If it's no trouble ... Would anyone
know if this
is rotating the sphere or just the texture in the sphere? And could you
explain
the light source and how much/many to use?
Thanks,
Mark Wright
#include "colors.inc"
#include
"textures.inc"
camera {
location
<0,0.5,-5>
look_at <0,0,0> }
light_source
{
<100,140,-300> color White }
sphere { <0,0,0>,2
texture {
Red_Marble }
rotate 360*clock*y }