// Reflective sphere hovering over a checkered plane under a blue sky #version 3.7; global_settings { assumed_gamma 1.0 } #include "colors.inc" #include "textures.inc" camera { location <0, 3, -10> look_at <0, 1, 0> } light_source { <2, 4, -3> color White } sky_sphere { pigment { gradient y color_map { [0.0 color Blue] [1.0 color SkyBlue] } } } plane { y, 0 texture { pigment { checker color White, color Black } finish { ambient 0.2 diffuse 0.6 } } } sphere { <0, 1, 0>, 1 texture { pigment { color rgb <1, 0, 0> // Red sphere } finish { reflection 0.5 ambient 0.2 diffuse 0.6 } } }