// Scene setup #include "colors.inc" #include "textures.inc" camera { location <0, 3, -6> look_at <0, 1, 0> } light_source { <-20, 30, -20> color White } // Reflective sphere sphere { <0, 1, 0>, 1 finish { ambient 0.1 diffuse 0.6 specular 0.9 roughness 0.005 reflection 0.7 } } // Checkered plane plane { <0, 1, 0>, 0 texture { pigment { checker color rgb <1, 1, 1>, color rgb <0.5, 0.5, 0.5> scale 2 } } } // Sky sky_sphere { pigment { gradient y color_map { [0.0 color rgb <0.529, 0.807, 0.980>] [0.7 color rgb <0.529, 0.807, 0.980>] [1.0 color rgb <0.000, 0.749, 1.000>] } } }