :-)  I
have been actively using POV-Ray (Mega-POV lately) to build intricate animations
to go with my music compositions.  So I am proud to finally announce the
publication of 4 of these POV-Ray-generated music videos on a DVD (NTSC format,
region-free.)  I have prominently listed POV-Ray in the credits as part of my
toolbox :-)  Here is my announcement, along with a video trailer where you can
preview the music videos if you like:

Journey through four different surreal worlds, each one offering
artistically-crafted computer-animated scenes, some playful, some mysterious,
all thought-provoking.  Each video has its own original music soundtrack
composed to go hand-in-hand with the video experience.  The computer-generated
ray-traced videos  were designed bit-by-bit (and the music note-by-note) by
SchwanSongs for your enjoyment.

#1 - Game the System - Frolic through a video-game fantasy world of
kaleidoscopic excitement.  Will you avoid the strange whirling parasols?  Can
you count all 10 sneaky sheep?

#2 - The Cherry Orchid - Float through a garden of crystal flowers, growing in a
serene liquid pool at sunset.

#3 - Nebula Spin - Stroll through the nebula-hood with three chatty molecules as
they search for the nearest star.

#4 - Glacially Inevitable - Experience glacial beauty and inevitable entropy...
where time and music seem frozen, and icy sharp.

This NTSC region-free DVD contains over 22 minutes of animation, and is
available for sale (for $15 USD, plus shipping/handling) worldwide.  The 4
videos can be played individually, or sequentially in a loop.  A video-trailer
can be viewed here: http://www.youtube.com/watch?v=OcHMMWQYPGk
You can find more information on this DVD (including on-line ordering outlets)
here: http://www.schwansongs.com/fourworlds/

Tech-Note: The animations were all rendered at NTSC Standard size (720x480,
4:3-aspect ratio for TV), anti-aliased, area-lights on.  There was one section
in &amp;quot;Game the System&amp;quot; inside the multi-reflecting kaleidoscope that brought the
rendering to its knees, running over 10 hours for each frame of animation :-)

Thank you for your interest, and for continuing POV-Ray development!  I hope you
enjoy the trailer and the videos.
ttfn,
Eduard Schwan
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 23 Apr 2011 18:05:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4db31377d60c7a4ca7d9eba0%40news.povray.org%3E/#%3Cweb.4db31377d60c7a4ca7d9eba0%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Alil] Re: Y.A.P.R.M. 0.7.1 released [5505 days 18 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;Reinhard &amp;lt;rpr###&amp;nbsp;[at]&amp;nbsp;gmx&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 3/5/2011 11:03 PM, Alil wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; &amp;quot;Alil&amp;quot;&amp;lt;ali###&amp;nbsp;[at]&amp;nbsp;users&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;sourceforge&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt;  wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;  Hallo Reinhard,&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;  I spent now about 3 hours on the stuff I had with mingw. I must say I was pretty&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;  far. Until at a certain point everthing stopped working and I don't know why.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;  however I learned that I just need to add 2 additinal libraries all other stuff&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;  is coverd by gtkmm or yaprm already. So tomorrow I'll check how far I get with&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;  visual studio express. Any tips tips for me how I should start are warmly&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;  welcome.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;  Cheers,&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;  Alois&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Hi,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; After spending some more time with mingw I'm now able to build a kind of running&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; version. however I could get it running only on my system and there only without&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; the viewports showing something. if you like i can give you the code and have a&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; look on it. I think I need some break now (have been on this last night and&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; nearly the whole day ;-)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Cheers,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Alois&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yes pleas give me the code.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Ciao,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Reinhard&lt;/span&gt;

Hi,

I uploaded it at:
http://sourceforge.net/projects/yaprm/files/Y.A.P.R.M.%20unstable/Y.A.P.R.M.%200.7.1%20win32%20alpha1/YAPRM-0.7.1-win-a
lpha1.zip/download

I hope you can get further than me. If you like you can also directly mail me
under alil (at) users.sf.net

Cheers,
Alois
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 9 Mar 2011 20:55:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Reinhard] Re: Y.A.P.R.M. 0.7.1 released [5506 days 4 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;On 3/5/2011 11:03 PM, Alil wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Alil&amp;quot;&amp;lt;ali###&amp;nbsp;[at]&amp;nbsp;users&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;sourceforge&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt;  wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;  Hallo Reinhard,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;  I spent now about 3 hours on the stuff I had with mingw. I must say I was pretty&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;  far. Until at a certain point everthing stopped working and I don't know why.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;  however I learned that I just need to add 2 additinal libraries all other stuff&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;  is coverd by gtkmm or yaprm already. So tomorrow I'll check how far I get with&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;  visual studio express. Any tips tips for me how I should start are warmly&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;  welcome.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;  Cheers,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;  Alois&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; After spending some more time with mingw I'm now able to build a kind of running&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; version. however I could get it running only on my system and there only without&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the viewports showing something. if you like i can give you the code and have a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; look on it. I think I need some break now (have been on this last night and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; nearly the whole day ;-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Cheers,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Alois&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Hi,

Yes pleas give me the code.

Ciao,
Reinhard
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 9 Mar 2011 11:34:57 GMT</pubDate>
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	</item>
	<item>
		<title>[Alil] Re: Y.A.P.R.M. 0.7.1 released [5509 days 17 hours and 44 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Alil&amp;quot; &amp;lt;ali###&amp;nbsp;[at]&amp;nbsp;users&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;sourceforge&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hallo Reinhard,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I spent now about 3 hours on the stuff I had with mingw. I must say I was pretty&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; far. Until at a certain point everthing stopped working and I don't know why.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; however I learned that I just need to add 2 additinal libraries all other stuff&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; is coverd by gtkmm or yaprm already. So tomorrow I'll check how far I get with&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; visual studio express. Any tips tips for me how I should start are warmly&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; welcome.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Cheers,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Alois&lt;/span&gt;

Hi,

After spending some more time with mingw I'm now able to build a kind of running
version. however I could get it running only on my system and there only without
the viewports showing something. if you like i can give you the code and have a
look on it. I think I need some break now (have been on this last night and
nearly the whole day ;-)

Cheers,
Alois
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 5 Mar 2011 22:05:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Alil] Re: Y.A.P.R.M. 0.7.1 released [5511 days 16 hours and 44 minutes ago]</title>
		<description>
&lt;pre&gt;Hallo Reinhard,

I spent now about 3 hours on the stuff I had with mingw. I must say I was pretty
far. Until at a certain point everthing stopped working and I don't know why.
however I learned that I just need to add 2 additinal libraries all other stuff
is coverd by gtkmm or yaprm already. So tomorrow I'll check how far I get with
visual studio express. Any tips tips for me how I should start are warmly
welcome.

Cheers,
Alois
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 3 Mar 2011 23:05:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Alil] Re: Y.A.P.R.M. 0.7.1 released [5512 days and 54 minutes ago]</title>
		<description>
&lt;pre&gt;Reinhard &amp;lt;rpr###&amp;nbsp;[at]&amp;nbsp;gmx&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 3/3/2011 11:14 AM, Reinhard wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; On 3/3/2011 10:20 AM, Alil wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt; Hallo Alois,&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt; Which development environment on Windows do you use? Visual Studio,&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt; cygwin or an other? Which used libraries make the problems?&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt; Maybe I can help...&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt; Cheers,&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&amp;gt; Reinhard&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; Hello Reinhard,&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; I did some investigations using mingw. Because I would like to reuse the&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; autotools build environment. I achieved to compile several libraries.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; However I&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; currently do not remember all the details. I can check today in the&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; evening when&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; I'm home from work. If you could give me some hints I may be able to&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; develop a&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; first beta version we can both use to improve it. One of the reasons&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; to move to&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; Gtk was to make a windows version possible more easily.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; Thanks,&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; Alois&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Hello Alois,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Please give me the links where I can download the environment.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; regards,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Reinhard&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hello Alois,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I think that have to help me with mingw, because I am not familiar with it.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; regards,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Reinhard&lt;/span&gt;

Hello Reinhard,

I first have to check what I did. I spent one weekend last December on it and I
thought that it went not to bad. But currently I remember very little on what I
did. I think I had to tinker a lot with the environment. So maybe it is best if
I try to build a binary version first with my setup. If it works with mingw the
next step could be to get it working with visual studio.

Cheers,
Alois
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 3 Mar 2011 14:55:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Reinhard] Re: Y.A.P.R.M. 0.7.1 released [5512 days 3 hours and 6 minutes ago]</title>
		<description>
&lt;pre&gt;On 3/3/2011 11:14 AM, Reinhard wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 3/3/2011 10:20 AM, Alil wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Hallo Alois,&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Which development environment on Windows do you use? Visual Studio,&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; cygwin or an other? Which used libraries make the problems?&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Maybe I can help...&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Cheers,&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Reinhard&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Hello Reinhard,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I did some investigations using mingw. Because I would like to reuse the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; autotools build environment. I achieved to compile several libraries.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; However I&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; currently do not remember all the details. I can check today in the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; evening when&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I'm home from work. If you could give me some hints I may be able to&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; develop a&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; first beta version we can both use to improve it. One of the reasons&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; to move to&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Gtk was to make a windows version possible more easily.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Thanks,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Alois&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hello Alois,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Please give me the links where I can download the environment.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; regards,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Reinhard&lt;/span&gt;

Hello Alois,
I think that have to help me with mingw, because I am not familiar with it.

regards,
Reinhard
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 3 Mar 2011 12:42:40 GMT</pubDate>
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	</item>
	<item>
		<title>[Reinhard] Re: Y.A.P.R.M. 0.7.1 released [5512 days 5 hours and 35 minutes ago]</title>
		<description>
&lt;pre&gt;On 3/3/2011 10:20 AM, Alil wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;  &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;  Hallo Alois,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;  Which development environment on Windows do you use? Visual Studio,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;  cygwin or an other? Which used libraries make the problems?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;  Maybe I can help...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;  Cheers,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;  Reinhard&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hello Reinhard,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I did some investigations using mingw. Because I would like to reuse the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; autotools build environment. I achieved to compile several libraries. However I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; currently do not remember all the details. I can check today in the evening when&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm home from work. If you could give me some hints I may be able to develop a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; first beta version we can both use to improve it. One of the reasons to move to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Gtk was to make a windows version possible more easily.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Alois&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
Hello Alois,

Please give me the links where I can download the environment.

regards,
Reinhard
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 3 Mar 2011 10:14:02 GMT</pubDate>
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	</item>
	<item>
		<title>[Alil] Re: Y.A.P.R.M. 0.7.1 released [5512 days 6 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hallo Alois,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Which development environment on Windows do you use? Visual Studio,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; cygwin or an other? Which used libraries make the problems?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Maybe I can help...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Cheers,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Reinhard&lt;/span&gt;

Hello Reinhard,

I did some investigations using mingw. Because I would like to reuse the
autotools build environment. I achieved to compile several libraries. However I
currently do not remember all the details. I can check today in the evening when
I'm home from work. If you could give me some hints I may be able to develop a
first beta version we can both use to improve it. One of the reasons to move to
Gtk was to make a windows version possible more easily.

Thanks,
Alois
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 3 Mar 2011 09:25:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4d6f5d7bd73c51aab6f6ebc20%40news.povray.org%3E/#%3Cweb.4d6f5d7bd73c51aab6f6ebc20%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4d6f5d7bd73c51aab6f6ebc20%40news.povray.org%3E/#%3Cweb.4d6f5d7bd73c51aab6f6ebc20%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Reinhard] Re: Y.A.P.R.M. 0.7.1 released [5512 days 7 hours and 19 minutes ago]</title>
		<description>
&lt;pre&gt;On 3/3/2011 8:14 AM, Alil wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Reinhard&amp;lt;rpr###&amp;nbsp;[at]&amp;nbsp;gmx&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt;  wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;  On 2/27/2011 10:34 PM, Alil wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;  &amp;gt;    I finally managed to make a new release of Y.A.P.R.M. Version 0.&lt;/span&gt;
7.1 i
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;  s a bug&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;  &amp;gt;  fix release with many small bug fixes and small enhancements in or&lt;/span&gt;
der t
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;  o improve&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;  &amp;gt;  the useability. Furthermore it is a great pleasure for me to annou&lt;/span&gt;
nce t
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;  hat&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;  &amp;gt;  thanks to Jo&amp;#195;&amp;#131;&amp;#194;&amp;#171;lle Cornavin we now have also a french tra&lt;/span&gt;
nslation. D
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;  ebian packages&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;  &amp;gt;  will follow in the next days.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;  &amp;gt;  I hope you will enjoy this improvements.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;  &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;  &amp;gt;  Cheers,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;  &amp;gt;  Alil&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;  &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;  &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;  Hello Alois,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;  is it possible to compile it also on Windows?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;  Thank you,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;  Reinhard&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hallo Reinhard,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I started to work on this. However up to now i was not success full. Th&lt;/span&gt;
e core of
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; yaprm would not be the issue. The problem comes with some of the used l&lt;/span&gt;
ibraries.
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Any help on this topic would be greatly appreciated.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Cheers,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Alois&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
Hallo Alois,

Which development environment on Windows do you use? Visual Studio, 
cygwin or an other? Which used libraries make the problems?

Maybe I can help...

Cheers,
Reinhard
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 3 Mar 2011 08:29:57 GMT</pubDate>
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	</item>
	<item>
		<title>[Alil] Re: Y.A.P.R.M. 0.7.1 released [5512 days 8 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;Reinhard &amp;lt;rpr###&amp;nbsp;[at]&amp;nbsp;gmx&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 2/27/2011 10:34 PM, Alil wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;   I finally managed to make a new release of Y.A.P.R.M. Version 0.7.1 i&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; s a bug&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; fix release with many small bug fixes and small enhancements in order t&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; o improve&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; the useability. Furthermore it is a great pleasure for me to announce t&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; hat&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; thanks to Jo&amp;#195;&amp;#171;lle Cornavin we now have also a french translation. D&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ebian packages&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; will follow in the next days.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I hope you will enjoy this improvements.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Cheers,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Alil&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hello Alois,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; is it possible to compile it also on Windows?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thank you,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Reinhard&lt;/span&gt;

Hallo Reinhard,

I started to work on this. However up to now i was not success full. The core of
yaprm would not be the issue. The problem comes with some of the used libraries.
Any help on this topic would be greatly appreciated.
Cheers,
Alois
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 3 Mar 2011 07:15:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Reinhard] Re: Y.A.P.R.M. 0.7.1 released [5513 days 6 hours ago]</title>
		<description>
&lt;pre&gt;On 2/27/2011 10:34 PM, Alil wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   I finally managed to make a new release of Y.A.P.R.M. Version 0.7.1 i&lt;/span&gt;
s a bug
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; fix release with many small bug fixes and small enhancements in order t&lt;/span&gt;
o improve
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the useability. Furthermore it is a great pleasure for me to announce t&lt;/span&gt;
hat
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; thanks to Jo&amp;#195;&amp;#171;lle Cornavin we now have also a french translation. D&lt;/span&gt;
ebian packages
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; will follow in the next days.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I hope you will enjoy this improvements.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Cheers,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Alil&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Hello Alois,

is it possible to compile it also on Windows?

Thank you,
Reinhard
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 2 Mar 2011 09:48:22 GMT</pubDate>
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	</item>
	<item>
		<title>[Alil] Y.A.P.R.M. 0.7.1 released [5515 days 18 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;I finally managed to make a new release of Y.A.P.R.M. Version 0.7.1 is a bug
fix release with many small bug fixes and small enhancements in order to improve
the useability. Furthermore it is a great pleasure for me to announce that
thanks to Jo&amp;#235;lle Cornavin we now have also a french translation. Debian packages
will follow in the next days.
I hope you will enjoy this improvements.

Cheers,
Alil
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 27 Feb 2011 21:35:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Jim Holsenback] Re: LionSnake v1.7.16 available [5570 days 17 hours and 19 minutes ago]</title>
		<description>
&lt;pre&gt;On 01/03/2011 09:13 AM, m.steiger wrote:
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; The download host has changed:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; http://evilsnack.byethost22.com/lionsnake.htm&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Link seems to be brocken?!?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Old link of v1.7.14 is still active..&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://www.reocities.com/evilsnack/lionsnake.htm&lt;/span&gt;

the 1st link worked ok fine for me ... your link is a revival of
geocites pages
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 3 Jan 2011 22:29:16 GMT</pubDate>
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	</item>
	<item>
		<title>[m steiger] Re: LionSnake v1.7.16 available [5571 days 2 hours and 38 minutes ago]</title>
		<description>
&lt;pre&gt;&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The download host has changed:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://evilsnack.byethost22.com/lionsnake.htm&lt;/span&gt;

Link seems to be brocken?!?
Old link of v1.7.14 is still active..
http://www.reocities.com/evilsnack/lionsnake.htm
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 3 Jan 2011 13:10:39 GMT</pubDate>
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	</item>
	<item>
		<title>[Martin Samuelsson] HTTPov, distributed rendering via HTTP updated [5574 days 14 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;HTTPov ( http://columbiegg.com/httpov/ ) has been updated, offering a few
new features and a brand new Python client.

It is built around an unpatched POV-Ray, and designed to be run unobtrusively in
the background of plain unixish machines; Windows with Cygwin installed is
considered unixish in this context, as well as Linux and various forms of BSD.

The communication with the central server is done via HTTP, and the system is
capable of handling animations as well as sliced still images and sliced
animations.
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 31 Dec 2010 01:00:00 GMT</pubDate>
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	</item>
	<item>
		<title>[syguy] High-Quality CFD Movies with Symscape's Caedium ... [5591 days 19 hours and 44 minutes ago]</title>
		<description>
&lt;pre&gt;The latest release of Caedium (v2.4) by Symscape can now create high-quality
movies, where each frame can be rendered by POV-Ray. Further, multiple frames
can be rendered in parallel on multi-core computers.

For an example see:
http://www.youtube.com/watch?v=N8JJ9HgQfcQ

For more details see:
http://www.symscape.com/news/high-quality-cfd-movies-with-caedium
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 13 Dec 2010 20:05:00 GMT</pubDate>
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	</item>
	<item>
		<title>[syguy] Re: Textbook Cover Model by Caedium, Rendered by... [5610 days 20 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;Yes you are right, the image on the website could be better.

However, the image for the book cover was much higher resolution at 2550 x 3300
pixels (8.5&amp;quot; x 11&amp;quot; @ 300dpi) and the level of anti-aliasing looked fine too. I
have a physical copy of the book (8.5&amp;quot; x 11&amp;quot;) and there aren't any anti-aliasing
artifacts that I can see.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 24 Nov 2010 19:00:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Kenneth] Re: Textbook Cover Model by Caedium, Rendered by... [5611 days 5 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;syguy&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; A Computational Fluid Dynamics (CFD) simulation...&lt;/span&gt;

Cool image(s), but what immediately strikes me about them is the lack(?) of
anti-aliasing. Or not enough, in any case.  Granted, AA may not even be a
consideration when doing fluid dynamics tests; but if *I* were going to put a CG
image on a textbook cover, I'd want it to look its best. (And I can imagine a
typical four-color printing process playing havoc with those jaggies.)

Ken
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 24 Nov 2010 10:25:01 GMT</pubDate>
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	</item>
	<item>
		<title>[syguy] Textbook Cover Model by Caedium, Rendered by POV... [5611 days 20 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;A Computational Fluid Dynamics (CFD) simulation of an open wheel racecar,
created using Caedium Professional and rendered by POV-Ray, was selected as the
front and back cover of the popular textbook Fox and McDonald's Introduction to
Fluid Mechanics, 8th Edition, Philip J. Pritchard.

For more details visit:
http://www.symscape.com/news/textbook-cover-model
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 23 Nov 2010 18:55:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4cec0cfc2800c8a8c967f9510%40news.povray.org%3E/#%3Cweb.4cec0cfc2800c8a8c967f9510%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4cec0cfc2800c8a8c967f9510%40news.povray.org%3E/#%3Cweb.4cec0cfc2800c8a8c967f9510%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Thomas Fester] New blog about science visualization [5614 days 18 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;I set up a new blog (since June) on visualization of scientific objects and data
(mostly regarding Biology), with almost all pictures produced using Pov-Ray. I
invite you all to have a look (www.scivit.de/blog/).

In addition, I am prepared to have guest contributions to this blog, with the
condition, that they somehow address a scientific (not necessarily biology)
topic. I hope to hear from you soon...

Thomas Fester
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 20 Nov 2010 21:35:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4ce83e9e82257f6c8119dbf40%40news.povray.org%3E/#%3Cweb.4ce83e9e82257f6c8119dbf40%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4ce83e9e82257f6c8119dbf40%40news.povray.org%3E/#%3Cweb.4ce83e9e82257f6c8119dbf40%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[John VanSickle] LionSnake v1.7.16 available [5626 days 14 hours and 2 minutes ago]</title>
		<description>
&lt;pre&gt;Changes from prior version:

# Merging two vertices, with subdivision preview turned on, often caused 
a crash. Fixed.
# When mirroring was turned on, the mirrored edges were sometimes scaled 
incorrectly. Fixed.
# The font used in axis marking is now implemented without resort to the 
Windows GDI. This is part of an ongoing effort to increase portability.

The download host has changed:

http://evilsnack.byethost22.com/lionsnake.htm

Regards,
John
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 9 Nov 2010 01:46:18 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C4cd8a7ea%241%40news.povray.org%3E/#%3C4cd8a7ea%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C4cd8a7ea%241%40news.povray.org%3E/#%3C4cd8a7ea%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Stephen] Re: animation about the Penrose tessellation rea... [5700 days 7 hours and 52 minutes ago]</title>
		<description>
&lt;pre&gt;On 27/08/2010 8:06 AM, Maurizio Paolini wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Stephen&amp;lt;mca###&amp;nbsp;[at]&amp;nbsp;aolDOT&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt;  wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I suppose that you have seen &amp;#147;Dimensions&amp;#148; by&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Jos Leys and the 'Dimensions' team. http://www.dimensions-math.org/ Also&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; rendered by PovRay.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yes, and that wonderful animation was perhaps the strongest motivation to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; start our work.  Actually Jos Leys is the one that suggested me to post in&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; this newsgroup.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

That was good of him. :-D

&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I will also mention Gerhard&amp;#146;s musicvideo with povray while it does not&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; have a mathematical subject is quite impressive too.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; http://www.youtube.com/watch?gl=DE&amp;amp;hl=de&amp;amp;v=sgXLq4tI7W0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Really awesome!!! What came first: the music (and then the video matching&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the music) or the other way round?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

I think that the music came first. You can read the thread here.
http://news.povray.org/povray.animations/thread/%&lt;a href=&quot;/&lt;3C48510014@news.povray.org&gt;&quot;&gt;3C48510014@news.povray.org&lt;/a&gt;%3E/

Or http://tinyurl.com/3akvvkj

-- 

Best Regards,
	Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 27 Aug 2010 07:56:05 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C4c776f95%241%40news.povray.org%3E/#%3C4c776f95%241%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Maurizio Paolini] Re: animation about the Penrose tessellation rea... [5700 days 8 hours and 39 minutes ago]</title>
		<description>
&lt;pre&gt;Stephen &amp;lt;mca###&amp;nbsp;[at]&amp;nbsp;aolDOT&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I suppose that you have seen &amp;#147;Dimensions&amp;#148; by&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Jos Leys and the 'Dimensions' team. http://www.dimensions-math.org/ Also&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; rendered by PovRay.&lt;/span&gt;

Yes, and that wonderful animation was perhaps the strongest motivation to
start our work.  Actually Jos Leys is the one that suggested me to post in
this newsgroup.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I will also mention Gerhard&amp;#146;s musicvideo with povray while it does not&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; have a mathematical subject is quite impressive too.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://www.youtube.com/watch?gl=DE&amp;amp;hl=de&amp;amp;v=sgXLq4tI7W0&lt;/span&gt;

Really awesome!!! What came first: the music (and then the video matching
the music) or the other way round?
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 27 Aug 2010 07:10:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4c7763e5ae4c757f7f636aa0%40news.povray.org%3E/#%3Cweb.4c7763e5ae4c757f7f636aa0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4c7763e5ae4c757f7f636aa0%40news.povray.org%3E/#%3Cweb.4c7763e5ae4c757f7f636aa0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Stephen] Re: animation about the Penrose tessellation rea... [5701 days 22 hours and 55 minutes ago]</title>
		<description>
&lt;pre&gt;On 25/08/2010 4:55 PM, Maurizio Paolini wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Stephen&amp;lt;mca###&amp;nbsp;[at]&amp;nbsp;aolDOT&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt;  wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; On 25/08/2010 12:12 AM, Maurizio Paolini wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;    From the home page&amp;quot;http://penrose.dmf.unicatt.it/&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; An excellent animation, very impressive in the subject matter and the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; use of PovRay. I particularly enjoyed your choice of background music&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; and sound effects (also when you chose not to use them).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; For the sound effects I used &amp;quot;www.findsounds.com&amp;quot;; you need a little&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; imagination: e.g. the sound when we impose the adjacency constraints is&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; an &amp;quot;uncorking&amp;quot; sound.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

You kept it simple which is a good thing and the sound effects were 
evocative of what was happening on the screen.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; There are not many sounds, the major reason is laziness...&lt;/span&gt;

No, restraint. ;-)

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The background music was originally the &amp;quot;Variations on a rococo team&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; by Chaikovsky,&lt;/span&gt;

I recognised Tchaikovsky but could not place the actual piece. :-D

we changed to &amp;quot;Ambient Symphony&amp;quot; by &amp;quot;zero-project&amp;quot; in
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; order to avoid license problems.  Some pieces where slightly adapted&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (with audacity) to the needs of the animation.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Well done it fitted in very well.

&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; How long did the project take?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Roghly one year and a half, not full time, but it required&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; *a lot* of time in any case.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

I can imagine the effort. I suppose that you have seen &amp;#147;Dimensions&amp;#148; by 
Jos Leys and the 'Dimensions' team. http://www.dimensions-math.org/ Also 
rendered by PovRay.
I will also mention Gerhard&amp;#146;s musicvideo with povray while it does not 
have a mathematical subject is quite impressive too. 
http://www.youtube.com/watch?gl=DE&amp;amp;hl=de&amp;amp;v=sgXLq4tI7W0

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thank you for your interest.&lt;/span&gt;

No, Thank you for posting the link.

-- 

Best Regards,
	Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 25 Aug 2010 16:53:40 GMT</pubDate>
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	</item>
	<item>
		<title>[Maurizio Paolini] Re: animation about the Penrose tessellation rea... [5701 days 23 hours and 44 minutes ago]</title>
		<description>
&lt;pre&gt;Warp &amp;lt;war###&amp;nbsp;[at]&amp;nbsp;tag&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;povray&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   That was certainly interesting.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   (I just wish people stopped using the default marble texture for this&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; kind of animation... POV-Ray can create much more awesome textures than&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; that.)&lt;/span&gt;

Well... sorry for that!  We are really novice to the use of POV-Ray, so
we just stuck to the textures provided in the default povray library and I
beg your pardon if our choices were naive.
Do you have an alternative suggestion?  (Although I really don't know
if we will spend the effort of recomputing all the frames!)

Best regards,
Maurizio Paolini
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 25 Aug 2010 16:05:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4c753e43ae4c757ffafc37c30%40news.povray.org%3E/#%3Cweb.4c753e43ae4c757ffafc37c30%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4c753e43ae4c757ffafc37c30%40news.povray.org%3E/#%3Cweb.4c753e43ae4c757ffafc37c30%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Maurizio Paolini] Re: animation about the Penrose tessellation rea... [5701 days 23 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;Stephen &amp;lt;mca###&amp;nbsp;[at]&amp;nbsp;aolDOT&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 25/08/2010 12:12 AM, Maurizio Paolini wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;  From the home page&amp;quot;http://penrose.dmf.unicatt.it/&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; An excellent animation, very impressive in the subject matter and the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; use of PovRay. I particularly enjoyed your choice of background music&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and sound effects (also when you chose not to use them).&lt;/span&gt;

For the sound effects I used &amp;quot;www.findsounds.com&amp;quot;; you need a little
imagination: e.g. the sound when we impose the adjacency constraints is
an &amp;quot;uncorking&amp;quot; sound.

There are not many sounds, the major reason is laziness...
The background music was originally the &amp;quot;Variations on a rococo team&amp;quot;
by Chaikovsky, we changed to &amp;quot;Ambient Symphony&amp;quot; by &amp;quot;zero-project&amp;quot; in
order to avoid license problems.  Some pieces where slightly adapted
(with audacity) to the needs of the animation.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; How long did the project take?&lt;/span&gt;

Roghly one year and a half, not full time, but it required
*a lot* of time in any case.

Thank you for your interest.

Maurizio Paolini
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 25 Aug 2010 16:00:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4c753cddae4c757ffafc37c30%40news.povray.org%3E/#%3Cweb.4c753cddae4c757ffafc37c30%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4c753cddae4c757ffafc37c30%40news.povray.org%3E/#%3Cweb.4c753cddae4c757ffafc37c30%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Warp] Re: animation about the Penrose tessellation rea... [5702 days 1 hour and 4 minutes ago]</title>
		<description>
&lt;pre&gt;Maurizio Paolini &amp;lt;pao###&amp;nbsp;[at]&amp;nbsp;dmf&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;unicatt&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;it&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; We realized a 15 minutes animation that shows some of the properties of the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; well-known Penrose tessellation.  It is entirely realized using POV-Ray.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It was quite a challenge; however we think that the final result was worth&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the effort.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; From the home page &amp;quot;http://penrose.dmf.unicatt.it/&amp;quot; it is possible to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; download the matroska version (1280x720) of the animation, available in&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Italian and English.&lt;/span&gt;

  That was certainly interesting.

  (I just wish people stopped using the default marble texture for this
kind of animation... POV-Ray can create much more awesome textures than
that.)

-- 
                                                          - Warp
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 25 Aug 2010 14:44:29 GMT</pubDate>
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		<link>//news.povray.org/*/message/%3C4c752c4c%40news.povray.org%3E/#%3C4c752c4c%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Stephen] Re: animation about the Penrose tessellation rea... [5702 days 2 hours and 2 minutes ago]</title>
		<description>
&lt;pre&gt;On 25/08/2010 12:12 AM, Maurizio Paolini wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  From the home page&amp;quot;http://penrose.dmf.unicatt.it/&amp;quot;&lt;/span&gt;

An excellent animation, very impressive in the subject matter and the 
use of PovRay. I particularly enjoyed your choice of background music 
and sound effects (also when you chose not to use them).
How long did the project take?


-- 

Best Regards,
	Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 25 Aug 2010 13:46:48 GMT</pubDate>
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	</item>
	<item>
		<title>[Maurizio Paolini] animation about the Penrose tessellation realize... [5702 days 16 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;We realized a 15 minutes animation that shows some of the properties of the
well-known Penrose tessellation.  It is entirely realized using POV-Ray.
It was quite a challenge; however we think that the final result was worth
the effort.
From the home page &amp;quot;http://penrose.dmf.unicatt.it/&amp;quot; it is possible to
download the matroska version (1280x720) of the animation, available in
Italian and English.

Best regards,
Maurizio Paolini and Alessandro Musesti
Department of Mathematics and Physics,
Catholic University of Brescia, Italy
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 24 Aug 2010 23:15:00 GMT</pubDate>
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		<link>//news.povray.org/*/message/%3Cweb.4c7451f955fff8e8cc0ee6c90%40news.povray.org%3E/#%3Cweb.4c7451f955fff8e8cc0ee6c90%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Mr] PACKT Open Source Graphics Software Awards [5708 days 7 hours and 9 minutes ago]</title>
		<description>
&lt;pre&gt;Vote for Povray as your prefered open source application:
&amp;#147;The winner of the Open Source Graphics Software category will win a $2,500
prize fund, while the First Runner-Up will receive $1,000 and the Second
runner-Up $500.&amp;#148;

http://www.packtpub.com/open-source-awards-home/nominate-best-open-source-graphics-software
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 19 Aug 2010 08:40:00 GMT</pubDate>
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		<link>//news.povray.org/*/message/%3Cweb.4c6cedb1f8fde11ac53ce7980%40news.povray.org%3E/#%3Cweb.4c6cedb1f8fde11ac53ce7980%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[syguy] Faster CFD as Caedium goes Parallel [5716 days 20 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;The latest release of Caedium (v2.2) from Symscape can now perform Computational
Fluid Dynamic (CFD) simulations in parallel on a single computer (Windows,
Linux, or Mac) with multiple cores or on a cluster running Windows HPC Server
2008 - either way it means a significant reduction in simulation turnaround time
compared to previous versions of Caedium. Also available with this release are
64-bit versions of Caedium for Windows and Linux, which can perform much larger
simulations since they are no longer restricted by the 32-bit memory limit.
Caedium exports directly to the POV-Ray SDL format to create high quality
ray-traced images.

