//push pin materials
//m.miller 4.27.23

#declare C_white =          color rgb<1,1,1>  ;
#declare C_blue =           color rgb<0,.5,.9>  ;

#declare F_gloss =
finish {
    ambient .2
    diffuse 1   
    phong 1
    phong_size 100  
    reflection {.01, .72 fresnel}
}

#declare F_metal_polished  =
finish {
    reflection {0, 1 fresnel on }
    conserve_energy 
    brilliance 5
    ambient 0
    diffuse .5 
    phong 5    
    phong_size 40
    metallic
    specular .4
    roughness 1/20
    reflection .5   
}


#declare M_white_plastic =
material {
    texture {
       pigment { C_blue }
       finish { F_gloss }
   }
}

#declare M_metal_chrome = 
material{ 
    texture{ 
        pigment{ color red 0.8 green 0.8 blue 0.8 }   
        finish{ F_metal_polished }
     } 
}
