// Persistence of Vision Ray Tracer Scene Description File // File: ?.pov // Vers: 3.5 // Desc: Radiosity Scene Template // Date: mm/dd/yy // Auth: ? // #version 3.5; // various metal colors, finishes and textures // brass, copper, chrome, silver #include "metals.inc" #include "colors.inc" #declare Lightblub = union { merge { sphere { <0,0,0>, 1 } cylinder { <0,0,1>, <0,0,0>, 1 scale <0.35, 0.35, 1.0> translate 0.5*z } texture { pigment { color rgb <1,1,1>} finish {ambient 0.8 diffuse 0.6} } } cylinder { <0,0,1>, <0,0,0>, 1 scale <0.4, 0.4 0.5> texture {T_Brass_1B} translate 1.5*z } rotate x*90 scale .35 translate y*.2 } light_source { <0,2,0> color rgb <1,1,1> area_light x*1, y*1, 2,2 adaptive 1 jitter looks_like {Lightblub} }