What you need to do is FIRST translate the object so its position becomes <1,0,0> and THEN rotate it around the y-axis. (Of course you can also first rotate and then translate the object using  
translate <translation along 'own x-axis'*cos(radians(rotation around y)),0,translation sin(radians(rotation around y))> (which for 45 deg would come to <0.71,0,0.71>) but that's a little more complicated.
 
Julius
 
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Maybe I am missing something.

If you have an object that is positioned at <0,0,0> and is rotated 45 degrees on the Y axis, then translate it 1 unit on the X axis, won't it be located at <1,0,0>???

What I was wanting to do is translate that same object (with it's rotated axis), 1 unit on it's own X axis.

The approximate coordinates would become < 0.71, 0,  0.71> instead of <1,0,0>

Bob Hughes wrote:

You're hardly an idiot.

"Ronald L. Parker" wrote:
>
> On Wed, 06 Jan 1999 16:56:08 -0800, Tony Vigil <tvigil@emc-inc.com>
> wrote:
>
> >Is there any way to do local transformations based on an object's
> >current scale, position & rotation?  (i.e. a translation on an object's
> >X axis as apposed to the origin's X axis)
> >
> >If there isn't currently a way to do this, is there enough interest for
> >someone to create a patch?
>
> Maybe I'm an idiot, but if you can't just put the translate along the
> X axis in before whatever transformation moved it to the new position,
> how is the software going to know what you thought the X axis was?

--
 omniVERSE: beyond the universe
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=Bob