For the complete press release visit:
Faster CFD as Caedium goes Parallel

For an example of a CFD simulation performed in Caedium and rendered by POV-Ray
visit: http://www.symscape.com/node/900
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 10 Aug 2010 19:35:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4c61a8a78d1c136dc967f9510%40news.povray.org%3E/#%3Cweb.4c61a8a78d1c136dc967f9510%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4c61a8a78d1c136dc967f9510%40news.povray.org%3E/#%3Cweb.4c61a8a78d1c136dc967f9510%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Hugo Arnaut] Bishop3D 1.0.5.0 [5724 days 12 hours and 5 minutes ago]</title>
		<description>
&lt;pre&gt;Greetings,

Bishop3D is a POV-Ray modeler and animation system for MS-Windows platform.

We are proud to announce the release of Bishop3D 1.0.5.0

This new release includes a long-waited Texture Library Manager, a new  
plugin for creating grass patches (inspired by Gilles Tran MakeGrass  
macro) and general improvements and bug fixes.

For more information, please visit http://www.bishop3d.com

Regards,
Hugo.

-- 
 From a certain point onward there is no longer any turning back.
That is the point that must be reached.
Franz Kafka
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 3 Aug 2010 03:43:46 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cop.vgufbgc6q4w9ih%40whitebishop%3E/#%3Cop.vgufbgc6q4w9ih%40whitebishop%3E</guid>
		<link>//news.povray.org/*/message/%3Cop.vgufbgc6q4w9ih%40whitebishop%3E/#%3Cop.vgufbgc6q4w9ih%40whitebishop%3E</link>
	</item>
	<item>
		<title>[John VanSickle] Lionsnake v1.7.15 now available [5746 days 23 hours and 25 minutes ago]</title>
		<description>
&lt;pre&gt;I have a new site for hosting my stuff now (the former site seems to 
have vanished).

Changes since version 1.7.14:

# You can scale a face around its center by choosing *Scale around 
center* from a face's context menu.
# When using the mesh gadgets, which operate on selected geometry, a 
mouse click off of the gadget was causing the selection to be cleared. 
Fixed.
# The view change modes (dragging, zooming, and rotation) did not work 
when there is a gadget on screen. Fixed.
# When choosing the *Drag along normal* operation from a face's context 
menu, the drag selection was not being set to the marked face, but was 
left as it was, causing other mesh geometry to be dragged instead. Drag 
along normal now drags the face from which the option is chosen, and 
only that face.
# The operation formerly known as _inset_ has been renamed _bevel_.
# Orphan edges (that is, edges without faces attached) now have no 
effect on subdivision.
# A bug caused a crash when when a backwards-oriented face was added 
with subdivision preview turned on. Fixed.
# You can divide a face by making an edge between any two non-adjacent 
vertices of that face.
# You can center a vertex (that is, move it to the average of its 
neighbors) from that vertex's context menu, or do the same operation to 
a selection of vertices from the editing menu.
# You can mirror the mesh geometry (vertices, edges, and faces) across 
the x=0, y=0 or z=0 planes. The mirrored version of the geometry is not 
editable, but reflects all changes to the real mesh as they are made. 
While adding this feature, I adjusted the order of drawing to improve 
edge drawing.

The binary and sources are available at:

http://evilsnack.byethost22.com/lionsnake.htm

Regards,
John
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 11 Jul 2010 16:23:50 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C4c39f016%241%40news.povray.org%3E/#%3C4c39f016%241%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Jan Ten] CyMatrix.org announcing a first completely POV-R... [5751 days 18 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;Not without a little proud we want to announce that a completely POV-Ray
rendered fulldome plus audio-animated movie clip recently was presented at the
Fulldome Festival Jena 2010. We ventured to title it &amp;quot;CymaSonics - Matrix
Optimizer 1.0.1&amp;quot;

For this project we used to design an own visual 3D animation sequencer that
produces POV-Ray scripts and renders the acoustics with a special
cymasonics-audio-rendering engine, in order to create equivalent
geometrical-controlled fulldome or allospheric sound. Actually the movie will
run a second time at the Fulldome UK 2010 in Pymouth on July 10th.

This CyMatrix.org is about a Cymatics based scientific media art project on
immersive video &amp;amp; sound animation. The name originates from a little 'Cymatic
Shape Matrix' program creating complex 3d motion graphs from geometrical coupled
wave functions, now going to become a multi-dimensional 'loco-dyna-morphic'
shape modeller to be used within our futuristic scientific art instruments for
animated image and sound creation.

For further reading and for other audio-visual projects visit the cymatrix . org

Be fun
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 6 Jul 2010 21:00:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4c3398262b9222ccf82b43030%40news.povray.org%3E/#%3Cweb.4c3398262b9222ccf82b43030%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4c3398262b9222ccf82b43030%40news.povray.org%3E/#%3Cweb.4c3398262b9222ccf82b43030%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Kene] New release and website for Kobldes [5783 days 13 hours and 19 minutes ago]</title>
		<description>
&lt;pre&gt;After several weeks of work, a second release of Kobldes (v0.58) that addresses
some frisky bugs on the creation of building spaces is finally out in the wild.
This is a maintenance release that includes a crucial new feature of shared
boundaries for spaces and an updated source code documentation. The shared
boundaries feature is needed to fully describe spaces but was missing in the
original release. Kobldes can be downloaded at
http://sourceforge.net/projects/kobldes/

Also, the first article has been posted on the web site for discussing the
development of Kobldes and building information modeling at
http://www.illom.org. All comments and feedback are welcome.

Kene
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 5 Jun 2010 02:30:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4c09b5d8866c44e5772dd76f0%40news.povray.org%3E/#%3Cweb.4c09b5d8866c44e5772dd76f0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4c09b5d8866c44e5772dd76f0%40news.povray.org%3E/#%3Cweb.4c09b5d8866c44e5772dd76f0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Ive] IC 1.0.12 released [5794 days 20 hours and 58 minutes ago]</title>
		<description>
&lt;pre&gt;...as the subject line says.

You can grab it from

http://www.lilysoft.org/IC/ic_index.htm

as usual.


Any feedback, especially if something does NOT work, is highly appreciated.

-Ive
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 24 May 2010 18:50:53 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C4bfaca8d%241%40news.povray.org%3E/#%3C4bfaca8d%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C4bfaca8d%241%40news.povray.org%3E/#%3C4bfaca8d%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Hugo Arnaut] Bishop3D 1.0.4.4 [5833 days 8 hours and 43 minutes ago]</title>
		<description>
&lt;pre&gt;I just released a new version of Bishop3D (a POV-Ray modeler and animation  
system for MS-Windows platform).

This new release includes an improved CSG evaluator, much faster than the  
old one (up to 20 times faster for relatively complex objects) and the  
fixes for a long time problem that prevented Bishop3D from working  
properly with some graphics cards.

Visit http://www.bishop3d.com and give it a try :)

Hugo.
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 16 Apr 2010 07:05:38 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cop.va8tzmcfo12h47%40blackbishop%3E/#%3Cop.va8tzmcfo12h47%40blackbishop%3E</guid>
		<link>//news.povray.org/*/message/%3Cop.va8tzmcfo12h47%40blackbishop%3E/#%3Cop.va8tzmcfo12h47%40blackbishop%3E</link>
	</item>
	<item>
		<title>[Friedrich Lohmüller] Update of Insert Menu Add-on + new version in  H... [5833 days 20 hours and 52 minutes ago]</title>
		<description>
&lt;pre&gt;Hi to all !

   An new update of my 'Insert Menu Add-on' for POV-Ray
is available now.   More details  and download:
http://www.f-lohmueller.de/pov_tut/down/insert_a.htm
   (en, de, fr, it)

Now also added a version in HTML.
With 'cut and paste'  this can be used with all operating systems.
Preview by online version:
http://www.f-lohmueller.de/pov_tut/addon/00_Basic_Templates/_index.htm

   The 'Insert Menu Add-on' is a bundle of Insert Menu items
like i.e. basic scenes, backgrounds, a lot of shapes, isosurfaces,
loops, spline curves, matrices for sheering and other
transformations, HF-macros, Parametric Surfaces,
basic animation,  samples for visualization of math 2d functions
as well as textures and materials.

   All items are fully functional code segments, all shapes
are fully textured and have vanilla basic transformations
to make it easier to use the correct syntax  for beginners
and also for advanced users.

  My collection of 'Ready-made Objects for POV-Ray'
is also available with according Insert Menu items
and now also as a version in HTML.

Also revised and updated:
My basic POV-Ray tutorial. (en, de, fr, it)
An introduction for beginners for a fast overview on POV-Ray.
For more details see here:
http://www.f-lohmueller.de/pov_tut/basic/povtuto0.htm
And a short introduction to cameras and light sources:
http://www.f-lohmueller.de/pov_tut/camera_light/camlit_e1.htm


Happy raytracing!

Friedrich A. Lohmueller
//-------------------------------------------
Email:  Fri###&amp;nbsp;[at]&amp;nbsp;t-online&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de
Homepage: http://www.f-lohmueller.de/
//-------------------------------------------
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 15 Apr 2010 18:56:34 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C4bc76162%40news.povray.org%3E/#%3C4bc76162%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Jim Holsenback] Re: Y.A.P.R.M. 0.7 released [5857 days 16 hours and 52 minutes ago]</title>
		<description>
&lt;pre&gt;On Mon, 22 Mar 2010 17:49:01 -0400, Alil wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I just uploaded the first Debian packages: the source package and the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; package for amd64. The powerpc target is in the queue and i368 will come&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; in the next days.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I hope this helps.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Alil&lt;/span&gt;

cool ... thanks!
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 22 Mar 2010 22:56:27 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C4ba7f59b%241%40news.povray.org%3E/#%3C4ba7f59b%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C4ba7f59b%241%40news.povray.org%3E/#%3C4ba7f59b%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Alil] Re: Y.A.P.R.M. 0.7 released [5857 days 17 hours and 59 minutes ago]</title>
		<description>
&lt;pre&gt;I just uploaded the first Debian packages: the source package and the package
for amd64. The powerpc target is in the queue and i368 will come in the next
days.
I hope this helps.

Alil
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 22 Mar 2010 21:50:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4ba7e5cdc56868d1a0d95bd80%40news.povray.org%3E/#%3Cweb.4ba7e5cdc56868d1a0d95bd80%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4ba7e5cdc56868d1a0d95bd80%40news.povray.org%3E/#%3Cweb.4ba7e5cdc56868d1a0d95bd80%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Jim Holsenback] Re: Y.A.P.R.M. 0.7 released [5860 days 20 hours and 19 minutes ago]</title>
		<description>
&lt;pre&gt;On Thu, 18 Mar 2010 18:25:58 -0400, Alil wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; After more than a year of hard work the new version of Y.A.P.R.M. - Yet&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Another POV-Ray modeller (yaprm.sf.net) has been released. The main&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; change is the migration to a new widget library, namely gtkmm. As part&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; of this migration also the overall look and feel has been improved. All&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; main view elements are now dock-able and freely positionable. For most&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; actions you now get a direct visual response in the scene viewports.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Furthermore you can directly edit objects in the viewports. Furthermore&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I the number of clicks necessary to do certain actions has been greatly&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; reduced. So the modeling process should be much faster. Finally all&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; actions should be undo-able.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; So I hope you will enjoy the new Y.A.P.R.M.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Cheers,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Alil&lt;/span&gt;

I was going to post a &amp;quot;What's New&amp;quot; item for this on the main POV site but 
noticed a couple of things on your website, so I posted a comment over 
there ... btw: nice leaf in p.b.i

Jim
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 19 Mar 2010 19:30:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C4ba3d0b8%241%40news.povray.org%3E/#%3C4ba3d0b8%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C4ba3d0b8%241%40news.povray.org%3E/#%3C4ba3d0b8%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Alil] Y.A.P.R.M. 0.7 released [5861 days 17 hours and 19 minutes ago]</title>
		<description>
&lt;pre&gt;After more than a year of hard work the new version of Y.A.P.R.M. - Yet Another
POV-Ray modeller (yaprm.sf.net) has been released. The main change is the
migration to a new widget library, namely gtkmm. As part of this migration also
the overall look and feel has been improved. All main view elements are now
dock-able and freely positionable. For most actions you now get a direct visual
response in the scene viewports. Furthermore you can directly edit objects in
the viewports. Furthermore I the number of clicks necessary to do certain
actions has been greatly reduced. So the modeling process should be much faster.
Finally all actions should be undo-able.

So I hope you will enjoy the new Y.A.P.R.M.

Cheers,
Alil
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 18 Mar 2010 22:30:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4ba2a876a079ed1da0d95bd80%40news.povray.org%3E/#%3Cweb.4ba2a876a079ed1da0d95bd80%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4ba2a876a079ed1da0d95bd80%40news.povray.org%3E/#%3Cweb.4ba2a876a079ed1da0d95bd80%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[anki] volume rendering from a text file containing pos... [5867 days 20 hours and 4 minutes ago]</title>
		<description>
&lt;pre&gt;dear users
i installed POV-Ray on a linux machine and it will be nice if somebody helps me
with the question below

i have a txt file containing spherical particle positions (x,y and z) and i want
to produce a 3 -dimensional image from this txt file

i just started using POV Ray today and i think we need to produce two files iwth
extension *.ini and *.pov from the text file of positions

thanks for the help
regards
anki
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 12 Mar 2010 19:45:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4b9a99a65498087ffdf151b0%40news.povray.org%3E/#%3Cweb.4b9a99a65498087ffdf151b0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4b9a99a65498087ffdf151b0%40news.povray.org%3E/#%3Cweb.4b9a99a65498087ffdf151b0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Stephen] --- [5870 days 19 hours and 33 minutes ago]</title>
		<description>
&lt;pre&gt;The latest TC-RTC topic is an open one with the title &amp;#147;A Tribute to 
Steve Paget&amp;#148;.
The site can be found here http://www.tc-rtc.co.uk/index/index.html

We would love to receive entries from those of us that remember him. 
Jewellery would be particularly appropriate as would something on the 
theme of &amp;#147;always look on the bright side of life&amp;#148;. As suggested by 
Colin, Steve&amp;#146;s friend and developer of the site.
The winning image will be sent to Steve&amp;#146;s sister.


-- 

Best Regards,
	Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 9 Mar 2010 20:15:43 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C4b96ac6f%40news.povray.org%3E/#%3C4b96ac6f%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C4b96ac6f%40news.povray.org%3E/#%3C4b96ac6f%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[syguy] Caedium (formerly SymLab) is now available on th... [5871 days 18 hours and 9 minutes ago]</title>
		<description>
&lt;pre&gt;The latest release of Caedium (v2.1) from Symscape now supports Mac OS X (10.5
Leopard and 10.6 Snow Leopard) in addition to Windows and Linux. With this
release Caedium becomes one of the few (maybe the only) commercial CFD analysis
tools with a rich interactive GUI to run as a native application on the Mac.
Functionally the Mac version is identical to the Windows and Linux versions of
Caedium, so engineers can choose their most productive platform to perform CFD
simulations and export directly to the POV-Ray SDL format and create high
quality ray-traced images.

For the complete press release visit:
http://www.symscape.com/news/caedium-cfd-mac

For an example of a CFD simulation performed in Caedium and rendered by POV-Ray
visit:
http://www.symscape.com/node/889

Symscape - Computer-Aided Engineering for All
http://www.symscape.com/
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 8 Mar 2010 21:40:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4b956d92c122b0cb45ad4d5c0%40news.povray.org%3E/#%3Cweb.4b956d92c122b0cb45ad4d5c0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4b956d92c122b0cb45ad4d5c0%40news.povray.org%3E/#%3Cweb.4b956d92c122b0cb45ad4d5c0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Tor Olav Kristensen] Re: getting coordinates [5937 days 20 hours and 9 minutes ago]</title>
		<description>
&lt;pre&gt;Warp &amp;lt;war###&amp;nbsp;[at]&amp;nbsp;tag&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;povray&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Tor Olav Kristensen &amp;lt;tor###&amp;nbsp;[at]&amp;nbsp;toberemovedgmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; &amp;quot;Coucou&amp;quot; &amp;lt;dom###&amp;nbsp;[at]&amp;nbsp;neuf&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; ......&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; How to get x, y and z of C1 ?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; You can write:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;   vdot(C1, x)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;   vdot(C1, y)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;   vdot(C1, z)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; - or shorter:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;   C1.x&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;   C1.y&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;   C1.z&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   I hate to sound rude, but I really don't understand why give first a rather&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; contrived answer of &amp;quot;vdot(C1, x)&amp;quot; and then give the right answer &amp;quot;C1.x&amp;quot;.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The dot product does produce the same result, but it's a needlessly&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; complicated solution, so I don't really understand why you even suggested it.&lt;/span&gt;

Ok, the documentation says that the dot operator is used to extract components
from vectors.

- But the reason that I wrote it that way, is because I like to think of the
&amp;quot;C1.x&amp;quot; form as a short form of the dot product between the C1 vector and the
basis vector x.

It wasn't my intention to confuse anyone.

(Several ASCII-coded texts/papers/posts about vector math use the &amp;quot;.&amp;quot; as the
vector dot product operator.)

--
Tor Olav
http://subcube.com
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 1 Jan 2010 19:40:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4b3e4f7d40720782fca6f0ee0%40news.povray.org%3E/#%3Cweb.4b3e4f7d40720782fca6f0ee0%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Tor Olav Kristensen] Re: getting coordinates [5937 days 20 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;By the way:
I did not notice to which news group you had posted your question.

Your question belongs in the povray.newusers group:

http://news.povray.org/povray.newusers/

- not in the povray.news-submissions group.

Please read &amp;quot;Using The Groups&amp;quot; in the following post:

http://tinyurl.com/yj6btea

http://news.povray.org/povray.announce.frequently-asked-questions/thread/%3C3D4C20DA.40C33E49%40pacbell.net%3E/

--
Tor Olav
http://subcube.com
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 1 Jan 2010 19:15:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4b3e490840720782fca6f0ee0%40news.povray.org%3E/#%3Cweb.4b3e490840720782fca6f0ee0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4b3e490840720782fca6f0ee0%40news.povray.org%3E/#%3Cweb.4b3e490840720782fca6f0ee0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Warp] Re: getting coordinates [5937 days 20 hours and 38 minutes ago]</title>
		<description>
&lt;pre&gt;Tor Olav Kristensen &amp;lt;tor###&amp;nbsp;[at]&amp;nbsp;toberemovedgmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Coucou&amp;quot; &amp;lt;dom###&amp;nbsp;[at]&amp;nbsp;neuf&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ......&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; How to get x, y and z of C1 ?&lt;/span&gt;

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You can write:&lt;/span&gt;

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   vdot(C1, x)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   vdot(C1, y)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   vdot(C1, z)&lt;/span&gt;

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - or shorter:&lt;/span&gt;

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   C1.x&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   C1.y&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   C1.z&lt;/span&gt;

  I hate to sound rude, but I really don't understand why give first a rather
contrived answer of &amp;quot;vdot(C1, x)&amp;quot; and then give the right answer &amp;quot;C1.x&amp;quot;.
The dot product does produce the same result, but it's a needlessly
complicated solution, so I don't really understand why you even suggested it.

-- 
                                                          - Warp
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 1 Jan 2010 19:10:06 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C4b3e488e%40news.povray.org%3E/#%3C4b3e488e%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C4b3e488e%40news.povray.org%3E/#%3C4b3e488e%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Tor Olav Kristensen] Re: getting coordinates [5937 days 20 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Coucou&amp;quot; &amp;lt;dom###&amp;nbsp;[at]&amp;nbsp;neuf&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote:
......
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; How to get x, y and z of C1 ?&lt;/span&gt;

You can write:

  vdot(C1, x)
  vdot(C1, y)
  vdot(C1, z)

- or shorter:

  C1.x
  C1.y
  C1.z

Also have a look here:

http://www.povray.org/documentation/view/3.6.1/229/#s02_02_01_04_03
&amp;quot;2.2.1.4.3 Operators&amp;quot;

(The last part of that section is about the dot operator.)

--
Tor Olav
http://subcube.com
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 1 Jan 2010 19:00:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4b3e459040720782fca6f0ee0%40news.povray.org%3E/#%3Cweb.4b3e459040720782fca6f0ee0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4b3e459040720782fca6f0ee0%40news.povray.org%3E/#%3Cweb.4b3e459040720782fca6f0ee0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Coucou] getting coordinates [5937 days 21 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;Hi
Happy new years !
I have a small problem
I written the following simple macro
#macro Foot(c1,c2,R,col)
cylinder {
       C1
       c2
       R
       pigment {color col}

}
#end
with such a call
#declare MyRedFoot =  Foot(&amp;lt;0,0,0&amp;gt;,&amp;lt;0,10,0&amp;gt;,1,Red)
But i would like to calle
#declare MyRedFoot =  Foot(&amp;lt;0,0,0&amp;gt;,h,1,Red)
where h is height of foot. Macro would be

#macro Foot(c1,h,R,col)
cylinder {
       C1
       &amp;lt;x.C1, y.C1 + h, z.C1&amp;gt;
       R
       pigment {color col}

}
but of course it doesn't work like i hope because i do not know x y and z
How to get x, y and z of C1 ?

Thanks a lot
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 1 Jan 2010 18:00:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4b3e3792f4a8fccee40e8a80%40news.povray.org%3E/#%3Cweb.4b3e3792f4a8fccee40e8a80%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4b3e3792f4a8fccee40e8a80%40news.povray.org%3E/#%3Cweb.4b3e3792f4a8fccee40e8a80%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Alil] Y.A.P.R.M. 0.7 Release Canditate 1 released [5968 days 16 hours and 44 minutes ago]</title>
		<description>
&lt;pre&gt;After nearly one year of work I just uploaded the first release candidate for
the next major release of Y.A.P.R.M. As you may know I did a complete rework of
the user interface. This does not only include the switch to gtkmm as widget
library but I also reworked the overall look and feel.

The main intention was to reduce the number of actions necessary for the
modeling process. So now many things are shown in the tabs of the UI and less
pop up dialogs are disturbing your attention. Furthermore the object selection
and modification process has been greatly simplified.

So I would be glad if you could give it a try and let me know what you think.

Enjoy,
Alil
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 1 Dec 2009 23:05:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4b159ff79c6c2365a0d95bd80%40news.povray.org%3E/#%3Cweb.4b159ff79c6c2365a0d95bd80%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4b159ff79c6c2365a0d95bd80%40news.povray.org%3E/#%3Cweb.4b159ff79c6c2365a0d95bd80%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Jos leys] &quot;But where is the shallow end&quot; [5981 days 17 hours and 9 minutes ago]</title>
		<description>
&lt;pre&gt;Thanks for posting this on the front page, but please change the URL as it is
faulty; it should be &amp;quot; http://www.josleys.com/refraction &amp;quot;.

( it is now the same but with a backslash at the end, which does not work)

Thanks!

Jos
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 18 Nov 2009 22:40:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4b047711f5f854e23aa8a0340%40news.povray.org%3E/#%3Cweb.4b047711f5f854e23aa8a0340%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4b047711f5f854e23aa8a0340%40news.povray.org%3E/#%3Cweb.4b047711f5f854e23aa8a0340%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[syguy] Symscape releases SymLab RANS Flow [5997 days 20 hours and 19 minutes ago]</title>
		<description>
&lt;pre&gt;The new SymLab RANS Flow add-on can simulate realistic (viscous) gas and liquid
flow with heat transfer using state-of-the-art Computational Fluid Dynamics
(CFD). SymLab RANS Flow makes it easy to simulate complex fluid flow around and
through your design with SymLab's automated meshing tools and its easy-to-use
visualization tools. When combined with the SymLab Viz Export add-on you can
also export directly to the POV-Ray SDL format and create high quality
ray-traced images.

For the complete press release visit:
http://www.symscape.com/news/symlab-rans-flow-released

For an example of the POV-Ray export visit:
http://www.symscape.com/node/778

Symscape - Computer-Aided Engineering for All
http://www.symscape.com/
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 2 Nov 2009 19:30:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4aef32b2a97343e793c895f10%40news.povray.org%3E/#%3Cweb.4aef32b2a97343e793c895f10%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4aef32b2a97343e793c895f10%40news.povray.org%3E/#%3Cweb.4aef32b2a97343e793c895f10%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Warp] Re: New all-Povray movie [6039 days 17 hours and 59 minutes ago]</title>
		<description>
&lt;pre&gt;Jos leys &amp;lt;jos###&amp;nbsp;[at]&amp;nbsp;pandora&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;be&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Watch it online here : http://www.josleys.com/refraction&lt;/span&gt;

  It's quite cool to see POV-Ray used for such didactic purposes.

  Although it would have been nicer if a bit more work would have been put
into the textures.

-- 
                                                          - Warp
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 21 Sep 2009 21:49:46 GMT</pubDate>
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		<link>//news.povray.org/*/message/%3C4ab7f4f9%40news.povray.org%3E/#%3C4ab7f4f9%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Jos leys] New all-Povray movie [6039 days 18 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;Xavier Caruso, a French mathematician of the Centre National de Recherche
Scientifique (scenario) and Jos Leys (images and animations) just finished an
instructional film about refraction in water.
Entitled &amp;quot;Mais o&amp;#249; est donc le petit c&amp;#244;t&amp;#233;?&amp;quot; (..But where is the shallow
end?),
the film explains three familiar effects of refraction : why do things in an
aquarium look bigger, why does a straw seem to break in a glass of water, and
why does the opposite end of a pool always seem the shallowest?

We currently only have French language commentary for the film.

Watch it online here : http://www.josleys.com/refraction

The film is distributed under a Creative Commons license, so feel free to copy,
but there should be no commercial use, and the authors should be credited.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 21 Sep 2009 21:20:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4ab7ed5ad19a1dd53aa8a0340%40news.povray.org%3E/#%3Cweb.4ab7ed5ad19a1dd53aa8a0340%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4ab7ed5ad19a1dd53aa8a0340%40news.povray.org%3E/#%3Cweb.4ab7ed5ad19a1dd53aa8a0340%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Telek] Re: POV-Ray beta 34 available [6065 days 12 hours and 21 minutes ago]</title>
		<description>
&lt;pre&gt;Just wanted to mention that the source code compiles cleanly if source 
and vfe are overlaid onto the povray beta33 files. Not sure if there is 
any other code related cleanup that would need to be done to roll out a 
release, but for anyone else who is waiting on it, shouldn't be a problem 
to roll your own :)
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 27 Aug 2009 03:27:41 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C4a95fd2d%241%40news.povray.org%3E/#%3C4a95fd2d%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C4a95fd2d%241%40news.povray.org%3E/#%3C4a95fd2d%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[clipka] POV-Ray beta 34 available [6069 days 19 hours and 35 minutes ago]</title>
		<description>
&lt;pre&gt;As some have probably noticed already, POV-Ray beta 34 is available for 
download.

Unix source code release is lagging behind again, but at least it is now 
at beta 33.
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 22 Aug 2009 20:13:36 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C4a905170%241%40news.povray.org%3E/#%3C4a905170%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C4a905170%241%40news.povray.org%3E/#%3C4a905170%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[DH0909] GEOCITIES.COM will be Closed on OCTOBER 26! Save... [6098 days 7 hours and 4 minutes ago]</title>
		<description>
&lt;pre&gt;http://help.yahoo.com/l/us/yahoo/geocities/close/close-03.html

Hi!

There are still quite some usefull files on some geocities-websites.
I wonder if povray.org or if someone else could run a download program to get a
backup. And maybe put all the files online somewhere after Oct 26.
It would be really sad if they would be just lost.

Or has anyone already saved all the programs?

Greetings
D.H.
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 25 Jul 2009 08:45:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4a6ac59f7d601b70faad1a800%40news.povray.org%3E/#%3Cweb.4a6ac59f7d601b70faad1a800%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4a6ac59f7d601b70faad1a800%40news.povray.org%3E/#%3Cweb.4a6ac59f7d601b70faad1a800%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Hugo Arnaut] Bishop3D distribution release [6104 days 16 hours and 6 minutes ago]</title>
		<description>
&lt;pre&gt;Bishop3D, a POV-Ray dedicated modeler, has reached a crucial milestone  
with its first distribution release.

There is still much room for improvement (and there are plans and will to  
implement that) but right now a little celebration is deserved (especially  
if you look at the number of similar initiatives that never made out of  
the development boxes).

I want to thank everyone who helped with testing suggestions, and  
criticism (you know who you are) - Thank you very much!

We are starting a new development cycle and essentially everything is open  
for discussion. If there is anything you would like to see in the future  
versions or something that you don't like about the application, feel free  
to bring it up at the Bishop3D discussion board.

Best regards,
Hugo
http://www.bishop3d.com

-- 
 From a certain point onward there is no longer any turning back.
That is the point that must be reached.
Franz Kafka
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 18 Jul 2009 23:42:42 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Current POV-Ray versions [6108 days 20 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;A bit late, but I guess the release of 3.62 would have been worth an
announcement; beta releases used to be anounced more frequently, too.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 14 Jul 2009 18:55:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4a5cd37d96ea307a5fee4dc70%40news.povray.org%3E/#%3Cweb.4a5cd37d96ea307a5fee4dc70%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4a5cd37d96ea307a5fee4dc70%40news.povray.org%3E/#%3Cweb.4a5cd37d96ea307a5fee4dc70%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[John VanSickle] LionSnake v1.7.14 Now Available [6112 days 4 hours and 42 minutes ago]</title>
		<description>
&lt;pre&gt;I have received some reports that the display does not behave properly 
under Vista and/or Wine.  I develop on an XP box, so I would gladly 
appreciate any feedback from Vista and Wine users.

That being said,

Changes from version 1.7.13:

* The subdivision preview now shows the limit surface, edges, and 
vertices, instead of the hull values of these objects.

* In another of those &amp;quot;does anybody care&amp;quot; areas, I created another class 
for application-wide data that deals with the user interface (such as 
window handles, etc.), and have begun moving all of the user interface 
code, especially the OS-specific code, into this new class. My goal is 
to have exactly one source file that contains the dreaded line, #include 
&amp;lt;windows.h&amp;gt;

* You can now drag a face (and any other marked vertices) along that 
face's normal vector.

* Hiding a vertex made it impossible to mark any edge or face which 
contained that vertex. Fixed.

* The gadget for scaling an inset face was not properly calculating the 
distance from the center of the gadget to the drag point. Fixed.

* Textures were not being smoothed consistently. Fixed.

* After changing the file from which a texture was loaded, the update 
would not show without performing undo and/or redo operations. Fixed.

* When an edge and a face covered the same spot in the view, there was 
some unsightly artifacting. Fixed.

* The zoom no longer changes when the application window is resized.

As always--but not for long--the download is available at:

http://www.geocities.com/evilsnack/lionsnake.htm

Regards,
John
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 11 Jul 2009 11:06:51 GMT</pubDate>
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	</item>
	<item>
		<title>[Hugo] Bishop3D Release Candidate [6136 days 18 hours and 21 minutes ago]</title>
		<description>
&lt;pre&gt;Hello all,

Bishop3D is an interactive modeler and animation tool designed and built  
to work with POV-Ray on MS-Windows platform.
Among many other features, it offers native keyframing animation support,  
native POV-Ray SDL import capability, a built-in texture editor and  
seamless integration with POV-Ray 3.6.

Bishop3D has been publicly beta tested for more than two years and its  
second release candidate has just been made available for download. Please  
visit http://www.bishop3d.com for more information and download.

