Thought someone might be interested in the following information.
 
 
I set up a Sun Ultra Sparc workstation as follows
 
HARDWARE:
 
    Dual sparc 168mhz processors with sparc floating point processors
    128Mb of memory
    12Gb of Disk space
 
 
OPERATING SYSTEM:
 
    Sun Solaris v2.6
    Common Desktop Environment v1.0 (Now available with Solaris v2.6)
 
COMPILATION COMPONENTS:  (All built specifically for sparc-sun-solaris2.6)
 
    gcc v2.8.1
    binutils v2.8.1
    gdb v4.16
    make v3.76.1
    libstdc++ v2.8.1
 
POVRAY SOURCE v3.02   (also compiled compression tools that came with POV-Ray Source)
 
 
I built the x-povray version of the product with little trouble.  I built a Sun Package (using pkgmk) to install the POV product in /opt/local/ which is the preferred location for 3rd party products for Solaris.  This makes the pkgadd and pkgrm of POV-Ray from a Sun box effortless.
 
My testing of the POV engine has had zero problems and the POV x-povray works well with the CDE (Common Desktop Environment).  I've tested the program with several sustained, simultaneous animation renders.  Here's some numbers I've come up with.
 
A single 62 frame animation render outperformed an Intel (PentPro 180mhz) by 33% (Sparc was 33% faster).  The Ultra-Sparc render reported more sampling, but I could not tell any significant difference in the resulting avi file.
 
Muliple, simultaneous animation renders (3 scenes ranging from 48 to 62 frames) buried the Intel, but the Ultra-Sparc showed no signs of slowing.  (I may try adding additional simultaneous renders to see when the Ultra slows when I get time)
 
Obviously, anyone would expect a Dual Sparc to outperform Intel.  I report the results as a "Frame of Reference".  Does anyone have a suggestion where I could look in the POV source to get even more performance out of the Solaris v2.6 build?  I mean something simple, like a header setting or compile option.
 
McNaul