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	<title>moray.binaries message digest</title>
	<description>Last 500 items posted to group moray.binaries</description>
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	<item>
		<title>[Santiago Rojas] f--- [90 days 16 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 18 Jan 2026 18:27:47 GMT</pubDate>
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	<item>
		<title>[Mr] Re: Recompile [1258 days 22 hours and 27 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Convinced&amp;quot; &amp;lt;der###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Fredray&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Thorsten &amp;lt;tho###&amp;nbsp;[at]&amp;nbsp;trf&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; On 06.05.2020 08:51, Fredray wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; Hi,&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; I just learned from Lutz that the POV-Team had the rights to the Moray
software&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; and I would like to ask you if you could do a recompile on Windows 10  to
remove&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; the bug with the export of the code for povray 3.5 ?&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; I don't ask a new version with new features, just a recompile.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; Do you think that it will be possible ?&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; No, it is not possible to just compile ancient code with new compilers.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; If that was so trivial, don't you think Moray would have been released&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; with that support already?&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Thorsten&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Hi Thorsten,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I didn't know that the new compilers couldn't recompile the ancien code. I&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; thought the compilers would just identify the deprecated classes and that it was&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; easy to change, because C++ is a standard language. Lutz said me that the rights&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; of Moray software belong to the POV-Team, so I thought there was no problem&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; either. I guess the problem is pretty technical from what you say. Is Moray's&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; code not well commented? Maybe Lutz could give some leads, I don't know. It's a&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; shame to let this tool die, because it's well thought out in use.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Best Regards&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Frantz&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Having watched this discussion go on and on and on for years I ask myself, why&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; hasn't the Povteam just given the code to someone to play around with. God knows&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; we have been sitting on our butts for two years, progress could have been made.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I see many users volunteering but it's like getting blood out of a stone, or&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; does the stone have any blood left in it?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Any suggestions??&lt;/span&gt;

People so passionate about this tool should use Moray as the basis to all the
functionality they want, and help to implement each of them in Blender's pov
addon. (it already has a Moray inspired workspace with toolbar loaded
optionally)
But no feedback is ever given to it's developers.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 7 Nov 2022 12:30:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Convinced] Re: Recompile [1259 days and 2 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Fredray&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thorsten &amp;lt;tho###&amp;nbsp;[at]&amp;nbsp;trf&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; On 06.05.2020 08:51, Fredray wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Hi,&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; I just learned from Lutz that the POV-Team had the rights to the Moray software&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; and I would like to ask you if you could do a recompile on Windows 10  to remove&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; the bug with the export of the code for povray 3.5 ?&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; I don't ask a new version with new features, just a recompile.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Do you think that it will be possible ?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; No, it is not possible to just compile ancient code with new compilers.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; If that was so trivial, don't you think Moray would have been released&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; with that support already?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Thorsten&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi Thorsten,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I didn't know that the new compilers couldn't recompile the ancien code. I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; thought the compilers would just identify the deprecated classes and that it was&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; easy to change, because C++ is a standard language. Lutz said me that the rights&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; of Moray software belong to the POV-Team, so I thought there was no problem&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; either. I guess the problem is pretty technical from what you say. Is Moray's&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; code not well commented? Maybe Lutz could give some leads, I don't know. It's a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; shame to let this tool die, because it's well thought out in use.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Best Regards&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Frantz&lt;/span&gt;

Having watched this discussion go on and on and on for years I ask myself, why
hasn't the Povteam just given the code to someone to play around with. God knows
we have been sitting on our butts for two years, progress could have been made.
I see many users volunteering but it's like getting blood out of a stone, or
does the stone have any blood left in it?
Any suggestions??
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 7 Nov 2022 10:55:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Fredray] Re: Recompile [2159 days 12 hours and 17 minutes ago]</title>
		<description>
&lt;pre&gt;Thorsten &amp;lt;tho###&amp;nbsp;[at]&amp;nbsp;trf&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 06.05.2020 08:51, Fredray wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Hi,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I just learned from Lutz that the POV-Team had the rights to the Moray software&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; and I would like to ask you if you could do a recompile on Windows 10  to remove&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; the bug with the export of the code for povray 3.5 ?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I don't ask a new version with new features, just a recompile.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Do you think that it will be possible ?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; No, it is not possible to just compile ancient code with new compilers.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If that was so trivial, don't you think Moray would have been released&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; with that support already?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thorsten&lt;/span&gt;


Hi Thorsten,

I didn't know that the new compilers couldn't recompile the ancien code. I
thought the compilers would just identify the deprecated classes and that it was
easy to change, because C++ is a standard language. Lutz said me that the rights
of Moray software belong to the POV-Team, so I thought there was no problem
either. I guess the problem is pretty technical from what you say. Is Moray's
code not well commented? Maybe Lutz could give some leads, I don't know. It's a
shame to let this tool die, because it's well thought out in use.

Best Regards

Frantz
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 20 May 2020 22:40:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Thorsten] Re: Recompile [2172 days 17 hours and 27 minutes ago]</title>
		<description>
&lt;pre&gt;On 06.05.2020 08:51, Fredray wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I just learned from Lutz that the POV-Team had the rights to the Moray software&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and I would like to ask you if you could do a recompile on Windows 10  to remove&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the bug with the export of the code for povray 3.5 ?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I don't ask a new version with new features, just a recompile.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Do you think that it will be possible ?&lt;/span&gt;

No, it is not possible to just compile ancient code with new compilers.

If that was so trivial, don't you think Moray would have been released 
with that support already?

Thorsten
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 7 May 2020 17:29:59 GMT</pubDate>
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	</item>
	<item>
		<title>[Fredray] Recompile [2174 days 4 hours and 2 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

I just learned from Lutz that the POV-Team had the rights to the Moray software
and I would like to ask you if you could do a recompile on Windows 10  to remove
the bug with the export of the code for povray 3.5 ?
I don't ask a new version with new features, just a recompile.

Do you think that it will be possible ?

Thank you for your understanding.

Best regards
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 6 May 2020 06:55:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Gergely Szaktilla] Re: Moray on DOSBox? [3291 days 12 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;Am 15.04.2017 um 00:07 schrieb Kenneth:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm just curious, as I've never used DOSBox: I guess you mean an old *DOS*&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; version of MORAY? I always thought MORAY was a Windows-specific app.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

It was DOS-specific until 1998 or so. I started working with Moray
before 1995. Which implies that I'm older than thirty or so :-)

Gregor
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 14 Apr 2017 22:55:52 GMT</pubDate>
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	<item>
		<title>[Stephen] Re: Moray on DOSBox? [3291 days 12 hours and 5 minutes ago]</title>
		<description>
&lt;pre&gt;On 4/14/2017 11:07 PM, Kenneth wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm just curious, as I've never used DOSBox: I guess you mean an old *DOS*&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; version of MORAY? I always thought MORAY was a Windows-specific app.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;


 From the Moray home page.

  A version supporting POV-Ray 3.0 is also available as a protected-mode 
DOS program, which runs fine under Win3.11 and OS2/2.

http://www.stmuc.com/moray/index.html

-- 

Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 14 Apr 2017 22:52:20 GMT</pubDate>
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	</item>
	<item>
		<title>[Kenneth] Re: Moray on DOSBox? [3291 days 12 hours and 47 minutes ago]</title>
		<description>
&lt;pre&gt;I'm just curious, as I've never used DOSBox: I guess you mean an old *DOS*
version of MORAY? I always thought MORAY was a Windows-specific app.
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 14 Apr 2017 22:10:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Gergely Szaktilla] Moray on DOSBox? [3291 days 15 hours and 38 minutes ago]</title>
		<description>
&lt;pre&gt;Hi there,

I am using an very old version of Moray and I'm glad Moray is not *that*
dead.

Recently I was able to revitalize it with the help of DOSBox
(www.dosbox.com). Is there a chance that a disk-image or sth. like that
will be available sometime? If I can help please let me know.

Regards,

Gregor
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 14 Apr 2017 19:19:00 GMT</pubDate>
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		<title>[Stephen] Re: POV specific Blender workspace [3385 days 15 hours and 18 minutes ago]</title>
		<description>
&lt;pre&gt;On 1/10/2017 3:55 PM, LanuHum wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;LanuHum&amp;quot; &amp;lt;Lan###&amp;nbsp;[at]&amp;nbsp;yandex&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;ru&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Stephen &amp;lt;mca###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; I need to find a tutorial. Do you know of any?&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; :)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Google keywords: blender tutorial youtube rigid(soft) body physics&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If using BGE:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Recording to Keyframes:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; https://www.blender.org/manual/game_engine/physics/introduction.html&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
Thanks,
My main problem was I could not find any tutorials that dealt with the 
PovRay exporter's version. That and there being a few properties missing 
as well. But when I realised that they can be accessed from blender 
render tab, I am plodding on.

-- 

Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 10 Jan 2017 19:38:59 GMT</pubDate>
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		<title>[LanuHum] Re: POV specific Blender workspace [3385 days 18 hours and 57 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;LanuHum&amp;quot; &amp;lt;Lan###&amp;nbsp;[at]&amp;nbsp;yandex&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;ru&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Stephen &amp;lt;mca###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I need to find a tutorial. Do you know of any?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; :)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Google keywords: blender tutorial youtube rigid(soft) body physics&lt;/span&gt;

If using BGE:
Recording to Keyframes:
https://www.blender.org/manual/game_engine/physics/introduction.html
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 10 Jan 2017 16:00:01 GMT</pubDate>
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		<title>[LanuHum] Re: POV specific Blender workspace [3386 days 20 hours and 27 minutes ago]</title>
		<description>
&lt;pre&gt;Stephen &amp;lt;mca###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I need to find a tutorial. Do you know of any?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

:)

Google keywords: blender tutorial youtube rigid(soft) body physics
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 9 Jan 2017 14:30:00 GMT</pubDate>
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		<title>[Stephen] Re: POV specific Blender workspace [3389 days 18 hours and 6 minutes ago]</title>
		<description>
&lt;pre&gt;On 1/6/2017 3:08 PM, Mr wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Stephen &amp;lt;mca###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I will be stealing code from all over. ;-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You can start here:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;
https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/POV-Ray/Sample_Materials&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Q. Would writing something like #include&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &amp;quot;C:\Users\Stephen\Documents\POV-Ray\v3.7\include\colors.inc&amp;quot;. Allow me&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; to use the entries in that file?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Indeed it should&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Good, I don't need it yet


&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Are there any plans to incorporate the game engine or Bullet Physics&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; into the PovRay exporter?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Bullet is already in Blender available to the whole animation system, not only&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; game engine, since Aligorith's summer of code a few years ago ! So Anything you&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; do with it there will be rendered along normally, or should be All blender&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; features like fluids, smoke, etc. should render normally by now, unless it's&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; broken and no one reported it...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

I need to find a tutorial. Do you know of any?


&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The workspace has been added to Wiki under &amp;quot;POV-Ray centric default workspace&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; title, thanks for the suggestion :&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; https://wiki.blender.org/uploads/9/91/POV_WORKSPACE_1.blend&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;


-- 

Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 6 Jan 2017 16:51:17 GMT</pubDate>
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		<title>[Mr] Re: POV specific Blender workspace [3389 days 19 hours and 47 minutes ago]</title>
		<description>
&lt;pre&gt;Stephen &amp;lt;mca###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I will be stealing code from all over. ;-)&lt;/span&gt;

You can start here:
https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/POV-Ray/Sample_Materials

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Q. Would writing something like #include&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;C:\Users\Stephen\Documents\POV-Ray\v3.7\include\colors.inc&amp;quot;. Allow me&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to use the entries in that file?&lt;/span&gt;

Indeed it should

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Are there any plans to incorporate the game engine or Bullet Physics&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; into the PovRay exporter?&lt;/span&gt;

Bullet is already in Blender available to the whole animation system, not only
game engine, since Aligorith's summer of code a few years ago ! So Anything you
do with it there will be rendered along normally, or should be All blender
features like fluids, smoke, etc. should render normally by now, unless it's
broken and no one reported it...



The workspace has been added to Wiki under &amp;quot;POV-Ray centric default workspace&amp;quot;
title, thanks for the suggestion :

https://wiki.blender.org/uploads/9/91/POV_WORKSPACE_1.blend
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 6 Jan 2017 15:10:00 GMT</pubDate>
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		<title>[Stephen] Re: POV specific Blender workspace [3390 days 20 hours and 20 minutes ago]</title>
		<description>
&lt;pre&gt;On 1/5/2017 1:36 PM, Mr wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Stephen &amp;lt;mca###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; On 12/17/2016 2:42 PM, LanuHum wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; &amp;quot;Mr&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Hi,&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Since it was suggested in the POV-Ray Google Trends discussion thread by several&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; persons, and even though it doesn't feel right, I post the default Blender file&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; for POV-Ray users who want to learn Blender in this section (hoping we will one&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; day have a Blender section or that this one will include the software name in&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; its title along Moray)&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; This file has been requested in the above discussion. You can make it the&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; default file right after opening it by pressing CTRL+U and saving the defaults.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; It is oriented to texture writing with a big text file open so that you don't&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; feel lost when coming from POV background without the habit of a GUI.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; The 3D view can be rotated with middle mouse, and returned to Camera by Numpad 0&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; The render is launched with F12.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Any shortcut will act depending on the window currently under the mouse.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Try to change the text and hit F12 to see if this UI layout is ok for you to&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; develop textures. Otherwise, please, report back any change you would want to&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; see so you can start learning Blender with our help.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; A copy of the file is also temporarily hosted here for 5 months :&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; http://pasteall.org/blend/index.php?id=44655&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Thanks for your attention and enjoy!&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; In vain we tried to.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Deep thoughts LanuHum (I don't understand what you mean).&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I am using the file as default and I like the layout.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; One* question. Previously I changed the Blender materials in Povray I am&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; not familiar with Blender materials and textures.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Does the PovRay material file require a specific name?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Can you have multiple PovRay material files in Blender?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Did you write a module to use nodes similar to Cycles? I liked the idea&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; of nodes as it seems more user friendly. If you did not, please don't&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; rush off and do it. It is only a question.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; * Never was good at counting. :)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;       Stephen&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; All good questions because there are answers :-)&lt;/span&gt;

The best types of questions indeed. :-)

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; First you don't have to write povray textures, but you can, by typing them in&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the text editor and checking for it to be included&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You can name the povray texture whatever you want, provided you use the name&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; exactly as declared in the customPOV material replacement field.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You can either delare all materials one after the other in the same text file,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; or use several text files all checked to be included.&lt;/span&gt;

Great! I did not notice that checkbox. [Add as POV code]

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; In theory it doesn't&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; matter (generally for convenience I declare them in the same text window, so&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; other use is less tested)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

I will be stealing code from all over. ;-)

I could test this myself but busy, busy, busy and I just thought of it.
Q. Would writing something like #include 
&amp;quot;C:\Users\Stephen\Documents\POV-Ray\v3.7\include\colors.inc&amp;quot;. Allow me 
to use the entries in that file?

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; LanuHum wrote the Nodes system for POV-Ray only in his version of the exporter.&lt;/span&gt;

I feared that would be the case.

Last question.
Are there any plans to incorporate the game engine or Bullet Physics 
into the PovRay exporter?

My guess is that LanuHum is the man to ask. ;-)


&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Someone could try and merge it into the official exporter if needed.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Happy new year!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
And a guid New Year ta a'



-- 

Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 5 Jan 2017 14:36:57 GMT</pubDate>
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		<title>[Mr] Re: POV specific Blender workspace [3390 days 21 hours and 7 minutes ago]</title>
		<description>
&lt;pre&gt;William F Pokorny &amp;lt;ano###&amp;nbsp;[at]&amp;nbsp;anonymous&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 12/12/2016 11:43 AM, Mr wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Hi,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Since it was suggested in the POV-Ray Google Trends discussion thread by several&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; persons, and even though it doesn't feel right, I post the default Blender file&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; for POV-Ray users who want to learn Blender in this section (hoping we will one&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; day have a Blender section or that this one will include the software name in&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; its title along Moray)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; This file has been requested in the above discussion. You can make it the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; default file right after opening it by pressing CTRL+U and saving the defaults.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; It is oriented to texture writing with a big text file open so that you don't&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; feel lost when coming from POV background without the habit of a GUI.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; The 3D view can be rotated with middle mouse, and returned to Camera by Numpad 0&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; The render is launched with F12.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Any shortcut will act depending on the window currently under the mouse.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Try to change the text and hit F12 to see if this UI layout is ok for you to&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; develop textures. Otherwise, please, report back any change you would want to&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; see so you can start learning Blender with our help.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; A copy of the file is also temporarily hosted here for 5 months :&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; http://pasteall.org/blend/index.php?id=44655&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Thanks for your attention and enjoy!&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; FYI - I've updated the POV-Ray Wikipedia page with respect the blender&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; interface efforts. I pointed folks to:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/POV-Ray&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If there is a better introduction page, please let me know.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I didn't see a specific reference to this POV specific workspace page on&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; that opening page - perhaps one there too would be good?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Bill P.&lt;/span&gt;

Thanks, this is the best entry point indeed !
I think it should also be mentioned into POVRay wiki itself if you guys agree.

Maybe if I can I will add the pov workspace file to blender wiki though I'm not
sure they will accept one more attachment other than images.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 5 Jan 2017 13:50:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.586e4ca77e4bbbf116086ed00%40news.povray.org%3E/#%3Cweb.586e4ca77e4bbbf116086ed00%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Mr] Re: POV specific Blender workspace [3390 days 21 hours and 17 minutes ago]</title>
		<description>
&lt;pre&gt;Stephen &amp;lt;mca###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 12/17/2016 2:42 PM, LanuHum wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; &amp;quot;Mr&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; Hi,&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; Since it was suggested in the POV-Ray Google Trends discussion thread by several&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; persons, and even though it doesn't feel right, I post the default Blender file&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; for POV-Ray users who want to learn Blender in this section (hoping we will one&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; day have a Blender section or that this one will include the software name in&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; its title along Moray)&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; This file has been requested in the above discussion. You can make it the&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; default file right after opening it by pressing CTRL+U and saving the defaults.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; It is oriented to texture writing with a big text file open so that you don't&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; feel lost when coming from POV background without the habit of a GUI.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; The 3D view can be rotated with middle mouse, and returned to Camera by Numpad 0&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; The render is launched with F12.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; Any shortcut will act depending on the window currently under the mouse.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; Try to change the text and hit F12 to see if this UI layout is ok for you to&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; develop textures. Otherwise, please, report back any change you would want to&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; see so you can start learning Blender with our help.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; A copy of the file is also temporarily hosted here for 5 months :&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; http://pasteall.org/blend/index.php?id=44655&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; Thanks for your attention and enjoy!&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; In vain we tried to.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Deep thoughts LanuHum (I don't understand what you mean).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I am using the file as default and I like the layout.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; One* question. Previously I changed the Blender materials in Povray I am&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; not familiar with Blender materials and textures.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Does the PovRay material file require a specific name?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Can you have multiple PovRay material files in Blender?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Did you write a module to use nodes similar to Cycles? I liked the idea&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; of nodes as it seems more user friendly. If you did not, please don't&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; rush off and do it. It is only a question.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; * Never was good at counting. :)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      Stephen&lt;/span&gt;


All good questions because there are answers :-)
First you don't have to write povray textures, but you can, by typing them in
the text editor and checking for it to be included

You can name the povray texture whatever you want, provided you use the name
exactly as declared in the customPOV material replacement field.

You can either delare all materials one after the other in the same text file,
or use several text files all checked to be included. In theory it doesn't
matter (generally for convenience I declare them in the same text window, so
other use is less tested)

LanuHum wrote the Nodes system for POV-Ray only in his version of the exporter.
Someone could try and merge it into the official exporter if needed.

Happy new year!
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 5 Jan 2017 13:40:01 GMT</pubDate>
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	</item>
	<item>
		<title>[William F Pokorny] Re: POV specific Blender workspace [3407 days 19 hours and 52 minutes ago]</title>
		<description>
&lt;pre&gt;On 12/12/2016 11:43 AM, Mr wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Since it was suggested in the POV-Ray Google Trends discussion thread by several&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; persons, and even though it doesn't feel right, I post the default Blender file&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; for POV-Ray users who want to learn Blender in this section (hoping we will one&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; day have a Blender section or that this one will include the software name in&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; its title along Moray)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This file has been requested in the above discussion. You can make it the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; default file right after opening it by pressing CTRL+U and saving the defaults.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It is oriented to texture writing with a big text file open so that you don't&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; feel lost when coming from POV background without the habit of a GUI.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The 3D view can be rotated with middle mouse, and returned to Camera by Numpad 0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The render is launched with F12.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Any shortcut will act depending on the window currently under the mouse.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Try to change the text and hit F12 to see if this UI layout is ok for you to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; develop textures. Otherwise, please, report back any change you would want to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; see so you can start learning Blender with our help.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; A copy of the file is also temporarily hosted here for 5 months :&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://pasteall.org/blend/index.php?id=44655&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks for your attention and enjoy!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

FYI - I've updated the POV-Ray Wikipedia page with respect the blender 
interface efforts. I pointed folks to:

https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/POV-Ray

If there is a better introduction page, please let me know.

I didn't see a specific reference to this POV specific workspace page on 
that opening page - perhaps one there too would be good?

Bill P.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 19 Dec 2016 15:05:18 GMT</pubDate>
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	</item>
	<item>
		<title>[LanuHum] Re: POV specific Blender workspace [3409 days 3 hours and 17 minutes ago]</title>
		<description>
&lt;pre&gt;Stephen &amp;lt;mca###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; One* question. Previously I changed the Blender materials in Povray I am&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; not familiar with Blender materials and textures.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Does the PovRay material file require a specific name?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Can you have multiple PovRay material files in Blender?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Did you write a module to use nodes similar to Cycles? I liked the idea&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; of nodes as it seems more user friendly. If you did not, please don't&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; rush off and do it. It is only a question.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; * Never was good at counting. :)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;      Stephen&lt;/span&gt;

Mr has complete control over this version exporter.
I reminded him about your question.
Wait for his response.

:)
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 18 Dec 2016 07:40:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: POV specific Blender workspace [3409 days 19 hours and 5 minutes ago]</title>
		<description>
&lt;pre&gt;On 12/17/2016 2:42 PM, LanuHum wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Mr&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Hi,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Since it was suggested in the POV-Ray Google Trends discussion thread by several&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; persons, and even though it doesn't feel right, I post the default Blender file&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; for POV-Ray users who want to learn Blender in this section (hoping we will one&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; day have a Blender section or that this one will include the software name in&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; its title along Moray)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; This file has been requested in the above discussion. You can make it the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; default file right after opening it by pressing CTRL+U and saving the defaults.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; It is oriented to texture writing with a big text file open so that you don't&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; feel lost when coming from POV background without the habit of a GUI.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; The 3D view can be rotated with middle mouse, and returned to Camera by Numpad 0&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; The render is launched with F12.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Any shortcut will act depending on the window currently under the mouse.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Try to change the text and hit F12 to see if this UI layout is ok for you to&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; develop textures. Otherwise, please, report back any change you would want to&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; see so you can start learning Blender with our help.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; A copy of the file is also temporarily hosted here for 5 months :&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; http://pasteall.org/blend/index.php?id=44655&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Thanks for your attention and enjoy!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; In vain we tried to.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Deep thoughts LanuHum (I don't understand what you mean).
I am using the file as default and I like the layout.

One* question. Previously I changed the Blender materials in Povray I am 
not familiar with Blender materials and textures.

Does the PovRay material file require a specific name?
Can you have multiple PovRay material files in Blender?
Did you write a module to use nodes similar to Cycles? I liked the idea 
of nodes as it seems more user friendly. If you did not, please don't 
rush off and do it. It is only a question.


* Never was good at counting. :)
-- 

Regards
     Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 17 Dec 2016 15:52:01 GMT</pubDate>
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	</item>
	<item>
		<title>[LanuHum] Re: POV specific Blender workspace [3409 days 20 hours and 12 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Mr&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Since it was suggested in the POV-Ray Google Trends discussion thread by several&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; persons, and even though it doesn't feel right, I post the default Blender file&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; for POV-Ray users who want to learn Blender in this section (hoping we will one&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; day have a Blender section or that this one will include the software name in&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; its title along Moray)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This file has been requested in the above discussion. You can make it the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; default file right after opening it by pressing CTRL+U and saving the defaults.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It is oriented to texture writing with a big text file open so that you don't&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; feel lost when coming from POV background without the habit of a GUI.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The 3D view can be rotated with middle mouse, and returned to Camera by Numpad 0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The render is launched with F12.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Any shortcut will act depending on the window currently under the mouse.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Try to change the text and hit F12 to see if this UI layout is ok for you to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; develop textures. Otherwise, please, report back any change you would want to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; see so you can start learning Blender with our help.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; A copy of the file is also temporarily hosted here for 5 months :&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://pasteall.org/blend/index.php?id=44655&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks for your attention and enjoy!&lt;/span&gt;

In vain we tried to.
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 17 Dec 2016 14:45:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.58554edf7e4bbbf1c04637340%40news.povray.org%3E/#%3Cweb.58554edf7e4bbbf1c04637340%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Mr] POV specific Blender workspace [3414 days 18 hours and 12 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,
Since it was suggested in the POV-Ray Google Trends discussion thread by several
persons, and even though it doesn't feel right, I post the default Blender file
for POV-Ray users who want to learn Blender in this section (hoping we will one
day have a Blender section or that this one will include the software name in
its title along Moray)

This file has been requested in the above discussion. You can make it the
default file right after opening it by pressing CTRL+U and saving the defaults.

It is oriented to texture writing with a big text file open so that you don't
feel lost when coming from POV background without the habit of a GUI.

The 3D view can be rotated with middle mouse, and returned to Camera by Numpad 0
The render is launched with F12.
Any shortcut will act depending on the window currently under the mouse.

Try to change the text and hit F12 to see if this UI layout is ok for you to
develop textures. Otherwise, please, report back any change you would want to
see so you can start learning Blender with our help.
A copy of the file is also temporarily hosted here for 5 months :
http://pasteall.org/blend/index.php?id=44655


Thanks for your attention and enjoy!
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 12 Dec 2016 16:45:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Anthony D  Baye] Git Repo [3693 days 10 hours and 42 minutes ago]</title>
		<description>
&lt;pre&gt;is there one for the moray source?

Regards,
A.D.B.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 9 Mar 2016 00:15:01 GMT</pubDate>
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	</item>
	<item>
		<title>[LanuHum] Re: I'm volunteering [3942 days 18 hours and 22 minutes ago]</title>
		<description>
&lt;pre&gt;Chris Cason &amp;lt;del###&amp;nbsp;[at]&amp;nbsp;deletethistoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;povray&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Once it's working we could look at the possibilities of porting it.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'd be quite keen to see it become cross-platform (perhaps using QT?)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -- Chris&lt;/span&gt;

http://lynxline.com/superhybrids-part-2-now-qt-pyside/
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 3 Jul 2015 16:35:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Convinced] Re: I'm volunteering [3943 days 20 hours and 27 minutes ago]</title>
		<description>
&lt;pre&gt;Chris Cason &amp;lt;del###&amp;nbsp;[at]&amp;nbsp;deletethistoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;povray&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On 27/02/2015 05:53, Woody wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I've returned to school after 10 years, (getting an MS in computer science, with&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; an emphasis in Computer Graphics).&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I'd like to volunteer to start porting the Moray code to Linux and Mac (I've&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; been gaining quite alot of knowledge on these two operating systems since&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; returning). I also have previous experience developing for Windows using C# as&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; well as MSVC++ with COM, MVC, and GDI.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Given the state of the industry, I'm guessing linux an OSX versions would be&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; developed using C++. I'm assuming the same would be true for Windows, or would&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; C#?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; What frameworks does Moray currently use? (The last time I was able to get it&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; working was on XP, despite the many supposed fixes for Windows 7)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks for the offer - we'd be quite keen to have someone look at it.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Moray was originally a DOS program and was ported to windows back in&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the '90's using MFC. Apart from a custom toolbar it doesn't depend on&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; any other external frameworks; it's just generic C++.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The requirement for the custom toolbar has been removed from the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; existing source. At one point we had some OpenGL issues but I think&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; they were resolved (Lutz had a poke at it about two years ago I think).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; What we want to do right at the moment is get it going again with&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POV-Ray integrated into it directly. The main issue with doing that is&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to sort out the interdependencies between it and and POV (e.g. Moray&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; uses slighty different versions of some of the same libraries as POV&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; does - libpng, libjpeg at least).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Getting it working on modern OS's with a built-in POV would be a major&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; step in the right direction and probably not hugely difficult - it&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; just requires an investment in time.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Once it's working we could look at the possibilities of porting it.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'd be quite keen to see it become cross-platform (perhaps using QT?)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -- Chris&lt;/span&gt;

Good to see that someone is still interested in Moray. Pity the usual lethargy
has set in. Has Woody been taken up with his offer?
If so good to know
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 2 Jul 2015 14:30:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Chris Cason] Re: I'm volunteering [4064 days 14 hours and 38 minutes ago]</title>
		<description>
&lt;pre&gt;On 27/02/2015 05:53, Woody wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I've returned to school after 10 years, (getting an MS in computer science, with&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; an emphasis in Computer Graphics).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'd like to volunteer to start porting the Moray code to Linux and Mac (I've&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; been gaining quite alot of knowledge on these two operating systems since&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; returning). I also have previous experience developing for Windows using C# as&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; well as MSVC++ with COM, MVC, and GDI.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Given the state of the industry, I'm guessing linux an OSX versions would be&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; developed using C++. I'm assuming the same would be true for Windows, or would&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; C#?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; What frameworks does Moray currently use? (The last time I was able to get it&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; working was on XP, despite the many supposed fixes for Windows 7)&lt;/span&gt;

Hi,

Thanks for the offer - we'd be quite keen to have someone look at it.

Moray was originally a DOS program and was ported to windows back in
the '90's using MFC. Apart from a custom toolbar it doesn't depend on
any other external frameworks; it's just generic C++.

The requirement for the custom toolbar has been removed from the
existing source. At one point we had some OpenGL issues but I think
they were resolved (Lutz had a poke at it about two years ago I think).

What we want to do right at the moment is get it going again with
POV-Ray integrated into it directly. The main issue with doing that is
to sort out the interdependencies between it and and POV (e.g. Moray
uses slighty different versions of some of the same libraries as POV
does - libpng, libjpeg at least).

Getting it working on modern OS's with a built-in POV would be a major
step in the right direction and probably not hugely difficult - it
just requires an investment in time.

Once it's working we could look at the possibilities of porting it.
I'd be quite keen to see it become cross-platform (perhaps using QT?)

-- Chris
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 3 Mar 2015 20:19:04 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C54f61738%241%40news.povray.org%3E/#%3C54f61738%241%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Le Forgeron] Re: I'm volunteering [4069 days 13 hours and 59 minutes ago]</title>
		<description>
&lt;pre&gt;Le 26/02/2015 19:53, Woody a &amp;#195;&amp;#169;crit :
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I've returned to school after 10 years, (getting an MS in computer science, with&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; an emphasis in Computer Graphics).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'd like to volunteer to start porting the Moray code to Linux and Mac (I've&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; been gaining quite alot of knowledge on these two operating systems since&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; returning). I also have previous experience developing for Windows using C# as&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; well as MSVC++ with COM, MVC, and GDI.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Given the state of the industry, I'm guessing linux an OSX versions would be&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; developed using C++. I'm assuming the same would be true for Windows, or would&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; C#?&lt;/span&gt;

Windows has C++ compiler too (in Visual Studio), even a crappy C
compiler (official statement from MS: C++ is updated, but C is not and
all you can expect is K&amp;amp;R), so everything is possible.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; What frameworks does Moray currently use? (The last time I was able to get it&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; working was on XP, despite the many supposed fixes for Windows 7)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

MSVC++ was used... Visual C++ 8, old timer.

Given the GUI-oriented nature of the program, I wonder if Java would not
be worth some consideration, at least for unification of the handling of
the GUI item (as long as someone stays away from native mapping). Or not
(if openGl is used, how easy is it to use it from Java ? so far I do not
know).
(I have three main reasons to not like Java, but that's nothing that
should stop anyone)

Choosing the language before knowing the expectation seems a bit of
pre-optimisation  (that's bad). And it's not only the core-language, but
also the kind of look the GUI-libraries might provides (and their
cross-platform availability: a single version is easier to maintain than
3 or 4 adaptations to specific platforms).

Maybe gaining access to the current sources for getting some idea might
helps... but a whole internal redesign might be needed (or not), for
multiple platforms' support. I'm afraid of old code being full of
windows' shortcut.

From the Moray site, it seems that it had an approach for plugins, I
wonder if there is a portable way for that too. Or maybe a single binary
holding everything is simpler.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 26 Feb 2015 20:58:12 GMT</pubDate>
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	</item>
	<item>
		<title>[Woody] I'm volunteering [4069 days 16 hours and 2 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

I've returned to school after 10 years, (getting an MS in computer science, with
an emphasis in Computer Graphics).

I'd like to volunteer to start porting the Moray code to Linux and Mac (I've
been gaining quite alot of knowledge on these two operating systems since
returning). I also have previous experience developing for Windows using C# as
well as MSVC++ with COM, MVC, and GDI.

Given the state of the industry, I'm guessing linux an OSX versions would be
developed using C++. I'm assuming the same would be true for Windows, or would
C#?
What frameworks does Moray currently use? (The last time I was able to get it
working was on XP, despite the many supposed fixes for Windows 7)

Let me know.

-Jeff
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 26 Feb 2015 18:55:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.54ef6bb087a218f3b65a78d0%40news.povray.org%3E/#%3Cweb.54ef6bb087a218f3b65a78d0%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[PolyVinalDistillate] Version 0.0 Moray for Windows -&gt; OpenSCAD exporter [4502 days 5 hours and 7 minutes ago]</title>
		<description>
&lt;pre&gt;I have recently bought a 3D printer and found all of the free modelling software
either buggy, cumbersome, or limited! OpenSCAD is good for those that have the
nack of programming scenes in a SDL, but sadly that's a learning curve I've only
ever got halfway up! (Aplogies to the POV-Ray purists!)

In an effort to make my 3D printer useful, I went hunting for the Moray
PluginSDK which I got about 8 years ago and knew was somewhere on my computer!
The attached zipfile contains sourcecode and the DLL for an export plugin I
threw together which can export the major primitives to OpenSCAD for conversion
to STL.

This plugin has only had about 12 hours of programming done on it so far, though
I may extend it later (it does everything I need it to do at the moment).
Consider it pre-version-number software!

Capabilities:
Export geometry to OpenSCAD SDL for...
CSG, Group, cube, cone, sphere, cylinder, torus, Rotational sweep, references.
Supports local/world coordinate system used in Moray.

The generated OpenSCAD code isn't particularly easy to modify yet (I just wanted
to get models into OpenSCAD and not modify them afterwards), however I am
considering the possibility of adding more features at a later stage and
reaching version 0.01!

I contacted Lutz Kretzschmar regarding release of this plugin and who I should
tell about it. He suggested contacting the POV-Ray development team, but I
couldn't find a direct email so gave up!

Install by copying the .dll into the Moray V3.5 plugin directory. This will add
an opeion to the export menu.
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 21 Dec 2013 05:50:00 GMT</pubDate>
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	</item>
	<item>
		<title>[StephenS] Test water for stargate [5474 days 19 hours and 17 minutes ago]</title>
		<description>
&lt;pre&gt;A sample scene for a water looking normal.

Stephen S
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 23 Apr 2011 15:40:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Legio] Re: Moray crash (transweep in CSG) [5683 days 13 hours and 32 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Thomas de Groot&amp;quot; &amp;lt;tDOTdegroot@interDOTnlANOTHERDOTnet&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Legio&amp;quot; &amp;lt;leg###&amp;nbsp;[at]&amp;nbsp;vipmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;hu&amp;gt; schreef in bericht&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; news:&lt;a href=&quot;/&lt;web.4c9a425b3e3ac824350e603c0@news.povray.org&gt;&quot;&gt;web.4c9a425b3e3ac824350e603c0@news.povray.org&lt;/a&gt;...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Hi&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Attached MDL fil to Moray.Win problem with same subject.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; There is no attachment...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thomas&lt;/span&gt;

once again:)
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 26 Sep 2010 21:25:01 GMT</pubDate>
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		<link>//news.povray.org/*/message/%3Cweb.4c9fb92e2a8201b3350e603c0%40news.povray.org%3E/#%3Cweb.4c9fb92e2a8201b3350e603c0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Thomas de Groot] Re: Moray crash (transweep in CSG) [5687 days 4 hours and 2 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Legio&amp;quot; &amp;lt;leg###&amp;nbsp;[at]&amp;nbsp;vipmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;hu&amp;gt; schreef in bericht 
news:&lt;a href=&quot;/&lt;web.4c9a425b3e3ac824350e603c0@news.povray.org&gt;&quot;&gt;web.4c9a425b3e3ac824350e603c0@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Attached MDL fil to Moray.Win problem with same subject.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

There is no attachment...

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 23 Sep 2010 06:54:41 GMT</pubDate>
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	</item>
	<item>
		<title>[Legio] Moray crash (transweep in CSG) [5687 days 17 hours and 2 minutes ago]</title>
		<description>
&lt;pre&gt;Hi

Attached MDL fil to Moray.Win problem with same subject.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 22 Sep 2010 17:55:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: Nested Blobs that Work with Moray`s IK [6260 days 2 hours and 45 minutes ago]</title>
		<description>
&lt;pre&gt;Hei Ho! I am certainly going to experiment with this! Thank you very much!

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 27 Feb 2009 08:11:58 GMT</pubDate>
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	</item>
	<item>
		<title>[Bridgeofstraws] Nested Blobs that Work with Moray`s IK [6263 days 8 hours and 32 minutes ago]</title>
		<description>
&lt;pre&gt;I don`t know if anyone is as excited about this as much as I am but I finally
made up a way so that we can use IK with organic shapes (specifically blobs).
It is a rather long and slightly painful process but it opens up a huge amount
of possibilities.  The code could even be adapted for use in POV-Ray easily
since most of the work is done using the InsertCode and POVInclude plugins.  No
recognition to me is necessary if you happen to use the technique.  I figure I
owe the POV community for all the help.

The attachment includes all the files necessary for the scene to work.  It
should be noted that if you do quickly glance through the plugins and notice
that you have them all, please note you won`t have Vector.lua (Just a quick
little thing I had to make for it all to work).

Enjoy.  Any and all comments are welcome.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 24 Feb 2009 02:25:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: The Duplicate2 plugin for your convenience [6967 days 20 hours and 27 minutes ago]</title>
		<description>
&lt;pre&gt;Thank you Arne!

I lost the readme file of the plugin. Completes and corrects my tutorial.

Thomas


&amp;quot;Arne Kleinophorst&amp;quot; &amp;lt;kle###&amp;nbsp;[at]&amp;nbsp;spam&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;debitel&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; schreef in bericht 
news:460###&amp;nbsp;[at]&amp;nbsp;spam&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;debitel&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The Readme, originally attached to the plugin:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Dublicate2 v0.4,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Dublicate2 is a Moray v3.2/v3.3 Plugin, giving a new duplication dialog.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The duplication of the objects is randomised, with adjustable values for&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the area, the sizing and the rotation The objects will be created randomly&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; with a given seed value and added to a csg group. In V0.2 there's a new&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; option to place the duplicated objects. You can use certain objects as&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; boundaries for the randomised creation. Supported boundary objects in v0.3&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; are:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  Cube&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  cylinder&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  torus&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  sphere&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  disc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  Heightfield (Only TRUE-COLOR TGA files)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  cone&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; when using a heightfield, the objects will be created on the surface of&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; this heightfield, using the appropriate z-value&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; History:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; v0.1 first version of the plugin using OWL&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; v0.2 new version without OWL&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  * Cancel Button inserted&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  * Icon added to Plugin List&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  * scaling bug fixed&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  * possibility to use certain objects as boundaries added&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  * smaller bugs fixed&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; v0.3 add new functions&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  * uniform scaling&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  * create reference object&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  * add original object to CSG&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  * distance controll&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  * new boundary object - Cone&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; v0.4 bugs fixed&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  * new scaling function&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If you should have any problems, ideas, questions or critics, feel free to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; contact me&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  ste###&amp;nbsp;[at]&amp;nbsp;stud&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;uni-rostock&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thomas de Groot schrieb:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Here it is!&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Just put it in the plugin directory.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Thomas&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 22 Mar 2007 14:30:17 GMT</pubDate>
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	</item>
	<item>
		<title>[Arne Kleinophorst] Re: The Duplicate2 plugin for your convenience [6967 days 23 hours and 52 minutes ago]</title>
		<description>
&lt;pre&gt;The Readme, originally attached to the plugin:

Dublicate2 v0.4,

Dublicate2 is a Moray v3.2/v3.3 Plugin, giving a new duplication dialog.
The duplication of the objects is randomised, with adjustable values for
the area, the sizing and the rotation The objects will be created randomly
with a given seed value and added to a csg group. In V0.2 there's a new
option to place the duplicated objects. You can use certain objects as
boundaries for the randomised creation. Supported boundary objects in v0.3
are:
  Cube
  cylinder
  torus
  sphere
  disc
  Heightfield (Only TRUE-COLOR TGA files)
  cone

when using a heightfield, the objects will be created on the surface of
this heightfield, using the appropriate z-value

History:
v0.1 first version of the plugin using OWL

v0.2 new version without OWL
  * Cancel Button inserted
  * Icon added to Plugin List
  * scaling bug fixed
  * possibility to use certain objects as boundaries added
  * smaller bugs fixed

v0.3 add new functions
  * uniform scaling
  * create reference object
  * add original object to CSG
  * distance controll
  * new boundary object - Cone

v0.4 bugs fixed
  * new scaling function

If you should have any problems, ideas, questions or critics, feel free to
contact me
  ste###&amp;nbsp;[at]&amp;nbsp;stud&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;uni-rostock&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de


Thomas de Groot schrieb:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Here it is!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Just put it in the plugin directory.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thomas&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 22 Mar 2007 11:05:18 GMT</pubDate>
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	</item>
	<item>
		<title>[Arne Kleinophorst] Re: The Duplicate2 plugin for your convenience [6967 days 23 hours and 52 minutes ago]</title>
		<description>
&lt;pre&gt;The Readme, originally attached to the plugin:

Dublicate2 v0.4,

Dublicate2 is a Moray v3.2/v3.3 Plugin, giving a new duplication dialog.
The duplication of the objects is randomised, with adjustable values for
the area, the sizing and the rotation The objects will be created randomly
with a given seed value and added to a csg group. In V0.2 there's a new
option to place the duplicated objects. You can use certain objects as
boundaries for the randomised creation. Supported boundary objects in v0.3
are:
  Cube
  cylinder
  torus
  sphere
  disc
  Heightfield (Only TRUE-COLOR TGA files)
  cone

when using a heightfield, the objects will be created on the surface of
this heightfield, using the appropriate z-value

History:
v0.1 first version of the plugin using OWL

v0.2 new version without OWL
  * Cancel Button inserted
  * Icon added to Plugin List
  * scaling bug fixed
  * possibility to use certain objects as boundaries added
  * smaller bugs fixed

v0.3 add new functions
  * uniform scaling
  * create reference object
  * add original object to CSG
  * distance controll
  * new boundary object - Cone

v0.4 bugs fixed
  * new scaling function

If you should have any problems, ideas, questions or critics, feel free to
contact me
  ste###&amp;nbsp;[at]&amp;nbsp;stud&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;uni-rostock&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de


Thomas de Groot schrieb:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Here it is!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Just put it in the plugin directory.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thomas&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 22 Mar 2007 11:04:57 GMT</pubDate>
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	</item>
	<item>
		<title>[Marc] Re: The Duplicate2 plugin for your convenience [6970 days 20 hours and 8 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;inter&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nlDOTnet&amp;gt; a &amp;#233;crit dans le message de 
news: &lt;a href=&quot;/&lt;45fead10@news.povray.org&gt;&quot;&gt;45fead10@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Here it is!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Just put it in the plugin directory.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thomas&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
Thank you Thomas :-)

Marc
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 19 Mar 2007 14:49:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] The Duplicate2 plugin for your convenience [6970 days 20 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;Here it is!
Just put it in the plugin directory.

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 19 Mar 2007 14:32:32 GMT</pubDate>
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	</item>
	<item>
		<title>[Marc] Re: Duplicate2 plugin tutorial [~400kb] [6970 days 21 hours and 22 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;inter&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nlDOTnet&amp;gt; a &amp;#233;crit dans le message de 
news: &lt;a href=&quot;/&lt;45fe7b19@news.povray.org&gt;&quot;&gt;45fe7b19@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; There is a very interesting plugin for Moray that Steffen Hartleib made in &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 2000, called Duplicate2.dll. It has, amongst others, a basic trace() &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; function.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have used it once in a while over the years, and recently thought it &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; needed a small tutorial. So I tested different things and wrote them down. &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I tried contacting Steffen about the plugin, but his e-mail is no longer &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; valid. So, for distribution of the plugin to those who want to try it, you &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; can ask me and I shall post it here.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thomas&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
I never saw this plugin, could you post it please?


Marc
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 19 Mar 2007 13:34:31 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: Duplicate2 plugin tutorial [~400kb] [6970 days 21 hours and 42 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;inter&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nlDOTnet&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Stephen&amp;quot; &amp;lt;mcavoys_AT_aolDOT.com&amp;gt; schreef in bericht&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; news:&lt;a href=&quot;/&lt;web.45fe817d93b3eda6f1cb1e660@news.povray.org&gt;&quot;&gt;web.45fe817d93b3eda6f1cb1e660@news.povray.org&lt;/a&gt;...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; That's good of you Thomas, I think that I tried it years ago but did not&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; realise it used the trace function. I will give it another look since you&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; posted your tutorial.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You are welcome!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; To tell the truth, I totally forgot about that function until a couple of&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; days ago when I wanted to use the plugin for something else. I then realized&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; that it did a trace output when using a height_field as container. And that&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ptompted me to write the tutorial because I kind of had to reinvent the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; wheel again.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thomas&lt;/span&gt;

I remember the name but your screenshot did not look familiar. I must try to
find my old Moray files on my last HD which crashed about a year ago.

Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 19 Mar 2007 13:15:02 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: Duplicate2 plugin tutorial [~400kb] [6970 days 23 hours and 18 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Stephen&amp;quot; &amp;lt;mcavoys_AT_aolDOT.com&amp;gt; schreef in bericht 
news:&lt;a href=&quot;/&lt;web.45fe817d93b3eda6f1cb1e660@news.povray.org&gt;&quot;&gt;web.45fe817d93b3eda6f1cb1e660@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; That's good of you Thomas, I think that I tried it years ago but did not&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; realise it used the trace function. I will give it another look since you&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; posted your tutorial.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

You are welcome!
To tell the truth, I totally forgot about that function until a couple of 
days ago when I wanted to use the plugin for something else. I then realized 
that it did a trace output when using a height_field as container. And that 
ptompted me to write the tutorial because I kind of had to reinvent the 
wheel again.

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 19 Mar 2007 11:39:07 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: Duplicate2 plugin tutorial [~400kb] [6970 days 23 hours and 27 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;inter&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nlDOTnet&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; There is a very interesting plugin for Moray that Steffen Hartleib made in&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 2000, called Duplicate2.dll. It has, amongst others, a basic trace()&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; function.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have used it once in a while over the years, and recently thought it&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; needed a small tutorial. So I tested different things and wrote them down. I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; tried contacting Steffen about the plugin, but his e-mail is no longer&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; valid. So, for distribution of the plugin to those who want to try it, you&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; can ask me and I shall post it here.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thomas&lt;/span&gt;

That&amp;#146;s good of you Thomas, I think that I tried it years ago but did not
realise it used the trace function. I will give it another look since you
posted your tutorial.

Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 19 Mar 2007 11:30:02 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.45fe817d93b3eda6f1cb1e660%40news.povray.org%3E/#%3Cweb.45fe817d93b3eda6f1cb1e660%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Thomas de Groot] Duplicate2 plugin tutorial [~400kb] [6970 days 23 hours and 58 minutes ago]</title>
		<description>
&lt;pre&gt;There is a very interesting plugin for Moray that Steffen Hartleib made in 
2000, called Duplicate2.dll. It has, amongst others, a basic trace() 
function.
I have used it once in a while over the years, and recently thought it 
needed a small tutorial. So I tested different things and wrote them down. I 
tried contacting Steffen about the plugin, but his e-mail is no longer 
valid. So, for distribution of the plugin to those who want to try it, you 
can ask me and I shall post it here.

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 19 Mar 2007 10:59:21 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: TomTree rar file [7009 days 1 hour and 17 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;pa_breed&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hello,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; my name is Peta. i was asked to post in a newsgroup for an assessment&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; in my current IT course.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; While i'm here though would anyone be able to point me in the right&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; direction... i would like to eventually build computers and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; investigate and create new hardware. does anybody know the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; qualifications i will naeed to do this?&lt;/span&gt;

Hi Peta, well you have successfully posted in a news group.
I say successfully but one of the first rules is to read the FAQs. If you
had done so then you would have realised that this newsgroup is only for
binary files concerned with the Moray modeller for Pov-Ray. This server is
for the use of people discussing Pov-Ray related matters.
I am glad that you have an interest in hardware it is a very interesting
subject. But to give you a meaningful answer would require knowing a few
things about you. For instance what country you live in, as I could not
give advise to someone living outside the UK. What is your first language,
your age, educational qualifications etc?
There is a news group on the server called Off Topic where your questions
might be answered. It is not visible via the webview so you would need to
use a news reader, Outlook has one.


Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 9 Feb 2007 09:40:00 GMT</pubDate>
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	</item>
	<item>
		<title>[pa breed] Re: TomTree rar file [7009 days 7 hours and 57 minutes ago]</title>
		<description>
&lt;pre&gt;Hello,
my name is Peta. i was asked to post in a newsgroup for an assessment
in my current IT course.

While i'm here though would anyone be able to point me in the right
direction... i would like to eventually build computers and
investigate and create new hardware. does anybody know the
qualifications i will naeed to do this?
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 9 Feb 2007 03:00:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.45cbe28b47a39119ceab256b0%40news.povray.org%3E/#%3Cweb.45cbe28b47a39119ceab256b0%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.45cbe28b47a39119ceab256b0%40news.povray.org%3E/#%3Cweb.45cbe28b47a39119ceab256b0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Keith Hull] WIP Blobman PlugIn Piccy [7046 days 1 hour and 26 minutes ago]</title>
		<description>
&lt;pre&gt;Best Regards,

Keith

-- 
http://www.net4free.org/Computers/KeithsPovrayPage/plugins.htm
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 3 Jan 2007 09:31:13 GMT</pubDate>
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	<item>
		<title>[Stephen] Re: Medieval house #4 [7138 days 22 hours and 17 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;inter&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nl&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have transposed this now to povray.off-topic.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thomas&lt;/span&gt;

You are right this OT, Sorry I got carried away. Unfortunately I don&amp;#146;t have
access to OT at work.

Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 2 Oct 2006 12:40:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: Medieval house #4 [7138 days 23 hours and 37 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Stephen&amp;quot; &amp;lt;mcavoys_AT_aolDOT.com&amp;gt; schreef in bericht 
news:&lt;a href=&quot;/&lt;web.4520d41cdde9b2bbf1cb1e660@news.povray.org&gt;&quot;&gt;web.4520d41cdde9b2bbf1cb1e660@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Do that, try to start with the earliest series; The Star Fraction (1995),&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The Stone Canal (1996), The Cassini Division (1997), The Sky Road (1999),&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; if you can. Yes there is too much Fantasy for my taste and I like you &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; using&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;SF&amp;quot; not &amp;quot;Sci Fi&amp;quot;. That is one of my pet hates :-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

I have transposed this now to povray.off-topic.

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 2 Oct 2006 11:20:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: Medieval house #4 [7139 days 1 hour and 57 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;inter&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nl&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Didn't know MacLeod. Shall keep him in mind at my next bookshop visit&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (athought they tend to overexpose Fantasy, imo, and not SF).&lt;/span&gt;

Do that, try to start with the earliest series; The Star Fraction (1995),
The Stone Canal (1996), The Cassini Division (1997), The Sky Road (1999),
if you can. Yes there is too much Fantasy for my taste and I like you using
&amp;#148;SF&amp;#148; not &amp;#147;Sci Fi&amp;#148;. That is one of my pet hates :-)

Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 2 Oct 2006 09:00:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: Medieval house #4 [7139 days 23 hours and 21 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Stephen&amp;quot; &amp;lt;mcavoys_AT_aolDOT.com&amp;gt; schreef in bericht 
news:&lt;a href=&quot;/&lt;web.451f9199dde9b2bbee069fc0@news.povray.org&gt;&quot;&gt;web.451f9199dde9b2bbee069fc0@news.povray.org&lt;/a&gt;...

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It's been so long since I read Dangerous Visions I forgot who edited it. &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; As&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; for Michael Moorcock I don't think I've read him in 35 years. I loved him&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; when I was a teenager but now his super heroes leave me cold. My latest&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; favourite author is Ken MacLeod.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://en.wikipedia.org/wiki/Ken_MacLeod&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; His early books were set in Glasgow (my birthplace) and London (where I &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; now&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; live) and he is a socialist, to boot.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
Didn't know MacLeod. Shall keep him in mind at my next bookshop visit 
(athought they tend to overexpose Fantasy, imo, and not SF). As for 
Moorcock, I was more interested in books like Behold the Man or the Ice 
Shooner (which would give some good renders too), but, yes, that was long 
ago...

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 1 Oct 2006 11:36:06 GMT</pubDate>
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	<item>
		<title>[Stephen] Re: Medieval house #4 [7140 days and 52 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;inter&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nl&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;inter&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nl&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; schreef in bericht&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; news:&lt;a href=&quot;/&lt;451d0324@news.povray.org&gt;&quot;&gt;451d0324@news.povray.org&lt;/a&gt;...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Yes indeed, I agree. However, for me it was with Michael Moorcock editing&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; the Dangerous Visions series. For me that was the watershed.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Correction: Not Michael Moorcock!!! Harlan Ellison was the editor of the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Dangerous Visions series!!!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It seems that two different streams of consciousness collided in my brain&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; :-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Of course, Michael Moorcock's work is a watershed in its own right.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thomas&lt;/span&gt;

It&amp;#146;s been so long since I read Dangerous Visions I forgot who edited it. As
for Michael Moorcock I don&amp;#146;t think I&amp;#146;ve read him in 35 years. I loved him
when I was a teenager but now his super heroes leave me cold. My latest
favourite author is Ken MacLeod.
http://en.wikipedia.org/wiki/Ken_MacLeod
His early books were set in Glasgow (my birthplace) and London (where I now
live) and he is a socialist, to boot.

Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 1 Oct 2006 10:05:01 GMT</pubDate>
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	<item>
		<title>[Keith Hull] Another wip piccy [7140 days 22 hours and 9 minutes ago]</title>
		<description>
&lt;pre&gt;this is from my Fur2 PlugIn (macros by Margus Ramst)

Regards,

Keith

-- 
http://www.net4free.org/Computers/KeithsPovrayPage/plugins.htm
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 30 Sep 2006 12:47:58 GMT</pubDate>
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	<item>
		<title>[Keith Hull] PlugIn Piccy [7140 days 22 hours and 22 minutes ago]</title>
		<description>
&lt;pre&gt;PlugIn update, all done in Moray :)

Regards,

Keith

-- 
http://www.net4free.org/Computers/KeithsPovrayPage/plugins.htm
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 30 Sep 2006 12:34:50 GMT</pubDate>
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		<title>[Thomas de Groot] Re: Medieval house #4 [7141 days 3 hours and 45 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;inter&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nl&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; schreef in bericht 
news:&lt;a href=&quot;/&lt;451d0324@news.povray.org&gt;&quot;&gt;451d0324@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yes indeed, I agree. However, for me it was with Michael Moorcock editing &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the Dangerous Visions series. For me that was the watershed.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
Correction: Not Michael Moorcock!!! Harlan Ellison was the editor of the 
Dangerous Visions series!!!
It seems that two different streams of consciousness collided in my brain 
:-)
Of course, Michael Moorcock's work is a watershed in its own right.

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 30 Sep 2006 07:11:39 GMT</pubDate>
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		<title>[Thomas de Groot] Re: Medieval house #4 [7141 days 23 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Stephen&amp;quot; &amp;lt;mcavoys_AT_aolDOT.com&amp;gt; schreef in bericht 
news:&lt;a href=&quot;/&lt;web.451ccc0ddde9b2bbf1cb1e660@news.povray.org&gt;&quot;&gt;web.451ccc0ddde9b2bbf1cb1e660@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I meant it as an impossible challenge :-) The thought beggars my&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; imagination.&lt;/span&gt;

Hmm... There is that scene, right at the beginning of the book, where the 
woman turns into a tree. That would be interesting to model...

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I must say that Science Fiction took a new turn for me after reading that&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; book.&lt;/span&gt;

Yes indeed, I agree. However, for me it was with Michael Moorcock editing 
the Dangerous Visions series. For me that was the watershed.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Did you ever read the short story where Delany had a physical fight with&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Roger Zelazny? It was a symbolic clash over writing styles and who was &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; most&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; popular. I think that it was tongue in cheek but I can't remember which of&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; them wrote it nor who won.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
No, I don't remember having read that story...

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 29 Sep 2006 11:27:32 GMT</pubDate>
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	<item>
		<title>[Stephen] Re: Medieval house #4 [7142 days 3 hours and 22 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;inter&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nl&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Stephen&amp;quot; &amp;lt;mcavoys_AT_aolDOT.com&amp;gt; schreef in bericht&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; news:&lt;a href=&quot;/&lt;web.451be14cdde9b2bbf1cb1e660@news.povray.org&gt;&quot;&gt;web.451be14cdde9b2bbf1cb1e660@news.povray.org&lt;/a&gt;...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; What I'd like to see rendered, are scenes from Samuel R. Delany's&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Dhalgren.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; http://en.wikipedia.org/wiki/Dhalgren&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Ah yes!! That's a good suggestion! I loved the novel. Very intriguing (like&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; most of Delany's work).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thomas&lt;/span&gt;

I meant it as an impossible challenge :-) The thought beggars my
imagination.
I must say that Science Fiction took a new turn for me after reading that
book.
Did you ever read the short story where Delany had a physical fight with
Roger Zelazny? It was a symbolic clash over writing styles and who was most
popular. I think that it was tongue in cheek but I can&amp;#146;t remember which of
them wrote it nor who won.

Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 29 Sep 2006 07:35:00 GMT</pubDate>
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		<title>[Thomas de Groot] Re: Medieval house #4 [7142 days 3 hours and 52 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Stephen&amp;quot; &amp;lt;mcavoys_AT_aolDOT.com&amp;gt; schreef in bericht 
news:&lt;a href=&quot;/&lt;web.451be14cdde9b2bbf1cb1e660@news.povray.org&gt;&quot;&gt;web.451be14cdde9b2bbf1cb1e660@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; What I'd like to see rendered, are scenes from Samuel R. Delany's &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Dhalgren.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://en.wikipedia.org/wiki/Dhalgren&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
Ah yes!! That's a good suggestion! I loved the novel. Very intriguing (like 
most of Delany's work).

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 29 Sep 2006 07:05:19 GMT</pubDate>
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	<item>
		<title>[Stephen] Re: Medieval house #4 [7142 days 20 hours and 2 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;inter&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nl&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:

&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Well a bit o-t, but on the other hand we can argue that these novels are&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; inspirational for ray-tracing :-) so some discussion is needed.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Which reminds me of the Mythago Wood books by Robert Holdstock&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://www.robertholdstock.com/, which are very famous (I've heard) in&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; France. There is too a lot of inspiration for ray-tracing. I have not yet&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; have had the time to work something out, but it is in the back of my mind.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

What I&amp;#146;d like to see rendered, are scenes from Samuel R. Delany&amp;#146;s Dhalgren.
http://en.wikipedia.org/wiki/Dhalgren

Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 28 Sep 2006 14:55:01 GMT</pubDate>
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		<title>[Thomas de Groot] Re: Medieval house #4 [7142 days 21 hours and 16 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Marc&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; schreef in bericht 
news:&lt;a href=&quot;/&lt;451bc25e@news.povray.org&gt;&quot;&gt;451bc25e@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm glad if  it was the occasion to  introduce you to /(on?) Discworld :-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You're happy that novels can be read at random because it is about the &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 24th&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; one in edition order.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I didnt read it yet because it has not  been issued yet in paperback &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; edition&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; in French.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; BTW French translation is rather good and I happen to know the French&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; translator, Patrick Couton who is half musician half translator  (though I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; didn't meet him for some years)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; He got an award for his work on Discworld cycle.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; But we are slightly drifting o-t ;-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
Well a bit o-t, but on the other hand we can argue that these novels are 
inspirational for ray-tracing :-) so some discussion is needed.
Which reminds me of the Mythago Wood books by Robert Holdstock 
http://www.robertholdstock.com/, which are very famous (I've heard) in 
France. There is too a lot of inspiration for ray-tracing. I have not yet 
have had the time to work something out, but it is in the back of my mind.

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 28 Sep 2006 13:41:01 GMT</pubDate>
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		<title>[Marc] Re: Medieval house #4 [7142 days 22 hours and 18 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;inter&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nl&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; a &amp;#233;crit dans le message de news:
&lt;a href=&quot;/&lt;451bb480$1@news.povray.org&gt;&quot;&gt;451bb480$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Marc&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; schreef in bericht&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; news:&lt;a href=&quot;/&lt;451b8ef5@news.povray.org&gt;&quot;&gt;451b8ef5@news.povray.org&lt;/a&gt;...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Wow there is stuff enough to build Shortstreet (which as everybody knows&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; is&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; the longest street in Ankh-Morpok)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Oh, by the way, I have been long aware of Terry Pratchett's work, but&lt;/span&gt;
never
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; really read them. Now, because of this discussion about Ankh-Morpork, I&lt;/span&gt;
got
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to the public library and selected (at random) The Fifth Elephant. Well,&lt;/span&gt;
not
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; so at random, they do not have that much in English, most is in Dutch&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; translation which I like less. Anyway, funny story and some funny&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; *trouvailles* (how do you say that in English??). I enjoy it. I get a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; feeling about the city now...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thomas&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
I'm glad if  it was the occasion to  introduce you to /(on?) Discworld :-)
You're happy that novels can be read at random because it is about the 24th
one in edition order.
I didnt read it yet because it has not  been issued yet in paperback edition
in French.
BTW French translation is rather good and I happen to know the French
translator, Patrick Couton who is half musician half translator  (though I
didn't meet him for some years)
He got an award for his work on Discworld cycle.

But we are slightly drifting o-t ;-)

Marc
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 28 Sep 2006 12:38:54 GMT</pubDate>
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		<title>[Thomas de Groot] Re: Medieval house #4 [7142 days 23 hours and 17 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Marc&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; schreef in bericht 
news:&lt;a href=&quot;/&lt;451b8ef5@news.povray.org&gt;&quot;&gt;451b8ef5@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Wow there is stuff enough to build Shortstreet (which as everybody knows &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; is&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the longest street in Ankh-Morpok)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Oh, by the way, I have been long aware of Terry Pratchett's work, but never 
really read them. Now, because of this discussion about Ankh-Morpork, I got 
to the public library and selected (at random) The Fifth Elephant. Well, not 
so at random, they do not have that much in English, most is in Dutch 
translation which I like less. Anyway, funny story and some funny 
*trouvailles* (how do you say that in English??). I enjoy it. I get a 
feeling about the city now...

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 28 Sep 2006 11:39:44 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: Medieval house #4 [7142 days 23 hours and 23 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Marc&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; schreef in bericht 
news:&lt;a href=&quot;/&lt;451b8ef5@news.povray.org&gt;&quot;&gt;451b8ef5@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Wow there is stuff enough to build Shortstreet (which as everybody knows &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; is&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the longest street in Ankh-Morpok)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Glad you like them :-)

They all need some overhauling, and perhaps some *ageing* or bending of 
beams and so on, but that is a major rebuild. It is quite possible that I 
will port them to Silo as meshes, and work on them from there. That would 
make city building also better in terms of parsing/render memory/time.

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 28 Sep 2006 11:34:15 GMT</pubDate>
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	</item>
	<item>
		<title>[Marc] Re: Medieval house #4 [7143 days 1 hour and 57 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;inter&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nl&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; a &amp;#233;crit dans le message de news:
&lt;a href=&quot;/&lt;451b8adc@news.povray.org&gt;&quot;&gt;451b8adc@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; And this is Medieval House #4.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
Wow there is stuff enough to build Shortstreet (which as everybody knows is
the longest street in Ankh-Morpok)

Marc
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 28 Sep 2006 08:59:33 GMT</pubDate>
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	</item>
	<item>
		<title>[Marc] Re: Medieval house #3 [7143 days 2 hours and 7 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;inter&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nl&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; a &amp;#233;crit dans le message de news:
&lt;a href=&quot;/&lt;451b7e9d@news.povray.org&gt;&quot;&gt;451b7e9d@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi all!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
Thank you Thomas!
A shop! cool.. this one is even better
A little work on textures won't be too much indeed  but the model is nice
:-)

Marc
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 28 Sep 2006 08:50:04 GMT</pubDate>
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	<item>
		<title>[Thomas de Groot] Medieval house #4 [7143 days 2 hours and 15 minutes ago]</title>
		<description>
&lt;pre&gt;And this is Medieval House #4.

This one has already been updated somewhat over the years. It is the most 
complex house of the series and can be used on a street corner.

Please note that you can change the font (and text of course) on the sign (I 
used Black Chancery, but I am not sure everybody has that font, so I changed 
it to Arial); The image on the shop sign is the default one in Moray. You 
can can replace it by your own image.

Enjoy!

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 28 Sep 2006 08:42:04 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Medieval house #3 [7143 days 3 hours and 7 minutes ago]</title>
		<description>
&lt;pre&gt;Hi all!

Following my promise in the thread &amp;quot;another skeleton&amp;quot; in p.b.i., here is 
Medieval House #3. It has not been updated since 2001, so the textures need 
better definition, but I am sure you can do that too :-).

Like in the other houses, all movable parts are... movable, including the 
hoisting beam.

Please note that this is an object file (no camera, no light) and you need 
to merge the house into an existing file.

Enjoy!!

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 28 Sep 2006 07:49:49 GMT</pubDate>
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	</item>
	<item>
		<title>[StephenS] Ladder_tread [7254 days 8 hours and 58 minutes ago]</title>
		<description>
&lt;pre&gt;Part of a ladder i've been working on, came out better than I thought when I 
started.

Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 9 Jun 2006 01:59:09 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas Baier] Re: Smooth Teddy + Moray? [7349 days 15 hours ago]</title>
		<description>
&lt;pre&gt;Shire,

SmoothTeddy is designed to be a proove of concept. I dont think that
you can use it in bigger projects.

Anyhow the ideas behind a great, because 
it does two things in a small, neat java application:

mesh subdivision 
and 
painting on polygon meshes.

If you want to make bigger models (and use it without any problems in
POV-Ray) you can look at this tools:

Wings3D (http://www.wings3d.com/), free polygon modeller 
or 
Rheingold3D (http://www.tb-software.com/products2.html), commercial
polygon modeller

and 

Tattoo (http://www.terabit.nildram.co.uk/tattoo/), free realtime mesh
painting software


All 3 tools gives you much more on hand and can be used with POV-Ray.

B&amp;amp;R

-tb
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 5 Mar 2006 19:56:44 GMT</pubDate>
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	</item>
	<item>
		<title>[Shire] Smooth Teddy + Moray? [7359 days 7 hours and 12 minutes ago]</title>
		<description>
&lt;pre&gt;Anybody ever play with this thing?
http://www-ui.is.s.u-tokyo.ac.jp/~takeo/java/smoothteddy/  This fellow,
Takeo Igarashi, is an associate professor in Tokyo who researches intuitive
interfaces for design. (I have absolutely no association with him, but
think he's nifty.)

The little java ap I linked to creates rounded organic models from sketches,
as a graphic artist, I delight in it.  I modeled a humpback whale and
painted it in  just under eight minutes (time includes painful restart of
unstable application.)   http://www.skidmore.edu/~c_woodma/tharshebe.jpg

I used to use his older application, Teddy, export the choppy looking models
and then import them into Moray using (so long ago) I think it was Thomas
Baier's obj importer?  But Takeo's second version, smooth teddy, is oh so
sexy satin.

I hadn't seen mention of Takeo's work on this newsgroup in the past so I
thought I'd bring it up.  Really really useful publicly available tools
ought to stick together.  Takeo focuses on working for Carnigie Mellon's
Alice project with his Teddy programs, meaning Smooth teddy outputs to a
nearly useless *.asg file. The only converter I've seen is a link off of
Takeo's page, http://www.dadim.org/norbert/xsl/ and in the past has needed
a little tweaking before it works.

I understand nothing of formats and programming, I am lucky when my hello
world programs don't somehow produce an overflow error.  Would it be hard
to make an asg become a udo/mdl?

-Shire
gry###&amp;nbsp;[at]&amp;nbsp;gmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 24 Feb 2006 03:45:01 GMT</pubDate>
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	</item>
	<item>
		<title>[StephenS] Re: Mechanical Iris [7410 days 23 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I need to figure out how to make an iris that's a segment of a sphere,&lt;/span&gt;
next.
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Tim Cook&lt;/span&gt;
Nice layout, and very easy to read. I see now where your coments about
needing more space for names comes from.

Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 3 Jan 2006 11:07:36 GMT</pubDate>
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	</item>
	<item>
		<title>[Tim Cook] Re: Mechanical Iris [7411 days 6 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;povray wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I can't figure out how to make it open and close. IK?&lt;/span&gt;

Nope, just one part *looks* the CSG &amp;quot;Iris_Leaf0&amp;quot; in the group 
&amp;quot;Iris_Leaf01&amp;quot; that's not locked that you can rotate, and the duplicates 
that rotate the same amount 'cuz they're all duplicatey and stuff.

-- 
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)&amp;gt;$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++&amp;gt;+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*&amp;gt;++ h+ !r--- !y--
------END GEEK CODE BLOCK------
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 3 Jan 2006 04:55:33 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C43ba03c5%40news.povray.org%3E/#%3C43ba03c5%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[povray] Re: Mechanical Iris [7411 days 7 hours and 40 minutes ago]</title>
		<description>
&lt;pre&gt;Cool.
I can't figure out how to make it open and close. IK?
Steve Shelby

&amp;quot;Tim Cook&amp;quot; &amp;lt;z99###&amp;nbsp;[at]&amp;nbsp;bellsouth&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote in message 
news:&lt;a href=&quot;/&lt;43b747d1@news.povray.org&gt;&quot;&gt;43b747d1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;I need to figure out how to make an iris that's a segment of a sphere, &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;next.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -- &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Tim Cook&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://home.bellsouth.net/p/PWP-empyrean&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -----BEGIN GEEK CODE BLOCK-----&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Version: 3.12&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)&amp;gt;$&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; PGP-(--) t* 5++&amp;gt;+++++ X+ R* tv+ b++(+++) DI&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; D++(---) G(++) e*&amp;gt;++ h+ !r--- !y--&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ------END GEEK CODE BLOCK------&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 3 Jan 2006 03:17:20 GMT</pubDate>
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	</item>
	<item>
		<title>[Tim Cook] Mechanical Iris [7413 days 7 hours and 48 minutes ago]</title>
		<description>
&lt;pre&gt;I need to figure out how to make an iris that's a segment of a sphere, next.

-- 
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)&amp;gt;$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++&amp;gt;+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*&amp;gt;++ h+ !r--- !y--
------END GEEK CODE BLOCK------
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 1 Jan 2006 03:09:05 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C43b747d1%40news.povray.org%3E/#%3C43b747d1%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[jej0923] help [7467 days 17 hours and 10 minutes ago]</title>
		<description>
&lt;pre&gt;I have a class of computer skills .
I must learn how to use the news of Outlook Express .
And my teacher hope we can connect with other foreigner.
I want to knew how do you think about H5N1 effecting the whole world.
Could you give me some feedback?
Thanks!
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 7 Nov 2005 17:47:24 GMT</pubDate>
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	</item>
	<item>
		<title>[Tim Cook] Re: Camera Orbit Demo [7473 days 22 hours and 20 minutes ago]</title>
		<description>
&lt;pre&gt;(made with Moray 3.5)

-- 
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean

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PGP-(--) t* 5++&amp;gt;+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*&amp;gt;++ h+ !r--- !y--
------END GEEK CODE BLOCK------
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 1 Nov 2005 12:37:17 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C4367617d%241%40news.povray.org%3E/#%3C4367617d%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C4367617d%241%40news.povray.org%3E/#%3C4367617d%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Tim Cook] Camera Orbit Demo [7473 days 22 hours and 20 minutes ago]</title>
		<description>
&lt;pre&gt;Example .mdl of using a camera reference object inside a rotating group 
to smoothly orbit an object in an animation.

-- 
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean

-----BEGIN GEEK CODE BLOCK-----
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PGP-(--) t* 5++&amp;gt;+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*&amp;gt;++ h+ !r--- !y--
------END GEEK CODE BLOCK------
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 1 Nov 2005 12:36:47 GMT</pubDate>
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	</item>
	<item>
		<title>[Remy Closset] Re: Help please [7514 days and 54 minutes ago]</title>
		<description>
&lt;pre&gt;Thomas

Thank you very much for your answer. In fact, I use the 3dwin plugin to 
import in moray. It seems to be the problem. Only one thing I do not 
understand: if I clear all the materials attached to the meshes and reassign 
with new materials the render does not work. Have you an answer?

Friendly

R&amp;#233;my

&amp;quot;Thomas Baier&amp;quot; &amp;lt;NOS###&amp;nbsp;[at]&amp;nbsp;stmuc&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; a &amp;#233;crit dans le message de 
news: &lt;a href=&quot;/&lt;5hj4j1pogsa3sshta6osnudh4m3f85e0m2@4ax.com&gt;&quot;&gt;5hj4j1pogsa3sshta6osnudh4m3f85e0m2@4ax.com&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On Sun, 18 Sep 2005 10:54:54 +0200, &amp;quot;Remy Closset&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;lt;rem###&amp;nbsp;[at]&amp;nbsp;tiscali&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; if you import your meshes via 3DWin Plugin, make shure that all&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; material reference attached to this mesh have unique names!!!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Works:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; textures&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; default, // 0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; default1 // 1&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; faces&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;lt;1,2,3&amp;gt;,0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;lt;3,4,5&amp;gt;,1 // ok, because 1 references to default1&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Does not work&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; textures&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; default, // 0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; default  // 1&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; faces&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; {&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;lt;1,2,3&amp;gt;,0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;lt;3,4,5&amp;gt;,1 // nok, because 1 references same material as&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; }&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Moray seems to optimize equal material references during import&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -tb&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;Hi all&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;I imported meshes in last Moray beta build 9370. When I'm launching the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;rendering, I get the following message&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;File: essai.pov  Line: 17461&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;    &amp;lt;4, 45, 89&amp;gt;, 0,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;    &amp;lt;31, 90, 46&amp;gt;, 1, &amp;lt;----ERROR&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;Parse Error: Texture index out of range in mesh2.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;Returned from renderer with error status&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;If I  kill all the original textures of the meshes, it works correctly &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;with&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;the default red color of moray.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;Only the branches of the glasses accept a newer texture.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;I tried to rename each mesh. No result.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;I tried to assign a different material to each mesh. No result to.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;Have somebody an idea?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;Thanks for your help&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;Friendly&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;R&amp;#233;my&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;I join the mdl file, called essai.mdl&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;You can only open with the beta version&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 22 Sep 2005 10:02:26 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas Baier] Re: Help please [7514 days 4 hours and 30 minutes ago]</title>
		<description>
&lt;pre&gt;On Sun, 18 Sep 2005 10:54:54 +0200, &amp;quot;Remy Closset&amp;quot;
&amp;lt;rem###&amp;nbsp;[at]&amp;nbsp;tiscali&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote:

if you import your meshes via 3DWin Plugin, make shure that all
material reference attached to this mesh have unique names!!!

Works:

textures
{
	default,	// 0
	default1 // 1
}

faces
{
...
	&amp;lt;1,2,3&amp;gt;,0
	&amp;lt;3,4,5&amp;gt;,1	// ok, because 1 references to default1
}

Does not work

textures
{
	default,	// 0
	default  // 1
}

faces
{
...
	&amp;lt;1,2,3&amp;gt;,0
	&amp;lt;3,4,5&amp;gt;,1	// nok, because 1 references same material as
0

}

Moray seems to optimize equal material references during import

-tb

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;Hi all&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;I imported meshes in last Moray beta build 9370. When I'm launching the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;rendering, I get the following message&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;File: essai.pov  Line: 17461&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    &amp;lt;4, 45, 89&amp;gt;, 0,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    &amp;lt;31, 90, 46&amp;gt;, 1, &amp;lt;----ERROR&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;Parse Error: Texture index out of range in mesh2.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;Returned from renderer with error status&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;If I  kill all the original textures of the meshes, it works correctly with&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;the default red color of moray.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;Only the branches of the glasses accept a newer texture.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;I tried to rename each mesh. No result.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;I tried to assign a different material to each mesh. No result to.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;Have somebody an idea?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;Thanks for your help&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;Friendly&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;R&amp;#233;my&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;I join the mdl file, called essai.mdl&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;You can only open with the beta version&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 22 Sep 2005 06:26:26 GMT</pubDate>
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	</item>
	<item>
		<title>[Remy Closset] Help please [7518 days 2 hours and 2 minutes ago]</title>
		<description>
&lt;pre&gt;Hi all

I imported meshes in last Moray beta build 9370. When I'm launching the
rendering, I get the following message

File: essai.pov  Line: 17461
    &amp;lt;4, 45, 89&amp;gt;, 0,

    &amp;lt;31, 90, 46&amp;gt;, 1, &amp;lt;----ERROR

Parse Error: Texture index out of range in mesh2.
Returned from renderer with error status

If I  kill all the original textures of the meshes, it works correctly with
the default red color of moray.
Only the branches of the glasses accept a newer texture.
I tried to rename each mesh. No result.
I tried to assign a different material to each mesh. No result to.
Have somebody an idea?

Thanks for your help

Friendly
R&amp;#233;my

I join the mdl file, called essai.mdl
You can only open with the beta version
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 18 Sep 2005 08:55:11 GMT</pubDate>
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	</item>
	<item>
		<title>[Keith] Re: TomTree rar file [7535 days 16 hours and 25 minutes ago]</title>
		<description>
&lt;pre&gt;Hmm, could be, but i'm not worried about it as I've changed FTP clients and
its working now :)

Have fun!

Regards,

Keith

&amp;quot;Tim Riley&amp;quot; &amp;lt;tim###&amp;nbsp;[at]&amp;nbsp;netscape&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote in message
news:&lt;a href=&quot;/&lt;43150af4$1@news.povray.org&gt;&quot;&gt;43150af4$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Keith Hull wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Very strange when I upload this file to my website it always gets&lt;/span&gt;
corrupted,
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; however this version works fine :)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Comparing the corrupted version I downloaded off of your web site&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; earlier, and the good version I got from the newsgroup, it turns out&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; that every instance (five total) of a 0D 0A couplet in the good version&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; is converted to a single 0A in the corrupted version. It's opposite of&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; what you would suspect to happen if you were transferring a binary file&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; in ASCII mode. Could this be a MAC/PC discrepancy?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks for straightening it out though. Now it's time to play.&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 31 Aug 2005 18:32:03 GMT</pubDate>
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	</item>
	<item>
		<title>[Tim Riley] Re: TomTree rar file [7536 days 9 hours and 15 minutes ago]</title>
		<description>
&lt;pre&gt;Keith Hull wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Very strange when I upload this file to my website it always gets corrupted, &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; however this version works fine :)&lt;/span&gt;

Comparing the corrupted version I downloaded off of your web site 
earlier, and the good version I got from the newsgroup, it turns out 
that every instance (five total) of a 0D 0A couplet in the good version 
is converted to a single 0A in the corrupted version. It's opposite of 
what you would suspect to happen if you were transferring a binary file 
in ASCII mode. Could this be a MAC/PC discrepancy?

Thanks for straightening it out though. Now it's time to play.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 31 Aug 2005 01:42:12 GMT</pubDate>
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	</item>
	<item>
		<title>[Keith Hull] Re: TomTree rar file [7536 days 10 hours and 45 minutes ago]</title>
		<description>
&lt;pre&gt;Works on the Website as well now :)

Regards,

Keith

&amp;quot;Keith Hull&amp;quot; &amp;lt;kei###&amp;nbsp;[at]&amp;nbsp;yahoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;co&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;uk&amp;gt; wrote in message 
news:&lt;a href=&quot;/&lt;4314f027$1@news.povray.org&gt;&quot;&gt;4314f027$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Very strange when I upload this file to my website it always gets &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; corrupted, however this version works fine :)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Keith Hull&amp;quot; &amp;lt;kei###&amp;nbsp;[at]&amp;nbsp;yahoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;co&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;uk&amp;gt; wrote in message &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; news:&lt;a href=&quot;/&lt;4314ebb1@news.povray.org&gt;&quot;&gt;4314ebb1@news.povray.org&lt;/a&gt;...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Have fun, hopefully this is not corrupt :P&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; -- &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; http://www.net4free.org/Computers/KeithsPovrayPage/plugins.htm&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 31 Aug 2005 00:11:33 GMT</pubDate>
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	</item>
	<item>
		<title>[Keith Hull] Re: TomTree rar file [7536 days 11 hours and 9 minutes ago]</title>
		<description>
&lt;pre&gt;Very strange when I upload this file to my website it always gets corrupted, 
however this version works fine :)


&amp;quot;Keith Hull&amp;quot; &amp;lt;kei###&amp;nbsp;[at]&amp;nbsp;yahoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;co&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;uk&amp;gt; wrote in message 
news:&lt;a href=&quot;/&lt;4314ebb1@news.povray.org&gt;&quot;&gt;4314ebb1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Have fun, hopefully this is not corrupt :P&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -- &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://www.net4free.org/Computers/KeithsPovrayPage/plugins.htm&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 30 Aug 2005 23:47:51 GMT</pubDate>
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	</item>
	<item>
		<title>[Keith Hull] TomTree rar file [7536 days 11 hours and 28 minutes ago]</title>
		<description>
&lt;pre&gt;Have fun, hopefully this is not corrupt :P

-- 
http://www.net4free.org/Computers/KeithsPovrayPage/plugins.htm
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 30 Aug 2005 23:28:49 GMT</pubDate>
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	<item>
		<title>[Keith Hull] Re: GrassAndFlower PlugIn Available [7544 days 17 hours and 31 minutes ago]</title>
		<description>
&lt;pre&gt;Im using WinRar 3.2

Regards,

Keith

&amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote in message 
news:&lt;a href=&quot;/&lt;43097bd8@news.povray.org&gt;&quot;&gt;43097bd8@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Keith Hull&amp;quot; &amp;lt;me###&amp;nbsp;[at]&amp;nbsp;khull666&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fsnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;co&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;uk&amp;gt; a &amp;#233;crit dans le message de&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; news:&lt;a href=&quot;/&lt;4308d8f1$1@news.povray.org&gt;&quot;&gt;4308d8f1$1@news.povray.org&lt;/a&gt;...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Hi All,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; The above PlugIn is now available from my web site....&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; http://www.net4free.org/Computers/KeithsPovrayPage/plugins.htm&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Enjoy!&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Sorry I can't!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; WinRAR says all file headers are corrupted :(&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (of course I re-downloaded the .rar but no change)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Is it just me?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Marc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 22 Aug 2005 17:25:37 GMT</pubDate>
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	</item>
	<item>
		<title>[Paolo Gibellini] Re: GrassAndFlower PlugIn Available [7545 days and 35 minutes ago]</title>
		<description>
&lt;pre&gt;Try to update your WinRAR.
I've opened correctly the archive with version 3.42.
;-)
Paolo

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&amp;quot;Marc Jacquier&amp;quot; wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Sorry I can't!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; WinRAR says all file headers are corrupted :(&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (of course I re-downloaded the .rar but no change)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Is it just me?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Marc&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 22 Aug 2005 10:21:46 GMT</pubDate>
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	</item>
	<item>
		<title>[Marc Jacquier] Re: GrassAndFlower PlugIn Available [7545 days 3 hours and 40 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Keith Hull&amp;quot; &amp;lt;me###&amp;nbsp;[at]&amp;nbsp;khull666&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fsnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;co&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;uk&amp;gt; a &amp;#233;crit dans le message de
news:&lt;a href=&quot;/&lt;4308d8f1$1@news.povray.org&gt;&quot;&gt;4308d8f1$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi All,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The above PlugIn is now available from my web site....&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://www.net4free.org/Computers/KeithsPovrayPage/plugins.htm&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Enjoy!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
Sorry I can't!
WinRAR says all file headers are corrupted :(
(of course I re-downloaded the .rar but no change)
Is it just me?
Marc
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 22 Aug 2005 07:16:40 GMT</pubDate>
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	</item>
	<item>
		<title>[Keith Hull] GrassAndFlower PlugIn Available [7545 days 15 hours and 15 minutes ago]</title>
		<description>
&lt;pre&gt;Hi All,

The above PlugIn is now available from my web site....

http://www.net4free.org/Computers/KeithsPovrayPage/plugins.htm

Enjoy!

Regards,

Keith
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 21 Aug 2005 19:41:37 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen McAvoy] Re: GrassAndFlower Plugin ;) [7551 days 3 hours ago]</title>
		<description>
&lt;pre&gt;On Mon, 15 Aug 2005 23:52:19 +0100, &amp;quot;Keith Hull&amp;quot;
&amp;lt;me###&amp;nbsp;[at]&amp;nbsp;khull666&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fsnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;co&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;uk&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;It can now .......&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote in message &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;news:&lt;a href=&quot;/&lt;42f4efaa$1@news.povray.org&gt;&quot;&gt;42f4efaa$1@news.povray.org&lt;/a&gt;...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; &amp;quot;Keith Hull&amp;quot; &amp;lt;me###&amp;nbsp;[at]&amp;nbsp;khull666&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fsnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;co&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;uk&amp;gt; a &amp;#233;crit dans le message de&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; news:&lt;a href=&quot;/&lt;42f4ee9d@news.povray.org&gt;&quot;&gt;42f4ee9d@news.povray.org&lt;/a&gt;...&lt;/span&gt;

&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Looks yummy :-) can it use trace() function?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Marc&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;

Looking good
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 16 Aug 2005 07:57:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Marc Jacquier] Re: GrassAndFlower Plugin ;) [7551 days 3 hours and 38 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Keith Hull&amp;quot; &amp;lt;me###&amp;nbsp;[at]&amp;nbsp;khull666&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fsnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;co&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;uk&amp;gt; a &amp;#233;crit dans le message de
news:&lt;a href=&quot;/&lt;43011bfe@news.povray.org&gt;&quot;&gt;43011bfe@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It can now .......&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
Hey great :D

Marc
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 16 Aug 2005 07:18:56 GMT</pubDate>
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	</item>
	<item>
		<title>[Keith Hull] Re: GrassAndFlower Plugin ;) [7551 days 12 hours and 7 minutes ago]</title>
		<description>
&lt;pre&gt;It can now .......


&amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote in message 
news:&lt;a href=&quot;/&lt;42f4efaa$1@news.povray.org&gt;&quot;&gt;42f4efaa$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Keith Hull&amp;quot; &amp;lt;me###&amp;nbsp;[at]&amp;nbsp;khull666&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fsnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;co&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;uk&amp;gt; a &amp;#233;crit dans le message de&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; news:&lt;a href=&quot;/&lt;42f4ee9d@news.povray.org&gt;&quot;&gt;42f4ee9d@news.povray.org&lt;/a&gt;...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Well, you asked for it, you are most definitely wrong :D, it works almost&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; perfectly and I'm currently adding buttons to preselect various flower&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; types, so far I have Poppies, Tulips, Daffs, Daisies and will add the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; others&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; that came with the Inc file plus a few others such as Day Lily's and any&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; others I can think of, and that will fit the inc files parameters. If you&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; have any ideas or parameters already setup for other flower types, please&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; post them here :)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Best Regards,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Keith&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Looks yummy :-) can it use trace() function?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Marc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 15 Aug 2005 22:49:34 GMT</pubDate>
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	<item>
		<title>[Thomas de Groot] Re: GrassAndFlower Plugin ;) [7559 days 3 hours and 43 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Stephen McAvoy&amp;quot; &amp;lt;mca###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; schreef in bericht
news:&lt;a href=&quot;/&lt;jrfaf1t48dtuf1gta3iqnmvn6d592upp3p@4ax.com&gt;&quot;&gt;jrfaf1t48dtuf1gta3iqnmvn6d592upp3p@4ax.com&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I look forward to the release.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Me too!

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 8 Aug 2005 07:14:13 GMT</pubDate>
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	<item>
		<title>[Stephen McAvoy] Re: GrassAndFlower Plugin ;) [7560 days 12 hours and 2 minutes ago]</title>
		<description>
&lt;pre&gt;On Sat, 6 Aug 2005 18:11:50 +0100, &amp;quot;Keith Hull&amp;quot;
&amp;lt;me###&amp;nbsp;[at]&amp;nbsp;khull666&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fsnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;co&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;uk&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;Well, you asked for it, you are most definitely wrong :D&lt;/span&gt;

Seldom have I been so pleased to be wrong :-)

I look forward to the release.

Regards
        Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 6 Aug 2005 22:55:04 GMT</pubDate>
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	</item>
	<item>
		<title>[Keith Hull] Re: GrassAndFlower Plugin ;) [7560 days 17 hours and 33 minutes ago]</title>
		<description>
&lt;pre&gt;It cant at the moment but there is know reason that I know of why my
code for GTGrass could not be incorporated, I'll look into it :)

Regards,

Keith

&amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote in message 
news:&lt;a href=&quot;/&lt;42f4efaa$1@news.povray.org&gt;&quot;&gt;42f4efaa$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Keith Hull&amp;quot; &amp;lt;me###&amp;nbsp;[at]&amp;nbsp;khull666&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fsnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;co&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;uk&amp;gt; a &amp;#233;crit dans le message de&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; news:&lt;a href=&quot;/&lt;42f4ee9d@news.povray.org&gt;&quot;&gt;42f4ee9d@news.povray.org&lt;/a&gt;...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Well, you asked for it, you are most definitely wrong :D, it works almost&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; perfectly and I'm currently adding buttons to preselect various flower&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; types, so far I have Poppies, Tulips, Daffs, Daisies and will add the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; others&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; that came with the Inc file plus a few others such as Day Lily's and any&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; others I can think of, and that will fit the inc files parameters. If you&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; have any ideas or parameters already setup for other flower types, please&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; post them here :)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Best Regards,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Keith&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Looks yummy :-) can it use trace() function?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Marc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 6 Aug 2005 17:23:36 GMT</pubDate>
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	</item>
	<item>
		<title>[Marc Jacquier] Re: GrassAndFlower Plugin ;) [7560 days 17 hours and 44 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Keith Hull&amp;quot; &amp;lt;me###&amp;nbsp;[at]&amp;nbsp;khull666&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fsnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;co&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;uk&amp;gt; a &amp;#233;crit dans le message de
news:&lt;a href=&quot;/&lt;42f4ee9d@news.povray.org&gt;&quot;&gt;42f4ee9d@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Well, you asked for it, you are most definitely wrong :D, it works almost&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; perfectly and I'm currently adding buttons to preselect various flower&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; types, so far I have Poppies, Tulips, Daffs, Daisies and will add the&lt;/span&gt;
others
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; that came with the Inc file plus a few others such as Day Lily's and any&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; others I can think of, and that will fit the inc files parameters. If you&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; have any ideas or parameters already setup for other flower types, please&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; post them here :)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Best Regards,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Keith&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
Looks yummy :-) can it use trace() function?

Marc
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 6 Aug 2005 17:13:14 GMT</pubDate>
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	<item>
		<title>[Keith Hull] Re: GrassAndFlower Plugin ;) [7560 days 17 hours and 48 minutes ago]</title>
		<description>
&lt;pre&gt;Well, you asked for it, you are most definitely wrong :D, it works almost 
perfectly and I'm currently adding buttons to preselect various flower 
types, so far I have Poppies, Tulips, Daffs, Daisies and will add the others 
that came with the Inc file plus a few others such as Day Lily's and any 
others I can think of, and that will fit the inc files parameters. If you 
have any ideas or parameters already setup for other flower types, please 
post them here :)

Best Regards,

Keith

&amp;quot;Stephen McAvoy&amp;quot; &amp;lt;mca###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote in message 
news:&lt;a href=&quot;/&lt;jth9f1pura1l14qfeak3n0dp249cnnhkcc@4ax.com&gt;&quot;&gt;jth9f1pura1l14qfeak3n0dp249cnnhkcc@4ax.com&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On Wed, 3 Aug 2005 19:25:42 +0100, &amp;quot;Keith Hull&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;lt;me###&amp;nbsp;[at]&amp;nbsp;khull666&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fsnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;co&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;uk&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;It wont be ready for a while but it's looking good.....&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;Hopefully Outlook will attach the piccy..&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; When is it due out, April the first?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; From your picy that's got to be a mock up.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Please tell me I'm wrong :-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;        Stephen&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 6 Aug 2005 17:08:45 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen McAvoy] Re: GrassAndFlower Plugin ;) [7560 days 20 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;On Wed, 3 Aug 2005 19:25:42 +0100, &amp;quot;Keith Hull&amp;quot;
&amp;lt;me###&amp;nbsp;[at]&amp;nbsp;khull666&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fsnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;co&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;uk&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;It wont be ready for a while but it's looking good.....&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;Hopefully Outlook will attach the piccy.. &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
When is it due out, April the first?
From your picy that's got to be a mock up. 
Please tell me I'm wrong :-)


Regards
        Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 6 Aug 2005 14:22:44 GMT</pubDate>
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	</item>
	<item>
		<title>[Keith Hull] GrassAndFlower Plugin ;) [7563 days 16 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;It wont be ready for a while but it's looking good.....

Hopefully Outlook will attach the piccy..
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 3 Aug 2005 18:22:39 GMT</pubDate>
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	</item>
	<item>
		<title>[The Nerd Show] Moray running on Linux [7573 days 5 hours and 42 minutes ago]</title>
		<description>
&lt;pre&gt;This isn't a linux port.  Rather, it is Moray running in a windows emulator.

System specs:
Fedora Core 4 x86_64 running on AMD64 2800+
QEMU running Windows XP and Moray from iso image.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 25 Jul 2005 05:15:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Henry] Re: Domer Plugin, TMI Plugin C++ [7588 days 13 hours and 25 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Lutz Kretzschmar&amp;quot; &amp;lt;lut###&amp;nbsp;[at]&amp;nbsp;stmuc&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote in message 
news:&lt;a href=&quot;/&lt;t870d1tasnbs5tnutffmsatfcdt1fr4t11@4ax.com&gt;&quot;&gt;t870d1tasnbs5tnutffmsatfcdt1fr4t11@4ax.com&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi Henry, you recently wrote in moray.binaries:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; I'm actually toying with yet another idea...  The shapes use the mesh2&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; format, which fits nicely into UDO.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I would suggest avoiding UDO if at all possible. If you are using the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; SDK, use the functions that create a mesh object instead, since that&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; maps perfectly to mesh2. If you need an example of how to create a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; mesh2, let me know.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - Lutz&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  email : lut###&amp;nbsp;[at]&amp;nbsp;stmuc&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  Web   : http://www.stmuc.com/moray&lt;/span&gt;

No, you misunderstand.  I'm already using mesh2 and my plugin is working 
fine.  I'm just thinking of exposing some of its configuration in a 
user-editable file.  Perhaps I should include an .inc file that users can 
modify.

What I really need is to take what I have learned so far and go find a 
programming or design job so I can afford to buy the full license for Moray. 
I think you have a great product and it was a pleasure to learn C++ while 
working with your SDK.

Henry
www.thenerdshow.com
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 9 Jul 2005 21:31:51 GMT</pubDate>
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	</item>
	<item>
		<title>[Lutz Kretzschmar] Re: Domer Plugin, TMI Plugin C++ [7588 days 16 hours and 2 minutes ago]</title>
		<description>
&lt;pre&gt;Hi Henry, you recently wrote in moray.binaries:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm actually toying with yet another idea...  The shapes use the mesh2 &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; format, which fits nicely into UDO.  &lt;/span&gt;
I would suggest avoiding UDO if at all possible. If you are using the
SDK, use the functions that create a mesh object instead, since that
maps perfectly to mesh2. If you need an example of how to create a
mesh2, let me know.

- Lutz
  email : lut###&amp;nbsp;[at]&amp;nbsp;stmuc&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com
  Web   : http://www.stmuc.com/moray
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 9 Jul 2005 18:54:33 GMT</pubDate>
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	</item>
	<item>
		<title>[Henry] Re: Domer Plugin, TMI Plugin C++ [7588 days 23 hours and 31 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;inter&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nl&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote in message 
news:&lt;a href=&quot;/&lt;42cf7c4b@news.povray.org&gt;&quot;&gt;42cf7c4b@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Henry&amp;quot; &amp;lt;use_the_feedback_form@site&amp;gt; schreef in bericht&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; news:&lt;a href=&quot;/&lt;42cd5a64$1@news.povray.org&gt;&quot;&gt;42cd5a64$1@news.povray.org&lt;/a&gt;...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; New improved versions of both plugins are out now.  Many of the problems&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; are&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; fixed.  I went ahead and converted everything to use spinners, since&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; that's&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; all anyone can seem to figure out.  I went a step further and had the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; spinner update the text label.  Seems to work fine.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Excellent, Henry! ...and almost perfect!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; What I would like now, are the platonic objects to be oriented *correctly*&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; in their most basic shape, i.e. with subdivision 0. So, the octahedron &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; would&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; be balanced on its point, the cube and tetrahedron on one of their faces,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; etc. like in the example small images.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Would that be possible?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thomas&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Very possible.  It looks like the tetrahedron and icosahedron are the only 
ones that are on edge.  I suppose the tetrahedron should rest on a face and 
the icosahedron should balance on a point.  I would just need to re-orient 
the coordinates.  Luckily, this is easy to do because Moray can convert the 
object to mesh in any orientation.

I'm actually toying with yet another idea...  The shapes use the mesh2 
format, which fits nicely into UDO.  What I am thinking is allowing for the 
tessellation of a UDO object.  The only problem with that idea is Moray will 
crash when I exceed the size of the vertex array.  Thus I would need to 
re-declare the arrays as dynamic.  Also, there is the the potential problem 
of people supplying incompatible shapes.  I don't even want to know what 
would happen if somebody tried to tessellate chess.udo.

Henry
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 9 Jul 2005 11:25:50 GMT</pubDate>
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	<item>
		<title>[Thomas de Groot] Re: Domer Plugin, TMI Plugin C++ [7589 days 3 hours and 30 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Henry&amp;quot; &amp;lt;use_the_feedback_form@site&amp;gt; schreef in bericht
news:&lt;a href=&quot;/&lt;42cd5a64$1@news.povray.org&gt;&quot;&gt;42cd5a64$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; New improved versions of both plugins are out now.  Many of the problems&lt;/span&gt;
are
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; fixed.  I went ahead and converted everything to use spinners, since&lt;/span&gt;
that's
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; all anyone can seem to figure out.  I went a step further and had the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; spinner update the text label.  Seems to work fine.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Excellent, Henry! ...and almost perfect!
What I would like now, are the platonic objects to be oriented *correctly*
in their most basic shape, i.e. with subdivision 0. So, the octahedron would
be balanced on its point, the cube and tetrahedron on one of their faces,
etc. like in the example small images.
Would that be possible?

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 9 Jul 2005 07:27:07 GMT</pubDate>
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	</item>
	<item>
		<title>[Remy Closset] Re: Domer Plugin, TMI Plugin C++ [7590 days 17 hours and 38 minutes ago]</title>
		<description>
&lt;pre&gt;Hurrah! Henry the TMI plugin works fine. I imported the cow. Its 
perfect!!!!!!!!!!!
One thousend mercis.

R&amp;#233;my

&amp;quot;Henry&amp;quot; &amp;lt;use_the_feedback_form@site&amp;gt; a &amp;#233;crit dans le message de news: 
&lt;a href=&quot;/&lt;42cd5a64$1@news.povray.org&gt;&quot;&gt;42cd5a64$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; New improved versions of both plugins are out now.  Many of the problems &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; are fixed.  I went ahead and converted everything to use spinners, since &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; that's all anyone can seem to figure out.  I went a step further and had &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the spinner update the text label.  Seems to work fine.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Henry&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; www.thenerdshow.com&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 7 Jul 2005 17:18:48 GMT</pubDate>
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	</item>
	<item>
		<title>[Henry] Re: Domer Plugin, TMI Plugin C++ [7590 days 18 hours and 19 minutes ago]</title>
		<description>
&lt;pre&gt;New improved versions of both plugins are out now.  Many of the problems are 
fixed.  I went ahead and converted everything to use spinners, since that's 
all anyone can seem to figure out.  I went a step further and had the 
spinner update the text label.  Seems to work fine.