Best regards,
Hugo.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 16 Jun 2009 21:28:02 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cop.uvmy83o652h720%40blackbishop%3E/#%3Cop.uvmy83o652h720%40blackbishop%3E</guid>
		<link>//news.povray.org/*/message/%3Cop.uvmy83o652h720%40blackbishop%3E/#%3Cop.uvmy83o652h720%40blackbishop%3E</link>
	</item>
	<item>
		<title>[gil] Myst-like Java game development using povray [6140 days 4 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

I'm developing, using my rather primitive povray skills, a Myst-like game. I'd
be delighted for anyone who'd like to join in to do so.

http://amazonsystems.blogspot.com/

Regards.

Gil
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 13 Jun 2009 10:55:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4a3384a3ba3a192b6b92d8ea0%40news.povray.org%3E/#%3Cweb.4a3384a3ba3a192b6b92d8ea0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4a3384a3ba3a192b6b92d8ea0%40news.povray.org%3E/#%3Cweb.4a3384a3ba3a192b6b92d8ea0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Thierry CHARLES] neXtgen Povray Editor v0.9.5 [6144 days 20 hours ago]</title>
		<description>
&lt;pre&gt;Hello !

neXtgen Povray Editor version 0.9.5 is ready, it includes some new 
features like gamma correction in the color picker (for clipka), 
rendering with ini profile, linux transparency fix on opengl desktops, ...

Go to http://nextpe.sf.net to download it :-)


Have fun :)
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 8 Jun 2009 19:48:33 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C4a2d6b11%241%40news.povray.org%3E/#%3C4a2d6b11%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C4a2d6b11%241%40news.povray.org%3E/#%3C4a2d6b11%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[clipka] Re: &lt;no subject&gt; [6149 days 20 hours and 4 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;ramiint&amp;quot; &amp;lt;ram###&amp;nbsp;[at]&amp;nbsp;yahoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;ca&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; File: C:\Documents and Settings\rmajzoub\My&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Documents\DIALux\Raytrace\POVD1\DIALux.pov  Line: 5&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; File Context (5 lines):&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; #version unofficial DIALux&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Parse Error: This file was created for an unofficial version and cannot work&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; as-is with this official version.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; So how can I make an unofficial version an official version?&lt;/span&gt;

Looks like the scene is auto-generated by DIALux, a software for planning and
simulating building illumination, which uses POV-Ray for photorealistic output.
It seems that the version of POV-Ray they use is an unofficial modification to
POV-Ray.

You can try replacing the &amp;quot;#version unofficial DIALux&amp;quot; statement with a
&amp;quot;#version 3.6&amp;quot; statement (or whatever POV-Ray version you use); however, the
scene may still render differently on standard POV-Ray (or not at all, in case
the scene uses non-standard keywords they added).
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 3 Jun 2009 19:45:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4a26d1b56f92e8561181d7960%40news.povray.org%3E/#%3Cweb.4a26d1b56f92e8561181d7960%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4a26d1b56f92e8561181d7960%40news.povray.org%3E/#%3Cweb.4a26d1b56f92e8561181d7960%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[ramiint] &lt;no subject&gt; [6149 days 23 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;Hello every body
I got this error message:


File: C:\Documents and Settings\rmajzoub\My
Documents\DIALux\Raytrace\POVD1\DIALux.pov  Line: 5
File Context (5 lines):
#version unofficial DIALux
Parse Error: This file was created for an unofficial version and cannot work
as-is with this official version.


So how can I make an unofficial version an official version?
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 3 Jun 2009 16:25:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4a26a2d9c23a6d9499cb8850%40news.povray.org%3E/#%3Cweb.4a26a2d9c23a6d9499cb8850%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4a26a2d9c23a6d9499cb8850%40news.povray.org%3E/#%3Cweb.4a26a2d9c23a6d9499cb8850%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[bgimeno] What about the at last irtc resurrection? [6159 days 21 hours and 55 minutes ago]</title>
		<description>
&lt;pre&gt;The irtc website has been updated


&amp;quot;Some tales are told... but a legend is forever&amp;quot;
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 24 May 2009 17:53:03 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C4a19897f%241%40news.povray.org%3E/#%3C4a19897f%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C4a19897f%241%40news.povray.org%3E/#%3C4a19897f%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[John VanSickle] LionSnake 1.7.13 released [6245 days 3 hours and 4 minutes ago]</title>
		<description>
&lt;pre&gt;Changes since version 1.7.12:

# The Bones were not being displayed for some reason. Fixed.
# There was a bug in .obj file import which would cause a crash if the 
texture vertices were specified using the relative indexing option. Fixed.

As always, the application, and its source, can be found here:

http://www.geocities.com/evilsnack/lionsnake.htm

Regards,
John
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 28 Feb 2009 12:44:44 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C49a931bc%241%40news.povray.org%3E/#%3C49a931bc%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C49a931bc%241%40news.povray.org%3E/#%3C49a931bc%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Lance Birch] Re: Two errors on the www.povray.org news listing [6250 days 15 hours and 3 minutes ago]</title>
		<description>
&lt;pre&gt;John VanSickle wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The two most recent entries for LionSnake are incorrect.  The entry &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; dated 30 July 2008 gives the version number as 1.7.10, when 1.7.11 is &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; correct, and the entry dated 16 Feb 2009 gives a version of 1.7.11, when &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 1.7.12 is the correct one.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I thought for a moment that I had posted the wrong numbers, but the &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; version numbers on the povray.org page do not match the messages that I &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; posted to the news server.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; John&lt;/span&gt;

Sorry about that John - my mistake.  That's now been corrected.

Lance.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 23 Feb 2009 00:45:57 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C49a1f1c5%241%40news.povray.org%3E/#%3C49a1f1c5%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C49a1f1c5%241%40news.povray.org%3E/#%3C49a1f1c5%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[John VanSickle] Two errors on the www.povray.org news listing [6250 days 21 hours and 21 minutes ago]</title>
		<description>
&lt;pre&gt;The two most recent entries for LionSnake are incorrect.  The entry 
dated 30 July 2008 gives the version number as 1.7.10, when 1.7.11 is 
correct, and the entry dated 16 Feb 2009 gives a version of 1.7.11, when 
1.7.12 is the correct one.

I thought for a moment that I had posted the wrong numbers, but the 
version numbers on the povray.org page do not match the messages that I 
posted to the news server.

Regards,
John
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 22 Feb 2009 18:27:37 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C49a19919%241%40news.povray.org%3E/#%3C49a19919%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C49a19919%241%40news.povray.org%3E/#%3C49a19919%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[John VanSickle] LionSnake 1.7.12 released [6258 days 17 hours and 40 minutes ago]</title>
		<description>
&lt;pre&gt;Changes since version 1.7.11:

# The subdivision preview now approximates (pretty much) the final 
subdivision level. The refinement of this preview can be set from a menu 
option.
# A lot of the time, Bones were too being drawn too small to be of much 
use. Fixed.
# When Bone display was on, and there were Bones in the model, many of 
the on-screen objects would not highlight when the mouse rolled over 
them. Fixed.
# You can insert a cube from the main menu or the context menu. The cube 
runs from &amp;lt;-1,-1,-1&amp;gt; to &amp;lt;1,1,1&amp;gt; and its edges are parallel to the 
coordinate axes.
# You can now extrude or inset a single face (from an item in its 
context menu). A gadget appears that allows you to adjust the amount of 
extrusion or the scaling of insetting.
# The gadgets for Bone scaling and Bone translation now look and operate 
differently.
# The display is now drawn with anti-aliasing, to improve its overall 
appearance.
# Some of the global variables have been moved to a class built for 
holding application-wide data. This currently has no effect on the user 
experience, and was instituted in order to support an upcoming feature.
# The dotted lines that once showed Bone dependency have been returned 
to service.
# Building the skeleton has changed quite a bit. While in this mode, the 
most recently-created Bone will turn as the mouse moves, and clicking on 
an existing Bone will cause that Bone to be made the parent of the next 
Bone created while in Bone adding mode. The mode for adding bones can 
now be entered from the context menu for the highlighted bone.
# When the mouse is over the end knob of a Bone, the rotation gadget for 
that Bone will be displayed. If you make any use of this gadget, it will 
remain visible and usable until you right-click it away.

As always, the application and source can be downloaded from:

http://www.geocities.com/evilsnack/lionsnake.htm

Regards,
John
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 14 Feb 2009 22:08:50 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C499740f2%241%40news.povray.org%3E/#%3C499740f2%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C499740f2%241%40news.povray.org%3E/#%3C499740f2%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Texel] Ani2Pov v0.57 is available [6258 days 18 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;Ani2Pov v0.57 is available.
This software convert .an8 files from Anim8or (a free modeler) to PovRay, Ase,
Videoscape and Milkshape 3D ASCII (.txt) file format.

Updates:
# Several problems fixed with orientations/positions of elements.
# I don't have the time to work on the linux version for the time beeing.
# Please report any bugs.

Ani2Pov:
http://texel3d.free.fr/projets/ani2pov/index.html

Anim8or:
http://www.anim8or.com

Texel
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 14 Feb 2009 21:25:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4997369a11c50a766aab0c970%40news.povray.org%3E/#%3Cweb.4997369a11c50a766aab0c970%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4997369a11c50a766aab0c970%40news.povray.org%3E/#%3Cweb.4997369a11c50a766aab0c970%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Jaime Vives Piqueres] Re: neXtgen Povray Editor (XPE) v0.9.4 [6279 days 6 hours and 56 minutes ago]</title>
		<description>
&lt;pre&gt;nemesis escribi&amp;#243;:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Kate and SciTe are almost quite as powerful as vim and emacs and still are&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; nothing like any *nix tool (they follow the notepad way of life).  SciTe is&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; also cross-platform and I regularly resort to using it on Windows.&lt;/span&gt;

   SciTe is just great for large files with endless lines. I started to use 
it for editing exported meshes, as other editors tend to do strange things 
when dealing with such files, and ended using it for everything... well, 
almost, as I still resort to vi when I want to automate the editing with 
some macros... :)

--
Jaime
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 25 Jan 2009 08:52:50 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C497c2862%40news.povray.org%3E/#%3C497c2862%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C497c2862%40news.povray.org%3E/#%3C497c2862%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[nemesis] Re: neXtgen Povray Editor (XPE) v0.9.4 [6279 days 18 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;clipka&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Had to learn how to exit vi several years ago, and used emacs as well, but...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; you know, I'm really not a Linux jockey, so I bet *any* typical Linux tool is&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; *not* what I want.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm happy with a bit of shell scripting, getting POV to utilize all four cores,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and knowing how to compile POV beta to regression-test my code changes. That,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; plus maybe a few tools so that I can do quick changes to POV scenes on the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Linux machine directly.&lt;/span&gt;

Kate and SciTe are almost quite as powerful as vim and emacs and still are
nothing like any *nix tool (they follow the notepad way of life).  SciTe is
also cross-platform and I regularly resort to using it on Windows.
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 24 Jan 2009 21:15:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.497b84646e11cb6525158e6e0%40news.povray.org%3E/#%3Cweb.497b84646e11cb6525158e6e0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.497b84646e11cb6525158e6e0%40news.povray.org%3E/#%3Cweb.497b84646e11cb6525158e6e0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[clipka] Re: neXtgen Povray Editor (XPE) v0.9.4 [6280 days 3 hours and 19 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;nemesis&amp;quot; &amp;lt;nam###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;clipka&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Still need a POV editor with syntax&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; highlighting for quick changes on Linux anyway.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Vim, Emacs, Kate and SciTE all do the job (the last 2 even in notepad fashion),&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; plus macros, textual completion, code folding, text markers and quick&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; navigation with jump stacks (not sure about this one for the last 2).&lt;/span&gt;

Yeah, I bet. I guess there are *tons* of editors out there that do the job, or
can me made to do it.

Had to learn how to exit vi several years ago, and used emacs as well, but...
you know, I'm really not a Linux jockey, so I bet *any* typical Linux tool is
*not* what I want.

I'm happy with a bit of shell scripting, getting POV to utilize all four cores,
and knowing how to compile POV beta to regression-test my code changes. That,
plus maybe a few tools so that I can do quick changes to POV scenes on the
Linux machine directly.
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 24 Jan 2009 12:30:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.497b09176e11cb6544fa40c50%40news.povray.org%3E/#%3Cweb.497b09176e11cb6544fa40c50%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.497b09176e11cb6544fa40c50%40news.povray.org%3E/#%3Cweb.497b09176e11cb6544fa40c50%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[nemesis] Re: neXtgen Povray Editor (XPE) v0.9.4 [6280 days 11 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;clipka&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Still need a POV editor with syntax&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; highlighting for quick changes on Linux anyway.&lt;/span&gt;

Vim, Emacs, Kate and SciTE all do the job (the last 2 even in notepad fashion),
plus macros, textual completion, code folding, text markers and quick
navigation with jump stacks (not sure about this one for the last 2).
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 24 Jan 2009 04:15:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.497a94d46e11cb6518134d760%40news.povray.org%3E/#%3Cweb.497a94d46e11cb6518134d760%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.497a94d46e11cb6518134d760%40news.povray.org%3E/#%3Cweb.497a94d46e11cb6518134d760%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[clipka] Re: neXtgen Povray Editor (XPE) v0.9.4 [6280 days 18 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;Thierry CHARLES &amp;lt;thierry@_no_spam_les-charles.net&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Actualy, the only thing you're mentionning and which exists is the color&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; picker (yes, take a look at the toolbar), but without transmit / filter&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; parameters and of course, and without the gamma managment of course ;)&lt;/span&gt;

....which is indeed a pity, because that's exactly what makes color picking a
problem, given that POV assumes it's not gamma corrected, while you'll probably
automatically pick a color gamma-corrected for your 2.2 display gamma (or
whatever gamma you have)...
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 23 Jan 2009 21:35:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.497a37106e11cb65bdc576310%40news.povray.org%3E/#%3Cweb.497a37106e11cb65bdc576310%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.497a37106e11cb65bdc576310%40news.povray.org%3E/#%3Cweb.497a37106e11cb65bdc576310%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Thierry CHARLES] Re: neXtgen Povray Editor (XPE) v0.9.4 [6280 days 21 hours and 47 minutes ago]</title>
		<description>
&lt;pre&gt;Hello !

Thanks for your enthusiasm, it's always good and motivating ;)

I fear tha XPE is not so much good as what you hope, but I'll take your 
suggestions into account for future releases.

Actualy, the only thing you're mentionning and which exists is the color 

picker (yes, take a look at the toolbar), but without transmit / filter 
parameters and of course, and without the gamma managment of course ;)

I hope XPE will satisfy you :)
++

clipka a &amp;#233;crit :
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; LLAGT - Looks Like A Good Thing!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I guess I'll try it out these weeks. Still need a POV editor with synta&lt;/span&gt;
x
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; highlighting for quick changes on Linux anyway. Looks like here is some&lt;/span&gt;
thing to
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; get even more than I was hoping for...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Does the image file preview happen to do HDR images, too?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; A color picker to directly insert POV-style rgb[t][f] colors? (Includin&lt;/span&gt;
g proper
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; gamma &amp;quot;un-correction&amp;quot; of course, so that &amp;quot;what you pick is what you get&lt;/span&gt;
&amp;quot;!)
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If not, consider these suggestions for future releases ;)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 23 Jan 2009 18:01:05 GMT</pubDate>
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	</item>
	<item>
		<title>[clipka] Re: neXtgen Povray Editor (XPE) v0.9.4 [6281 days 15 hours and 44 minutes ago]</title>
		<description>
&lt;pre&gt;LLAGT - Looks Like A Good Thing!

I guess I'll try it out these weeks. Still need a POV editor with syntax
highlighting for quick changes on Linux anyway. Looks like here is something to
get even more than I was hoping for...

Does the image file preview happen to do HDR images, too?

A color picker to directly insert POV-style rgb[t][f] colors? (Including proper
gamma &amp;quot;un-correction&amp;quot; of course, so that &amp;quot;what you pick is what you get&amp;quot;!)

If not, consider these suggestions for future releases ;)
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 23 Jan 2009 00:05:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Thierry CHARLES] neXtgen Povray Editor (XPE) v0.9.4 [6281 days 17 hours and 7 minutes ago]</title>
		<description>
&lt;pre&gt;Hi !
XPE v0.9.4 has been released (source tarball, various linux distros, 
windows).

It contains some bugs corrections and new tools to make coding easiest.

The website : http://nextpe.sf.net
Download : http://nextpe.sourceforge.net/?id=3
Documentation : http://nextpe.wiki.sourceforge.net/Configuration

Have fun !
Thierry
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 22 Jan 2009 22:41:41 GMT</pubDate>
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	</item>
	<item>
		<title>[donmcybertect] 4th dimension [6308 days 21 hours and 59 minutes ago]</title>
		<description>
&lt;pre&gt;I have spent much of the last 50 years looking into the concept of a 4th
dimension. About 10 years ago I realized that Bucky Fuller had already done all
the ground work. Unfortunately, he did not have the tools to adequately model
his modeling system, known as &amp;quot;Synergetics&amp;quot;. Today we have that tool in
Pov-ray. I have been using this utility for several years and am currently
working a simple way to manuever spheres in a 60 deg, 4 dimensional matrix
based on the closest packing of spheres. I am hoping to use such a utility to
help me create the much needed illustrations for Fuller's magnum opus. I am
looking for others interested and/or working in this area to share ideas.

Thanx
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 26 Dec 2008 17:50:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Warp] Re: Y.A.P.R.M. 0.6.5 released [6316 days 15 hours and 33 minutes ago]</title>
		<description>
&lt;pre&gt;Alil &amp;lt;ali###&amp;nbsp;[at]&amp;nbsp;users&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;sourceforge&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; As always please download, test, and report problems and bugs.&lt;/span&gt;

  An URL would be helpful.

-- 
                                                          - Warp
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 19 Dec 2008 00:15:57 GMT</pubDate>
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	</item>
	<item>
		<title>[Alil] Y.A.P.R.M. 0.6.5 released [6316 days 16 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;After having not so much time for Y.A.P.R.M. then wished I finally made it for
the next release: 0.6.5. The main features of this release are a new viewport
the 3d View, inline object editing, and the use of a new 3D file import
library.

The 3D View viewport lets you freely position the camera and therefore easily
watching your scene from different sides.  A helpful tool is that  the current
viewing position can be assigened to the active camera.

With this version its now finally possible to do inline editing of objects. When
an object is marked for editing (Menu: Edit-&amp;gt;Object), in the viewports markers
will be drawn. Through dragging the markers you can move and resize your
object.

In order to increase the possible number of 3D file formats importable into
Y.A.P.R.M. I moved to Open Asset Import Library. This library is capable of
loading a whole bunch of different file formats. Check out their web page for
more information: http://assimp.sourceforge.net/.

Furthermore many small bugs have been fixed and smaller improvements towards an
improved usability and stabiltiy have been done.

As always please download, test, and report problems and bugs.

Enjoy,
Alil
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 18 Dec 2008 22:55:00 GMT</pubDate>
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	</item>
	<item>
		<title>[SharkD] Re: New PovRay Animation Website [6326 days 17 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Chuck&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; A new website with PovRay animation projects has recently appeared at:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; www.animationpalace.com&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have not tried any of the projects yet but they look interesting.&lt;/span&gt;

Rats! I was hoping that fractal flame image was from a POV animation.

-Mike
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 8 Dec 2008 22:25:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Chuck] New PovRay Animation Website [6326 days 19 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;A new website with PovRay animation projects has recently appeared at:

www.animationpalace.com

I have not tried any of the projects yet but they look interesting.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 8 Dec 2008 20:15:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Theogott] Re: New SMPOV Users-Forum avaiable [6362 days 21 hours and 59 minutes ago]</title>
		<description>
&lt;pre&gt;No. I would have to learn LINUX first.
But its possible to make it work on Vista 64.

------------------------------------
&amp;quot;arm2arm&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hello ,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Are there plans to port SMPOV to LInux/Unix systems?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Arman.&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 2 Nov 2008 17:50:00 GMT</pubDate>
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		<link>//news.povray.org/*/message/%3Cweb.490de750b5f2a3f3e95244160%40news.povray.org%3E/#%3Cweb.490de750b5f2a3f3e95244160%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Hugo] Bishop3D 1.0.2.8 Beta [6471 days 16 hours and 50 minutes ago]</title>
		<description>
&lt;pre&gt;Hello all,

Bishop3D is an interactive modeler and animation tool designed and built to 
work with POV-Ray. Among many other features, it offers native keyframing 
animation support, native POV-Ray SDL import capability 
(http://www.bishop3d.com/parserdetails.htm and seamless integration with 
POV-Ray 3.6.

Bishop3D has been publicly beta tested for more than a year and the latest 
version (Bishop3D 1.0.2.8 beta) has just been made available for download. 
Please visit http://www.bishop3d.com for more information and download.

Best regards,
Hugo.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 16 Jul 2008 22:58:06 GMT</pubDate>
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	</item>
	<item>
		<title>[Azarias] Re: GDesign 2.0 [6472 days 5 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; On 15.07.2008, at 04:31, uro###&amp;nbsp;[at]&amp;nbsp;digitalpoiesis&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Install GDesign into the main C directory. It must look like&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; this:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; C:\GDesign&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; O.K&amp;gt; - putting the program into the C: drive worked, but you should&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; make it more portable ... I like to put programs in organized&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; hierarchies.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; My c: root is already complicated enough.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; thanks&lt;/span&gt;

Hi,

I am Azarias. Not the developer of the program. I inserted above message from a
mail which the developer replied quickly on my request.

1. I want to say thank you very much to the author Umberto Roncoroni
(www.digitalpoisesis.org) for providing this nice program.
2. I agree that having a clean C: would be nice.
3. I would start a message with 1st thanking the author 2nd suggesting, instead
of &amp;quot;should&amp;quot;, to do it as you stated.

Regards,

Azarias
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 16 Jul 2008 10:15:00 GMT</pubDate>
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	</item>
	<item>
		<title>[pan] Re: GDesign 2.0 [6473 days 2 hours and 12 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Azarias&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote in message 
news:&lt;a href=&quot;/&lt;web.487c72197724667d34369c70@news.povray.org&gt;&quot;&gt;web.487c72197724667d34369c70@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 15.07.2008, at 04:31, uro###&amp;nbsp;[at]&amp;nbsp;digitalpoiesis&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Install GDesign into the main C directory. It must look like &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; this:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; C:\GDesign&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Just unzip  into drive C, not in subfolders!!!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Bye&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; UR&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Azarias: I did not try yet, will do later today.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

O.K&amp;gt; - putting the program into the C: drive worked, but you should
make it more portable ... I like to put programs in organized 
hierarchies.
My c: root is already complicated enough.

thanks
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 15 Jul 2008 13:36:43 GMT</pubDate>
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	</item>
	<item>
		<title>[Azarias] Re: GDesign 2.0 [6473 days 5 hours and 59 minutes ago]</title>
		<description>
&lt;pre&gt;On 15.07.2008, at 04:31, uro###&amp;nbsp;[at]&amp;nbsp;digitalpoiesis&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org wrote:

Install GDesign into the main C directory. It must look like this:

C:\GDesign

Just unzip  into drive C, not in subfolders!!!

Bye
UR

Azarias: I did not try yet, will do later today.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 15 Jul 2008 09:50:01 GMT</pubDate>
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	</item>
	<item>
		<title>[John VanSickle] LionSnake 1.7.11 Now Available [6473 days 21 hours and 55 minutes ago]</title>
		<description>
&lt;pre&gt;Changes since version 1.7.10:

* The way Bones are drawn, the way Bone dependency is depicted, and the 
rotation tool for Bones have all been changed greatly. You can now 
rotate a Bone by individually dragging its coordinate axes, or by 
dragging its end knob.

* When reading an obj file, extra white space before a field caused the 
field to be read twice. Fixed.

* The old C-style method for representing points and vectors (namely, 
three-member arrays of float values) was replaced with code that is more 
object-oriented. The code that handles the analytical geometry has been 
simplified, greatly so in many cases.

* If a Bone is highlighted, and the user clicks the Add Bone button, the 
highlighted Bone becomes the parent of the first new Bone.

As usual, the binary and source can both be found here:

http://www.geocities.com/evilsnack/lionsnake.htm

Regards,
John
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 14 Jul 2008 17:53:11 GMT</pubDate>
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	</item>
	<item>
		<title>[pan] Re: GDesign 2.0 [6496 days 19 hours and 23 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;bumbi&amp;quot; &amp;lt;uro###&amp;nbsp;[at]&amp;nbsp;digitalpoiesis&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote in message 
news:&lt;a href=&quot;/&lt;web.485d4bcbb050107a2a2966330@news.povray.org&gt;&quot;&gt;web.485d4bcbb050107a2a2966330@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; GDesign 1.0  has been updated to 2.0. The new release includes &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; many&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; improvements: better display and interface, new objects, &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; interactive rules,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; improved language grammar with new symbols, authomatic behaviors &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and more.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Some image processing 3D filters ahve been added.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The web page has been also updated with new documentation about &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; LSystems and the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; software manual.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; GDesign is a 2d/3D LSystem software that generates complex &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; fractal and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; selsimilar organic and inorganic objects compatible with POVRay &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and 3DSMax.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Umberto Roncoroni&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

I get a crash:
Run Time Error 76
Path not found.
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 21 Jun 2008 20:25:49 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C485d63cd%241%40news.povray.org%3E/#%3C485d63cd%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C485d63cd%241%40news.povray.org%3E/#%3C485d63cd%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[pan] Re: GDesign 2.0 [6496 days 19 hours and 35 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;bumbi&amp;quot; &amp;lt;uro###&amp;nbsp;[at]&amp;nbsp;digitalpoiesis&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote in message 
news:&lt;a href=&quot;/&lt;web.485d4bcbb050107a2a2966330@news.povray.org&gt;&quot;&gt;web.485d4bcbb050107a2a2966330@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; GDesign 1.0  has been updated to 2.0. The new release includes &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; many&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; improvements: better display and interface, new objects, &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; interactive rules,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; improved language grammar with new symbols, authomatic behaviors &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and more.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Some image processing 3D filters ahve been added.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The web page has been also updated with new documentation about &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; LSystems and the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; software manual.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; GDesign is a 2d/3D LSystem software that generates complex &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; fractal and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; selsimilar organic and inorganic objects compatible with POVRay &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and 3DSMax.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Umberto Roncoroni&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Apparently: http://www.digitalpoiesis.org/
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 21 Jun 2008 20:13:34 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C485d60ee%40news.povray.org%3E/#%3C485d60ee%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C485d60ee%40news.povray.org%3E/#%3C485d60ee%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[bumbi] GDesign 2.0 [6496 days 21 hours and 4 minutes ago]</title>
		<description>
&lt;pre&gt;GDesign 1.0  has been updated to 2.0. The new release includes many
improvements: better display and interface, new objects, interactive rules,
improved language grammar with new symbols, authomatic behaviors and more.
Some image processing 3D filters ahve been added.
The web page has been also updated with new documentation about LSystems and the
software manual.
GDesign is a 2d/3D LSystem software that generates complex fractal and
selsimilar organic and inorganic objects compatible with POVRay and 3DSMax.
Umberto Roncoroni
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 21 Jun 2008 18:45:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.485d4bcbb050107a2a2966330%40news.povray.org%3E/#%3Cweb.485d4bcbb050107a2a2966330%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.485d4bcbb050107a2a2966330%40news.povray.org%3E/#%3Cweb.485d4bcbb050107a2a2966330%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Mike the Elder] Re: Dimensions: A two-hour movie made in Povray! [6498 days 23 hours and 19 minutes ago]</title>
		<description>
&lt;pre&gt;Absolutely wonderful... THANK YOU!

Next stop... IMAX ;-)

Best Regards,
Mike C.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 19 Jun 2008 16:30:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.485a88dd183d996e5a8888d90%40news.povray.org%3E/#%3Cweb.485a88dd183d996e5a8888d90%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.485a88dd183d996e5a8888d90%40news.povray.org%3E/#%3Cweb.485a88dd183d996e5a8888d90%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Robert McGregor] Re: Dimensions: A two-hour movie made in Povray! [6499 days and 24 minutes ago]</title>
		<description>
&lt;pre&gt;Wow, this is really great!

I'm currently downloading all the movie chapters from the website, I can hardly
wait to watch the whole movie - bravo!
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 19 Jun 2008 15:25:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.485a7949183d996e86ff1d480%40news.povray.org%3E/#%3Cweb.485a7949183d996e86ff1d480%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.485a7949183d996e86ff1d480%40news.povray.org%3E/#%3Cweb.485a7949183d996e86ff1d480%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Warp] Re: Dimensions: A two-hour movie made in Povray! [6499 days 15 hours and 59 minutes ago]</title>
		<description>
&lt;pre&gt;That was absolutely marvelous. Great job.

-- 
                                                          - Warp
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 18 Jun 2008 23:49:19 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C48599efe%40news.povray.org%3E/#%3C48599efe%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C48599efe%40news.povray.org%3E/#%3C48599efe%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Jos leys] Dimensions: A two-hour movie made in Povray! [6499 days 17 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;For the past 18 months I worked together with Etienne Ghys and Aur&amp;#233;lien Alvarez,
both mathematicians from the Ecole Normale Sup&amp;#233;rieure in Lyon, France, on
producing two hours of Povray animation, and this is now available as a DVD at
www.dimensions-math.org.
In the animations, we explain the concept of 'dimensions' in 9 chapters of 13
minutes each.
We are distributing this DVD under a 'Creative Commons' license: copying and
further distribution is allowed, but modifications and commercial use is
prohibited. As a non-profit project, the DVD price just covers the cost of
production: 10 euro, which includes worldwide shipping. (we only have a PAL
version for now)

Watch the trailer here: http://www.youtube.com/watch?v=yeWx_pJpJ50

If you have a good connection, you can also download the 9 chapters from the
website, free of charge. These films are in the Quicktime 'mov' format and we
propose tips on which players to use to watch them (Quicktime is one of them
but there are several others)

Both on the DVD and in the downloads, the spoken commentary is available in
French, English, Spanish and Arabic. Subtitles are provided in Arabic, Dutch,
Chinese, English, French, German, Hebrew, Italian, Japanese, Portuguese,
Spanish and Russian. Instructions on how tu use subtitles are available also.

We just opened the website tonight: be the first to pay us a visit, and for any
comments, which we look forward to, you can use the 'Contact' tab.

Besides offering the downloads, there are also pages with more detailed
explanations on the topics in the different chapters of the project.

The website is available in English, French and Dutch.

One final technical note: we had to render about 175,000 800*600 pixel images in
total!


Jos Leys and the 'Dimensions' team
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 18 Jun 2008 22:00:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.485985326e8ec62730dbf7850%40news.povray.org%3E/#%3Cweb.485985326e8ec62730dbf7850%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.485985326e8ec62730dbf7850%40news.povray.org%3E/#%3Cweb.485985326e8ec62730dbf7850%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Thibaut Jonckheere] PovEdge website [6528 days 5 hours and 18 minutes ago]</title>
		<description>
&lt;pre&gt;PovEdge is a simple tool to draw the edges of your mesh objects in 
PovRay. It combines a stand-alone application, which parses the mesh 
files and creates all the required information, and a povray macro which 
actually calculates the edges at rendering time.

It is available for download on a new webiste : 
http://tuabiht.chez-alice.fr/PovEdge_Site/PovEdge.html
which gives detailled explanations on the principle of the method and on 
  the way to use PovEdge.


Thibaut
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 21 May 2008 10:30:17 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C4833f9b9%40news.povray.org%3E/#%3C4833f9b9%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C4833f9b9%40news.povray.org%3E/#%3C4833f9b9%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Texel] Ani2Pov v0.50 released with source code [6529 days 21 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;Ani2Pov v0.50 is available under the GPL v3 license.
This software convert .an8 files from Anim8or (a free modeler) to PovRay, Ase
and Videoscape file format.

