#include "colors.inc" #include "textures.inc" #include "platonic.inc" camera { location <0.0 , 2.5 , -6.5> look_at <0.0 , 0.5 , 0.0> } light_source {<100,700,-200> color rgb <1,1,1> } light_source {<-450,1,-450> color rgb <.2,.2,.6> } #declare a = object { tetra_solid_e texture{Cherry_Wood scale .2} finish {ambient .4 specular .5} rotate <0,20,0> translate<-3,.2041,1> } #declare b = object { tetra_frame_e texture{PinkAlabaster scale 5} finish {ambient .4 specular .5} rotate <0,20,0> translate<-3,.2541,-1> } #declare c = object { hexa_solid_e texture{DMFWood2} finish {ambient .4 specular .5} rotate <0,20,0> translate<0,.5,1> } #declare d = object { hexa_frame_e texture{Yellow_Pine} finish {ambient .4 specular .5} rotate <0,20,0> translate<0,.55,-1> } #declare e = object { octa_solid_e texture{Tom_Wood scale .3} finish {ambient .4 specular .5} translate<3,.7071,1> } #declare f = object { octa_frame_e texture{DMFWood1 scale .2} finish {ambient .4 specular .5} translate<3,.7571,-1> } #declare g = object { dodeca_solid_e texture{Rosewood} finish {ambient .4 specular .5} translate<-1.5,1.1137,6.5> } #declare h = object { dodeca_frame_e texture{Sandalwood} finish {ambient .4 specular .5} translate<-1.5,1.1637,2.5> } #declare i = object { icosa_solid_e texture{Silver_Metal} finish {ambient .4 specular .5} translate<1.5,.9510,6.5> } #declare j = object { icosa_frame_e texture{Green_Glass} finish {ambient .4 specular .5} translate<1.5,1.0010,2.5> } object{a} object{b} object{c} object{d} object{e} object{f} object{g} object{h} object{i} object{j} plane { <0,1,0>, 0 texture { pigment { hexagon color Red, color Blue, color Yellow scale 4 } } } sky_sphere { pigment { bozo color_map { [0.0 color rgb <0.7,0.7,1.0>] [1.0 color blue 0.5] } } }