Henry

www.thenerdshow.com
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 7 Jul 2005 16:37:56 GMT</pubDate>
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	</item>
	<item>
		<title>[Henry] Re: TMI plugin [7592 days 14 hours and 11 minutes ago]</title>
		<description>
&lt;pre&gt;It adds the imports/exports to the file menu.  I used the PDB import as a 
template.

A new version of the TMI (Triangle Mesh Import/Export) will be out in a day 
or so.  The one I am working on now automatically compensates for the 
difference in coordinate sysems between VRML 2.0 and Moray, so the scenes 
load up facing the right way.  Also, I will be putting in VRML 1.0 support 
and scenes containing several objects will be put into a group so they can 
be transformed all at once.  Oh, and a crude scaling effect, so imports 
won't be too small or too large to see.  .DXF will be getting an overhaul 
also.  I'm fixing an endless loop condition when new triangles can't find a 
place in the existing mesh to connect to.

Henry
www.thenerdshow.com
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 5 Jul 2005 20:46:23 GMT</pubDate>
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	</item>
	<item>
		<title>[Remy Closset] TMI plugin [7592 days 19 hours and 40 minutes ago]</title>
		<description>
&lt;pre&gt;Hi Henry

I dowloaded the TMI Plugin and installad it into the Moray plugin directory. 
I see it in th elist of plugins, view/loaded plugins. But I don't see any 
button to launch the tool! Can you help me?

Friendly
R&amp;#233;my
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 5 Jul 2005 15:17:19 GMT</pubDate>
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	</item>
	<item>
		<title>[Henry] Re: Shoes.mdl [7593 days 10 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;Doh... Outlook top-posted on me.  Sorry.  The link should be fixed now.

Henry
www.thenerdshow.com
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 5 Jul 2005 00:27:55 GMT</pubDate>
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	</item>
	<item>
		<title>[Remy Closset] Re: New plugin [7593 days 14 hours and 53 minutes ago]</title>
		<description>
&lt;pre&gt;Thanks Henry. The 3d vrml models are very fine

R&amp;#233;my
&amp;quot;Henry&amp;quot; &amp;lt;use###&amp;nbsp;[at]&amp;nbsp;comptune&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; a &amp;#233;crit dans le message de 
news: &lt;a href=&quot;/&lt;42c99381$1@news.povray.org&gt;&quot;&gt;42c99381$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The new version should be out now.  Then the link will be fixed.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 4 Jul 2005 20:03:56 GMT</pubDate>
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	</item>
	<item>
		<title>[Henry] New plugin [7593 days 15 hours and 4 minutes ago]</title>
		<description>
&lt;pre&gt;The new version should be out now.  Then the link will be fixed.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 4 Jul 2005 19:52:33 GMT</pubDate>
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	</item>
	<item>
		<title>[leseur sylvain] Re: Domer Plugin, TMI Plugin C++ [7593 days 18 hours and 7 minutes ago]</title>
		<description>
&lt;pre&gt;Great, but why do you call it &amp;quot;Dome&amp;quot;?
What's in the futur version?
A great interest for TMI, but i can't download it?
Friendly
Sylvain


&amp;quot;The Nerd Show&amp;quot; &amp;lt;nomail@nomail&amp;gt; a &amp;#233;crit dans le message de
news:&lt;a href=&quot;/&lt;web.42c47ffbbf390932a797a0a60@news.povray.org&gt;&quot;&gt;web.42c47ffbbf390932a797a0a60@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I am releasing two plugins for Moray 3.5.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Domer Plugin (With RanDome) for Moray 3.5  pushes your polyhedron palette,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; delegating the difficulties of digital dome design to the desktop.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Triangulation and tessellation of the 5 platonic solids,  cube&lt;/span&gt;
tetrahedron,
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; octahedron, icosahedron, and dodecahedron, gives you a a plethora of&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; polytopes to play with at your next polygon party.  Well, it beats&lt;/span&gt;
watching
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the tube.  Also included are icosidodecahedron and octahexacube.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;RanDome&amp;quot; Plugin.  This random hull creation tool helps you to model&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; natural-looking objects, such as rocks, potatoes, pine cones, flowers,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; nuts, seeds, etc.  Although it deserves a title of its own, I have&lt;/span&gt;
included
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; it inside the above Domer plugin.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Technical note:  Domer objects will not render in the PoV raytracer until&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; you convert them to mesh from the Edit menu.  This may change in a future&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; release.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ===================&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; TMI Plugin (Triangle Mesh Importer, Now With VRML Export).  This plugin&lt;/span&gt;
for
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Moray 3.5 sews together up to 1,000 individual triangles into one&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; contiguous mesh.  We all know there is nothing worse on your first&lt;/span&gt;
internet
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; date than looking down and realizing your avatar's mesh has decomposed&lt;/span&gt;
into
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; triangles, ..right?  The extra vertices and edges lead to limp browser&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; performance, not to mention hair loss.  Well, use this mesh enhancement&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; add-on to sew them back together into a more rigid and durable structure!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Also handy for importing raw triangle collections from programs, such as&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; AutoCad .DXF, .PoVRay .POV or .INC (might work with others).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; VRML Exporter (Included in the TMI plugin, above).  This tool exports a&lt;/span&gt;
mesh
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; of triangles or quads to .WRL (VRML97 Indexed Face Set), so you can use&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Moray's superior interface for online 3D content creation.  The VRML&lt;/span&gt;
export
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; does not support primitives.  I saw no need for this, since Moray can&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; easily convert primitives to mesh, prior to export.  Mesh objects render&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; faster in VRML anyway.  And, finally, primitives aren't known for their&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; social behavior.  They could, for example, decide to render differently&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; than expected.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have attached the domer plugin.  The TMI plugin is available on my&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; website, www.thenerdshow.com&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Enjoy!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 4 Jul 2005 16:50:02 GMT</pubDate>
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	</item>
	<item>
		<title>[leseur sylvain] Re: Shoes.mdl [7593 days 18 hours and 11 minutes ago]</title>
		<description>
&lt;pre&gt;The same for me, i can't download it???
Friendly
Sylvain


&amp;quot;Remy Closset&amp;quot; &amp;lt;rem###&amp;nbsp;[at]&amp;nbsp;tiscali&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; a &amp;#233;crit dans le message de
news:&lt;a href=&quot;/&lt;42c959d3@news.povray.org&gt;&quot;&gt;42c959d3@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I tried download TMI plugin, but the link to do it does'nt work. Can&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; somebody do something?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Friendly&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; R&amp;#233;my Closset&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Henry&amp;quot; &amp;lt;use###&amp;nbsp;[at]&amp;nbsp;comptune&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; a &amp;#233;crit dans le message de&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; news: &lt;a href=&quot;/&lt;42c8d959@news.povray.org&gt;&quot;&gt;42c8d959@news.povray.org&lt;/a&gt;...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;A highly-detailed pair of sneakers imported from VRML2.0 to Moray and&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;(badly) colored by me.  This was done with the (not yet released) full&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;version of the Triangle Mesh Importer plugin, available on&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;www.thenerdshow.com.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Unfortunately, the free version of the plugin won't work for such large&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; files (yet).  And the full version is still under development.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; The original VRML2.0 object came from a library that some guy had&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; converted from DXF and posted here&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; http://www.eecs.harvard.edu/~gotsman/rendering/vrml/&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Henry&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 4 Jul 2005 16:45:56 GMT</pubDate>
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	</item>
	<item>
		<title>[Remy Closset] Re: Shoes.mdl [7593 days 19 hours and 10 minutes ago]</title>
		<description>
&lt;pre&gt;Hi

I tried download TMI plugin, but the link to do it does'nt work. Can 
somebody do something?

Friendly
R&amp;#233;my Closset
&amp;quot;Henry&amp;quot; &amp;lt;use###&amp;nbsp;[at]&amp;nbsp;comptune&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; a &amp;#233;crit dans le message de 
news: &lt;a href=&quot;/&lt;42c8d959@news.povray.org&gt;&quot;&gt;42c8d959@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;A highly-detailed pair of sneakers imported from VRML2.0 to Moray and &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;(badly) colored by me.  This was done with the (not yet released) full &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;version of the Triangle Mesh Importer plugin, available on &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;www.thenerdshow.com.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Unfortunately, the free version of the plugin won't work for such large &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; files (yet).  And the full version is still under development.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The original VRML2.0 object came from a library that some guy had &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; converted from DXF and posted here &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://www.eecs.harvard.edu/~gotsman/rendering/vrml/&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Henry&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 4 Jul 2005 15:46:27 GMT</pubDate>
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	</item>
	<item>
		<title>[Henry] Shoes.mdl [7594 days 4 hours and 19 minutes ago]</title>
		<description>
&lt;pre&gt;A highly-detailed pair of sneakers imported from VRML2.0 to Moray and 
(badly) colored by me.  This was done with the (not yet released) full 
version of the Triangle Mesh Importer plugin, available on 
www.thenerdshow.com.

Unfortunately, the free version of the plugin won't work for such large 
files (yet).  And the full version is still under development.

The original VRML2.0 object came from a library that some guy had converted 
from DXF and posted here 
http://www.eecs.harvard.edu/~gotsman/rendering/vrml/

Henry
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 4 Jul 2005 06:38:17 GMT</pubDate>
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	</item>
	<item>
		<title>[Henry] Re: Evolution of &quot;Smiling Alien&quot; [7594 days 7 hours and 55 minutes ago]</title>
		<description>
&lt;pre&gt;I just subdivide the rough model and then SHIFT-click (not drag) to select 
faces or points.  Click and drag, as you say, will get front and back.  But 
shift-click gets only the front.  Transforming the faces in the crude model 
makes finer changes to the subdivision surface.  When the subdivision 
surface looks good you can convert to mesh and repeat.

Deselecting the Outline checkbox under Display helps ease the clutter.
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 4 Jul 2005 03:01:28 GMT</pubDate>
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		<link>//news.povray.org/*/message/%3C42c8a688%241%40news.povray.org%3E/#%3C42c8a688%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Thomas de Groot] Re: Domer Plugin, TMI Plugin C++ [7595 days 3 hours and 53 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;The Nerd Show&amp;quot; &amp;lt;nomail@nomail&amp;gt; schreef in bericht
news:&lt;a href=&quot;/&lt;web.42c47ffbbf390932a797a0a60@news.povray.org&gt;&quot;&gt;web.42c47ffbbf390932a797a0a60@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I am releasing two plugins for Moray 3.5.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
Thanks for the good work!
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have attached the domer plugin.  The TMI plugin is available on my&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; website, www.thenerdshow.com&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
I have tried Domer. I am less interested in TMI, so, for the time being, I
left it aside.

Domer works fine. One little bug only: the word 'Scale' appears at the top
right while it should be above the appropriate toggles lower down.

Changing the platonic forms does not immediately changes the object on
screen, but only after toggling one of the other buttons. That is annoying
because one wants to see the different forms right away and only afterwards
change the settings.

In fact, I wonder if the name is appropriate as the object created is not
strictly a 'dome' (like the dome plugin by Philippe Gibone, which I
recommend). A (terrible!) name could be 'PlatoBuilder'    :-)    oh,
well....


Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 3 Jul 2005 07:03:57 GMT</pubDate>
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	</item>
	<item>
		<title>[Steve Shelby] Re: Head Model [7595 days 22 hours and 17 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;The Nerd Show&amp;quot; &amp;lt;nomail@nomail&amp;gt; wrote in message 
news:&lt;a href=&quot;/&lt;web.42c47e66537baa92a797a0a60@news.povray.org&gt;&quot;&gt;web.42c47e66537baa92a797a0a60@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This attachment appears corrupt to Winzip 8.  I tried downloading it again&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and WinAce 2.2 also failed to open it with a CRC error.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
I just tried it with Winzip and Cute Zip, and it worked perfectly on both.
Steve Shelby
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 2 Jul 2005 12:40:08 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C42c68b28%241%40news.povray.org%3E/#%3C42c68b28%241%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Remy Closset] Re: Evolution of &quot;Smiling Alien&quot; [7596 days 1 hour and 24 minutes ago]</title>
		<description>
&lt;pre&gt;Extra. But did'nt you have trouble with selecting points of the front and at 
the back. A really good option would be to may choose to see and to select 
only front points, something like in Wings.

Friendly
R&amp;#233;my
&amp;quot;The Nerd Show&amp;quot; &amp;lt;nomail@nomail&amp;gt; a &amp;#233;crit dans le message de news: 
&lt;a href=&quot;/&lt;web.42c612928b54ba28a797a0a60@news.povray.org&gt;&quot;&gt;web.42c612928b54ba28a797a0a60@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;A humanoid face created 100% in Moray.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;


--------------------------------------------------------------------------------
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 2 Jul 2005 09:32:49 GMT</pubDate>
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	</item>
	<item>
		<title>[The Nerd Show] Evolution of &quot;Smiling Alien&quot; [7596 days 6 hours and 47 minutes ago]</title>
		<description>
&lt;pre&gt;A humanoid face created 100% in Moray.
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 2 Jul 2005 04:10:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.42c612928b54ba28a797a0a60%40news.povray.org%3E/#%3Cweb.42c612928b54ba28a797a0a60%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3Cweb.42c612928b54ba28a797a0a60%40news.povray.org%3E/#%3Cweb.42c612928b54ba28a797a0a60%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[The Nerd Show] Domer Plugin, TMI Plugin C++ [7597 days 11 hours and 22 minutes ago]</title>
		<description>
&lt;pre&gt;I am releasing two plugins for Moray 3.5.

Domer Plugin (With RanDome) for Moray 3.5  pushes your polyhedron palette,
delegating the difficulties of digital dome design to the desktop.
Triangulation and tessellation of the 5 platonic solids,  cube tetrahedron,
octahedron, icosahedron, and dodecahedron, gives you a a plethora of
polytopes to play with at your next polygon party.  Well, it beats watching
the tube.  Also included are icosidodecahedron and octahexacube.

&amp;quot;RanDome&amp;quot; Plugin.  This random hull creation tool helps you to model
natural-looking objects, such as rocks, potatoes, pine cones, flowers,
nuts, seeds, etc.  Although it deserves a title of its own, I have included
it inside the above Domer plugin.

Technical note:  Domer objects will not render in the PoV raytracer until
you convert them to mesh from the Edit menu.  This may change in a future
release.

===================

TMI Plugin (Triangle Mesh Importer, Now With VRML Export).  This plugin for
Moray 3.5 sews together up to 1,000 individual triangles into one
contiguous mesh.  We all know there is nothing worse on your first internet
date than looking down and realizing your avatar's mesh has decomposed into
triangles, ..right?  The extra vertices and edges lead to limp browser
performance, not to mention hair loss.  Well, use this mesh enhancement
add-on to sew them back together into a more rigid and durable structure!
Also handy for importing raw triangle collections from programs, such as
AutoCad .DXF, .PoVRay .POV or .INC (might work with others).

VRML Exporter (Included in the TMI plugin, above).  This tool exports a mesh
of triangles or quads to .WRL (VRML97 Indexed Face Set), so you can use
Moray's superior interface for online 3D content creation.  The VRML export
does not support primitives.  I saw no need for this, since Moray can
easily convert primitives to mesh, prior to export.  Mesh objects render
faster in VRML anyway.  And, finally, primitives aren't known for their
social behavior.  They could, for example, decide to render differently
than expected.

I have attached the domer plugin.  The TMI plugin is available on my
website, www.thenerdshow.com

Enjoy!
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 30 Jun 2005 23:35:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.42c47ffbbf390932a797a0a60%40news.povray.org%3E/#%3Cweb.42c47ffbbf390932a797a0a60%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[The Nerd Show] Re: Head Model [7597 days 11 hours and 32 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Steve Shelby&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;shelbyvision&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Here's the source for the head model (see moray.win thread &amp;quot;New website&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Online&amp;quot;). Be sure to put the jpg files in the right places in the material&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; editor.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Steve Shelby&lt;/span&gt;

This attachment appears corrupt to Winzip 8.  I tried downloading it again
and WinAce 2.2 also failed to open it with a CRC error.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 30 Jun 2005 23:25:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cweb.42c47e66537baa92a797a0a60%40news.povray.org%3E/#%3Cweb.42c47e66537baa92a797a0a60%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Remy Closset] Re: JazzBass.mdl (583kB zip) [7626 days 4 hours and 38 minutes ago]</title>
		<description>
&lt;pre&gt;Thanks for your send Marc. It's the best manner to progress, to compare my 
own textures with yours.

friendly
r&amp;#233;my
&amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; a &amp;#233;crit dans le message de news: 
&lt;a href=&quot;/&lt;429e0651@news.povray.org&gt;&quot;&gt;429e0651@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi Here is the Moray file of the JazzBass object I posted on&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; povray.binaries.images&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Feel free to play with it :-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Marc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 2 Jun 2005 06:18:44 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C429ea4c4%241%40news.povray.org%3E/#%3C429ea4c4%241%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Marc Jacquier] JazzBass.mdl (583kB zip) [7626 days 15 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;Hi Here is the Moray file of the JazzBass object I posted on
povray.binaries.images

Feel free to play with it :-)

Marc
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 1 Jun 2005 19:02:41 GMT</pubDate>
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	</item>
	<item>
		<title>[A-DESIGN] Re: Rendering [7656 days 4 hours and 17 minutes ago]</title>
		<description>
&lt;pre&gt;Thanks marc.

&amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote in message 
news:&lt;a href=&quot;/&lt;427371d6$1@news.povray.org&gt;&quot;&gt;427371d6$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;A-DESIGN&amp;quot; &amp;lt;afs###&amp;nbsp;[at]&amp;nbsp;hotmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; a &amp;#233;crit dans le message de&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; news:&lt;a href=&quot;/&lt;426df5b9$1@news.povray.org&gt;&quot;&gt;426df5b9$1@news.povray.org&lt;/a&gt;...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Thanks Marc,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; No I haven't used Moray,but in order to make the sun brighter should I&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; change the ambient in global setting or I should change something else ?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Afshin.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; No don't touch ambient.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You have to find the light_source which plays the sun role and multiply &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; its&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; rgb value by 1.5 for example&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; HTH&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Marc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 3 May 2005 06:39:55 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C42771cbb%241%40news.povray.org%3E/#%3C42771cbb%241%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Marc Jacquier] Re: Rendering [7658 days 23 hours and 3 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;A-DESIGN&amp;quot; &amp;lt;afs###&amp;nbsp;[at]&amp;nbsp;hotmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; a &amp;#233;crit dans le message de
news:&lt;a href=&quot;/&lt;426df5b9$1@news.povray.org&gt;&quot;&gt;426df5b9$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks Marc,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; No I haven't used Moray,but in order to make the sun brighter should I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; change the ambient in global setting or I should change something else ?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Afshin.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
No don't touch ambient.
You have to find the light_source which plays the sun role and multiply its
rgb value by 1.5 for example

HTH

Marc
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 30 Apr 2005 11:53:58 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: Rendering [7662 days 3 hours and 35 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;A-DESIGN&amp;quot; &amp;lt;afs###&amp;nbsp;[at]&amp;nbsp;hotmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; schreef in bericht
news:&lt;a href=&quot;/&lt;426dec00@news.povray.org&gt;&quot;&gt;426dec00@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Here is a new rendering that I have done by using Chief Architect and&lt;/span&gt;
POVRAY
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; V3.6 ,I made an export set by Chief then did some modification on the file&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; in POVRAY and finally rendered the file in POVRAY, any comments are&lt;/span&gt;
welcome
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; if you have any comments please tell me how I should apply it, because I&lt;/span&gt;
am
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; new and this is my first rendering by using POVRAY.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks in advance.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Afshin K.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
If no Moray, then post in p.b.i.
I like this. However (there always is a however!), I suppose that Chief
Architect works with image maps for the textures? For the walls this is not
so apparent, so perhaps that is not true there, but for the roof it is
perturbing. The tiles have no third dimension, especially visible at the
roof crest. It depends what the scene is to be used for, but a more 3D roof
would be better, imo.
In that same line of thinking, the wall texture could use some normals for a
more interesting aspect.
The entrance pavement is very reflective, almost mirror-like. Try turning
that down a little bit for a more natural look.

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 27 Apr 2005 07:22:12 GMT</pubDate>
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	</item>
	<item>
		<title>[A-DESIGN] Re: Rendering [7663 days 2 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;Thanks Marc,
No I haven't used Moray,but in order to make the sun brighter should I 
change the ambient in global setting or I should change something else ?

Afshin.


&amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote in message 
news:&lt;a href=&quot;/&lt;426df025@news.povray.org&gt;&quot;&gt;426df025@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;A-DESIGN&amp;quot; &amp;lt;afs###&amp;nbsp;[at]&amp;nbsp;hotmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; a &amp;#233;crit dans le message de&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; news:&lt;a href=&quot;/&lt;426dec00@news.povray.org&gt;&quot;&gt;426dec00@news.povray.org&lt;/a&gt;...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Here is a new rendering that I have done by using Chief Architect and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; POVRAY&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; V3.6 ,I made an export set by Chief then did some modification on the &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; file&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; in POVRAY and finally rendered the file in POVRAY, any comments are&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; welcome&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; if you have any comments please tell me how I should apply it, because I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; am&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; new and this is my first rendering by using POVRAY.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Thanks in advance.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Afshin K.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The 1st reflection which comes to my mind is : sun should be brighter.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Did you use Moray?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If not, maybe this group is not the right place to post your work :-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; povray.binaries.images sould be better&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Marc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 26 Apr 2005 08:03:05 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C426df5b9%241%40news.povray.org%3E/#%3C426df5b9%241%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Marc Jacquier] Re: Rendering [7663 days 3 hours and 18 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;A-DESIGN&amp;quot; &amp;lt;afs###&amp;nbsp;[at]&amp;nbsp;hotmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; a &amp;#233;crit dans le message de
news:&lt;a href=&quot;/&lt;426dec00@news.povray.org&gt;&quot;&gt;426dec00@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Here is a new rendering that I have done by using Chief Architect and&lt;/span&gt;
POVRAY
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; V3.6 ,I made an export set by Chief then did some modification on the file&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; in POVRAY and finally rendered the file in POVRAY, any comments are&lt;/span&gt;
welcome
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; if you have any comments please tell me how I should apply it, because I&lt;/span&gt;
am
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; new and this is my first rendering by using POVRAY.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks in advance.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Afshin K.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
The 1st reflection which comes to my mind is : sun should be brighter.

Did you use Moray?
If not, maybe this group is not the right place to post your work :-)
povray.binaries.images sould be better

Marc
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 26 Apr 2005 07:39:17 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C426df025%40news.povray.org%3E/#%3C426df025%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C426df025%40news.povray.org%3E/#%3C426df025%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[A-DESIGN] Rendering [7663 days 3 hours and 35 minutes ago]</title>
		<description>
&lt;pre&gt;Here is a new rendering that I have done by using Chief Architect and POVRAY
V3.6 ,I made an export set by Chief then did some modification on the file
in POVRAY and finally rendered the file in POVRAY, any comments are welcome
if you have any comments please tell me how I should apply it, because I am
new and this is my first rendering by using POVRAY.

Thanks in advance.
Afshin K.
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 26 Apr 2005 07:21:36 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C426dec00%40news.povray.org%3E/#%3C426dec00%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C426dec00%40news.povray.org%3E/#%3C426dec00%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[StephenS] Press, orthographic views (Cam.lua plugin rewrite) [7684 days 9 hours and 11 minutes ago]</title>
		<description>
&lt;pre&gt;I've been working on my camera plugin.
Not yet ready for regular scene use, but getting better.
Additional information available linked from:
http://ca.geocities.com/morayplugin

This is four separate pictures combined into one.

Comments welcome

Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 5 Apr 2005 01:46:22 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C4251edee%40news.povray.org%3E/#%3C4251edee%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C4251edee%40news.povray.org%3E/#%3C4251edee%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Steve Shelby] Head Model [7695 days 20 hours and 43 minutes ago]</title>
		<description>
&lt;pre&gt;Here's the source for the head model (see moray.win thread &amp;quot;New website 
Online&amp;quot;). Be sure to put the jpg files in the right places in the material 
editor.
Steve Shelby
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 24 Mar 2005 14:14:04 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C4242cb2c%40news.povray.org%3E/#%3C4242cb2c%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Arne Kleinophorst] Re: Greeble [7709 days 11 hours and 22 minutes ago]</title>
		<description>
&lt;pre&gt;Nope, i fear Lua is not good enough. Lua can't recieve information from 
the base object. So no way around the Plugin-SDK.

Arne

Stefan Persson wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Any suggestions? LUA?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Stefan&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Arne Kleinophorst&amp;quot; &amp;lt;kle###&amp;nbsp;[at]&amp;nbsp;spam&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;debitel&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; skrev i meddelandet&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; news:&lt;a href=&quot;/&lt;42305d76$1@news.povray.org&gt;&quot;&gt;42305d76$1@news.povray.org&lt;/a&gt;...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;Stefan Persson schrieb:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;Is it possible to write a greeble plugin for Moray?&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;Yes, it should be possible.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;Arne&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 10 Mar 2005 23:34:51 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C4230d99b%40news.povray.org%3E/#%3C4230d99b%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Stefan Persson] Re: Greeble [7709 days 14 hours and 11 minutes ago]</title>
		<description>
&lt;pre&gt;Any suggestions? LUA?

Stefan
&amp;quot;Arne Kleinophorst&amp;quot; &amp;lt;kle###&amp;nbsp;[at]&amp;nbsp;spam&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;debitel&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; skrev i meddelandet
news:&lt;a href=&quot;/&lt;42305d76$1@news.povray.org&gt;&quot;&gt;42305d76$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Stefan Persson schrieb:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Is it possible to write a greeble plugin for Moray?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yes, it should be possible.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Arne&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 10 Mar 2005 20:46:09 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C4230b211%241%40news.povray.org%3E/#%3C4230b211%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C4230b211%241%40news.povray.org%3E/#%3C4230b211%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Arne Kleinophorst] Re: Greeble [7709 days 20 hours and 12 minutes ago]</title>
		<description>
&lt;pre&gt;Stefan Persson schrieb:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Is it possible to write a greeble plugin for Moray?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

Yes, it should be possible.

Arne
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 10 Mar 2005 14:45:10 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C42305d76%241%40news.povray.org%3E/#%3C42305d76%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C42305d76%241%40news.povray.org%3E/#%3C42305d76%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Stefan Persson] Greeble [7709 days 22 hours and 56 minutes ago]</title>
		<description>
&lt;pre&gt;Is it possible to write a greeble plugin for Moray?
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 10 Mar 2005 12:00:45 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C423036ed%241%40news.povray.org%3E/#%3C423036ed%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C423036ed%241%40news.povray.org%3E/#%3C423036ed%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Stefan Persson] Re: Leviton 86003 - Dual receptacle outlet plate [7713 days 16 hours and 58 minutes ago]</title>
		<description>
&lt;pre&gt;Tim,
Why can't I download the attached files?
They are greyed out in Outlook..
(Could be the old M$ devil that is lurking around
in my computer again.. but.. hehe)

Stefan

&amp;quot;Tim Cook&amp;quot; &amp;lt;z99###&amp;nbsp;[at]&amp;nbsp;bellsouth&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; skrev i meddelandet
news:&lt;a href=&quot;/&lt;421f75b5@news.povray.org&gt;&quot;&gt;421f75b5@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Scale:  1 unit = 1 inch&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Leviton 86003&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    Type:  Standard Size&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    Gang:  1&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    Device Graphic:  Duplex&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    Material:  Thermoset&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    Color:  Ivory&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    Mount:  Device&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -- &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Tim Cook&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://home.bellsouth.net/p/PWP-empyrean&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -----BEGIN GEEK CODE BLOCK-----&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Version: 3.12&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)&amp;gt;$&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; PGP-(--) t* 5++&amp;gt;+++++ X+ R* tv+ b++(+++) DI&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; D++(---) G(++) e*&amp;gt;++ h+ !r--- !y--&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ------END GEEK CODE BLOCK------&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 6 Mar 2005 17:59:13 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C422b44f1%241%40news.povray.org%3E/#%3C422b44f1%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C422b44f1%241%40news.povray.org%3E/#%3C422b44f1%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Tim Cook] Leviton 86003 - Dual receptacle outlet plate [7722 days 15 hours and 57 minutes ago]</title>
		<description>
&lt;pre&gt;Scale:  1 unit = 1 inch
Leviton 86003
   Type:  Standard Size
   Gang:  1
   Device Graphic:  Duplex
   Material:  Thermoset
   Color:  Ivory
   Mount:  Device

-- 
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)&amp;gt;$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++&amp;gt;+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*&amp;gt;++ h+ !r--- !y--
------END GEEK CODE BLOCK------
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 25 Feb 2005 19:00:05 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C421f75b5%40news.povray.org%3E/#%3C421f75b5%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C421f75b5%40news.povray.org%3E/#%3C421f75b5%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Tim Cook] Leviton 86001 - Single switch wall plate [7722 days 15 hours and 58 minutes ago]</title>
		<description>
&lt;pre&gt;Scale:  1 unit = 1 inch
Leviton 86001
   Type:  Standard Size
   Gang:  1
   Device Graphic:  Toggle
   Material:  Thermoset
   Color:  Ivory
   Mount:  Device

-- 
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)&amp;gt;$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++&amp;gt;+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*&amp;gt;++ h+ !r--- !y--
------END GEEK CODE BLOCK------
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 25 Feb 2005 18:58:54 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C421f756e%40news.povray.org%3E/#%3C421f756e%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C421f756e%40news.povray.org%3E/#%3C421f756e%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Tim Cook] Re: Moray 3.5 crash [7725 days 12 hours and 28 minutes ago]</title>
		<description>
&lt;pre&gt;Problem solved?  I removed the name 'Ivory' from the pigment in the 
wallplate1.mdl file, which was conflicting with the Ivory texture in 
screw1.mdl

-- 
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)&amp;gt;$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++&amp;gt;+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*&amp;gt;++ h+ !r--- !y--
------END GEEK CODE BLOCK------
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 22 Feb 2005 22:29:11 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C421bb237%40news.povray.org%3E/#%3C421bb237%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C421bb237%40news.povray.org%3E/#%3C421bb237%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Tim Cook] Re: Moray 3.5 crash [7725 days 14 hours and 59 minutes ago]</title>
		<description>
&lt;pre&gt;Looks like it's the screw that's *ahem* screwing things up; I tried 
merging each mdl and copying in new scenes, the wallplate was fine.

-- 
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)&amp;gt;$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++&amp;gt;+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*&amp;gt;++ h+ !r--- !y--
------END GEEK CODE BLOCK------
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 22 Feb 2005 19:57:55 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C421b8ec3%241%40news.povray.org%3E/#%3C421b8ec3%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C421b8ec3%241%40news.povray.org%3E/#%3C421b8ec3%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Tim Cook] Moray 3.5 crash [7725 days 15 hours and 26 minutes ago]</title>
		<description>
&lt;pre&gt;Create a new scene, merge wallplate1.mdl, then screw1.mdl.  Copy and 
paste object screw001.

Also query: what is with the animation plugin complaining about keys for 
unknown objects?

-- 
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)&amp;gt;$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++&amp;gt;+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*&amp;gt;++ h+ !r--- !y--
------END GEEK CODE BLOCK------
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 22 Feb 2005 19:31:17 GMT</pubDate>
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		<title>[leseur sylvain] Re: Didi [7728 days 2 hours and 19 minutes ago]</title>
		<description>
&lt;pre&gt;No, it'a a pity, no time. My mind is over the galaxie.
My new job take me a lot of time and i hate that.
Thanks a lot Stephen.
For my next reincarnation i'll choose the French administration,
civil servant, a thing like that. Not much money but a lot of
time......
Friendly
Sylvain



&amp;quot;StephenS&amp;quot; &amp;lt;sshonfield(at)ottawa(dot)net&amp;gt; a &amp;#233;crit dans le message de
news:&lt;a href=&quot;/&lt;42166c0f@news.povray.org&gt;&quot;&gt;42166c0f@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Didi is going to the Povray competition&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Comments welcomes&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Freindly Sylvain&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I was looking for your picture in the list of entrys and was disappointed&lt;/span&gt;
in
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; not finding one. Did you run out of time to complete an entry?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Stephen&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 20 Feb 2005 08:38:24 GMT</pubDate>
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	<item>
		<title>[StephenS] Re: Didi [7729 days 12 hours and 28 minutes ago]</title>
		<description>
&lt;pre&gt;&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Didi is going to the Povray competition&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Comments welcomes&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Freindly Sylvain&lt;/span&gt;
I was looking for your picture in the list of entrys and was disappointed in
not finding one. Did you run out of time to complete an entry?

Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 18 Feb 2005 22:28:31 GMT</pubDate>
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	<item>
		<title>[Philippe Gibone] Re: Domenator V2 [7735 days 18 hours and 25 minutes ago]</title>
		<description>
&lt;pre&gt;Hi John
Very nice of you to tell me.
I was a little bit disappointed with the first image, asking desperately for
AA, the second one is really great, we can feel the sandy wind of Mars on
our cheeks ;-)

Philippe



&amp;quot;John D. Gwinner&amp;quot; &amp;lt;joh###&amp;nbsp;[at]&amp;nbsp;cornell&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;edu&amp;gt; a &amp;#233;crit dans le message de
news:&lt;a href=&quot;/&lt;420bae41@news.povray.org&gt;&quot;&gt;420bae41@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Philippe:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   I just posed an image in P.B.I using your plugin to build a city on Mars&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; :)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;         == John ==&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Philippe_Gibone&amp;quot; &amp;lt;Ph.###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote in message&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; news:&lt;a href=&quot;/&lt;417aa3ac@news.povray.org&gt;&quot;&gt;417aa3ac@news.povray.org&lt;/a&gt;...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Hello,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Here is the version2 of the plugin Domenator, with plenty of new&lt;/span&gt;
features
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 12 Feb 2005 16:32:22 GMT</pubDate>
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	<item>
		<title>[John D  Gwinner] Re: Domenator V2 [7737 days 16 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;Philippe:
  I just posed an image in P.B.I using your plugin to build a city on Mars 
:)

        == John ==

&amp;quot;Philippe_Gibone&amp;quot; &amp;lt;Ph.###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote in message 
news:&lt;a href=&quot;/&lt;417aa3ac@news.povray.org&gt;&quot;&gt;417aa3ac@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hello,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Here is the version2 of the plugin Domenator, with plenty of new features&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 10 Feb 2005 18:56:01 GMT</pubDate>
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		<title>[leseur sylvain] Re: Didi [7759 days 20 hours and 51 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;inter&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nl&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; a &amp;#233;crit dans le message de
news:&lt;a href=&quot;/&lt;41ee13b3@news.povray.org&gt;&quot;&gt;41ee13b3@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; An intriguing scene, Sylvain.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I like the African atmosphere that it evoques, some mysterious spell going&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to happen...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; However, is the white of the eyeballs not too bright? It looks like a lamp&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; inside somehow, while they should only show bright highlights from the&lt;/span&gt;
light
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; source.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thomas&lt;/span&gt;
Thanks a lot Thomas
This lack of realism don't embarrass me,
but your are right.... I must do something
to change that......
Friendly
Sylvain
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 19 Jan 2005 14:05:39 GMT</pubDate>
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	<item>
		<title>[Thomas de Groot] Re: Didi [7760 days 2 hours and 56 minutes ago]</title>
		<description>
&lt;pre&gt;An intriguing scene, Sylvain.
I like the African atmosphere that it evoques, some mysterious spell going
to happen...
However, is the white of the eyeballs not too bright? It looks like a lamp
inside somehow, while they should only show bright highlights from the light
source.

Thomas


&amp;quot;leseur sylvain&amp;quot; &amp;lt;syl###&amp;nbsp;[at]&amp;nbsp;potar-hurlant&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; schreef in bericht
news:&lt;a href=&quot;/&lt;41e39c4b@news.povray.org&gt;&quot;&gt;41e39c4b@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Didi is going to the Povray competition&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Comments welcomes&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Freindly Sylvain&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 19 Jan 2005 08:00:51 GMT</pubDate>
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	<item>
		<title>[leseur sylvain] Re: Didi [7765 days and 20 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Remy Closset&amp;quot; &amp;lt;rem###&amp;nbsp;[at]&amp;nbsp;tiscali&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; a &amp;#233;crit dans le message de
news:&lt;a href=&quot;/&lt;41e3f3f6$1@news.povray.org&gt;&quot;&gt;41e3f3f6$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Verry nice.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Still a drawing with a lot of plugin; fire; domenator, is 'nt it?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r&amp;#233;my&lt;/span&gt;

Thanks R&amp;#233;my.
Yes sorry. There are Glow.lua, Knot.lua(Philipe Gibone),
Manequin.lua(Stephen Shonfield), Lissajou.lua(Philipe Gibone),
Rock.lua(macro Rock Chris Huff), Done(Philipe Gibone) and
Poser.
Friendly
Sylvain
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 14 Jan 2005 10:36:44 GMT</pubDate>
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	<item>
		<title>[Remy Closset] Re: Didi [7767 days 19 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;Verry nice.
Still a drawing with a lot of plugin; fire; domenator, is 'nt it?

r&amp;#233;my

&amp;quot;leseur sylvain&amp;quot; &amp;lt;syl###&amp;nbsp;[at]&amp;nbsp;potar-hurlant&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; a &amp;#233;crit dans le message de 
news: &lt;a href=&quot;/&lt;41e39c4b@news.povray.org&gt;&quot;&gt;41e39c4b@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Didi is going to the Povray competition&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Comments welcomes&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Freindly Sylvain&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 11 Jan 2005 15:42:46 GMT</pubDate>
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	<item>
		<title>[leseur sylvain] Didi [7768 days 1 hour and 28 minutes ago]</title>
		<description>
&lt;pre&gt;Didi is going to the Povray competition
Comments welcomes
Freindly Sylvain
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 11 Jan 2005 09:28:43 GMT</pubDate>
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	<item>
		<title>[Paolo Gibellini] POV Include test [400 kb] [7780 days 17 hours and 28 minutes ago]</title>
		<description>
&lt;pre&gt;A simple test... sorry
;-)
Paolo
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 29 Dec 2004 17:28:59 GMT</pubDate>
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	<item>
		<title>[Steve Shelby] Fun with POVInclude [7781 days 20 hours and 57 minutes ago]</title>
		<description>
&lt;pre&gt;See my post in &amp;quot;Re: Announce: POVInclude Version 1.1.2 - xforms, doc updates 
and dialog box fixes&amp;quot; in moray.win.
Steve Shelby
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 28 Dec 2004 14:00:20 GMT</pubDate>
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	<item>
		<title>[Jacquier Marc] Re: Looking for a model [7802 days 2 hours and 36 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Shawn Somers&amp;quot; &amp;lt;som###&amp;nbsp;[at]&amp;nbsp;w-link&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; a &amp;#233;crit dans le message de
news:&lt;a href=&quot;/&lt;41b68dfe$1@news.povray.org&gt;&quot;&gt;41b68dfe$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm looking for a moray compatible model of a turbocharger. Anyone have&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; one??&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Please reply via E-mail&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Shawn Somers&lt;/span&gt;
Hi (isn't it better to say hi or something similar?)
I got none but why by email?
Don't you visit this group time by time?
It is a friendly place you know.
One who  nicely shares a model with you can share it with others as well :-)

Marc
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 8 Dec 2004 08:20:53 GMT</pubDate>
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	</item>
	<item>
		<title>[Shawn Somers] Looking for a model [7802 days 5 hours and 41 minutes ago]</title>
		<description>
&lt;pre&gt;I'm looking for a moray compatible model of a turbocharger. Anyone have 
one??

Please reply via E-mail

Shawn Somers
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 8 Dec 2004 05:15:42 GMT</pubDate>
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	<item>
		<title>[StephenS] ScaleTextureOnShape.zip [7804 days 20 hours and 12 minutes ago]</title>
		<description>
&lt;pre&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 5 Dec 2004 14:45:02 GMT</pubDate>
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	<item>
		<title>[StephenS] Re: Medieval house with flag [7822 days 23 hours and 7 minutes ago]</title>
		<description>
&lt;pre&gt;&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yes, I have the same combination, except for that problem when using&lt;/span&gt;
Megapov
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 1.1. So... my system probably, as I feared :-(  Not for the the first&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; time...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Otherwise, good  Stephen!!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thomas&lt;/span&gt;
Try the newer version SimCloth1a4.zip
You will need to make a new scene.
Hopefully, improvements in the 'cloth constraints'. You can now add
constraints at anytime, instead of only at the creation of a cloth. Once
added you can clear the selection to speed up subsequent renderings.

Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 17 Nov 2004 11:49:37 GMT</pubDate>
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	<item>
		<title>[Thomas de Groot] Re: Medieval house with flag [7823 days 2 hours and 30 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;inter&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nl&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; schreef in bericht
news:&lt;a href=&quot;/&lt;419b0995$1@news.povray.org&gt;&quot;&gt;419b0995$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Otherwise, good  Stephen!!&lt;/span&gt;

Word slipped away! What I wanted to say was: &amp;quot;good work Stephen&amp;quot;

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 17 Nov 2004 08:26:51 GMT</pubDate>
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	<item>
		<title>[Thomas de Groot] Re: Medieval house with flag [7823 days 2 hours and 33 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;StephenS&amp;quot; &amp;lt;sshonfield(at)ottawa(dot)net&amp;gt; schreef in bericht
news:&lt;a href=&quot;/&lt;419aa5e3$1@news.povray.org&gt;&quot;&gt;419aa5e3$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The texturing is the original as downloaded. As with most scenes/models&lt;/span&gt;
you
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; can get over the net, I would need to adjust the lighting and textures to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; fit my scene. The main purpose of the picture was to see if it was easy to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; add a flag to an existing scene. Most of my work involves single items and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; not scenes, so I needed some help from Thomas :-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
To be sure, nowadays I would probably use somewhat different textures in my
houses,  as I did in my IRTC entry for the 'Decay' round earlier this year.
One keeps evolving!!

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 17 Nov 2004 08:24:20 GMT</pubDate>
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	<item>
		<title>[Thomas de Groot] Re: Medieval house with flag [7823 days 2 hours and 37 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;StephenS&amp;quot; &amp;lt;sshonfield(at)ottawa(dot)net&amp;gt; schreef in bericht
news:&lt;a href=&quot;/&lt;419aa5eb$1@news.povray.org&gt;&quot;&gt;419aa5eb$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Forgot to ask earlier: the plugin crashes severely my system when using&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Megapov v1.1, not with v1.0. Is that only me?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I seem to be working ok with Megapov1.1&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Most of my work so far has been with Moray 3.5 build 9330 and MegaPov 1.0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
Yes, I have the same combination, except for that problem when using Megapov
1.1. So... my system probably, as I feared :-(  Not for the the first
time...
Otherwise, good  Stephen!!

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 17 Nov 2004 08:19:33 GMT</pubDate>
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	<item>
		<title>[StephenS] Re: Medieval house with flag [7823 days 9 hours and 43 minutes ago]</title>
		<description>
&lt;pre&gt;&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Beautiful! The flag is adding that little touch of 'life', except for&lt;/span&gt;
people
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; around, of course.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Forgot to ask earlier: the plugin crashes severely my system when using&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Megapov v1.1, not with v1.0. Is that only me?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thomas&lt;/span&gt;
I seem to be working ok with Megapov1.1
Most of my work so far has been with Moray 3.5 build 9330 and MegaPov 1.0

Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 17 Nov 2004 01:14:19 GMT</pubDate>
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	</item>
	<item>
		<title>[StephenS] Re: Medieval house with flag [7823 days 9 hours and 43 minutes ago]</title>
		<description>
&lt;pre&gt;&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Nice job. The flag is very good. Only some problems with texturing : the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; little stone staircaise is too light grey and the soil is too green.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r&amp;#233;my&lt;/span&gt;
The texturing is the original as downloaded. As with most scenes/models you
can get over the net, I would need to adjust the lighting and textures to
fit my scene. The main purpose of the picture was to see if it was easy to
add a flag to an existing scene. Most of my work involves single items and
not scenes, so I needed some help from Thomas :-)

Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 17 Nov 2004 01:14:11 GMT</pubDate>
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	</item>
	<item>
		<title>[StephenS] Re: Medieval house with flag [7823 days 9 hours and 43 minutes ago]</title>
		<description>
&lt;pre&gt;&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Good work!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Can you give us the .mdl, to understand how you build that?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Friendly.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Sylvain&lt;/span&gt;
The scene uses a newer plugin version. I would like to update all of the
sample scenes to this newer version before I release (not compatible with
older versions).

Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 17 Nov 2004 01:14:01 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: Medieval house with flag [7824 days 2 hours and 33 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;StephenS&amp;quot; &amp;lt;sshonfield(at)ottawa(dot)net&amp;gt; schreef in bericht
news:&lt;a href=&quot;/&lt;4197f4ec@news.povray.org&gt;&quot;&gt;4197f4ec@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; From Moray's Object Library&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Medhouse1 and Medhouse2 by Thomas de Groot&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I only added the flag :-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
Beautiful! The flag is adding that little touch of 'life', except for people
around, of course.

Forgot to ask earlier: the plugin crashes severely my system when using
Megapov v1.1, not with v1.0. Is that only me?

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 16 Nov 2004 08:24:06 GMT</pubDate>
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	</item>
	<item>
		<title>[Remy Closset] Re: Medieval house with flag [7824 days 19 hours and 12 minutes ago]</title>
		<description>
&lt;pre&gt;Nice job. The flag is very good. Only some problems with texturing : the 
little stone staircaise is too light grey and the soil is too green.

r&amp;#233;my

&amp;quot;StephenS&amp;quot; &amp;lt;sshonfield(at)ottawa(dot)net&amp;gt; a &amp;#233;crit dans le message de news: 
&lt;a href=&quot;/&lt;4197f4ec@news.povray.org&gt;&quot;&gt;4197f4ec@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; From Moray's Object Library&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Medhouse1 and Medhouse2 by Thomas de Groot&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I only added the flag :-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Comments welcome&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Stephen&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 15 Nov 2004 15:44:34 GMT</pubDate>
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	</item>
	<item>
		<title>[leseur sylvain] Re: Medieval house with flag [7824 days 22 hours and 17 minutes ago]</title>
		<description>
&lt;pre&gt;Good work!
Can you give us the .mdl, to understand how you build that?

Friendly.
Sylvain




&amp;quot;StephenS&amp;quot; &amp;lt;sshonfield(at)ottawa(dot)net&amp;gt; a &amp;#233;crit dans le message de
news:&lt;a href=&quot;/&lt;4197f4ec@news.povray.org&gt;&quot;&gt;4197f4ec@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; From Moray's Object Library&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Medhouse1 and Medhouse2 by Thomas de Groot&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I only added the flag :-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Comments welcome&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Stephen&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 15 Nov 2004 12:40:07 GMT</pubDate>
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	</item>
	<item>
		<title>[StephenS] Medieval house with flag [7825 days 10 hours and 42 minutes ago]</title>
		<description>
&lt;pre&gt;From Moray's Object Library
Medhouse1 and Medhouse2 by Thomas de Groot
I only added the flag :-)

Comments welcome

Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 15 Nov 2004 00:14:36 GMT</pubDate>
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	<item>
		<title>[StephenS] Re: SimCloth_constaints.png [7838 days 23 hours and 19 minutes ago]</title>
		<description>
&lt;pre&gt;Comments welcome

Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 1 Nov 2004 11:37:52 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: Domenator V2 [7846 days 3 hours and 23 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Philippe_Gibone&amp;quot; &amp;lt;Ph.###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; schreef in bericht
news:&lt;a href=&quot;/&lt;417aa3ac@news.povray.org&gt;&quot;&gt;417aa3ac@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hello,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Here is the version2 of the plugin Domenator, with plenty of new features&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (the most important : Noise).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I can provide a documentation written in French without samples (500 Ko),&lt;/span&gt;
or
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; with samples (6Mo). If you want one of them, I can send it to your email&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; address (just send me a mail with DOMENATOR in the title, because I kill&lt;/span&gt;
50
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; spams every day). If enough personns ask for an english version, I'll&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; tranlate it and I'll provide the documentation in broken English.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Comments welcome&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
Good work Philippe! Thanks for the plugin.
As I love my regal hat  :-)  I attach a last avatar with noise added.
If I can be of help in translating to an english version, don't hesitate.
I'll be glad to.

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 25 Oct 2004 07:34:16 GMT</pubDate>
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	<item>
		<title>[StephenS] Re: table_cloth_megapov_sample_with _wind.png [7846 days 13 hours and 37 minutes ago]</title>
		<description>
&lt;pre&gt;&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Cool :)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Did you apply the wind since the 1st iterations?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; BTW should it be possible to set constraints ?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Marc&lt;/span&gt;
For this picture yes, wind from 1st iteration.
I have also tried:
  wind, after cloth was on table
  wind and then no wind, to help stabilise the mesh

Constraints are not currently possible, but is something I'm interested in
adding. I've no idea how to interface with such a feature though.

Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 24 Oct 2004 21:20:05 GMT</pubDate>
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	<item>
		<title>[Marc Jacquier] Re: table_cloth_megapov_sample_with _wind.png [7846 days 14 hours and 57 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;StephenS&amp;quot; &amp;lt;sshonfield(at)ottawa(dot)net&amp;gt; a &amp;#233;crit dans le message de news:
&lt;a href=&quot;/&lt;417beb1e@news.povray.org&gt;&quot;&gt;417beb1e@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Stephen&lt;/span&gt;
Cool :)
Did you apply the wind since the 1st iterations?
BTW should it be possible to set constraints ?

Marc
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 24 Oct 2004 19:59:41 GMT</pubDate>
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	</item>
	<item>
		<title>[StephenS] table_cloth_megapov_sample_with _wind.png [7846 days 17 hours and 8 minutes ago]</title>
		<description>
&lt;pre&gt;Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 24 Oct 2004 17:49:18 GMT</pubDate>
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	</item>
	<item>
		<title>[Philippe Gibone] Domenator V2 [7847 days 16 hours and 25 minutes ago]</title>
		<description>
&lt;pre&gt;Hello,
Here is the version2 of the plugin Domenator, with plenty of new features
(the most important : Noise).
I can provide a documentation written in French without samples (500 Ko), or
with samples (6Mo). If you want one of them, I can send it to your email
address (just send me a mail with DOMENATOR in the title, because I kill 50
spams every day). If enough personns ask for an english version, I'll
tranlate it and I'll provide the documentation in broken English.

