// Declare camera settings camera { location <0, 5, -10> look_at <0, 1, 0> } // Declare light source light_source { <0, 10, -10> color rgb <1, 1, 1> } // Declare the sky background background { color rgb <0.5, 0.7, 1> } // Declare the checkered plane plane { y, 0 texture { pigment { checker color rgb <1, 1, 1>, color rgb <0, 0, 0> } finish { ambient 0.2 diffuse 0.8 } } } // Declare the reflective sphere sphere { <0, 1, 0>, 1 texture { pigment { color rgb <1, 0, 0> // Red sphere } finish { ambient 0.2 diffuse 0.6 reflection 0.9 // High reflectivity } } }