New features of this version:
# It uses the last version of my .an8 file loader ( it must solve some problems)
# .an8 files from Anim8or v0.97 Preview are supported
# Ani2Pov can now convert .an8 file to PovRay, Videoscape (.obj used by
Blender), and .ase.
# Ani2Pov for Windows uses WinForms and it recquires the .NET framework.
# The source code of Ani2Pov is now under the GPL v3 license.
# The Linux version will be available later (or sooner if you contribute).
# Please report any bugs.

Ani2Pov:
http://texel3d.free.fr/projets/ani2pov/index.html

Anim8or:
http://www.anim8or.com

Texel
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 19 May 2008 18:25:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4831c4fab9501ec06aab0c970%40news.povray.org%3E/#%3Cweb.4831c4fab9501ec06aab0c970%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4831c4fab9501ec06aab0c970%40news.povray.org%3E/#%3Cweb.4831c4fab9501ec06aab0c970%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Michael] Re: Tkxture fast and GUI texture maker now avail... [6547 days 19 hours and 9 minutes ago]</title>
		<description>
&lt;pre&gt;Warp &amp;lt;war###&amp;nbsp;[at]&amp;nbsp;tag&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;povray&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   The color map editor is not the most intuitive...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;                                                           - Warp&lt;/span&gt;

There is now a snappy new Colormap editor in Tkxture v00.06.  Does not really
require new posting.  Cheers.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 1 May 2008 20:40:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.481a2a09bc1b649f1d01f1ee0%40news.povray.org%3E/#%3Cweb.481a2a09bc1b649f1d01f1ee0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.481a2a09bc1b649f1d01f1ee0%40news.povray.org%3E/#%3Cweb.481a2a09bc1b649f1d01f1ee0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Alil] Y.A.P.R.M. 0.6 released [6549 days 19 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

I'm ready for the next release of Y.A.P.R.M. This release contains lots of
smaller improvements and features as the big new thing has been presented
already in the intermediate release, namely the better integration in the X
Windowing system. But I was not lazy the last months and worked mainly on
annoying parts of Y.A.P.R.M. Y.A.P.R.M. is now able to save the view port setup
with Y.A.P.R.M. files and recognizes if a Y.A.P.R.M. file is given as command
line parameter.

Furthermore I moved from Imlib1 to Imlib2. This allows a new set of functions
like an improved color selection dialog and what is really cool you can load
images into Y.A.P.R.M. scenes for supporting your modeling. Such supporting
images can be put at any place in any orientation just as a normal object.

During the testing phase I identified several memory leaks and other memory
access problems. These problems resulted in unexpected crashes of Y.A.P.R.M.
They should be fixed now. So for all of you out there just get it, try it and
let me know how you like it. From my side I like the new features and hopefully
I can upload a new model within the next weeks.

Enjoy,
Alil
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 29 Apr 2008 20:15:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.481780f94fbb8623a0d95bd80%40news.povray.org%3E/#%3Cweb.481780f94fbb8623a0d95bd80%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.481780f94fbb8623a0d95bd80%40news.povray.org%3E/#%3Cweb.481780f94fbb8623a0d95bd80%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[saalfeld] df3 import/export for ImageJ [6555 days 4 hours and 44 minutes ago]</title>
		<description>
&lt;pre&gt;Wikipedia says: &amp;quot;ImageJ is a public domain, Java-based image processing program
developed at the National Institutes of Health.&amp;quot;

ImageJ can be used to edit volumetric data supported by thousands of freely
available plugins.

This ImageJ-Plugin adds seamless support for the df3-format as used by POV-Ray
for
arbitrary volumetric density functions.  Find it here:

http://fly.mpi-cbg.de/~saalfeld/df3.html

and use ImageJ as a powerful df3-editor...

Best regards,
Stephan
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 24 Apr 2008 11:05:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.48106651b103cd8edb4fdb9b0%40news.povray.org%3E/#%3Cweb.48106651b103cd8edb4fdb9b0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.48106651b103cd8edb4fdb9b0%40news.povray.org%3E/#%3Cweb.48106651b103cd8edb4fdb9b0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Michael] Re: Tkxture fast and GUI texture maker now avail... [6555 days 18 hours and 44 minutes ago]</title>
		<description>
&lt;pre&gt;Warp &amp;lt;war###&amp;nbsp;[at]&amp;nbsp;tag&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;povray&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   Now it works.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   The color map editor is not the most intuitive or easy to use as&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; possible. Maybe you could improve that?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;                                                           - Warp&lt;/span&gt;

Agreed, the colormap editor is just functional.  Next version that will
look a bit different, I'm working on an interface that will feel similar for
both colormaps and layered textures.  Thanks again for help &amp;amp; feedback!
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 23 Apr 2008 21:05:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.480fa351bc1b649fb9ba94f70%40news.povray.org%3E/#%3Cweb.480fa351bc1b649fb9ba94f70%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.480fa351bc1b649fb9ba94f70%40news.povray.org%3E/#%3Cweb.480fa351bc1b649fb9ba94f70%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Warp] Re: Tkxture fast and GUI texture maker now avail... [6555 days 19 hours and 30 minutes ago]</title>
		<description>
&lt;pre&gt;Michael &amp;lt;art###&amp;nbsp;[at]&amp;nbsp;rgbterrain&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Okay, done.  Updated packages available as v00.04.  All of the Tkxture .ini&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; files now have +F.  Thanks, hope that works.&lt;/span&gt;

  Now it works.

  The color map editor is not the most intuitive or easy to use as
possible. Maybe you could improve that?

-- 
                                                          - Warp
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 23 Apr 2008 20:18:13 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C480f9985%40news.povray.org%3E/#%3C480f9985%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C480f9985%40news.povray.org%3E/#%3C480f9985%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Michael] Re: Tkxture fast and GUI texture maker now avail... [6555 days 20 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;Warp &amp;lt;war###&amp;nbsp;[at]&amp;nbsp;tag&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;povray&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    You should give it a &amp;quot;+f&amp;quot;.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;                                                           - Warp&lt;/span&gt;
Okay, done.  Updated packages available as v00.04.  All of the Tkxture .ini
files now have +F.  Thanks, hope that works.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 23 Apr 2008 19:25:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.480f8cf2bc1b649fb9ba94f70%40news.povray.org%3E/#%3Cweb.480f8cf2bc1b649fb9ba94f70%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.480f8cf2bc1b649fb9ba94f70%40news.povray.org%3E/#%3Cweb.480f8cf2bc1b649fb9ba94f70%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Warp] Re: Tkxture fast and GUI texture maker now avail... [6555 days 21 hours and 50 minutes ago]</title>
		<description>
&lt;pre&gt;Michael &amp;lt;art###&amp;nbsp;[at]&amp;nbsp;rgbterrain&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If the output of POV-Ray has been redirected by a superceding script, of course&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; convert will fail.&lt;/span&gt;

  Are you giving POV-Ray the necessary command-line parameters to tell it
to actually create the image file? I have &amp;quot;-f&amp;quot; in my povray.ini, so by
default it doesn't create images. You should give it a &amp;quot;+f&amp;quot;.

-- 
                                                          - Warp
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 23 Apr 2008 17:58:11 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C480f78b3%40news.povray.org%3E/#%3C480f78b3%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C480f78b3%40news.povray.org%3E/#%3C480f78b3%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Michael] Re: Tkxture fast and GUI texture maker now avail... [6555 days 22 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;Warp &amp;lt;war###&amp;nbsp;[at]&amp;nbsp;tag&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;povray&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   I do have convert.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;which convert&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; /usr/bin/convert&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;convert --version&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Version: ImageMagick 6.3.0 10/12/07 Q16 http://www.imagemagick.org&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Copyright: Copyright (C) 1999-2006 ImageMagick Studio LLC&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;                                                          - Warp&lt;/span&gt;

Hmm - tcl/tk must be new enough to be able to display .ppm, mine looks like
version 8.4.  The big rendering makes &amp;quot;tkxture.png.  The small rendering option
calls convert, convert returns a file &amp;quot;tkxture.ppm&amp;quot;.  That file should show up
in your directory where the rest of Tkxture lives, do you get the tkxture.ppm
file?  Do you see tkxture.png there?

If the output of POV-Ray has been redirected by a superceding script, of course
convert will fail.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 23 Apr 2008 17:35:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.480f71f7bc1b649fb9ba94f70%40news.povray.org%3E/#%3Cweb.480f71f7bc1b649fb9ba94f70%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.480f71f7bc1b649fb9ba94f70%40news.povray.org%3E/#%3Cweb.480f71f7bc1b649fb9ba94f70%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Warp] Re: Tkxture fast and GUI texture maker now avail... [6556 days 5 hours and 4 minutes ago]</title>
		<description>
&lt;pre&gt;Michael &amp;lt;art###&amp;nbsp;[at]&amp;nbsp;rgbterrain&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   Well done!  Sounds like the only thing you are missing is ImageMagick.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The small image in the GUI depends on post-processing by ImageMagick &amp;quot;convert&amp;quot;.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The 800x600 image does not.  See imagemagick.org, multi-platform, free.  Please&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; let me know if that works out.&lt;/span&gt;

  I do have convert.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;which convert&lt;/span&gt;
/usr/bin/convert
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;convert --version&lt;/span&gt;
Version: ImageMagick 6.3.0 10/12/07 Q16 http://www.imagemagick.org
Copyright: Copyright (C) 1999-2006 ImageMagick Studio LLC


-- 
                                                          - Warp
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 23 Apr 2008 10:44:35 GMT</pubDate>
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	</item>
	<item>
		<title>[Michael] Re: Tkxture fast and GUI texture maker now avail... [6556 days 15 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;Warp &amp;lt;war###&amp;nbsp;[at]&amp;nbsp;tag&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;povray&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   Looks cool. I am having one little problem, though: If the &amp;quot;800x600&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; option is checked, it works ok, but if it's not checked then it renders&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the image (CPU goes to 100% for a while) but the little image is not&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; updated.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;                                                           - Warp&lt;/span&gt;

  Well done!  Sounds like the only thing you are missing is ImageMagick.
The small image in the GUI depends on post-processing by ImageMagick &amp;quot;convert&amp;quot;.
The 800x600 image does not.  See imagemagick.org, multi-platform, free.  Please
let me know if that works out.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 23 Apr 2008 00:35:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.480e8301bc1b649fb9ba94f70%40news.povray.org%3E/#%3Cweb.480e8301bc1b649fb9ba94f70%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.480e8301bc1b649fb9ba94f70%40news.povray.org%3E/#%3Cweb.480e8301bc1b649fb9ba94f70%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Warp] Re: Tkxture fast and GUI texture maker now avail... [6556 days 19 hours and 50 minutes ago]</title>
		<description>
&lt;pre&gt;Michael &amp;lt;art###&amp;nbsp;[at]&amp;nbsp;rgbterrain&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Tkxture utility for fast POV-Ray patterned material texture creation is now&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; available for Linux and Windows at http://www.rgbterrain.com/&lt;/span&gt;

  Looks cool. I am having one little problem, though: If the &amp;quot;800x600&amp;quot;
option is checked, it works ok, but if it's not checked then it renders
the image (CPU goes to 100% for a while) but the little image is not
updated.

-- 
                                                          - Warp
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 22 Apr 2008 19:58:24 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C480e4360%40news.povray.org%3E/#%3C480e4360%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Michael] Tkxture fast and GUI texture maker now available [6556 days 20 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;Tkxture utility for fast POV-Ray patterned material texture creation is now
available for Linux and Windows at http://www.rgbterrain.com/
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 22 Apr 2008 19:00:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.480e346b4b6933d7b9ba94f70%40news.povray.org%3E/#%3Cweb.480e346b4b6933d7b9ba94f70%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.480e346b4b6933d7b9ba94f70%40news.povray.org%3E/#%3Cweb.480e346b4b6933d7b9ba94f70%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[John VanSickle] LionSnake 1.7.10 now available for download [6557 days and 54 minutes ago]</title>
		<description>
&lt;pre&gt;Changes since the last version:

* Bones are now drawn differently, and Bone dependency is depicted 
differently.
* .obj import is now available from the File menu.
* The model name is now displayed in the window title bar.
* The application would crash when the user tried to save the model. Fixed.
* Texture mapping is now back on in subdivision preview.

http://www.geocities.com/evilsnack/lionsnake.htm

Regards,
John
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 22 Apr 2008 14:54:27 GMT</pubDate>
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	</item>
	<item>
		<title>[syguy] Symscape's SymLab Now Available for Linux [6561 days 2 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;Symscape's SymLab is now available for Linux as well as Windows. The Linux
version has full support for all the SymLab add-ons including: SymLab Panel
Flow with its 3D fluid-flow simulation capability; and SymLab Viz Export with
its ability to export to the POV-Ray SDL format.

Download a free viewer from: http://www.symscape.com/product/downloads

For the complete press release visit:
http://www.symscape.com/news/symlab-v1-2-released-for-linux-windows

Find out more about the SymLab Viz Export add-on at:
http://www.symscape.com/product/viz

For an example of the POV-Ray export visit: http://www.symscape.com/node/505

Symscape - Computer-Aided Engineering for All
http://www.symscape.com/
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 18 Apr 2008 13:35:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4808a2f66ece0d2f70488c6c0%40news.povray.org%3E/#%3Cweb.4808a2f66ece0d2f70488c6c0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4808a2f66ece0d2f70488c6c0%40news.povray.org%3E/#%3Cweb.4808a2f66ece0d2f70488c6c0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[John VanSickle] LionSnake 1.7.9 Available for Download [6576 days 20 hours and 28 minutes ago]</title>
		<description>
&lt;pre&gt;Changes from version 1.7.8:

# The application would crash when trying to load files in the original 
archive format. Although I suspect that this format was never used in a 
release version, I'm not 100% certain, so this has been fixed.
# There was a crash whenever the user tried to subdivide a portion of 
the mesh. Fixed.
# There was a crash whenever the mesh topology was changed during 
subdivision preview. Fixed.
# The previous bug was discovered while the subdivision preview was in 
the middle of a large rewrite. The texture-mapping still hasn't been 
added back in yet, so for now there is no texture-mapping in subdivision 
preview.
# Floating point error was causing values that should have been zero to 
be displayed as very small numbers near zero. Now values that are 
supposed to be zero look like zero.
# When the view was rotated the right way, there was a gap between the 
edge of the axis grid and the corner of the screen. Now the grid, when 
visible, always occupies the whole screen.

Regards,
John
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 2 Apr 2008 19:20:49 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C47f3eaa1%241%40news.povray.org%3E/#%3C47f3eaa1%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C47f3eaa1%241%40news.povray.org%3E/#%3C47f3eaa1%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[John VanSickle] LionSnake 1.7.8 available for Download [6581 days 16 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;Changes since version 1.7.7:

* Although it still looks the same, the subdivision preview was modified 
to eliminate unnecessary rebuilding of the data structures. Users who 
look at the source code will notice the appearance of the files 
subdata.h, obvec.h, subdata.cpp, and obvec.cpp, which handle this now.
* You can now zoom to the selected portion of the mesh.
* Zoom-to-fit now zooms only to the visible portions of the mesh.

As always, the download is available from:

http://www.geocities.com/evilsnack/lionsnake.htm

Regards,
John
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 28 Mar 2008 22:59:45 GMT</pubDate>
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	</item>
	<item>
		<title>[John VanSickle] Two Updates [6587 days 15 hours ago]</title>
		<description>
&lt;pre&gt;I found a bug in the surface subdivision macros.  The macro that 
appeared to fix the face winding issue was only pretending to work, and 
in fact was messing up meshes that didn't need any changes.  This macro 
has been sacked, and I've a new one to replace it.

LionSnake is now in version 1.7.7.  Changes since the last version:

# In addition to hiding the marked portions of the mesh, you can now 
hide the unmarked portions as well.
# When mesh objects were marked and hidden, they remained marked. This 
left them subject to any subsequent transform operation, which is 
probably unwanted behavior. Fixed.
# When creating a model from an existing .obj file, the edges were not 
immediately built. This caused a crash if subdivision preview was turned 
on in this state. Fixed.

The surface subdivision macros can be downloaded from:

http://www.geocities.com/evilsnack/c2s3.htm

and LionSnake is available at:

http://www.geocities.com/evilsnack/lionsnake.htm

Regards,
John
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 23 Mar 2008 00:49:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C47e5b70c%40news.povray.org%3E/#%3C47e5b70c%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C47e5b70c%40news.povray.org%3E/#%3C47e5b70c%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[John VanSickle] LionSnake 1.7.6 available for download [6588 days 12 hours and 30 minutes ago]</title>
		<description>
&lt;pre&gt;Changes since previous version:

* If two faces share one edge, they can be merged into one face by 
selecting an option from the context menu for that edge.
* There is now a feature to lock one or two coordinate axes so that 
vertices that are dragged move only in the free axes.
* Active options are now checked in the menus in addition to being in 
the pressed state in the toolbar.

The app and sources are available for download at:

http://www.geocities.com/evilsnack/lionsnake.htm

Regards,
John
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 22 Mar 2008 03:18:20 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C47e4888c%40news.povray.org%3E/#%3C47e4888c%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C47e4888c%40news.povray.org%3E/#%3C47e4888c%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[John VanSickle] LionSnake 1.7.5 Avalable for Download [6600 days 21 hours and 8 minutes ago]</title>
		<description>
&lt;pre&gt;Changes since previous version:

* After re-parenting Bones, editing the properties of a Face, or 
subdividing any part of the mesh, the attachment of Vertices to Bones 
was forgotten. Fixed.
* After making a chain of Bones, the very last Bone could not be 
highlighted until one of the others was dragged or otherwise edited. Fixed.
* The .inc files exported to POV-Ray invoked a macro from the previous 
version of the subdivision surface macros. Fixed.
* I changed the background color from black to middle gray, and changed 
the gridlines to match.
* In mesh adding mode, when the user includes an existing vertex in the 
circuit of edges, the view point shifts so that Vertices added after 
this point are at the same depth as the existing point.
* I have taken more steps along the path from C to C++, mainly in order 
to eliminate global variables and stuff like that. People who nose 
around in the sources will observe the appearance of appdata.h and 
appdata.cpp, which declare and implement a class consisting of static 
variables to hold the data that applies to the entire application.

As always, the download can be found at:

http://www.geocities.com/evilsnack/lionsnake.htm

Regards,
John
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 9 Mar 2008 18:40:49 GMT</pubDate>
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	</item>
	<item>
		<title>[John VanSickle] LionSnake 1.7.4 available for download [6608 days 14 hours and 5 minutes ago]</title>
		<description>
&lt;pre&gt;Change from version 1.7.3:

# When you start the program without specifying an .lsm file in the 
command line, a blank Model project will be created, just like version 
1.6.x and earlier.
# The way I solved the O(n^2) performance problem for large meshes 
caused the Face creation function to return NULL results to the 
extrusion function. The extrusion function didn't check the pointer 
before accessing its referent object, so there was a crash. Fixed.

http://www.geocities.com/evilsnack/lionsnake.htm
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 2 Mar 2008 01:43:44 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C47ca0650%40news.povray.org%3E/#%3C47ca0650%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[John VanSickle] LionSnake 1.7.3 is up there now [6609 days 13 hours and 39 minutes ago]</title>
		<description>
&lt;pre&gt;The only user who ever e-mails me found three bugs, and I found two 
more, and I enhanced one of the features:

* Merging vertices often created an orphan edge that was not always 
deleted. Fixed.
* The vertex merge operation was allowing more than two faces to border 
on an edge. Fixed.
* When adding Bones to the model, if you add more than one Bone, each 
Bone is parented to the one created before it.
* The .obj import feature was ignoring the .mtl file specified in the 
.obj file. Fixed.
* The .obj import feature was treating blank lines as the end of .obj 
and .mtl files. Fixed.
* The .obj export feature was not properly writing the filepath for .mtl 
files in the mtllib statement when the filepath for the .obj file 
contained more than one period in it. Fixed.

The download as always can be found at:

http://www.geocities.com/evilsnack/lionsnake.htm

Regards,
John
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 1 Mar 2008 02:09:28 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C47c8bad8%40news.povray.org%3E/#%3C47c8bad8%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[John VanSickle] LionSnake 1.7.2 now Available [6610 days 12 hours and 40 minutes ago]</title>
		<description>
&lt;pre&gt;Changes from previous release:

* The Bone objects are drawn in a way that makes them more distinct 
(instead of tiny little diamond shapes, there are three polygons 
centered at the same point, and every dependent Bone has a line 
connecting it to its parent.
* Mesh objects (vertices, edges, and faces) can be hidden in order to 
see and access objects that are behind them.

The download can be found at:

http://www.geocities.com/evilsnack/lionsnake.htm

Regards,
John
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 29 Feb 2008 03:08:31 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C47c7772f%241%40news.povray.org%3E/#%3C47c7772f%241%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[John VanSickle] Re: LionSnake 1.7.1 now available [6610 days 18 hours and 15 minutes ago]</title>
		<description>
&lt;pre&gt;nemesis wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Sorry, the page you requested was not found.&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; just checking out...&lt;/span&gt;

Cursed typos!

http://www.geocities.com/evilsnack/lionsnake.htm

Regards,
John
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 28 Feb 2008 21:33:35 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C47c728af%241%40news.povray.org%3E/#%3C47c728af%241%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[nemesis] Re: LionSnake 1.7.1 now available [6611 days 11 hours and 9 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Sorry, the page you requested was not found.&amp;quot;

just checking out...
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 28 Feb 2008 04:40:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.47c63a1bc6ebcb653147a6f60%40news.povray.org%3E/#%3Cweb.47c63a1bc6ebcb653147a6f60%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.47c63a1bc6ebcb653147a6f60%40news.povray.org%3E/#%3Cweb.47c63a1bc6ebcb653147a6f60%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[John VanSickle] LionSnake 1.7.1 now available [6611 days 13 hours and 3 minutes ago]</title>
		<description>
&lt;pre&gt;One feature added and one bugfix:

* There was an entry in the file menu which didn't do anything. This 
entry said &amp;quot;Import...&amp;quot;, but importing is actually implemented in the 
dialog box which comes up when a new project is created. So the separate 
menu function for importing was not needed. Removed.
* Bones can be pushed to the bottom of the Bone queue so that the user 
doesn't have to move a Bone in order to access another Bone located in 
the same place.

As always, the download can be found at this page:

http://www.geocities.com/evilsanck/lionsnake.htm

Regards,
John
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 28 Feb 2008 02:45:23 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C47c62043%241%40news.povray.org%3E/#%3C47c62043%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C47c62043%241%40news.povray.org%3E/#%3C47c62043%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[John VanSickle] LionSnake 1.7 now Available [6613 days 14 hours and 52 minutes ago]</title>
		<description>
&lt;pre&gt;Version 1.7 of the LionSnake modeler is now available for download at:

   http://www.geocities.com/evilsnack/lionsnake.htm

Changes since the last version include:

# LionSnake now supports faces with more than four sides. The limit now 
is 32,767 sides per face. If you try to exceed that, I can't be held 
responsible.
# LionSnake can now import and export Alias/Wavefront .obj and .mtl 
files. Presently edge sharpness is not saved in the files, but the face 
grouping assignment is. I was considering making this the primary file 
format, but it does not support all of the features that I wanted, so I 
stayed with my own format with the .lsm extension.
# A bug with the mouse mode was causing crashes after a certain number 
of undo and redo operations. Fixed.
# When a Bone with dependent Bones or Vertices is deleted, a 
confirmation dialog box now appears, and among other things lets you 
specify whether to make the dependent items non-dependent, make them 
dependent on the deleted Bone's parent (if any), or to cancel the 
deletion altogether.
# You can select all of a continuous section of mesh at once, by 
selecting that operation from the context menu for any vertex, edge, or 
face in the desired section.
# The display of the axes is now more consistent.
# The subdivision preview is no longer as smooth as it once was. I hope 
to get it back to something nice (and, hopefully, better) soon.
# The default color for faces is now a full white (&amp;lt;255,255,255&amp;gt;), 
instead of the medium-light gray (&amp;lt;160,160,160&amp;gt;) used before. This was 
done because the default color for Alias/Wavefront objects is white.
# Performance is now vastly improved for large meshes. There was an 
O(N^2) situation that came up with file loading and mesh validation. 
This caused some meshes to take a long time (two minutes or more) to 
load from file or make any edit to the mesh topography. Fixed.
# Mesh selection is more consistent as well. You can select mesh 
portions by selecting vertices, edges, or faces.
# The POV-Ray macros have been replaced with a new set, based on the 
Catmull-Clark subdivision scheme. The names of the files have been 
changed (they start with c2s3 instead of the former nsss) so that using 
the new macro suite won't overwrite older work.
# And nobody cares, but all of the C-style malloc(), calloc(), and 
free() calls have been replaced with C++ equivalent (new and delete) 
statements.
# And some of you may care that the header files in the source code have 
been rearranged from their former evil state to something that is easier 
to follow; the crazy way of nesting them has been replaced with 
something more sensible.
# Furthermore, the sources have been re-arranged. With some exceptions, 
all of the member functions for the Model class are now in files named 
model_*.cpp, where the * stands for the first letter of the function 
name. There are now more source files, but they are now mostly smaller, 
and it's easier to find a function in the source files.
# And to make things easier for any masochist who wants to port this to 
Mac or Linux (and to eliminate a global variable to track an end-of-file 
condition), I have encapsulated the code for reading and writing files 
into a set of file handling classes. I developed my own set of classes 
instead of using the standard library streaming operators, because at 
least on my compiler those things are bloated.

Regards,
John
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 26 Feb 2008 00:56:10 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C47c363aa%40news.povray.org%3E/#%3C47c363aa%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C47c363aa%40news.povray.org%3E/#%3C47c363aa%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[John VanSickle] This Time, a Bugfix that Works [6614 days 13 hours and 43 minutes ago]</title>
		<description>
&lt;pre&gt;I mean it this time.  The normals bug that I found in my surface 
subdivision suite really is fixed now.

www.geocities.com/evilsnack/c2s3.htm

Regards,
John
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 25 Feb 2008 02:05:48 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C47c2227c%40news.povray.org%3E/#%3C47c2227c%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C47c2227c%40news.povray.org%3E/#%3C47c2227c%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[John VanSickle] Disregard! [6615 days 17 hours and 30 minutes ago]</title>
		<description>
&lt;pre&gt;The bug fix fixed one way that the problem could arise, but not another way.

Now debugging,
John
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 23 Feb 2008 22:18:48 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C47c09bc8%241%40news.povray.org%3E/#%3C47c09bc8%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C47c09bc8%241%40news.povray.org%3E/#%3C47c09bc8%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[John VanSickle] Bugfix to new SDS Macro Suite [6616 days 8 hours and 41 minutes ago]</title>
		<description>
&lt;pre&gt;While working on other projects, I discovered a bug in the Catmul-Clark 
Subdivision Surface Suite that caused some normals to be miscalculated. 
  This is now fixed and the correct macros can be downloaded from 
www.geocities.com/evilsnack/c2s3.htm

Regards,
John
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 23 Feb 2008 07:07:31 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C47bfc633%40news.povray.org%3E/#%3C47bfc633%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C47bfc633%40news.povray.org%3E/#%3C47bfc633%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[John VanSickle] New Subdivision Surface Macro Suite [6623 days 1 hour and 32 minutes ago]</title>
		<description>
&lt;pre&gt;I have just put on-line a set of subdivision macros that are improved 
over the old ones.  The major change is that they support polygons with 
any number of sides (well, at least three; the maximum depends on how 
big a POV-Ray array can be).

Other changes:

* Texture mapping is properly subdivided, instead of being interpolated.
* Border corners are treated like corners instead of like crease points.

You can find the new macros at

   http://www.geocities.com/evilsnack/c2s3.htm

Regards,
John
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 16 Feb 2008 14:16:22 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C47b6f036%241%40news.povray.org%3E/#%3C47b6f036%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C47b6f036%241%40news.povray.org%3E/#%3C47b6f036%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Martin Samuelsson] HTTPov, distributed rendering via HTTP [6670 days 2 hours and 4 minutes ago]</title>
		<description>
&lt;pre&gt;2007 has brought updates to existing distributed rendering systems, as well as a
few brand new ones. HTTPov ( http://columbiegg.com/httpov/ ) is one of the
latter, and likely the last of 2007. It is built around an unpatched POV-Ray,
and designed to be run unobtrusively in the background of plain unixish
machines; Windows with Cygwin installed is considered unixish in this context,
as well as Linux and various forms of BSD. The communication with the central
server is done via HTTP, and the system is capable of handling animations as
well as sliced still images.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 31 Dec 2007 13:45:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4778f13a64751076a0a49b900%40news.povray.org%3E/#%3Cweb.4778f13a64751076a0a49b900%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4778f13a64751076a0a49b900%40news.povray.org%3E/#%3Cweb.4778f13a64751076a0a49b900%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Slider] A3dsViewer new version 1.1 released: converts 3d... [6687 days 7 hours and 4 minutes ago]</title>
		<description>
&lt;pre&gt;Download:
http://www.aptagraphis.com/A3DSViewer.exe

Main issues:
Fixed many bugs in the export to the POV-Ray format.
Added diffuse management.

New implementations description:
http://www.aptagraphis.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=43:A3dsViewer%201.1%20released&amp;amp;catid=1:latest-n
ews&amp;amp;Itemid=43

Any requests are welcome.

Tomas
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 14 Dec 2007 08:45:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.47624197565e38d5aec0a2210%40news.povray.org%3E/#%3Cweb.47624197565e38d5aec0a2210%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.47624197565e38d5aec0a2210%40news.povray.org%3E/#%3Cweb.47624197565e38d5aec0a2210%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Thierry CHARLES] Re: neXtgen Povray Editor Beta 1 (version 0.9) [6689 days 3 hours and 46 minutes ago]</title>
		<description>
&lt;pre&gt;gRRosminet a &amp;#233;crit :
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It looks like Sourceforge has broken the windows binary. I will post it&lt;/span&gt;
 again in
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; a few hours.&lt;/span&gt;
Windows version is available again.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 12 Dec 2007 12:02:34 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C475fcdda%40news.povray.org%3E/#%3C475fcdda%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C475fcdda%40news.povray.org%3E/#%3C475fcdda%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[gRRosminet] Re: neXtgen Povray Editor Beta 1 (version 0.9) [6689 days 6 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;It looks like Sourceforge has broken the windows binary. I will post it again in
a few hours.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 12 Dec 2007 09:00:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.475fa282238ec1077f0f34330%40news.povray.org%3E/#%3Cweb.475fa282238ec1077f0f34330%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.475fa282238ec1077f0f34330%40news.povray.org%3E/#%3Cweb.475fa282238ec1077f0f34330%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Thierry CHARLES] neXtgen Povray Editor Beta 1 (version 0.9) [6689 days 20 hours and 18 minutes ago]</title>
		<description>
&lt;pre&gt;Hello,

The first public release of neXtgen Povray Editor(XPE) is here. XPE is a 
full featured code editor for Povray. It is a complete rewrite of old 
QTPovEditor and it is completely modular. It also have the ability to 
open large files without eating all your memory (this was one of the 
most important points).

Currently implemented features:

     * Auto-completion on CTRL+SPACE
     * Internal image-files viewer
     * Files explorer with external application
     support for non-handled filetypes (PDF, ...)
     * Javadoc-like documentation support
     * Povray files parsing with navigator display
     * includes direct acces by right click
     * ini files support
     * insert menu
     * rendering console
     * notepad, clock, open documents list
     * configuration utility
     * retractable panels interface
     * syntax enlightenment

Enjoy it !

It is available on Windows, Linux and sould be compilable on Mac 
(contact me to publish a binary for Mac)

Thierry CHARLES
http://nextpe.sourceforge.net/
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 11 Dec 2007 19:30:34 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C475ee55a%40news.povray.org%3E/#%3C475ee55a%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C475ee55a%40news.povray.org%3E/#%3C475ee55a%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[John VanSickle] LionSnake 1.6.9 released [6710 days 20 hours and 50 minutes ago]</title>
		<description>
&lt;pre&gt;http://www.geocities.com/evilsnack/lionsnake.htm

Updates since previous version:

* When texture mapping is removed from a face, the mapping points that 
are no longer in use were still being written to file instead of being 
quietly discarded. Fixed.