Comments welcome
Regards,
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 23 Oct 2004 18:32:12 GMT</pubDate>
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	</item>
	<item>
		<title>[StephenS] Re: SimCloth_round_nappe [7849 days 9 hours and 50 minutes ago]</title>
		<description>
&lt;pre&gt;Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 22 Oct 2004 01:06:33 GMT</pubDate>
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	</item>
	<item>
		<title>[Philippe Gibone] Re: SimCloth.lua sample picture [7850 days 7 hours and 15 minutes ago]</title>
		<description>
&lt;pre&gt;&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It still has at least one major problem, it can't be used in a union.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I think this is critical in making it a useful plugin. MegaPov 1.0&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; complains about 'Object expected but simcloth{} found instead.' I may just&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; be using it wrong.&lt;/span&gt;
I'd be glad if I could be of any help...
Philippe
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 21 Oct 2004 03:41:59 GMT</pubDate>
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	</item>
	<item>
		<title>[StephenS] Re: SimCloth.lua sample picture [7850 days 13 hours and 43 minutes ago]</title>
		<description>
&lt;pre&gt;&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm interested in your plugin, shall we swap ? ;-))&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Seems very interesting, I'm looking forward to using it.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Philippe&lt;/span&gt;
 Thank you :-)
Your welcome to as much or as little as you want. :-)

It still has at least one major problem, it can't be used in a union.
I think this is critical in making it a useful plugin. MegaPov 1.0
complains about 'Object expected but simcloth{} found instead.' I may just
be using it wrong.

Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 20 Oct 2004 21:14:07 GMT</pubDate>
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	</item>
	<item>
		<title>[Philippe Gibone] Re: SimCloth.lua sample picture [7850 days 16 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;I'm interested in your plugin, shall we swap ? ;-))

Seems very interesting, I'm looking forward to using it.

Philippe

&amp;quot;StephenS&amp;quot; &amp;lt;sshonfield(at)ottawa(dot)net&amp;gt; a &amp;#233;crit dans le message de
news:&lt;a href=&quot;/&lt;417487bb@news.povray.org&gt;&quot;&gt;417487bb@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Comments welcome&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Stephen&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 20 Oct 2004 18:27:59 GMT</pubDate>
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	</item>
	<item>
		<title>[StephenS] SimCloth.lua sample picture [7852 days 7 hours and 38 minutes ago]</title>
		<description>
&lt;pre&gt;Comments welcome

Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 19 Oct 2004 03:19:23 GMT</pubDate>
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	</item>
	<item>
		<title>[Neil Kolban] IBM Corp logo [7869 days 14 hours and 59 minutes ago]</title>
		<description>
&lt;pre&gt;Folks,
Enclosed is a Moray model for the IBM Corporation logo.

Neil
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 1 Oct 2004 19:58:16 GMT</pubDate>
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	</item>
	<item>
		<title>[leseur sylvain] Re: Domenator 2, again [7876 days 15 hours and 52 minutes ago]</title>
		<description>
&lt;pre&gt;Superbe my dear. How nice to see this hat, my dear ! My little dog
like it ! Bla bla bla bla bla..................... ;0)

Astronomical map or radar.
Friendly
Sylvain
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 24 Sep 2004 19:04:33 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen] Re: Domenator 2, again [7876 days 20 hours and 42 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;inter&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nl&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; While testing the new dome plugin, I came up with this hat for very official&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; occasions.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Something for the queens and princesses of this world..... ;-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thomas&lt;/span&gt;

I need some fruit for me &amp;#145;at. &amp;#150; The old Queen Mum :-}

Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 24 Sep 2004 14:15:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Domenator 2, again [7877 days 2 hours and 20 minutes ago]</title>
		<description>
&lt;pre&gt;While testing the new dome plugin, I came up with this hat for very official
occasions.
Something for the queens and princesses of this world..... ;-)

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 24 Sep 2004 08:36:33 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: Domenator2 [7880 days 3 hours and 22 minutes ago]</title>
		<description>
&lt;pre&gt;What can I say? Like always your use of the plugins is both original and
appealing to the eye!
Excellent!

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 21 Sep 2004 07:34:44 GMT</pubDate>
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	</item>
	<item>
		<title>[leseur sylvain] Domenator2 [7880 days 3 hours and 42 minutes ago]</title>
		<description>
&lt;pre&gt;After SeaShell.Lua. Philippe Gibone is re-building Domenator2
Images made with.
Friendly
Sylvain
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 21 Sep 2004 07:14:58 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: Request for new feature: example [7883 days 3 hours and 35 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;John D. Gwinner&amp;quot; &amp;lt;joh###&amp;nbsp;[at]&amp;nbsp;cornell&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;edu&amp;gt; schreef in bericht
news:&lt;a href=&quot;/&lt;414bd710$1@news.povray.org&gt;&quot;&gt;414bd710$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; So .. what you want is a way to take say a group in Moray, and declare the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; exact position of it to be a runtime calculated object through trace?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; What if you had a plugin that would do something similar?  You could:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 1) Place an item on the scene with the plugin (I guess as a 'grouped'&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; object)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 2) Do an initial render&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 3) Script output by the plugin would do a trace, and output a file with&lt;/span&gt;
the
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; locations of the object.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 4) Those locations would be read in by the script, and the object&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; repositioned in the scene.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Would that do it?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
Yes indeed, I think that would do the job. I am not much of a plugin
builder, but if somebody could do the job.... would be much appreciated!

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 18 Sep 2004 07:21:58 GMT</pubDate>
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	</item>
	<item>
		<title>[John D  Gwinner] Re: Request for new feature: example [7883 days 4 hours and 22 minutes ago]</title>
		<description>
&lt;pre&gt;So .. what you want is a way to take say a group in Moray, and declare the
exact position of it to be a runtime calculated object through trace?

What if you had a plugin that would do something similar?  You could:

1) Place an item on the scene with the plugin (I guess as a 'grouped'
object)
2) Do an initial render
3) Script output by the plugin would do a trace, and output a file with the
locations of the object.
4) Those locations would be read in by the script, and the object
repositioned in the scene.

Would that do it?

        == John ==

&amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;inter&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nl&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote in message
news:&lt;a href=&quot;/&lt;4146981a@news.povray.org&gt;&quot;&gt;4146981a@news.povray.org&lt;/a&gt;...
...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and used trace in pov-ray instead.&lt;/span&gt;
...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Now this possibility of trace would be a huge improvement in Moray!&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 18 Sep 2004 06:34:56 GMT</pubDate>
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	<item>
		<title>[John D  Gwinner] Re: Dome plugin [7883 days 4 hours and 27 minutes ago]</title>
		<description>
&lt;pre&gt;Hmm .. I see what you mean, although if you look at the pictures I 
posted, it really looks like the whole thing is 'glass' not just the 
'inside' - but given the degeneracy in closing the 'bottom'  maybe this 
is fixed.

English is my mother tongue, and I'm not sure I explained that. :(

I'll take a look at the beta and see how it looks, before we belabor 
what may be a non issue.

        == John ==
  &amp;quot;Philippe_Gibone&amp;quot; &amp;lt;Ph.###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote in message 
news:&lt;a href=&quot;/&lt;414b139e@news.povray.org&gt;&quot;&gt;414b139e@news.povray.org&lt;/a&gt;...
  Hello John,

  I'm not quite sure to understand what you mean (English is not my 
mother language as you can read), because Domes are Hoolow, as you can 
see on the little sample below.
  For the second point, I must admit that those domes are not Geodesic 
and the meridians (as on the earth) are closer to each other as you 
approach the pole.
  I send you the beta version by pm (but a further enhanced version is 
on its way (features asked by other beta-tester...))

  Philippe
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 18 Sep 2004 06:29:57 GMT</pubDate>
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	</item>
	<item>
		<title>[John D  Gwinner] Re: New Domenator plugin [7883 days 4 hours and 31 minutes ago]</title>
		<description>
&lt;pre&gt;In my case, that would actually work, as I'm making a convex dome.  So I
could shrink the dome slightly, and then subtract.

I was trying to post pictures in the other thread (Dome Plugin) but it
wasn't posting, I was a hair over 1Meg.  Anyway, I fixed that, so hopefully
it's more clear now.

        == John ==



&amp;quot;andrel&amp;quot; &amp;lt;a_l###&amp;nbsp;[at]&amp;nbsp;hotmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote in message
news:414###&amp;nbsp;[at]&amp;nbsp;hotmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Philippe_Gibone wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; What happens if you make an intersection of the Dome with another object&lt;/span&gt;
?
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I am not sure what you mean.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The result should be a normal, standard mesh.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; But perhaps I am missing something.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If you have a small example I might give it a go&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; somewhere over the weekend.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (you can mail it to the hotmail address).&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 18 Sep 2004 06:25:43 GMT</pubDate>
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	</item>
	<item>
		<title>[Philippe Gibone] Re: Dome plugin [7883 days 18 hours and 16 minutes ago]</title>
		<description>
&lt;pre&gt;Hello John,

I'm not quite sure to understand what you mean (English is not my mother 
language as you can read), because Domes are Hoolow, as you can see on 
the little sample below.
For the second point, I must admit that those domes are not Geodesic and 
the meridians (as on the earth) are closer to each other as you approach 
the pole.
I send you the beta version by pm (but a further enhanced version is on 
its way (features asked by other beta-tester...))

Philippe
  &amp;quot;John D. Gwinner&amp;quot; &amp;lt;joh###&amp;nbsp;[at]&amp;nbsp;cornell&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;edu&amp;gt; a &amp;#233;crit dans le message 
de news:&lt;a href=&quot;/&lt;414af95b@news.povray.org&gt;&quot;&gt;414af95b@news.povray.org&lt;/a&gt;...
  Excellent!

  Sure, I'll beta test.

  What I am trying to do is build a 'dome city' - along the lines of a 
geodesic dome, but for (redundancy) I'm building a city with 4 'lobes'.  
 I was trying to make the glass (plastic, etc) of the dome actually have 
glass IOR, so that it looks like a series of window panes.  When I first 
starting doing this is when I noticed the bug I commented on earlier.  
What was happening is that the entire 'dome' is one big block of glass, 
rather than a hollow shell.

  One idea I had, had been to take 2 domes, and CSG the inner out of the 
larger one to get a 'hollow' dome, i.e. panes of glass.  However, this 
would probably make the glass not quite all the same thickness.

  You can see the weird way the buildings look in the attached 
screenshot, which gives you a rough idea of what I&amp;quot;m going for (most of 
the city isn't detailed properly, and a few buildings stick up too high, 
but you get the general idea).

  (This is to be a dome city on Mars).

  The problem with the facet/wire spacing is apparent when you ok at the 
top of the 'city' - the lines in the dome get quite closely spaced.  
Look at CityBigger-1, everything doesn't look too bad (other than the 
bad problem with the IOR, given that the whole thing is one block of 
'glass'). However, look at CityBigger-2.jpg, you can see how the lines 
at the top of the dome are looking a bit odd.

  The dome settings:

   EpiCycloide, 4 sides, Parameter 1.0
   Slope: Sinus-Cosinus, twist 0.
   Window: sans.

  (faces, wires, etc).  You can see a rough idea of what I'm making in 
the PNG shot of the Moray workspace, although I&amp;quot;ll need to make that a 
separate post.

          == John ==

    &amp;quot;Philippe_Gibone&amp;quot; &amp;lt;Ph.###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote in message 
news:&lt;a href=&quot;/&lt;412a37f6@news.povray.org&gt;&quot;&gt;412a37f6@news.povray.org&lt;/a&gt;...
    Hello,

    The problem with degenerated triangles in meshes is fixed (if you 
are in a hurry with this one I can send it to you).
    Could you give more information about hollow dome (meshes are 
hollow) 
    The other problem of evenly spaced meridians is a bit more tricky 
(at least for certain slopes), I hope I'll find some time this week to 
have a look on it.

    Philippe Gibone
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 17 Sep 2004 16:41:02 GMT</pubDate>
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	</item>
	<item>
		<title>[John D  Gwinner] Re: Dome plugin [7883 days 20 hours and 8 minutes ago]</title>
		<description>
&lt;pre&gt;Excellent!

Sure, I'll beta test.

What I am trying to do is build a 'dome city' - along the lines of a 
geodesic dome, but for (redundancy) I'm building a city with 4 'lobes'.  
 I was trying to make the glass (plastic, etc) of the dome actually have 
glass IOR, so that it looks like a series of window panes.  When I first 
starting doing this is when I noticed the bug I commented on earlier.  
What was happening is that the entire 'dome' is one big block of glass, 
rather than a hollow shell.

One idea I had, had been to take 2 domes, and CSG the inner out of the 
larger one to get a 'hollow' dome, i.e. panes of glass.  However, this 
would probably make the glass not quite all the same thickness.

You can see the weird way the buildings look in the attached screenshot, 
which gives you a rough idea of what I&amp;quot;m going for (most of the city 
isn't detailed properly, and a few buildings stick up too high, but you 
get the general idea).

(This is to be a dome city on Mars).

The problem with the facet/wire spacing is apparent when you ok at the 
top of the 'city' - the lines in the dome get quite closely spaced.  
Look at CityBigger-1, everything doesn't look too bad (other than the 
bad problem with the IOR, given that the whole thing is one block of 
'glass'). However, look at CityBigger-2.jpg, you can see how the lines 
at the top of the dome are looking a bit odd.

The dome settings:

 EpiCycloide, 4 sides, Parameter 1.0
 Slope: Sinus-Cosinus, twist 0.
 Window: sans.

(faces, wires, etc).  You can see a rough idea of what I'm making in the 
PNG shot of the Moray workspace, although I&amp;quot;ll need to make that a 
separate post.

        == John ==

  &amp;quot;Philippe_Gibone&amp;quot; &amp;lt;Ph.###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote in message 
news:&lt;a href=&quot;/&lt;412a37f6@news.povray.org&gt;&quot;&gt;412a37f6@news.povray.org&lt;/a&gt;...
  Hello,

  The problem with degenerated triangles in meshes is fixed (if you are 
in a hurry with this one I can send it to you).
  Could you give more information about hollow dome (meshes are hollow) 
  The other problem of evenly spaced meridians is a bit more tricky (at 
least for certain slopes), I hope I'll find some time this week to have 
a look on it.

  Philippe Gibone
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 17 Sep 2004 14:48:59 GMT</pubDate>
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	<item>
		<title>[andrel] Re: New Domenator plugin [7884 days 20 hours and 32 minutes ago]</title>
		<description>
&lt;pre&gt;Philippe_Gibone wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; What happens if you make an intersection of the Dome with another object ?&lt;/span&gt;
I am not sure what you mean.
The result should be a normal, standard mesh.
But perhaps I am missing something.
If you have a small example I might give it a go
somewhere over the weekend.
(you can mail it to the hotmail address).

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;andrel&amp;quot; &amp;lt;a_l###&amp;nbsp;[at]&amp;nbsp;hotmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; a &amp;#233;crit dans le message de&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; news:414###&amp;nbsp;[at]&amp;nbsp;hotmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;Philippe_Gibone wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;quot;andrel&amp;quot; &amp;lt;a_l###&amp;nbsp;[at]&amp;nbsp;hotmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; a &amp;#233;crit dans le message de&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;news:414###&amp;nbsp;[at]&amp;nbsp;hotmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com...&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;As a postprocessing step after generating the mesh:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;Copy the mesh and offset all the points in the direction of the&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;normal. connect all the points at the egdes of the two meshes.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;Will not work properly if the offset results in mesh intersections.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;This will not work, because the panes will not be thick, but only,&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;apparently thick. If you difference the dome with something else you'll&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; see&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;the two meshes with vacuum in-between, but not a cut thick dome ;-(((&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;If you connect the two meshes together at the edges it is just one mesh,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;so that will work. NB don't forget to flip all the triangles&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;in one of the two, otherwise to normal (and thus the inside and outside)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;is not defined consistently.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 16 Sep 2004 14:25:01 GMT</pubDate>
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	<item>
		<title>[Philippe Gibone] Re: New Domenator plugin [7884 days 21 hours and 20 minutes ago]</title>
		<description>
&lt;pre&gt;What happens if you make an intersection of the Dome with another object ?

&amp;quot;andrel&amp;quot; &amp;lt;a_l###&amp;nbsp;[at]&amp;nbsp;hotmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; a &amp;#233;crit dans le message de
news:414###&amp;nbsp;[at]&amp;nbsp;hotmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Philippe_Gibone wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; &amp;quot;andrel&amp;quot; &amp;lt;a_l###&amp;nbsp;[at]&amp;nbsp;hotmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; a &amp;#233;crit dans le message de&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; news:414###&amp;nbsp;[at]&amp;nbsp;hotmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;As a postprocessing step after generating the mesh:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;Copy the mesh and offset all the points in the direction of the&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;normal. connect all the points at the egdes of the two meshes.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;Will not work properly if the offset results in mesh intersections.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; This will not work, because the panes will not be thick, but only,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; apparently thick. If you difference the dome with something else you'll&lt;/span&gt;
see
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; the two meshes with vacuum in-between, but not a cut thick dome ;-(((&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If you connect the two meshes together at the edges it is just one mesh,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; so that will work. NB don't forget to flip all the triangles&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; in one of the two, otherwise to normal (and thus the inside and outside)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; is not defined consistently.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 16 Sep 2004 13:37:16 GMT</pubDate>
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	<item>
		<title>[andrel] Re: New Domenator plugin [7884 days 22 hours and 33 minutes ago]</title>
		<description>
&lt;pre&gt;Philippe_Gibone wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;andrel&amp;quot; &amp;lt;a_l###&amp;nbsp;[at]&amp;nbsp;hotmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; a &amp;#233;crit dans le message de&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; news:414###&amp;nbsp;[at]&amp;nbsp;hotmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;As a postprocessing step after generating the mesh:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;Copy the mesh and offset all the points in the direction of the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;normal. connect all the points at the egdes of the two meshes.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;Will not work properly if the offset results in mesh intersections.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This will not work, because the panes will not be thick, but only,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; apparently thick. If you difference the dome with something else you'll see&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the two meshes with vacuum in-between, but not a cut thick dome ;-(((&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
If you connect the two meshes together at the edges it is just one mesh,
so that will work. NB don't forget to flip all the triangles
in one of the two, otherwise to normal (and thus the inside and outside)
is not defined consistently.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 16 Sep 2004 12:23:30 GMT</pubDate>
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	<item>
		<title>[Philippe Gibone] Re: New Domenator plugin [7884 days 22 hours and 43 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;andrel&amp;quot; &amp;lt;a_l###&amp;nbsp;[at]&amp;nbsp;hotmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; a &amp;#233;crit dans le message de
news:414###&amp;nbsp;[at]&amp;nbsp;hotmail&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; As a postprocessing step after generating the mesh:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Copy the mesh and offset all the points in the direction of the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; normal. connect all the points at the egdes of the two meshes.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Will not work properly if the offset results in mesh intersections.&lt;/span&gt;

This will not work, because the panes will not be thick, but only,
apparently thick. If you difference the dome with something else you'll see
the two meshes with vacuum in-between, but not a cut thick dome ;-(((

Thanks anyway for helping.

Philippe
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 16 Sep 2004 12:13:28 GMT</pubDate>
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	<item>
		<title>[andrel] Re: New Domenator plugin [7884 days 22 hours and 50 minutes ago]</title>
		<description>
&lt;pre&gt;As a postprocessing step after generating the mesh:
Copy the mesh and offset all the points in the direction of the
normal. connect all the points at the egdes of the two meshes.
Will not work properly if the offset results in mesh intersections.

Or is that not the sort of answer you are looking for?

Philippe_Gibone wrote:
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;1) I want to make the 'sides' of the panes of the dome have a 'thickness'&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; so&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;that I can use them to make domed cities.  The wires/spheres work very&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; well&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;for this, but there is no setting for the mesh that makes up the body of&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;dome itself to have a thickness.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi John,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm afraid there is no way to give a thickness to a mesh ;-((.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The functions I use are parametric (and very complicated ones), no way to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; spin them into an implicit function that can be used in a &amp;quot;thick&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; isosurface.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; There is a possibility to build the dome with elementary prisms, but, i'm&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; afraid it's the hell of a job...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If anybody can think of something else....&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Philippe Gibone&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 16 Sep 2004 12:06:46 GMT</pubDate>
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	<item>
		<title>[Philippe Gibone] Re: New Domenator plugin [7885 days 19 hours and 36 minutes ago]</title>
		<description>
&lt;pre&gt;&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 1) I want to make the 'sides' of the panes of the dome have a 'thickness'&lt;/span&gt;
so
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; that I can use them to make domed cities.  The wires/spheres work very&lt;/span&gt;
well
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; for this, but there is no setting for the mesh that makes up the body of&lt;/span&gt;
the
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; dome itself to have a thickness.&lt;/span&gt;
Hi John,

I'm afraid there is no way to give a thickness to a mesh ;-((.
The functions I use are parametric (and very complicated ones), no way to
spin them into an implicit function that can be used in a &amp;quot;thick&amp;quot;
isosurface.
There is a possibility to build the dome with elementary prisms, but, i'm
afraid it's the hell of a job...

If anybody can think of something else....

Philippe Gibone
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 15 Sep 2004 15:20:34 GMT</pubDate>
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	<item>
		<title>[John D  Gwinner] Re: New Domenator plugin [7886 days 4 hours and 46 minutes ago]</title>
		<description>
&lt;pre&gt;Wow, looks nice.

My main suggestion is this:

1) I want to make the 'sides' of the panes of the dome have a 'thickness' so
that I can use them to make domed cities.  The wires/spheres work very well
for this, but there is no setting for the mesh that makes up the body of the
dome itself to have a thickness.

(See screenshots in 'Dome Plugin').

        == John ==

P.S.  Sorry for the late reply :(
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 15 Sep 2004 06:11:20 GMT</pubDate>
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	<item>
		<title>[Thomas de Groot] Request for new feature: example [7887 days 3 hours and 52 minutes ago]</title>
		<description>
&lt;pre&gt;This low-quality image examplifies what I mean (see same subject under
moray.win)
For some time now, I have been busy reconstructing the Apollo temple at
Didyma. I started to do everything in Moray. However, the temple
platform/floor is not flat but very slightly cambered. To place the 116
columns was a terrible job because each one had to be corrected vertically
for a few millimetres, which is almost impossible to do well as you do not
see where you are exactly. Then, the architraves, and the ceiling elements
had to follow. I stopped then to rethink.

So, I started again, keeping from Moray only the straight, fixed elements
(in grey here), rebuilt the columns in Wings3D, as well as the platform, the
architraves, the ceiling elements, and used trace in pov-ray instead. And
that was extremely easy! The difficulty to place many elements exactly on a
cambered surface, was done automatically here. In addition, the architraves
and entablature are also slightly rotated in order to follow the curvature
of the platform.

Now this possibility of trace would be a huge improvement in Moray!

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 14 Sep 2004 07:04:58 GMT</pubDate>
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	<item>
		<title>[Thomas de Groot] Re: Dome plugin [7889 days 3 hours and 31 minutes ago]</title>
		<description>
&lt;pre&gt;Sure, Philippe! You can try me!!

Thomas


&amp;quot;Philippe_Gibone&amp;quot; &amp;lt;Ph.###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; schreef in bericht
news:&lt;a href=&quot;/&lt;414326a2@news.povray.org&gt;&quot;&gt;414326a2@news.povray.org&lt;/a&gt;...
Hi everybody,

I'm looking for beta-tester for the new domenator plugin.

I need You !

Philippe Gibone

PS : Here is an exemple (a start for a new stadium ?)
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 12 Sep 2004 07:26:24 GMT</pubDate>
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	</item>
	<item>
		<title>[Philippe Gibone] Re: Dome plugin [7889 days 18 hours and 33 minutes ago]</title>
		<description>
&lt;pre&gt;Hi everybody,

I'm looking for beta-tester for the new domenator plugin.

I need You !

Philippe Gibone

PS : Here is an exemple (a start for a new stadium ?)
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 11 Sep 2004 16:24:02 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: New Domenator plugin [7896 days 3 hours and 31 minutes ago]</title>
		<description>
&lt;pre&gt;Philippe, your plugin is (and has been) an excellent addition to Moray. Last
year I made a scene using the plugin (for making roofs). I shall post it in
p.b.i. Hope you like it.

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 5 Sep 2004 07:25:36 GMT</pubDate>
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	</item>
	<item>
		<title>[Arne Kleinophorst] Re: New Domenator plugin [7899 days 3 hours and 17 minutes ago]</title>
		<description>
&lt;pre&gt;Hey, looks great!

Arne

Philippe_Gibone schrieb:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hello,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; As john asked me for few improvements on Domenator, I worked on it and here&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; is where I am :&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 1) The degenerated triangles are removed&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 2) A new base is added&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 3) A new window is added&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 4) Five new slopes are added&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 5) A new parameter allows to have the meridians lines evenly spaced along&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the slope (see sample TestNewDome Evenly.jpg)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 6) A new parameter allows to shrink or to inflate the wires along the slope&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (see samples TestNewDome alien Starfish.jpg and TestNewDome Shrink.jpg)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Before I release this new version I still have some work to do, so if you&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; have any suggestion for improvement of this plugin, this is the right place&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and the right moment.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Philippe Gibone&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 2 Sep 2004 07:39:44 GMT</pubDate>
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	</item>
	<item>
		<title>[Philippe Gibone] New Domenator plugin [7899 days 17 hours and 27 minutes ago]</title>
		<description>
&lt;pre&gt;Hello,

As john asked me for few improvements on Domenator, I worked on it and here
is where I am :

1) The degenerated triangles are removed
2) A new base is added
3) A new window is added
4) Five new slopes are added
5) A new parameter allows to have the meridians lines evenly spaced along
the slope (see sample TestNewDome Evenly.jpg)
6) A new parameter allows to shrink or to inflate the wires along the slope
(see samples TestNewDome alien Starfish.jpg and TestNewDome Shrink.jpg)

Before I release this new version I still have some work to do, so if you
have any suggestion for improvement of this plugin, this is the right place
and the right moment.

Philippe Gibone
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 1 Sep 2004 17:30:13 GMT</pubDate>
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	</item>
	<item>
		<title>[Philippe Gibone] Re: Dome plugin [7908 days 16 hours and 26 minutes ago]</title>
		<description>
&lt;pre&gt;Hello,

The problem with degenerated triangles in meshes is fixed (if you are in 
a hurry with this one I can send it to you).
Could you give more information about hollow dome (meshes are hollow) 
The other problem of evenly spaced meridians is a bit more tricky (at 
least for certain slopes), I hope I'll find some time this week to have 
a look on it.

Philippe Gibone
  &amp;quot;John D. Gwinner&amp;quot; &amp;lt;joh###&amp;nbsp;[at]&amp;nbsp;cornell&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;edu&amp;gt; a &amp;#233;crit dans le message 
de news:&lt;a href=&quot;/&lt;411f989d$1@news.povray.org&gt;&quot;&gt;411f989d$1@news.povray.org&lt;/a&gt;...
  Hello:

    I love this plugin, but I am having a few problems with it.

    The meshs generated seem to be somewhat degenerate.  I tried a 
simple tetrahedron (3 sided circle with 1 parallel).  The mesh I got 
was:

  #declare Dome2 = mesh {
  triangle { &amp;lt;0.000000, 0.000000, 1.000000&amp;gt;, &amp;lt;0.000000, 0.000000, 
1.000000&amp;gt;, &amp;lt;-0.500000, 0.866025, -0.000000&amp;gt; }
  triangle { &amp;lt;-0.500000, 0.866025, -0.000000&amp;gt;, &amp;lt;1.000000, 0.000000, 
-0.000000&amp;gt;, &amp;lt;0.000000, 0.000000, 1.000000&amp;gt; }
  triangle { &amp;lt;0.000000, 0.000000, 1.000000&amp;gt;, &amp;lt;0.000000, 0.000000, 
1.000000&amp;gt;, &amp;lt;-0.500000, -0.866025, -0.000000&amp;gt; }
  triangle { &amp;lt;-0.500000, -0.866025, -0.000000&amp;gt;, &amp;lt;-0.500000, 0.866025, 
-0.000000&amp;gt;, &amp;lt;0.000000, 0.000000, 1.000000&amp;gt; }
  triangle { &amp;lt;0.000000, 0.000000, 1.000000&amp;gt;, &amp;lt;0.000000, 0.000000, 
1.000000&amp;gt;, &amp;lt;1.000000, 0.000000, -0.000000&amp;gt; }
  triangle { &amp;lt;1.000000, 0.000000, -0.000000&amp;gt;, &amp;lt;-0.500000, -0.866025, 
-0.000000&amp;gt;, &amp;lt;0.000000, 0.000000, 1.000000&amp;gt; }
  // Attributes returned success!

  Note that several of the triangles have the same exact first and 
second coordinates (marked in bold if you are viewing HTML).

  The problem I am having with this, is that I am attempting to make a 
'hollow' dome.  I was going to simply subtract one dome from another 
(CSG) but the results are weird.  If I delete the 0 width triangles, 
then it seems to work a little better, but I am left with only 3.

  Is there any chance this can be fixed?

  Also, as I'm trying to make a 'city dome' out of this, the parallels 
get spaced much too closly at the top of the dome.  Would there be any 
way to use the distance 'up' the parallels to space them out?

          == John ==

  P.S.  I could help with the plugin if it's C++

  &amp;lt;Ph.###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote in message 
news:&lt;a href=&quot;/&lt;3d06c9c8$1@news.povray.org&gt;&quot;&gt;3d06c9c8$1@news.povray.org&lt;/a&gt;...
  &amp;gt; Please, if you use it : let me know either for :
  &amp;gt; sharing nice pictures
  &amp;gt; bug reports
  &amp;gt; new features
  &amp;gt; enhancement
  &amp;gt; aso
  &amp;gt; 
  &amp;gt; Philippe Gibone
  &amp;gt; 
  &amp;gt; &amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;inter&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nl&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; a &amp;#233;crit dans le message 
de news:
  &amp;gt; &lt;a href=&quot;/&lt;3d00aa5a@news.povray.org&gt;&quot;&gt;3d00aa5a@news.povray.org&lt;/a&gt;...
  &amp;gt; &amp;gt; Find here a copy of the Dome plugin for Moray 3.2 and higher
  &amp;gt; &amp;gt;
  &amp;gt; &amp;gt; Thomas
  &amp;gt; &amp;gt;
  &amp;gt; &amp;gt;
  &amp;gt; &amp;gt;
  &amp;gt; 
  &amp;gt;
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 23 Aug 2004 18:31:18 GMT</pubDate>
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	</item>
	<item>
		<title>[John D  Gwinner] Re: Dome plugin [7916 days 17 hours and 48 minutes ago]</title>
		<description>
&lt;pre&gt;Hello:

  I love this plugin, but I am having a few problems with it.

  The meshs generated seem to be somewhat degenerate.  I tried a simple 
tetrahedron (3 sided circle with 1 parallel).  The mesh I got was:

#declare Dome2 = mesh {
triangle { &amp;lt;0.000000, 0.000000, 1.000000&amp;gt;, &amp;lt;0.000000, 0.000000, 
1.000000&amp;gt;, &amp;lt;-0.500000, 0.866025, -0.000000&amp;gt; }
triangle { &amp;lt;-0.500000, 0.866025, -0.000000&amp;gt;, &amp;lt;1.000000, 0.000000, 
-0.000000&amp;gt;, &amp;lt;0.000000, 0.000000, 1.000000&amp;gt; }
triangle { &amp;lt;0.000000, 0.000000, 1.000000&amp;gt;, &amp;lt;0.000000, 0.000000, 
1.000000&amp;gt;, &amp;lt;-0.500000, -0.866025, -0.000000&amp;gt; }
triangle { &amp;lt;-0.500000, -0.866025, -0.000000&amp;gt;, &amp;lt;-0.500000, 0.866025, 
-0.000000&amp;gt;, &amp;lt;0.000000, 0.000000, 1.000000&amp;gt; }
triangle { &amp;lt;0.000000, 0.000000, 1.000000&amp;gt;, &amp;lt;0.000000, 0.000000, 
1.000000&amp;gt;, &amp;lt;1.000000, 0.000000, -0.000000&amp;gt; }
triangle { &amp;lt;1.000000, 0.000000, -0.000000&amp;gt;, &amp;lt;-0.500000, -0.866025, 
-0.000000&amp;gt;, &amp;lt;0.000000, 0.000000, 1.000000&amp;gt; }
// Attributes returned success!

Note that several of the triangles have the same exact first and second 
coordinates (marked in bold if you are viewing HTML).

The problem I am having with this, is that I am attempting to make a 
'hollow' dome.  I was going to simply subtract one dome from another 
(CSG) but the results are weird.  If I delete the 0 width triangles, 
then it seems to work a little better, but I am left with only 3.

Is there any chance this can be fixed?

Also, as I'm trying to make a 'city dome' out of this, the parallels get 
spaced much too closly at the top of the dome.  Would there be any way 
to use the distance 'up' the parallels to space them out?

        == John ==

P.S.  I could help with the plugin if it's C++

&amp;lt;Ph.###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote in message 
news:&lt;a href=&quot;/&lt;3d06c9c8$1@news.povray.org&gt;&quot;&gt;3d06c9c8$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Please, if you use it : let me know either for :&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; sharing nice pictures&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; bug reports&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; new features&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; enhancement&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; aso&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Philippe Gibone&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;inter&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nl&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; a &amp;#233;crit dans le message &lt;/span&gt;
de news:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;a href=&quot;/&lt;3d00aa5a@news.povray.org&gt;&quot;&gt;3d00aa5a@news.povray.org&lt;/a&gt;...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Find here a copy of the Dome plugin for Moray 3.2 and higher&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Thomas&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 15 Aug 2004 17:08:45 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen McAvoy] Re: Genova, 1595 [7974 days 12 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;On Fri, 18 Jun 2004 22:00:13 +0200, Arne Kleinophorst
&amp;lt;Sir###&amp;nbsp;[at]&amp;nbsp;spam&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;debitel&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  Very well done! However, the radiosity effect could be a bit stronger. &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;But then it would take ages to render. Good work!&lt;/span&gt;

Are you sure about that? 
I've always thought that Mediterranean light was too contrasty. The
shadows are very deep if there is a sunlit area like the courtyard.
Maybe I misunderstand the effects of radiosity as I don't use it
myself.

Regards
        Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 18 Jun 2004 22:22:42 GMT</pubDate>
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	</item>
	<item>
		<title>[Arne Kleinophorst] Re: Genova, 1595 [7974 days 14 hours and 57 minutes ago]</title>
		<description>
&lt;pre&gt;Remy Closset wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; An image I've done following a travel in Genova (Italy). It shows th e ducal&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; palace with two guards, an afternoon in 1595, just after the building of&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; this marvellous  edifice.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Only made with moray. The guards are my own work.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Light, radiosity, rendered with pov-ray 3.6&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You can see the image here&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://remy.closset.chez.tiscali.fr/palais_ducal.png&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r&amp;#233;my closset&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; A permanent challenge for me, visually impaired.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
  Very well done! However, the radiosity effect could be a bit stronger. 
But then it would take ages to render. Good work!

Arne
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 18 Jun 2004 19:59:50 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen McAvoy] Re: Genova, 1595 [7974 days 16 hours and 44 minutes ago]</title>
		<description>
&lt;pre&gt;On Fri, 18 Jun 2004 20:03:08 +0200, &amp;quot;Remy Closset&amp;quot;
&amp;lt;NOS###&amp;nbsp;[at]&amp;nbsp;tiscali&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;You can see the image here&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;http://remy.closset.chez.tiscali.fr/palais_ducal.png&lt;/span&gt;


Excellent!

Regards
        Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 18 Jun 2004 18:13:05 GMT</pubDate>
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	</item>
	<item>
		<title>[Remy Closset] Genova, 1595 [7974 days 16 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;An image I've done following a travel in Genova (Italy). It shows th e ducal
palace with two guards, an afternoon in 1595, just after the building of
this marvellous  edifice.
Only made with moray. The guards are my own work.
Light, radiosity, rendered with pov-ray 3.6

You can see the image here

http://remy.closset.chez.tiscali.fr/palais_ducal.png

r&amp;#233;my closset

A permanent challenge for me, visually impaired.
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 18 Jun 2004 18:03:00 GMT</pubDate>
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	<item>
		<title>[Arne Kleinophorst] Re: To all moray gods: Help with Lights please [8018 days 23 hours and 48 minutes ago]</title>
		<description>
&lt;pre&gt;StephenS schrieb:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;could someone please have a look at the attached mdl?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Needs newer version of Moray, 3.6beta?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Stephen&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

Yikes, Guess so, yes.

Anyway, i think i found it. There seems to be a trouble when working 
with cone-csg's.

I'll post an update, asap.

greets

Arne
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 5 May 2004 11:08:55 GMT</pubDate>
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	</item>
	<item>
		<title>[StephenS] Re: To all moray gods: Help with Lights please [8019 days and 45 minutes ago]</title>
		<description>
&lt;pre&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; could someone please have a look at the attached mdl?&lt;/span&gt;
...
Needs newer version of Moray, 3.6beta?

Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 5 May 2004 10:11:59 GMT</pubDate>
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	<item>
		<title>[Arne Kleinophorst] To all moray gods: Help with Lights please [8019 days 1 hour and 4 minutes ago]</title>
		<description>
&lt;pre&gt;Hi there,

could someone please have a look at the attached mdl? I'm having trouble 
with the lights (Deckenfluter) in the upper left corner. I have no idea 
what's wrong.

Thanks in Advance

Arne Kleinophorst
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 5 May 2004 09:52:27 GMT</pubDate>
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	<item>
		<title>[Thomas de Groot] Re: Elsa's cat (and Melodie's horse) [8029 days 4 hours and 20 minutes ago]</title>
		<description>
&lt;pre&gt;Elsa!
Ton chat est tr&amp;#232;s r&amp;#233;ussi! Pour preuve: son regard me fait penser &amp;#224;
celui
d'un de mes chats qui s'appelait Bobo. Il est mort de vieillesse, mais il
contemplait le monde de la m&amp;#234;me fa&amp;#231;on. Minette, on a envie de la caresser!!

M&amp;#233;lodie!
Quel beau cheval! On a envie de lui mettre une selle et de partir &amp;#224;
l'aventure. Mais peut-&amp;#234;tre il pr&amp;#233;f&amp;#232;re galopper tout seul?

R&amp;#233;my!
Very interesting work indeed, like also the horse by M&amp;#233;lodie. It proves (did
it need proof?) that Moray is adapted to all ages. It would be an excellent
tool in primary schools I guess.

Thomas


&amp;quot;Remy Closset&amp;quot; &amp;lt;NOS###&amp;nbsp;[at]&amp;nbsp;tiscali&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; schreef in bericht
news:&lt;a href=&quot;/&lt;408a2463$1@news.povray.org&gt;&quot;&gt;408a2463$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Elsa has drawn a cat. She is now 6 1/2 years old. She begins to understand&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; english words, and so she can use moray herself  hardly alone.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r&amp;#233;my&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; see here&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://remy.closset.chez.tiscali.fr/Minette.png&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 25 Apr 2004 06:36:56 GMT</pubDate>
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	<item>
		<title>[Jim Charter] Re: Elsa's cat [8029 days 20 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;Remy Closset wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Elsa has drawn a cat. She is now 6 1/2 years old. She begins to understand&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; english words, and so she can use moray herself  hardly alone.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r&amp;#233;my&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; see here&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://remy.closset.chez.tiscali.fr/Minette.png&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
A lot of good observation going on there!  Epecially in the face but 
also things like the shape of the hind legs.  Definitely an interesting 
idea to get a child to use 3d techniques, since just as in drawing it is 
a matter of formula enhanced through observation.
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 24 Apr 2004 14:07:40 GMT</pubDate>
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	<item>
		<title>[Remy Closset]  [8030 days 2 hours and 30 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,

This is th efirts post of Melodie
She is 4 years old and is the sister of Elsa
The drawing is done with moray
M&amp;#233;lodie choses volumes, pull them in place and enters  values I give her.
She olds mouse and keyboard.

r&amp;#233;my

see here
Hi,

This is th efirts post of Melodie
She is 4 years old and is the sister of Elsa
The drawing is done with moray
M&amp;#233;lodie choses volumes, pull them in place and enters  values I give her.
She olds mouse and keyboard.

r&amp;#233;my
Hi,

This is th efirts post of Melodie
She is 4 years old and is the sister of Elsa
The drawing is done with moray
M&amp;#233;lodie choses volumes, pull them in place and enters  values I give her.
She olds mouse and keyboard.

r&amp;#233;my
http://remy.closset.chez.tiscali.fr/cheval.png
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 24 Apr 2004 08:26:37 GMT</pubDate>
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	</item>
	<item>
		<title>[Remy Closset] Elsa's cat [8030 days 2 hours and 32 minutes ago]</title>
		<description>
&lt;pre&gt;Elsa has drawn a cat. She is now 6 1/2 years old. She begins to understand
english words, and so she can use moray herself  hardly alone.

r&amp;#233;my

see here
http://remy.closset.chez.tiscali.fr/Minette.png
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 24 Apr 2004 08:25:07 GMT</pubDate>
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	</item>
	<item>
		<title>[Bernd Klenk] screenshot to subject: moray V36B1 - moray_crash... [8045 days 1 hour and 38 minutes ago]</title>
		<description>
&lt;pre&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 9 Apr 2004 09:18:47 GMT</pubDate>
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	</item>
	<item>
		<title>[Bernd Klenk] screenshot to subject: moray V36B1 - moray_crash... [8045 days 1 hour and 38 minutes ago]</title>
		<description>
&lt;pre&gt;See moray.win

--
Bernd
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 9 Apr 2004 09:18:44 GMT</pubDate>
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	</item>
	<item>
		<title>[Remy Closset] renaissance second post [8058 days 17 hours and 56 minutes ago]</title>
		<description>
&lt;pre&gt;Here is the continuation of the renaissance guy

http://remy.closset.chez.tiscali.fr/garde_a.png

r&amp;#233;my
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 26 Mar 2004 17:00:51 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: Renaissance WIP [8058 days 20 hours and 53 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Remy Closset&amp;quot; &amp;lt;NOS###&amp;nbsp;[at]&amp;nbsp;tiscali&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; schreef in bericht
news:&lt;a href=&quot;/&lt;4064314d$1@news.povray.org&gt;&quot;&gt;4064314d$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I am belgian, and living in france since 1973. I am european too.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Leuk zeg!!!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Inderdaad! En effet!! Indeed!!! Com Certeza!!!! Claro!!!!!
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 26 Mar 2004 14:03:49 GMT</pubDate>
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	<item>
		<title>[Remy Closset] Re: Renaissance WIP [8058 days 21 hours and 23 minutes ago]</title>
		<description>
&lt;pre&gt;I am belgian, and living in france since 1973. I am european too.
Leuk zeg!!!

&amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;inter&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nl&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; a &amp;#233;crit dans le message de
news:&lt;a href=&quot;/&lt;40641fe3@news.povray.org&gt;&quot;&gt;40641fe3@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Remy Closset&amp;quot; &amp;lt;NOS###&amp;nbsp;[at]&amp;nbsp;tiscali&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; schreef in bericht&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; news:&lt;a href=&quot;/&lt;406412f0$1@news.povray.org&gt;&quot;&gt;406412f0$1@news.povray.org&lt;/a&gt;...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; My mork is inly a WIP&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; The guard is mde to be insreted in a larger context.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; However, your remaks are judicious and I will apply them later&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Thanks&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; r&amp;#233;my&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Are your Belgian or Dutch?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Difficult&amp;quot; question :-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I am Dutch, however I was brought up in Paris where I went to school till&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the Baccalaur&amp;#233;at. And my wife is French. So... I don't know really 'what'&lt;/span&gt;
I
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; am. Probably a European!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thomas&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 26 Mar 2004 13:34:05 GMT</pubDate>
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	<item>
		<title>[Thomas de Groot] Re: Renaissance WIP [8058 days 22 hours and 37 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Remy Closset&amp;quot; &amp;lt;NOS###&amp;nbsp;[at]&amp;nbsp;tiscali&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; schreef in bericht
news:&lt;a href=&quot;/&lt;406412f0$1@news.povray.org&gt;&quot;&gt;406412f0$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; My mork is inly a WIP&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The guard is mde to be insreted in a larger context.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; However, your remaks are judicious and I will apply them later&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r&amp;#233;my&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Are your Belgian or Dutch?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&amp;quot;Difficult&amp;quot; question :-)
I am Dutch, however I was brought up in Paris where I went to school till
the Baccalaur&amp;#233;at. And my wife is French. So... I don't know really 'what' I
am. Probably a European!

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 26 Mar 2004 12:19:47 GMT</pubDate>
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	<item>
		<title>[Remy Closset] Re: Renaissance WIP [8058 days 23 hours and 32 minutes ago]</title>
		<description>
&lt;pre&gt;My mork is inly a WIP
The guard is mde to be insreted in a larger context.
However, your remaks are judicious and I will apply them later

Thanks

r&amp;#233;my

Are your Belgian or Dutch?

&amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;inter&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nl&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; a &amp;#233;crit dans le message de
news:&lt;a href=&quot;/&lt;4063e854@news.povray.org&gt;&quot;&gt;4063e854@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Looks good, Remy.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; IMHO, I think that a lighter background would be more effective to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; appreciate the details, for instance a neutral grey.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; About the etchings on the morion: are they not a bit too light/contrasted?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Shouldn't they be more or less the same color/texture as the helmet? I&lt;/span&gt;
seem
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to remember having seen them showing in (low) relief.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thomas&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Remy Closset&amp;quot; &amp;lt;NOS###&amp;nbsp;[at]&amp;nbsp;tiscali&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; schreef in bericht&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; news:&lt;a href=&quot;/&lt;40607122@news.povray.org&gt;&quot;&gt;40607122@news.povray.org&lt;/a&gt;...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; A work I started about Renaissance. Only made with MORAY,  rendered with&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; povray 3.5. Morion is the helmet french name.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I shall enjoy criticism&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; The file is here&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; http://remy.closset.chez.tiscali.fr/morion_2.png&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 26 Mar 2004 11:24:32 GMT</pubDate>
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	<item>
		<title>[Thomas de Groot] Re: Renaissance WIP [8059 days 2 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;Looks good, Remy.
IMHO, I think that a lighter background would be more effective to
appreciate the details, for instance a neutral grey.
About the etchings on the morion: are they not a bit too light/contrasted?
Shouldn't they be more or less the same color/texture as the helmet? I seem
to remember having seen them showing in (low) relief.

Thomas

&amp;quot;Remy Closset&amp;quot; &amp;lt;NOS###&amp;nbsp;[at]&amp;nbsp;tiscali&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; schreef in bericht
news:&lt;a href=&quot;/&lt;40607122@news.povray.org&gt;&quot;&gt;40607122@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; A work I started about Renaissance. Only made with MORAY,  rendered with&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; povray 3.5. Morion is the helmet french name.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I shall enjoy criticism&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The file is here&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://remy.closset.chez.tiscali.fr/morion_2.png&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 26 Mar 2004 08:22:44 GMT</pubDate>
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	<item>
		<title>[Remy Closset] Renaissance WIP [8061 days 17 hours and 40 minutes ago]</title>
		<description>
&lt;pre&gt;A work I started about Renaissance. Only made with MORAY,  rendered with
povray 3.5. Morion is the helmet french name.
I shall enjoy criticism

The file is here
http://remy.closset.chez.tiscali.fr/morion_2.png
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 23 Mar 2004 17:17:22 GMT</pubDate>
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	<item>
		<title>[Thomas de Groot] Re: Ionic Order column [8067 days 2 hours and 42 minutes ago]</title>
		<description>
&lt;pre&gt;You're welcome! Thanks
I thought it might interest the community. It helps to progress, yes. I
always learn a lot from others experience. So, if I can do something in
return... (I often forget, unfortunately, to post something. Hmm just
laziness I guess)

Thomas

&amp;quot;Remy Closset&amp;quot; &amp;lt;NOS###&amp;nbsp;[at]&amp;nbsp;tiscali&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; schreef in bericht
news:&lt;a href=&quot;/&lt;40556e5a$1@news.povray.org&gt;&quot;&gt;40556e5a$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks for your mdl file. It's an excellent tutorial, I think the only way&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to progress.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Very fine job.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; R&amp;#233;my&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 18 Mar 2004 08:14:46 GMT</pubDate>
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	<item>
		<title>[Remy Closset] Re: Ionic Order column [8070 days 2 hours and 6 minutes ago]</title>
		<description>
&lt;pre&gt;Thanks for your mdl file. It's an excellent tutorial, I think the only way
to progress.
Very fine job.

R&amp;#233;my
&amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;inter&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nl&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; a &amp;#233;crit dans le message de
news:&lt;a href=&quot;/&lt;40541f7c@news.povray.org&gt;&quot;&gt;40541f7c@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I built this Ionic Order Greek column, following the ancient standards.&lt;/span&gt;
See
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the included readme file for more details.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thomas&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 15 Mar 2004 08:50:34 GMT</pubDate>
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	<item>
		<title>[Thomas de Groot] Ionic Order column [8071 days 1 hour and 55 minutes ago]</title>
		<description>
&lt;pre&gt;I built this Ionic Order Greek column, following the ancient standards. See
the included readme file for more details.

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 14 Mar 2004 09:01:48 GMT</pubDate>
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	<item>
		<title>[Steve Shelby] Re: first post [8071 days 8 hours and 15 minutes ago]</title>
		<description>
&lt;pre&gt;Very original. Nice job. :^}&amp;gt;
Steve Shelby

&amp;quot;Denis&amp;quot; &amp;lt;nd###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote in message news:&lt;a href=&quot;/&lt;405206e6@news.povray.org&gt;&quot;&gt;405206e6@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; hello all&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; i'am new french user , and  it's my first work with moray&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; just my computer screen&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (my english is very very bad .....sorry  :o(((    )&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; @+ Denis&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; pov###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 14 Mar 2004 02:42:13 GMT</pubDate>
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	<item>
		<title>[Thomas de Groot] Re: first post [8072 days and 33 minutes ago]</title>
		<description>
&lt;pre&gt;Bienvenu &amp;#224; bord!
Welcome to the pack!
An excellent start, I should say. Now, I would like to see some tiny bits of
irregularities here and there (nothing is perfect!), some spilled coffee, a
scratch in the table surface.... But not too obvious, if you see what I
mean...

