#declare KT01 = rgb < 0.67, 0.47, 0.34 >; #declare KT02 = rgb < 0.64, 0.45, 0.35 >; #declare KT03 = rgb < 0.66, 0.41, 0.31 >; #declare KT04 = rgb < 0.50, 0.34, 0.24 >; #declare KT05 = rgb < 0.50, 0.31, 0.25 >; #declare KT06 = rgb < 0.40, 0.24, 0.12 >; #declare KT07 = rgb < 0.35, 0.23, 0.19 >; #declare Kenwood1 = texture { pigment { marble color_map { [0.0 KT02][0.2 KT02][0.2 KT02][0.4 KT01][0.4 KT01][0.6 KT03] [0.6 KT03][0.8 KT03][0.8 KT03][0.9 KT01][0.9 KT01][1.0 KT02] } turbulence 0.25 scale < 3, 3, 1 > } finish { ambient 0.43 diffuse 1.2 } } texture { pigment { wood color_map { [0.00 KT05 filter 0.0][0.05 KT05 filter 0.7][0.05 KT05 filter 0.7] [0.20 KT04 filter 1.0][0.20 KT04 filter 1.0][0.70 KT04 filter 0.8] [0.70 KT06 filter 0.7][0.80 KT06 filter 1.0][0.80 KT06 filter 1.0] [0.90 KT06 filter 0.7][0.90 KT06 filter 1.0][1.00 KT07 filter 0.7] } turbulence 0.3 scale < 0.5, 1.5, 0.5 > } finish { ambient 0.6 diffuse 0.9 } } texture { pigment { wood color_map { [0.00 KT05 filter 0.0][0.05 KT05 filter 0.4][0.05 KT05 filter 0.4] [0.20 KT04 filter 0.8][0.20 KT04 filter 0.8][0.70 KT04 filter 0.9] [0.70 KT06 filter 0.8][0.80 KT06 filter 0.6][0.80 KT06 filter 0.6] [0.90 KT06 filter 0.4][0.90 KT06 filter 0.5][1.00 KT07 filter 0.8] } turbulence 0.2 scale < 0.4, 2.0, 0.4 > } finish { diffuse 0.9 ambient 0.6 } } box{-1,1 scale < 3, 2, 2 > texture { Kenwood1 scale < 1.5, 10, 1.5 > rotate 87*y finish { ambient .34 diffuse .25 } } } camera { location < 0, 0, -8> look_at < 0, 0, 0 > } light_source { < 0, 270, -20 > rgb 1 } light_source { < 0, 0, -460 > rgb 1 }