POV-Ray : Newsgroups : povray.windows : povdos needed Server Time
25 Apr 2024 15:17:32 EDT (-0400)
  povdos needed (Message 15 to 15 of 15)  
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From: gfernval
Subject: Re: povdos needed
Date: 6 May 2023 17:15:00
Message: <web.6456c313405ef3d9929d68e47a39fa13@news.povray.org>
"Mr" <mauriceraybaud [at] hotmail dot fr>> wrote:
> "DigitalBox" <nomail@nomail> wrote:
> > "Rocco" <nomail@nomail> wrote:
> > > Following this discussion, maybe someone will be interested. This will not be
> > > the latest version but this week I switched on my old computer and. I found my
> > > build scripts of POVRay 3.61 on MinGW32. I recompiled this with my MinGW64
> > > environment and the result is a command-line POVRay version that renders as
> > > expected. The build scripts is mostly inspired by what you see above. If there
> > > is demand about binaries, I can host it on my OneDrive for example. Even if 3.7
> > > is out now, 3.61 is still usable and feature-rich...
> > >
> > > This build works and renders as expected. You should only be careful about file
> > > paths (add them in the .INI for example).
> >
> > I have been able to compile last 3.7 version with MSYS2/MinGW64.
> >
> > It works fine and I've this unofficial version available if someone is
> > interesting by it
> >
> > Happy coding with POV :)
>
>     Yes! please , do share. And in thelong run, This might lay foundation for a
> truly Cross-platform build process.  I believe that suggestion made by Campbell
> Barton aka ideasman 42 a few months or year ago was one reason preventing to
> ship PoV along with its exporter, Making it disadvantaged compared to other open
> source renderers such as cycles, eevee, or Freestyle.



Hi: Could you post the patched file unixconsole.cpp and the another file in
order to be able to compile with MINGW32/MINGW64?


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