Thomas


&amp;quot;Denis&amp;quot; &amp;lt;nd###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; schreef in bericht news:&lt;a href=&quot;/&lt;405206e6@news.povray.org&gt;&quot;&gt;405206e6@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; hello all&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; i'am new french user , and  it's my first work with moray&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; just my computer screen&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (my english is very very bad .....sorry  :o(((    )&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; @+ Denis&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; pov###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 13 Mar 2004 10:23:31 GMT</pubDate>
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	<item>
		<title>[Denis] first post [8072 days 16 hours and 5 minutes ago]</title>
		<description>
&lt;pre&gt;hello all
i'am new french user , and  it's my first work with moray
just my computer screen

(my english is very very bad .....sorry  :o(((    )

@+ Denis

pov###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 12 Mar 2004 18:52:22 GMT</pubDate>
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	<item>
		<title>[Bernd Klenk] Small bug in the wireframe plugin - wireframe.pn... [8077 days 19 hours and 27 minutes ago]</title>
		<description>
&lt;pre&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 7 Mar 2004 15:30:18 GMT</pubDate>
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	</item>
	<item>
		<title>[Bernd Klenk] Small bug in the wireframe plugin - wireframe.pn... [8077 days 19 hours and 27 minutes ago]</title>
		<description>
&lt;pre&gt;See message in moray.win
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 7 Mar 2004 15:30:15 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: Elsa [8079 days 2 hours and 13 minutes ago]</title>
		<description>
&lt;pre&gt;Keep us posted on Elsa's progress!
D&amp;#233;d&amp;#233;e has great potential.

Thomas


&amp;quot;Remy Closset&amp;quot; &amp;lt;NOS###&amp;nbsp;[at]&amp;nbsp;tiscali&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; schreef in bericht
news:&lt;a href=&quot;/&lt;40474480@news.povray.org&gt;&quot;&gt;40474480@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Elsa is 6 years old&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; She designed the drawing with myhelp, but she olds desktop and mouse!!!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Elsa can read since Christmas. The soft is moray, a wonderfull pedagogic&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; tool. Dedee is her second work&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r&amp;#233;my&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 6 Mar 2004 08:44:08 GMT</pubDate>
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	<item>
		<title>[Remy Closset] Re: cow-boy [8080 days 1 hour and 26 minutes ago]</title>
		<description>
&lt;pre&gt;The feather is a heightfield
The volume will be better with a mesh
I try it now

r&amp;#233;my
&amp;quot;Bernd Klenk&amp;quot; &amp;lt;daheim-DONTSPAM-@bernd-klenk.de&amp;gt; a &amp;#233;crit dans le message de
news:&lt;a href=&quot;/&lt;eleg4095vnvpgmvbjh0vsut7877smnu92l@4ax.com&gt;&quot;&gt;eleg4095vnvpgmvbjh0vsut7877smnu92l@4ax.com&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On Thu, 4 Mar 2004 21:04:48 +0100, &amp;quot;Remy Closset&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;lt;NOS###&amp;nbsp;[at]&amp;nbsp;tiscali&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;A cow-boy hat&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;designed witn moray&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;r&amp;#233;my&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Nice work!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; How did you make the feather?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It looks very realistic.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Bernd&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 5 Mar 2004 09:31:02 GMT</pubDate>
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	<item>
		<title>[Bernd Klenk] Re: cow-boy [8080 days 2 hours and 26 minutes ago]</title>
		<description>
&lt;pre&gt;On Thu, 4 Mar 2004 21:04:48 +0100, &amp;quot;Remy Closset&amp;quot;
&amp;lt;NOS###&amp;nbsp;[at]&amp;nbsp;tiscali&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;A cow-boy hat&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;designed witn moray&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;r&amp;#233;my&lt;/span&gt;
Nice work!
How did you make the feather?
It looks very realistic.

--
Bernd
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 5 Mar 2004 08:30:52 GMT</pubDate>
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	</item>
	<item>
		<title>[Remy Closset] cow-boy [8080 days 14 hours and 52 minutes ago]</title>
		<description>
&lt;pre&gt;A cow-boy hat
designed witn moray

r&amp;#233;my
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 4 Mar 2004 20:05:04 GMT</pubDate>
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	</item>
	<item>
		<title>[Remy Closset] Elsa [8080 days 19 hours and 57 minutes ago]</title>
		<description>
&lt;pre&gt;Elsa is 6 years old
She designed the drawing with myhelp, but she olds desktop and mouse!!!

Elsa can read since Christmas. The soft is moray, a wonderfull pedagogic
tool. Dedee is her second work

r&amp;#233;my
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 4 Mar 2004 15:00:16 GMT</pubDate>
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	</item>
	<item>
		<title>[Steve Shelby] Ear Mesh Screenshot [8084 days 21 hours and 47 minutes ago]</title>
		<description>
&lt;pre&gt;See &amp;quot;Ear&amp;quot; in povray.binaries.images and in moray.win.
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 29 Feb 2004 13:10:08 GMT</pubDate>
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	</item>
	<item>
		<title>[Remy Closset] Glass [8092 days 2 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;My contribution to the &amp;quot;glass&amp;quot; challenge of the french povray group
Entirely made with moray

r&amp;#233;my
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 22 Feb 2004 08:28:12 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: dragonfly [8101 days 2 hours and 15 minutes ago]</title>
		<description>
&lt;pre&gt;Excellent work, Remy!
It should find its place in the downloadable objects page of the Moray site.
(If you want to, of course!)

By the way, Lutz, no updates there? I remember having uploaded some objects
ages ago...  ;-)

Thomas


&amp;quot;Remy Closset&amp;quot; &amp;lt;NOS###&amp;nbsp;[at]&amp;nbsp;tiscali&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; schreef in bericht
news:&lt;a href=&quot;/&lt;4027ca57@news.povray.org&gt;&quot;&gt;4027ca57@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The first dtawing I send here&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Entirely done with moray&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://remy.closset.chez.tiscali.fr/index.php&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r&amp;#233;my&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 13 Feb 2004 08:41:57 GMT</pubDate>
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	</item>
	<item>
		<title>[Luis] Re: [Plugins Moray] [8102 days 21 hours and 56 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Luis&amp;quot; &amp;lt;NOS###&amp;nbsp;[at]&amp;nbsp;ifrance&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; a &amp;#233;crit dans le message de
news:&lt;a href=&quot;/&lt;402a0355@news.povray.org&gt;&quot;&gt;402a0355@news.povray.org&lt;/a&gt;...
|
| &amp;quot;Lutz Kretzschmar&amp;quot; &amp;lt;lut###&amp;nbsp;[at]&amp;nbsp;stmuc&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; a &amp;#233;crit dans le message de
| news:&lt;a href=&quot;/&lt;cpjj20lf17pv52d94tcihqlajck042omsh@4ax.com&gt;&quot;&gt;cpjj20lf17pv52d94tcihqlajck042omsh@4ax.com&lt;/a&gt;...
| | Hi Luis, you recently wrote in moray.binaries:
| |
| | &amp;gt; My web site is down... :(
| | &amp;gt; You can take plugins here, is the only way i found to share it for the moment.
| | I have hosted them on my site for everyone to download...
| |
| | http://www.stmuc.com/moray/meplugins.html
| |
| | Regards,
| |
| | - Lutz
| | - Lutz
| |   email : lut###&amp;nbsp;[at]&amp;nbsp;stmuc&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com
| |   Web   : http://www.stmuc.com/moray
|
| I have now a new server, hosted in my office, and domain lightning-generator.org.
| No problems for the moment :)
| You can link also to http://www.lightning-generator.org
|
| Many thanks Lutz.
|
| Luis
|

And... my name is Gomes Luis ...
(not GomeZ :p )
I forgot to mention that, but in http://www.stmuc.com/moray/menews.html and in the
Moray Credits,
it's wrong.

Regards,

Luis
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 11 Feb 2004 13:01:24 GMT</pubDate>
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	</item>
	<item>
		<title>[Luis] Re: [Plugins Moray] [8103 days and 30 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Lutz Kretzschmar&amp;quot; &amp;lt;lut###&amp;nbsp;[at]&amp;nbsp;stmuc&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; a &amp;#233;crit dans le message de
news:&lt;a href=&quot;/&lt;cpjj20lf17pv52d94tcihqlajck042omsh@4ax.com&gt;&quot;&gt;cpjj20lf17pv52d94tcihqlajck042omsh@4ax.com&lt;/a&gt;...
| Hi Luis, you recently wrote in moray.binaries:
|
| &amp;gt; My web site is down... :(
| &amp;gt; You can take plugins here, is the only way i found to share it for the moment.
| I have hosted them on my site for everyone to download...
|
| http://www.stmuc.com/moray/meplugins.html
|
| Regards,
|
| - Lutz
| - Lutz
|   email : lut###&amp;nbsp;[at]&amp;nbsp;stmuc&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com
|   Web   : http://www.stmuc.com/moray

I have now a new server, hosted in my office, and domain lightning-generator.org.
No problems for the moment :)
You can link also to http://www.lightning-generator.org

Many thanks Lutz.

Luis
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 11 Feb 2004 10:26:29 GMT</pubDate>
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	</item>
	<item>
		<title>[Marc Jacquier] Re: [Plugins Moray] [8103 days 2 hours and 37 minutes ago]</title>
		<description>
&lt;pre&gt;Call me Lt Columbo if you want but I forgot to say the comment for makesnow
plugin is wrong (it is the same than of Insertcode)
Marc
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 11 Feb 2004 08:19:36 GMT</pubDate>
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	</item>
	<item>
		<title>[Marc Jacquier] Re: [Plugins Moray] [8103 days 2 hours and 43 minutes ago]</title>
		<description>
&lt;pre&gt;Lutz, may correct you?
http://www.stmuc.com/moray/meplugin.html
is the correct URL :-)
Marc
&amp;quot;Lutz Kretzschmar&amp;quot; &amp;lt;lut###&amp;nbsp;[at]&amp;nbsp;stmuc&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; a &amp;#233;crit dans le message de news:
&lt;a href=&quot;/&lt;cpjj20lf17pv52d94tcihqlajck042omsh@4ax.com&gt;&quot;&gt;cpjj20lf17pv52d94tcihqlajck042omsh@4ax.com&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi Luis, you recently wrote in moray.binaries:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; My web site is down... :(&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; You can take plugins here, is the only way i found to share it for the&lt;/span&gt;
moment.
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have hosted them on my site for everyone to download...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://www.stmuc.com/moray/meplugins.html&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - Lutz&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; - Lutz&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   email : lut###&amp;nbsp;[at]&amp;nbsp;stmuc&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;   Web   : http://www.stmuc.com/moray&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 11 Feb 2004 08:14:06 GMT</pubDate>
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	</item>
	<item>
		<title>[Lutz Kretzschmar] Re: [Plugins Moray] [8103 days 4 hours and 12 minutes ago]</title>
		<description>
&lt;pre&gt;Hi Luis, you recently wrote in moray.binaries:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; My web site is down... :(&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You can take plugins here, is the only way i found to share it for the moment.&lt;/span&gt;
I have hosted them on my site for everyone to download...

http://www.stmuc.com/moray/meplugins.html

Regards,

- Lutz
- Lutz
  email : lut###&amp;nbsp;[at]&amp;nbsp;stmuc&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com
  Web   : http://www.stmuc.com/moray
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 11 Feb 2004 06:44:32 GMT</pubDate>
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		<link>//news.povray.org/*/message/%3Ccpjj20lf17pv52d94tcihqlajck042omsh%404ax.com%3E/#%3Ccpjj20lf17pv52d94tcihqlajck042omsh%404ax.com%3E</link>
	</item>
	<item>
		<title>[Steve Shelby] Re: dragonfly [8103 days 12 hours and 37 minutes ago]</title>
		<description>
&lt;pre&gt;Beautiful!
Steve Shelby

&amp;quot;Remy Closset&amp;quot; &amp;lt;NOS###&amp;nbsp;[at]&amp;nbsp;tiscali&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote in message
news:&lt;a href=&quot;/&lt;4027ca57@news.povray.org&gt;&quot;&gt;4027ca57@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The first dtawing I send here&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Entirely done with moray&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://remy.closset.chez.tiscali.fr/index.php&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; r&amp;#233;my&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 10 Feb 2004 22:19:44 GMT</pubDate>
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	</item>
	<item>
		<title>[Remy Closset] dragonfly [8104 days 16 hours and 58 minutes ago]</title>
		<description>
&lt;pre&gt;The first dtawing I send here
Entirely done with moray

http://remy.closset.chez.tiscali.fr/index.php

r&amp;#233;my
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 9 Feb 2004 17:58:47 GMT</pubDate>
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	</item>
	<item>
		<title>[Marc Jacquier] Re: McIntosh in the kitchen [8114 days and 8 minutes ago]</title>
		<description>
&lt;pre&gt;Self note: Always read 7 times a post before sending it!
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; you can foud some of them here&lt;/span&gt;

&amp;quot;You can find&amp;quot;, of course

Marc
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 31 Jan 2004 10:48:59 GMT</pubDate>
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	</item>
	<item>
		<title>[Marc Jacquier] Re: McIntosh in the kitchen [8114 days and 13 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;inter&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nl&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; a &amp;#233;crit dans le message de news:
&lt;a href=&quot;/&lt;4018ba6b$1@news.povray.org&gt;&quot;&gt;4018ba6b$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Does it make coffee too??  ;-))&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; With a little adaptation, it could! It looks like it could!!&lt;/span&gt;
LOL :-)
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; But, seriously, great work and very well done. The lighting is also&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; excellent (HDRI looks interesting...)&lt;/span&gt;
Thanks Thomas

For HDRI, you need mlPOV, a patched version of POV which (among other
interesting features) offers HDRI support
http://pov.monde.free.fr/mael/mlpov083eng.html
HDR are High Dynamic Range images where each RGB channel is coded on 24 bits
rather than 8. Well suited for illuminating environnement
you can foud some of them here
http://athens.ict.usc.edu/Probes/
then you put an environement  sphere around your scene with this kind of
material in direct code

#version unofficial mlpov 0.8; // very important to open mlpov features
texture
      {
        pigment
         {
            image_map{hdr &amp;quot;kitchen_probe.hdr&amp;quot; map_type 7 interpolate 2}
            rotate x*90
          }
        finish
         {
            ambient 1
            diffuse 0.0
         }
}

Don't forget to enable radiosity ( I used POV preset)

Enjoy

Marc
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 31 Jan 2004 10:43:40 GMT</pubDate>
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	</item>
	<item>
		<title>[Luis] [Plugins Moray] [8115 days 23 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;My web site is down... :(

You can take plugins here, is the only way i found to share it for the moment.

Luis
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 29 Jan 2004 11:02:49 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: McIntosh in the kitchen [8116 days 3 hours and 10 minutes ago]</title>
		<description>
&lt;pre&gt;Does it make coffee too??  ;-))
With a little adaptation, it could! It looks like it could!!
But, seriously, great work and very well done. The lighting is also
excellent (HDRI looks interesting...)

Thomas

&amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; schreef in bericht
news:&lt;a href=&quot;/&lt;4013dc5d@news.povray.org&gt;&quot;&gt;4013dc5d@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi :)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Neither a toffee nor a computer but a mythical (and expensive) tube&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; amplifier.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; when you can't afford it, raytrace it!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Modeled in moray and exported/rendered as is by mlpov unsing HDRI feature&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ( kitchen probe)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 800x600 jpg (84KB) version here:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://marc.jacquier.free.fr/Pics/Stock/Autres/mcintoshhdri3_800.jpg&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 1200x900 pg (1.5MB) version here:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://marc.jacquier.free.fr/Pics/Stock/Autres/mcintoshhdri3.png&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Comments, advices, insults welcome :)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Marc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 29 Jan 2004 07:46:51 GMT</pubDate>
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	</item>
	<item>
		<title>[Steve Shelby] Re: McIntosh in the kitchen [8118 days 8 hours and 22 minutes ago]</title>
		<description>
&lt;pre&gt;Thanks for the info.
Steve

&amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote in message
news:&lt;a href=&quot;/&lt;40152f81@news.povray.org&gt;&quot;&gt;40152f81@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Steve Shelby&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;rexnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; a &amp;#233;crit dans le message de news:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;a href=&quot;/&lt;40150f54@news.povray.org&gt;&quot;&gt;40150f54@news.povray.org&lt;/a&gt;...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Marc,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Excellent work!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks :-D&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I'm ignorant; what is mlpov,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It is a patched version of POV. see here:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://pov.monde.free.fr/mael/mlpov083eng.html&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I hope some features of mlPOV will be included in next version of megaPOV&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (another patched version, kind of independent R&amp;amp;D center for official POV)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;and what exactly is HDRI and what does it do?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; High Dynamic Range images ( each color chanel is encoded on 24bits rather&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; than 8, allowing a larger difference between high lights and deep shadows,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; as in real world)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; They allow realistic illumination by a mapped environement (there is no&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; light in this scene)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://www.debevec.org/Research/HDR/&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Marc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 27 Jan 2004 02:34:53 GMT</pubDate>
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	<item>
		<title>[StephenS] Re: Ingo's make mesh include and udo support (3x... [8118 days 9 hours and 50 minutes ago]</title>
		<description>
&lt;pre&gt;&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It looks like I have it working now :-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I've e-mailed Ingo asking if he's interested in adding Moray's udo format&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to his makemesh.inc.&lt;/span&gt;

I have received a response;
Yes. If questions about *.udo support are redirected to me.
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Did you also test it with an object with hundredtousands of triangles?&lt;/span&gt;

Here are some other things I've tested.

Testing it with msm.pov, and upping the resolution :
   MSM(An, 300, &amp;quot;q&amp;quot;,  300, &amp;quot;test_msm.udo&amp;quot;)     // 100, &amp;quot;c&amp;quot;, 100
gave me 90601 vertices with 180000 triangles.
At this size Moray opened the .udo file and rendered the scene (a texture
had to be assigned). The object was converted into a Moray mesh object (can
now be edited with the mesh editor) and rendered the scene. One level of
surface subdivision (ss) was applied to the mesh and rendered.

Some stats:
test_msm.udo 9 074kb ( [:Edges] are not optimized)
test_msm.inc 10 905kb
testjunk_udo_msm.pov 17 521kb
testjunk_udo_msm.pov 73 628kb (1 level of ss)

Stats from POV-Ray
testjunk_udo_msm.png
   Largest 12 960 024 bytes
   Peak memory used 34 256 831 bytes
testjunk_udo_msm.png (1 level of ss)
   Largest 51 840 024 bytes
   Peak memory used 136 485 671 bytes

With 180 000 triangles I found my computer to slow. 1gHz AMD Duron 512mb
memory. It would be impracticable for me to use this in a scene in Moray.

The resulting *.udo file does not have optimized [filename:Edges], most are
listed twice. It would not be possible to tell if a quad is in the middle of
a mesh or at the edge/corner.

Comments welcome.

Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 27 Jan 2004 01:07:18 GMT</pubDate>
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	</item>
	<item>
		<title>[StephenS] Re: Ingo's make mesh include and udo support (3x... [8118 days 16 hours and 6 minutes ago]</title>
		<description>
&lt;pre&gt;&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I seem to have the basic udo mesh part working, but not the required&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; include file. This would require generating two files at once, the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Myfile.udo and Myfile.inc.&lt;/span&gt;

It looks like I have it working now :-)
I've e-mailed Ingo asking if he's interested in adding Moray's udo format to
his makemesh.inc.

One side affect of trying to import mesh objects into Moray using
makemesh.inc/udo is that there's no support for uv-mapping (not suppose to
be in the udo spec.) You will have to manually add uv info, something I find
time consuming :-(

Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 26 Jan 2004 18:50:50 GMT</pubDate>
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	</item>
	<item>
		<title>[Marc Jacquier] Re: McIntosh in the kitchen [8118 days 19 hours and 40 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Steve Shelby&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;rexnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; a &amp;#233;crit dans le message de news:
&lt;a href=&quot;/&lt;40150f54@news.povray.org&gt;&quot;&gt;40150f54@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Marc,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Excellent work!&lt;/span&gt;
Thanks :-D

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm ignorant; what is mlpov,&lt;/span&gt;
It is a patched version of POV. see here:
http://pov.monde.free.fr/mael/mlpov083eng.html
I hope some features of mlPOV will be included in next version of megaPOV
(another patched version, kind of independent R&amp;amp;D center for official POV)

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;and what exactly is HDRI and what does it do?&lt;/span&gt;
High Dynamic Range images ( each color chanel is encoded on 24bits rather
than 8, allowing a larger difference between high lights and deep shadows,
as in real world)
They allow realistic illumination by a mapped environement (there is no
light in this scene)
http://www.debevec.org/Research/HDR/

Marc
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 26 Jan 2004 15:17:21 GMT</pubDate>
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	</item>
	<item>
		<title>[Steve Shelby] Re: McIntosh in the kitchen [8118 days 21 hours and 57 minutes ago]</title>
		<description>
&lt;pre&gt;Marc,
Excellent work!
I'm ignorant; what is mlpov, and what exactly is HDRI and what does it do?
Steve Shelby

&amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote in message
news:&lt;a href=&quot;/&lt;4013dc5d@news.povray.org&gt;&quot;&gt;4013dc5d@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi :)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Neither a toffee nor a computer but a mythical (and expensive) tube&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; amplifier.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; when you can't afford it, raytrace it!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Modeled in moray and exported/rendered as is by mlpov unsing HDRI feature&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ( kitchen probe)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 800x600 jpg (84KB) version here:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://marc.jacquier.free.fr/Pics/Stock/Autres/mcintoshhdri3_800.jpg&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 1200x900 pg (1.5MB) version here:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://marc.jacquier.free.fr/Pics/Stock/Autres/mcintoshhdri3.png&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Comments, advices, insults welcome :)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Marc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 26 Jan 2004 13:00:04 GMT</pubDate>
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	<item>
		<title>[StephenS] Ingo's make mesh include and udo support (3x40k ... [8119 days 12 hours and 42 minutes ago]</title>
		<description>
&lt;pre&gt;I have been trying to add Moray's udo file format to Ingo's makemesh.inc.
http://members.home.nl/seedseven/

I seem to have the basic udo mesh part working, but not the required
include file. This would require generating two files at once, the
Myfile.udo and Myfile.inc.

The included pictures are based on twovar.pov with the mesh resolution
reduced from 200x200 to 50x50 and my modified makemesh.inc.
   TwoVarSurf(F2,&amp;lt;-6,6&amp;gt;,&amp;lt;-6,6&amp;gt;,50,50,&amp;quot;twovar.udo&amp;quot;)      // 200,200

In POV-Ray I opened and rendered twovar.pov with the above changes. In Moray
I started with the default scene (camera and light) and:
'Create\User Defined' (imported the udo file)
'Edit\Convert To Mesh'
Created a material based on the one from twovar.pov
   pigment{checker color rgb &amp;lt;0,0,0.2&amp;gt; color rgb &amp;lt;1,0.85,0.85&amp;gt; scale 1/6}
   finish{specular 0.4}
Added material to mesh
'Use UV Mapping'
Create New Mapping 'XY' 'Generate' (I think)
Played with camera and lights :-)

The second picture is supposed to look jagged because udo's are imported
with flat triangles and the resultant mesh also has flat triangles.
The last picture is supposed to look smoother because surface subdivision
adds more triangles and normals are calculated.

twovar.png, output of twovar.pov
testjunk_udo.png
testjunk_udo_ss1.png, exported surface subdivision set to 1

Comments welcome.

Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 25 Jan 2004 22:15:11 GMT</pubDate>
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	<item>
		<title>[Marc Jacquier] McIntosh in the kitchen [8119 days 19 hours and 47 minutes ago]</title>
		<description>
&lt;pre&gt;Hi :)
Neither a toffee nor a computer but a mythical (and expensive) tube
amplifier.
when you can't afford it, raytrace it!
Modeled in moray and exported/rendered as is by mlpov unsing HDRI feature
( kitchen probe)
800x600 jpg (84KB) version here:
http://marc.jacquier.free.fr/Pics/Stock/Autres/mcintoshhdri3_800.jpg
1200x900 pg (1.5MB) version here:
http://marc.jacquier.free.fr/Pics/Stock/Autres/mcintoshhdri3.png

Comments, advices, insults welcome :)

Marc
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 25 Jan 2004 15:10:21 GMT</pubDate>
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	</item>
	<item>
		<title>[Tim Cook] Spline animation bug [8127 days 9 hours and 19 minutes ago]</title>
		<description>
&lt;pre&gt;Something is odd about the attached scene.  The first frame, I have a
sinusoidal translational sweep.  Well and good.  But if you step through
the animation, or play the animation, and the sweep changes, and cannot
be restored to its original form save reloading the scene.  This is a
bug.
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 18 Jan 2004 01:38:22 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: testjunkmanikin2.png (43k) [8135 days 1 hour and 39 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;StephenS&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;ottawa&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; schreef in bericht
news:&lt;a href=&quot;/&lt;3ffe9c5c@news.povray.org&gt;&quot;&gt;3ffe9c5c@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Stephen,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I just read the thread; I have a pair of manniquins with IK&lt;/span&gt;
possibilities
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; (the kind you find in drawing classrooms). Would you be interested to&lt;/span&gt;
have
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; them, to include in the plugin or whatever?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yes, I would be interested in seeing how things are setup, and how mine&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; compare.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
Here is the couple.
There are two ways to move them around, one is with the IK-button, then
grasping an extremity (hand or foot or head) and move them with the mouse.
Watch the manniquins following the movements. The second method is more
precise IMO: select member parts in the browser and change the rotation
values by hand. It is more work intensive but gives better end results.

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 10 Jan 2004 09:18:13 GMT</pubDate>
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	</item>
	<item>
		<title>[StephenS] Re: testjunkmanikin2.png (43k) [8135 days 22 hours and 37 minutes ago]</title>
		<description>
&lt;pre&gt;&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Stephen,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I just read the thread; I have a pair of manniquins with IK possibilities&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (the kind you find in drawing classrooms). Would you be interested to have&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; them, to include in the plugin or whatever?&lt;/span&gt;
Yes, I would be interested in seeing how things are setup, and how mine
compare.

Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 9 Jan 2004 12:19:40 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: testjunkmanikin2.png (43k) [8136 days 2 hours and 55 minutes ago]</title>
		<description>
&lt;pre&gt;Stephen,
I just read the thread; I have a pair of manniquins with IK possibilities
(the kind you find in drawing classrooms). Would you be interested to have
them, to include in the plugin or whatever?

Thomas


&amp;quot;StephenS&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;ottawa&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; schreef in bericht
news:&lt;a href=&quot;/&lt;3ffa10f1@news.povray.org&gt;&quot;&gt;3ffa10f1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Manikin1a2.zip now available linked form&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://ca.geocities.com/morayplugin/&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Manikin1a2.zip 20k&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    Manikin.lua (requires Helper.lua)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    testjunkmanikin2.mdl&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    Manikin_blob.inc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;    Manikin_cylinder.inc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The include files need to be placed for POV-Ray to find them.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Example:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; C:\Program Files\Moray For Windows\Mdl&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; for the scene file, and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; C:\Program Files\Moray For Windows\POVScn&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; for the include files.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The attached picture from left to right:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Default cylinders from the plugin&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Cylinders from Manikin_cylinder.inc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Blobs from Manikin_blob.inc (last two)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If the 'external definition file' is empty then the default cylinders are&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; used. If you provide a file name (do not use an extension) it will be&lt;/span&gt;
used.
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Comments welcome&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Stephen&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 9 Jan 2004 08:01:43 GMT</pubDate>
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	</item>
	<item>
		<title>[StephenS] Re: testjunkmanikin2.png (43k) [8138 days 21 hours and 59 minutes ago]</title>
		<description>
&lt;pre&gt;&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Is it possible now to have several different textures for&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; arms, legs, head etc ?&lt;/span&gt;
No, but on my todo list.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; In the futur &amp;quot;simples clothes&amp;quot; ?&lt;/span&gt;
I would like this, but don't know how I can do it.

Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 6 Jan 2004 12:57:26 GMT</pubDate>
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	</item>
	<item>
		<title>[leseur sylvain] Re: testjunkmanikin2.png (43k) [8139 days 2 hours and 9 minutes ago]</title>
		<description>
&lt;pre&gt;Great!

Is it possible now to have several different textures for
arms, legs, head etc ?
In the futur &amp;quot;simples clothes&amp;quot; ?
Friendly
Sylvain
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 6 Jan 2004 08:48:21 GMT</pubDate>
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		<link>//news.povray.org/*/message/%3C3ffa7655%40news.povray.org%3E/#%3C3ffa7655%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[StephenS] Re: testjunkmanikin2.png (43k) [8139 days 9 hours and 21 minutes ago]</title>
		<description>
&lt;pre&gt;Manikin1a2.zip now available linked form
http://ca.geocities.com/morayplugin/

Manikin1a2.zip 20k
   Manikin.lua (requires Helper.lua)
   testjunkmanikin2.mdl
   Manikin_blob.inc
   Manikin_cylinder.inc

The include files need to be placed for POV-Ray to find them.

Example:
C:\Program Files\Moray For Windows\Mdl
for the scene file, and
C:\Program Files\Moray For Windows\POVScn
for the include files.

The attached picture from left to right:
Default cylinders from the plugin
Cylinders from Manikin_cylinder.inc
Blobs from Manikin_blob.inc (last two)

If the 'external definition file' is empty then the default cylinders are
used. If you provide a file name (do not use an extension) it will be used.

Comments welcome

Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 6 Jan 2004 01:35:45 GMT</pubDate>
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		<link>//news.povray.org/*/message/%3C3ffa10f1%40news.povray.org%3E/#%3C3ffa10f1%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[StephenS] Re: testjunkmanikin.png (22k) [8140 days 19 hours and 58 minutes ago]</title>
		<description>
&lt;pre&gt;The plugin is still very much a work in process, so things may change.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Can you use blobs instead cylinders?&lt;/span&gt;
Cylinders are only being used at the start, as I work on the basic plugin.
Yes I very much want to add a better looking character (CSG, blobs,
isosurface...)

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Is it possible to get Pref Def poses like with&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Poser ?&lt;/span&gt;
I'm thinking I will export the positions of the various parts in an array,
and have an include file use this to make the character. This way the plugin
will only be for positioning the parts.

Predefined poses would be saved as a pluginobject and merged into the
current scene.

Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 4 Jan 2004 14:59:10 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C3ff82a3e%241%40news.povray.org%3E/#%3C3ff82a3e%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C3ff82a3e%241%40news.povray.org%3E/#%3C3ff82a3e%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[leseur sylvain] Re: testjunkmanikin.png (22k) [8140 days 20 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;StephenS&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;ottawa&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; a &amp;#233;crit dans le message de news:
&lt;a href=&quot;/&lt;3ff812cc@news.povray.org&gt;&quot;&gt;3ff812cc@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Comments welcome&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Stephen&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
Can you use blobs instead cylinders?
Is it possible to get Pref Def poses like with
Poser ?
Friendly
Sylvain
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 4 Jan 2004 14:32:35 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C3ff82403%40news.povray.org%3E/#%3C3ff82403%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C3ff82403%40news.povray.org%3E/#%3C3ff82403%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[StephenS] Re: testjunkmanikin.png (22k) [8140 days 21 hours and 38 minutes ago]</title>
		<description>
&lt;pre&gt;Comments welcome

Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 4 Jan 2004 13:19:08 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C3ff812cc%40news.povray.org%3E/#%3C3ff812cc%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C3ff812cc%40news.povray.org%3E/#%3C3ff812cc%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[StephenS] Manikin.lua.png (22k) [8141 days 8 hours and 47 minutes ago]</title>
		<description>
&lt;pre&gt;Here is a partial screen shot of the Manikin.lua plugin
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 4 Jan 2004 02:09:45 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C3ff775e9%40news.povray.org%3E/#%3C3ff775e9%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C3ff775e9%40news.povray.org%3E/#%3C3ff775e9%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Steve Shelby] Xmas Tree (Moray Tribute) [8154 days 22 hours and 13 minutes ago]</title>
		<description>
&lt;pre&gt;Please see the message in moray.win
steve Shelby
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 21 Dec 2003 12:44:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C3fe59590%40news.povray.org%3E/#%3C3fe59590%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C3fe59590%40news.povray.org%3E/#%3C3fe59590%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Bernd Klenk] Sort of Interface glitch - glitch.gif (1/1) [8157 days 22 hours and 25 minutes ago]</title>
		<description>
&lt;pre&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 18 Dec 2003 12:31:58 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Ctl73uvgs8djhbkf21vts5c2c6ur1dlq43q%404ax.com%3E/#%3Ctl73uvgs8djhbkf21vts5c2c6ur1dlq43q%404ax.com%3E</guid>
		<link>//news.povray.org/*/message/%3Ctl73uvgs8djhbkf21vts5c2c6ur1dlq43q%404ax.com%3E/#%3Ctl73uvgs8djhbkf21vts5c2c6ur1dlq43q%404ax.com%3E</link>
	</item>
	<item>
		<title>[Bernd Klenk] Sort of Interface glitch - glitch.gif (0/1) [8157 days 22 hours and 25 minutes ago]</title>
		<description>
&lt;pre&gt;see moray.win
--
Bernd Klenk
dah###&amp;nbsp;[at]&amp;nbsp;bernd-klenk&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;de
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 18 Dec 2003 12:31:56 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cml73uv87kq0ptjac3fkinolrdt2ne3os79%404ax.com%3E/#%3Cml73uv87kq0ptjac3fkinolrdt2ne3os79%404ax.com%3E</guid>
		<link>//news.povray.org/*/message/%3Cml73uv87kq0ptjac3fkinolrdt2ne3os79%404ax.com%3E/#%3Cml73uv87kq0ptjac3fkinolrdt2ne3os79%404ax.com%3E</link>
	</item>
	<item>
		<title>[Txemi Jendrix] Another ornament [8177 days 15 hours and 5 minutes ago]</title>
		<description>
&lt;pre&gt;I'll upload it later to Yahoo groups.
See you

Txemi Jendrix
http://www.txemijendrix.com
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 28 Nov 2003 19:52:17 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen McAvoy] Re: Is this scene corrupt? - FairyWand2.zip (0/1) [8179 days 16 hours and 7 minutes ago]</title>
		<description>
&lt;pre&gt;On Wed, 26 Nov 2003 09:09:34 -0800, Lutz Kretzschmar &amp;lt;lut###&amp;nbsp;[at]&amp;nbsp;stmuc&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;I could open it fine, but do not have the n_sided.lua plugin, so that&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;might be the problem....&lt;/span&gt;

Thanks Lutz, when Steve Shelby tried to open the file when it was posted to the
Yahoo group he got this.
The little error window says &amp;quot;Lua error, not enough memory&amp;quot;.

BTE the n_sided plugin can be found here.
http://news.povray.org/moray.win/31458/?ttop=33861&amp;amp;toff=50
If you want to use it you need to rename it to n_sided.lua, I guess you could
work that out yourself :-}


Regards
        Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 26 Nov 2003 18:50:18 GMT</pubDate>
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	</item>
	<item>
		<title>[Lutz Kretzschmar] Re: Is this scene corrupt? - FairyWand2.zip (0/1) [8179 days 17 hours and 47 minutes ago]</title>
		<description>
&lt;pre&gt;Hi Stephen McAvoy &amp;lt;mcavoys[at]AOLdotCOM&amp;gt;, you recently wrote in
moray.binaries:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I am having trouble with this scene. I sent it to Steve Shelby and he cannot&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; open it. It uses the &amp;quot;n_sided.lua&amp;quot; plugin. I would appreciate if someone else&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; could try to open it and confirm if it is corrupted or not. It is a Ver 3.5&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; file.&lt;/span&gt;
I could open it fine, but do not have the n_sided.lua plugin, so that
might be the problem....

- Lutz
  email : lut###&amp;nbsp;[at]&amp;nbsp;stmuc&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com
  Web   : http://www.stmuc.com/moray
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 26 Nov 2003 17:09:29 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cdhn9svo5kfmm2pnnou13fr014g2mnenefi%404ax.com%3E/#%3Cdhn9svo5kfmm2pnnou13fr014g2mnenefi%404ax.com%3E</guid>
		<link>//news.povray.org/*/message/%3Cdhn9svo5kfmm2pnnou13fr014g2mnenefi%404ax.com%3E/#%3Cdhn9svo5kfmm2pnnou13fr014g2mnenefi%404ax.com%3E</link>
	</item>
	<item>
		<title>[Stephen McAvoy] Is this scene corrupt? - FairyWand2.zip (1/1) [8180 days 1 hour and 49 minutes ago]</title>
		<description>
&lt;pre&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 26 Nov 2003 09:07:53 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C5br8sv8u3ofrgipt7sgkgvgqnpsf1s3hu8%404ax.com%3E/#%3C5br8sv8u3ofrgipt7sgkgvgqnpsf1s3hu8%404ax.com%3E</guid>
		<link>//news.povray.org/*/message/%3C5br8sv8u3ofrgipt7sgkgvgqnpsf1s3hu8%404ax.com%3E/#%3C5br8sv8u3ofrgipt7sgkgvgqnpsf1s3hu8%404ax.com%3E</link>
	</item>
	<item>
		<title>[Stephen McAvoy] Is this scene corrupt? - FairyWand2.zip (0/1) [8180 days 1 hour and 49 minutes ago]</title>
		<description>
&lt;pre&gt;I am having trouble with this scene. I sent it to Steve Shelby and he cannot
open it. It uses the &amp;quot;n_sided.lua&amp;quot; plugin. I would appreciate if someone else
could try to open it and confirm if it is corrupted or not. It is a Ver 3.5
file.

Regards
        Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 26 Nov 2003 09:07:48 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cv6r8svco21615bdr5ufoimpdl4p2i15d6p%404ax.com%3E/#%3Cv6r8svco21615bdr5ufoimpdl4p2i15d6p%404ax.com%3E</guid>
		<link>//news.povray.org/*/message/%3Cv6r8svco21615bdr5ufoimpdl4p2i15d6p%404ax.com%3E/#%3Cv6r8svco21615bdr5ufoimpdl4p2i15d6p%404ax.com%3E</link>
	</item>
	<item>
		<title>[John D  Gwinner] Re: Xmas gift boxes [8180 days 13 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;It looks fantastic, but when I look at the bottom box, the paper on the side
looks like it's all going the same direction.  The paper under the fold
should have a pattern orthogonal to the triangular 'flap', right?

Oh, and the bottom 'fold' should go opposite the top fold as well.  If it's
a box on the bottom you won't notice any texture mismatches.

I think the hard part is going to be matching the folded textures with the
textures on the front.  I have no idea how to do that.  :(

        == John ==

&amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote in message
news:&lt;a href=&quot;/&lt;3f93ab9f@news.povray.org&gt;&quot;&gt;3f93ab9f@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I made a mesh gift box packageAs in real life, I'm not an expert at&lt;/span&gt;
wrapping
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; paper around boxes :-/&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If someone has more skill at that...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Anyone has an idea for ribbons?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Marc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 25 Nov 2003 21:07:36 GMT</pubDate>
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		<link>//news.povray.org/*/message/%3C3fc3c498%40news.povray.org%3E/#%3C3fc3c498%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Steve Shelby] Re: A better bread recipe [8181 days 7 hours and 57 minutes ago]</title>
		<description>
&lt;pre&gt;Thanks.
Steve
&amp;quot;Kman&amp;quot; &amp;lt;mzu###&amp;nbsp;[at]&amp;nbsp;yahoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote in message
news:&lt;a href=&quot;/&lt;3fc26277@news.povray.org&gt;&quot;&gt;3fc26277@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Very realistic looking! Now for a nice melting pat of butter and a slight&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; wiff of steam rising... &amp;lt;sniiiiff&amp;gt;... hmmmm! Good job, Steve!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 25 Nov 2003 02:59:46 GMT</pubDate>
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	</item>
	<item>
		<title>[Kman] Re: A better bread recipe [8181 days 15 hours ago]</title>
		<description>
&lt;pre&gt;Very realistic looking! Now for a nice melting pat of butter and a slight
wiff of steam rising... &amp;lt;sniiiiff&amp;gt;... hmmmm! Good job, Steve!

-Kman


&amp;quot;Steve Shelby&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;rexnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote in message
news:&lt;a href=&quot;/&lt;3fbb769d@news.povray.org&gt;&quot;&gt;3fbb769d@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I finally got my bread baked properly. I used a heightfield for the cut&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; face, using the water mark to remove the part outside the boundary. The&lt;/span&gt;
hard
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; part was getting it positioned properly. I got a better looking crust by&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; using a texture with two normals. Thanks to Tim Cook, Warp, and Marc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Jacquier for helping me figure out how to do that.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Steve Shelby&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 24 Nov 2003 19:56:39 GMT</pubDate>
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	</item>
	<item>
		<title>[Steve Shelby] Re: A better bread recipe [8185 days 23 hours and 6 minutes ago]</title>
		<description>
&lt;pre&gt;Thank you, Thomas. You were the one who suggested the improvements. Now when
I go back and look at my first post and compare the two, I can't believe the
difference.
I agree, it is extraordinary. In my own situation, I don't  even know anyone
personally who is into 3d computer graphics of any kind, so my only source
of information is through these newsgroups and the internet.
Steve

&amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;nitg&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;tno&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nl&amp;gt; wrote in message
news:&lt;a href=&quot;/&lt;3FBCA58D.86A1E81C@nitg.tno.nl&gt;&quot;&gt;3FBCA58D.86A1E81C@nitg.tno.nl&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; What I forgot to say: extraordinary how through these means we are able to&lt;/span&gt;
learn
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; from each other's experience. Thanks to all the bright guys who&lt;/span&gt;
collaborate and
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; make this possible!!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thomas&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 20 Nov 2003 11:51:08 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: A better bread recipe [8185 days 23 hours and 28 minutes ago]</title>
		<description>
&lt;pre&gt;What I forgot to say: extraordinary how through these means we are able to learn

from each other's experience. Thanks to all the bright guys who collaborate and
make this possible!!

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 20 Nov 2003 11:28:41 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: A better bread recipe [8185 days 23 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;Yes, Steve! This is it, without any doubt. I even can smell it! Well done, and
thanks for the effort.

Thomas

Steve Shelby wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I finally got my bread baked properly. I used a heightfield for the cut&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; face, using the water mark to remove the part outside the boundary. The hard&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; part was getting it positioned properly. I got a better looking crust by&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; using a texture with two normals. Thanks to Tim Cook, Warp, and Marc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Jacquier for helping me figure out how to do that.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Steve Shelby&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  [Image]&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 20 Nov 2003 11:08:07 GMT</pubDate>
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	</item>
	<item>
		<title>[Steve Shelby] A better bread recipe [8186 days 21 hours ago]</title>
		<description>
&lt;pre&gt;I finally got my bread baked properly. I used a heightfield for the cut
face, using the water mark to remove the part outside the boundary. The hard
part was getting it positioned properly. I got a better looking crust by
using a texture with two normals. Thanks to Tim Cook, Warp, and Marc
Jacquier for helping me figure out how to do that.
Steve Shelby
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 19 Nov 2003 13:56:45 GMT</pubDate>
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	</item>
	<item>
		<title>[Steve Shelby] Re: How about some brown bread? [8186 days 22 hours and 27 minutes ago]</title>
		<description>
&lt;pre&gt;Yes, and it turns out that combining the two objects as a &amp;quot;group&amp;quot; works ok,
no problem. See the thread, &amp;quot;Can't combine heightfield and mesh&amp;quot; in
moray.win.
I'll be posting a new, improved loaf of bread in a little while.
Steve Shelby

&amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;nitg&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;tno&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nl&amp;gt; wrote in message
news:&lt;a href=&quot;/&lt;3FBB5D95.AE46CCBB@nitg.tno.nl&gt;&quot;&gt;3FBB5D95.AE46CCBB@nitg.tno.nl&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; How strange! Does it have to do with the combination with a mesh2 object?&lt;/span&gt;
I am
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; just thinking aloud, because, I really have no idea of the causes...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thomas&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 19 Nov 2003 12:29:55 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: How about some brown bread? [8186 days 22 hours and 50 minutes ago]</title>
		<description>
&lt;pre&gt;How strange! Does it have to do with the combination with a mesh2 object? I am
just thinking aloud, because, I really have no idea of the causes...

Thomas

Steve Shelby wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; We're on the same wavelength. I just got done making a heightfield as you&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; describe, and spent a lot of time getting it to fit exactly. There's&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; something Moray doesn't like about it. I saved my scene, and then worked on&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the slices, and Moray crashed. When I opened the loaf scene again,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; everything except the heightfield was gone, even the camera and lights. When&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I opened the slice scene, the camera and lights were gone, and when I tried&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; to select something, Moray crashed. It's too bad, because it looked so good.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Steve Shelby&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 19 Nov 2003 12:07:24 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: How about some brown bread? [8186 days 22 hours and 52 minutes ago]</title>
		<description>
&lt;pre&gt;Tim Cook wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thomas de Groot wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Concerning heightfields, you should not use intersection or differences&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; indeed.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Er?  I've used heightfields with int/dif before and they work fine...&lt;/span&gt;

Yes, of course, me too. What I mean to say is that rendering time may
increase a lot in some instances. Otherwise, no problem. However, I find the
waterlevel option quite effective.

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 19 Nov 2003 12:04:35 GMT</pubDate>
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	</item>
	<item>
		<title>[Marc Jacquier] Two normals in a texture [8187 days 16 hours and 11 minutes ago]</title>
		<description>
&lt;pre&gt;Hi As an answer to Steve Shelby, a texture with 2  mixed normals.
HTH
Marc
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 18 Nov 2003 18:45:31 GMT</pubDate>
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	</item>
	<item>
		<title>[Steve Shelby] Re: How about some brown bread? [8189 days 16 hours and 31 minutes ago]</title>
		<description>
&lt;pre&gt;We're on the same wavelength. I just got done making a heightfield as you
describe, and spent a lot of time getting it to fit exactly. There's
something Moray doesn't like about it. I saved my scene, and then worked on
the slices, and Moray crashed. When I opened the loaf scene again,
everything except the heightfield was gone, even the camera and lights. When
I opened the slice scene, the camera and lights were gone, and when I tried
to select something, Moray crashed. It's too bad, because it looked so good.
Steve Shelby
&amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;inter&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nl&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote in message
news:&lt;a href=&quot;/&lt;3fb78560@news.povray.org&gt;&quot;&gt;3fb78560@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Concerning heightfields, you should not use intersection or differences&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; indeed. Best thing to do is to make the space outside the bread slice&lt;/span&gt;
black
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (height 0) and set the waterlevel at, say 0.1. That way, you only get the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; slice rendered and the ouside part is ignored. Nice and effective! The&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; difficulty would be to position the heightfield perfectly with the bread&lt;/span&gt;
of
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; course. For the slice it is less of a problem.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thomas&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 16 Nov 2003 18:26:11 GMT</pubDate>
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	<item>
		<title>[Steve Shelby] Re: How about some brown bread? [8189 days 16 hours and 40 minutes ago]</title>
		<description>
&lt;pre&gt;Me, too, except that when combined with a mesh2 object it doesn't work right
for me (the heightfield is invisible). And if I play with it long enough, it
makes Moray crash.
Steve Shelby

&amp;quot;Tim Cook&amp;quot; &amp;lt;z99###&amp;nbsp;[at]&amp;nbsp;bellsouth&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote in message
news:&lt;a href=&quot;/&lt;3fb78af9$1@news.povray.org&gt;&quot;&gt;3fb78af9$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Er?  I've used heightfields with int/dif before and they work fine...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 16 Nov 2003 18:16:39 GMT</pubDate>
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	</item>
	<item>
		<title>[Marc Jacquier] Re: How about some brown bread? [8189 days 16 hours and 53 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Tim Cook&amp;quot; &amp;lt;z99###&amp;nbsp;[at]&amp;nbsp;bellsouth&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; a &amp;#233;crit dans le message de news:
&lt;a href=&quot;/&lt;3fb78af9$1@news.povray.org&gt;&quot;&gt;3fb78af9$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Er?  I've used heightfields with int/dif before and they work fine...&lt;/span&gt;
So I did, you just have to know that the height_field is infinitely extended
under surface, so to  intersect it with a box before  a difference could be
a good idea
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 16 Nov 2003 18:03:38 GMT</pubDate>
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	</item>
	<item>
		<title>[Tim Cook] Re: How about some brown bread? [8189 days 20 hours and 22 minutes ago]</title>
		<description>
&lt;pre&gt;Thomas de Groot wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Concerning heightfields, you should not use intersection or differences&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; indeed.&lt;/span&gt;

Er?  I've used heightfields with int/dif before and they work fine...
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 16 Nov 2003 14:34:33 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: How about some brown bread? [8189 days 20 hours and 46 minutes ago]</title>
		<description>
&lt;pre&gt;Concerning heightfields, you should not use intersection or differences
indeed. Best thing to do is to make the space outside the bread slice black
(height 0) and set the waterlevel at, say 0.1. That way, you only get the
slice rendered and the ouside part is ignored. Nice and effective! The
difficulty would be to position the heightfield perfectly with the bread of
course. For the slice it is less of a problem.

Thomas

&amp;quot;Steve Shelby&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;rexnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; schreef in bericht
news:&lt;a href=&quot;/&lt;3fb77c93$1@news.povray.org&gt;&quot;&gt;3fb77c93$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thank you. I've been trying heightfield, and it produces a perfect&lt;/span&gt;
texture,
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; but when I try to combine it with the bread in a difference or&lt;/span&gt;
intersection,
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; it won't render properly, and always eventually causes Moray to crash. I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; havn't tried isosurface yet, it might work, but render times with&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; isosurfaces are sooooo slooooowww.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Steve&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 16 Nov 2003 14:10:40 GMT</pubDate>
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	<item>
		<title>[Steve Shelby] Re: How about some brown bread? [8189 days 21 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;Thank you. I've been trying heightfield, and it produces a perfect texture,
but when I try to combine it with the bread in a difference or intersection,
it won't render properly, and always eventually causes Moray to crash. I
havn't tried isosurface yet, it might work, but render times with
isosurfaces are sooooo slooooowww.
Steve

&amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;inter&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nl&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote in message
news:&lt;a href=&quot;/&lt;3fb731d9@news.povray.org&gt;&quot;&gt;3fb731d9@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The &amp;quot;dublicate&amp;quot; thread came from me, incidentally. I attach it here again.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Remember that it will appear under the Tool menu and not with the othe&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; plugins!!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Otherwise, hmm... I have no ready solution for the bread structure. It&lt;/span&gt;
seems
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; so simple (I was thinking also about bump maps or something) but it isn't.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Would an isosurface do the job I wonder? Alternatively, a heightfield from&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the photograph?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thomas&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Steve Shelby&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;rexnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; schreef in bericht&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; news:&lt;a href=&quot;/&lt;3fb62f93$1@news.povray.org&gt;&quot;&gt;3fb62f93$1@news.povray.org&lt;/a&gt;...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Thanks for the input. I hadn't thought of  using a gradient on the&lt;/span&gt;
crust,
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; but that makes sense. I'm having a terrible time with the bread texture.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; more coarse I try to make it the less realistic it looks. I even tried&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; using&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; a bump map from a photograph of a real slice of bread, and even that&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; doesn't&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; look realistic. I'm beginning to think maybe I have to create several&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; hundred spheres of varying sizes and create a difference. Someone in the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; newsgroup a while back mentioned a plugin called &amp;quot;dublicate&amp;quot;, which&lt;/span&gt;
could
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; be&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; useful for this, but that thread has been erased from my news server,&lt;/span&gt;
and
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; can't find it in the web version either.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Steve Shelby&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 16 Nov 2003 13:33:07 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: How about some brown bread? [8190 days 2 hours and 43 minutes ago]</title>
		<description>
&lt;pre&gt;The &amp;quot;dublicate&amp;quot; thread came from me, incidentally. I attach it here again.
Remember that it will appear under the Tool menu and not with the othe
plugins!!
Otherwise, hmm... I have no ready solution for the bread structure. It seems
so simple (I was thinking also about bump maps or something) but it isn't.
Would an isosurface do the job I wonder? Alternatively, a heightfield from
the photograph?

