//stage



// -----------------------------------------------------------------------------------------
//                      C O L O R S
//------------------------------------------------------------------------------------------ 
#declare C_white =          color rgb<1,1,1>  ;
#declare C_blue =           color rgb<0,.5,.9>  ;
#declare C_light_blue =     color red 0.6 green 0.8 blue 1; 
#declare C_horizon_blue =   color red .82 green 1 blue .98; 
#declare C_gray60 =         color red 0.6 green 0.6 blue 0.6; 


#declare F_dull =
finish {
    ambient .2
    diffuse 1   
    phong .1
    phong_size 10  
}

#declare C_map_enviroment_sunny =
color_map {
    [ 0.0     C_gray60 ]  
    [ 0.40    C_white ]
    [ 0.50    C_horizon_blue ]
    [ 0.53    C_light_blue ]
    [ 1.0     C_blue ]
    }

#declare M_enviroment_sunny =
material {
    texture {
        pigment {
            gradient y
            color_map{C_map_enviroment_sunny }
        }
    finish {F_dull}    
    }
}

#declare stage =
union {
    box {<-.5,0,-1>,<.5,-.01,1> }   
    difference {
        box {<-.5,0,0>,<.5,1,1> } 
        cylinder { <-.65,0,0>,<.65,0,0>, .5 translate <0,.5,0>}
    }                              
    material {M_enviroment_sunny scale <1,1.1,1> translate <0,-.1,0>}
    scale <1000,200,500>  translate <0,0,0> rotate <0,0,0>
    no_shadow
}