// Persistence of Vision Ray Tracer Scene Description File // File: ?.pov // Vers: 3.1 // Desc: Basic Scene Example // Date: mm/dd/yy // Auth: ?[esp] // #version 3.1 ; #include "colors.inc" global_settings { assumed_gamma 1.0 } camera { location <0, 0, -10.0> look_at <0.0, 0.0, 0.0> } light_source { 0*x color red 1.0 green 1.0 blue 1.0 translate <-30, 30, -30> } #declare ball = sphere { <0, 0, 0> 0.25 } #declare Xc = 0 ; #while (Xc <= 15000) object { ball translate scale <1,1,1> texture { pigment { color } finish { ambient .2 reflection 0 } } } #declare Xc = Xc+1 ; #end