Thomas

&amp;quot;Steve Shelby&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;rexnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; schreef in bericht
news:&lt;a href=&quot;/&lt;3fb62f93$1@news.povray.org&gt;&quot;&gt;3fb62f93$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks for the input. I hadn't thought of  using a gradient on the crust,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; but that makes sense. I'm having a terrible time with the bread texture.&lt;/span&gt;
The
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; more coarse I try to make it the less realistic it looks. I even tried&lt;/span&gt;
using
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; a bump map from a photograph of a real slice of bread, and even that&lt;/span&gt;
doesn't
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; look realistic. I'm beginning to think maybe I have to create several&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; hundred spheres of varying sizes and create a difference. Someone in the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; newsgroup a while back mentioned a plugin called &amp;quot;dublicate&amp;quot;, which could&lt;/span&gt;
be
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; useful for this, but that thread has been erased from my news server, and&lt;/span&gt;
I
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; can't find it in the web version either.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Steve Shelby&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 16 Nov 2003 08:14:17 GMT</pubDate>
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	<item>
		<title>[Steve Shelby] Re: How about some brown bread? [8190 days 21 hours and 5 minutes ago]</title>
		<description>
&lt;pre&gt;Thanks for the input. I hadn't thought of  using a gradient on the crust,
but that makes sense. I'm having a terrible time with the bread texture. The
more coarse I try to make it the less realistic it looks. I even tried using
a bump map from a photograph of a real slice of bread, and even that doesn't
look realistic. I'm beginning to think maybe I have to create several
hundred spheres of varying sizes and create a difference. Someone in the
newsgroup a while back mentioned a plugin called &amp;quot;dublicate&amp;quot;, which could be
useful for this, but that thread has been erased from my news server, and I
can't find it in the web version either.
Steve Shelby

&amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;inter&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nl&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote in message
news:&lt;a href=&quot;/&lt;3fb5e10f$1@news.povray.org&gt;&quot;&gt;3fb5e10f$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I expect we shall have to extend the house to another room with the Xmas&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; dinner table ;-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Looks tasty, Steve. Again, some darker brown to black around the top would&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; be good, and the coarse structure of the bread should be increased.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Steve Shelby&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;rexnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; schreef in bericht&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; news:&lt;a href=&quot;/&lt;3fb52c18@news.povray.org&gt;&quot;&gt;3fb52c18@news.povray.org&lt;/a&gt;...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I tried out my baking skills on a loaf of brown bread. Want some?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Steve Shelby&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 15 Nov 2003 13:52:19 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: How about some brown bread? [8191 days 2 hours and 40 minutes ago]</title>
		<description>
&lt;pre&gt;I expect we shall have to extend the house to another room with the Xmas
dinner table ;-)
Looks tasty, Steve. Again, some darker brown to black around the top would
be good, and the coarse structure of the bread should be increased.
&amp;quot;Steve Shelby&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;rexnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; schreef in bericht
news:&lt;a href=&quot;/&lt;3fb52c18@news.povray.org&gt;&quot;&gt;3fb52c18@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I tried out my baking skills on a loaf of brown bread. Want some?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Steve Shelby&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 15 Nov 2003 08:17:19 GMT</pubDate>
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	</item>
	<item>
		<title>[Steve Shelby] How about some brown bread? [8191 days 15 hours and 32 minutes ago]</title>
		<description>
&lt;pre&gt;I tried out my baking skills on a loaf of brown bread. Want some?
Steve Shelby
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 14 Nov 2003 19:25:12 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: Another batch of cookies [8193 days 3 hours and 22 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Steve Shelby&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;rexnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; schreef in bericht
news:&lt;a href=&quot;/&lt;3fb2199e$1@news.povray.org&gt;&quot;&gt;3fb2199e$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Very interesting. I learn something new every day.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm even more un-hip than I thought! ;~^}&amp;gt;&lt;/span&gt;

...welcome to the club.....  ;-))

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 13 Nov 2003 07:35:21 GMT</pubDate>
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	<item>
		<title>[Thomas de Groot] Re: Another batch of cookies [8193 days 3 hours and 23 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; schreef in bericht
news:&lt;a href=&quot;/&lt;3fb1e5c7@news.povray.org&gt;&quot;&gt;3fb1e5c7@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I was wondering wether it could find a place in the tribute image.&lt;/span&gt;

By all means!! I think it should.

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 13 Nov 2003 07:33:39 GMT</pubDate>
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	<item>
		<title>[Steve Shelby] Re: Another batch of cookies [8193 days 23 hours and 27 minutes ago]</title>
		<description>
&lt;pre&gt;Very interesting. I learn something new every day.
I'm even more un-hip than I thought! ;~^}&amp;gt;
Steve Shelby

&amp;quot;Ken&amp;quot; &amp;lt;tyl###&amp;nbsp;[at]&amp;nbsp;pacbell&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote in message
news:&lt;a href=&quot;/&lt;3FB1A8C6.9E31E837@pacbell.net&gt;&quot;&gt;3FB1A8C6.9E31E837@pacbell.net&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Steve Shelby wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I'm very un-hip; I'm not familiar with the term &amp;quot;Utah tea&amp;quot;, but let me&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; guess. Would that be a glass of milk?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; See - http://sjbaker.org/teapot/&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; -- &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Ken Tyler&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 12 Nov 2003 11:29:34 GMT</pubDate>
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	</item>
	<item>
		<title>[Marc Jacquier] Re: Another batch of cookies [8194 days 3 hours and 9 minutes ago]</title>
		<description>
&lt;pre&gt;Thanks Ken :-)
I actually re-modelled the teapot after the picture of the real one at the
top of this page.
I was wondering wether it could find a place in the tribute image.
Marc
&amp;quot;Ken&amp;quot; &amp;lt;tyl###&amp;nbsp;[at]&amp;nbsp;pacbell&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; a &amp;#233;crit dans le message de news:
&lt;a href=&quot;/&lt;3FB1A8C6.9E31E837@pacbell.net&gt;&quot;&gt;3FB1A8C6.9E31E837@pacbell.net&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Steve Shelby wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I'm very un-hip; I'm not familiar with the term &amp;quot;Utah tea&amp;quot;, but let me&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; guess. Would that be a glass of milk?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; See - http://sjbaker.org/teapot/&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Ken Tyler&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 12 Nov 2003 07:48:23 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: Another batch of cookies [8194 days 3 hours and 12 minutes ago]</title>
		<description>
&lt;pre&gt;This is great! Thanks Ken.
I did not know about this. It shows, that it is high time (High Tea ;-&amp;gt;)
that somebody wrote a history of computer graphics. But probably there is
one already...
By the way, Steve, the cookies are excellent now.

Thomas

&amp;quot;Ken&amp;quot; &amp;lt;tyl###&amp;nbsp;[at]&amp;nbsp;pacbell&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; schreef in bericht
news:&lt;a href=&quot;/&lt;3FB1A8C6.9E31E837@pacbell.net&gt;&quot;&gt;3FB1A8C6.9E31E837@pacbell.net&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Steve Shelby wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I'm very un-hip; I'm not familiar with the term &amp;quot;Utah tea&amp;quot;, but let me&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; guess. Would that be a glass of milk?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; See - http://sjbaker.org/teapot/&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; --&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Ken Tyler&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 12 Nov 2003 07:44:31 GMT</pubDate>
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	</item>
	<item>
		<title>[Ken] Re: Another batch of cookies [8194 days 7 hours and 28 minutes ago]</title>
		<description>
&lt;pre&gt;Steve Shelby wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm very un-hip; I'm not familiar with the term &amp;quot;Utah tea&amp;quot;, but let me&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; guess. Would that be a glass of milk?&lt;/span&gt;

See - http://sjbaker.org/teapot/

-- 
Ken Tyler
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 12 Nov 2003 03:28:58 GMT</pubDate>
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	</item>
	<item>
		<title>[Steve Shelby] Re: Another batch of cookies [8194 days 8 hours and 53 minutes ago]</title>
		<description>
&lt;pre&gt;I'm very un-hip; I'm not familiar with the term &amp;quot;Utah tea&amp;quot;, but let me
guess. Would that be a glass of milk?
Steve
&amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote in message
news:&lt;a href=&quot;/&lt;3fb137e0@news.povray.org&gt;&quot;&gt;3fb137e0@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Perfect!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; A &amp;quot;Utah tea&amp;quot; to drink with?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Marc&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 12 Nov 2003 02:03:30 GMT</pubDate>
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	</item>
	<item>
		<title>[Marc Jacquier] Re: Another batch of cookies [8194 days 15 hours and 31 minutes ago]</title>
		<description>
&lt;pre&gt;Perfect!
A &amp;quot;Utah tea&amp;quot; to drink with?
Marc
&amp;quot;Steve Shelby&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;rexnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; a &amp;#233;crit dans le message de news:
&lt;a href=&quot;/&lt;3fb123e2@news.povray.org&gt;&quot;&gt;3fb123e2@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks for the suggestion.They already had a granite normal, but it wasn't&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; showing. I increased the depth tenfold, and re-scaled by 0.1. Better?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Steve&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 11 Nov 2003 19:26:24 GMT</pubDate>
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	</item>
	<item>
		<title>[Steve Shelby] Re: Another batch of cookies [8194 days 16 hours and 56 minutes ago]</title>
		<description>
&lt;pre&gt;Thanks for the suggestion.They already had a granite normal, but it wasn't
showing. I increased the depth tenfold, and re-scaled by 0.1. Better?
Steve

&amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;inter&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nl&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote in message
news:&lt;a href=&quot;/&lt;3fb0f0c6$1@news.povray.org&gt;&quot;&gt;3fb0f0c6$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; They are crunchy!!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; By the way, giving them a little bit of &amp;quot;roughness&amp;quot; on the crunchy&lt;/span&gt;
surface??
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I know! I know!! Always the same: people coming to eat everything to the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; last crumb, and then complaining or coming with advice  ;-))&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thomas&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Steve Shelby&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;rexnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; schreef in bericht&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; news:&lt;a href=&quot;/&lt;3fb0df73@news.povray.org&gt;&quot;&gt;3fb0df73@news.povray.org&lt;/a&gt;...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; This time I left them in the oven about 5 minutes longer ;~^}&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Actually, I used an image map, a gradient with lighter color above and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; below&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; and dark in the middle. I tried a lot of other things, like the color&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; maps,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; pigment maps, etc., but couldn't get good results.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Steve Shelby&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 11 Nov 2003 18:01:06 GMT</pubDate>
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	</item>
	<item>
		<title>[Steve Shelby] Re: In celebration of our diversity (tribute) [8194 days 17 hours and 9 minutes ago]</title>
		<description>
&lt;pre&gt;I like it!
Steve Shelby

&amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;inter&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nl&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote in message
news:&lt;a href=&quot;/&lt;3fb0bb2a@news.povray.org&gt;&quot;&gt;3fb0bb2a@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Well, in following the idea of Steve, I made a medallion (Steve's!) with a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; painting by Vermeer: The view of Delft. IMO, it represents some of the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; quintessential things of the Netherlands: skies, water, old stones (what's&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; left of them), painters...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I shall upload it presently.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thomas&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Steve Shelby&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;rexnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; schreef in bericht&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; news:&lt;a href=&quot;/&lt;3fa8f442@news.povray.org&gt;&quot;&gt;3fa8f442@news.povray.org&lt;/a&gt;...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; It occurred to me that this is a remarkable international effort. I'm&lt;/span&gt;
not
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; sure, but I think that each of us working on this tribute is from a&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; different country. We are doing something that just a few years ago&lt;/span&gt;
would
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; have been impossible. In celebration of that fact, I thought it would be&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; cool if each of us made an ornament that represents in some symbolic way&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; country we're from. I made this one representing my country, the USA. I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; can&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; upload the .mdl file to the yahoo group if needed. Is anyone interested&lt;/span&gt;
in
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; doing this? Even if you're not, I'm really curious, what country are you&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; from?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Steve Shelby&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 11 Nov 2003 17:47:53 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: Another batch of cookies [8194 days 20 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;They are crunchy!!
By the way, giving them a little bit of &amp;quot;roughness&amp;quot; on the crunchy surface??
I know! I know!! Always the same: people coming to eat everything to the
last crumb, and then complaining or coming with advice  ;-))

Thomas


&amp;quot;Steve Shelby&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;rexnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; schreef in bericht
news:&lt;a href=&quot;/&lt;3fb0df73@news.povray.org&gt;&quot;&gt;3fb0df73@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This time I left them in the oven about 5 minutes longer ;~^}&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Actually, I used an image map, a gradient with lighter color above and&lt;/span&gt;
below
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and dark in the middle. I tried a lot of other things, like the color&lt;/span&gt;
maps,
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; pigment maps, etc., but couldn't get good results.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Steve Shelby&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 11 Nov 2003 14:23:02 GMT</pubDate>
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	</item>
	<item>
		<title>[Marc Jacquier] Re: Another batch of cookies [8194 days 21 hours and 3 minutes ago]</title>
		<description>
&lt;pre&gt;Much better :-)
Marc
&amp;quot;Steve Shelby&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;rexnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; a &amp;#233;crit dans le message de news:
&lt;a href=&quot;/&lt;3fb0df73@news.povray.org&gt;&quot;&gt;3fb0df73@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This time I left them in the oven about 5 minutes longer ;~^}&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Actually, I used an image map, a gradient with lighter color above and&lt;/span&gt;
below
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and dark in the middle. I tried a lot of other things, like the color&lt;/span&gt;
maps,
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; pigment maps, etc., but couldn't get good results.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Steve Shelby&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 11 Nov 2003 13:53:53 GMT</pubDate>
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	</item>
	<item>
		<title>[Steve Shelby] Another batch of cookies [8194 days 21 hours and 48 minutes ago]</title>
		<description>
&lt;pre&gt;This time I left them in the oven about 5 minutes longer ;~^}&amp;gt;
Actually, I used an image map, a gradient with lighter color above and below
and dark in the middle. I tried a lot of other things, like the color maps,
pigment maps, etc., but couldn't get good results.
Steve Shelby
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 11 Nov 2003 13:09:07 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: In celebration of our diversity (tribute) [8195 days and 23 minutes ago]</title>
		<description>
&lt;pre&gt;Well, in following the idea of Steve, I made a medallion (Steve's!) with a
painting by Vermeer: The view of Delft. IMO, it represents some of the
quintessential things of the Netherlands: skies, water, old stones (what's
left of them), painters...
I shall upload it presently.

Thomas

&amp;quot;Steve Shelby&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;rexnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; schreef in bericht
news:&lt;a href=&quot;/&lt;3fa8f442@news.povray.org&gt;&quot;&gt;3fa8f442@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It occurred to me that this is a remarkable international effort. I'm not&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; sure, but I think that each of us working on this tribute is from a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; different country. We are doing something that just a few years ago would&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; have been impossible. In celebration of that fact, I thought it would be&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; cool if each of us made an ornament that represents in some symbolic way&lt;/span&gt;
the
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; country we're from. I made this one representing my country, the USA. I&lt;/span&gt;
can
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; upload the .mdl file to the yahoo group if needed. Is anyone interested in&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; doing this? Even if you're not, I'm really curious, what country are you&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; from?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Steve Shelby&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 11 Nov 2003 10:34:18 GMT</pubDate>
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	<item>
		<title>[Steve Shelby] Re: Cookie, anyone? [8195 days 21 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;Thanks, excellent idea. I'll see what I can do.
Steve

&amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote in message
news:&lt;a href=&quot;/&lt;3faf5151@news.povray.org&gt;&quot;&gt;3faf5151@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yummy :)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Why not to get cookies more baked on the edges and ends by applying a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; spherical patterned pigment?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Marc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Steve Shelby&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;rexnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; a &amp;#233;crit dans le message de news:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;a href=&quot;/&lt;3faf0693@news.povray.org&gt;&quot;&gt;3faf0693@news.povray.org&lt;/a&gt;...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I whipped up a batch of fancy decorated holiday cookies. Enjoy! ;~^}&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Steve Shelby&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 10 Nov 2003 13:27:34 GMT</pubDate>
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	<item>
		<title>[Marc Jacquier] Re: Cookie, anyone? [8196 days 2 hours and 7 minutes ago]</title>
		<description>
&lt;pre&gt;Yummy :)
Why not to get cookies more baked on the edges and ends by applying a
spherical patterned pigment?
Marc

&amp;quot;Steve Shelby&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;rexnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; a &amp;#233;crit dans le message de news:
&lt;a href=&quot;/&lt;3faf0693@news.povray.org&gt;&quot;&gt;3faf0693@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I whipped up a batch of fancy decorated holiday cookies. Enjoy! ;~^}&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Steve Shelby&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 10 Nov 2003 08:50:25 GMT</pubDate>
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	<item>
		<title>[Thomas de Groot] Re: In celebration of our diversity (tribute) [8196 days 3 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; schreef in bericht
news:&lt;a href=&quot;/&lt;3fae1ca6$1@news.povray.org&gt;&quot;&gt;3fae1ca6$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Once I traveled with my band to Perth (Scotland) with a Camembert (soft&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; cheese) that I choosed to be just mature after 2 days van travel.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Our horrified host watched us tasting with relish this yum-yum stuff but&lt;/span&gt;
we
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; never got him tasting it.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Marc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
I can imagine! And what about Munster? Excellent cheese, really, but you
need gloves to cut away the (soft) crust, otherwise your fingers keep
smelling....!

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 10 Nov 2003 07:43:17 GMT</pubDate>
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	<item>
		<title>[Steve Shelby] Cookie, anyone? [8196 days 7 hours and 25 minutes ago]</title>
		<description>
&lt;pre&gt;I whipped up a batch of fancy decorated holiday cookies. Enjoy! ;~^}&amp;gt;
Steve Shelby
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 10 Nov 2003 03:31:31 GMT</pubDate>
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	</item>
	<item>
		<title>[Marc Jacquier] Re: In celebration of our diversity (tribute) [8197 days and 3 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;nitg&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;tno&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nl&amp;gt; a &amp;#233;crit dans le message de news:
&lt;a href=&quot;/&lt;3FAA320F.10720C10@nitg.tno.nl&gt;&quot;&gt;3FAA320F.10720C10@nitg.tno.nl&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; PS Yes, a stinky cheese, I would like that! Especially the ones you cannot&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; travel with in public!!!&lt;/span&gt;

LOL
Once I traveled with my band to Perth (Scotland) with a Camembert (soft
cheese) that I choosed to be just mature after 2 days van travel.
Our horrified host watched us tasting with relish this yum-yum stuff but we
never got him tasting it.
Marc
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 9 Nov 2003 10:53:26 GMT</pubDate>
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	</item>
	<item>
		<title>[Jamie Davison] Re: In celebration of our diversity (tribute) [8199 days 13 hours and 6 minutes ago]</title>
		<description>
&lt;pre&gt;&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;What about an empty can of tennants?  &amp;lt;grins, and runs for cover&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; LOL :-}&lt;/span&gt;

Or an empty/full Irn Bru bottle?

Scotland being one of the very few western countries where coca cola 
isn't the best selling soft drink.

Jamie.
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 6 Nov 2003 21:50:35 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: In celebration of our diversity (tribute) [8199 days 23 hours and 23 minutes ago]</title>
		<description>
&lt;pre&gt;My first thought for myself, was a wooden shoe, then I thought that THAT was a
little bit of a clich&amp;#233;. So my suggestion would be (to all of us) to find some
less obvious item, not directly pointing to our country/region, but that is
associated with it...
Oh well... I feel I am getting a little bit foggy. What I mean is, a painting
for instance, or the detail from a painting, something like that...

Thomas

PS Yes, a stinky cheese, I would like that! Especially the ones you cannot
travel with in public!!!

Marc Jacquier wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; BTW I was born and live in Brittany, western France (though I travelled a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; bit).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have no idea on what could symbolize my country ( a stinky cheese? yum&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; yum! )&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; any idea?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Marc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; a &amp;#233;crit dans le message de news:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;a href=&quot;/&lt;3fa941ba@news.povray.org&gt;&quot;&gt;3fa941ba@news.povray.org&lt;/a&gt;...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 6 Nov 2003 11:34:04 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen McAvoy] Re: In celebration of our diversity (tribute) [8200 days 2 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;On Wed, 5 Nov 2003 20:59:41 -0000, Jamie Davison &amp;lt;jam###&amp;nbsp;[at]&amp;nbsp;ntlworld&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt;
wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;What about an empty can of tennants?  &amp;lt;grins, and runs for cover&amp;gt;&lt;/span&gt;

LOL :-}

Regards
        Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 6 Nov 2003 08:33:06 GMT</pubDate>
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	</item>
	<item>
		<title>[Marc Jacquier] Re: In celebration of our diversity (tribute) [8200 days 13 hours and 26 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Tom Galvin&amp;quot; &amp;lt;tom###&amp;nbsp;[at]&amp;nbsp;imp&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; a &amp;#233;crit dans le message de news:
Xns###&amp;nbsp;[at]&amp;nbsp;204&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;213&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;191&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;226...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Brittany?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
http://www.celticattic.com/contact_us/the_celts/celtic_nations/brittany.htm
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
Oh you mean Gwenn ha Du?
I keep it in mind
Marc
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 5 Nov 2003 21:31:24 GMT</pubDate>
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	</item>
	<item>
		<title>[Jamie Davison] Re: In celebration of our diversity (tribute) [8200 days 13 hours and 55 minutes ago]</title>
		<description>
&lt;pre&gt;&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I'm really curious, what country are you from?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm from the UK. I live in England, London but I'm originally from Glasgow in&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Scotland. As for something representing my nation I thought of a caber but I see&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; you're using one in the tree:-}&lt;/span&gt;

What about an empty can of tennants?  &amp;lt;grins, and runs for cover&amp;gt;

Jamie.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 5 Nov 2003 21:01:32 GMT</pubDate>
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	</item>
	<item>
		<title>[Tom Galvin] Re: In celebration of our diversity (tribute) [8200 days 14 hours and 12 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote in
news:&lt;a href=&quot;/&lt;3fa9492a@news.povray.org&gt;&quot;&gt;3fa9492a@news.povray.org&lt;/a&gt;: 

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; BTW I was born and live in Brittany, western France (though I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; travelled a bit).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have no idea on what could symbolize my country ( a stinky cheese?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; yum yum! )&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; any idea?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Marc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;



Brittany? 
http://www.celticattic.com/contact_us/the_celts/celtic_nations/brittany.htm


-- 
Tom
_________________________________
The Internet Movie Project
http://www.imp.org/
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 5 Nov 2003 20:45:16 GMT</pubDate>
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	</item>
	<item>
		<title>[Marc Jacquier] Re: In celebration of our diversity (tribute) [8200 days 15 hours and 55 minutes ago]</title>
		<description>
&lt;pre&gt;BTW I was born and live in Brittany, western France (though I travelled a
bit).
I have no idea on what could symbolize my country ( a stinky cheese? yum
yum! )
any idea?
Marc
&amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; a &amp;#233;crit dans le message de news:
&lt;a href=&quot;/&lt;3fa941ba@news.povray.org&gt;&quot;&gt;3fa941ba@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Tom Galvin&amp;quot; &amp;lt;tom###&amp;nbsp;[at]&amp;nbsp;imp&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; a &amp;#233;crit dans le message de news:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Xns###&amp;nbsp;[at]&amp;nbsp;204&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;213&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;191&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;226...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; A tartan ornament?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I had the same idea and had a try at a procedural tartan&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; see attached MDL&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Marc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 5 Nov 2003 19:02:02 GMT</pubDate>
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	<item>
		<title>[Marc Jacquier] Re: In celebration of our diversity (tribute) [8200 days 16 hours and 27 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Tom Galvin&amp;quot; &amp;lt;tom###&amp;nbsp;[at]&amp;nbsp;imp&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;org&amp;gt; a &amp;#233;crit dans le message de news:
Xns###&amp;nbsp;[at]&amp;nbsp;204&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;213&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;191&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;226...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; A tartan ornament?&lt;/span&gt;

I had the same idea and had a try at a procedural tartan
see attached MDL

Marc
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 5 Nov 2003 18:30:18 GMT</pubDate>
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	<item>
		<title>[Tom Galvin] Re: In celebration of our diversity (tribute) [8200 days 17 hours and 26 minutes ago]</title>
		<description>
&lt;pre&gt;Stephen McAvoy &amp;lt;McA###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote in
news:&lt;a href=&quot;/&lt;ec4iqvcebd9im4ign9mo9qvin404ldc9lg@4ax.com&gt;&quot;&gt;ec4iqvcebd9im4ign9mo9qvin404ldc9lg@4ax.com&lt;/a&gt;: 

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On Wed, 5 Nov 2003 07:59:38 -0500, &amp;quot;Steve Shelby&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;rexnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; wrote: &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'll try and come up with something if not a Union Flag on your&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Christmas ball. &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;/span&gt;

A tartan ornament?

-- 
Tom
_________________________________
The Internet Movie Project
http://www.imp.org/
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 5 Nov 2003 17:30:44 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3CXns942A7F415D52Atomatimporg%40204.213.191.226%3E/#%3CXns942A7F415D52Atomatimporg%40204.213.191.226%3E</guid>
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	</item>
	<item>
		<title>[Stephen McAvoy] Re: In celebration of our diversity (tribute) [8200 days 19 hours and 52 minutes ago]</title>
		<description>
&lt;pre&gt;On Wed, 5 Nov 2003 07:59:38 -0500, &amp;quot;Steve Shelby&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;rexnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm really curious, what country are you from?&lt;/span&gt;
I'm from the UK. I live in England, London but I'm originally from Glasgow in
Scotland. As for something representing my nation I thought of a caber but I see
you're using one in the tree:-}
I'll try and come up with something if not a Union Flag on your Christmas ball.

Regards
        Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 5 Nov 2003 15:05:09 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cec4iqvcebd9im4ign9mo9qvin404ldc9lg%404ax.com%3E/#%3Cec4iqvcebd9im4ign9mo9qvin404ldc9lg%404ax.com%3E</guid>
		<link>//news.povray.org/*/message/%3Cec4iqvcebd9im4ign9mo9qvin404ldc9lg%404ax.com%3E/#%3Cec4iqvcebd9im4ign9mo9qvin404ldc9lg%404ax.com%3E</link>
	</item>
	<item>
		<title>[Thomas de Groot] Re: In celebration of our diversity (tribute) [8200 days 20 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;Indeed. We take it for granted somehow, that we can communicate by e-mail and
through the internet (I confess, I am having trouble writing with a pen
nowadays!!), this is however, very recent. I have been involved in international
research projects until about some five years ago, and even then not all
participants had an e-mail address. Often, the fastest mean was the fax!
So, yes, we may rightly celebrate this little feat!

OK. A wooden shoe it will be for me (Netherlands), although a pair of boots
would be better perhaps, living at five meters below sea level as I do!!

Thomas


Steve Shelby wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It occurred to me that this is a remarkable international effort. I'm not&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; sure, but I think that each of us working on this tribute is from a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; different country. We are doing something that just a few years ago would&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; have been impossible. In celebration of that fact, I thought it would be&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; cool if each of us made an ornament that represents in some symbolic way the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; country we're from. I made this one representing my country, the USA. I can&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; upload the .mdl file to the yahoo group if needed. Is anyone interested in&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; doing this? Even if you're not, I'm really curious, what country are you&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; from?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Steve Shelby&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  [Image]&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 5 Nov 2003 14:22:27 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C3FA90807.E7408C0F%40nitg.tno.nl%3E/#%3C3FA90807.E7408C0F%40nitg.tno.nl%3E</guid>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: Tree with lights with halos [8200 days 20 hours and 46 minutes ago]</title>
		<description>
&lt;pre&gt;OK. Quite acceptable. I had not yet experimented with Tim's haze, so I was
curious...

Thomas

Steve Shelby wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'm glad you like it. It took about 1 hr. 40 min. to render directly with&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Povray for 800x600 pixels.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Steve&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 5 Nov 2003 14:10:28 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C3FA90538.62959A8C%40nitg.tno.nl%3E/#%3C3FA90538.62959A8C%40nitg.tno.nl%3E</guid>
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	</item>
	<item>
		<title>[Steve Shelby] Re: Tree with lights with halos [8200 days 21 hours and 52 minutes ago]</title>
		<description>
&lt;pre&gt;I'm glad you like it. It took about 1 hr. 40 min. to render directly with
Povray for 800x600 pixels.
Steve
&amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;nitg&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;tno&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nl&amp;gt; wrote in message
news:&lt;a href=&quot;/&lt;3FA8F388.7CAEBA2F@nitg.tno.nl&gt;&quot;&gt;3FA8F388.7CAEBA2F@nitg.tno.nl&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yess!!!!!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; That's it, Steve! Tim's &amp;quot;haze&amp;quot; is the ultimate solution!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; How long did it take to render? Sometimes media renders slowly...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thomas&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Steve Shelby wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I added a sphere with media (Tim Cook's &amp;quot;haze&amp;quot;, with some adjustments)&lt;/span&gt;
to
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; each light to create a halo effect. what do you think?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Steve Shelby&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;  [Image]&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 5 Nov 2003 13:04:44 GMT</pubDate>
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	</item>
	<item>
		<title>[Steve Shelby] In celebration of our diversity (tribute) [8200 days 21 hours and 57 minutes ago]</title>
		<description>
&lt;pre&gt;It occurred to me that this is a remarkable international effort. I'm not
sure, but I think that each of us working on this tribute is from a
different country. We are doing something that just a few years ago would
have been impossible. In celebration of that fact, I thought it would be
cool if each of us made an ornament that represents in some symbolic way the
country we're from. I made this one representing my country, the USA. I can
upload the .mdl file to the yahoo group if needed. Is anyone interested in
doing this? Even if you're not, I'm really curious, what country are you
from?
Steve Shelby
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 5 Nov 2003 12:59:46 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C3fa8f442%40news.povray.org%3E/#%3C3fa8f442%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: Tree with lights with halos [8200 days 22 hours and 2 minutes ago]</title>
		<description>
&lt;pre&gt;Yess!!!!!
That's it, Steve! Tim's &amp;quot;haze&amp;quot; is the ultimate solution!
How long did it take to render? Sometimes media renders slowly...

Thomas

Steve Shelby wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I added a sphere with media (Tim Cook's &amp;quot;haze&amp;quot;, with some adjustments) to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; each light to create a halo effect. what do you think?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Steve Shelby&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  [Image]&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 5 Nov 2003 12:55:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C3FA8F388.7CAEBA2F%40nitg.tno.nl%3E/#%3C3FA8F388.7CAEBA2F%40nitg.tno.nl%3E</guid>
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	</item>
	<item>
		<title>[Stephen McAvoy] Re: Tree with lights with halos [8201 days and 7 minutes ago]</title>
		<description>
&lt;pre&gt;On Tue, 4 Nov 2003 22:05:59 -0500, &amp;quot;Steve Shelby&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;rexnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;Sorry to hear about your system crash. I hope you had things backed up.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;Steve&lt;/span&gt;

All my data is safe, it's reinstalling the programmes and MS updates that will
take a while repairing :-{
Well it gives me the chance to clean out all the graphics programmes I don't use
:-}


Regards
        Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 5 Nov 2003 10:49:27 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cddlhqv4rjlouqt0lacd8pe93l0e612vi6r%404ax.com%3E/#%3Cddlhqv4rjlouqt0lacd8pe93l0e612vi6r%404ax.com%3E</guid>
		<link>//news.povray.org/*/message/%3Cddlhqv4rjlouqt0lacd8pe93l0e612vi6r%404ax.com%3E/#%3Cddlhqv4rjlouqt0lacd8pe93l0e612vi6r%404ax.com%3E</link>
	</item>
	<item>
		<title>[Steve Shelby] Re: Tree with lights with halos [8201 days 7 hours and 45 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Neonux&amp;quot; &amp;lt;neo###&amp;nbsp;[at]&amp;nbsp;softhome&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote in message
news:&lt;a href=&quot;/&lt;3fa8300b@news.povray.org&gt;&quot;&gt;3fa8300b@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Fantastic.  :)  Where's my gift?  Can I open it now?... oh hang on its&lt;/span&gt;
only
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; a render... doh!  ;-)&lt;/span&gt;

Thanx, your gift is there, just lift up that bottom branch a little... ;~^}&amp;gt;
Steve
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 5 Nov 2003 03:11:31 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C3fa86a63%40news.povray.org%3E/#%3C3fa86a63%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Steve Shelby] Re: Tree with lights with halos [8201 days 7 hours and 51 minutes ago]</title>
		<description>
&lt;pre&gt;Thanx,
Sorry to hear about your system crash. I hope you had things backed up.
Steve

&amp;quot;Stephen McAvoy&amp;quot; &amp;lt;McA###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote in message
news:&lt;a href=&quot;/&lt;qmggqvsehg3hu108s8stpbhde5gc2qidil@4ax.com&gt;&quot;&gt;qmggqvsehg3hu108s8stpbhde5gc2qidil@4ax.com&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On Tue, 4 Nov 2003 17:34:49 -0500, &amp;quot;Steve Shelby&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;rexnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt;&lt;/span&gt;
wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;I added a sphere with media (Tim Cook's &amp;quot;haze&amp;quot;, with some adjustments) to&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;each light to create a halo effect. what do you think?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Very nice indeed!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; BTW I've had a system crash and had to do a complete reinstall soI will&lt;/span&gt;
not
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; manage to do any people :-{ Sorry. Anyway It would have been to resource&lt;/span&gt;
hungry.
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;         Stephen&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 5 Nov 2003 03:06:01 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C3fa86919%241%40news.povray.org%3E/#%3C3fa86919%241%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Stephen McAvoy] Re: Tree with lights with halos [8201 days 10 hours and 31 minutes ago]</title>
		<description>
&lt;pre&gt;On Tue, 4 Nov 2003 17:34:49 -0500, &amp;quot;Steve Shelby&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;rexnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;I added a sphere with media (Tim Cook's &amp;quot;haze&amp;quot;, with some adjustments) to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;each light to create a halo effect. what do you think?&lt;/span&gt;

Very nice indeed!
BTW I've had a system crash and had to do a complete reinstall soI will not
manage to do any people :-{ Sorry. Anyway It would have been to resource hungry.


Regards
        Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 5 Nov 2003 00:25:30 GMT</pubDate>
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	</item>
	<item>
		<title>[Neonux] Re: Tree with lights with halos [8201 days 11 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I added a sphere with media (Tim Cook's &amp;quot;haze&amp;quot;, with some adjustments) to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; each light to create a halo effect. what do you think?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Steve Shelby&lt;/span&gt;

Fantastic.  :)  Where's my gift?  Can I open it now?... oh hang on its only
a render... doh!  ;-)




---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.535 / Virus Database: 330 - Release Date: 1/11/03
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 4 Nov 2003 23:02:35 GMT</pubDate>
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	</item>
	<item>
		<title>[Steve Shelby] Tree with lights with halos [8201 days 12 hours and 22 minutes ago]</title>
		<description>
&lt;pre&gt;I added a sphere with media (Tim Cook's &amp;quot;haze&amp;quot;, with some adjustments) to
each light to create a halo effect. what do you think?
Steve Shelby
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 4 Nov 2003 22:34:59 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C3fa82993%40news.povray.org%3E/#%3C3fa82993%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Steve Shelby] Re: Tree with lights (this time for real) [8201 days 21 hours and 20 minutes ago]</title>
		<description>
&lt;pre&gt;Tim,
Thank you for the suggestion. After much experimentation with your haze
material, I've found something that seems to work: a sphere around each
light, with haze, absorption adjusted to
-0.01, and scattering adjusted to rgb .001.
I'll post a picture in a few hours, after it renders.
Steve Shelby

&amp;quot;Tim Cook&amp;quot; &amp;lt;z99###&amp;nbsp;[at]&amp;nbsp;bellsouth&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote in message
news:&lt;a href=&quot;/&lt;3fa5835e$1@news.povray.org&gt;&quot;&gt;3fa5835e$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thomas de Groot wrote:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I would suggest a little halo around the lights, either with the glow&lt;/span&gt;
plugin
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; of Sylvain, or with the flare plugin(s)?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Or you could throw my 'haze' material around the tree and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; use the lights themselves for the glows.  (Or make a second&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; set that interacts with media with different properties).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 4 Nov 2003 13:36:55 GMT</pubDate>
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	<item>
		<title>[Steve Shelby] Re: Tree with lights (this time for real) [8201 days 22 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;Thomas,
Thanks for the info. I tried both of them and although they produce some
very nice effects, neither of them can be made part of a csg, which means
that each one would have to be positioned with each light individually,
which I have neither the time nor the patience to do. I've been
experimenting with media, too, but have not succeeded with that yet. I will
upload the .mdl file to the yahoo group in case you or anyone else wants to
experiment with it.
Steve
&amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;nitg&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;tno&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nl&amp;gt; wrote in message
news:&lt;a href=&quot;/&lt;3FA66545.4FE53136@nitg.tno.nl&gt;&quot;&gt;3FA66545.4FE53136@nitg.tno.nl&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hmmm...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; You need the stuff by Nathan Kopp I believe (NKFlare at:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://nathan.kopp.com/pov-ray.htm ). And there is also the LensFX to be&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; downloaded from the Moray site (which I prefer) which includes All of&lt;/span&gt;
Chris
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Colefax's different lenses. If I remember well, it is said what you need&lt;/span&gt;
and
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; where to put it.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; But, you are right, glows and flares render more slowly, especially with a&lt;/span&gt;
large
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; number of them... Hmm... What is media going to do, though?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thomas&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 4 Nov 2003 12:22:32 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: Tree with lights (this time for real) [8202 days 20 hours and 33 minutes ago]</title>
		<description>
&lt;pre&gt;Hmmm...
You need the stuff by Nathan Kopp I believe (NKFlare at:
http://nathan.kopp.com/pov-ray.htm ). And there is also the LensFX to be
downloaded from the Moray site (which I prefer) which includes All of Chris
Colefax's different lenses. If I remember well, it is said what you need and
where to put it.
But, you are right, glows and flares render more slowly, especially with a large
number of them... Hmm... What is media going to do, though?

Thomas


Steve Shelby wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thank you.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I tried using the glow plugin, and rendering was slowed down so much it&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; would take all day.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I tried out the lense flare that I already had in moray and it wouldn't&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; work. It says Povray cannot open inc file. I think maybe I'm missing&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; something. Where is the download site for lense flare?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Steve&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 3 Nov 2003 14:23:27 GMT</pubDate>
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	</item>
	<item>
		<title>[Tim Cook] Re: Tree with lights (this time for real) [8203 days 12 hours and 36 minutes ago]</title>
		<description>
&lt;pre&gt;Thomas de Groot wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I would suggest a little halo around the lights, either with the glow plugin&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; of Sylvain, or with the flare plugin(s)?&lt;/span&gt;

Or you could throw my 'haze' material around the tree and
use the lights themselves for the glows.  (Or make a second
set that interacts with media with different properties).
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 2 Nov 2003 22:21:18 GMT</pubDate>
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	</item>
	<item>
		<title>[Steve Shelby] Re: Tree with lights (this time for real) [8203 days 15 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;Thank you.
I tried using the glow plugin, and rendering was slowed down so much it
would take all day.
I tried out the lense flare that I already had in moray and it wouldn't
work. It says Povray cannot open inc file. I think maybe I'm missing
something. Where is the download site for lense flare?
Steve

&amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;inter&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nl&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote in message
news:&lt;a href=&quot;/&lt;3fa51925@news.povray.org&gt;&quot;&gt;3fa51925@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Excellent Steve! Looks very nice!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The needles have exactly that kind of reflection you would expect, perhaps&lt;/span&gt;
a
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; little plastic-like, but that is not really an issue IMO.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I would suggest a little halo around the lights, either with the glow&lt;/span&gt;
plugin
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; of Sylvain, or with the flare plugin(s)?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thomas&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Steve Shelby&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;rexnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; schreef in bericht&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; news:&lt;a href=&quot;/&lt;3fa4f8e2@news.povray.org&gt;&quot;&gt;3fa4f8e2@news.povray.org&lt;/a&gt;...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Here's the tree with lights on it. This scene has no other lights other&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; than&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; those on the tree. Any suggestions?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Steve Shelby&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 2 Nov 2003 19:02:47 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: Tree with lights (this time for real) [8203 days 20 hours and 9 minutes ago]</title>
		<description>
&lt;pre&gt;Excellent Steve! Looks very nice!
The needles have exactly that kind of reflection you would expect, perhaps a
little plastic-like, but that is not really an issue IMO.
I would suggest a little halo around the lights, either with the glow plugin
of Sylvain, or with the flare plugin(s)?

Thomas

&amp;quot;Steve Shelby&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;rexnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; schreef in bericht
news:&lt;a href=&quot;/&lt;3fa4f8e2@news.povray.org&gt;&quot;&gt;3fa4f8e2@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Here's the tree with lights on it. This scene has no other lights other&lt;/span&gt;
than
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; those on the tree. Any suggestions?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Steve Shelby&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 2 Nov 2003 14:48:05 GMT</pubDate>
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	<item>
		<title>[Steve Shelby] Tree with lights (this time for real) [8203 days 22 hours and 26 minutes ago]</title>
		<description>
&lt;pre&gt;Here's the tree with lights on it. This scene has no other lights other than
those on the tree. Any suggestions?
Steve Shelby
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 2 Nov 2003 12:30:26 GMT</pubDate>
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	</item>
	<item>
		<title>[Steve Shelby] Tree with lights [8203 days 22 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;Here's the tree with lights on it. This scene has no other lights other than
those on the tree. Any suggestions?
Steve Shelby
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 2 Nov 2003 12:07:29 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen McAvoy] Re: [Tribute] a small chinese table with toy mod... [8204 days 1 hour and 46 minutes ago]</title>
		<description>
&lt;pre&gt;On Sun, 2 Nov 2003 08:52:27 +0100, &amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;inter&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nl&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt;
wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;can do.&lt;/span&gt;
Thanks.

Regards
        Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 2 Nov 2003 09:10:28 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: [Tribute] a small chinese table with toy mod... [8204 days 3 hours and 4 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Stephen McAvoy&amp;quot; &amp;lt;McA###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; schreef in bericht
news:&lt;a href=&quot;/&lt;h315qvs9r1l561djdr0sid9e4atd9gg92g@4ax.com&gt;&quot;&gt;h315qvs9r1l561djdr0sid9e4atd9gg92g@4ax.com&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; That is nice, I would like a copy for posterity.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
can do.

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 2 Nov 2003 07:52:30 GMT</pubDate>
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	<item>
		<title>[Stephen McAvoy] Re: [Tribute] a small chinese table with toy mod... [8205 days 19 hours and 6 minutes ago]</title>
		<description>
&lt;pre&gt;On Fri, 31 Oct 2003 15:28:40 +0100, &amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;inter&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nl&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt;
wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;Shall I upload it?&lt;/span&gt;

That is nice, I would like a copy for posterity. 

Regards
        Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 31 Oct 2003 15:51:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] [Tribute] a small chinese table with toy model? [8205 days 20 hours and 26 minutes ago]</title>
		<description>
&lt;pre&gt;I think the scene is becoming quite cluttered. Nonetheless, I could not stop
myself from puting together this little scene of classical chinese lacquered
table, with a model of a medieval house as a toy on top.
Shall I upload it?
Don't hesitate to say no!!   {:-)

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 31 Oct 2003 14:31:18 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen McAvoy] Re: rotational sweep question (revised) - RotSwe... [8206 days 2 hours and 10 minutes ago]</title>
		<description>
&lt;pre&gt;I have reduced the &amp;quot;Divisions&amp;quot; so you can see the control points more clearly.


Regards
        Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 31 Oct 2003 08:47:11 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen McAvoy] Re: [Tribute] Xmas Card - XmasCard.png [8206 days 16 hours and 31 minutes ago]</title>
		<description>
&lt;pre&gt;On Thu, 30 Oct 2003 16:54:19 +0100, &amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt;
wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;Did you let the diffuse at default 0.6? with image_map pigment I'm used to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;rise it to 0.8 or even 0.9 because IMO they are gray and dull at  diffuse 0.6&lt;/span&gt;

Hmm. I did not use a finish with the image_map pigment. You are right of course,
I find diffuse 0.6 too grey. When I checked the card in the room there were
probably too many lights so the it looked white not grey. 
This is probably a good project to learn from other peoples work.

Regards
        Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 30 Oct 2003 18:26:15 GMT</pubDate>
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	</item>
	<item>
		<title>[Marc Jacquier] Re: [Tribute] Xmas Card - XmasCard.png [8206 days 19 hours and 4 minutes ago]</title>
		<description>
&lt;pre&gt;Good idea
Did you let the diffuse at default 0.6? with image_map pigment I'm used to
rise it to 0.8 or even 0.9 because IMO they are gray and dull at  diffuse
0.6
Marc
&amp;quot;Stephen McAvoy&amp;quot; &amp;lt;McA###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; a &amp;#233;crit dans le message de news:
&lt;a href=&quot;/&lt;4l92qvcjjm59pd9mm23ovdrt7an20o0o9i@4ax.com&gt;&quot;&gt;4l92qvcjjm59pd9mm23ovdrt7an20o0o9i@4ax.com&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have just uploaded a Xmas Card. The Front picture is TMWinter fron Tom&lt;/span&gt;
Melly
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; who gave me permission to modify and use it.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;         Stephen&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 30 Oct 2003 15:52:50 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen McAvoy] [Tribute] Xmas Card - XmasCard.png [8206 days 19 hours and 59 minutes ago]</title>
		<description>
&lt;pre&gt;I have just uploaded a Xmas Card. The Front picture is TMWinter fron Tom Melly
who gave me permission to modify and use it.


Regards
        Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 30 Oct 2003 14:57:48 GMT</pubDate>
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	</item>
	<item>
		<title>[Steve Shelby] Re: New, Improved Tree [8207 days 12 hours and 10 minutes ago]</title>
		<description>
&lt;pre&gt;Thank you.
Steve

&amp;quot;Txemi Jendrix&amp;quot; &amp;lt;tji###&amp;nbsp;[at]&amp;nbsp;euskalnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote in message
news:&lt;a href=&quot;/&lt;3f9ff115@news.povray.org&gt;&quot;&gt;3f9ff115@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Steve Shelby&amp;quot; escribi&amp;#243; en el mensaje news:&lt;a href=&quot;/&lt;3f9fcdd8@news.povray.org&gt;&quot;&gt;3f9fcdd8@news.povray.org&lt;/a&gt;...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Hi,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I spent most of last week making lights for the tree, then putting them&lt;/span&gt;
on
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; the tree. Then I could see just how inadequate the tree was. It was not&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; something I felt I could be proud of. So then I spent the next several&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; days&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; making a better tree. Finally, after much revision and re-starting, I&lt;/span&gt;
have
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; a&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; new tree, made entirely with Moray. I got some good lessons on using&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; reference objects and the Duplicate Dialogue.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Good job with the tree, now it looks much better than the previous&lt;/span&gt;
version.
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Bye&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Txemi Jendrix&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://www.txemijendrix.com&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 29 Oct 2003 22:47:11 GMT</pubDate>
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	</item>
	<item>
		<title>[Steve Shelby] Re: New, Improved Tree [8207 days 12 hours and 10 minutes ago]</title>
		<description>
&lt;pre&gt;Thanks.
I need some time to think about your suggestion. Let's see how it looks when
it's filled in with lights and ornaments first.
Steve

&amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote in message
news:&lt;a href=&quot;/&lt;3f9fefdf$1@news.povray.org&gt;&quot;&gt;3f9fefdf$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Great!&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; May be a bit too regular?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Is it possible to tweak it, add some randomness in branches angles,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; lengthes?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Marc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Steve Shelby&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;rexnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; a &amp;#233;crit dans le message de news:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;a href=&quot;/&lt;3f9fcdd8@news.povray.org&gt;&quot;&gt;3f9fcdd8@news.povray.org&lt;/a&gt;...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Hi,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I spent most of last week making lights for the tree, then putting them&lt;/span&gt;
on
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; the tree. Then I could see just how inadequate the tree was. It was not&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; something I felt I could be proud of. So then I spent the next several&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; days&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; making a better tree. Finally, after much revision and re-starting, I&lt;/span&gt;
have
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; a&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; new tree, made entirely with Moray. I got some good lessons on using&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; reference objects and the Duplicate Dialogue.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; BTW, I am really impressed with all of the contributions that have been&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; sent&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; in. Everything is really 1st class. :~^}&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Steve Shelby&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 29 Oct 2003 22:46:29 GMT</pubDate>
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	</item>
	<item>
		<title>[Steve Shelby] Re: New, Improved Tree [8207 days 12 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;Thanks.

