//paper materials

#declare C_white = color rgb<1,1,1>  ;

#declare F_soft_paper =
finish {
    ambient 0
    diffuse 1   
    phong .7
    phong_size 50 
    //reflection {.005, .1 fresnel} 
}                      

#declare M_white_matt =
material {
    texture {
       pigment { C_white }
   }
}

#declare imgDiffuse = "paper/sketch.jpg" 

#declare M_graphic_A =
material {
    texture {
       pigment { 
            image_map {
                jpeg imgDiffuse     
                map_type 0
                interpolate 4 
                }
      }
   
     finish { F_soft_paper emission .02}
        
    }

    scale <80,120,1> 
    rotate x*90
    translate <-40,0,60>  
}