Regards,
John
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 20 Nov 2007 18:58:25 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C47432e51%40news.povray.org%3E/#%3C47432e51%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C47432e51%40news.povray.org%3E/#%3C47432e51%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[John VanSickle] LionSnake 1.6.8 released [6711 days 12 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;Version 1.6.8 of the LionSnake modeler is now available for download at

   http://www.geocities.com/evilsnack/lionsnake.htm

Changes from previous version:

* The uv mapping edit mode was not displaying the map edges correctly 
when the map points are not shared across the edge. Fixed.

* The dotted lines that form the uv mapping edges were not being drawn 
properly. This was purely cosmetic and most users probably didn't notice 
it. Fixed.

* The uv mapping data was not being read from saved files. Fixed.

Regards,
John
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 20 Nov 2007 02:59:20 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C47424d88%241%40news.povray.org%3E/#%3C47424d88%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C47424d88%241%40news.povray.org%3E/#%3C47424d88%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[syguy] Symscape's SymLab Exchange add-on imports wavefr... [6723 days 19 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;Symscape's SymLab Exchange add-on can now import Alias/Wavefront (obj) models.
Combined with the SymLab Viz Export add-on, which can export to POV-Ray, it is
now simple to compose complex scenes with minimal geometry creation effort.

More on SymLab Exchange add-on at http://www.symscape.com/product/exchange
More on SymLab Viz Export add-on at http://www.symscape.com/product/viz
To see an example visit http://www.symscape.com/node/505

Symscape - Computer-Aided Engineering for All
http://www.symscape.com/
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 7 Nov 2007 20:35:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.47321f7392f42dea1dedeb00%40news.povray.org%3E/#%3Cweb.47321f7392f42dea1dedeb00%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.47321f7392f42dea1dedeb00%40news.povray.org%3E/#%3Cweb.47321f7392f42dea1dedeb00%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Wolf] PovClipse 1.0.1 released [6728 days 3 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

PovClipse, the free Eclipse plugin for Povray and MegaPOV, is available in
version 1.0.1.

The most important new features since 1.0.0 are:
Render Messages View:
    =&amp;gt; Clicking on a line having a magnifier icon opens the file
       mentioned in the text and moves the cursor to the indicated line.
       This allows jumping directly to the error line indicated by Povray.
Editor performance:
    =&amp;gt; Refreshing the Outline view after file changes tended to be
       very slow for big files. A massive performance increase
       for this part could be accomplished.
Outline View: New entry types:
    =&amp;gt; #switch, #while
    =&amp;gt; #fopen, #fclose, #read, #write
Bug fixes:
    =&amp;gt; Outline view messed-up hierarchy levels if the characters
       ' or &amp;quot; were used within comments.
    =&amp;gt; Corrected some typos in the English translation

Please see the history page ( http://povclipse.sourceforge.net ) for the
complete list of new features.

As usual, please use the Eclipse update mechanism to install or update PovClipse
as described on the PovClipse homepage ( http://povclipse.sourceforge.net ) in
section &amp;quot;Installation&amp;quot;.
Do not download the source ZIP located on the Sourceforge project page as it
does not contain the binaries, only the sources are in there!

Have fun with PovClipse!

Best regards,
Wolf
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 3 Nov 2007 12:35:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.472c7899c532ef70edd244720%40news.povray.org%3E/#%3Cweb.472c7899c532ef70edd244720%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.472c7899c532ef70edd244720%40news.povray.org%3E/#%3Cweb.472c7899c532ef70edd244720%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Ilya Razmanov] Photoshop plugin for converting 2D image into 3D... [6753 days 2 hours and 3 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

just wanted to say that I released Photoshop plug-in module for exporting  
image into 3D scene, consisting of spheres colored according to source  
image pixels. For the preview of the effect, visit

http://photoshop.msk.ru/povsphere/

Plugin is freeware. If you don't have Photoshop, you may use some freeware  
like XnView or IrfanView. Plugin is Windows only, sorry. Hope you'll have  
some fun with it :-)

-- 
Ilya Razmanov
http://photoshop.msk.ru - Photoshop plug-in filters
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 9 Oct 2007 13:45:46 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cop.tzxm6jtz68ggte%40l2.ioc.ac.ru%3E/#%3Cop.tzxm6jtz68ggte%40l2.ioc.ac.ru%3E</guid>
		<link>//news.povray.org/*/message/%3Cop.tzxm6jtz68ggte%40l2.ioc.ac.ru%3E/#%3Cop.tzxm6jtz68ggte%40l2.ioc.ac.ru%3E</link>
	</item>
	<item>
		<title>[Txemi Jendrix] Moray goes freeware [6764 days 14 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;These are the good news:
&amp;quot;Since ownership of Moray has been transferred to the POV-Team, registration
is no longer required.

Until a new version without the registration system is released, please use
the following registration info to get rid of the nag screens:

  Name    : 'POV-Ray User'
  Number : 'BFDDE769'

Enjoy!&amp;quot;

link:
http://www.stmuc.com/moray/meregi.html

Congrats to all.

Txemi Jendrix
http://www.txemijendrix.com
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 28 Sep 2007 01:35:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.46fc594a478a3ebfb25751830%40news.povray.org%3E/#%3Cweb.46fc594a478a3ebfb25751830%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.46fc594a478a3ebfb25751830%40news.povray.org%3E/#%3Cweb.46fc594a478a3ebfb25751830%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Wolf] PovClipse 1.0.0 released! [6775 days 20 hours and 59 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

PovClipse, the free Eclipse plugin for Povray and MegaPOV, has hit the major
release 1.0.0!

The most important new features since 0.7.2 are:
=&amp;gt; New official PovClipse Logo: The Povclipse Logo challenge was won by
Sebastian Sanabria Diaz, his logo submission is used as the official
PovClipse logo.
=&amp;gt; Project managment:
      * Project creation wizard including project folder layout management
      * Export of projects into an ZIP / TAR / TGZ archive
      * Import of projects from an ZIP / TAR / TGZ archive or from a folder
      * Povray default library path contains the scene- and include project
layout folder
=&amp;gt; Render configurations: partial renderings can now be specified using
Pixel or percentage values, previously only percentages were supported.
=&amp;gt; Outline View: new entry types #if, #ifdef, #ifndef
=&amp;gt; Bugfixes

Please see the history page ( http://povclipse.sourceforge.net ) for the
complete list of new features.

As usual, please use the Eclipse update mechanism to install PovClipse as
described on the PovClipse homepage ( http://povclipse.sourceforge.net ) in
section &amp;quot;Installation&amp;quot;.
Do not download the source ZIP located on the Sourceforge project page as it
does not contain the binaries, only the sources are in there!

Have fun with PovClipse!

Best regards,
Wolf
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 16 Sep 2007 18:50:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.46ed79fef2563c0edd244720%40news.povray.org%3E/#%3Cweb.46ed79fef2563c0edd244720%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.46ed79fef2563c0edd244720%40news.povray.org%3E/#%3Cweb.46ed79fef2563c0edd244720%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Hugo] Bishop3D 1.0.1.8 Beta released [6796 days 21 hours and 8 minutes ago]</title>
		<description>
&lt;pre&gt;Hello all,

Bishop3D is a POV-Ray dedicated modeler and animation system for the 
MS-Windows platform. It offers native animation support via key-framing, 
native POV-Ray SDL import capability 
(http://www.bishop3d.com/parserdetails.htm) and seamless integration 
with POV-Ray 3.6.

Bishop3D is currently under beta tests and a new beta version with a 
number of bug fixes, new features and improvements has been just made 
available for download.

The beta tests are progressing well and the major compatibility and 
stability issues seem to be fixed. We can now gradually move our focus 
to Bishop3D usability and ergonomics.

For more information and download, please visit http://www.bishop3d.com

Regards,
Hugo.

-- 
 From a certain point onward there is no longer any turning back.
That is the point that must be reached.
Franz Kafka
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 26 Aug 2007 18:40:37 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C46d1c925%241%40news.povray.org%3E/#%3C46d1c925%241%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Alil] Bugfix Release of Y.A.P.R.M. [6804 days and 14 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

The last weeks I worked on a scene I had in mind and tried to model it with
Y.A.P.R.M. I soon found several smaller bugs that I would call show stopper
bugs. Also I found one bigger bug in saving Y.A.P.R.M. files including
spline objects. These bugs are fixed now and therefore I decided to make
this new release.

This release contains also the first feature of version 0.6: copy paste
support for text (within Y.A.P.R.M. but also to other X-apps).

As always let me know on problems, bugs and any questions.

Enjoy
Alil
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 19 Aug 2007 15:35:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.46c862199b8f97067ca4164e0%40news.povray.org%3E/#%3Cweb.46c862199b8f97067ca4164e0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.46c862199b8f97067ca4164e0%40news.povray.org%3E/#%3Cweb.46c862199b8f97067ca4164e0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Drakonis] Re: New POV-Ray Music Video available - Dance of... [6813 days 20 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;digitaldad&amp;quot; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hello Eduard,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Really great to hear from you, I still look at your book from time to time&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and would like to see you write a new one on the currents versions of&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV-Ray and MegaPOV-Ray.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Your YouTube video is very good and should serve to inspire POV-Ray users.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; TTFN&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Digitaldad&lt;/span&gt;

Ha!  Hi Mark... Wow, good to hear from you too!  That book was a *lot* of
work, but I'm always glad to hear that it was helpful and went to good
homes :-)  Send me an e-mail and let me know what you are doing these days,
if you have a moment.  As far as future POV-Ray books, I'll defer to others
at this point, but I do have a number of other
writing/video/raytracing/music/Mac-software projects up my sleeve.  Now,
where did I put that spare-time capsule?
ttfn,
Eduard
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 9 Aug 2007 19:00:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.46bb63801f16d0e7f281f53a0%40news.povray.org%3E/#%3Cweb.46bb63801f16d0e7f281f53a0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.46bb63801f16d0e7f281f53a0%40news.povray.org%3E/#%3Cweb.46bb63801f16d0e7f281f53a0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[digitaldad] Re: New POV-Ray Music Video available - Dance of... [6815 days 19 hours and 44 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Drakonis&amp;quot; &amp;lt;dra###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hello, I'm Eduard Schwan, that guy who worked on the Macintosh POV-Ray&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; development team for 8+ years (long ago) and published a Mac book on&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV-Ray... I've quietly resurfaced with some fun POV-Ray-related news I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; would like to share with the community.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have recently created a 100% POV-Ray-rendered music video, complete with&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; my own 80's &amp;quot;Depeche Mode&amp;quot; style music accompaniment.  I have rendered a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; low-quality version and posted it &amp;lt;a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; href=&amp;quot;http://www.youtube.com/watch?v=1aGwuuI8f_w&amp;quot;&amp;gt;here on YouTube for&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; free.&amp;lt;/a&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; And, I have re-rendered it in high-quality anti-aliased DVD size (with much&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; nicer DVD-quality sound), added a 12 minute behind-the-scenes interview --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; where I talk about writing the music and give a little beginner's peek at&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV-Ray -- and also have a live video of the flamenco guitarist who added&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; his acoustic guitar work to the piece, and have a trailer for my next&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV-Ray-rendered music video, &amp;quot;Fractal Serenity.&amp;quot;  This DVD is now&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; available for sale on-line &amp;lt;a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; href=&amp;quot;http://www.thelostrecords.com/schwansongs-artist.html&amp;quot;&amp;gt;here at &amp;quot;The&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Lost Records&amp;quot; record company.&amp;lt;/a&amp;gt;  It is about $9.95 US Dollars, and I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; think TLR did a very professional job with the cover printing and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; mastering.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I am glad that everyone's having a lot of fun with POV-Ray, and I hope this&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; video gets your creative synapses dancing!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ttfn,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Eduard Schwan&lt;/span&gt;

Hello Eduard,
Really great to hear from you, I still look at your book from time to time
and would like to see you write a new one on the currents versions of
POV-Ray and MegaPOV-Ray.

Your YouTube video is very good and should serve to inspire POV-Ray users.

TTFN
Digitaldad
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 7 Aug 2007 20:05:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.46b8cf581f16d0e720f4ea390%40news.povray.org%3E/#%3Cweb.46b8cf581f16d0e720f4ea390%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.46b8cf581f16d0e720f4ea390%40news.povray.org%3E/#%3Cweb.46b8cf581f16d0e720f4ea390%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[pan] SPH: smooth particle hydrodynamics algorithms [6815 days 23 hours and 12 minutes ago]</title>
		<description>
&lt;pre&gt;http://www.csiro.au/multimedia/FluidSpecialEffects.html
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 7 Aug 2007 16:36:57 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C46b89fa9%40news.povray.org%3E/#%3C46b89fa9%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Drakonis] New POV-Ray Music Video available - Dance of the... [6816 days 17 hours and 39 minutes ago]</title>
		<description>
&lt;pre&gt;Hello, I'm Eduard Schwan, that guy who worked on the Macintosh POV-Ray
development team for 8+ years (long ago) and published a Mac book on
POV-Ray... I've quietly resurfaced with some fun POV-Ray-related news I
would like to share with the community.

I have recently created a 100% POV-Ray-rendered music video, complete with
my own 80's &amp;quot;Depeche Mode&amp;quot; style music accompaniment.  I have rendered a
low-quality version and posted it &amp;lt;a
href=&amp;quot;http://www.youtube.com/watch?v=1aGwuuI8f_w&amp;quot;&amp;gt;here on YouTube for
free.&amp;lt;/a&amp;gt;

And, I have re-rendered it in high-quality anti-aliased DVD size (with much
nicer DVD-quality sound), added a 12 minute behind-the-scenes interview --
where I talk about writing the music and give a little beginner's peek at
POV-Ray -- and also have a live video of the flamenco guitarist who added
his acoustic guitar work to the piece, and have a trailer for my next
POV-Ray-rendered music video, &amp;quot;Fractal Serenity.&amp;quot;  This DVD is now
available for sale on-line &amp;lt;a
href=&amp;quot;http://www.thelostrecords.com/schwansongs-artist.html&amp;quot;&amp;gt;here at &amp;quot;The
Lost Records&amp;quot; record company.&amp;lt;/a&amp;gt;  It is about $9.95 US Dollars, and I
think TLR did a very professional job with the cover printing and
mastering.

I am glad that everyone's having a lot of fun with POV-Ray, and I hope this
video gets your creative synapses dancing!

ttfn,
Eduard Schwan
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 6 Aug 2007 22:10:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.46b79ae119965773f281f53a0%40news.povray.org%3E/#%3Cweb.46b79ae119965773f281f53a0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.46b79ae119965773f281f53a0%40news.povray.org%3E/#%3Cweb.46b79ae119965773f281f53a0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[webmaster] New download mirror [6817 days 12 hours and 59 minutes ago]</title>
		<description>
&lt;pre&gt;Hello,

I just add a new mirror. The server is located at US (Dallas, 100mb
connection). I am doing daily upate on this mirror. Here is the url:

http://povray.site2nd.org/povray/

It's a little thing that I can do to contribute to the community.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 6 Aug 2007 02:50:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.46b68c197f96e675b145e9b0%40news.povray.org%3E/#%3Cweb.46b68c197f96e675b145e9b0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.46b68c197f96e675b145e9b0%40news.povray.org%3E/#%3Cweb.46b68c197f96e675b145e9b0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Wolf] PovClipse logo challenge voting has started [6822 days 9 hours and 39 minutes ago]</title>
		<description>
&lt;pre&gt;The PovClipse logo challenge submission period is over, please take a look
at the submitted logo proposals and vote for your favourite!

You will find the voting page at http://povclipse.sourceforge.net/ Menu
&amp;#147;Logo challenge&amp;#148; =&amp;gt; &amp;#147;Gallery and voting&amp;#148;.

The voting period is from 2007-Aug-01 to 2007-Aug-28.

Thanks for voting!

-- Wolf
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 1 Aug 2007 06:10:02 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.46b02309fa6fdeefedd244720%40news.povray.org%3E/#%3Cweb.46b02309fa6fdeefedd244720%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.46b02309fa6fdeefedd244720%40news.povray.org%3E/#%3Cweb.46b02309fa6fdeefedd244720%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Dennis Miller] Re: Generative Design with LSystems [6827 days 15 hours ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Run-time error.
Path not found.&amp;quot;

Can you tell me were the files have to be to run your software?
thanks much.
Dennis
&amp;quot;uroncoroni&amp;quot; &amp;lt;uro###&amp;nbsp;[at]&amp;nbsp;digitalpoiesis&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote in message 
news:&lt;a href=&quot;/&lt;web.467daa5d569df76aba14ce940@news.povray.org&gt;&quot;&gt;web.467daa5d569df76aba14ce940@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have just published a web page about generative design, LSystems, &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Cellular&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Automata as a course documentation of my University courses at the Faculty&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; of Architecture of the SMDP University of Lima Peru.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm intersted in generative design methodology and generative software&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; design, interfaces and tecniques.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; There is a gallery of images rendered with POVRay and the software can be&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; downloaded freely.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the link is:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://www.digitalpoiesis.org&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; bye,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; U. Roncoroni&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 27 Jul 2007 00:48:24 GMT</pubDate>
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	</item>
	<item>
		<title>[Friedrich Lohmueller] Update of Insert Menu Add-on [6838 days 19 hours and 32 minutes ago]</title>
		<description>
&lt;pre&gt;Hi to all!

   An update of my &amp;quot;Insert Menu Add-on&amp;quot; for POV-Ray for Win
is available now. It's a bundle of Insert Menu items like
basic scenes, backgrounds, many shapes, isosurfaces, loops,
spline curves, some matrices for sheering and other
transformations, basic animation, samples for visualization
of math 2d functions as well as textures and materials.

   It's now extended by some new templates for shapes like
HF-macros, Parametric Surfaces and some other little additions.

  All items are fully functional code segments, all shapes
are fully textured and have vanilla basic transformations
to make it easier to use the correct syntax  for beginners
and also for advanced users.

For details about the content and for download see here:
http://www.f-lohmueller.de/pov_tut/addon/insert0.htm
  (en-us, de, fr, it)

An new and largely expanded tutorial with samples
for nearly all &amp;quot;Geometric Shapes in POV-Ray&amp;quot; is online
http://www.f-lohmueller.de/pov_tut/all_shapes/shapes000e.htm

Also growing: My little collection of
&amp;quot;Ready-made Objects for POV-Ray&amp;quot; which has got some
new houses and some fully animate able cars, trucks,
tracked vehicles and a little helicopter.
For all the items there are available the according
&amp;quot;Insert Menu&amp;quot; add-ons for comfortable use.
For details about my &amp;quot;POV-Ray Objects&amp;quot; see here:
http://www.f-lohmueller.de/pov_tut/objects/obj_000e.htm


Happy raytracing!

Friedrich A. Lohmueller

Email:  Fri###&amp;nbsp;[at]&amp;nbsp;t-online&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de
Homepage: http://www.f-lohmueller.de/
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 15 Jul 2007 20:16:42 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C469A817F.3070200%40t-online.de%3E/#%3C469A817F.3070200%40t-online.de%3E</guid>
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	</item>
	<item>
		<title>[Lance Birch] Re: LionSnake works under Vista [6844 days 11 hours and 31 minutes ago]</title>
		<description>
&lt;pre&gt;JeffBTX wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Minor Corrections (StupidFingersToday): My install path c:LionSnake&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; My processor is AMD 64 X2 5200+ (not 63(??) X2)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Anyway - should explain - Vista seems to exhibit very strange behaviour,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; designed to 'protect' your system. Vista becomes an unholy 'control freek'&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; with many apps under the 'Program Files' or 'Program Files (x86)' paths; if&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; it is an app that was not specifically designed for Vista, following strict&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Vista design guidelines and blessed by the high Muckety Muckety Priest of&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Microsoft Billy Gates, you find that you can't change .INI files, or&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; changes to .INI files have no effect; if you change settings WITHIN the app&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; sometimes they have no effect, etc. I had to hack my registry to get my&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; virus scanner to work the way it should.&lt;/span&gt;

That's because INI files (and other configuration files) for programs 
should not be in Program Files along with the programs' binaries.  They 
should be stored in the appropriate place in the Users folder (&amp;quot;The Folder 
Formerly Known as Documents and Settings&amp;quot;).

Lance.

thezone - thezone.firewave.com.au
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 10 Jul 2007 04:17:20 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C46930850%40news.povray.org%3E/#%3C46930850%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C46930850%40news.povray.org%3E/#%3C46930850%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[John VanSickle] Re: LionSnake works under Vista [6844 days 20 hours and 22 minutes ago]</title>
		<description>
&lt;pre&gt;JeffBTX wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Minor Corrections (StupidFingersToday): My install path c:LionSnake&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; My processor is AMD 64 X2 5200+ (not 63(??) X2)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Anyway - should explain - Vista seems to exhibit very strange behaviour,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; designed to 'protect' your system. Vista becomes an unholy 'control freek'&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; with many apps under the 'Program Files' or 'Program Files (x86)' paths; if&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; it is an app that was not specifically designed for Vista, following strict&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Vista design guidelines and blessed by the high Muckety Muckety Priest of&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Microsoft Billy Gates, you find that you can't change .INI files, or&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; changes to .INI files have no effect; if you change settings WITHIN the app&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; sometimes they have no effect, etc. I had to hack my registry to get my&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; virus scanner to work the way it should.&lt;/span&gt;

Reason #475 that I am going to make the app Open Source very soon...

Regards,
John
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 9 Jul 2007 19:26:10 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C46928bd2%40news.povray.org%3E/#%3C46928bd2%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C46928bd2%40news.povray.org%3E/#%3C46928bd2%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[JeffBTX] Re: LionSnake works under Vista [6845 days 2 hours and 44 minutes ago]</title>
		<description>
&lt;pre&gt;Minor Corrections (StupidFingersToday): My install path c:LionSnake
My processor is AMD 64 X2 5200+ (not 63(??) X2)

Anyway - should explain - Vista seems to exhibit very strange behaviour,
designed to 'protect' your system. Vista becomes an unholy 'control freek'
with many apps under the 'Program Files' or 'Program Files (x86)' paths; if
it is an app that was not specifically designed for Vista, following strict
Vista design guidelines and blessed by the high Muckety Muckety Priest of
Microsoft Billy Gates, you find that you can't change .INI files, or
changes to .INI files have no effect; if you change settings WITHIN the app
sometimes they have no effect, etc. I had to hack my registry to get my
virus scanner to work the way it should.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 9 Jul 2007 13:05:02 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.469231f6e4c937503550779c0%40news.povray.org%3E/#%3Cweb.469231f6e4c937503550779c0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.469231f6e4c937503550779c0%40news.povray.org%3E/#%3Cweb.469231f6e4c937503550779c0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[JeffBTX] Re: LionSnake works under Vista [6845 days 2 hours and 59 minutes ago]</title>
		<description>
&lt;pre&gt;Second that... hehehehe

One caveat, though...

With this or *any* other app that was not specifically designed for
WinVista:

NEVER accept the 'default' install path (I.E. DO NOT put it under
(drive):Program Files or (drive:Program Files (x86). This is not an issue
with LionSnake, you basically unzip &amp;amp; put it where ever you want (but dont
put it into a Program Files path...)

I put my LS installation in c:LionSnake

Works perfectly fine under Windows Vista Home Premium 64 bit (AMD 63 X2
5200+ Processor)


John VanSickle &amp;lt;evi###&amp;nbsp;[at]&amp;nbsp;hotmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have been informed by a member of my vast user base that LionSnake&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; does indeed run under 64-bit Windows Vista.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; www.geocities.com/evilsnack/lionsnake.htm&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; John&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 9 Jul 2007 12:50:02 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.46922e98e4c937503550779c0%40news.povray.org%3E/#%3Cweb.46922e98e4c937503550779c0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.46922e98e4c937503550779c0%40news.povray.org%3E/#%3Cweb.46922e98e4c937503550779c0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[John VanSickle] LionSnake works under Vista [6847 days 14 hours ago]</title>
		<description>
&lt;pre&gt;I have been informed by a member of my vast user base that LionSnake 
does indeed run under 64-bit Windows Vista.

www.geocities.com/evilsnack/lionsnake.htm

Regards,
John
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 7 Jul 2007 01:48:53 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C468ef105%40news.povray.org%3E/#%3C468ef105%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C468ef105%40news.povray.org%3E/#%3C468ef105%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[virtualmeet] K3DSurf 0.6.2 [6850 days 11 hours and 39 minutes ago]</title>
		<description>
&lt;pre&gt;Hi all,
K3DSurf 0.6.2 is out with :
* A new GUI interface with menus and a toolbar.
* In Isosurface, the OpenGL viewer can go up to a height of
10MTriangles/Grid 500, export the &amp;quot;Minimal topology&amp;quot; as an .OBJ file (a new
table for the Marching Cube algorithm was made from scratch), show more than
one Isosurface, store/load/delete Isosurface formulas, and turn on/off the
new parser for fast math calculations.
* There are new examples, and this release can store/load parametric
formulas.
* The ability to save a config file to store information about colors and
isosurfaces resolution.
* A new forum : http://k3dsurf.s4.bizhat.com
The most important feature is probably the first implementation of the new
parser technic for fast mathematical functions calculations (called the
&amp;quot;Geometrical Parser&amp;quot;, see
http://news.povray.org/povray.programming/thread/%3Cweb.458c5afde96868a657714efb0%40news.povray.org%3E/
for more infos) and we are confident that this is going to make a
significant leap in the way the mathematical tools are handling and
performing mathematical equations. In short, a &amp;quot;smarter&amp;quot; mathematical
parser can break down the hardware limits...
Cheers,
Taha
Home : http://k3dsurf.sourceforge.net/
Download : http://kde-apps.org/content/show.php?content=25049
Forum : http://k3dsurf.s4.bizhat.com
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 4 Jul 2007 04:10:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.468b1bfcbb4416c3f539c53e0%40news.povray.org%3E/#%3Cweb.468b1bfcbb4416c3f539c53e0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.468b1bfcbb4416c3f539c53e0%40news.povray.org%3E/#%3Cweb.468b1bfcbb4416c3f539c53e0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Wolf] PovClipse 0.7.2 released [6858 days 22 hours and 39 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

PovClipse, the free Eclipse plugin for Povray and MegaPOV, is available in
version 0.7.2.

The most important new features since 0.7.1 are:
=&amp;gt; New settings for changing the default Povray and MegaPOV include folder
(Linux and Mac users will love this option ;-)).
=&amp;gt; Performance optimizations (some configurable using the preferences)
=&amp;gt; PovClipse speaks Portuguese now
=&amp;gt; The logging level can be configured using start parameter
=&amp;gt; Bugfixes

Please see the history page ( http://povclipse.sourceforge.net ) for the
complete list of new features.

As usual, please use the Eclipse update mechanism to install PovClipse as
described on the PovClipse homepage ( http://povclipse.sourceforge.net ) in
section &amp;quot;Installation&amp;quot;.
Do not download the source ZIP located on the Sourceforge project page as it
does not contain the binaries, only the sources are in there!

Have fun with PovClipse!

Best regards,
Wolf
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 25 Jun 2007 17:10:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.467ff662c7925c8aedd244720%40news.povray.org%3E/#%3Cweb.467ff662c7925c8aedd244720%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.467ff662c7925c8aedd244720%40news.povray.org%3E/#%3Cweb.467ff662c7925c8aedd244720%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[uroncoroni] Generative Design with LSystems [6860 days 16 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,
I have just published a web page about generative design, LSystems, Cellular
Automata as a course documentation of my University courses at the Faculty
of Architecture of the SMDP University of Lima Peru.
I'm intersted in generative design methodology and generative software
design, interfaces and tecniques.

There is a gallery of images rendered with POVRay and the software can be
downloaded freely.

the link is:

http://www.digitalpoiesis.org

bye,
U. Roncoroni
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 23 Jun 2007 23:20:02 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.467daa5d569df76aba14ce940%40news.povray.org%3E/#%3Cweb.467daa5d569df76aba14ce940%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.467daa5d569df76aba14ce940%40news.povray.org%3E/#%3Cweb.467daa5d569df76aba14ce940%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Thomas de Groot] Re: PoseRay 3.11.0 released: comments [6868 days 2 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;See p.b.i. for an example image and some comments concerning Poser 7 (in 
particular) and Poseray.

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 16 Jun 2007 13:14:27 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C4673e233%241%40news.povray.org%3E/#%3C4673e233%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C4673e233%241%40news.povray.org%3E/#%3C4673e233%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Janet] Re: PoseRay 3.11.0 released [6870 days 21 hours and 19 minutes ago]</title>
		<description>
&lt;pre&gt;Thanks!
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 13 Jun 2007 18:30:02 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.46703681c48c6321a517c74b0%40news.povray.org%3E/#%3Cweb.46703681c48c6321a517c74b0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.46703681c48c6321a517c74b0%40news.povray.org%3E/#%3Cweb.46703681c48c6321a517c74b0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Samuel Benge] Re: PoseRay 3.11.0 released [6872 days 21 hours and 7 minutes ago]</title>
		<description>
&lt;pre&gt;FlyerX wrote:

Thank you. This program is very useful!

~Sam
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 11 Jun 2007 18:41:06 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C466d9742%241%40news.povray.org%3E/#%3C466d9742%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C466d9742%241%40news.povray.org%3E/#%3C466d9742%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Thomas de Groot] Re: PoseRay 3.11.0 released [6873 days 1 hour ago]</title>
		<description>
&lt;pre&gt;Excellent!
Thank you so much, FlyerX!!

Thomas

&amp;quot;FlyerX&amp;quot; &amp;lt;fly###&amp;nbsp;[at]&amp;nbsp;yahoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; schreef in bericht 
news:&lt;a href=&quot;/&lt;466d0563$1@news.povray.org&gt;&quot;&gt;466d0563$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hello,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; New version of PoseRay has been released.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://mysite.verizon.net/sfg0000/&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; For a list of changes you can check the version history at&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://mysite.verizon.net/sfg0000/poserayhelp.htm#Version_History&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; enjoy,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; FlyerX&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 11 Jun 2007 14:48:22 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C466d60b6%241%40news.povray.org%3E/#%3C466d60b6%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C466d60b6%241%40news.povray.org%3E/#%3C466d60b6%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[FlyerX] PoseRay 3.11.0 released [6873 days 7 hours and 30 minutes ago]</title>
		<description>
&lt;pre&gt;Hello,

New version of PoseRay has been released.

http://mysite.verizon.net/sfg0000/

For a list of changes you can check the version history at

http://mysite.verizon.net/sfg0000/poserayhelp.htm#Version_History

enjoy,

FlyerX
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 11 Jun 2007 08:18:43 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C466d0563%241%40news.povray.org%3E/#%3C466d0563%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C466d0563%241%40news.povray.org%3E/#%3C466d0563%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[afelix] Build a render-farm with Instant-Grid V1.0 [6901 days 7 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;Instant-Grid (http://www.instant-grid.org) is a Knoppix-based live linux
system designed for easily building a computer-grid. One computer boots
with the Instant-Grid-CD and all other computers will boot from Network via
PXE. A grid-middleware (Globus Toolkit 4) is automatically configured and
ready to use. After the boot process you will have a computer-cluster with
grid functionality.
It is fully free and can be downloaded from http://www.instant-grid.org .

Instant-Grid contains a bunch of applications to demonstrate grid-technology
in a beginner-friendly way.

One grid-enabled application is rendering with POV-Ray. Rendering is
possible in two ways: By using a PHP-based webfrontend or by using a
Portlet inside our Portal-System. Both ways automatically distribute to all
computers of the grid, hence reducing total rendering time.

The webfrontend was announced earlier in this news session and now has the
capability to render animations. The Portlet uses grid-workflows
(http://www.gridworkflow.org) based on petri-nets and is also capable of
rendering still images and animations.

Since Instant-Grid is a german project funded by the &amp;quot;Bundesministerium f&amp;#252;r
Bildung und Forschung&amp;quot; most parts are in german and some are in english.
Anyway usage should be intuitive and remarks are very welcome.

Please feel free to download and test our 1.0 release. Since it is a
live-system, your computer will not be changed in any way. Just remove the
CD and reboot to get your old system back.

