Thought someone might be interested 
in the 
following information.
 
 
I set up a Sun Ultra Sparc 
workstation as 
follows
 
HARDWARE:
 
    Dual sparc 168mhz processors with 
sparc 
floating point processors
    128Mb of memory
    12Gb of Disk space
 
 
OPERATING SYSTEM:
 
    Sun Solaris 
v2.6
    Common Desktop 
Environment 
v1.0 (Now available with Solaris v2.6)
 
COMPILATION COMPONENTS:  (All built 
specifically for 
sparc-sun-solaris2.6)
 
    gcc 
v2.8.1
    binutils 
v2.8.1
    gdb 
v4.16
    make 
v3.76.1
    libstdc++ 
v2.8.1
 
POVRAY SOURCE v3.02   
(also compiled 
compression tools that came with POV-Ray Source)
 
 
I built the x-povray version of the product with 
little 
trouble.  I built a Sun Package (using pkgmk) to install the POV 
product in 
/opt/local/ which is the preferred location for 3rd party products for 
Solaris.  This makes the pkgadd and pkgrm of POV-Ray from a Sun box 
effortless.
 
My testing of the POV engine has had zero problems 
and the POV 
x-povray works well with the CDE (Common Desktop Environment).  
I've tested 
the program with several sustained, simultaneous animation 
renders.  Here's 
some numbers I've come up with.
 
A single 62 frame animation render outperformed an 
Intel 
(PentPro 180mhz) by 33% (Sparc was 33% faster).  The Ultra-Sparc 
render 
reported more sampling, but I could not tell any significant difference 
in the 
resulting avi file.
 
Muliple, simultaneous animation renders (3 scenes 
ranging from 
48 to 62 frames) buried the Intel, but the Ultra-Sparc showed no signs 
of 
slowing.  (I may try adding additional simultaneous renders to see 
when the 
Ultra slows when I get time)
 
Obviously, anyone would expect a 
Dual Sparc to 
outperform Intel.  I report the results as a "Frame of 
Reference".  Does anyone have a suggestion where I could look 
in the 
POV source to get even more performance out of the Solaris v2.6 
build?  I 
mean something simple, like a header setting or compile 
option.
 
McNaul