#include "TBall.inc" camera { location <25, 5,0> right <4/3, 0, 0> look_at <0 ,0, 0.0> } light_source {<0.1, 0.1, 0.1>, 1 } //light_source {<15, 15.5, 50>, 1 } #declare Purple = texture {pigment {rgb <1,0,1>} finish {ambient 0.5 diffuse 0.4}} object { TBall(<0,0,0>,10, 0.55,4, Purple) }