Have fun with your render-grid.

Andreas

afe###&amp;nbsp;[at]&amp;nbsp;gwdg&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 14 May 2007 08:35:02 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.46481ee63176507a9a963ce10%40news.povray.org%3E/#%3Cweb.46481ee63176507a9a963ce10%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.46481ee63176507a9a963ce10%40news.povray.org%3E/#%3Cweb.46481ee63176507a9a963ce10%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Wolf] PovClipse logo challenge stated [6917 days 20 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

PovClipse still lacks a recognizable logo, so a logo challenge has started.
The goal is to contribute a highly recognizable logo to the PovClipse
project.

The challenge will be open until 2007-Aug-28, followed by a 4 week voting
period.
The PovClipse logo will be picked from the top-3 voted logos.

If you're a graphical person please feel invited to take part in the
challenge!

Please check the PovClipse homepage ( http://povclipse.sourceforge.net ) for
more details!

Best regards,
Wolf
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 27 Apr 2007 18:55:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.463246167616ffb4edd244720%40news.povray.org%3E/#%3Cweb.463246167616ffb4edd244720%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.463246167616ffb4edd244720%40news.povray.org%3E/#%3Cweb.463246167616ffb4edd244720%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Wolf] PovClipse 0.7.1 released [6917 days 20 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

PovClipse, the free Eclipse plugin for Povray and MegaPOV, is available in
version 0.7.1.

The most important new features since 0.6.3 are:
=&amp;gt; &amp;quot;Auto save&amp;quot; for dirty editors, configurable using the PovClipse
preferences.
=&amp;gt; Image view support now TGA and HDR, thus all imagetypes produced by
Povray or MegaPOV can be shown.
=&amp;gt; Configurable templates can be used to create render configurations.
=&amp;gt; Bugfixes

Please see the history page ( http://povclipse.sourceforge.net ) for the
complet list of new features.

As usual, please use the Eclipse update mechanism to install PovClipse as
described on the PovClipse homepage ( http://povclipse.sourceforge.net ) in
section &amp;quot;Installation&amp;quot;.
Do not download the source ZIP located on the Sourceforge project page as it
does not contain the binaries, only the sources are in there!

Have fun with PovClipse!

Best regards,
Wolf
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 27 Apr 2007 18:55:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.463245e92ca5e789edd244720%40news.povray.org%3E/#%3Cweb.463245e92ca5e789edd244720%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.463245e92ca5e789edd244720%40news.povray.org%3E/#%3Cweb.463245e92ca5e789edd244720%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Alil] Y.A.P.R.M. 0.5.5 released [6919 days 18 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;fter a long time the next official release of Y.A.P.R.M. is done. Lots of
improvements and new objects are available with the new version. From the
objects side these are mainly a bunch of new poly-objects like 3 and 4
sided coons patches. A further improvement is that different povray render
commands can be selected. For distributed rendering the gsPovRay is
directly support with its commandline paramters.

As always several bugfixes and improvements have been done to make
Y.A.P.R.M. more useable.

You can download it from http://yaprm.sourceforge.net

I hope you like the new version. If you have any problems let me know.

Enjoy
Alil
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 25 Apr 2007 20:55:02 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.462fbf95c871e5b3280834df0%40news.povray.org%3E/#%3Cweb.462fbf95c871e5b3280834df0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.462fbf95c871e5b3280834df0%40news.povray.org%3E/#%3Cweb.462fbf95c871e5b3280834df0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[TB] Updated pages - some stuff to download [6928 days 5 hours and 39 minutes ago]</title>
		<description>
&lt;pre&gt;I've published my latest works and I hope It'll be usefull:

 Pigmentator - a helping tool, that can easy prepare color vectors, maps
               and other portions of POV-Ray code by simple GUI
 Texies - small pack of little, but powerful bitmap textures
          ( one of them helps simulate 'wireframe render' )

 and some more things at: http://www.povray.cz/downloads.html

 TB
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 17 Apr 2007 10:10:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.46249c022375858c95cc531e0%40news.povray.org%3E/#%3Cweb.46249c022375858c95cc531e0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.46249c022375858c95cc531e0%40news.povray.org%3E/#%3Cweb.46249c022375858c95cc531e0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[syguy] Symscape's SymLab Viz Export add-on exports to P... [6929 days and 54 minutes ago]</title>
		<description>
&lt;pre&gt;Symscape's SymLab (http://www.symscape.com/product/symlab) is a free 3D
fluid-flow simulation viewer, which when combined with the SymLab Viz
Export add-on (http://www.symscape.com/product/viz) can export to POV-Ray.

See the Symscape gallery (http://www.symscape.com/image/tid/8) for POV-Ray
examples.


Symscape: Computer-Aided Engineering for All
http://www.symscape.com/
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 16 Apr 2007 14:55:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.46238daae60d2606cad760%40news.povray.org%3E/#%3Cweb.46238daae60d2606cad760%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.46238daae60d2606cad760%40news.povray.org%3E/#%3Cweb.46238daae60d2606cad760%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Thorsten Froehlich] Re: Functions [6942 days 3 hours and 52 minutes ago]</title>
		<description>
&lt;pre&gt;Shams Naved wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Can anybody tell me how to create shapes like helix and other complex shapes&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; using Functions in POV-Ray?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If anybody has a link to a good tutorial related to it plz post it?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I am relatively new to POV-Ray and I need it for my next Image.&lt;/span&gt;

What makes you think that a group with the stated purpose &amp;quot;'Interesting'
news suitable for the www.povray.org news section&amp;quot; would be even remotely
appropriate for a question?  Please post in povray.newusers.

	Thorste, POV-Team
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 3 Apr 2007 11:56:10 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C461240da%241%40news.povray.org%3E/#%3C461240da%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C461240da%241%40news.povray.org%3E/#%3C461240da%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Shams Naved] Functions [6942 days 8 hours and 4 minutes ago]</title>
		<description>
&lt;pre&gt;Can anybody tell me how to create shapes like helix and other complex shapes
using Functions in POV-Ray?
If anybody has a link to a good tutorial related to it plz post it?
I am relatively new to POV-Ray and I need it for my next Image.
Thanx
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 3 Apr 2007 07:45:02 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.461204cac15dafaf69e2f3040%40news.povray.org%3E/#%3Cweb.461204cac15dafaf69e2f3040%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.461204cac15dafaf69e2f3040%40news.povray.org%3E/#%3Cweb.461204cac15dafaf69e2f3040%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Wolf] PovClipse 0.7.0 released [6946 days and 4 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

PovClipse, the free Eclipse plugin for Povray and MegaPOV, is available in
version 0.7.0.

The most important new features since 0.6.3 are:
=&amp;gt; Improved table of content for the PovClipse and Povray eclipse help.
=&amp;gt; (Optional) MegaPOV help feature available
=&amp;gt; The Outline view shows the details of an entry using a tree structure.
=&amp;gt; New Outline entry types: texture, pigment, normal, warp,
interior_texture,
       color_map, pigment_map, image_map, slope_map, normal_map, bump_map,
density_map,
       finish, density, irid, interior, media, scattering, density, photons,
clipped_by, bounded_by
=&amp;gt; Outline entries can be filtered
=&amp;gt; The PovClipse preferences offers independent version check settings for
all 3 features
       (PovClipse, Povray 3.6 Documentation, MegaPOV 1.2.1 Documentation)

Please see the history page ( http://povclipse.sourceforge.net/history.html
) for the complet list of new features.

As usual, please use the Eclipse update mechanism to install PovClipse as
described on the PovClipse homepage ( http://povclipse.sourceforge.net ) in
section &amp;quot;Installation&amp;quot;.
Do not download the source ZIP located on the Sourceforge project page as it
does not contain the binaries, only the sources are in there!

Have fun with PovClipse!

Best regards,
Wolf
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 30 Mar 2007 15:45:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.460d3e20c3678cb7edd244720%40news.povray.org%3E/#%3Cweb.460d3e20c3678cb7edd244720%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.460d3e20c3678cb7edd244720%40news.povray.org%3E/#%3Cweb.460d3e20c3678cb7edd244720%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Hugo] Bishop3D 1.0.1.3 is out [6956 days 22 hours and 41 minutes ago]</title>
		<description>
&lt;pre&gt;Hello all,

Bishop3D is a POV-Ray dedicated modeler and animation system for the 
MS-Windows platform. It offers native animation support via key-framing, 
native POV-Ray SDL import capability and seamless integration with 
POV-Ray 3.6.

Bishop3D is currently under beta tests. The tests are going well and we 
are steadily approaching the first release candidate.

Bishop3D&amp;#146;s fourth beta release (Bishop3D 1.0.1.3 Beta) has been just 
made available for download with a number of bug fixes and general 
improvements.

For more information and download, please visit http://www.bishop3d.com

Regards,
Hugo.

-- 
 From a certain point onward there is no longer any turning back.
That is the point that must be reached.
Franz Kafka
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 19 Mar 2007 17:07:31 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C45fed163%40news.povray.org%3E/#%3C45fed163%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C45fed163%40news.povray.org%3E/#%3C45fed163%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Prashant] POV-Ray for Maya=AE Released [6965 days 9 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

I am writing a POV-Ray file translator in Maya.
Alpha version has been released.

Supports Polygons,Lights and Camera.

More information here:

http://www.pantheon-studios.in/download/

Prashant Saxena
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 11 Mar 2007 06:25:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.45f3a0019b3684291d1e49410%40news.povray.org%3E/#%3Cweb.45f3a0019b3684291d1e49410%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.45f3a0019b3684291d1e49410%40news.povray.org%3E/#%3Cweb.45f3a0019b3684291d1e49410%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Prashant] Maya and POV-Ray integration [6969 days 1 hour and 14 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

I have started the development of Maya to POV-Ray file translator with
complete integration in it.
Although I am not much familiar with all the capabilities of POV-Ray but I
have been digging into it from past few weeks.

I have worked on the porting of &amp;quot;Liquid&amp;quot;, Maya to Renderman translator and I
would love to see the integration of POVr with Maya. I would like to get
support from the POVr development team to contribute in this project.

The initial road map that has been pinned down is this:

1.Maya to POVr file translator (for now polygon &amp;amp; NURBS support only)
2.Pigment Manager written in MEL.(Maya Emended Language)
3.Attribute Manager in MEL.
4.Render Globals in MEL.

Some of the important feature that will surely stand POVr with it's
competitors are:

1. Run time subdivision
2. True Displacement using normal maps generated using applications like
ZBRush.
3. Render Passes Framework.

I am not sure but some of the features has been implemented using patches as
I have found on couple of forums. If you do have a road map to integrate
these features into next release then please let me know.



Regards

Prashant Saxena
CEO &amp;amp; CTO
Pantheon Studios

www.pantheon-studios.in

Confidentiality  Statement:  This e-mail message may contain confidential
and privileged information
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&lt;/pre&gt;
		</description>
		<pubDate>Wed, 7 Mar 2007 14:35:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.45eecc9c8f3dbeb786b098630%40news.povray.org%3E/#%3Cweb.45eecc9c8f3dbeb786b098630%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.45eecc9c8f3dbeb786b098630%40news.povray.org%3E/#%3Cweb.45eecc9c8f3dbeb786b098630%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[patrstg] Geomorph 0.40 released [6975 days 11 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;Hi!

Geomorph is a height field editor for Linux, working with POV-ray.

Version 0.40 provides new tools for creating crack networks, raising the
edges of flat surfaces and increasing the height field noise. The erosion
algorithm and the waves tool are improved. New POV-Ray scripts are
proposed. The HTML documentation features new guides and tutorials related
to the new tools and to the new POV-Ray scripts.

See: http://geomorph.sourceforge.net

Thanks
Patrice
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 1 Mar 2007 04:35:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.45e65737c2aedace2151f5390%40news.povray.org%3E/#%3Cweb.45e65737c2aedace2151f5390%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.45e65737c2aedace2151f5390%40news.povray.org%3E/#%3Cweb.45e65737c2aedace2151f5390%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Wolf] PovClipse 0.6.3 released [6980 days and 14 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

PovClipse, the free Eclipse plugin for Povray and MegaPOV, is available in
version 0.6.3.

The most important new features since 0.6.2 are:
=&amp;gt; Support for MegaPOV (keywords as well as using it as renderer)
=&amp;gt; Hovering over a rgb[f|t|ft] or color_map statement displays the
   color / color_map in the hover window.
=&amp;gt; Syntax checks displaying error or warning symbols for:
    * Include files (error displayed if file can not be found)
    * Variable names (error displayed for not known words)
    * Macro documentation (warning displayed if a macro has no comment)
=&amp;gt; PovClipse speaks the following new languages:
    * Spanish
    * French
=&amp;gt; New FAQ section in the documentation (
http://povclipse.sourceforge.net/faq/faq.html )

Please see the history page ( http://povclipse.sourceforge.net/history.html
) for the complet list of new features.

As usual, please use the Eclipse update mechanism to install PovClipse as
described on the PovClipse homepage ( http://povclipse.sourceforge.net ) in
section &amp;quot;Installation&amp;quot;.
Do not download the source ZIP located on the Sourceforge project page as it
does not contain the binaries, only the sources are in there!

Have fun with PovClipse!

Best regards,
Wolf
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 24 Feb 2007 15:35:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.45e05acab3f57bdbedd244720%40news.povray.org%3E/#%3Cweb.45e05acab3f57bdbedd244720%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.45e05acab3f57bdbedd244720%40news.povray.org%3E/#%3Cweb.45e05acab3f57bdbedd244720%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Lance Birch] Re: A3dsViewer released: converts 3ds files to t... [6985 days 9 hours and 51 minutes ago]</title>
		<description>
&lt;pre&gt;Slider wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi Lance,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; thanks for support.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have updated installer,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; now everything should be ok.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Cheers,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Tomas&lt;/span&gt;

Not a problem; also a news item for the release is now on povray.org

Cheers,

Lance.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 19 Feb 2007 05:57:48 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C45d93c5c%40news.povray.org%3E/#%3C45d93c5c%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C45d93c5c%40news.povray.org%3E/#%3C45d93c5c%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Slider] Re: A3dsViewer released: converts 3ds files to t... [6986 days and 44 minutes ago]</title>
		<description>
&lt;pre&gt;Warp &amp;lt;war###&amp;nbsp;[at]&amp;nbsp;tag&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;povray&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Trevor G Quayle &amp;lt;Tin###&amp;nbsp;[at]&amp;nbsp;hotmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; 2) Does it do smoothing?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   Just curious, but why would mesh smoothing be a task for a format&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; converter? Shouldn't it be the task of the original modeller which&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; created the mesh?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;                                                           - Warp&lt;/span&gt;

A3dsViewer does smoothing only if 3ds file faces have smooth flag on.
I can provide possibility to &amp;quot;force&amp;quot; smoothing or disable smoothing
if somebody need this.

Regards,
Tomas
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 18 Feb 2007 15:05:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.45d86adacb67175caec0a2210%40news.povray.org%3E/#%3Cweb.45d86adacb67175caec0a2210%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.45d86adacb67175caec0a2210%40news.povray.org%3E/#%3Cweb.45d86adacb67175caec0a2210%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Slider] Re: A3dsViewer released: converts 3ds files to t... [6986 days and 49 minutes ago]</title>
		<description>
&lt;pre&gt;&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&amp;quot;Trevor G Quayle&amp;quot; &amp;lt;Tin###&amp;nbsp;[at]&amp;nbsp;hotmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Interesting.  A few questions:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;1) Does it convert to mesh2?&lt;/span&gt;

yes

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;2) Does it do smoothing?&lt;/span&gt;
yes

3) Is the output customizeable?  One of the problems I have with
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; other converters (3DWin in particular) is that I can't get it to output the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; mesh without the texture block and references, requiring me to remove it by&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; hand.&lt;/span&gt;
I have added settings dialog: menu: Export-&amp;gt;POV-Ray output settings.
&amp;quot;Output textures&amp;quot; check box: gives possibility to disable texture
coordinates
and texture images output.
Also I have added for my self &amp;quot;Use last pov name&amp;quot; check box.
This check box allows
to export 3ds file to the last used POV-Ray file name with one click on
export
button (no save dialog launched). I use this to do testing with many 3ds
files
and having only one pov file opened in the pov-ray.

Regards,
Tomas
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 18 Feb 2007 15:00:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.45d8692acb67175caec0a2210%40news.povray.org%3E/#%3Cweb.45d8692acb67175caec0a2210%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.45d8692acb67175caec0a2210%40news.povray.org%3E/#%3Cweb.45d8692acb67175caec0a2210%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Slider] Re: A3dsViewer released: converts 3ds files to t... [6986 days and 59 minutes ago]</title>
		<description>
&lt;pre&gt;Hi Lance,
thanks for support.
I have updated installer,
now everything should be ok.

Cheers,
Tomas
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 18 Feb 2007 14:50:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.45d8670bcb67175caec0a2210%40news.povray.org%3E/#%3Cweb.45d8670bcb67175caec0a2210%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.45d8670bcb67175caec0a2210%40news.povray.org%3E/#%3Cweb.45d8670bcb67175caec0a2210%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[John VanSickle] LionSnake 1.6.6 released [6986 days 12 hours and 27 minutes ago]</title>
		<description>
&lt;pre&gt;As with the past couple of releases, this is a bugfix/performance 
improvement release.

http://www.geocities.com/evilsnack/lionsnake.htm

Version 1.6.6, 17 February 2007

I have a custom-made container for my linked lists, and this container 
had a member which kept track of the number of items in the list. When 
an item was removed from the list, the remove function had only a 
pointer to the object, and not to the container; the dummy head of the 
list is also the first member of the container, so I could find the 
container by tracing back from the object to the start of the list, 
re-cast the pointer, and then access the population member. This is not 
terribly sound coding practice, was probably hurting performance, and 
may have been the cause of a crash that sometimes happened at program 
exit. I was able to eliminate all access to the population member, and 
therefore remove it, and therefore eliminate the list trace.
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 18 Feb 2007 03:21:47 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C45d7c64b%241%40news.povray.org%3E/#%3C45d7c64b%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C45d7c64b%241%40news.povray.org%3E/#%3C45d7c64b%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Lance Birch] Re: A3dsViewer released: converts 3ds files to t... [6987 days 5 hours and 4 minutes ago]</title>
		<description>
&lt;pre&gt;Slider wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://www.aptagraphis.com/download.html&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Any requests are welcome.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Tomas&lt;/span&gt;

Hi Tomas, thanks for this - it works nicely!  One problem I did run into 
though:  after install and trying to run the program I received the error 
that &amp;quot;The application has failed to start because stlport.5.1.dll was not 
found&amp;quot;.  I note that the /bin directory contains stlport.5.2.dll, so I 
copied it as stlport.5.1.dll and the program functioned fine, however this 
might be something to check for the installer.

Cheers,

Lance.

thezone - thezone.firewave.com.au
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 17 Feb 2007 10:44:27 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C45d6dc8b%241%40news.povray.org%3E/#%3C45d6dc8b%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C45d6dc8b%241%40news.povray.org%3E/#%3C45d6dc8b%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Warp] Re: A3dsViewer released: converts 3ds files to t... [6987 days 16 hours and 59 minutes ago]</title>
		<description>
&lt;pre&gt;Trevor G Quayle &amp;lt;Tin###&amp;nbsp;[at]&amp;nbsp;hotmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 2) Does it do smoothing?&lt;/span&gt;

  Just curious, but why would mesh smoothing be a task for a format
converter? Shouldn't it be the task of the original modeller which
created the mesh?

-- 
                                                          - Warp
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 16 Feb 2007 22:49:32 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C45d634fb%40news.povray.org%3E/#%3C45d634fb%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C45d634fb%40news.povray.org%3E/#%3C45d634fb%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Trevor G Quayle] Re: A3dsViewer released: converts 3ds files to t... [6987 days 17 hours and 44 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Slider&amp;quot; &amp;lt;sli###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://www.aptagraphis.com/download.html&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Any requests are welcome.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Tomas&lt;/span&gt;

Interesting.  A few questions: 1) Does it convert to mesh2? 2) Does it do
smoothing? 3) Is the output customizeable?  One of the problems I have with
other converters (3DWin in particular) is that I can't get it to output the
mesh without the texture block and references, requiring me to remove it by
hand.

When I get the chance I'll give it a try anyways (now if only someone could
make a MAX to POV converter)

-tgq
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 16 Feb 2007 22:05:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.45d629d0cb67175cc150d4c10%40news.povray.org%3E/#%3Cweb.45d629d0cb67175cc150d4c10%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.45d629d0cb67175cc150d4c10%40news.povray.org%3E/#%3Cweb.45d629d0cb67175cc150d4c10%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Slider] A3dsViewer released: converts 3ds files to the p... [6987 days 19 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;http://www.aptagraphis.com/download.html
Any requests are welcome.

Tomas
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 16 Feb 2007 20:00:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.45d60d212522de0aec0a2210%40news.povray.org%3E/#%3Cweb.45d60d212522de0aec0a2210%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.45d60d212522de0aec0a2210%40news.povray.org%3E/#%3Cweb.45d60d212522de0aec0a2210%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[John VanSickle] LionSnake 1.6.5 released [7012 days 12 hours and 41 minutes ago]</title>
		<description>
&lt;pre&gt;http://geocities.com/evilsnack/lionsnake.htm

Changes since the last time I made noise here:

Version 1.6.5, 22 January 2007
# A bug in one of the undo/redo functions, which was noticed during work 
on version 1.7, was causing the undo feature to erroneously delete some 
objects. Fixed.

Version 1.6.4, 6 January 2007
# A very subtle bug was causing crashes, sometimes, when strings were 
compared. It was an intermittent bug, striking some users everytime, and 
others only once in a while. Fixed.

Version 1.6.3, 5 January 2007
# The application would hang when trying to load an .lsm file which 
specified a face that could not be created. Fixed.

Version 1.6, 22 December 2006
# The extrusion operation now operates slightly differently. Formerly, 
only orphan edges (those with no bordering face) and border edges (those 
with one bordering face) could be extruded. Now an interior edge can be 
extruded if one face is marked and the other is not, so that a face or a 
group of faces can be moved out from the surface that they're part of.

Version 1.6, 6 December 2006
# The function which merges vertices was not deleting unneeded edges 
when this took place. Among other things, this resulted in improper 
subdivision results. Fixed.
# There was a problem with one of my #defines causing compile-time 
errors when reading the standard headers. Fixed. I had originally 
&amp;quot;fixed&amp;quot; this by editing the standard header (wincon.h), but then I 
realized that I shouldn't expect other people trying to compile this to 
edit their standard headers, so I rearranged the order of the header 
files so that standard headers are included prior to my own rather 
haphazardly organized headers. I tried replacing the offending #defines 
with const variables, but for some strange reason this made the 
executable larger.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 23 Jan 2007 03:07:08 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C45b57bdc%241%40news.povray.org%3E/#%3C45b57bdc%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C45b57bdc%241%40news.povray.org%3E/#%3C45b57bdc%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Wolf] PovClipse 0.6.2 released [7014 days 4 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

PovClipse, the free Eclipse plugin for Povray, is available in version
0.6.2.

The new features since 0.6.1:
=&amp;gt; Java 6 (AKA &amp;quot;Mustang&amp;quot;) is supported.
=&amp;gt; Povray 3.6 docs integrated into the eclipse help system (optional)
=&amp;gt; If the word below the cursor is listed on the Povray documentation
   index page Shift+F2 opens the Povray help at the corresponding page.
=&amp;gt; Holding the Ctrl key activates hypertext on:
    * include file name (opens an editor showing the included file)
    * macro name (opens an editor showing the #macro code)
    * declaration name (opens an editor showing the #declare code.)
=&amp;gt; Information hover on declared names.

As usual, please use the Eclipse update mechanism to install PovClipse as
described on the PovClipse homepage ( http://povclipse.sourceforge.net ) in
section &amp;quot;Installation&amp;quot;.
Do not download the source ZIP located on the Sourceforge project page as it
does not contain the binaries, only the sources!

Have fun with PovClipse!

Best regards,
Wolf
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 21 Jan 2007 11:25:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.45b34c845c3710e5edd244720%40news.povray.org%3E/#%3Cweb.45b34c845c3710e5edd244720%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.45b34c845c3710e5edd244720%40news.povray.org%3E/#%3Cweb.45b34c845c3710e5edd244720%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Stephen] Re: Bishop3D 1.0.1.2 Beta [7022 days 23 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;Hugo &amp;lt;hug###&amp;nbsp;[at]&amp;nbsp;yahoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;br&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Stephen wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; You could put the correct link up, Hugo. :-)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Download Bishop3D 1.0.1.1 Beta setup package (4.3 Mb). This beta version&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; expires January 20, 2007&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi Stephen,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the link is correct. You are probably seeing a cached version of that&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; page. Try to hit the 'reload' button of your web browser (or clear the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; browser cache).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

That's an Opps! But I worked out the link for the file anyway.

Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 12 Jan 2007 16:00:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.45a7afb95565358bf1cb1e660%40news.povray.org%3E/#%3Cweb.45a7afb95565358bf1cb1e660%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.45a7afb95565358bf1cb1e660%40news.povray.org%3E/#%3Cweb.45a7afb95565358bf1cb1e660%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Hugo] Re: Bishop3D 1.0.1.2 Beta [7023 days and 2 minutes ago]</title>
		<description>
&lt;pre&gt;Stephen wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You could put the correct link up, Hugo. :-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Download Bishop3D 1.0.1.1 Beta setup package (4.3 Mb). This beta version&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; expires January 20, 2007&lt;/span&gt;

Hi Stephen,
the link is correct. You are probably seeing a cached version of that 
page. Try to hit the 'reload' button of your web browser (or clear the 
browser cache).

Regards,
Hugo.

-- 
 From a certain point onward there is no longer any turning back.
That is the point that must be reached.
Franz Kafka
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 12 Jan 2007 15:46:59 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C45a7ad73%40news.povray.org%3E/#%3C45a7ad73%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C45a7ad73%40news.povray.org%3E/#%3C45a7ad73%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Stephen] Re: Bishop3D 1.0.1.2 Beta [7023 days 7 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;Hugo &amp;lt;hug###&amp;nbsp;[at]&amp;nbsp;yahoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;br&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Bishop3D is currently under beta tests and a new Beta version with a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; number of bug fixes (and some new features and improvements) has been&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; just made available for download.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; For more information and download, please visit http://www.bishop3d.com&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

You could put the correct link up, Hugo. :-)
Download Bishop3D 1.0.1.1 Beta setup package (4.3 Mb). This beta version
expires January 20, 2007



Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 12 Jan 2007 08:20:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.45a7439c5565358bf1cb1e660%40news.povray.org%3E/#%3Cweb.45a7439c5565358bf1cb1e660%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.45a7439c5565358bf1cb1e660%40news.povray.org%3E/#%3Cweb.45a7439c5565358bf1cb1e660%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Hugo] Bishop3D 1.0.1.2 Beta [7023 days 15 hours and 40 minutes ago]</title>
		<description>
&lt;pre&gt;Hello all,

Bishop3D is a POV-Ray dedicated modeler and animation system for the
MS-Windows platform. It offers native animation support via key-framing, 
native POV-Ray SDL import capability and seamless integration with 
POV-Ray 3.6.

Bishop3D is currently under beta tests and a new Beta version with a 
number of bug fixes (and some new features and improvements) has been 
just made available for download.

For more information and download, please visit http://www.bishop3d.com

Regards,
Hugo.
-- 
 From a certain point onward there is no longer any turning back.
That is the point that must be reached.
Franz Kafka
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 12 Jan 2007 00:08:28 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C45a6d17c%40news.povray.org%3E/#%3C45a6d17c%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C45a6d17c%40news.povray.org%3E/#%3C45a6d17c%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Dan Byers] Re: Animadness 2007 [7028 days 13 hours and 9 minutes ago]</title>
		<description>
&lt;pre&gt;Three weeks is a pretty tight rope to walk.  It takes me three weeks just to
get thru storyboards!  :0
--
Dan
GoofyGraffix.com
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 7 Jan 2007 02:40:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.45a05d742942bc44f608b2da0%40news.povray.org%3E/#%3Cweb.45a05d742942bc44f608b2da0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.45a05d742942bc44f608b2da0%40news.povray.org%3E/#%3Cweb.45a05d742942bc44f608b2da0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Tom Galvin] Animadness 2007 [7030 days and 41 minutes ago]</title>
		<description>
&lt;pre&gt;http://www.nycmidnight.com/2007/Animadness/Animadness2007.htm
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 5 Jan 2007 15:07:59 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C459e69cf%241%40news.povray.org%3E/#%3C459e69cf%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C459e69cf%241%40news.povray.org%3E/#%3C459e69cf%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Wolf] XMAS gift: PovClipse 0.6.1 released [7045 days and 49 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

I have a XMAS gift for you: PovClipse, the free Eclipse plugin for Povray,
is available in version 0.6.1.

The some of the new features since 0.6.0:
  =&amp;gt; The editor outline view shows macros names.
  =&amp;gt; The completion proposals contains macro names as well.
  =&amp;gt; The color and color_map editor displays transmit and filter values
using a background pattern.
  =&amp;gt; Hovering over a declaration or macro name displays the comment.
  =&amp;gt; Hovering over an include statement displays the macros and declaration
introduced by the included file.
  =&amp;gt; The code-folding hover shows the content syntax highlighted.
  =&amp;gt; All hovers can be given the focus using 'F2'.
  =&amp;gt; Update check on startup displaying a hint if a new version is available


As usual, please use the Eclipse update mechanism to install PovClipse as
described on the PovClipse homepage ( http://povclipse.sourceforge.net ) in
section &amp;quot;Installation&amp;quot;.
Do not download the source ZIP located on the Sourceforge project page as it
does not contain the binaries, just the sources are included!

Have fun with PovClipse!

Best regards,
Wolf
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 21 Dec 2006 15:00:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.458aa14669c566c3aea43a440%40news.povray.org%3E/#%3Cweb.458aa14669c566c3aea43a440%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.458aa14669c566c3aea43a440%40news.povray.org%3E/#%3Cweb.458aa14669c566c3aea43a440%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[John VanSickle] Bugfix for LionSnake 1.6 [7059 days 11 hours and 27 minutes ago]</title>
		<description>
&lt;pre&gt;I fixed two bugs in my modeler:

* When two vertices were merged, the redundnant edges were not getting 
deleted.  This caused the surface subdivision preview to look wrong.

* My header files are not terribly organized, and this was causing one 
of my #defines to collide with a struct definition in wincon.h .  Since 
I never used the struct in question, I worked around this by editing 
wincon.h, but now I adjsuted the headers so that the standard includes 
get called before my own stuff.

You can find this wonderful ware at:

http://www.geocities.com/evilsnack/lionsnake.htm

Regards,
John
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 7 Dec 2006 04:21:25 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C457796c5%241%40news.povray.org%3E/#%3C457796c5%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C457796c5%241%40news.povray.org%3E/#%3C457796c5%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Thierry CHARLES] Advent Calendar [7064 days 21 hours and 58 minutes ago]</title>
		<description>
&lt;pre&gt;Hi !

I am pleased to announce that the french-speaking pov-team have produced 
an advent calendar which is available here : http://avent.les-charles.net/

(move your mouse slowly all over the screen to find the daily 
constellation, then click on it to view the daily image)

have fun !
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 1 Dec 2006 17:50:37 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C45706b6d%241%40news.povray.org%3E/#%3C45706b6d%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C45706b6d%241%40news.povray.org%3E/#%3C45706b6d%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[virtualmeet] K3DSurf 0.6.0 new version with OpenGL support [7067 days 10 hours and 19 minutes ago]</title>
		<description>
&lt;pre&gt;Hi all,
I'm pleased to annonce you a new version of K3DSurf, whith an integrated
OpenGL viewer, which make it far faster than before in manipulating and
animating height resolution mathematical models. Also, the power of OpenGL
opens the door to the Time dimension for Isosurfaces : It's now possible to
play some morph effect whith them.
Povray mesh generation for Isosurface now works for smooth triangles too.
Linux, Windows, Mac and FreeBSD version are available for download and it's
heightly recommended to switch to this version since the gain on
performance is huge for most of users.
Who was saying Math is not funny? :-)
Regards,
Taha
Official website: http://k3dsurf.sourceforge.net/
More download   : http://kde-apps.org/content/show.php?content=25049
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 29 Nov 2006 05:30:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.456d1a7ba9408929e24165380%40news.povray.org%3E/#%3Cweb.456d1a7ba9408929e24165380%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.456d1a7ba9408929e24165380%40news.povray.org%3E/#%3Cweb.456d1a7ba9408929e24165380%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Wolf] PovClipse v0.6.0 released [7068 days 20 hours and 9 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

PovClipse (http://povclipse.sourceforge.net), the free Eclipse plugin for
Povray, is available in version 0.6.0.

