// Camera camera { location <0, 2, -5> look_at <0, 1, 0> } // Light light_source { <2, 4, -3> color rgb <1, 1, 1> } // Sky sky_sphere { pigment { color rgb <0.5, 0.7, 1> } } // Ground Plane plane { y, 0 texture { pigment { checker color rgb <1, 1, 1>, color rgb <0.5, 0.5, 0.5> scale 0.5 } normal { bumps 0.5 scale 0.1 } finish { ambient 0.2 diffuse 0.6 specular 0.2 } } } // Reflective Sphere sphere { <0, 1, 0>, 1 finish { ambient 0.2 diffuse 0.4 specular 0.8 roughness 0.01 reflection 0.5 } }