/********************************************************************************** Persistence of Vision Ray Tracer Scene Description File File name : .pov Version : 3.6.1c / MegaPOV 1.21 Description : Date : 2002 Author : ? E-mail : ? Copyright (C) 2006. All rights reserved. Use and/or modification of this scene is free, except for commercial purposes. Commercial distribution is not allowed without written permission from the author. **********************************************************************************/ // Render settings (right-click on a line below): // +w500 +h500 +a0.3 +am2 #default {pigment {rgb <1,0,0>}} #default {finish {ambient 0 diffuse 0.5}} #include "pylon.inc" // grassy field light_source { 1000*MILES*y White rotate -30*z rotate -30*y } plane { y 0 pigment { granite color_map { [ 0.00 Green ] [ 0.33 Green*0.7 + Brown*0.2 ] [ 0.67 Green*0.5 + White*0.5 ] [ 1.00 Green ] } scale 2000*FEET } normal { bumps scale 0.1*FEET } } background { SkyBlue } camera { location 90*FEET*y look_at < 0,90,20>*FEET } #local nTowers = 6; #local towerSpan = 200*FEET; #while (nTowers > -1) union { object { TransmissionTower } LinesConnecting ( <0,0,0>, <0,0,towerSpan>, 10*FEET ) translate towerSpan*z translate < 0, 0, -400*FEET> + 200*FEET*nTowers*z rotate 41*y translate < 0, 0, 80>*FEET } #local nTowers = nTowers - 1; #end