New features emerged since version 0.4.2 includes:
  =&amp;gt; specialized graphical editors for color and color_map statements
  =&amp;gt; Code assistant contains declared variables/objects
  =&amp;gt; Code assistant knows the control characters '.', '*' and '+' to limit
the completion proposals to keywords, templates or declarations only
  =&amp;gt; The complete list of Povray 3.6 INI settings is supported
  =&amp;gt; The Povray library path contains referenced projects automatically
  =&amp;gt; Internationalization: PovClipse speaks English and German
  =&amp;gt; PovClipse has a perspective of it's own
  =&amp;gt; Eclipse 3.2.1 is supported

This is a major release which really excites me.
I love especially the color_map editor. Please try it out (put the cursor
somewhere within a color_map statement and hit Ctrl+Shift+M) and tell me
what you think of it.

As usual, use the eclipse update mechanism to install PovClipse as described
on the PovClipse homepage in section &amp;quot;Installation&amp;quot;.
Do not download the source ZIP located on the Sourceforge project page as it
does not contain the binaries!

Have fun with PovClipse!

Best regards,
Wolf
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 27 Nov 2006 19:40:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.456b3e63fcf60697edd244720%40news.povray.org%3E/#%3Cweb.456b3e63fcf60697edd244720%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.456b3e63fcf60697edd244720%40news.povray.org%3E/#%3Cweb.456b3e63fcf60697edd244720%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Dennis Miller] Visual Music call for work [7074 days 1 hour and 16 minutes ago]</title>
		<description>
&lt;pre&gt;Visual Music: Fine art animation, video or film in which the visual elements
are informed by musical processes.

Call for Submissions
Deadline: (postmarked) January 22nd, 2007
Northeastern University is pleased to announce a call for work for the 2007
Visual Music Marathon, to be held on April 28th, 2007 as part of the Boston
Cyberarts Festival. The Marathon will include screenings of new and historic
works that reflect the theme of the event and a live video component.
Approximately thirty minutes of programming will be selected for national
cablecast on the Harmony Channel, available to subscribers of digital cable
on the Comcast and Cox networks.

The Visual Music Marathon will be held in the Raytheon Amphitheatre of
Northeastern University, Boston and is produced in conjunction with the
Northeastern Multimedia Studies and Music Technology programs, the
Departments of Music and Visual Arts, and the Harmony Channel. Please see
http://www.music.neu.edu/vmm/  for details.

-- 

dhm###&amp;nbsp;[at]&amp;nbsp;comcast&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net
http://www.dennismiller.neu.edu
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 22 Nov 2006 14:32:12 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C45645f6c%241%40news.povray.org%3E/#%3C45645f6c%241%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[pan] MORE: Re: PovRay : illustrating and animating hi... [7082 days 13 hours and 18 minutes ago]</title>
		<description>
&lt;pre&gt;http://www.josleys.com/galleries.php?showdate=1

This url is the galleries of the geometer (Leys) who
produced the imagery.

Many, many fantastic images.


&amp;quot;pan&amp;quot; &amp;lt;pan###&amp;nbsp;[at]&amp;nbsp;syix&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote in message 
news:&lt;a href=&quot;/&lt;4558a236$1@news.povray.org&gt;&quot;&gt;4558a236$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://www.ams.org/featurecolumn/archive/lorenz.html#2&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Beautiful use of PovRay to illustrate and animate&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; some fascinating mathematics.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Lorenz and modular flows: a visual introduction&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; A tangled tale linking lattices, knots, templates, and strange &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; attractors . . .&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 14 Nov 2006 02:30:56 GMT</pubDate>
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	</item>
	<item>
		<title>[nemesis] Re: PovRay : illustarting and animating high lev... [7082 days 22 hours and 44 minutes ago]</title>
		<description>
&lt;pre&gt;very nice!  the beauty is that it's like the Monalisa:  nobody understands
it!
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 13 Nov 2006 17:05:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4558a490b10faac1f2ff13290%40news.povray.org%3E/#%3Cweb.4558a490b10faac1f2ff13290%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4558a490b10faac1f2ff13290%40news.povray.org%3E/#%3Cweb.4558a490b10faac1f2ff13290%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[pan] PovRay : illustarting and animating high level m... [7082 days 22 hours and 59 minutes ago]</title>
		<description>
&lt;pre&gt;http://www.ams.org/featurecolumn/archive/lorenz.html#2

Beautiful use of PovRay to illustrate and animate
some fascinating mathematics.

Lorenz and modular flows: a visual introduction
A tangled tale linking lattices, knots, templates, and strange 
attractors . . .
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 13 Nov 2006 16:49:58 GMT</pubDate>
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	</item>
	<item>
		<title>[Texel] Re: Ani2Pov v0.38 supports Anim8or v0.95 [7086 days 17 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;v0.38b is available.

it adds a GUI for the Linux version and several bugs have been fixed.

Texel.


&amp;quot;Texel&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Ani2Pov v0.38 is available.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It supports Anim8or v0.95 files.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Ani2Pov converts .an8 files from Anim8or (a free modeler) to PovRay files.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; New Features:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Under Linux:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; _ Add support of Anim8or v0.95 files.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; More new features have been added to the Windows version and will be added&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; later to the linux version (the GUI will also be added later).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Under Windows&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; _ Add support of Anim8or v0.95 files.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; _ The GUI now recquires GTK (like The Gimp).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; _ Spaces on the names of materials, meshes, objects,... are automatically&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; replaced by a string (ex: &amp;quot;Material 01&amp;quot; becomes &amp;quot;Material_AN8SPACE_01&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; _ You can now add a prefix to your materials in order to avoid conflict with&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; PovRay's &amp;quot;reserved material names&amp;quot;.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Ani2Pov:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://texel3d.free.fr/projets/ani2pov/index.html&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Anim8or:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://www.anim8or.com&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Texel&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 9 Nov 2006 22:20:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4553a85a79e8b0f6a8fb7dc30%40news.povray.org%3E/#%3Cweb.4553a85a79e8b0f6a8fb7dc30%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[John VanSickle] LionSnake 1.6 released [7091 days 15 hours and 48 minutes ago]</title>
		<description>
&lt;pre&gt;http://geocities.com/evilsnack/lionsnake.htm

Changes since the last time I made noise here:

Version 1.6, 4 November 2006

# After sketching out ideas for a scene building capability (it will be 
part of version 2.0), I concluded that the parts and knobs skeleton 
system was not going to work and had to be redesigned. The new system 
uses one object type&amp;#151;they're called Bones&amp;#151;and this new system works 
differently (and has more features). The new system is reflected in the 
saved files, hence a new version number. Version 1.6 will load older 
files (v1.5 and earlier), and will replace the old-style skeleton with a 
new-style skeleton.

# LionSnake's save files are now text files instead of binaries, and can 
be viewed and edited with a text editor. Among other things, this makes 
it easier for me to debug file operations...

# Some of the vertex editing functions have been moved to one dialog box.

# At some point during the last few version changes, the undo/redo 
feature began to misbehave. I was in no mood to debug it, but I was in 
the mood to implement it in a completely different way, and it appears 
to be fixed (and probably performs better).

# Splitting faces from the context menu wasn't working. Fixed.

# In addition to splitting the mesh, you can also subdivide it using a 
modified Loop scheme. This is just like splitting, except that the 
vertices of the new mesh are adjusted to produce a smoother result.

# In uv-mapping mode, the edges between mapping points were drawn in an 
inconsistent way (they would oscillate between solid and dotted while a 
point was dragged). Fixed.

# If the window was resized down to the point that there was no room for 
the model display, the program would hang. Fixed.

# The scroll bars, which didn't work, have been removed. They'll be back 
when they work.

# Layering now only applies to faces. Vertices and edges will display 
unless all bordering faces are hidden.

Version 1.5b, 29 March 2006

# Vertex selection with the mouse is now more interactive. Instead of 
marking and unmarking vertices when the left button is released, the 
selection changes to match the box as the mouse moves.

# The appearance of the select box was changed.

Version 1.5b, 28 March 2006

# Lionsnake will now export OBJ files for use in other applications.
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 5 Nov 2006 00:00:44 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C454d29ac%40news.povray.org%3E/#%3C454d29ac%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[TB Software Support] Announce: Rheingold3D 1.7, the complete and fast... [7092 days 7 hours and 36 minutes ago]</title>
		<description>
&lt;pre&gt;Gents,

tb-software proudly announces Rheingold3D 1.7, the complete and fast
3D polygon modeller.

Rheingold3D features:

- Object deformer
- Mesh &amp;quot;bump&amp;quot; paiting
- Dispalcement/normal map creation from lowres and highres meshes
- Mesh creation from splines like rail2sweep
- LSCM based UV Unwrapping provided by OpenNL2 library

- shape complex models like heads or cars out of simple solids like
cube or sphere
- complete toolset for manipulating vertices, edges and faces
- spline modelling
- extensive uv mapping support
- full featured material editor
- render engine with direct POV-Ray support
- extensive 3d file import/export
- easy access of context sensitive commands through easy key chains
- fast learning curve

Please find more information here: www.tb-software.com

-tb
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 4 Nov 2006 08:12:18 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Ckafok2p5ha63s71vcqil92d61gtgiqhrgu%404ax.com%3E/#%3Ckafok2p5ha63s71vcqil92d61gtgiqhrgu%404ax.com%3E</guid>
		<link>//news.povray.org/*/message/%3Ckafok2p5ha63s71vcqil92d61gtgiqhrgu%404ax.com%3E/#%3Ckafok2p5ha63s71vcqil92d61gtgiqhrgu%404ax.com%3E</link>
	</item>
	<item>
		<title>[Wolf] Request for feedback on PovClipse [7098 days 5 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

I would ask you to give me some feedback on PovClipse, in particular:
=&amp;gt; Do you use PovClipse
=&amp;gt; What features do you like in particular
=&amp;gt; What features do you NOT like
=&amp;gt; What would you love to see in a next version
=&amp;gt; General comments

Thanks a lot!

Best Regards,
Wolf
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 29 Oct 2006 10:35:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4544833c1a942550edd244720%40news.povray.org%3E/#%3Cweb.4544833c1a942550edd244720%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4544833c1a942550edd244720%40news.povray.org%3E/#%3Cweb.4544833c1a942550edd244720%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Wolf] PovClipse v0.4.2 released [7098 days 5 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

A new PovClipse version has been released, please check the PovClipse
homepage http://povclipse.sourceforge.net

New features in v0.4.2:
* Render configuration: New settings for:
    =&amp;gt; Image tab: Partial output, Interrupting, Resuming
    =&amp;gt; Animation tab: Field rendering
    =&amp;gt; New tab: Display Output: Display hardware settings, Display related
setting, Mosaic preview
    =&amp;gt; New Tab: CPU Utilization Histogram
    =&amp;gt; New Tab: Bounding: Automatic Bounding Control, Removing User
Bounding)
    =&amp;gt; New Tab: Scene Parsing: Povray version, include header file, constant
declarations)
* Relative file path: the Povray library path can be specified on a
per-project base, allowing relative instead of absolute paths in scene and
ini files.
* PovClipse preferences: New setting for the Povray warning level.
* Povray INI file: Instead of specifying the Povray options per command line
they are written to a Povray INI file, thus avoiding command line length
restrictions.
* Image view:
    =&amp;gt; The image name is shown above the image, the name's tooltip tells the
full image path.
    =&amp;gt; If the image can not be loaded an error message is displayed below a
standard &amp;quot;error&amp;quot; image.
* PovClipse editor templates: New templates for:
    =&amp;gt; Standard include files (colors.inc, metals.inc, functions.inc ...)

As usual, please use the eclipse update mechanism to install or upgrade
PovClipse, as described in the online documentation:
http://povclipse.sourceforge.net, section Installation.
There is no need to download the source release on Sourceforge, as this is a
SOURCE-ONLY release, there are no binaries included!

Best Regards,
Wolf
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 29 Oct 2006 10:35:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4544830414384835edd244720%40news.povray.org%3E/#%3Cweb.4544830414384835edd244720%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Christoph Hormann] [announce] The 5 gigapixel image has been comple... [7104 days 21 hours and 43 minutes ago]</title>
		<description>
&lt;pre&gt;I am pleased to announce that the 5 Gigapixel Image:

http://earth.imagico.de/5gp/

has been completely rendered now.  AFAIK it is at the moment the most 
detailed image generated using 3d rendering techniques.

Christoph

-- 
POV-Ray tutorials, include files, Landscape of the week:
http://www.imagico.de/ (Last updated 15 Oct. 2006)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 22 Oct 2006 18:05:03 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cehgbjn%24g2o%241%40chho.imagico.de%3E/#%3Cehgbjn%24g2o%241%40chho.imagico.de%3E</guid>
		<link>//news.povray.org/*/message/%3Cehgbjn%24g2o%241%40chho.imagico.de%3E/#%3Cehgbjn%24g2o%241%40chho.imagico.de%3E</link>
	</item>
	<item>
		<title>[Hugo] Bishop3D Beta Released [7121 days 20 hours and 2 minutes ago]</title>
		<description>
&lt;pre&gt;Hello all,

Bishop3D is a POV-Ray dedicated modeler and animation system for the 
MS-Windows platform. It offers native animation support via key-framing, 
native POV-Ray SDL import capability and seamlessly integration with 
POV-Ray 3.6.

Bishop3D has been alpha tested for quite a few months and many new 
features have been implemented based on the tester' suggestions and 
feed-back.
The bug reports flow has tapered off and we've decided that it is time 
for fully public beta tests.

For more information and download, please visit www.bishop3d.com

Regards,
Hugo.
-- 
 From a certain point onward there is no longer any turning back.
That is the point that must be reached.
Franz Kafka
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 5 Oct 2006 19:46:12 GMT</pubDate>
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	</item>
	<item>
		<title>[Wolf] Re: PovClipse v0.4.0 released [7127 days 19 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Nice! Your 0.3.0 release had a lot going for it, and I'm looking forward to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; trying this new release.&lt;/span&gt;

George, thanks a lot! Especially for you ;-)) I've made a new version 0.4.1!

There are a number of new features like:
  =&amp;gt; Auto-completion of braces, bracktes and quotes
  =&amp;gt; brace matching using highlighting
  =&amp;gt; double-clicking on a word highlights all ocurrences of the word
  =&amp;gt; new templates
  =&amp;gt; Support for the eclipse Platform Runtime Binary version
  =&amp;gt; Bugfix for a number of minor isues

Have fun with it!

cheers,
Wolf
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 29 Sep 2006 20:00:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.451d7aceea5012f4edd244720%40news.povray.org%3E/#%3Cweb.451d7aceea5012f4edd244720%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.451d7aceea5012f4edd244720%40news.povray.org%3E/#%3Cweb.451d7aceea5012f4edd244720%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Mac] translate statements  look at // green sphere ne... [7129 days 20 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;#include &amp;quot;colors.inc&amp;quot;
#include &amp;quot;finish.inc&amp;quot;
#include &amp;quot;pawn.inc&amp;quot;


camera
{
  location  &amp;lt;5, 15, -20.0&amp;gt;
  direction &amp;lt;0,0,22&amp;gt;
  right     &amp;lt;8, 0,0&amp;gt;
  up        &amp;lt;0, 6, 0&amp;gt;
  look_at   &amp;lt;0.0, 0, 0.0&amp;gt;
}

light_source
{ &amp;lt;-30, 30, -30&amp;gt;
  color red .75  green .75  blue .75
}
light_source
{ &amp;lt;25, 25, -30&amp;gt;
    color red .75 green .75 blue .75
}

plane { &amp;lt;0,1,0&amp;gt;, 0 pigment {color Tan} }

box { &amp;lt;-3, 0, -3&amp;gt;, &amp;lt;3, 0.1, 3&amp;gt;
      texture { pigment {
                  checker
                    color Red
                    color White
                }
                finish {diffuse .6 ambient .4}
      }
}
// blue sphere
object {pawn
        texture { pigment {color Blue}
                  finish {Shiny}
        }
}
sphere { &amp;lt;-2.5, .5, -2.5&amp;gt;, .5
        texture {pigment {color Yellow}
                 finish {Shiny}
        }
}


// green sphere
object {pawn
        texture { pigment {color Green}
                  finish {Shiny}
                  translate &amp;lt;1,2,-1&amp;gt;  //  this I need to move 1 unit to the
right and 1 unit back
                }


}
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 27 Sep 2006 19:00:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.451ac9c5556df249fe434bb70%40news.povray.org%3E/#%3Cweb.451ac9c5556df249fe434bb70%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.451ac9c5556df249fe434bb70%40news.povray.org%3E/#%3Cweb.451ac9c5556df249fe434bb70%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Paul Bourke] SCC4 - Short Code Competition #4 [7130 days 4 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;OK, limber up your fingers, dig out the garden shears .... it is time again
for the POVRay Short Code Competition.

For those who don't know what this is about, you can check out the 2004
results here
   http://local.wasp.uwa.edu.au/~pbourke/scc3/final/
This was held early in 2004 so we are overdue for another round.

For more information on this years competition point your borwser here
   http://local.wasp.uwa.edu.au/~pbourke/scc4/

Deadline for entries is the end of November.
-------------------------------------
P a u l   B o u r k e
http://local.wasp.uwa.edu.au/~pbourke/
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 27 Sep 2006 11:35:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.451a619912deb95c85a114a40%40news.povray.org%3E/#%3Cweb.451a619912deb95c85a114a40%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.451a619912deb95c85a114a40%40news.povray.org%3E/#%3Cweb.451a619912deb95c85a114a40%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[FlyerX] PoseRay 3.10.0 Released [7130 days 10 hours and 31 minutes ago]</title>
		<description>
&lt;pre&gt;Hello,

PoseRay 3.10.0 has been released with several bug fixes and numerous 
changes. More importantly it now runs in Linux using Wine 0.9.21.

Site:
http://mysite.verizon.net/sfg0000/

enjoy,

FlyerX
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 27 Sep 2006 05:17:07 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C451a0953%40news.povray.org%3E/#%3C451a0953%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C451a0953%40news.povray.org%3E/#%3C451a0953%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[ku calc] New forum dedicated to raytracing [7140 days 15 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;Hello, I just started a new forum dedicated to raytracing. You could visit
it at: http://raytrace.19.forumer.com/. I hope people will join this forum
and thus improve the ray tracing community. I just started this forum, so
people could have a central place to share what they are doing with
raytracing. I also would like to hear your comments and suggestions on this
new forum. Please improve the community by joining the forum (could you ask
your friends also to join?)
and also enjoy your stay!
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 17 Sep 2006 00:35:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.450c9751edba66c59c88ef580%40news.povray.org%3E/#%3Cweb.450c9751edba66c59c88ef580%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.450c9751edba66c59c88ef580%40news.povray.org%3E/#%3Cweb.450c9751edba66c59c88ef580%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[George Pantazopoulos] Re: PovClipse v0.4.0 released [7144 days and 24 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Wolf&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; PovClipse, a free editor for your scene and include files, was released in&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Version 0.4.0.&lt;/span&gt;

Nice! Your 0.3.0 release had a lot going for it, and I'm looking forward to
trying this new release. I love Eclipse and use it for my Python software
and Python hardware projects. Using Eclipse with POV-Ray sounds really
good. I'd love to integrate this with my pyxrsclient (client for MegaPOV
XRS), now that I made if command-line compatible with MegaPOV :)

Regards,
George

http://www.gammaburst.net
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 13 Sep 2006 15:25:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.450821f8ea5012f47aa29ee90%40news.povray.org%3E/#%3Cweb.450821f8ea5012f47aa29ee90%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.450821f8ea5012f47aa29ee90%40news.povray.org%3E/#%3Cweb.450821f8ea5012f47aa29ee90%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Wolf] PovClipse v0.4.0 released [7144 days 8 hours and 4 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

PovClipse, a free editor for your scene and include files, was released in
Version 0.4.0.

It&amp;#146;s a plugin for the Eclipse IDE (see http://www://www.eclipse.org) and
intended
for editing the scene files directly by hand (not using a graphical
editor like Moray).

Some PovClipse features (please check the homepage for the full list):
=&amp;gt; Syntax highlighting
=&amp;gt; Code assist
=&amp;gt; Code Templates
=&amp;gt; Code folding
=&amp;gt; Outline view
=&amp;gt; Image View
=&amp;gt; Render configurations
=&amp;gt; Online help
=&amp;gt; Preference settings

And best of all: it&amp;#146;s free! (released under the GPL)

Please check the PovClipse homepage: http://povclipse.sourceforge.net
You will find some screenshots on the PovClipse Sourceforge page:
http://sourceforge.net/projects/povclipse

Cheers,
Wolf
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 13 Sep 2006 07:45:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4507b62610cd9808d69345c50%40news.povray.org%3E/#%3Cweb.4507b62610cd9808d69345c50%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4507b62610cd9808d69345c50%40news.povray.org%3E/#%3Cweb.4507b62610cd9808d69345c50%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Texel] Ani2Pov v0.38 supports Anim8or v0.95 [7148 days 20 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;Ani2Pov v0.38 is available.
It supports Anim8or v0.95 files.

Ani2Pov converts .an8 files from Anim8or (a free modeler) to PovRay files.

New Features:

Under Linux:
_ Add support of Anim8or v0.95 files.

More new features have been added to the Windows version and will be added
later to the linux version (the GUI will also be added later).

Under Windows
_ Add support of Anim8or v0.95 files.
_ The GUI now recquires GTK (like The Gimp).
_ Spaces on the names of materials, meshes, objects,... are automatically
replaced by a string (ex: &amp;quot;Material 01&amp;quot; becomes &amp;quot;Material_AN8SPACE_01&amp;quot;
_ You can now add a prefix to your materials in order to avoid conflict with
PovRay's &amp;quot;reserved material names&amp;quot;.

Ani2Pov:
http://texel3d.free.fr/projets/ani2pov/index.html

Anim8or:
http://www.anim8or.com

Texel
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 8 Sep 2006 19:35:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4501c46e5e67717e6ecd44f50%40news.povray.org%3E/#%3Cweb.4501c46e5e67717e6ecd44f50%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4501c46e5e67717e6ecd44f50%40news.povray.org%3E/#%3Cweb.4501c46e5e67717e6ecd44f50%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Alil] Y.A.P.R.M. 0.5 released [7149 days 4 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;As I allready did a prerelease of the new Y.A.P.R.M. last week I did some
testing, modelled some images and found that it its mature enough to make a
new release. It can be downloaded from its Sourceforge page at
http://yaprm.sourceforge.net. The new Y.A.P.R.M. has a completly new user
interface. It now has a tab on the left side containing a tree showing the
layer structure. This new layer tree view allows to select layers as master
layers in the model data base. Such master layers are consume only once the
memory. It can be compared to the declare statement in the POV-Ray syntax.
As part of the visual redesign the view are now also improved and in
addition to wire frame rendering also a flat shaded rendering is possible
in the viewports. Some new functions and objects have also been added.

So as always please download, test, and report bugs and problems. Thanks in
advance.

Enjoy
Alil
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 8 Sep 2006 11:15:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.45015092a48c3d20280834df0%40news.povray.org%3E/#%3Cweb.45015092a48c3d20280834df0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.45015092a48c3d20280834df0%40news.povray.org%3E/#%3Cweb.45015092a48c3d20280834df0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[George Pantazopoulos] Megapov XRS Distributed Render system for Linux,... [7160 days 16 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;Megapov-XRS: Extreme Render Server
George Pantazopoulos 2004,2006
http://www.gammaburst.net
XRS version 2.x.x

Megapov-XRS adds distributed rendering capability to MegaPOV.

Download:
---------
http://www.gammaburst.net/xrs/

Benefits:
---------

- Any number of computers anywhere in the world can join forces to
accelerate
  a MegaPOV render.

- For scenes with high parse or photon times, Megapov-XRS can be faster
  than simple script-driven distributed render farms. This is because such
  expensive scene initializations are done only once on each server, no
matter
  how many tiles are rendered. A render job can be divided into more tiles
  than there are CPUs with little additional overhead, allowing better load
  balancing and quicker previews.

- Responsive; Existing render jobs can be quickly interrupted at any time
  to start a new render. Great for doing accelerated test renders.

- Simple XML-RPC interface allows custom render clients to be written
  in any language, including C++ and Python.

Supported platforms:
--------------------

The Server has been built and tested on Cygwin and 32-bit Linux (Fedora).

The Python-based Client has been built and tested on Win32, Cygwin, and
Linux
PyGtk is required. For Win32: http://www.pcpm.ucl.ac.be/~gustin/win32_ports/

Security concerns:
------------------

While Megapov-XRS does not contain security features such as authentication,
a secure connection can readily be established (including through firewalls)
through the use of ssh and its port tunneling features.

The use of ssh port forwarding is recommended when doing internet renders.


Thanks:
-------

Anton Dedov for his most excellent XML-RPC library, libiqxmlrpc
http://libiqxmlrpc.sourceforge.net

Jaime Vives Piqueres for being my guinea pig :)
http://www.ignorancia.org/

Wolfgang Wieser for his feedback and offer of webspace
http://www.cip.physik.uni-muenchen.de/~wwieser/

Python for making the pyxrsclient tons of fun to develop. Python rocks!
http://www.python.org

Nicholas Calimet for the neat GNU Autotools-based megapov build system
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 27 Aug 2006 23:15:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.44f226eb3aaf6f67c0bad8570%40news.povray.org%3E/#%3Cweb.44f226eb3aaf6f67c0bad8570%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.44f226eb3aaf6f67c0bad8570%40news.povray.org%3E/#%3Cweb.44f226eb3aaf6f67c0bad8570%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[arm2arm] Re: New SMPOV Users-Forum avaiable [7171 days 5 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;Hello ,
Are there plans to port SMPOV to LInux/Unix systems?
Thanks
Arman.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 17 Aug 2006 09:55:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.44e43c10b5f2a3f3b399450c0%40news.povray.org%3E/#%3Cweb.44e43c10b5f2a3f3b399450c0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.44e43c10b5f2a3f3b399450c0%40news.povray.org%3E/#%3Cweb.44e43c10b5f2a3f3b399450c0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[virtualmeet] k3DSurf 0.5.5 is out [7176 days 9 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;Hi all,
K3DSurf 0.5.5 is now available (for Linux) with one of the most promising
feature added until now : Isosurfaces support.
The mathematical modelling is a reach world and isosurfaces are (with
parametric objects) one way to explore it.
Right now, you can use the &amp;quot;Deformers&amp;quot; tools( &amp;quot;Scale&amp;quot; and &amp;quot;Twist&amp;quot;) to apply
some transformations like twisting and scaling to isosurfaces and export
theses objects for PovRay rendering(it's the only file format supported at
the moment).
Finally, we hope that you will enjoy like we do the beauty of all theses
mathematical creations : even on the shore of the deep sea, we can find
some inetersting objects!!
Thanks,
Taha.
http://kde-apps.org/content/show.php?content=25049
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 12 Aug 2006 05:55:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.44dd6c0891b58849aadc0fae0%40news.povray.org%3E/#%3Cweb.44dd6c0891b58849aadc0fae0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.44dd6c0891b58849aadc0fae0%40news.povray.org%3E/#%3Cweb.44dd6c0891b58849aadc0fae0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Christoph Hormann] POV-Ray picture featured on Wikipedia [7186 days 3 hours and 48 minutes ago]</title>
		<description>
&lt;pre&gt;An image made with POV-Ray by Gilles Tran is currently shown as &amp;quot;Today's 
featured picture&amp;quot; on the main page of the English Wikipedia:

http://en.wikipedia.org/

A link to the scene for rendering the image is available on the image page:

http://en.wikipedia.org/wiki/Image:Glasses_800.png

The image was originally made in August 2004, has been put up for free 
use by Gilles on Wikipedia in early 2006 and was accepted as a featured 
picture in April.

Christoph

-- 
POV-Ray tutorials, include files, Landscape of the week:
http://www.imagico.de/ (Last updated 01 Jun. 2006)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 2 Aug 2006 12:00:03 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Ceaq3uh%24p2p%241%40chho.imagico.de%3E/#%3Ceaq3uh%24p2p%241%40chho.imagico.de%3E</guid>
		<link>//news.povray.org/*/message/%3Ceaq3uh%24p2p%241%40chho.imagico.de%3E/#%3Ceaq3uh%24p2p%241%40chho.imagico.de%3E</link>
	</item>
	<item>
		<title>[FlyerX] PoseRay 3.9.0 released [7201 days 19 hours and 9 minutes ago]</title>
		<description>
&lt;pre&gt;Hello,

PoseRay 3.9.0 has been released with several bug fixes and numerous 
changes.

Site:
http://mysite.verizon.net/sfg0000/

enjoy,

FlyerX
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 17 Jul 2006 20:39:24 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C44bbf57c%40news.povray.org%3E/#%3C44bbf57c%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C44bbf57c%40news.povray.org%3E/#%3C44bbf57c%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Stephen Klebs] [announce] Cloud in the Sky Website [7242 days and 12 minutes ago]</title>
		<description>
&lt;pre&gt;I would like to cordially thank and invite the POV-Ray community to my new 
website: http://www.cloudinthesky.com.

Most of the graphics and much of the website design were done with POV, 
which has served as an endless source of  creative possibilities. In the 
tradition of the old Stone Soup Group, in the future I plan to add a place 
for the assorted tips, tricks, and tools I've worked on over the years.

Steve Klebs
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 7 Jun 2006 15:36:12 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C4486f26c%241%40news.povray.org%3E/#%3C4486f26c%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C4486f26c%241%40news.povray.org%3E/#%3C4486f26c%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Theo Gottwald * www it-berater org] New SMPOV Users-Forum avaiable [7242 days 18 hours and 44 minutes ago]</title>
		<description>
&lt;pre&gt;Any Questions or ideas about SMPOV can be discussed here:
http://www.forum.it-berater.org/

There is an englsich and a german Board for SMPOV-Users.