&amp;quot;Stephen McAvoy&amp;quot; &amp;lt;McA###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote in message
news:&lt;a href=&quot;/&lt;d4pvpvs741u3huscj0ksr6bks9g434h67v@4ax.com&gt;&quot;&gt;d4pvpvs741u3huscj0ksr6bks9g434h67v@4ax.com&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On Wed, 29 Oct 2003 16:01:19 +0000, Stephen McAvoy &amp;lt;McA###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt;&lt;/span&gt;
wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;On Wed, 29 Oct 2003 09:25:11 -0500, &amp;quot;Steve Shelby&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;rexnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt;&lt;/span&gt;
wrote:
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;So then I spent the next several days making a better tree.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;Argg! I hope the dimensions are not too different. Please upload it and I&lt;/span&gt;
will
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;modify my Xmas Tree Fairy if it needs it:-}&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; BTW I forgot to say the new tree looks even better, nice job.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;         Stephen&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 29 Oct 2003 22:43:06 GMT</pubDate>
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	</item>
	<item>
		<title>[Steve Shelby] Re: New, Improved Tree [8207 days 12 hours and 15 minutes ago]</title>
		<description>
&lt;pre&gt;It's uploaded. It's almost exactly the same dimensions as the other tree. If
you need to, you can remove the top end on the tree.
Steve

&amp;quot;Stephen McAvoy&amp;quot; &amp;lt;McA###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote in message
news:&lt;a href=&quot;/&lt;guovpv85a12ao4pdtaqmsc9pp1e8sb3ier@4ax.com&gt;&quot;&gt;guovpv85a12ao4pdtaqmsc9pp1e8sb3ier@4ax.com&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On Wed, 29 Oct 2003 09:25:11 -0500, &amp;quot;Steve Shelby&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;rexnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt;&lt;/span&gt;
wrote:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;So then I spent the next several days making a better tree.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Argg! I hope the dimensions are not too different. Please upload it and I&lt;/span&gt;
will
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; modify my Xmas Tree Fairy if it needs it:-}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;         Stephen&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 29 Oct 2003 22:42:15 GMT</pubDate>
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	</item>
	<item>
		<title>[Txemi Jendrix] Re: New, Improved Tree [8207 days 18 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Steve Shelby&amp;quot; escribi&amp;#243; en el mensaje news:&lt;a href=&quot;/&lt;3f9fcdd8@news.povray.org&gt;&quot;&gt;3f9fcdd8@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I spent most of last week making lights for the tree, then putting them on&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the tree. Then I could see just how inadequate the tree was. It was not&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; something I felt I could be proud of. So then I spent the next several&lt;/span&gt;
days
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; making a better tree. Finally, after much revision and re-starting, I have&lt;/span&gt;
a
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; new tree, made entirely with Moray. I got some good lessons on using&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; reference objects and the Duplicate Dialogue.&lt;/span&gt;

Good job with the tree, now it looks much better than the previous version.

Bye

Txemi Jendrix
http://www.txemijendrix.com
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 29 Oct 2003 16:55:49 GMT</pubDate>
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	</item>
	<item>
		<title>[Marc Jacquier] Re: New, Improved Tree [8207 days 18 hours and 6 minutes ago]</title>
		<description>
&lt;pre&gt;Great!
May be a bit too regular?
Is it possible to tweak it, add some randomness in branches angles,
lengthes?
Marc
&amp;quot;Steve Shelby&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;rexnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; a &amp;#233;crit dans le message de news:
&lt;a href=&quot;/&lt;3f9fcdd8@news.povray.org&gt;&quot;&gt;3f9fcdd8@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hi,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I spent most of last week making lights for the tree, then putting them on&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the tree. Then I could see just how inadequate the tree was. It was not&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; something I felt I could be proud of. So then I spent the next several&lt;/span&gt;
days
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; making a better tree. Finally, after much revision and re-starting, I have&lt;/span&gt;
a
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; new tree, made entirely with Moray. I got some good lessons on using&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; reference objects and the Duplicate Dialogue.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; BTW, I am really impressed with all of the contributions that have been&lt;/span&gt;
sent
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; in. Everything is really 1st class. :~^}&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Steve Shelby&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 29 Oct 2003 16:50:39 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen McAvoy] Re: New, Improved Tree [8207 days 18 hours and 54 minutes ago]</title>
		<description>
&lt;pre&gt;On Wed, 29 Oct 2003 16:01:19 +0000, Stephen McAvoy &amp;lt;McA###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;On Wed, 29 Oct 2003 09:25:11 -0500, &amp;quot;Steve Shelby&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;rexnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;So then I spent the next several days making a better tree.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;Argg! I hope the dimensions are not too different. Please upload it and I will&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;modify my Xmas Tree Fairy if it needs it:-}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
BTW I forgot to say the new tree looks even better, nice job.

Regards
        Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 29 Oct 2003 16:03:14 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen McAvoy] Re: New, Improved Tree [8207 days 18 hours and 56 minutes ago]</title>
		<description>
&lt;pre&gt;On Wed, 29 Oct 2003 09:25:11 -0500, &amp;quot;Steve Shelby&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;rexnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;So then I spent the next several days making a better tree.&lt;/span&gt;

Argg! I hope the dimensions are not too different. Please upload it and I will
modify my Xmas Tree Fairy if it needs it:-}


Regards
        Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 29 Oct 2003 16:01:20 GMT</pubDate>
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	</item>
	<item>
		<title>[Steve Shelby] New, Improved Tree [8207 days 20 hours and 31 minutes ago]</title>
		<description>
&lt;pre&gt;Hi,
I spent most of last week making lights for the tree, then putting them on
the tree. Then I could see just how inadequate the tree was. It was not
something I felt I could be proud of. So then I spent the next several days
making a better tree. Finally, after much revision and re-starting, I have a
new tree, made entirely with Moray. I got some good lessons on using
reference objects and the Duplicate Dialogue.
BTW, I am really impressed with all of the contributions that have been sent
in. Everything is really 1st class. :~^}&amp;gt;
Steve Shelby
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 29 Oct 2003 14:25:28 GMT</pubDate>
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	<item>
		<title>[Marc Jacquier] Re: Magritte candlestick [8208 days 12 hours and 27 minutes ago]</title>
		<description>
&lt;pre&gt;Oh you did model it, lol I just finished mine.
BTW I just noticed a flaw on the mirror frame (too many spheres copies)
I correct it and uploade the file on yahoo

Marc

&amp;quot;Txemi Jendrix&amp;quot; &amp;lt;tji###&amp;nbsp;[at]&amp;nbsp;euskalnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; a &amp;#233;crit dans le message de news:
&lt;a href=&quot;/&lt;3f9ede14@news.povray.org&gt;&quot;&gt;3f9ede14@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Here it is the candlestick from the magritte picture.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Bye&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Txemi Jendrix&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://www.txemijendrix.com&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 28 Oct 2003 22:30:10 GMT</pubDate>
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	<item>
		<title>[Txemi Jendrix] Magritte candlestick [8208 days 13 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;Here it is the candlestick from the magritte picture.
Bye

Txemi Jendrix
http://www.txemijendrix.com
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 28 Oct 2003 21:22:28 GMT</pubDate>
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	<item>
		<title>[Txemi Jendrix] Re: [tribute] Mirror [8208 days 14 hours and 23 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; escribi&amp;#243; en el mensaje
news:&lt;a href=&quot;/&lt;3f9eced5@news.povray.org&gt;&quot;&gt;3f9eced5@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; What about this mirror above the fireplace?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; the frame is a csg with prism and spheres&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Is it worth uploading?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Marc&lt;/span&gt;

Nice, and yes, it's worth uploading ;-)
(at least IMHO).

Txemi Jendrix
http://www.txemijendrix.com
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 28 Oct 2003 20:33:29 GMT</pubDate>
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	<item>
		<title>[Marc Jacquier] [tribute] Mirror [8208 days 14 hours and 40 minutes ago]</title>
		<description>
&lt;pre&gt;What about this mirror above the fireplace?
the frame is a csg with prism and spheres
Is it worth uploading?
Marc
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 28 Oct 2003 20:17:25 GMT</pubDate>
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	</item>
	<item>
		<title>[Txemi Jendrix] Tribute - clock for the mantelpiece [8209 days 10 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;See same post in moray.beta.

Txemi Jendrix
http://www.txemijendrix.com
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 28 Oct 2003 00:32:40 GMT</pubDate>
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	<item>
		<title>[Lutz Kretzschmar] Re: [Tribute] Gilles Tran Bookshelves [8210 days 16 hours and 51 minutes ago]</title>
		<description>
&lt;pre&gt;Hi Steve Shelby, you recently wrote in moray.binaries:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Once Moray has written the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; .pov file, if you open it in Povray and render it there it goes much faster.&lt;/span&gt;
You're probably using a lot of memory. I would check Task Manager and
see how much memory is being used.
The communication between Moray and POV-Ray incurs a very low overhead
and I would be surprised if you noticed it for any scenes that render
slower than 5 seconds or so....

- Lutz
  email : lut###&amp;nbsp;[at]&amp;nbsp;stmuc&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com
  Web   : http://www.stmuc.com/moray
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 26 Oct 2003 18:06:14 GMT</pubDate>
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	</item>
	<item>
		<title>[Marc Jacquier] Re: [Tribute] Gilles Tran Bookshelves [8210 days 20 hours and 19 minutes ago]</title>
		<description>
&lt;pre&gt;Ooops I didn't check the zipped mdl :-/
I upload the  correct scene
Marc
&amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;inter&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nl&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; a &amp;#233;crit dans le message de news:
&lt;a href=&quot;/&lt;3f9bdb0c@news.povray.org&gt;&quot;&gt;3f9bdb0c@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Strange... when I open the scene, it is empty! Only a camera and a light.&lt;/span&gt;
No
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; InsertCode present...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thomas&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; schreef in bericht&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; news:&lt;a href=&quot;/&lt;3f9a7efb@news.povray.org&gt;&quot;&gt;3f9a7efb@news.povray.org&lt;/a&gt;...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; What do you think of these easy bookshelves&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I just called Gilles Tran's MakeLibrary.inc  with InsertCode plugin.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Marc&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 26 Oct 2003 14:38:24 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: [Tribute] Gilles Tran Bookshelves [8210 days 20 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;Strange... when I open the scene, it is empty! Only a camera and a light. No
InsertCode present...

Thomas


&amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; schreef in bericht
news:&lt;a href=&quot;/&lt;3f9a7efb@news.povray.org&gt;&quot;&gt;3f9a7efb@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; What do you think of these easy bookshelves&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I just called Gilles Tran's MakeLibrary.inc  with InsertCode plugin.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Marc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 26 Oct 2003 14:32:44 GMT</pubDate>
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	</item>
	<item>
		<title>[Marc Jacquier] Re: [Tribute] Gilles Tran Bookshelves [8211 days 2 hours and 23 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Txemi Jendrix&amp;quot; &amp;lt;tji###&amp;nbsp;[at]&amp;nbsp;euskalnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; a &amp;#233;crit dans le message de news:
&lt;a href=&quot;/&lt;3f9b4e4c@news.povray.org&gt;&quot;&gt;3f9b4e4c@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Stefan Persson&amp;quot; &amp;lt;azy###&amp;nbsp;[at]&amp;nbsp;telia&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; escribi&amp;#243; en el mensaje&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; news:&lt;a href=&quot;/&lt;3f9abba9$1@news.povray.org&gt;&quot;&gt;3f9abba9$1@news.povray.org&lt;/a&gt;...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Hehehe :)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I  don't know why. The fire place itself renders in 5 minutes here&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; (AthlonXP 1700Mhz, 512 MB DDR 333 Ram).&lt;/span&gt;

may be using arealights or point lights?

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Apart from that, and this tries to be constructive criticism,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; IMO the floor is too reflective in your image&lt;/span&gt;
I agree: it looks like epoxy glossed floor more than wax.

Marc
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 26 Oct 2003 08:34:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Marc Jacquier] Re: Tribute - Another gift [8211 days 2 hours and 28 minutes ago]</title>
		<description>
&lt;pre&gt;Lol well done
Why not a map on the table?
http://www.moraydiving.com/Moray1.jpg
or
http://www.antiquemaps.com/uk/scotland/12245.jpg

Marc

&amp;quot;Txemi Jendrix&amp;quot; &amp;lt;tji###&amp;nbsp;[at]&amp;nbsp;euskalnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; a &amp;#233;crit dans le message de news:
&lt;a href=&quot;/&lt;3f9b4b05@news.povray.org&gt;&quot;&gt;3f9b4b05@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Forgot to mention, but the blue thing is a moray ;-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Txemi Jendrix&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;  http://www.txemijendrix.com&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 26 Oct 2003 08:29:04 GMT</pubDate>
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	<item>
		<title>[Marc Jacquier] Re: Tribute - Another gift [8211 days 2 hours and 30 minutes ago]</title>
		<description>
&lt;pre&gt;Cool, i'm ok
how is the swell today?

Marc
&amp;quot;Txemi Jendrix&amp;quot; &amp;lt;tji###&amp;nbsp;[at]&amp;nbsp;euskalnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; a &amp;#233;crit dans le message de news:
&lt;a href=&quot;/&lt;3f9b4a16@news.povray.org&gt;&quot;&gt;3f9b4a16@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Well, I don't know if this is a little too much.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I've made a surf board as a gift (ribbon included),&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; it  could go behind the tree.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Well, tell me what you think.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If everyone think its OK, I'll upload it to Yahoo.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; See you&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Txemi Jendrix&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://www.txemijendrix.com&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 26 Oct 2003 08:26:36 GMT</pubDate>
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	<item>
		<title>[Thomas de Groot] Re: [Tribute] Gilles Tran Bookshelves [8211 days 3 hours and 23 minutes ago]</title>
		<description>
&lt;pre&gt;Great!!!!
(I love books...)

Thomas


&amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; schreef in bericht
news:&lt;a href=&quot;/&lt;3f9a7efb@news.povray.org&gt;&quot;&gt;3f9a7efb@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; What do you think of these easy bookshelves&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I just called Gilles Tran's MakeLibrary.inc  with InsertCode plugin.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Marc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 26 Oct 2003 07:34:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: [Tribute] a painting for on the wall [8211 days 3 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;OK. I shall upload also this version and leave it to Stefan which will be
best in the final render.

Thomas

&amp;quot;Stephen McAvoy&amp;quot; &amp;lt;McA###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; schreef in bericht
news:&lt;a href=&quot;/&lt;ij1lpv48grof48oekgj6ojn4ksf2p1qnqb@4ax.com&gt;&quot;&gt;ij1lpv48grof48oekgj6ojn4ksf2p1qnqb@4ax.com&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On Sat, 25 Oct 2003 15:33:34 +0200, &amp;quot;Thomas de Groot&amp;quot;&lt;/span&gt;
&amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;inter&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nl&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;What do you think?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I think I prefer the original. The transparency of the LH leg is better&lt;/span&gt;
but a
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; lot depends on the resolution of the final rendering of the tribute.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;         Stephen&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 26 Oct 2003 07:32:37 GMT</pubDate>
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	</item>
	<item>
		<title>[Txemi Jendrix] Re: [Tribute] Gilles Tran Bookshelves [8211 days 6 hours and 25 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Stefan Persson&amp;quot; &amp;lt;azy###&amp;nbsp;[at]&amp;nbsp;telia&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; escribi&amp;#243; en el mensaje
news:&lt;a href=&quot;/&lt;3f9abba9$1@news.povray.org&gt;&quot;&gt;3f9abba9$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hehehe :)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Well, I kind of assumed that it was my responsibility to render the scene.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I can tell you that when I added the fire place it took something like&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 6 hrs more to render &amp;quot;our room&amp;quot;.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; That's on a P4 2,667 GHz with 512 MiB DDR 333 RAM.&lt;/span&gt;

I  don't know why. The fire place itself renders in 5 minutes here
(AthlonXP 1700Mhz, 512 MB DDR 333 Ram).

Apart from that, and this tries to be constructive criticism,
IMO the floor is too reflective in your image
(i don't know if it is related with the render time),
and the separations between the planks that make the parkett
are not visible.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I will look into it later. Right now I'm adding the new objects to the&lt;/span&gt;
scene
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and I will render it over night.&lt;/span&gt;

Waiting to see the next version.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; /Stefan&lt;/span&gt;

Txemi Jendrix
http://www.txemijendrix.com
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 26 Oct 2003 04:32:12 GMT</pubDate>
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	<item>
		<title>[Txemi Jendrix] Re: Tribute - Another gift [8211 days 6 hours and 39 minutes ago]</title>
		<description>
&lt;pre&gt;Forgot to mention, but the blue thing is a moray ;-)

Txemi Jendrix
 http://www.txemijendrix.com
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 26 Oct 2003 04:18:13 GMT</pubDate>
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	</item>
	<item>
		<title>[Txemi Jendrix] Tribute - Another gift [8211 days 6 hours and 43 minutes ago]</title>
		<description>
&lt;pre&gt;Well, I don't know if this is a little too much.
I've made a surf board as a gift (ribbon included),
it  could go behind the tree.
Well, tell me what you think.
If everyone think its OK, I'll upload it to Yahoo.
See you

Txemi Jendrix
http://www.txemijendrix.com
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 26 Oct 2003 04:14:14 GMT</pubDate>
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	</item>
	<item>
		<title>[Steve Shelby] Re: [Tribute] Gilles Tran Bookshelves [8211 days 7 hours and 18 minutes ago]</title>
		<description>
&lt;pre&gt;Stefan,
You might find this useful. I've found that scenes render much faster when
using povray directly than they do using Moray. Once Moray has written the
.pov file, if you open it in Povray and render it there it goes much faster.
Steve Shelby

&amp;quot;Stefan Persson&amp;quot; &amp;lt;azy###&amp;nbsp;[at]&amp;nbsp;telia&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote in message
news:&lt;a href=&quot;/&lt;3f9abba9$1@news.povray.org&gt;&quot;&gt;3f9abba9$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hehehe :)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Well, I kind of assumed that it was my responsibility to render the scene.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I can tell you that when I added the fire place it took something like&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 6 hrs more to render &amp;quot;our room&amp;quot;.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; That's on a P4 2,667 GHz with 512 MiB DDR 333 RAM.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I will look into it later. Right now I'm adding the new objects to the&lt;/span&gt;
scene
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; and I will render it over night.&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 26 Oct 2003 03:39:14 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen McAvoy] Re: [Tribute] Gilles Tran Bookshelves [8211 days 14 hours and 11 minutes ago]</title>
		<description>
&lt;pre&gt;On Sat, 25 Oct 2003 22:13:53 +0200, &amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt;
wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;Well actually I did :p but that's very new for me ( aren't we drifting&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;slightly OT? ;)&lt;/span&gt;

Yes :-}


Regards
        Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 25 Oct 2003 20:46:03 GMT</pubDate>
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	<item>
		<title>[Marc Jacquier] Re: [Tribute] Gilles Tran Bookshelves [8211 days 14 hours and 45 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Stephen McAvoy&amp;quot; &amp;lt;McA###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; a &amp;#233;crit dans le message de news:
&lt;a href=&quot;/&lt;38klpv0gt1sgsnqpu3eg9u932krbebdk06@4ax.com&gt;&quot;&gt;38klpv0gt1sgsnqpu3eg9u932krbebdk06@4ax.com&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On Sat, 25 Oct 2003 20:33:52 +0200, &amp;quot;Marc Jacquier&amp;quot;&lt;/span&gt;
&amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt; Of course, isn't it obvious :-}&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;Err I'm still learning English you know :p&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Sorry I thought (don't know why) that you had been reading the thread in&lt;/span&gt;
off
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; topic&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Is Bill banned or what?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The relevant part is when Marc Champagne replies to Tom Melly On 23 Oct&lt;/span&gt;
2003
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 22:55:22 -0400, after he said &amp;quot;Tell me about it.&lt;/span&gt;
Well actually I did :p but that's very new for me ( aren't we drifting
slightly OT? ;)
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; OoOps! false friend (is it correct?)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; No, a false friend means simply someone who appears to be a friend, but is&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; actually an enemy.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Or so I thought until I found this.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; False friends are pairs of words in two languages that look or sound&lt;/span&gt;
similar but
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; differ in meaning. Such words can cause difficulty for students learning a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; foreign language because the students are likely to misidentify the words&lt;/span&gt;
based
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; on knowledge of their native language.&lt;/span&gt;
Exactly :-D
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hmm thank&lt;/span&gt;

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;         Stephen&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 25 Oct 2003 20:12:23 GMT</pubDate>
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		<title>[Stephen McAvoy] Re: [Tribute] Gilles Tran Bookshelves [8211 days 15 hours and 19 minutes ago]</title>
		<description>
&lt;pre&gt;On Sat, 25 Oct 2003 20:33:52 +0200, &amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt;
wrote:

&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt; Of course, isn't it obvious :-}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;Err I'm still learning English you know :p&lt;/span&gt;

Sorry I thought (don't know why) that you had been reading the thread in off
topic 
Is Bill banned or what?
The relevant part is when Marc Champagne replies to Tom Melly On 23 Oct 2003
22:55:22 -0400, after he said &amp;quot;Tell me about it.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; OoOps! false friend (is it correct?)&lt;/span&gt;

No, a false friend means simply someone who appears to be a friend, but is
actually an enemy.
Or so I thought until I found this.
False friends are pairs of words in two languages that look or sound similar but
differ in meaning. Such words can cause difficulty for students learning a
foreign language because the students are likely to misidentify the words based
on knowledge of their native language.

Hmm thank you.

Regards
        Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 25 Oct 2003 19:38:15 GMT</pubDate>
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	</item>
	<item>
		<title>[Marc Jacquier] Re: [Tribute] Gilles Tran Bookshelves [8211 days 16 hours and 25 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Stephen McAvoy&amp;quot; &amp;lt;McA###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; a &amp;#233;crit dans le message de news:
&lt;a href=&quot;/&lt;ubflpv89g1bpno96a7li3acb9oe2hjcvk0@4ax.com&gt;&quot;&gt;ubflpv89g1bpno96a7li3acb9oe2hjcvk0@4ax.com&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Oh! Dear :-}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Proposition - An offer of a private bargain, especially a request for&lt;/span&gt;
sexual
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; relations.&lt;/span&gt;
OoOps! false friend (is it correct?)

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; But I know what you mean. &amp;quot;Proposals&amp;quot;&lt;/span&gt;
Yessss that is!
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;LOL you mean DON'T tell me about it I guess ;-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Of course, isn't it obvious :-}&lt;/span&gt;
Err I'm still learning English you know :p

Marc
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 25 Oct 2003 18:32:22 GMT</pubDate>
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	<item>
		<title>[Stephen McAvoy] Re: [Tribute] Gilles Tran Bookshelves [8211 days 16 hours and 37 minutes ago]</title>
		<description>
&lt;pre&gt;On Sat, 25 Oct 2003 20:05:27 +0200, &amp;quot;Stefan Persson&amp;quot; &amp;lt;azy###&amp;nbsp;[at]&amp;nbsp;telia&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;Well, I kind of assumed that it was my responsibility to render the scene.&lt;/span&gt;

A volunteer is worth ten pressed men.

Regards
        Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 25 Oct 2003 18:20:15 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen McAvoy] Re: [Tribute] Gilles Tran Bookshelves [8211 days 16 hours and 39 minutes ago]</title>
		<description>
&lt;pre&gt;On Sat, 25 Oct 2003 19:06:01 +0200, &amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt;
wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;Don't worry for that, I'm open, I just make propositions :c)&lt;/span&gt;

Oh! Dear :-}
Proposition - An offer of a private bargain, especially a request for sexual
relations.
But I know what you mean. &amp;quot;Proposals&amp;quot;

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;LOL you mean DON'T tell me about it I guess ;-)&lt;/span&gt;

Of course, isn't it obvious :-}

Regards
        Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 25 Oct 2003 18:17:28 GMT</pubDate>
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		<title>[Stefan Persson] Re: [Tribute] Gilles Tran Bookshelves [8211 days 16 hours and 50 minutes ago]</title>
		<description>
&lt;pre&gt;Hehehe :)

Well, I kind of assumed that it was my responsibility to render the scene.
I can tell you that when I added the fire place it took something like
6 hrs more to render &amp;quot;our room&amp;quot;.
That's on a P4 2,667 GHz with 512 MiB DDR 333 RAM.

I will look into it later. Right now I'm adding the new objects to the scene
and I will render it over night.

/Stefan


&amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote in message
news:&lt;a href=&quot;/&lt;3f9aad20@news.povray.org&gt;&quot;&gt;3f9aad20@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Stephen McAvoy&amp;quot; &amp;lt;McA###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; a &amp;#233;crit dans le message de news:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;a href=&quot;/&lt;5h8lpv8408f18cpg1h0fdqn2qgsiuujf7i@4ax.com&gt;&quot;&gt;5h8lpv8408f18cpg1h0fdqn2qgsiuujf7i@4ax.com&lt;/a&gt;...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Don't get me wrong, they look good.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Don't worry for that, I'm open, I just make propositions :c)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;I'm just concerned about rendering time and&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; memory. Maybe because I use a 1.6 GHz m/c with 512 Megs of memory.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If I can help with my TB 1GHz  384MB :p&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;As for a&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; cluttered house. Tell me about it :-}}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; LOL you mean DON'T tell me about it I guess ;-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Marc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 25 Oct 2003 18:06:33 GMT</pubDate>
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	</item>
	<item>
		<title>[Marc Jacquier] Re: [Tribute] Gilles Tran Bookshelves [8211 days 17 hours and 52 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Stephen McAvoy&amp;quot; &amp;lt;McA###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; a &amp;#233;crit dans le message de news:
&lt;a href=&quot;/&lt;5h8lpv8408f18cpg1h0fdqn2qgsiuujf7i@4ax.com&gt;&quot;&gt;5h8lpv8408f18cpg1h0fdqn2qgsiuujf7i@4ax.com&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Don't get me wrong, they look good.&lt;/span&gt;
Don't worry for that, I'm open, I just make propositions :c)
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;I'm just concerned about rendering time and&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; memory. Maybe because I use a 1.6 GHz m/c with 512 Megs of memory.&lt;/span&gt;
If I can help with my TB 1GHz  384MB :p

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;As for a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; cluttered house. Tell me about it :-}}&lt;/span&gt;
LOL you mean DON'T tell me about it I guess ;-)

Marc
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 25 Oct 2003 17:04:32 GMT</pubDate>
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	<item>
		<title>[Stephen McAvoy] Re: [Tribute] Gilles Tran Bookshelves [8211 days 18 hours and 39 minutes ago]</title>
		<description>
&lt;pre&gt;On Sat, 25 Oct 2003 17:00:21 +0200, &amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt;
wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;Oh yes I was remembering Christmas at my grand-parents who gathered a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;lifefull of furnitures, paints, objects and whose room were really cluttered&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;:)&lt;/span&gt;

Don't get me wrong, they look good. I'm just concerned about rendering time and
memory. Maybe because I use a 1.6 GHz m/c with 512 Megs of memory. As for a
cluttered house. Tell me about it :-}}
Looks homely (Brit usage)

Regards
        Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 25 Oct 2003 16:17:58 GMT</pubDate>
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	</item>
	<item>
		<title>[Marc Jacquier] Re: [Tribute] Gilles Tran Bookshelves [8211 days 19 hours and 58 minutes ago]</title>
		<description>
&lt;pre&gt;Oh yes I was remembering Christmas at my grand-parents who gathered a
lifefull of furnitures, paints, objects and whose room were really cluttered
:)
Now it could be seen  only in the mirror above the fireplace.

Marc
&amp;quot;Stephen McAvoy&amp;quot; &amp;lt;McA###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; a &amp;#233;crit dans le message de news:
&lt;a href=&quot;/&lt;as1lpvghvtnl4d2bkdf0rb1o1sdjk8f28r@4ax.com&gt;&quot;&gt;as1lpvghvtnl4d2bkdf0rb1o1sdjk8f28r@4ax.com&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On Sat, 25 Oct 2003 15:49:07 +0200, &amp;quot;Marc Jacquier&amp;quot;&lt;/span&gt;
&amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;What do you think of these easy bookshelves&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; That InsertCode plugin is really handy. The library looks nice and will&lt;/span&gt;
make a
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; good backdrop as long as the final room does not look too cluttered (IMO).&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;         Stephen&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 25 Oct 2003 14:58:51 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen McAvoy] Re: [Tribute] Gilles Tran Bookshelves [8211 days 20 hours and 33 minutes ago]</title>
		<description>
&lt;pre&gt;On Sat, 25 Oct 2003 15:49:07 +0200, &amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt;
wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;What do you think of these easy bookshelves&lt;/span&gt;

That InsertCode plugin is really handy. The library looks nice and will make a
good backdrop as long as the final room does not look too cluttered (IMO).
Regards
        Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 25 Oct 2003 14:24:17 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen McAvoy] Re: [Tribute] a painting for on the wall [8211 days 20 hours and 37 minutes ago]</title>
		<description>
&lt;pre&gt;On Sat, 25 Oct 2003 15:33:34 +0200, &amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;inter&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nl&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt;
wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;What do you think?&lt;/span&gt;

I think I prefer the original. The transparency of the LH leg is better but a
lot depends on the resolution of the final rendering of the tribute.

Regards
        Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 25 Oct 2003 14:19:44 GMT</pubDate>
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	</item>
	<item>
		<title>[Marc Jacquier] Re: [Tribute] a spider ornament [8211 days 20 hours and 59 minutes ago]</title>
		<description>
&lt;pre&gt;EEEEEEEKK!!!! =8cO
:-)
Marc
&amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;inter&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nl&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; a &amp;#233;crit dans le message de news:
&lt;a href=&quot;/&lt;3f9a7df0@news.povray.org&gt;&quot;&gt;3f9a7df0@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This is an ornament for in the tree.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; As we are near Halloween....  ;-}&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thomas&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 25 Oct 2003 13:57:47 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] [Tribute] a spider ornament [8211 days 21 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;This is an ornament for in the tree.
As we are near Halloween....  ;-}

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 25 Oct 2003 13:43:12 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] [Tribute] a spider ornament [8211 days 21 hours and 16 minutes ago]</title>
		<description>
&lt;pre&gt;I posted a little ornament for in the tree.
As we are close to Halloween..... ;-}

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 25 Oct 2003 13:41:19 GMT</pubDate>
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	</item>
	<item>
		<title>[Marc Jacquier] Re: [Tribute] a painting for on the wall [8211 days 21 hours and 17 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;inter&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nl&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; a &amp;#233;crit dans le message de news:
&lt;a href=&quot;/&lt;3f9a7c37@news.povray.org&gt;&quot;&gt;3f9a7c37@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I made different versions of the painting. This is the one I am most&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; satisfied with.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; What do you think?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
I vote for this one :)
Marc
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 25 Oct 2003 13:40:18 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: [Tribute] a painting for on the wall [8211 days 21 hours and 21 minutes ago]</title>
		<description>
&lt;pre&gt;I made different versions of the painting. This is the one I am most
satisfied with.
What do you think?

Thomas


&amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; schreef in bericht
news:&lt;a href=&quot;/&lt;3f9a482e@news.povray.org&gt;&quot;&gt;3f9a482e@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Nice :-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Don't you think a dark or gray background (for the &amp;quot;M&amp;quot; )should fit better&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; with a calssical indoor?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I thought of a mirror above the fireplace.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'll try it (the frame is the tricky part of course)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Marc&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 25 Oct 2003 13:35:51 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: [Tribute] a painting for on the wall [8211 days 23 hours and 26 minutes ago]</title>
		<description>
&lt;pre&gt;Hmm.... yes, that is worth a try. I shall see what I can do...
The mirror: Yes!!! I had exactly the same idea! It would reflect the hidden
part of the room, which we can fill in also!!
About the frame of the mirror: a heightfield would work well I guess.

Thomas


&amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; schreef in bericht
news:&lt;a href=&quot;/&lt;3f9a482e@news.povray.org&gt;&quot;&gt;3f9a482e@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Nice :-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Don't you think a dark or gray background (for the &amp;quot;M&amp;quot; )should fit better&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; with a calssical indoor?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I thought of a mirror above the fireplace.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'll try it (the frame is the tricky part of course)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Marc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;inter&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nl&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; a &amp;#233;crit dans le message de&lt;/span&gt;
news:
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;a href=&quot;/&lt;3f9a44d2@news.povray.org&gt;&quot;&gt;3f9a44d2@news.povray.org&lt;/a&gt;...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I thought that a painting on the wall would be nice...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Thomas&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 25 Oct 2003 11:31:15 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen McAvoy] Re: [Tribute] ... and a couple of little statues [8212 days and 36 minutes ago]</title>
		<description>
&lt;pre&gt;On Sat, 25 Oct 2003 11:40:47 +0200, &amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;inter&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nl&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt;
wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;... also uploaded to the group, a couple of little statues for on the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;mantlepiece or the table?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

Early Henry Moore -ish nice.

Regards
        Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 25 Oct 2003 10:20:32 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen McAvoy] Re: [Tribute] a painting for on the wall [8212 days and 38 minutes ago]</title>
		<description>
&lt;pre&gt;On Sat, 25 Oct 2003 11:37:53 +0200, &amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;inter&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nl&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt;
wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;I thought that a painting on the wall would be nice...&lt;/span&gt;

I like that!

Regards
        Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 25 Oct 2003 10:18:46 GMT</pubDate>
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	</item>
	<item>
		<title>[Marc Jacquier] Re: [Tribute] ... and a couple of little statues [8212 days and 53 minutes ago]</title>
		<description>
&lt;pre&gt;on a bookshelf?
Marc
&amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;inter&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nl&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; a &amp;#233;crit dans le message de news:
&lt;a href=&quot;/&lt;3f9a4589@news.povray.org&gt;&quot;&gt;3f9a4589@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ... also uploaded to the group, a couple of little statues for on the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; mantlepiece or the table?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thomas&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 25 Oct 2003 10:03:29 GMT</pubDate>
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	</item>
	<item>
		<title>[Marc Jacquier] Re: [Tribute] a painting for on the wall [8212 days 1 hour and 3 minutes ago]</title>
		<description>
&lt;pre&gt;Nice :-)
Don't you think a dark or gray background (for the &amp;quot;M&amp;quot; )should fit better
with a calssical indoor?
I thought of a mirror above the fireplace.
I'll try it (the frame is the tricky part of course)
Marc

&amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;inter&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nl&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; a &amp;#233;crit dans le message de news:
&lt;a href=&quot;/&lt;3f9a44d2@news.povray.org&gt;&quot;&gt;3f9a44d2@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I thought that a painting on the wall would be nice...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thomas&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 25 Oct 2003 09:53:50 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] [Tribute] ... and a couple of little statues [8212 days 1 hour and 14 minutes ago]</title>
		<description>
&lt;pre&gt;... also uploaded to the group, a couple of little statues for on the
mantlepiece or the table?

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 25 Oct 2003 09:42:33 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] [Tribute] a painting for on the wall [8212 days 1 hour and 17 minutes ago]</title>
		<description>
&lt;pre&gt;I thought that a painting on the wall would be nice...

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 25 Oct 2003 09:39:30 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] [Tribute] Gift box with manniquins [8212 days 3 hours and 19 minutes ago]</title>
		<description>
&lt;pre&gt;This is a view of an opened gift box with manniquins peeping out...
uploaded to the group, by the way.

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 25 Oct 2003 07:38:00 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: Morayicon ornament: Duplicate plugin!!!!! [8212 days 3 hours and 24 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;inter&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nl&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; schreef in bericht
news:&lt;a href=&quot;/&lt;3f9a25ba@news.povray.org&gt;&quot;&gt;3f9a25ba@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Stefan,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; There is, you know, a plugin doing just that, called dublicate2 (sic). I&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; attach it with this mail.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thomas&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

What I forgot to tell you, is that once installed, the plugin does not
appear at the same place as all the other plugins, but under 'Plugins' on
the menu bar of Moray at the top.

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 25 Oct 2003 07:32:40 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: Morayicon ornament: Duplicate plugin!!!!! [8212 days 3 hours and 30 minutes ago]</title>
		<description>
&lt;pre&gt;Stefan,
There is, you know, a plugin doing just that, called dublicate2 (sic). I
attach it with this mail.

Thomas


&amp;quot;Stefan Persson&amp;quot; &amp;lt;azy###&amp;nbsp;[at]&amp;nbsp;telia&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; schreef in bericht
news:&lt;a href=&quot;/&lt;3f943b1f$1@news.povray.org&gt;&quot;&gt;3f943b1f$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yes, you're right.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; What I would like to see in that dialogue is &amp;quot;randomize&amp;quot; with seed, max&lt;/span&gt;
and
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; min values.. ;)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; /Stefan&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Steve Shelby&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;rexnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote in message&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; news:&lt;a href=&quot;/&lt;3f942767$1@news.povray.org&gt;&quot;&gt;3f942767$1@news.povray.org&lt;/a&gt;...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; &amp;quot;Stefan Persson&amp;quot; &amp;lt;azy###&amp;nbsp;[at]&amp;nbsp;telia&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote in message&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; news:&lt;a href=&quot;/&lt;3f93e898$1@news.povray.org&gt;&quot;&gt;3f93e898$1@news.povray.org&lt;/a&gt;...&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Better :)&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Uploaded?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Done.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; I haven't figured out a neat way to place the ornaments on the&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; tree yet.. perhaps manyally is the only way.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Probably, although the duplicate dialogue box might be worth a try.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Steve&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 25 Oct 2003 07:26:50 GMT</pubDate>
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	</item>
	<item>
		<title>[Steve Shelby] Re: Signature ornaments and hooks [8213 days 20 hours and 33 minutes ago]</title>
		<description>
&lt;pre&gt;You're welcome. That looks very good. I'd like to say it looks better than
mine, but I don't know what you started with. ;~^}&amp;gt;
Steve

&amp;quot;Txemi Jendrix&amp;quot; &amp;lt;tji###&amp;nbsp;[at]&amp;nbsp;euskalnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote in message
news:&lt;a href=&quot;/&lt;3f973413@news.povray.org&gt;&quot;&gt;3f973413@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This is my try with the signature ornament.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; In this one, the tga file is 600x600 rather than&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 200x200 like yours.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I suppose it's OK.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Anyway, thanks for the lesson Steve, nice trick.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; See you.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Txemi Jendrix&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://www.txemijendrix.com&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 23 Oct 2003 14:23:38 GMT</pubDate>
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	</item>
	<item>
		<title>[Txemi Jendrix] Re: Signature ornaments and hooks [8214 days 9 hours and 6 minutes ago]</title>
		<description>
&lt;pre&gt;This is my try with the signature ornament.
In this one, the tga file is 600x600 rather than
200x200 like yours.
I suppose it's OK.
Anyway, thanks for the lesson Steve, nice trick.
See you.

Txemi Jendrix
http://www.txemijendrix.com
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 23 Oct 2003 01:51:15 GMT</pubDate>
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	</item>
	<item>
		<title>[Marc Jacquier] Re: mesh xmas packs (crashes) 545ko [8215 days 3 hours and 23 minutes ago]</title>
		<description>
&lt;pre&gt;Well,
I'll try to make it again
a cube &amp;gt;convert to mesh &amp;gt; subdivide 4&amp;gt;convert to mesh&amp;gt;edit
I'll try to determine when it corrupts.
Marc
&amp;quot;Lutz Kretzschmar&amp;quot; &amp;lt;lut###&amp;nbsp;[at]&amp;nbsp;stmuc&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; a &amp;#233;crit dans le message de news:
&lt;a href=&quot;/&lt;i66cpvs5e7i1ht26qvhbk28ulanu577ocu@4ax.com&gt;&quot;&gt;i66cpvs5e7i1ht26qvhbk28ulanu577ocu@4ax.com&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Unfortunately it doesn't crash for me.... neither pack2 nor pack3...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 22 Oct 2003 07:34:11 GMT</pubDate>
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	</item>
	<item>
		<title>[Lutz Kretzschmar] Re: mesh xmas packs (crashes) 545ko [8215 days 5 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;Hi Marc Jacquier, you recently wrote in moray.binaries:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; When I open it from menu open scene, merge scene or merge object, moray&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; crashes.(see debug message)&lt;/span&gt;
Unfortunately it doesn't crash for me.... neither pack2 nor pack3...

- Lutz
  email : lut###&amp;nbsp;[at]&amp;nbsp;stmuc&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com
  Web   : http://www.stmuc.com/moray
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 22 Oct 2003 05:43:17 GMT</pubDate>
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	</item>
	<item>
		<title>[Stefan Persson] Re: Christmas tree tk 3 [8215 days 13 hours and 8 minutes ago]</title>
		<description>
&lt;pre&gt;LOL! I will put that on the table. A nice touch. :)

/Stefan

&amp;quot;StephenS&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;echelon&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;ca&amp;gt; wrote in message
news:&lt;a href=&quot;/&lt;3f9522cb@news.povray.org&gt;&quot;&gt;3f9522cb@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Look in moray.beta&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; /Stefan&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; ...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Looks nice :-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I think the CoffeeCup from the Moray distribution would look good on the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; table.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Stephen&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 21 Oct 2003 21:49:15 GMT</pubDate>
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	<item>
		<title>[StephenS] Re: Christmas tree tk 3 [8215 days 22 hours and 44 minutes ago]</title>
		<description>
&lt;pre&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Look in moray.beta&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; /Stefan&lt;/span&gt;
...

Looks nice :-)
I think the CoffeeCup from the Moray distribution would look good on the
table.

Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 21 Oct 2003 12:12:59 GMT</pubDate>
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	<item>
		<title>[Kman] Re: Xmas candles new version [8216 days 9 hours and 22 minutes ago]</title>
		<description>
&lt;pre&gt;Sweet image, man!

-Kman

&amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote in message
news:&lt;a href=&quot;/&lt;3f8fb899@news.povray.org&gt;&quot;&gt;3f8fb899@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I improved flames medias and added a halo.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; lights are points, not area to not slow down render time.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Candlesticks are blackholes for the render: when a rendering line gets&lt;/span&gt;
into
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; one, it takes forever to get out&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Marc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 21 Oct 2003 01:34:48 GMT</pubDate>
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	</item>
	<item>
		<title>[Stefan Persson] Re: Morayicon ornament [8216 days 15 hours and 12 minutes ago]</title>
		<description>
&lt;pre&gt;Yes, you're right.
What I would like to see in that dialogue is &amp;quot;randomize&amp;quot; with seed, max and
min values.. ;)

/Stefan

&amp;quot;Steve Shelby&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;rexnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote in message
news:&lt;a href=&quot;/&lt;3f942767$1@news.povray.org&gt;&quot;&gt;3f942767$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Stefan Persson&amp;quot; &amp;lt;azy###&amp;nbsp;[at]&amp;nbsp;telia&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote in message&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; news:&lt;a href=&quot;/&lt;3f93e898$1@news.povray.org&gt;&quot;&gt;3f93e898$1@news.povray.org&lt;/a&gt;...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Better :)&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Uploaded?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Done.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I haven't figured out a neat way to place the ornaments on the&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; tree yet.. perhaps manyally is the only way.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Probably, although the duplicate dialogue box might be worth a try.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Steve&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 20 Oct 2003 19:44:31 GMT</pubDate>
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	</item>
	<item>
		<title>[Marc Jacquier] Re: mesh xmas packs (crashes) 545ko [8216 days 15 hours and 51 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Steve Shelby&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;rexnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; a &amp;#233;crit dans le message de news:
&lt;a href=&quot;/&lt;3f94247c$1@news.povray.org&gt;&quot;&gt;3f94247c$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Marc,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It doesn't crash on my computer. I tried it several ways, opening the&lt;/span&gt;
files
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; from the menu, merging scene, merging object. The only glitch was that&lt;/span&gt;
cube
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 1 and cube 2 needed to have material assigned to them.&lt;/span&gt;
Ooops
I was sure I had removed them, they were just to test with a CSG in the
scene as the crash seemed to happen during CSG evaluation.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; When I installed the new moray 3.5, I installed it over what was allready&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; there. I have windows XP with a P4 2GH, 256mb ram laptop.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Steve Shelby&lt;/span&gt;
I uninstalled  RC then installed final release in its own folder
WinMe Athlon TB 1GHz 384 MB ram

Marc
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 20 Oct 2003 19:06:20 GMT</pubDate>
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	</item>
	<item>
		<title>[Steve Shelby] Re: Morayicon ornament [8216 days 16 hours and 37 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Stefan Persson&amp;quot; &amp;lt;azy###&amp;nbsp;[at]&amp;nbsp;telia&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote in message
news:&lt;a href=&quot;/&lt;3f93e898$1@news.povray.org&gt;&quot;&gt;3f93e898$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Better :)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Uploaded?&lt;/span&gt;

Done.
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I haven't figured out a neat way to place the ornaments on the&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; tree yet.. perhaps manyally is the only way.&lt;/span&gt;

Probably, although the duplicate dialogue box might be worth a try.

Steve
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 20 Oct 2003 18:20:23 GMT</pubDate>
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	</item>
	<item>
		<title>[Steve Shelby] Re: mesh xmas packs (crashes) 545ko [8216 days 16 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;Marc,
It doesn't crash on my computer. I tried it several ways, opening the files
from the menu, merging scene, merging object. The only glitch was that cube
1 and cube 2 needed to have material assigned to them.
When I installed the new moray 3.5, I installed it over what was allready
there. I have windows XP with a P4 2GH, 256mb ram laptop.
Steve Shelby

&amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote in message
news:&lt;a href=&quot;/&lt;3f93baeb@news.povray.org&gt;&quot;&gt;3f93baeb@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; here is the guilty file.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; When I open it from menu open scene, merge scene or merge object, moray&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; crashes.(see debug message)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If I drop and drag it on Moray, it opens.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; What happens?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Marc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 20 Oct 2003 18:07:56 GMT</pubDate>
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	</item>
	<item>
		<title>[Kman] Re: &quot;Simulated&quot; spotlights question [8216 days 17 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;The image flowerfan2_before.png is before caustics was turned on in my
&amp;quot;lense&amp;quot; material

The image flowerfan2_after.png is after, with a setting of 0.5.

Thot this might be of some interest to those trying to get an &amp;quot;uneven&amp;quot;
lighting effect in their images.

-Kman
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 20 Oct 2003 17:22:30 GMT</pubDate>
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	</item>
	<item>
		<title>[Stefan Persson] Re: Morayicon ornament [8216 days 21 hours and 5 minutes ago]</title>
		<description>
&lt;pre&gt;Better :)
Uploaded?

I haven't figured out a neat way to place the ornaments on the
tree yet.. perhaps manyally is the only way.

/Stefan

&amp;quot;Steve Shelby&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;rexnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; wrote in message
news:&lt;a href=&quot;/&lt;3f93e2f8@news.povray.org&gt;&quot;&gt;3f93e2f8@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I tweaked the finish on this. Any better?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 20 Oct 2003 13:52:24 GMT</pubDate>
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	</item>
	<item>
		<title>[Steve Shelby] Morayicon ornament [8216 days 21 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;I tweaked the finish on this. Any better?
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 20 Oct 2003 13:28:24 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen McAvoy] Re: Music Box Gift - box03a.png [8216 days 23 hours and 20 minutes ago]</title>
		<description>
&lt;pre&gt;On Mon, 20 Oct 2003 13:26:54 +0200, &amp;quot;Stefan Persson&amp;quot; &amp;lt;azy###&amp;nbsp;[at]&amp;nbsp;telia&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;I guess you could just have her spinning, no?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;Just rotating the mesh.&lt;/span&gt;

Yes!
There is a Group called Dancer. It should be set up to rotate correctly through
the Z axis. But as I said in the Yahoo messages The textures of the box jitter.
BTW To save on size I reduced the UDO to a bounding box, this does not help when
playing with it.
If anyone wants the full mdl I could post it some where.
 

Regards
        Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 20 Oct 2003 11:36:34 GMT</pubDate>
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	</item>
	<item>
		<title>[Stefan Persson] Re: Music Box Gift - box03a.png [8216 days 23 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;I guess you could just have her spinning, no?
Just rotating the mesh.

/Stefan

&amp;quot;Stephen McAvoy&amp;quot; &amp;lt;McA###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; wrote in message
news:&lt;a href=&quot;/&lt;sfh7pv4q9s0ea6fns15927tptbm95rtn2j@4ax.com&gt;&quot;&gt;sfh7pv4q9s0ea6fns15927tptbm95rtn2j@4ax.com&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; On Mon, 20 Oct 2003 12:43:53 +0200, &amp;quot;Marc Jacquier&amp;quot;&lt;/span&gt;
&amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; wrote:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;I guess the dancer is responsible of the size of the file but it is&lt;/span&gt;
worth.
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Yes It is a poser model, I cut the size down as much as I could so close&lt;/span&gt;
ups
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; might be a bit iffy.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I originally thought of doing an animation where she dances on the plinth&lt;/span&gt;
but
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; that would have involved a CD worth of mesh files :-{&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;         Stephen&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 20 Oct 2003 11:27:37 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen McAvoy] Re: Music Box Gift - box03a.png [8216 days 23 hours and 32 minutes ago]</title>
		<description>
&lt;pre&gt;On Mon, 20 Oct 2003 12:43:53 +0200, &amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt;
wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;I guess the dancer is responsible of the size of the file but it is worth.&lt;/span&gt;

Yes It is a poser model, I cut the size down as much as I could so close ups
might be a bit iffy.
I originally thought of doing an animation where she dances on the plinth but
that would have involved a CD worth of mesh files :-{


Regards
        Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 20 Oct 2003 11:24:58 GMT</pubDate>
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	</item>
	<item>
		<title>[Stefan Persson] Re: mesh xmas packs (crashes) 545ko [8217 days and 10 minutes ago]</title>
		<description>
&lt;pre&gt;Strangely enough, this happens to me too when I try to open them in
the Official Moray 3.5. When I use the RC it loads fine.

/Stefan

&amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote in message
news:&lt;a href=&quot;/&lt;3f93baeb@news.povray.org&gt;&quot;&gt;3f93baeb@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; here is the guilty file.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; When I open it from menu open scene, merge scene or merge object, moray&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; crashes.(see debug message)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If I drop and drag it on Moray, it opens.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; What happens?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Marc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 20 Oct 2003 10:47:13 GMT</pubDate>
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	</item>
	<item>
		<title>[Marc Jacquier] Re: Music Box Gift - box03a.png [8217 days and 14 minutes ago]</title>
		<description>
&lt;pre&gt;Wow
I guess the dancer is responsible of the size of the file but it is worth.

Marc
&amp;quot;Stephen McAvoy&amp;quot; &amp;lt;McA###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; a &amp;#233;crit dans le message de news:
&lt;a href=&quot;/&lt;h9e7pvc7qa3v93dcdmhbqr1hfg8jsvjni0@4ax.com&gt;&quot;&gt;h9e7pvc7qa3v93dcdmhbqr1hfg8jsvjni0@4ax.com&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have uploaded a gift to the Yahoo site. It  is a bit big to upload here&lt;/span&gt;
(1.6
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Megs). If I have missed anything out or if there are any problems, please&lt;/span&gt;
let me
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; know.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Regards&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;         Stephen&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 20 Oct 2003 10:42:26 GMT</pubDate>
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	<item>
		<title>[Marc Jacquier] mesh xmas packs (crashes) 545ko [8217 days and 19 minutes ago]</title>
		<description>
&lt;pre&gt;here is the guilty file.
When I open it from menu open scene, merge scene or merge object, moray
crashes.(see debug message)
If I drop and drag it on Moray, it opens.
What happens?
Marc
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 20 Oct 2003 10:37:31 GMT</pubDate>
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	<item>
		<title>[Stephen McAvoy] Music Box Gift - box03a.png [8217 days and 26 minutes ago]</title>
		<description>
&lt;pre&gt;I have uploaded a gift to the Yahoo site. It  is a bit big to upload here (1.6
Megs). If I have missed anything out or if there are any problems, please let me
know.
 

