camera { location <0,0,-120> direction 1*z look_at 0} #declare TotalFrames = 600; #declare Prefix = "C:\images\femfac" #declare Frame = (TotalFrames*clock)+1; #declare BFrame = (TotalFrames*clock)+2; #declare CFrame = (TotalFrames*clock)+3; #declare DFrame = (TotalFrames*clock)+4; //#declare Frame = floor(Frame); box {0,<1,1,0> texture { finish {ambient 1 diffuse 1} pigment { average pigment_map { [image_map { #if (Frame < 99) #if (Frame < 10) tga concat(Prefix,"00",str(Frame,0,0), ".tga") #else tga concat(Prefix,"0",str(Frame,0,0), ".tga") #end #else tga concat(Prefix,str(Frame,0,0), ".tga") #end interpolate 2 }] [image_map { #if (Frame < 99) #if (Frame < 10) tga concat(Prefix,"00",str(Frame,0,0), ".tga") #else tga concat(Prefix,"0",str(Frame,0,0), ".tga") #end #else tga concat(Prefix,str(Frame,0,0), ".tga") #end interpolate 2 }] [image_map { #if (BFrame < 99) #if (BFrame < 10) tga concat(Prefix,"00",str(BFrame,0,0), ".tga") #else tga concat(Prefix,"0",str(BFrame,0,0), ".tga") #end #else tga concat(Prefix,str(BFrame,0,0), ".tga") #end interpolate 2 }] [image_map { #if (CFrame < 99) #if (CFrame < 10) tga concat(Prefix,"00",str(CFrame,0,0), ".tga") #else tga concat(Prefix,"0",str(CFrame,0,0), ".tga") #end #else tga concat(Prefix,str(CFrame,0,0), ".tga") #end interpolate 2 }] /*[image_map { #if (DFrame < 100) #if (DFrame < 10) tga concat(Prefix,"00",str(DFrame,0,0), ".tga") #else tga concat(Prefix,"0",str(DFrame,0,0), ".tga") #end #else tga concat(Prefix,str(DFrame,0,0), ".tga") #end interpolate 2 }]*/ } } } scale <160,120,1> translate <-80,-60,-.001> }