// Scene Created by the Breeze Designer 2.0 // Povray export filter 1.4 // Written by Neville Richards #include "colors.inc" #include "textures.inc" #include "shapes.inc" #declare R = clock; // CAMERA POSITION camera { right < -1.33, 0, 0 > up < 0, 1, 0 > direction < 0, 0, 1 > location < 0, 0.7, 3 > look_at < 0, .8, 0 > } // LIGHT _light0 light_source { < 3, -0.1, 6 > color rgb <.1,.1,.1> } //light_source { < -1, -0.1, 6 > // color rgb <.1,.1,.1> //} //light_source { < -4, -0.1, 6 > // color rgb <.1,.1,.1> //} light_source { < 1, -2.1, 6 > color rgb <.1,.1,.1> } light_source { < -3, -2.1, 6 > color rgb <.1,.1,.1> } //light_source { < -4, -2.1, 6 > // color rgb <.1,.1,.1> //} light_source { < 1, +2.1, 6 > color rgb <.1,.1,.1> } //light_source { < -3, +2.1, 6 > // color rgb <.1,.1,.1> //} light_source { < -4, +2.1, 6 > color rgb <.1,.1,.1> } //colored lights // LIGHT _light1 light_source { < 2, -.1, 4> color rgb < .2, 0, 0> } light_source { < 3, 3, 4> color rgb <0, .2, 0> } light_source { < -3, -3, 4> color rgb <0, 0, .2> } //special hilight light source //light_source { < .75, .59, .2+.02 > //color rgb <1,1,1> //} #declare R1=seed(12345); global_settings { photons { count 20000 autostop 0 jitter .4 } } //gradient sky /* sky_sphere { pigment { gradient y color_map { [0 color Red] [1 color Blue] } scale 2 translate -1 } } */ //gold outer sky shell object { sphere { <0,0,0>,10 hollow } texture { pigment { color rgb <133.0/255, 187.0/255,133.0/255> } finish { phong 0.9 phong_size 60 metallic 1.0 //specular 0.9 roughness 0.02 reflection {0.6}//.1 } } } //gold text #macro Sign(signPosition) union { // OBJECT _text_front text { ttf "BRUSHSCI.ttf" "Jesus is Lord" 1, 0 //ttf "TT1044M_.ttf" "Jesus is Lord" 1, 0 texture { pigment { color rgb <233.0/255, 211.0/255,157.0/255> } finish { phong 0.9 phong_size 60 //roughness 0.02 roughness .001 ambient 0.2 diffuse .3 //.1 //reflection {.3} reflection { rgb <233.0/255/3, 211.0/255/3,157.0/255/3>, rgb <233.0/255, 211.0/255,157.0/255> fresnel on metallic 1.0 } reflection 1 conserve_energy metallic 1.0 specular 0.9 } } interior { ior 2.4 fade_distance 0.5 fade_power 1001 } scale < 1.5, 1.5*2, .3 > translate < 0, -.08, .02 > photons{ target reflection on refraction on } } //rotate < -60, 0, 0 > translate < signPosition, 0, 0 > } //end union #end Sign(R) //Sign(-4.5)