Regards
        Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 20 Oct 2003 10:31:12 GMT</pubDate>
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	<item>
		<title>[Stefan Persson] Christmas tree tk 3 [8217 days and 49 minutes ago]</title>
		<description>
&lt;pre&gt;Look in moray.beta

/Stefan
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 20 Oct 2003 10:08:24 GMT</pubDate>
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	<item>
		<title>[Stephen McAvoy] Re: Xmas gift boxes [8217 days 1 hour and 14 minutes ago]</title>
		<description>
&lt;pre&gt;On Mon, 20 Oct 2003 11:33:40 +0200, &amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt;
wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;I made a mesh gift box packageAs in real life, I'm not an expert at wrapping&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;paper around boxes :-/&lt;/span&gt;

That looks real good.

Regards
        Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 20 Oct 2003 09:42:43 GMT</pubDate>
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	</item>
	<item>
		<title>[Marc Jacquier] Xmas gift boxes [8217 days 1 hour and 25 minutes ago]</title>
		<description>
&lt;pre&gt;Hi
I made a mesh gift box packageAs in real life, I'm not an expert at wrapping
paper around boxes :-/
If someone has more skill at that...
Anyone has an idea for ribbons?

Marc
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 20 Oct 2003 09:32:15 GMT</pubDate>
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	</item>
	<item>
		<title>[Marc Jacquier] Re: Fire place V 0.1 [8217 days 3 hours and 29 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Txemi Jendrix&amp;quot; &amp;lt;tji###&amp;nbsp;[at]&amp;nbsp;euskalnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; a &amp;#233;crit dans le message de news:
&lt;a href=&quot;/&lt;3f932be8@news.povray.org&gt;&quot;&gt;3f932be8@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I've attached other shot with light inside the fire place. The previous&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; one didn't do justice to the seashell plugin.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
OK!
I was wondering where Seashell was used :)
Now it's obvious.

Marc
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 20 Oct 2003 07:27:37 GMT</pubDate>
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	</item>
	<item>
		<title>[StephenS] Menu problem, missing (png) [8217 days 7 hours and 34 minutes ago]</title>
		<description>
&lt;pre&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 20 Oct 2003 03:23:20 GMT</pubDate>
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	</item>
	<item>
		<title>[Txemi Jendrix] Re: Fire place V 0.1 [8217 days 10 hours and 30 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; escribi&amp;#243; en el mensaje
news:&lt;a href=&quot;/&lt;3f92c8fb$1@news.povray.org&gt;&quot;&gt;3f92c8fb$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Very good modeling :)&lt;/span&gt;

Thank you Marc.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'd see a lighter color, though, I feel this one a little too yellowish.&lt;/span&gt;

Right now the textures are provisional. I've been focused on
modelling, but I wanted to know the group opinion before continue.

I've attached other shot with light inside the fire place. The previous
one didn't do justice to the seashell plugin.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Marc&lt;/span&gt;

Txemi Jendrix
http://www.txemijendrix.com
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 20 Oct 2003 00:27:20 GMT</pubDate>
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	<item>
		<title>[Stefan Persson] Re: Another Ornament [8217 days 14 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;Yes, I thought of that too.
I suppose it depends on what we want to focus on.

Let's concentrate on the &amp;quot;tree corner&amp;quot; and finish that
first. Then we'll know if we need more objects in the room.
Ok, everyone?

I'm currently updating the scene with new objects.
I fitted those uploaded and some of mine. I borrowed
the &amp;quot;French windows&amp;quot; from the objects on the Moray site too.
Just to see what that does to the &amp;quot;window wall&amp;quot;.


/Stefan


&amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote in message
news:&lt;a href=&quot;/&lt;3f92def0@news.povray.org&gt;&quot;&gt;3f92def0@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I was thinking of a child point of view, a camera at z 100 or less&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Marc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Steve Shelby&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;rexnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; a &amp;#233;crit dans le message de news:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;a href=&quot;/&lt;3f92d171@news.povray.org&gt;&quot;&gt;3f92d171@news.povray.org&lt;/a&gt;...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Thanks,&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I was thinking, maybe we should move the tree more into the foreground,&lt;/span&gt;
or
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; we won't be able to make out the details on any of the ornaments.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Steve&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; &amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote in message&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; news:&lt;a href=&quot;/&lt;3f92cd01$1@news.povray.org&gt;&quot;&gt;3f92cd01$1@news.povray.org&lt;/a&gt;...&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Cool, but if the tree is in the far corner of the room, we won't see&lt;/span&gt;
it
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; very&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; well.&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; I'd suggest less diffuse for the texture&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; Marc&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;quot;Steve Shelby&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;rexnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; a &amp;#233;crit dans le message de news:&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &lt;a href=&quot;/&lt;3f92aa58@news.povray.org&gt;&quot;&gt;3f92aa58@news.povray.org&lt;/a&gt;...&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt; How about some of these on the tree?&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 19 Oct 2003 20:42:26 GMT</pubDate>
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		<title>[Marc Jacquier] [tribute] Carpet [8217 days 14 hours and 36 minutes ago]</title>
		<description>
&lt;pre&gt;May be a carpet (height_field+image_map) on a wooden floor in the tribute
room?

Marc
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 19 Oct 2003 20:20:42 GMT</pubDate>
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	<item>
		<title>[Marc Jacquier] Re: Another Ornament [8217 days 15 hours and 58 minutes ago]</title>
		<description>
&lt;pre&gt;I was thinking of a child point of view, a camera at z 100 or less
Marc
&amp;quot;Steve Shelby&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;rexnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; a &amp;#233;crit dans le message de news:
&lt;a href=&quot;/&lt;3f92d171@news.povray.org&gt;&quot;&gt;3f92d171@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I was thinking, maybe we should move the tree more into the foreground, or&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; we won't be able to make out the details on any of the ornaments.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Steve&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote in message&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; news:&lt;a href=&quot;/&lt;3f92cd01$1@news.povray.org&gt;&quot;&gt;3f92cd01$1@news.povray.org&lt;/a&gt;...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Cool, but if the tree is in the far corner of the room, we won't see it&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; very&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; well.&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; I'd suggest less diffuse for the texture&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Marc&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; &amp;quot;Steve Shelby&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;rexnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; a &amp;#233;crit dans le message de news:&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; &lt;a href=&quot;/&lt;3f92aa58@news.povray.org&gt;&quot;&gt;3f92aa58@news.povray.org&lt;/a&gt;...&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt; How about some of these on the tree?&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 19 Oct 2003 18:58:56 GMT</pubDate>
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	<item>
		<title>[Marc Jacquier] Re: Another Ornament [8217 days 16 hours and 11 minutes ago]</title>
		<description>
&lt;pre&gt;I agree!
Marc
&amp;quot;Steve Shelby&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;rexnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; a &amp;#233;crit dans le message de news:
&lt;a href=&quot;/&lt;3f92d171@news.povray.org&gt;&quot;&gt;3f92d171@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Thanks,&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I was thinking, maybe we should move the tree more into the foreground, or&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; we won't be able to make out the details on any of the ornaments.&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 19 Oct 2003 18:45:45 GMT</pubDate>
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	<item>
		<title>[Steve Shelby] Re: Another Ornament [8217 days 16 hours and 56 minutes ago]</title>
		<description>
&lt;pre&gt;Thanks,
I was thinking, maybe we should move the tree more into the foreground, or
we won't be able to make out the details on any of the ornaments.
Steve
&amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote in message
news:&lt;a href=&quot;/&lt;3f92cd01$1@news.povray.org&gt;&quot;&gt;3f92cd01$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Cool, but if the tree is in the far corner of the room, we won't see it&lt;/span&gt;
very
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; well.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'd suggest less diffuse for the texture&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Marc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &amp;quot;Steve Shelby&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;rexnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; a &amp;#233;crit dans le message de news:&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; &lt;a href=&quot;/&lt;3f92aa58@news.povray.org&gt;&quot;&gt;3f92aa58@news.povray.org&lt;/a&gt;...&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; How about some of these on the tree?&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 19 Oct 2003 18:01:21 GMT</pubDate>
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	</item>
	<item>
		<title>[Marc Jacquier] Re: Another Ornament [8217 days 17 hours and 15 minutes ago]</title>
		<description>
&lt;pre&gt;Cool, but if the tree is in the far corner of the room, we won't see it very
well.
I'd suggest less diffuse for the texture
Marc
&amp;quot;Steve Shelby&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;rexnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; a &amp;#233;crit dans le message de news:
&lt;a href=&quot;/&lt;3f92aa58@news.povray.org&gt;&quot;&gt;3f92aa58@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; How about some of these on the tree?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 19 Oct 2003 17:42:25 GMT</pubDate>
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	</item>
	<item>
		<title>[Marc Jacquier] Re: Fire place V 0.1 [8217 days 17 hours and 32 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Txemi Jendrix&amp;quot; &amp;lt;tji###&amp;nbsp;[at]&amp;nbsp;euskalnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; a &amp;#233;crit dans le message de news:
&lt;a href=&quot;/&lt;3f92b7e3@news.povray.org&gt;&quot;&gt;3f92b7e3@news.povray.org&lt;/a&gt;...

Very good modeling :)
I'd see a lighter color, though, I feel this one a little too yellowish.

Marc
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 19 Oct 2003 17:25:15 GMT</pubDate>
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	</item>
	<item>
		<title>[Txemi Jendrix] Fire place V 0.1 [8217 days 18 hours and 45 minutes ago]</title>
		<description>
&lt;pre&gt;Hi all:
I've just finished the 1st version of the fire place.
Still it doesn't have fire nor wood, but I think that the fire
will depend on lightning, so I left for the future.

The fire place is basically an exercise on CSG.
Apart from primitives, it also uses blobs, transitional and
rotational sweeps, plugin objects (round cube and seashell plugin
are required).

It also has 2 meshes, for the bars (I don&amp;#180;t know their names).

The fire place is located in the place assigned in the room file
and adjusted in scale.

If someone has comments or suggestions, I'd love to hear them.

I will upload the object later.

Bye.

Txemi Jendrix
http://www.txemijendrix.com
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 19 Oct 2003 16:12:19 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C3f92b7e3%40news.povray.org%3E/#%3C3f92b7e3%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Steve Shelby] Another Ornament [8217 days 19 hours and 42 minutes ago]</title>
		<description>
&lt;pre&gt;How about some of these on the tree?
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 19 Oct 2003 15:14:32 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C3f92aa58%40news.povray.org%3E/#%3C3f92aa58%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Steve Shelby] Signature ornaments and hooks [8217 days 22 hours and 46 minutes ago]</title>
		<description>
&lt;pre&gt;See explanation in moray.beta
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 19 Oct 2003 12:10:40 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C3f927f40%40news.povray.org%3E/#%3C3f927f40%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Stefan Persson] Christmas tree take 2 [8219 days 14 hours and 8 minutes ago]</title>
		<description>
&lt;pre&gt;I've integrated the tree and the ornaments.
I put some textures on the walls too.

/Stefan
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 17 Oct 2003 20:48:40 GMT</pubDate>
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	</item>
	<item>
		<title>[Marc Jacquier] Re: [Tribute]Xmas Candles an garlans [8219 days 14 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;Here is the image
Marc
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 17 Oct 2003 20:42:52 GMT</pubDate>
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	</item>
	<item>
		<title>[Marc Jacquier] [Tribute]Xmas Candles an garlans [8219 days 14 hours and 57 minutes ago]</title>
		<description>
&lt;pre&gt;Here I am, some modifications to my blob twisted candles
Added garlands made with links plugin
I'll post image as soon as it is rendered :)
Marc
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 17 Oct 2003 20:00:23 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C3f904a57%40news.povray.org%3E/#%3C3f904a57%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Txemi Jendrix] Xmas Balls [305 + 72 Kb] for Moray Tribute [8219 days 16 hours and 14 minutes ago]</title>
		<description>
&lt;pre&gt;Hi, I've just finished cleaning the scene, so now you have a
Noel Ball and a Xmas Ball duplicated 6 times, each one with
one color.
Use and modify them in the way you like.
These are free objects.

I'll try once again to upload the file to Yahoo groups as soon
as possible.
Bye

Txemi Jendrix
http://www.txemijendrix.com
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 17 Oct 2003 18:42:53 GMT</pubDate>
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	</item>
	<item>
		<title>[Txemi Jendrix] Re: Xmas candles new version [8219 days 20 hours and 35 minutes ago]</title>
		<description>
&lt;pre&gt;Good work with the candles, look much better now.

Txemi Jendrix
http://www.txemijendrix.com
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 17 Oct 2003 14:22:22 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C3f8ffb1e%40news.povray.org%3E/#%3C3f8ffb1e%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Stephen McAvoy] Re: UDO, Group and No matching } in 'material', ... [8219 days 21 hours and 52 minutes ago]</title>
		<description>
&lt;pre&gt;On Fri, 17 Oct 2003 07:44:18 -0400, &amp;quot;StephenS&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;echelon&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;ca&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;Found it :-)&lt;/span&gt;

Good grief, how thick can a person be? The original texture I was using was
called &amp;quot;White&amp;quot; I changed it to &amp;quot;white&amp;quot; and it worked. I must be more careful
with names. I thought that capitalising the name would make it safe. The other
thing was I forgot that I changed some settings in PoseRay and it added #include
&amp;quot;colors.inc&amp;quot; to the mat file.
Well spotted Stephen and thanks. 

Regards
        Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 17 Oct 2003 13:05:23 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cd8qvov8ssebksrme0bh4hnvqu663amg3pe%404ax.com%3E/#%3Cd8qvov8ssebksrme0bh4hnvqu663amg3pe%404ax.com%3E</guid>
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	</item>
	<item>
		<title>[StephenS] Re: UDO, Group and No matching } in 'material', ... [8219 days 23 hours and 13 minutes ago]</title>
		<description>
&lt;pre&gt;...
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt;Pov-Ray is looking for &amp;quot;Suit2a_moray_mat.inc&amp;quot;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Opps late at night:-} Find attached Suit2a_moray_mat.inc zipped.&lt;/span&gt;
...
Found it :-)
Change the name of the material in Moray to something other than
Brass_Texture. This is a name of a 'texture' included with Pov-Ray in
texture.inc, and is included from 'Suit2a_moray_mat.inc'. Since the UDO is
allways listed after your material declarations, the name is overwritten
with the 'texture' in texture.inc. :-)

Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 17 Oct 2003 11:44:16 GMT</pubDate>
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	</item>
	<item>
		<title>[Steve Shelby] Re: Xmas candles new version [8219 days 23 hours and 15 minutes ago]</title>
		<description>
&lt;pre&gt;Excellent! :~^}&amp;gt;
Steve Shelby

&amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote in message
news:&lt;a href=&quot;/&lt;3f8fb899@news.povray.org&gt;&quot;&gt;3f8fb899@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I improved flames medias and added a halo.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; lights are points, not area to not slow down render time.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Candlesticks are blackholes for the render: when a rendering line gets&lt;/span&gt;
into
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; one, it takes forever to get out&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Marc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 17 Oct 2003 11:41:42 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen McAvoy] Re: Xmas candles new version [8220 days and 30 minutes ago]</title>
		<description>
&lt;pre&gt;On Fri, 17 Oct 2003 12:15:46 +0200, &amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt;
wrote:


&lt;span class=&quot;RC1&quot;&gt;&amp;gt;Slainte&lt;/span&gt;

Slainte Mhor 

Regards
        Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 17 Oct 2003 10:26:50 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cgugvovg1fnin289rbdopacjoh4r2d797m1%404ax.com%3E/#%3Cgugvovg1fnin289rbdopacjoh4r2d797m1%404ax.com%3E</guid>
		<link>//news.povray.org/*/message/%3Cgugvovg1fnin289rbdopacjoh4r2d797m1%404ax.com%3E/#%3Cgugvovg1fnin289rbdopacjoh4r2d797m1%404ax.com%3E</link>
	</item>
	<item>
		<title>[Marc Jacquier] Re: Xmas candles new version [8220 days and 43 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Stephen McAvoy&amp;quot; &amp;lt;McA###&amp;nbsp;[at]&amp;nbsp;aol&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; a &amp;#233;crit dans le message de news:
&lt;a href=&quot;/&lt;ddfvov04pipvr5r500d24nvspqee08jotc@4ax.com&gt;&quot;&gt;ddfvov04pipvr5r500d24nvspqee08jotc@4ax.com&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; That looks better, not that the original was wanting.&lt;/span&gt;

Oh yes it was: the flame was weak

Slainte
Marc
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 17 Oct 2003 10:14:18 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C3f8fc0fa%241%40news.povray.org%3E/#%3C3f8fc0fa%241%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Marc Jacquier] Re: Xmas candles new version [8220 days and 44 minutes ago]</title>
		<description>
&lt;pre&gt;Oh dear, I'm sorry but it is a mere sphere with an emitting media.
I tried to make candles with seashell pluggin but lol it seems it is not the
use it is for, so I drew back to pov SDL called by a UDO.
sometimes it is faster to build oneself object than to understand how a
plugin works :) but it is &amp;quot;partie remise&amp;quot; ;-)

Marc
&amp;quot;leseur sylvain&amp;quot; &amp;lt;syl###&amp;nbsp;[at]&amp;nbsp;potar-hurlant&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;com&amp;gt; a &amp;#233;crit dans le message de
news: &lt;a href=&quot;/&lt;3f8fbb1b$2@news.povray.org&gt;&quot;&gt;3f8fbb1b$2@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Do you use &amp;quot;Glow.lua&amp;quot; for the...... heu...Glow effect ?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Please say   Yes !&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Friendly&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Sylvain&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; If some interest,  i have a candles.lua file.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 17 Oct 2003 10:13:12 GMT</pubDate>
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	</item>
	<item>
		<title>[Stephen McAvoy] Re: Xmas candles new version [8220 days and 57 minutes ago]</title>
		<description>
&lt;pre&gt;On Fri, 17 Oct 2003 11:39:56 +0200, &amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt;
wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;I improved flames medias and added a halo.&lt;/span&gt;

That looks better, not that the original was wanting. 

Regards
        Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 17 Oct 2003 10:00:21 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3Cddfvov04pipvr5r500d24nvspqee08jotc%404ax.com%3E/#%3Cddfvov04pipvr5r500d24nvspqee08jotc%404ax.com%3E</guid>
		<link>//news.povray.org/*/message/%3Cddfvov04pipvr5r500d24nvspqee08jotc%404ax.com%3E/#%3Cddfvov04pipvr5r500d24nvspqee08jotc%404ax.com%3E</link>
	</item>
	<item>
		<title>[leseur sylvain] Re: Xmas candles new version [8220 days 1 hour and 8 minutes ago]</title>
		<description>
&lt;pre&gt;Do you use &amp;quot;Glow.lua&amp;quot; for the...... heu...Glow effect ?
Please say   Yes !
Friendly
Sylvain
If some interest,  i have a candles.lua file.
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 17 Oct 2003 09:49:15 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C3f8fbb1b%242%40news.povray.org%3E/#%3C3f8fbb1b%242%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Marc Jacquier] Xmas candles new version [8220 days 1 hour and 18 minutes ago]</title>
		<description>
&lt;pre&gt;I improved flames medias and added a halo.
lights are points, not area to not slow down render time.
Candlesticks are blackholes for the render: when a rendering line gets into
one, it takes forever to get out

Marc
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 17 Oct 2003 09:38:33 GMT</pubDate>
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	<item>
		<title>[Stephen McAvoy] Re: UDO, Group and No matching } in 'material', ... [8220 days 3 hours and 12 minutes ago]</title>
		<description>
&lt;pre&gt;On Thu, 16 Oct 2003 19:55:54 -0400, &amp;quot;StephenS&amp;quot; &amp;lt;ssh###&amp;nbsp;[at]&amp;nbsp;echelon&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;ca&amp;gt; wrote:

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;Your zip file seems to be missing a file.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;Pov-Ray is looking for &amp;quot;Suit2a_moray_mat.inc&amp;quot;&lt;/span&gt;
Opps late at night:-} Find attached Suit2a_moray_mat.inc zipped. 

&lt;span class=&quot;RC1&quot;&gt;&amp;gt;One thing to lookout for is 'spaces' in material names. Moray changes names&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;in it's texture editor from ( ) 'space' to (_) 'underline'. Check the names&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;in the &amp;quot;Suit2a_moray_mat.inc&amp;quot; since these are created outside of Moray.&lt;/span&gt;

This is a simple mat file as you will see. Thanks for looking at it.

Regards
        Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 17 Oct 2003 07:45:19 GMT</pubDate>
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	<item>
		<title>[StephenS] Re: UDO, Group and No matching } in 'material', ... [8220 days 11 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I have uploaded a minimal scene to m.b called UdoProblem3.zip It has a&lt;/span&gt;
mdl, a
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; UDO and an inc file(s).&lt;/span&gt;

Your zip file seems to be missing a file.
Pov-Ray is looking for &amp;quot;Suit2a_moray_mat.inc&amp;quot;

One thing to lookout for is 'spaces' in material names. Moray changes names
in it's texture editor from ( ) 'space' to (_) 'underline'. Check the names
in the &amp;quot;Suit2a_moray_mat.inc&amp;quot; since these are created outside of Moray.

Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 16 Oct 2003 23:55:49 GMT</pubDate>
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	<item>
		<title>[Stephen McAvoy] UDO, Group and No matching } in 'material', Erro... [8220 days 11 hours and 27 minutes ago]</title>
		<description>
&lt;pre&gt;Phew! Sorry about this.
I have uploaded a minimal scene to m.b called UdoProblem3.zip It has a mdl, a
UDO and an inc file(s).
The problem is this.
When I put an object with a normal texture in a group with a UDO (doesn't mater
if it's generated with PoseRay or 3DWin) I get the dreaded &amp;quot;Parse Error: No
matching } in 'material', texture identifier found instead&amp;quot; 
I've tried calling the texture mesh2 (It's after midnight just now) to no avail.
The scene renders fine if I take either the UDO or the object out of the group,
or if I clear the texture from the object.
I included a mesh in the group for testing but it is not required andI tested it
in the final release. Could someone confirm this

Regards
        Stephen
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 16 Oct 2003 23:30:00 GMT</pubDate>
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	<item>
		<title>[Marc Jacquier] Xmas candles [8220 days 15 hours and 33 minutes ago]</title>
		<description>
&lt;pre&gt;Here are candles made with a blob loop include called by an UDO object so
one can scale and translate it easily in Moray.
I'm not proud of the flames though, I have to work on them.
Comments and advices welcome

Marc
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 16 Oct 2003 19:23:30 GMT</pubDate>
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	</item>
	<item>
		<title>[Steve Shelby] Christmas Tree Attempt #2 [8220 days 20 hours and 41 minutes ago]</title>
		<description>
&lt;pre&gt;I fiddled with the textures a little. Better? Worse? I think it need more
branching, so it would be more &amp;quot;filled in&amp;quot;.
Steve Shelby
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 16 Oct 2003 14:15:54 GMT</pubDate>
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	</item>
	<item>
		<title>[Steve Shelby] Christmas Tree attempt #1 [8221 days 9 hours and 36 minutes ago]</title>
		<description>
&lt;pre&gt;How's this look? I made it entirely with Moray's mesh editor, no plugins or
macros, etc. It's all one mesh object, so it can be scaled to any size. I
know the trunk is green, but would that show with lots of ornaments on the
tree? If it has to be brown, maybe that can be done with UV mapping? I can
make one with more branching, but there also has to be room for ornaments
between the branches. I know it doesn't look like a *real* tree, but we
wouldn't have to worry about cleaning up needles off the floor. ;~^}&amp;gt;
Steve Shelby
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 16 Oct 2003 01:21:24 GMT</pubDate>
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	<item>
		<title>[leseur sylvain] Glowc.lua [8244 days 17 hours and 42 minutes ago]</title>
		<description>
&lt;pre&gt;Here is a plugin into Lua language.
Meanwhile Keith Hull's plugin.
Try it and have fun.
Friendly
Sylvain
Comments  welcome
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 22 Sep 2003 17:15:16 GMT</pubDate>
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	</item>
	<item>
		<title>[leseur sylvain]  [8251 days 5 hours and 32 minutes ago]</title>
		<description>
&lt;pre&gt;Really sorry for this error. This zip contains a Goldfifh
made of mesh2, create by GadMan with Moray 3.5.
Friendly
Sylvain
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 16 Sep 2003 05:25:06 GMT</pubDate>
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	</item>
	<item>
		<title>[Txemi Jendrix] RE: Bicubic patch to mesh revisited [8254 days 16 hours and 1 minute ago]</title>
		<description>
&lt;pre&gt;Thomas de Groot &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;inter&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nl&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; escribi&amp;#243; en el mensaje de noticias
&lt;a href=&quot;/&lt;3f61b5d1@news.povray.org&gt;&quot;&gt;3f61b5d1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This is the mdl file with Anto Mankovic's boat. One of the paddles is&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; converted to mesh. See thread with same name in Moray.beta&lt;/span&gt;

Here it is the mdl file and the image of the scene:

Top: Original mesh (without weld points)
Middle: Mesh with weld points (threshold 0.1)
Bottom: Mesh with weld points (threshold 0.0009). Sudivided by a factor of 2

Bye.

Txemi Jendrix
http://www.txemijendrix.com
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 12 Sep 2003 18:55:44 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Bicubic patch to mesh revisited [8254 days 22 hours and 55 minutes ago]</title>
		<description>
&lt;pre&gt;This is the mdl file with Anto Mankovic's boat. One of the paddles is
converted to mesh. See thread with same name in Moray.beta

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 12 Sep 2003 12:02:25 GMT</pubDate>
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	</item>
	<item>
		<title>[Thomas de Groot] Re: Question(wine material) [8255 days 4 hours and 8 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; schreef in bericht
news:&lt;a href=&quot;/&lt;3f60f36f$1@news.povray.org&gt;&quot;&gt;3f60f36f$1@news.povray.org&lt;/a&gt;...

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Ch&amp;#226;teau Haut-Brion 1976  ;-p&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; No, seriousely I hope it looks like a good matured Bordeaux&lt;/span&gt;

Right! I think you managed to do it, because that was my first thought when
I saw the picture! Excellent!
I suppose that Lutz now should include a whole new facility in Moray so that
we can taste it too!
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Cheers&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Tot Ziens  &amp;gt;&amp;gt; Insgelijks  (see what you make of that!)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Marc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 12 Sep 2003 06:49:09 GMT</pubDate>
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	<item>
		<title>[Marc Jacquier] Re: Question(wine material) [8255 days 12 hours and 44 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Thomas de Groot&amp;quot; &amp;lt;t.d###&amp;nbsp;[at]&amp;nbsp;inter&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;nl&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; a &amp;#233;crit dans le message de news:
&lt;a href=&quot;/&lt;3f6077c5@news.povray.org&gt;&quot;&gt;3f6077c5@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Excellent vintage, Marc!!&lt;/span&gt;
Thanks :)
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Only radiosity is best, I think.&lt;/span&gt;
I agree or maybe speculars are too strong in lighted version.
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Looks like a Bordeaux to me... A Languedoc maybe? What do you call it?&lt;/span&gt;
Ch&amp;#226;teau Haut-Brion 1976  ;-p
No, seriousely I hope it looks like a good matured Bordeaux


Cheers
Tot Ziens
Marc
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 11 Sep 2003 22:13:03 GMT</pubDate>
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	<item>
		<title>[Txemi Jendrix] Povpill (mdl and jpgs files 85.1 Kb) [8255 days 13 hours and 18 minutes ago]</title>
		<description>
&lt;pre&gt;Hi all.
As I posted this in povray format in p.b.s-f. I've
thought I should post it here aswell but in moray
format.
Hope you like it.
Bye.

Txemi Jendrix
http://www.txemijendrix.com
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 11 Sep 2003 21:38:56 GMT</pubDate>
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	<item>
		<title>[Thomas de Groot] Re: Question(wine material) [8255 days 21 hours and 32 minutes ago]</title>
		<description>
&lt;pre&gt;Excellent vintage, Marc!!
Only radiosity is best, I think.
Looks like a Bordeaux to me... A Languedoc maybe? What do you call it?

Thomas


&amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; schreef in bericht
news:&lt;a href=&quot;/&lt;3f5cbcd4@news.povray.org&gt;&quot;&gt;3f5cbcd4@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I had a try at that. see attached  .mdl file&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; it is with interior and fade_color but fade_color seems ti behave&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; differently with radiosity or/and lights, so I tweaked several materials&lt;/span&gt;
for
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; each purpose.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Marc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Thu, 11 Sep 2003 13:25:25 GMT</pubDate>
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	<item>
		<title>[Stefan Persson]  [8257 days 16 hours and 3 minutes ago]</title>
		<description>
&lt;pre&gt;You should write in english what the post is all about.
The larger part of us don't speak frensh.. ;)
At first it looked like spam to me, but I had a look anyway.


/Stefan

&amp;quot;Gadman&amp;quot; &amp;lt;joz###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote in message
news:&lt;a href=&quot;/&lt;3f5dfc9b$1@news.povray.org&gt;&quot;&gt;3f5dfc9b$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
http://moray.free.fr/MTFS_V3_5/interface_V3_5/downloads/binaries/bubulle.zip
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; @+&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Gadman&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://poissonrouge.fr.st&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The Bubulle Red&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Le site sur les Poissons Rouges: Forum, Chat, Humour...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://terraquamonstres.free.fr/&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Le forum communautaire o&amp;#249; vous trouverez une r&amp;#233;ponse &amp;#224; toutes vos&lt;/span&gt;
questions
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; sur les poissons&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://moray.free.fr&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Moray The French Site (M.T.F.S.)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Le site en Fran&amp;#231;ais sur Moray, LE modeleur de Pov-Ray (en construction)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; news://news.zoo-logique.org/3D.Moray&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Les news sur Moray&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; news://news.zoo-logique.org/3D.Pov-Ray&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Les news sur Pov-Ray&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 9 Sep 2003 18:54:18 GMT</pubDate>
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	<item>
		<title>[Stefan Persson] Re: Question(wine material) [8257 days 16 hours and 53 minutes ago]</title>
		<description>
&lt;pre&gt;Thnx alot, dude :)

/Stefan

&amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote in message
news:&lt;a href=&quot;/&lt;3f5cbcd4@news.povray.org&gt;&quot;&gt;3f5cbcd4@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I had a try at that. see attached  .mdl file&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; it is with interior and fade_color but fade_color seems ti behave&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; differently with radiosity or/and lights, so I tweaked several materials&lt;/span&gt;
for
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; each purpose.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Marc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 9 Sep 2003 18:03:35 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C3f5e15f7%241%40news.povray.org%3E/#%3C3f5e15f7%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C3f5e15f7%241%40news.povray.org%3E/#%3C3f5e15f7%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Gadman]  [8257 days 17 hours and 20 minutes ago]</title>
		<description>
&lt;pre&gt;look at:
http://povwip.tuxfamily.org/img/bubulle.png20030909072949.png
@+
Gadman
http://poissonrouge.fr.st
The Bubulle Red
Le site sur les Poissons Rouges: Forum, Chat, Humour...
http://terraquamonstres.free.fr/
Le forum communautaire o&amp;#249; vous trouverez une r&amp;#233;ponse &amp;#224; toutes vos
questions
sur les poissons
http://moray.free.fr
Moray The French Site (M.T.F.S.)
Le site en Fran&amp;#231;ais sur Moray, LE modeleur de Pov-Ray (en construction)
news://news.zoo-logique.org/3D.Moray
Les news sur Moray
news://news.zoo-logique.org/3D.Pov-Ray
Les news sur Pov-Ray
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 9 Sep 2003 17:37:16 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C3f5e0fcc%241%40news.povray.org%3E/#%3C3f5e0fcc%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C3f5e0fcc%241%40news.povray.org%3E/#%3C3f5e0fcc%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Gadman]  [8257 days 18 hours and 33 minutes ago]</title>
		<description>
&lt;pre&gt;for Moray 3.5 ....

@+
Gadman
http://poissonrouge.fr.st
The Bubulle Red
Le site sur les Poissons Rouges: Forum, Chat, Humour...
http://terraquamonstres.free.fr/
Le forum communautaire o&amp;#249; vous trouverez une r&amp;#233;ponse &amp;#224; toutes vos
questions
sur les poissons
http://moray.free.fr
Moray The French Site (M.T.F.S.)
Le site en Fran&amp;#231;ais sur Moray, LE modeleur de Pov-Ray (en construction)
news://news.zoo-logique.org/3D.Moray
Les news sur Moray
news://news.zoo-logique.org/3D.Pov-Ray
Les news sur Pov-Ray
&amp;quot;Gadman&amp;quot; &amp;lt;joz###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; a &amp;#233;crit dans le message news:
&lt;a href=&quot;/&lt;3f5dfc9b$1@news.povray.org&gt;&quot;&gt;3f5dfc9b$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
http://moray.free.fr/MTFS_V3_5/interface_V3_5/downloads/binaries/bubulle.zip
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; @+&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Gadman&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://poissonrouge.fr.st&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; The Bubulle Red&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Le site sur les Poissons Rouges: Forum, Chat, Humour...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://terraquamonstres.free.fr/&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Le forum communautaire o&amp;#249; vous trouverez une r&amp;#233;ponse &amp;#224; toutes vos&lt;/span&gt;
questions
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; sur les poissons&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://moray.free.fr&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Moray The French Site (M.T.F.S.)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Le site en Fran&amp;#231;ais sur Moray, LE modeleur de Pov-Ray (en construction)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; news://news.zoo-logique.org/3D.Moray&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Les news sur Moray&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; news://news.zoo-logique.org/3D.Pov-Ray&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Les news sur Pov-Ray&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 9 Sep 2003 16:24:08 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C3f5dfea8%40news.povray.org%3E/#%3C3f5dfea8%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Gadman]  [8257 days 18 hours and 42 minutes ago]</title>
		<description>
&lt;pre&gt;http://moray.free.fr/MTFS_V3_5/interface_V3_5/downloads/binaries/bubulle.zip

@+
Gadman
http://poissonrouge.fr.st
The Bubulle Red
Le site sur les Poissons Rouges: Forum, Chat, Humour...
http://terraquamonstres.free.fr/
Le forum communautaire o&amp;#249; vous trouverez une r&amp;#233;ponse &amp;#224; toutes vos
questions
sur les poissons
http://moray.free.fr
Moray The French Site (M.T.F.S.)
Le site en Fran&amp;#231;ais sur Moray, LE modeleur de Pov-Ray (en construction)
news://news.zoo-logique.org/3D.Moray
Les news sur Moray
news://news.zoo-logique.org/3D.Pov-Ray
Les news sur Pov-Ray
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 9 Sep 2003 16:15:23 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C3f5dfc9b%241%40news.povray.org%3E/#%3C3f5dfc9b%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C3f5dfc9b%241%40news.povray.org%3E/#%3C3f5dfc9b%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Marc Jacquier] Re: Question(wine material) [8258 days 16 hours and 17 minutes ago]</title>
		<description>
&lt;pre&gt;errr the 1st image is with 2 spot_lights and the 2nd with radiosity only

Marc

&amp;quot;Marc Jacquier&amp;quot; &amp;lt;jac###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; a &amp;#233;crit dans le message de news:
&lt;a href=&quot;/&lt;3f5cbcd4@news.povray.org&gt;&quot;&gt;3f5cbcd4@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I had a try at that. see attached  .mdl file&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; it is with interior and fade_color but fade_color seems ti behave&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; differently with radiosity or/and lights, so I tweaked several materials&lt;/span&gt;
for
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; each purpose.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Marc&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 8 Sep 2003 18:39:44 GMT</pubDate>
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		<link>//news.povray.org/*/message/%3C3f5cccf0%40news.povray.org%3E/#%3C3f5cccf0%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Marc Jacquier] Re: Question(wine material) [8258 days 17 hours and 26 minutes ago]</title>
		<description>
&lt;pre&gt;I had a try at that. see attached  .mdl file
it is with interior and fade_color but fade_color seems ti behave
differently with radiosity or/and lights, so I tweaked several materials for
each purpose.

Marc
&lt;/pre&gt;
		</description>
		<pubDate>Mon, 8 Sep 2003 17:31:00 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C3f5cbcd4%40news.povray.org%3E/#%3C3f5cbcd4%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C3f5cbcd4%40news.povray.org%3E/#%3C3f5cbcd4%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Stefan Persson] Re: Question [8260 days 16 hours and 47 minutes ago]</title>
		<description>
&lt;pre&gt;Hehe. thnx :)

&amp;quot;Philippe_Gibone&amp;quot; &amp;lt;Ph.###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; wrote in message
news:&lt;a href=&quot;/&lt;3f58a01e$1@news.povray.org&gt;&quot;&gt;3f58a01e$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC3&quot;&gt;&amp;gt; &amp;gt;&amp;gt;I don't drink wine myself so sould someone please help me with this?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Start slowy, one glass at a time, french wine, Burgundy if possible, don't&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; drink Red and White the same evening (for a new-bye)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Hope This Help ;-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; pgb&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 6 Sep 2003 18:09:47 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C3f5a22eb%40news.povray.org%3E/#%3C3f5a22eb%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C3f5a22eb%40news.povray.org%3E/#%3C3f5a22eb%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Philippe Gibone] Re: Question [8261 days 20 hours and 17 minutes ago]</title>
		<description>
&lt;pre&gt;&lt;span class=&quot;RC2&quot;&gt;&amp;gt;&amp;gt;I don't drink wine myself so sould someone please help me with this?&lt;/span&gt;

Start slowy, one glass at a time, french wine, Burgundy if possible, don't
drink Red and White the same evening (for a new-bye)

Hope This Help ;-)

pgb
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 5 Sep 2003 14:39:26 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C3f58a01e%241%40news.povray.org%3E/#%3C3f58a01e%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C3f58a01e%241%40news.povray.org%3E/#%3C3f58a01e%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Stefan Persson] Question [8261 days 22 hours and 48 minutes ago]</title>
		<description>
&lt;pre&gt;Do someone have a mtx with a good setting for wine?
IOR, media and other stuff.. I don't drink wine myself
so sould someone please help me with this?

/Stefan
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 5 Sep 2003 12:08:30 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C3f587cbe%241%40news.povray.org%3E/#%3C3f587cbe%241%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C3f587cbe%241%40news.povray.org%3E/#%3C3f587cbe%241%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Steve Shelby] Re: Problem with parsing mesh subdivision surface [8263 days 22 hours and 53 minutes ago]</title>
		<description>
&lt;pre&gt;See moray.beta, same subject.
&lt;/pre&gt;
		</description>
		<pubDate>Wed, 3 Sep 2003 12:04:03 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C3f55d8b3%40news.povray.org%3E/#%3C3f55d8b3%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C3f55d8b3%40news.povray.org%3E/#%3C3f55d8b3%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Gadman] Re: Bicubic patches to mesh? [48.7 Kb] [8310 days and 11 minutes ago]</title>
		<description>
&lt;pre&gt;Thank you  ;-)

--
@+
Gadman
http://poissonrouge.fr.st
The Bubulle Red
Le site sur les Poissons Rouges: Forum, Chat, Humour...
http://terraquamonstres.free.fr/
Le forum communautaire o&amp;#249; vous trouverez une r&amp;#233;ponse &amp;#224; toutes vos
questions
sur les poissons
http://moray.free.fr
Moray The French Site (M.T.F.S.)
Le site en Fran&amp;#231;ais sur Moray, LE modeleur de Pov-Ray (en construction)
news://news.zoo-logique.org/3D.Moray
Les news sur Moray
news://news.zoo-logique.org/3D.Pov-Ray
Les news sur Pov-Ray
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 19 Jul 2003 10:46:10 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C3f192172%40news.povray.org%3E/#%3C3f192172%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C3f192172%40news.povray.org%3E/#%3C3f192172%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Thomas de Groot] Re: Media problems: an example [8318 days 1 hour and 53 minutes ago]</title>
		<description>
&lt;pre&gt;See the thread Media problems in moray.win

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 11 Jul 2003 09:03:30 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C3f0e7d62%40news.povray.org%3E/#%3C3f0e7d62%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C3f0e7d62%40news.povray.org%3E/#%3C3f0e7d62%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Thomas de Groot] Media problems: solution [8318 days 3 hours and 22 minutes ago]</title>
		<description>
&lt;pre&gt;In answer to ran102, a tutorial for the use of media, is attache here (see
moray.win)

Thomas
&lt;/pre&gt;
		</description>
		<pubDate>Fri, 11 Jul 2003 07:35:19 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C3f0e68b7%40news.povray.org%3E/#%3C3f0e68b7%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C3f0e68b7%40news.povray.org%3E/#%3C3f0e68b7%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Txemi Jendrix] RE: Bicubic patches to mesh? [48.7 Kb] [8320 days 18 hours and 13 minutes ago]</title>
		<description>
&lt;pre&gt;Gadman escribi&amp;#243; en el mensaje de noticias &lt;a href=&quot;/&lt;3f0ac738$1@news.povray.org&gt;&quot;&gt;3f0ac738$1@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; hello&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; look at this image...&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://moray.free.fr/images/lamborgini_test_udo_mesh.png&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; same problem&lt;/span&gt;

As Lutz pointed out in m.w. the solution is:

&amp;quot;To rectify this, go to the mesh editor, switch to Point mode
(key 'P'), select all the points (key 'A') and then select Weld
in the Points menu on the Edit Tab. The threshhold should be
pretty small, and you shouldn't see any yellow lines on the
display. The number of vertices before and after
welding that are displayed in the dialog should also be different....
then click on OK and see if that fixes the subdivision problem.&amp;quot;

It worked for me.

Txemi Jendrix
http://www.txemijendrix.com
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 8 Jul 2003 16:44:15 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C3f0af4df%40news.povray.org%3E/#%3C3f0af4df%40news.povray.org%3E</guid>
		<link>//news.povray.org/*/message/%3C3f0af4df%40news.povray.org%3E/#%3C3f0af4df%40news.povray.org%3E</link>
	</item>
	<item>
		<title>[Gadman] Re: Bicubic patches to mesh? [48.7 Kb] [8320 days 21 hours and 27 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Txemi Jendrix&amp;quot; &amp;lt;tji###&amp;nbsp;[at]&amp;nbsp;euskalnet&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;net&amp;gt; a &amp;#233;crit dans le message news:
&lt;a href=&quot;/&lt;3f076401@news.povray.org&gt;&quot;&gt;3f076401@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; This is the image for the same thread in moray.beta&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; From left to right.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 1st tower is an sPatch object exported to .mdl using Lutz's plugin&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; It's a bunch of bicubic patches.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 2nd tower is the 1st one converted to mesh and exported with a&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; subdivision level of 0.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; 3rd tower is same as the 2nd one exported with a subdivision level&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; of 1 (it's the same if you set it higher)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; As you can see, the mesh crashes.&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Txemi Jendrix&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; http://www.txemijendrix.com&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
hello
look at this image...
http://moray.free.fr/images/lamborgini_test_udo_mesh.png
same problem

goodbye
Gadman
http://poissonrouge.fr.st
The Bubulle Red
Le site sur les Poissons Rouges: Forum, Chat, Humour...
http://terraquamonstres.free.fr/
Le forum communautaire o&amp;#249; vous trouverez une r&amp;#233;ponse &amp;#224; toutes vos
questions
sur les poissons
http://moray.free.fr
Moray The French Site (M.T.F.S.)
Le site en Fran&amp;#231;ais sur Moray, LE modeleur de Pov-Ray (en construction)
news://news.zoo-logique.org/3D.Moray
Les news sur Moray
news://news.zoo-logique.org/3D.Pov-Ray
Les news sur Pov-Ray
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 8 Jul 2003 13:29:28 GMT</pubDate>
		<guid isPermaLink="true">//news.povray.org/*/message/%3C3f0ac738%241%40news.povray.org%3E/#%3C3f0ac738%241%40news.povray.org%3E</guid>
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	</item>
	<item>
		<title>[Tim Cook] Materials update [8320 days 21 hours and 56 minutes ago]</title>
		<description>
&lt;pre&gt;Updated haze, now direct code, uses media sampling method 3, is a lot
quicker and looks much nicer.

-- 
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)&amp;gt;$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++&amp;gt;+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*&amp;gt;++ h+ !r--- !y--
------END GEEK CODE BLOCK------
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 8 Jul 2003 13:00:46 GMT</pubDate>
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	</item>
	<item>
		<title>[SYLVAIN LESEUR] SeaShell [8323 days 2 hours and 22 minutes ago]</title>
		<description>
&lt;pre&gt;2 Pictures with SeaShell.Lua (Author P. Gibone)
Sylvain
&lt;/pre&gt;
		</description>
		<pubDate>Sun, 6 Jul 2003 08:35:14 GMT</pubDate>
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	</item>
	<item>
		<title>[Txemi Jendrix] Bicubic patches to mesh? [48.7 Kb] [8323 days 11 hours and 8 minutes ago]</title>
		<description>
&lt;pre&gt;This is the image for the same thread in moray.beta
From left to right.
1st tower is an sPatch object exported to .mdl using Lutz's plugin
It's a bunch of bicubic patches.
2nd tower is the 1st one converted to mesh and exported with a
subdivision level of 0.
3rd tower is same as the 2nd one exported with a subdivision level
of 1 (it's the same if you set it higher)
As you can see, the mesh crashes.

Txemi Jendrix
http://www.txemijendrix.com
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 5 Jul 2003 23:49:21 GMT</pubDate>
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	</item>
	<item>
		<title>[Tim Cook] view clipping feature request [8327 days 21 hours and 12 minutes ago]</title>
		<description>
&lt;pre&gt;would be incredibly helpful if there were an option to have the view
clipping settings displayed in some way (as in image) and to be able
to click-drag the extents of the clipping in the view panes (as in
image)

-- 
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)&amp;gt;$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++&amp;gt;+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*&amp;gt;++ h+ !r--- !y--
------END GEEK CODE BLOCK------
&lt;/pre&gt;
		</description>
		<pubDate>Tue, 1 Jul 2003 13:45:24 GMT</pubDate>
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	</item>
	<item>
		<title>[Gadman] Re: SeaShell Plugin (Lua source) [8330 days 17 hours and 52 minutes ago]</title>
		<description>
&lt;pre&gt;&amp;quot;Philippe_Gibone&amp;quot; &amp;lt;Ph.###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; a &amp;#233;crit dans le message news:
&lt;a href=&quot;/&lt;3efda87b@news.povray.org&gt;&quot;&gt;3efda87b@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; Manque plus qu'une doc en Anglois et en Fran&amp;#231;ais ;-)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; I'll do it, but I still have some enhancements in mind that I'd like to&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; code.&lt;/span&gt;
Okayyyyy! (vive le traducteur de Google)
No problems ;-)

&lt;span class=&quot;RC2&quot;&gt;&amp;gt; &amp;gt; C'est possible de le mettre sur mon site dans la rubrique plugins?&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Oeuf Corse !&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; pgb&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;

&amp;#224; pluche
Gadman
http://poissonrouge.fr.st
The Bubulle Red
Le site sur les Poissons Rouges: Forum, Chat, Humour...
http://terraquamonstres.free.fr/
Le forum communautaire o&amp;#249; vous trouverez une r&amp;#233;ponse &amp;#224; toutes vos
questions
sur les poissons
http://moray.free.fr
Moray The French Site (M.T.F.S.)
Le site en Fran&amp;#231;ais sur Moray, LE modeleur de Pov-Ray (en construction)
news://news.zoo-logique.org/3D.Moray
Les news sur Moray
news://news.zoo-logique.org/3D.Pov-Ray
Les news sur Pov-Ray
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 28 Jun 2003 17:05:06 GMT</pubDate>
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	</item>
	<item>
		<title>[Philippe Gibone] Re: SeaShell Plugin (Lua source) [8330 days 20 hours and 18 minutes ago]</title>
		<description>
&lt;pre&gt;&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Manque plus qu'une doc en Anglois et en Fran&amp;#231;ais ;-)&lt;/span&gt;
I'll do it, but I still have some enhancements in mind that I'd like to
code.

&lt;span class=&quot;RC1&quot;&gt;&amp;gt; C'est possible de le mettre sur mon site dans la rubrique plugins?&lt;/span&gt;
Oeuf Corse !

pgb
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 28 Jun 2003 14:38:51 GMT</pubDate>
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	</item>
	<item>
		<title>[Gadman] Re: SeaShell Plugin (Lua source) [8330 days 21 hours and 49 minutes ago]</title>
		<description>
&lt;pre&gt;Salut Philippe
Manque plus qu'une doc en Anglois et en Fran&amp;#231;ais ;-)
C'est possible de le mettre sur mon site dans la rubrique plugins?
@+
Gadman
http://poissonrouge.fr.st
The Bubulle Red
Le site sur les Poissons Rouges: Forum, Chat, Humour...
http://terraquamonstres.free.fr/
Le forum communautaire o&amp;#249; vous trouverez une r&amp;#233;ponse &amp;#224; toutes vos
questions
sur les poissons
http://moray.free.fr
Moray The French Site (M.T.F.S.)
Le site en Fran&amp;#231;ais sur Moray, LE modeleur de Pov-Ray (en construction)
news://news.zoo-logique.org/3D.Moray
Les news sur Moray
news://news.zoo-logique.org/3D.Pov-Ray
Les news sur Pov-Ray
&amp;quot;Philippe_Gibone&amp;quot; &amp;lt;Ph.###&amp;nbsp;[at]&amp;nbsp;wanadoo&lt;img src=&quot;/i/dt6x2.gif&quot; width=&quot;6&quot; height=&quot;2&quot; border=&quot;0&quot;&gt;fr&amp;gt; a &amp;#233;crit dans le message news:
&lt;a href=&quot;/&lt;3efd7832@news.povray.org&gt;&quot;&gt;3efd7832@news.povray.org&lt;/a&gt;...
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; Just copy in your Moray/plugin directory (you MUST have the FullMoon.dll&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; installed)&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; see moray.win&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt; pgb&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;span class=&quot;RC1&quot;&gt;&amp;gt;&lt;/span&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 28 Jun 2003 13:07:36 GMT</pubDate>
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	</item>
	<item>
		<title>[Philippe Gibone] SeaShell Samples 3/3 [8330 days 23 hours and 42 minutes ago]</title>
		<description>
&lt;pre&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 28 Jun 2003 11:14:31 GMT</pubDate>
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	</item>
	<item>
		<title>[Philippe Gibone] SeaShell samples 2/3 [8330 days 23 hours and 43 minutes ago]</title>
		<description>
&lt;pre&gt;
&lt;/pre&gt;
		</description>
		<pubDate>Sat, 28 Jun 2003 11:14:10 GMT</pubDate>
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