// Scene description for POV-Ray // Camera settings camera { location <0, 2, -5> look_at <0, 1, 0> } // Light source light_source { <2, 4, -3> color rgb <1, 1, 1> } // Sky background sky_sphere { pigment { gradient y color_map { [0.0 color rgb <0.4, 0.7, 1.0>] // Light blue sky [1.0 color rgb <0.0, 0.1, 0.4>] // Darker blue at the zenith } } } // Reflective sphere sphere { <0, 1, 0>, 1 texture { pigment { color rgb <0.8, 0.8, 0.8> } finish { reflection 0.8 ambient 0.2 diffuse 0.6 } } } // Checkered plane plane { y, 0 texture { pigment { checker color rgb <1, 1, 1>, color rgb <0, 0, 0> scale 2 } finish { ambient 0.2 diffuse 0.8 } } }