About actual SMPOV-Distri:

The actual Distri (Nr.3) contains a complete new written RenderAgent, which 
should be faster then the older one in starting new POV-Rays.

best regards

Theo Gottwald
http://www.it-berater.org
-----------------------------------------------------------------------
Distributed Network-Rendering or Local SMP-Rendering. With SMPOV and POV-Ray
3.6. * Download free at: http://www.it-berater.org/smpov.htm


&amp;quot;Theo Gottwald * * *&amp;quot; &amp;lt;yne###&amp;nbsp;[at]&amp;nbsp;fa2&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de&amp;gt; schrieb im Newsbeitrag 
news:&lt;a href=&quot;/&lt;4422868f@news.povray.org&gt;&quot;&gt;4422868f@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hallo,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; New SMPOV-Version is up.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Changes include:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -----------------&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - Installer&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - Fixed rare problems with locating POV-Ray-executable on non-german &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; systems.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - New Icons.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV-Ray 3.7 beta is NOT recognized by actual versions of SMPOV, as I plan &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to wait for the Final 3.7 then see whats missing (Network-Rendering?). &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Reports and comments are welcome.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; best regards&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Theo Gottwald&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://www.it-berater.org&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -----------------------------------------------------------------------&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Distributed Network-Rendering or Local SMP-Rendering. With SMPOV and &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV-Ray&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 3.6. * Download free at: http://www.it-berater.org/smpov.htm&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 6 Jun 2006 21:04:33 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C4485ede1%40news.povray.org%3E/#%3C4485ede1%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C4485ede1%40news.povray.org%3E/#%3C4485ede1%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[eilart] [announce] eilart's site with povray city cubemaps [7247 days 4 hours and 19 minutes ago]</title>
		<description>
&lt;pre&gt;Hi all pov users.
I've started a web site with my povray renderings of cubemaps:
http://www.eilart.it.
Enjoy!

matteo galiazzo (eilart)
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 2 Jun 2006 11:30:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.448020a3396b5c51da3e61a20%40news.povray.org%3E/#%3Cweb.448020a3396b5c51da3e61a20%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.448020a3396b5c51da3e61a20%40news.povray.org%3E/#%3Cweb.448020a3396b5c51da3e61a20%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Christoph Hormann] [announce] The 5 gigapixel image [7247 days 21 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;I have started a new project as part of the 'Views of the Earth' site 
rendering a large view (96000x54000 pixel) to demonstrate the 
possibilities of creating very detailed renderings with the used system. 
  The details can be found on:

http://earth.imagico.de/5gp/

Something else that might be interesting for those doing earth 
renderings:  Since several people asked for it I added a commented 
demonstration scene for my earth rendering techniques:

http://www.imagico.de/pov/earth_scene.html

Christoph

-- 
POV-Ray tutorials, include files, Landscape of the week:
http://www.imagico.de/ (Last updated 01 Jun. 2006)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 1 Jun 2006 17:55:02 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Ce5n9e0%24dn6%241%40chho.imagico.de%3E/#%3Ce5n9e0%24dn6%241%40chho.imagico.de%3E</guid>
		<link>//news.povray.org/*/message/%3Ce5n9e0%24dn6%241%40chho.imagico.de%3E/#%3Ce5n9e0%24dn6%241%40chho.imagico.de%3E</link>
	</item>
	<item>
		<title>[EagleSun] Re: [announce] Views of the Earth website [7269 days 11 hours and 44 minutes ago]</title>
		<description>
&lt;pre&gt;Christoph Hormann &amp;lt;chr###&amp;nbsp;[at]&amp;nbsp;gmx&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I am happy to announce the opening of a new website showing realistic&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Earth surface renders made by me with POV-Ray:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://earth.imagico.de/&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (i did quite some testing if everything works and looks all right in&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; various browsers.  If you find something not working correctly i would&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; like to know it of course).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Christoph&lt;/span&gt;

WOW!  These are absolutely .. uhm....

[EagleSun spins a wheel that contains a bunch of adjectives on it, after a
quick spin, it slows down and finally stops on the word &amp;quot;phenomenal&amp;quot;.]

These are absolutely PHENOMENAL!

I'm excited seeing these images, and there's one in particular that I'm
looking at... the Himalayas.  You had to have gotten some Blue Marble data
(right?).  And I've been working on these kinds of renders too... and I
also experimented rendering Himalaya scenes... though I have limited my
testing to smaller maps.

How did you do the atmospheres?  I find the atmosphere to be the most
difficult, and I suspect POV-Ray is not good at rendering atmospheric
half-heights... after years (yeah I know that's too long) of tweaking and
researching atmospheric properties, I still don't think I'm there yet.
When I try to make it thick enough to show fading in lower altitudes and
clear in higher altitudes (like in Himalayas), I get white-outs.  When I
try to reduce white-outs, I get atmosphere that's too thin.  When I use
&amp;quot;sphere&amp;quot; formula, it's just not realistic (in fact it's wrong).  When I try
something that seems right, my cutoff into space is cut off too soon, so you
see a harsh boundary between atmosphere and space.... my list of
difficulties go on.

And that's why I appreciate seeing your pictures.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 11 May 2006 04:05:00 GMT</pubDate>
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	</item>
	<item>
		<title>[jms] Re: povanim : a tool to export from Blender to p... [7293 days 7 hours and 13 minutes ago]</title>
		<description>
&lt;pre&gt;jms a &amp;#233;crit :
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; In the world of modelling and animation, there is a very&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; interessant software which names Blender:  http://www.blender3d.org&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It exists an avanced script to export from this useful tool to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; povray: http://jmsoler.free.fr/util/blenderfile/povanim.htm&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Export is not limited to Povray alone.  It is posssible to select&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; most famous patchs like megapov and mlpov.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You can find some examples of the capacities of this tool at&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; this address : http://jmsoler.free.fr/util/blenderfile/povanim_links.htm&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Povanim was tested on Win32, *nix (unix, linux,irix) and mac_OsX systems&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (on Mac with python2.2 and blender 2.32 only). Contrary to other export&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; scripts, it works with new and old versions of blender : 2.23, 2.25 &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; publisher,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 2.26 and 2.32/2.33&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

A new version is available for Blender 2.41 .

With regards,
  J-m Soler.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 17 Apr 2006 08:35:08 GMT</pubDate>
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	</item>
	<item>
		<title>[Paolo Gibellini] Re: Update Insert Menu Add-on [7303 days 4 hours and 27 minutes ago]</title>
		<description>
&lt;pre&gt;Thank you, Friedrich!
    I'm too lazy to make my own templates, and I've always found useful
yours...
;-)
Paolo

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Friedrich Lohmueller&amp;quot; wrote&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks for the hint - it's fixed now!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Friedrich&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 7 Apr 2006 11:21:09 GMT</pubDate>
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	</item>
	<item>
		<title>[Friedrich Lohmueller] Re: Update Insert Menu Add-on [7305 days 2 hours and 9 minutes ago]</title>
		<description>
&lt;pre&gt;Paolo Gibellini wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Great!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Sorry, I'm not able to retrieve basic templates:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;The requested URL /pov_tut/down/Basic_templates.zip was not found on this&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; server&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Can you fix the broken link?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thank you in advance,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ;-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Paolo&lt;/span&gt;

Thanks for the hint - it's fixed now!

Friedrich
//--------------------------------------
Email:  Fri###&amp;nbsp;[at]&amp;nbsp;t-online&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de
Homepage: http://www.f-lohmueller.de/
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 5 Apr 2006 13:39:23 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C4433C9EB.30903%40t-online.de%3E/#%3C4433C9EB.30903%40t-online.de%3E</guid>
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	</item>
	<item>
		<title>[Paolo Gibellini] Re: Update Insert Menu Add-on [7305 days 5 hours and 51 minutes ago]</title>
		<description>
&lt;pre&gt;Great!
Sorry, I'm not able to retrieve basic templates:
&amp;quot;The requested URL /pov_tut/down/Basic_templates.zip was not found on this
server&amp;quot;
Can you fix the broken link?
Thank you in advance,
;-)
Paolo

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Friedrich Lohmueller&amp;quot; wrote:&lt;/span&gt;

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi to all!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    An update of my &amp;quot;Insert Menu Add-on&amp;quot; for POV-Ray for Win&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; is available now. It's a bundle of Insert Menu items  like&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; basic scenes, backgrounds, many shapes, isosurfaces, loops,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; spline curves, basic animations, samples for visualization&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; of math 2d functions as well as textures and materials.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    It's now extended by some matrices for sheering and other&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; transformations as well as some new shapes.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   All items are fully functional code segments, all shapes&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; are fully textured and have vanilla basic transformations&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to make it easier to use the correct syntax  for beginners&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and also for advanced users.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; For details about the content and for download see here:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://www.f-lohmueller.de/pov_tut/addon/insert0.htm&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    (en-us, de, fr, it)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Additional: Ready-made Objects for POV-Ray Insert Menu&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   Moreover there is a small collection of include files&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; of ready-made objects for POV-Ray with the according&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Insert Menu&amp;quot; add-on for comfortable use.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; For details about my &amp;quot;POV-Ray Objects&amp;quot; see here:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://www.f-lohmueller.de/pov_tut/objects/obj_000e.htm&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Happy raytracing!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Friedrich A. Lohmueller&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Email:  Fri###&amp;nbsp;[at]&amp;nbsp;t-online&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Homepage: http://www.f-lohmueller.de/&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 5 Apr 2006 09:57:33 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C4433948d%241%40news.povray.org%3E/#%3C4433948d%241%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Friedrich Lohmueller] Update Insert Menu Add-on [7306 days and 56 minutes ago]</title>
		<description>
&lt;pre&gt;Hi to all!

   An update of my &amp;quot;Insert Menu Add-on&amp;quot; for POV-Ray for Win
is available now. It's a bundle of Insert Menu items  like
basic scenes, backgrounds, many shapes, isosurfaces, loops,
spline curves, basic animations, samples for visualization
of math 2d functions as well as textures and materials.

   It's now extended by some matrices for sheering and other
transformations as well as some new shapes.

  All items are fully functional code segments, all shapes
are fully textured and have vanilla basic transformations
to make it easier to use the correct syntax  for beginners
and also for advanced users.

For details about the content and for download see here:
http://www.f-lohmueller.de/pov_tut/addon/insert0.htm
   (en-us, de, fr, it)


Additional: Ready-made Objects for POV-Ray Insert Menu

  Moreover there is a small collection of include files
of ready-made objects for POV-Ray with the according
&amp;quot;Insert Menu&amp;quot; add-on for comfortable use.
For details about my &amp;quot;POV-Ray Objects&amp;quot; see here:
http://www.f-lohmueller.de/pov_tut/objects/obj_000e.htm



Happy raytracing!

Friedrich A. Lohmueller

Email:  Fri###&amp;nbsp;[at]&amp;nbsp;t-online&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de
Homepage: http://www.f-lohmueller.de/
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 4 Apr 2006 14:52:25 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C44328986.6090506%40t-online.de%3E/#%3C44328986.6090506%40t-online.de%3E</guid>
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	</item>
	<item>
		<title>[Eastinjun] Sun Grid Compute Utility $1/CPU-hr - POVray 3.6 ... [7317 days 17 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;Sun Microsystems announced the Sun grid Compute Utility yesterday which
allows users to run their jobs at $1/CPU-hr.

Sun is hosting the POVRay application inside users account as a sample
application. Checkout http://www.network.com

It provides 10Gb of storage and payment is by paypal account. You can buy as
little time as you'd like, in $1 increments. It is only available for United
States residents. With thousands of CPU processors available in the Grid,
expect your results faster and better.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 23 Mar 2006 21:55:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.4423186c10b6c1ed7a7135060%40news.povray.org%3E/#%3Cweb.4423186c10b6c1ed7a7135060%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.4423186c10b6c1ed7a7135060%40news.povray.org%3E/#%3Cweb.4423186c10b6c1ed7a7135060%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[PerFnurt] Re: PovRay [7318 days 2 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;PerFnurt&amp;quot; &amp;lt;per###&amp;nbsp;[at]&amp;nbsp;hotmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;delly&amp;quot; &amp;lt;del###&amp;nbsp;[at]&amp;nbsp;yahoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I am using AC3D to build models and render them in PovRay. I want to be able&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; to make changes to my model while in PovRay. What data do I put in PovRay&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; that will allow me to do that?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If you export them by using the PfPOV plugin for&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; AC3D making changes in POVRay is a bit easier&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; since it declares objects and groups etc and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; allows for easy access and manipulation in&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POVRay.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Also, it supports re-exporting the .pov file&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; without losing the changes you've done in POVRay.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The PfPOV plug in: http://www.perfnurt/pfpov.asp&lt;/span&gt;

Correct address is http://www.perfnurt.se/pfpov.asp

Sorry
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 23 Mar 2006 13:00:02 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.44229b5ef090f24a1fc9a1c80%40news.povray.org%3E/#%3Cweb.44229b5ef090f24a1fc9a1c80%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.44229b5ef090f24a1fc9a1c80%40news.povray.org%3E/#%3Cweb.44229b5ef090f24a1fc9a1c80%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[PerFnurt] Re: PovRay [7318 days 3 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;delly&amp;quot; &amp;lt;del###&amp;nbsp;[at]&amp;nbsp;yahoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I am using AC3D to build models and render them in PovRay. I want to be able&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to make changes to my model while in PovRay. What data do I put in PovRay&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; that will allow me to do that?&lt;/span&gt;

If you export them by using the PfPOV plugin for
AC3D making changes in POVRay is a bit easier
since it declares objects and groups etc and
allows for easy access and manipulation in
POVRay.

Also, it supports re-exporting the .pov file
without losing the changes you've done in POVRay.

The PfPOV plug in: http://www.perfnurt/pfpov.asp
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 23 Mar 2006 12:15:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.44228fe9f090f24a1fc9a1c80%40news.povray.org%3E/#%3Cweb.44228fe9f090f24a1fc9a1c80%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.44228fe9f090f24a1fc9a1c80%40news.povray.org%3E/#%3Cweb.44228fe9f090f24a1fc9a1c80%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Theo Gottwald * * *] SMPOV - Update 4.4 [7318 days 4 hours and 19 minutes ago]</title>
		<description>
&lt;pre&gt;Hallo,

New SMPOV-Version is up.


Changes include:
-----------------
- Installer
- Fixed rare problems with locating POV-Ray-executable on non-german 
systems.
- New Icons.

POV-Ray 3.7 beta is NOT recognized by actual versions of SMPOV, as I plan to 
wait for the Final 3.7 then see whats missing (Network-Rendering?). Reports 
and comments are welcome.

best regards

Theo Gottwald
http://www.it-berater.org
-----------------------------------------------------------------------
Distributed Network-Rendering or Local SMP-Rendering. With SMPOV and POV-Ray
3.6. * Download free at: http://www.it-berater.org/smpov.htm
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 23 Mar 2006 11:29:19 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C4422868f%40news.povray.org%3E/#%3C4422868f%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[PerFnurt] Tutorial: Animation [7318 days 7 hours and 9 minutes ago]</title>
		<description>
&lt;pre&gt;Hiya,

http://www.perfnurt.se/animtut.asp

is a tutorial on how to do simple
animations like
http://www.perfnurt.se/img/animtut/tie_final.gif

using AC3D and POVRay (with some
help from the PfPOV plugin).

/Per
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 23 Mar 2006 08:40:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.44225e52fef1de9e1fc9a1c80%40news.povray.org%3E/#%3Cweb.44225e52fef1de9e1fc9a1c80%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.44225e52fef1de9e1fc9a1c80%40news.povray.org%3E/#%3Cweb.44225e52fef1de9e1fc9a1c80%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[afelix] Build a render-farm with Instant-Grid [7319 days 2 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;Instant-Grid (http://www.instant-grid.org) is a Knoppix-based live linux
system designed for easily building a computer-grid. One computer boots
with the Instant-Grid-CD and all other computers will boot from Network via
PXE. A grid-middleware (Globus Toolkit 4) is automatically configured and
ready to use. After the boot process you will have a computer-cluster with
grid functionality.
It is fully free and can be downloaded from http://www.instant-grid.org .

As a first application POV-Ray is included inside the Instant-Grid. Via a
Webpage it is possible to render images (until now only stills) inside the
grid, which means that rendering is automatically distributed to all
computers of the grid, hence reducing total rendering time.

Since Instant-Grid is a german project funded by the &amp;quot;Bundesministerium f&amp;#252;r
Bildung und Forschung&amp;quot; most parts are in german. An internationalization is
planned.

Please feel free to download and test our new release. Since it is a
live-system, your computer will not be changed in any way. Just remove the
CD and reboot to get your old system back.

Have fun with your render-grid.

Andreas

afe###&amp;nbsp;[at]&amp;nbsp;gwdg&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 22 Mar 2006 13:15:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.44214c8f83d9a21c9a963ce10%40news.povray.org%3E/#%3Cweb.44214c8f83d9a21c9a963ce10%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.44214c8f83d9a21c9a963ce10%40news.povray.org%3E/#%3Cweb.44214c8f83d9a21c9a963ce10%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Texel] Ani2Pov is available for Linux [7323 days 1 hour and 9 minutes ago]</title>
		<description>
&lt;pre&gt;Ani2Pov v0.37 is now available for Linux!
Ani2Pov converts .an8 files from Anim8or to PovRay files.

http://texel3d.free.fr/projets/ani2pov/index.html

Texel.
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 18 Mar 2006 14:40:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.441c1b187bc217016ecd44f50%40news.povray.org%3E/#%3Cweb.441c1b187bc217016ecd44f50%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.441c1b187bc217016ecd44f50%40news.povray.org%3E/#%3Cweb.441c1b187bc217016ecd44f50%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Christoph Hormann] [announce] Views of the Earth website [7326 days 22 hours and 46 minutes ago]</title>
		<description>
&lt;pre&gt;I am happy to announce the opening of a new website showing realistic 
Earth surface renders made by me with POV-Ray:

http://earth.imagico.de/

(i did quite some testing if everything works and looks all right in 
various browsers.  If you find something not working correctly i would 
like to know it of course).

Christoph

-- 
POV-Ray tutorials, include files, Landscape of the week:
http://www.imagico.de/ (Last updated 14 Mar. 2006)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 14 Mar 2006 17:02:04 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C4416f70c%241%40news.povray.org%3E/#%3C4416f70c%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C4416f70c%241%40news.povray.org%3E/#%3C4416f70c%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Mel] Re: POV-Ray Forum on AOL [7333 days 3 hours and 11 minutes ago]</title>
		<description>
&lt;pre&gt;I do not think there is any pov-ray group on aol anymore.  However, there is 
a newly added pov-ray forum at http://www.highpoly3d.com if anyone is 
interested.  It is a small community of freeware app users, (mostly wings3d 
users at the moment).  If anyone wants to join feel free.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 8 Mar 2006 12:37:30 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C440ed00a%241%40news.povray.org%3E/#%3C440ed00a%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C440ed00a%241%40news.povray.org%3E/#%3C440ed00a%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Roman Reiner] Re: Use of POV-Ray in physics research [7334 days 17 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;Hehe. Wegener is my physics prof! The world is small isn't it? :D

Regards Roman
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 6 Mar 2006 22:25:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.440cb6392460c3ba47d10e600%40news.povray.org%3E/#%3Cweb.440cb6392460c3ba47d10e600%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.440cb6392460c3ba47d10e600%40news.povray.org%3E/#%3Cweb.440cb6392460c3ba47d10e600%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Christoph Hormann] Use of POV-Ray in physics research [7334 days 22 hours and 13 minutes ago]</title>
		<description>
&lt;pre&gt;Some time ago there has been the question asked in povray.general if 
POV-Ray can be used for simulating optical behaviour of metamaterials.

An article has just been published in Optics Express that does exactly this:

http://www.opticsexpress.org/abstract.cfm?id=88325

I am happy to mention that it has been found (with a little help from me 
;-)) that the algorithms used by POV-Ray are fully capable of handling 
negative IOR values.

The article contains some POV-Ray made images and animations 
illustrating how optical metamaterials would look like.  Images and 
scene files can also be found on:

http://www.aph.uni-karlsruhe.de/ag/wegener/meta/meta.html

Christoph

-- 
POV-Ray tutorials, include files, Landscape of the week:
http://www.imagico.de/ (Last updated 31 Oct. 2005)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 6 Mar 2006 17:35:04 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cduhrqj%24t9j%241%40chho.imagico.de%3E/#%3Cduhrqj%24t9j%241%40chho.imagico.de%3E</guid>
		<link>//news.povray.org/*/message/%3Cduhrqj%24t9j%241%40chho.imagico.de%3E/#%3Cduhrqj%24t9j%241%40chho.imagico.de%3E</link>
	</item>
	<item>
		<title>[Dennis Miller] Re: New DVD of POVray works [7339 days 11 hours and 55 minutes ago]</title>
		<description>
&lt;pre&gt;Hi Lance. Thanks for having a look. In fact, I didn't post a link to my site 
cause I thought the NetFlix option might be appealing to those who 
subscribe - wouldn't cost a thing. But mostly, I just wanted to pass along a 
mention of one type of thing POV is being used for (the works are screened 
all around the world) thinking that might be of interest to some folks.
In any case,
Best wishes,
Dennis
&amp;quot;Lance Birch&amp;quot; &amp;lt;-&amp;gt; wrote in message news:&lt;a href=&quot;/&lt;44048e46$1@news.povray.org&gt;&quot;&gt;44048e46$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Dennis Miller&amp;quot; &amp;lt;dhm###&amp;nbsp;[at]&amp;nbsp;comcast&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote in message&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; news:&lt;a href=&quot;/&lt;440239a6$1@news.povray.org&gt;&quot;&gt;440239a6$1@news.povray.org&lt;/a&gt;...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Greetings. I have just released a DVD containing six animations created&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; entirely in POVray (and one that was not) for which I composed both the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; music and the animations. The DVD is entitled Seven Animations and can be&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; purchased from the following sites:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;       iotaCenter&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;       http://www.iotacenter.org/store/videos/miller&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;       CDemusic&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;       www.cdemusic.org&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;       Microcinema International&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;       http://www.microcinema.com/programResult.php?program_id=457&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; It will also be available from amazon.com next month.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Better yet, it is available for rental from NetFlix!&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;
http://www.netflix.com/MovieDisplay?movieid=70043487&amp;amp;trkid=189530&amp;amp;strkid=15033103_1_0&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; The works are all abstract...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Thanks to all who have passed along tips and tricks to me over the past &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; few&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; years.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Best,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Dennis&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; -- &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; dhm###&amp;nbsp;[at]&amp;nbsp;comcast&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; http://www.dennismiller.neu.edu&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi Dennis, thanks for your news submission - I previewed a few of the &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; animations&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; on your site and particularly liked &amp;quot;faktura&amp;quot; - they're quite an &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; interesting&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; collection!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; As a rule we don't usually post links to Flash-only websites on the &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; povray.org&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; news page (and I'm sure people would find it handy if you could post &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; previews in&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; a downloadable format like XviD), though it's good to see a DVD showcasing &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; some&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; works made using POV-Ray (and that, for those in the USA, it's possible to &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; rent&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the DVD).  Nice work :)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Cheers,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Lance.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 2 Mar 2006 03:53:43 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C44066c47%241%40news.povray.org%3E/#%3C44066c47%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C44066c47%241%40news.povray.org%3E/#%3C44066c47%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Lance Birch] Re: New DVD of POVray works [7340 days 21 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Dennis Miller&amp;quot; &amp;lt;dhm###&amp;nbsp;[at]&amp;nbsp;comcast&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote in message
news:&lt;a href=&quot;/&lt;440239a6$1@news.povray.org&gt;&quot;&gt;440239a6$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Greetings. I have just released a DVD containing six animations created&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; entirely in POVray (and one that was not) for which I composed both the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; music and the animations. The DVD is entitled Seven Animations and can be&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; purchased from the following sites:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;       iotaCenter&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;       http://www.iotacenter.org/store/videos/miller&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;       CDemusic&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;       www.cdemusic.org&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;       Microcinema International&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;       http://www.microcinema.com/programResult.php?program_id=457&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It will also be available from amazon.com next month.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Better yet, it is available for rental from NetFlix!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
http://www.netflix.com/MovieDisplay?movieid=70043487&amp;amp;trkid=189530&amp;amp;strkid=15033103_1_0
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The works are all abstract...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks to all who have passed along tips and tricks to me over the past few&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; years.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Best,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Dennis&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -- &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; dhm###&amp;nbsp;[at]&amp;nbsp;comcast&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://www.dennismiller.neu.edu&lt;/span&gt;


Hi Dennis, thanks for your news submission - I previewed a few of the animations
on your site and particularly liked &amp;quot;faktura&amp;quot; - they're quite an interesting
collection!

As a rule we don't usually post links to Flash-only websites on the povray.org
news page (and I'm sure people would find it handy if you could post previews in
a downloadable format like XviD), though it's good to see a DVD showcasing some
works made using POV-Ray (and that, for those in the USA, it's possible to rent
the DVD).  Nice work :)

Cheers,

Lance.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 28 Feb 2006 17:54:14 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C44048e46%241%40news.povray.org%3E/#%3C44048e46%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C44048e46%241%40news.povray.org%3E/#%3C44048e46%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Stephen] Re: POV-Ray Forum on AOL [7341 days 4 hours and 59 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Bob Hughes&amp;quot; &amp;lt;omniverse@charter%net&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;The Mad Hatter&amp;quot; &amp;lt;the###&amp;nbsp;[at]&amp;nbsp;hotmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote in message&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; news:&lt;a href=&quot;/&lt;web.4403ec3b768b86929cbc367d0@news.povray.org&gt;&quot;&gt;web.4403ec3b768b86929cbc367d0@news.povray.org&lt;/a&gt;...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;I have tried to email the host in question.  But the mail just bounces&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;back.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Anyone know if this forum is still available.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hmmmmmm. It might not be.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

That&amp;#146;s interesting I&amp;#146;ve never been able to find anything Pov-Ray related on
AOL. Not that I&amp;#146;ve spent much time looking. I generally just use AOL as a
portal and for email.

Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 28 Feb 2006 10:50:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.440429fe768b8692b1b469160%40news.povray.org%3E/#%3Cweb.440429fe768b8692b1b469160%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.440429fe768b8692b1b469160%40news.povray.org%3E/#%3Cweb.440429fe768b8692b1b469160%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Bob Hughes] Re: POV-Ray Forum on AOL [7341 days 5 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;The Mad Hatter&amp;quot; &amp;lt;the###&amp;nbsp;[at]&amp;nbsp;hotmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote in message 
news:&lt;a href=&quot;/&lt;web.4403ec3b768b86929cbc367d0@news.povray.org&gt;&quot;&gt;web.4403ec3b768b86929cbc367d0@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;I have tried to email the host in question.  But the mail just bounces &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;back.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Anyone know if this forum is still available.&lt;/span&gt;

Hmmmmmm. It might not be.

You might also want to try pointcloud(at)aol.com since that was his non-host 
name, if he is still there at AOL. But he had told me last year that he 
might be leaving, IIRC, but I've misplaced that email so I can't check to be 
sure. Dave might even be lurking these newsgroups occasionally, so there's 
always a chance he might reply here.

Hosts get the AOL connection free (or discounted?). Another host might still 
be around and know the status, so maybe emailing hostcompjimp(at)aol.com 
could help find out for sure.

I quit using AOL over a year ago and there were only three or four of us 
visiting there at the POV-Ray Chat every week. So unless the activity 
increased since then, with a replacement host, too, I have my doubts it 
exists now. I tried to stay there myself as long as possible, it was a nice 
little group of people that had been there since the early or mid 1990's. I 
was also at Compuserve about a year, at first, but AOL proved to be faster 
to navigate around in and I never got back to Compuserve (all dial-up, of 
course).

Reminds me that I need to see about making a change of URL's given to 
povray.org for the People's Pages because I had used AOL web space to hold 
all my POV related stuff, even though I've had my own domain name and a web 
host these past few years.

http://3digitaleyes.com/POVring.htm
Bob H
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 28 Feb 2006 10:14:36 GMT</pubDate>
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		<title>[The Mad Hatter] Re: POV-Ray Forum on AOL [7341 days 9 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;I have tried to email the host in question.  But the mail just bounces back.
 Anyone know if this forum is still available.



&amp;quot;Dave Dunn&amp;quot; &amp;lt;hos###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi Everyone,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Just wanted to let you know that the POV-Ray forum on AOL still exists. We&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; have been operating continuously since late in 1993, and, although AOL has&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; done its best to bury the graphics forum into Computing, we still have a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; small group of dedicated POVers. I also host a live chat on Thursday nights&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; devoted to POV, as I have for over a decade. Anyone wanting further&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; information can e-mail me at hos###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks, Dave Dunn&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 28 Feb 2006 06:35:01 GMT</pubDate>
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	<item>
		<title>[Charles C] Re: PovRay [7341 days 19 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;This is a pretty broad question akin to asking what to put in a
wordprocessing file in order to change the wording of an essay.   So the
answer is just about anything.  For whatever you want to do, do a search in
the docs.  If your output is in the form of large meshes of triangles, it's
probably not going to be convienient to manually modify them individually,
but you can certainly (for example) rotate, scale, and translate them as
groups (supposing they're grouped together with something like union{})
with &amp;quot;rotate&amp;quot;, &amp;quot;scale&amp;quot; and &amp;quot;translate&amp;quot; respectively.  Another
simple/general thing you can do is change color/texture/finish etc.   Not
sure if this helps.

Charles





&amp;quot;delly&amp;quot; &amp;lt;del###&amp;nbsp;[at]&amp;nbsp;yahoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I am using AC3D to build models and render them in PovRay. I want to be able&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to make changes to my model while in PovRay. What data do I put in PovRay&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; that will allow me to do that?&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 27 Feb 2006 20:25:01 GMT</pubDate>
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	</item>
	<item>
		<title>[delly] PovRay [7341 days 23 hours and 59 minutes ago]</title>
		<description>
&lt;pre&gt;I am using AC3D to build models and render them in PovRay. I want to be able
to make changes to my model while in PovRay. What data do I put in PovRay
that will allow me to do that?
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 27 Feb 2006 15:50:00 GMT</pubDate>
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		<link>//news.povray.org/*/message/%3Cweb.44031eaad27ddf286d8f019a0%40news.povray.org%3E/#%3Cweb.44031eaad27ddf286d8f019a0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Dennis Miller] New DVD of POVray works [7342 days 16 hours and 20 minutes ago]</title>
		<description>
&lt;pre&gt;Greetings. I have just released a DVD containing six animations created 
entirely in POVray (and one that was not) for which I composed both the 
music and the animations. The DVD is entitled Seven Animations and can be 
purchased from the following sites:
      iotaCenter

      http://www.iotacenter.org/store/videos/miller

      CDemusic
      www.cdemusic.org

      Microcinema International

      http://www.microcinema.com/programResult.php?program_id=457



It will also be available from amazon.com next month.

Better yet, it is available for rental from NetFlix!
http://www.netflix.com/MovieDisplay?movieid=70043487&amp;amp;trkid=189530&amp;amp;strkid=15033103_1_0

The works are all abstract...
Thanks to all who have passed along tips and tricks to me over the past few 
years.
Best,
Dennis
-- 

dhm###&amp;nbsp;[at]&amp;nbsp;comcast&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net
http://www.dennismiller.neu.edu
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 26 Feb 2006 23:28:38 GMT</pubDate>
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	<item>
		<title>[Thomas Baier] Announce: Rheingold3D 1.5, the complete and fast... [7366 days 5 hours and 41 minutes ago]</title>
		<description>
&lt;pre&gt;Gents,

tb-software proudly announces Rheingold3D 1.5, the complete and fast 
3D polygon modeller.

Rheingold3D features:

- LSCM based UV Unwrapping provided by OpenNL2 library
- complete toolset for manipulating vertices, edges and faces
- shape complex models like heads or cars out of simple solids like
cube or sphere
- spline modelling
- extensive uv mapping support
- full featured material editor
- render engine with direct POV-Ray support
- extensive 3d file import/export
- easy access of context sensitive commands through easy key chains
- fast learning curve

Please find more information here: www.tb-software.com

-tb
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 3 Feb 2006 10:07:25 GMT</pubDate>
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	</item>
	<item>
		<title>[Jorge] synthmaker v0.9.5j released [7367 days 23 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;The latest version of synthmaker ( www.synthmaker.com ) can now be used to
generate Povray files in a modular way as shown in the following thread:

http://www.synthmaker.com/forum/viewtopic.php?t=1927
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 1 Feb 2006 16:25:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Alil] New Y.A.P.R.M. release  0.4.5 [7370 days 19 hours and 39 minutes ago]</title>
		<description>
&lt;pre&gt;The new version of Y.A.P.R.M. is now uploaded to surceforge and can be
downloaded at yaprm.sourceforge.net. The cool new features include the
support for the povray plane, to load and store parts of scenes as models
that can be used in different scene. On the Y.A.P.R.M. homepage to sample
models are available.

The new polyline objects: poly-revolution and poly-extrude allow to model
even more easily complex structures.

Thanks for testing. Please report bugs.

Enjoy
Alil
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 29 Jan 2006 20:10:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Paul Senzee] Re: pov2mesh 0.5 [7370 days 19 hours and 44 minutes ago]</title>
		<description>
&lt;pre&gt;&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Actually that's a fascinating idea I'd never thought of.  I *will*&lt;/span&gt;
consider
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; that.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You couldn't charge a registration fee for it, then.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Another option is to write it as an SDL macro.&lt;/span&gt;

I believe I've seen somewhere around a macro for doing exactly this.  I
don't know what it's performance is like though.
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 29 Jan 2006 20:05:02 GMT</pubDate>
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