camera { location <0,0,-1> right x up y look_at <0,0,0> } plane { z,0 pigment { quilted sine_wave turbulence 0.9 color_map { [ 0 color rgb 1.0 ] [ 0.3 color rgb 0.9 ] //[ 0.00001 color rgb 0.6 ] [ 1 color rgb 0.2 ] } scale 0.5 } finish { ambient 1 } }